From 763b320bfb7000fdf28e23d229b7d2155480e4c9 Mon Sep 17 00:00:00 2001 From: Unnunu Date: Sun, 12 Jun 2022 17:44:36 +0300 Subject: [PATCH] b_area_omo2 (#729) --- include/effects.h | 17 +- include/effects_internal.h | 2 +- include/enums.h | 30 + include/script_api/battle.h | 5 + src/battle/area_omo2/52B6A0.c | 7 - src/battle/area_omo2/52B7C0.c | 9 - src/battle/area_omo2/actor/animation.inc.c | 7833 +++++++++++++++++ src/battle/area_omo2/actor/general_guy.c | 578 ++ src/battle/area_omo2/actor/light_bulb.c | 395 + src/battle/area_omo2/actor/toy_tank.c | 886 ++ src/battle/area_omo2/area.c | 26 + src/battle/area_omo2/stage/omo_07.c | 24 + src/battle/area_omo2_1/543570.c | 5 - src/battle/area_omo2_1/actor/shy_squad.c | 1448 +++ src/battle/area_omo2_2/5483E0.c | 9 - src/battle/area_omo2_2/actor/stilt_guy.c | 1326 +++ src/battle/area_omo2_3/54CC70.c | 10 - src/battle/area_omo2_3/actor/shy_stack.c | 1497 ++++ src/battle/area_omo2_4/actor/signal_guy.c | 196 + src/battle/area_omo2_5/actor/shy_squad_dup.c | 1227 +++ src/battle/area_omo2_6/actor/shy_guy_dup.c | 281 + src/effects.c | 2 +- src/effects/{effect_3C.c => bulb_glow.c} | 20 +- src/evt/fx_api.c | 4 +- tools/disasm_animation.py | 2 +- .../asm/data/battle/area_kzn2/59F530.data.s | 24 +- .../asm/data/battle/area_omo2/52B9D0.data.s | 288 - .../asm/data/battle/area_omo2_1/543620.data.s | 72 - .../asm/data/battle/area_omo2_2/548500.data.s | 78 - .../asm/data/battle/area_omo2_3/54CCA0.data.s | 114 - .../asm/data/battle/area_omo2_4/552440.data.s | 27 - .../asm/data/battle/area_omo2_5/552BB0.data.s | 72 - .../asm/data/battle/area_omo2_6/556C90.data.s | 30 - .../area_omo2/52B7C0/func_80218120_52B7C0.s | 57 - .../area_omo2/52B7C0/func_802181F4_52B894.s | 27 - .../area_omo2/52B7C0/func_80218250_52B8F0.s | 62 - .../area_omo2_1/543570/func_80231000_543570.s | 49 - .../area_omo2_2/5483E0/func_8023102C_54840C.s | 14 - .../partner/watt/func_80238668_704158.s | 2 +- .../bulb_glow_appendGfx.s} | 2 +- .../bulb_glow_main.s} | 14 +- .../bulb_glow_update.s} | 2 +- .../effects/lightning/lightning_main.s | 2 +- ver/us/effects.yaml | 2 +- ver/us/splat.yaml | 29 +- ver/us/symbol_addrs.txt | 14 +- 46 files changed, 15825 insertions(+), 995 deletions(-) delete mode 100644 src/battle/area_omo2/52B6A0.c delete mode 100644 src/battle/area_omo2/52B7C0.c create mode 100644 src/battle/area_omo2/actor/animation.inc.c create mode 100644 src/battle/area_omo2/actor/general_guy.c create mode 100644 src/battle/area_omo2/actor/light_bulb.c create mode 100644 src/battle/area_omo2/actor/toy_tank.c create mode 100644 src/battle/area_omo2/area.c create mode 100644 src/battle/area_omo2/stage/omo_07.c delete mode 100644 