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Most PR comments
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@ -97,7 +97,7 @@ extern f64 D_802EB000;
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extern f64 D_802EB008;
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extern Entity* D_802EB3A0;
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extern s32 D_8015C7D0;
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extern s32 D_8015C7D0[3];
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extern UNK_TYPE D_0A0031E0;
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extern UNK_TYPE D_0A001508;
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@ -8,11 +8,10 @@ void create_shadow_callback(Shadow* shadow) {
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//TODO: make sure this is the right struct for this.
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s32 func_802E0DB0(Shadow* shadow) {
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if (((shadow->unk_06 & 4) != 0) && (gPlayerStatus.flags & 2) != 0) {
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return 1;
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return TRUE;
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}
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return 0;
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return FALSE;
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}
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INCLUDE_ASM(s32, "code_102610_len_2330", func_802E0DE0);
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@ -31,14 +30,13 @@ void func_802E10F4(Entity* entity) {
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}
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void func_802E114C(void) {
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func_80027088(1);
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func_80027088(TRUE);
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disable_player_input();
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gPlayerStatusPtr->currentSpeed = 0.0f;
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}
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void func_802E117C(void) {
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func_80027088(0);
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func_80027088(FALSE);
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enable_player_input();
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}
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@ -53,7 +51,7 @@ void save_game_at_player_position(void) {
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void func_802E1204(Entity* entity) {
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if (get_global_flag(0xF8405BDF) == 0) {
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if (!get_global_flag(0xF8405BDF)) {
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s32* temp = &D_802EB390;
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*temp = 0;
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load_string(0x1D0000, temp);
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@ -9,11 +9,9 @@ void func_802E4AEC(s32 entityIndex) {
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}
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void func_802E4B10(Entity* entity) {
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f32 temp_f0;
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Entity* entityTemp;
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struct802E4B10* temp = entity->dataBuf;
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Entity* entityTemp = get_entity_by_index(temp->unk_00);
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entityTemp = get_entity_by_index(temp->unk_00);
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entity->position.x = entityTemp->position.x;
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entity->position.y = entityTemp->position.y + 14.0f;
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entity->position.z = entityTemp->position.z;
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@ -66,7 +64,6 @@ void func_802E5308(Entity* entity) {
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func_802E3650(entity);
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}
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INCLUDE_ASM(s32, "code_105f90", func_802E5324);
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void func_802E540C(Entity* entity) {
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@ -39,7 +39,7 @@ u32 func_80025D74(void* arg0, const unsigned char* str, s32 count) {
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OSPiHandle** handle = &carthandle;
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osEPiReadIo(*handle, 0xB3FF0000, &data);
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if (data != 0x49533634) {
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if (data != ASCII_TO_U32('I', 'S', '6', '4')) {
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return 1;
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}
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osEPiReadIo(*handle, 0xB3FF0004, &data);
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@ -58,16 +58,16 @@ INCLUDE_ASM(s32, "code_109660_len_1270", func_802E854C);
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s32 func_802E8858(Entity* entity) {
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PlayerStatus* playerStatus = &gPlayerStatus;
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s32 phi_a0 = 0;
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s32 phi_a0 = FALSE;
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if (entity->unk_06 & 1) {
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if ((playerStatus->actionState == ActionState_GROUND_POUND) || (playerStatus->actionState == ActionState_ULTRA_POUND)) {
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set_action_state(ActionState_FALLING);
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phi_a0 = 1;
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phi_a0 = TRUE;
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}
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}
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if (phi_a0 != 0) {
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if (phi_a0) {
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func_802E7F6C(entity);
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func_80110BCC(entity, &D_802EAE7C);
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func_80110678(entity);
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@ -82,16 +82,16 @@ void func_802E88EC(Entity* entity, f32 arg1) {
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struct802E7F40* temp = entity->dataBuf;
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if (temp->unk_00 != -1) {
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s32 flag = 0;
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s32 flag = FALSE;
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// can't do || here, or gcc realizes it can reuse the temp->unk_04 load
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if ((temp->unk_04 == 0xFFFF)) {
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flag = 1;
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} else if ((get_global_flag(temp->unk_04) == 0)) {
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flag = 1;
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if (temp->unk_04 == 0xFFFF) {
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flag = TRUE;
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} else if (!get_global_flag(temp->unk_04)) {
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flag = TRUE;
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}
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if (flag != 0) {
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if (flag) {
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make_item_entity(temp->unk_00, entity->position.x, entity->position.y + D_802EB370, entity->position.z, 0xA, 0,
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func_800E546C(), temp->unk_04);
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}
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@ -103,15 +103,16 @@ typedef struct struct802E89B0 {
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/* 0x04 */ s32 unk_04;
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/* 0x08 */ s32 unk_08;
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/* 0x0C */ s32 unk_0C;
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/* 0x10 */ char unk_10[4];
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/* 0x10 */ s32 unk_10;
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/* 0x14 */ s32 unk_14;
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/* 0x18 */ f32 unk_18;
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} struct802E89B0;
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void func_802E89B0(Entity* entity) {
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struct802E89B0* temp_s0;
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temp_s0 = entity->dataBuf;
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if (get_global_flag(temp_s0->unk_14) != 0) {
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if (get_global_flag(temp_s0->unk_14)) {
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temp_s0->unk_04 = 0x10;
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func_8010FD68(entity);
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}
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@ -166,7 +166,6 @@ extern TlbMappablePage D_80197000;
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extern EffectTableEntry D_8007F210[135];
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s32 play_effect(s32 effectIndex) {
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EffectTableEntry* effectTable = &D_8007F210[0];
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EffectTableEntry* effectEntry;
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Effect* curEffect;
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2
src/si.c
2
src/si.c
@ -112,7 +112,7 @@ ApiStatus si_handle_sleep_seconds(ScriptInstance* script) {
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return ApiStatus_DONE2;
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}
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script->functionTemp[0].s -= 1;
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script->functionTemp[0].s--;
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return !script->functionTemp[0].s;
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}
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@ -50,14 +50,12 @@ ApiStatus func_80240000_8C7F90(ScriptInstance* script, s32 isInitialCall) {
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#include "world/common/CheckPartnerFlags1000.inc.c"
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// 8C85E0
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Vec4f N(entryList)[] = {
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{ -340.0f, 0.0f, 348.0f, 48.0f },
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{ 480.0f, 0.0f, 0.0f, 270.0f },
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{ -310.0f, 20.0f, -80.0f, 135.0f },
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};
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MapConfig N(config) = {
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.main = N(Main),
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.entryList = N(entryList),
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