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add .msg syntax docs
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docs/messages.md
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# `.msg` syntax
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## Character Set
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`[font=normal]`: 𝅘𝅥𝅮!#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ\[¥]^_`abcdefghijklmnopqrstuvwxyz{|}~°ÀÁÂÄÇÈÉÊËÌÍÎÏÑÒÓÔÖÙÚÛÜßàáâäçèéêëìíîïñòóôöùúûü¡¿ª♥★↑↓←→●✖“”‘’ ⒶⒷⓈ⬆⬇⬅➡ⓁⓇⓏ
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`[font=title]` and `[font=subtitle]`: ABCDEFGHIJKLMNOPQRSTUVWXYZ'.,0123456789©&
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## Tags
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Similar to BBCode, tags begin with `[` and end with `]`. They may take positional arguments (`value`) and named arguments (`arg=value`). The order of named arguments does not matter. Values are parsed as integers if possible, and hexidecimal integers are supported. Tag names and argument names are case-insensitive.
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### `[message name section= index=]...[/message]`
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Marks the beginning and end of a message.
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All parameters on the opening tag are optional.
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If `section` and/or `index` are omitted, the message will be allocated a section and/or index respectively.
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### `[br]`
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Line break.
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### `[prompt]`
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Waits for the A button to be pressed before continuing.
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### `[next]`
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Scrolls down the message box to begin a new 'paragraph.'
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### `[sleep n]`
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Waits for `n` frames before continuing.
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### `[color= ctx=]`
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Supported color names are:
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`ctx=normal` (default): normal red pink purple blue cyan green yellow
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`ctx=diary`: normal red
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`ctx=inspect`: dark
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`ctx=button`: blue green red yellow gray grey
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`ctx=popup`: normal red pink purple blue teal green yellow
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`ctx=sign`: normal red blue green
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To use other colors, provide `color` as an integer (e.g. `[color=0x10]`). Here are all the colors supported by the engine:
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![Message colors](message-colors.jpg)
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### `[/color]`
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Resets the color to what it was before the most recent `[color=]` tag. The default color at the start of the message is assumed to be `[color=normal]`, which is true for most messages.
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### `[a]` `[b]` `[l]` `[r] `[z]` `[start]` `[c-up]` `[c-down]` `[c-left]` `[c-right]`
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Shorthand for the button prompt characters ⒶⒷⓁⓇⓏⓈ⬆⬇⬅➡ respectively. You can override the color used with a named parameter `[a color=]`.
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Supported color names: blue green red yellow gray grey
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### `[style=]`
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Sets the box style to use for this message. Supported styles are:
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`[style=right]` `[style=left]` `[style=center]` - Standard speech bubble with the speaker coming from the given direction
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`[style=tattle]` - Small bubble used for overworld tattles
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`[style=choice x= y= w= h=]` - Box for multiple-choice options
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`[style=inspect]` - Internal narration box, often used when inspecting objects by pressing A
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`[style=sign]` `[style=lamppost]` `[style=postcard]` - Boxes with custom backgrounds
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`[style=popup]` - Box in center of screen that grows dynamically depending on how long the message is
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`[style=upgrade x= y= w= h=]` - Super Block box
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`[style=narrate]` - Narration; used when you obtain new partners
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`[style=epilogue]` - Used for post-chapter descriptions of what Mario and party did
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### `[font=]`
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Supported fonts: normal title subtitle
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Note that the `title` and `subtitle` fonts use a different character set to `normal`.
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### `[/font]`
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Resets the font to what it was before the most recent `[font=]` tag.
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### `[noskip]...[/noskip]`
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Disables the B button from skipping text within.
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### `[instant]...[/instant]`
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Causes all text within to appear instantly.
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### `[kerning=]`
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Modifies the spacing between letters.
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### `[scroll n]`
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Scrolls down `n` lines.
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### `[size x= y=]`
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Changes font size.
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### `[/size]`
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Resets the size back to x=10 y=10 (the default).
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### `[speed delay= chars=]`
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Changes text printing speed. `delay` is the number of frames between each print, and `chars` is the number of characters to print at once. For example, `[speed delay=5 chars=3]` would print 3 characters every 5 frames.
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### `[pos x= y=]`
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Overrides the current text printing position.
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`x` is optional. If only `y` is provided, the x position will not change.
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### `[indent n]`
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Indents the following text by `n` tabs.
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### `[up n]` and `[down n]`
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Moves the text printing position up/down by `n` pixels respectively.
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### `[image id]`
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Displays the given image. This requires extra setup when printing the message.
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There is also a 7-parameter variant of `image` that is not yet understood.
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### `[sprite unknown id raster]`
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Displays the given sprite.
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### `[item a b]`
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Displays the given world icon.
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### `[cursor n]` and `[option n]`
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Denotes the position for the hand cursor to appear and the start of the option text for choice `n` of a `[style=choice]` box.
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### `[choicecount=]`
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Sets the number of options given in this `[style=choice]` box.
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### `[cancel=]`
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Sets the option number to be selected if the user presses B.
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If this is not provided, pressing B does nothing.
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### Effects
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- `[shaky]...[/shaky]`
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- `[noise fade=]...[/noise]`
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- `[faded-shaky fade=]...[/faded-shaky]`
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- `[fade=]...[/fade]`
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- `[shout]...[/shout]` or `[shrinking]...[/shrinking]`
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- `[whisper]...[/whisper]` or `[growing]...[/growing]`
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- `[scream]...[/scream]` or `[shaky-size]...[/shaky-size]`
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- `[chortle]...[/chortle]` or `[wavy-size]...[/wavy-size]`
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- `[shadow]...[/shadow]`
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### `[var n]`
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Replaced with the value of message variable `n`. Must be set before the message is printed.
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### `[center=]`
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Centers the following text. Parameter purpose is unknown.
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### `[volume=]`
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Changes the volume of the following text.
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### `[sound=]`
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Changes the speech sound for the following text.
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Supported sound names: normal bowser spirit
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You can also use an integer for the parameter.
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### `[/sound]`
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Resets the speech sound to what it was before the most recent `[sound=]` tag.
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### `[note]` `[heart]` `[star]` `[circle]` `[cross]` `[arrow-up]` `[arrow-down]` `[arrow-left]` `[arrow-right]`
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Equivalent to the characters 𝅘𝅥𝅮♥★●✖↑↓←→ respectively.
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### `[raw ...]`
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Outputs all arguments provided as bytes, without modification.
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### `[func ...]`
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Same as `raw`, but prefixed with 0xFF.
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## Comments
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`//` line comments are allowed anywhere outside of a `[message]...[/message]` block and will be ignored.
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Block comments are not supported.
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@ -713,13 +713,13 @@ if __name__ == "__main__":
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message.bytes += [0x90]
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message.bytes += [0x90]
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elif command == "star":
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elif command == "star":
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message.bytes += [0x91]
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message.bytes += [0x91]
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elif command == "up":
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elif command == "arrow-up":
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message.bytes += [0x92]
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message.bytes += [0x92]
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elif command == "down":
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elif command == "arrow-down":
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message.bytes += [0x93]
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message.bytes += [0x93]
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elif command == "left":
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elif command == "arrow-left":
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message.bytes += [0x94]
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message.bytes += [0x94]
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elif command == "right":
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elif command == "arrow-right":
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message.bytes += [0x95]
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message.bytes += [0x95]
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elif command == "circle":
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elif command == "circle":
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message.bytes += [0x96]
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message.bytes += [0x96]
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