src/battle/area_omo2_1/543570.c create mode 100644 src/battle/area_omo2_1/actor/shy_squad.c delete mode 100644 src/battle/area_omo2_2/5483E0.c create mode 100644 src/battle/area_omo2_2/actor/stilt_guy.c delete mode 100644 src/battle/area_omo2_3/54CC70.c create mode 100644 src/battle/area_omo2_3/actor/shy_stack.c create mode 100644 src/battle/area_omo2_4/actor/signal_guy.c create mode 100644 src/battle/area_omo2_5/actor/shy_squad_dup.c create mode 100644 src/battle/area_omo2_6/actor/shy_guy_dup.c rename src/effects/{effect_3C.c => bulb_glow.c} (56%) delete mode 100644 ver/us/asm/data/battle/area_omo2/52B9D0.data.s delete mode 100644 ver/us/asm/data/battle/area_omo2_1/543620.data.s delete mode 100644 ver/us/asm/data/battle/area_omo2_2/548500.data.s delete mode 100644 ver/us/asm/data/battle/area_omo2_3/54CCA0.data.s delete mode 100644 ver/us/asm/data/battle/area_omo2_4/552440.data.s delete mode 100644 ver/us/asm/data/battle/area_omo2_5/552BB0.data.s delete mode 100644 ver/us/asm/data/battle/area_omo2_6/556C90.data.s delete mode 100644 ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_80218120_52B7C0.s delete mode 100644 ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_802181F4_52B894.s delete mode 100644 ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_80218250_52B8F0.s delete mode 100644 ver/us/asm/nonmatchings/battle/area_omo2_1/543570/func_80231000_543570.s delete mode 100644 ver/us/asm/nonmatchings/battle/area_omo2_2/5483E0/func_8023102C_54840C.s rename ver/us/asm/nonmatchings/effects/{effect_3C/fx_3C_appendGfx.s => bulb_glow/bulb_glow_appendGfx.s} (99%) rename ver/us/asm/nonmatchings/effects/{effect_3C/fx_3C_main.s => bulb_glow/bulb_glow_main.s} (89%) rename ver/us/asm/nonmatchings/effects/{effect_3C/fx_3C_update.s => bulb_glow/bulb_glow_update.s} (99%) diff --git a/include/effects.h b/include/effects.h index e76167ebfd..235c63d0fe 100644 --- a/include/effects.h +++ b/include/effects.h @@ -65,7 +65,7 @@ enum EffectID { EFFECT_ENERGY_SHOCKWAVE, EFFECT_SHIMMER_WAVE, EFFECT_AURA, - EFFECT_3C, + EFFECT_BULB_GLOW, EFFECT_3D, EFFECT_BLAST, EFFECT_FIRE_FLOWER, @@ -775,6 +775,14 @@ typedef struct ButterflyFXData { /* 0x44 */ f32 unk_44; } ButterflyFXData; // size = 0x48 +typedef struct IceShardFXData { + /* 0x00 */ char unk_00[0x4C]; + /* 0x4C */ f32 unk_4C; + /* 0x50 */ f32 unk_50; + /* 0x54 */ f32 unk_54; + /* 0x58 */ f32 unk_58; +} IceShardFXData; // size = ? + typedef struct Effect46FXData { /* 0x00 */ char unk_00[0x24]; /* 0x04 */ s32 unk_24; @@ -785,6 +793,11 @@ typedef struct ThunderboltRingFXData { /* 0x30 */ s32 unk_30; } ThunderboltRingFXData; // size = ? +typedef struct BulbGlowFXData { + /* 0x00 */ s32 unk_00; + /* 0x04 */ Vec3f