Merge pull request #12 from pixel-stuck/master

match a few functions
This commit is contained in:
Ethan Roseman 2020-08-08 11:15:56 -04:00 committed by GitHub
commit 7488e6ea6d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 64 additions and 66 deletions

View File

@ -1,36 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.include "include/macro.inc"
glabel add_coins
/* 083570 800EA0C0 3C038011 */ lui $v1, 0x8011
/* 083574 800EA0C4 2463F290 */ addiu $v1, $v1, -0xd70
/* 083578 800EA0C8 9462000C */ lhu $v0, 0xc($v1)
/* 08357C 800EA0CC 00441021 */ addu $v0, $v0, $a0
/* 083580 800EA0D0 A462000C */ sh $v0, 0xc($v1)
/* 083584 800EA0D4 00021400 */ sll $v0, $v0, 0x10
/* 083588 800EA0D8 00021403 */ sra $v0, $v0, 0x10
/* 08358C 800EA0DC 284203E8 */ slti $v0, $v0, 0x3e8
/* 083590 800EA0E0 14400002 */ bnez $v0, .L800EA0EC
/* 083594 800EA0E4 240203E7 */ addiu $v0, $zero, 0x3e7
/* 083598 800EA0E8 A462000C */ sh $v0, 0xc($v1)
.L800EA0EC:
/* 08359C 800EA0EC 8462000C */ lh $v0, 0xc($v1)
/* 0835A0 800EA0F0 04420001 */ bltzl $v0, .L800EA0F8
/* 0835A4 800EA0F4 A460000C */ sh $zero, 0xc($v1)
.L800EA0F8:
/* 0835A8 800EA0F8 18800008 */ blez $a0, .L800EA11C
/* 0835AC 800EA0FC 3C050001 */ lui $a1, 1
/* 0835B0 800EA100 8C6202B4 */ lw $v0, 0x2b4($v1)
/* 0835B4 800EA104 34A5869F */ ori $a1, $a1, 0x869f
/* 0835B8 800EA108 00441021 */ addu $v0, $v0, $a0
/* 0835BC 800EA10C AC6202B4 */ sw $v0, 0x2b4($v1)
/* 0835C0 800EA110 00A2102B */ sltu $v0, $a1, $v0
/* 0835C4 800EA114 54400001 */ bnezl $v0, .L800EA11C
/* 0835C8 800EA118 AC6502B4 */ sw $a1, 0x2b4($v1)
.L800EA11C:
/* 0835CC 800EA11C 8462000C */ lh $v0, 0xc($v1)
/* 0835D0 800EA120 03E00008 */ jr $ra
/* 0835D4 800EA124 00000000 */ nop

View File

@ -1,27 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.include "include/macro.inc"
glabel add_star_points
/* 0835D8 800EA128 3C038011 */ lui $v1, 0x8011
/* 0835DC 800EA12C 2463F290 */ addiu $v1, $v1, -0xd70
/* 0835E0 800EA130 90620010 */ lbu $v0, 0x10($v1)
/* 0835E4 800EA134 00441021 */ addu $v0, $v0, $a0
/* 0835E8 800EA138 A0620010 */ sb $v0, 0x10($v1)
/* 0835EC 800EA13C 00021600 */ sll $v0, $v0, 0x18
/* 0835F0 800EA140 00021603 */ sra $v0, $v0, 0x18
/* 0835F4 800EA144 28420065 */ slti $v0, $v0, 0x65
/* 0835F8 800EA148 14400003 */ bnez $v0, .L800EA158
/* 0835FC 800EA14C 0060202D */ daddu $a0, $v1, $zero
/* 083600 800EA150 24020064 */ addiu $v0, $zero, 0x64
/* 083604 800EA154 A0620010 */ sb $v0, 0x10($v1)
.L800EA158:
/* 083608 800EA158 80620010 */ lb $v0, 0x10($v1)
/* 08360C 800EA15C 04420001 */ bltzl $v0, .L800EA164
/* 083610 800EA160 A0600010 */ sb $zero, 0x10($v1)
.L800EA164:
/* 083614 800EA164 80820010 */ lb $v0, 0x10($a0)
/* 083618 800EA168 03E00008 */ jr $ra
/* 08361C 800EA16C 00000000 */ nop

View File

@ -63,7 +63,7 @@ typedef struct {
/* 0x00C */ s16 coins;
/* 0x00E */ s8 fortressKeyCount;
/* 0x00F */ u8 starPieces;
/* 0x010 */ s8 starPoints;
/* 0x010 */ u8 starPoints;
/* 0x011 */ char unk_11;
/* 0x012 */ s8 currentPartner;
/* 0x013 */ char unk_13;

View File

@ -7,6 +7,26 @@ player_data* get_player_data(void) {
}
INCLUDE_ASM(code_80850_len_3060, add_item);
//Mostly matches. Just regalloc left.
/*s32 add_item(s16 item) {
player_data* playerData = &gPlayerData;
s32 i;
sort_items();
for(i = 0; i < 10; i++) {
if (playerData->invItems[i] == 0) {
break;
}
}
if (i == 10) {
return -1;
}
playerData->invItems[i] = item;
return i;
}*/
INCLUDE_ASM(code_80850_len_3060, get_item_count);
@ -108,15 +128,56 @@ INCLUDE_ASM(code_80850_len_3060, sync_status_menu);
INCLUDE_ASM(code_80850_len_3060, reset_status_menu);
// uses a jumptable, which we need .rodata support for.
INCLUDE_ASM(code_80850_len_3060, is_ability_active);
s32 is_partner_ability_active(void) {
return 0;
}
INCLUDE_ASM(code_80850_len_3060, add_coins);
s16 add_coins(s32 amt) {
player_data *playerData = &gPlayerData;
s16 temp_v0;
INCLUDE_ASM(code_80850_len_3060, add_star_points);
temp_v0 = playerData->coins + amt;
playerData->coins = temp_v0;
if (temp_v0 >= 1000) {
playerData->coins = 999;
}
if (playerData->coins < 0) {
playerData->coins = 0;
}
if (amt > 0) {
u32 temp_v0_2 = playerData->totalCoinsEarned + amt;
playerData->totalCoinsEarned = temp_v0_2;
if (temp_v0_2 > 99999) {
playerData->totalCoinsEarned = 99999;
}
}
return playerData->coins;
}
s8 add_star_points(s32 amt) {
player_data *playerData = &gPlayerData;
player_data *playerData2 = &gPlayerData;
s8 temp_v0;
temp_v0 = playerData->starPoints + amt;
//TODO: probably a macro!
playerData2->starPoints = temp_v0;
if (temp_v0 >= 0x65) {
playerData2->starPoints = 0x64;
}
//TODO: probably a macro!
temp_v0 = playerData2->starPoints;
if (temp_v0 < 0) {
playerData2->starPoints = 0;
}
return gPlayerData.starPoints;
}
u8 add_star_pieces(s32 amt) {
player_data *playerData = &gPlayerData;