pos; +} BulbGlowFXData; // size = ? + // fx_quizmo_stage typedef struct EffectDataQuizStage { /* 0x00 */ char unk_00[0x4]; @@ -961,7 +974,7 @@ EffectInstance* fx_shimmer_burst(s32, f32, f32, f32, f32, s32); EffectInstance* fx_energy_shockwave(s32, f32, f32, f32, f32, s32); EffectInstance* fx_shimmer_wave(s32, f32, f32, f32, f32, f32, s32, s32); void fx_aura(s32, f32, f32, f32, f32, EffectInstance**); -EffectInstance* fx_3C(s32, f32, f32, f32, f32, s32*); +EffectInstance* fx_bulb_glow(s32, f32, f32, f32, f32, s32*); void fx_3D(s32, f32, f32, f32, f32, f32, f32, s32, s32*); EffectInstance* fx_blast(s32, f32, f32, f32, f32, s32); EffectInstance* fx_fire_flower(s32, f32, f32, f32, s32); diff --git a/include/effects_internal.h b/include/effects_internal.h index b78c34d7d0..a9197d19e1 100644 --- a/include/effects_internal.h +++ b/include/effects_internal.h @@ -88,7 +88,7 @@ FX_MAIN(shimmer_burst_main); FX_MAIN(energy_shockwave_main); FX_MAIN(shimmer_wave_main); void aura_main(s32, f32, f32, f32, f32, EffectInstance**); -FX_MAIN(fx_3C_main); +FX_MAIN(bulb_glow_main); FX_MAIN(fx_3D_main); void blast_main(s32, f32, f32, f32, f32, s32); EffectInstance* fire_flower_main(s32, f32, f32, f32, s32); diff --git a/include/enums.h b/include/enums.h index f4942f5b2d..aeac2ea96b 100644 --- a/include/enums.h +++ b/include/enums.h @@ -566,6 +566,8 @@ enum SoundIDs { SOUND_167 = 0x00000167, SOUND_168 = 0x00000168, SOUND_172 = 0x00000172, + SOUND_173 = 0x00000173, + SOUND_174 = 0x00000174, SOUND_17B = 0x0000017B, SOUND_185 = 0x00000185, SOUND_194 = 0x00000194, @@ -584,6 +586,7 @@ enum SoundIDs { SOUND_METAL_GATE_CLOSE = 0x000001CA, SOUND_1CB = 0x000001CB, SOUND_1CC = 0x000001CC, + SOUND_1E2 = 0x000001E2, SOUND_211 = 0x00000211, SOUND_213 = 0x00000213, SOUND_214 = 0x00000214, @@ -620,13 +623,19 @@ enum SoundIDs { SOUND_2DE = 0x000002DE, SOUND_2DF = 0x000002DF, SOUND_2E0 = 0x000002E0, + SOUND_2E7 = 0x000002E7, + SOUND_2E8 = 0x000002E8, SOUND_2EA = 0x000002EA, + SOUND_2EF = 0x000002EF, SOUND_2F1 = 0x000002F1, SOUND_2F4 = 0x000002F4, SOUND_2F6 = 0x000002F6, SOUND_2F7 = 0x000002F7, + SOUND_2F9 = 0x000002F9, SOUND_CLOSE_SHELL = 0x000002FF, SOUND_301 = 0x00000301, + SOUND_305 = 0x00000305, + SOUND_306 = 0x00000306, SOUND_SHY_GUY_SCREAMS1 = 0x0000030C, SOUND_SHY_GUY_SCREAMS2 = 0x0000030D, SOUND_SHY_GUY_SCREAMS3 = 0x0000030E, @@ -640,6 +649,8 @@ enum SoundIDs { SOUND_328 = 0x00000328, SOUND_32E = 0x0000032E, SOUND_32F = 0x0000032F, + SOUND_349 = 0x00000349, + SOUND_34E = 0x0000034E, SOUND_359 = 0x00000359, SOUND_35D = 0x0000035D, SOUND_361 = 0x00000361, @@ -652,6 +663,7 @@ enum SoundIDs { SOUND_368 = 0x00000368, SOUND_369 = 0x00000369, SOUND_36E = 0x0000036E, + SOUND_36F = 0x0000036F, SOUND_372 = 0x00000372, SOUND_375 = 0x00000375, SOUND_376 = 0x00000376, @@ -663,7 +675,11 @@ enum SoundIDs { SOUND_392 = 0x00000392, SOUND_GENERAL_WHISTLE = 0x00000395, SOUND_3AB = 0x000003AB, + SOUND_3AD = 0x000003AD, + SOUND_3AE = 0x000003AE, SOUND_3AF = 0x000003AF, + SOUND_3B4 = 0x000003B4, + SOUND_3D2 = 0x000003D2, SOUND_OPEN_SHELL = 0x000003D4, SOUND_3D9 = 0x000003D9, SOUND_3E0 = 0x000003E0, @@ -673,6 +689,8 @@ enum SoundIDs { SOUND_DEATH = 0x000003E5, SOUND_BIG_POWER_UP = 0x000003E6, SOUND_MOLE_THROW = 0x000003E8, + SOUND_3EB = 0x000003EB, + SOUND_3EC = 0x000003EC, SOUND_DANGER = 0x000003F1, SOUND_PERIL = 0x000003F2, SOUND_3F3 = 0x000003F3, @@ -713,6 +731,13 @@ enum SoundIDs { SOUND_2039 = 0x00002039, SOUND_2055 = 0x00002055, SOUND_205B = 0x0000205B, + SOUND_2064 = 0x00002064, + SOUND_2065 = 0x00002065, + SOUND_2066 = 0x00002066, + SOUND_2067 = 0x00002067, + SOUND_2069 = 0x00002069, + SOUND_206A = 0x0000206A, + SOUND_206B = 0x0000206B, SOUND_206D = 0x0000206D, SOUND_2072 = 0x00002072, SOUND_2073 = 0x00002073, @@ -730,7 +755,9 @@ enum SoundIDs { SOUND_20A4 = 0x000020A4, SOUND_20AE = 0x000020AE, SOUND_20B8 = 0x000020B8, + SOUND_20BA = 0x000020BA, SOUND_20C1 = 0x000020C1, + SOUND_20C3 = 0x000020C3, SOUND_20C5 = 0x000020C5, SOUND_SPELL_CAST1 = 0x000020D4, SOUND_SPELL_CAST2 = 0x000020D5, @@ -739,6 +766,8 @@ enum SoundIDs { SOUND_SPELL_CAST5 = 0x000020D8, SOUND_20DE = 0x000020DE, SOUND_20E3 = 0x000020E3, + SOUND_20E4 = 0x000020E4, + SOUND_20E5 = 0x000020E5, SOUND_20E7 = 0x000020E7, SOUND_20EE = 0x000020EE, SOUND_20F6 = 0x000020F6, @@ -1323,6 +1352,7 @@ enum DecorationIDs { enum HitResults { HIT_RESULT_TRIGGERED_EXPLODE = -1, HIT_RESULT_HIT = 0, + HIT_RESULT_1 = 1, HIT_RESULT_QUAKE_IMMUNE = 2, HIT_RESULT_3 = 3, HIT_RESULT_LANDED_ON_SPIKE = 4, diff --git a/include/script_api/battle.h b/include/script_api/battle.h index 08f3058e67..582a1ac474 100644 --- a/include/script_api/battle.h +++ b/include/script_api/battle.h @@ -145,6 +145,7 @@ ApiStatus GetPartEventFlags(Evt* script, s32 isInitialCall); ApiStatus HPBarToHome(Evt* script, s32 isInitialCall); ApiStatus HPBarToCurrent(Evt* script, s32 isInitialCall); ApiStatus func_8026D940(Evt* script, s32 isInitialCall); +ApiStatus func_8026DA94(Evt* script, s32 isInitialCall); ApiStatus SummonEnemy(Evt* script, s32 isInitialCall); ApiStatus GetOwnerID(Evt* script, s32 isInitialCall); ApiStatus SetOwnerID(Evt* script, s32 isInitialCall); @@ -328,6 +329,10 @@ ApiStatus func_8026EBF8(Evt* script, s32 isInitialCall); ApiStatus SetupMashMeter(Evt* script, s32 isInitialCall); ApiStatus SetActionResult(Evt* script, s32 isInitialCall); ApiStatus BattleCamTargetActorPart(Evt* script, s32 isInitialCall); +ApiStatus func_802537C0(Evt* script, s32 isInitialCall); +ApiStatus CancelEnemyTurn(Evt* script, s32 isInitialCall); +ApiStatus GetAnimatedNodeRotation(Evt* script, s32 isInitialCall); +ApiStatus GetAnimatedNodePosition(Evt* script, s32 isInitialCall); extern EvtScript PlayerScriptDispatcher; extern EvtScript PeachScriptDispatcher; diff --git a/src/battle/area_omo2/52B6A0.c b/src/battle/area_omo2/52B6A0.c deleted file mode 100644 index 0f4966765e..0000000000 --- a/src/battle/area_omo2/52B6A0.c +++ /dev/null @@ -1,7 +0,0 @@ -#include "common.h" - -#define NAMESPACE b_area_omo2 - -#include "common/FadeBackgroundToBlack.inc.c" - -#include "common/UnfadeBackgroundToBlack.inc.c" diff --git a/src/battle/area_omo2/52B7C0.c b/src/battle/area_omo2/52B7C0.c deleted file mode 100644 index 58d03c1768..0000000000 --- a/src/battle/area_omo2/52B7C0.c +++ /dev/null @@ -1,9 +0,0 @@ -#include "common.h" - -#define NAMESPACE b_area_omo2 - -INCLUDE_ASM(s32, "battle/area_omo2/52B7C0", func_80218120_52B7C0); - -INCLUDE_ASM(s32, "battle/area_omo2/52B7C0", func_802181F4_52B894); - -INCLUDE_ASM(s32, "battle/area_omo2/52B7C0", func_80218250_52B8F0); diff --git a/src/battle/area_omo2/actor/animation.inc.c b/src/battle/area_omo2/actor/animation.inc.c new file mode 100644 index 0000000000..e6c2a7bc54 --- /dev/null +++ b/src/battle/area_omo2/actor/animation.inc.c @@ -0,0 +1,7833 @@ +#include "animation_script.h" +#include "mapfs/omo_bt07_shape.h" + +StaticAnimatorNode N(8021A2A0) = { + .pos = { 79.0f, 47.0f, 0.0f }, + .vertexStartOffset = -1, + .modelID = 29, +}; + +StaticAnimatorNode N(8021A2CC) = { + .pos = { 80.0f, 15.0f, 0.0f }, + .sibling = &N(8021A2A0), + .vertexStartOffset = -1, + .modelID = 32, +}; + +StaticAnimatorNode N(8021A2F8) = { + .pos = { 79.0f, 20.0f, 30.0f }, + .sibling = &N(8021A2CC), + .vertexStartOffset = -1, + .modelID = 34, +}; + +StaticAnimatorNode N(8021A324) = { + .pos = { 80.0f, 20.0f, 30.0f }, + .sibling = &N(8021A2F8), + .vertexStartOffset = -1, + .modelID = 35, +}; + +StaticAnimatorNode N(8021A350) = { + .pos = { 80.0f, 20.0f, -29.0f }, + .sibling = &N(8021A324), + .vertexStartOffset = -1, + .modelID = 37, +}; + +StaticAnimatorNode N(8021A37C) = { + .pos = { 79.0f, 20.0f, -30.0f }, + .sibling = &N(8021A350), + .vertexStartOffset = -1, + .modelID = 38, +}; + +StaticAnimatorNode N(8021A3A8) = { + .rot = { 0, 0, -6 }, + .pos = { 97.0f, 73.0f, 0.0f }, + .sibling = &N(8021A37C), + .vertexStartOffset = -1, + .modelID = 40, +}; + +StaticAnimatorNode N(8021A3D4) = { + .rot = { 0, 0, -6 }, + .pos = { 97.0f, 73.0f, 0.0f }, + .sibling = &N(8021A3A8), + .vertexStartOffset = -1, + .modelID = 41, +}; + +StaticAnimatorNode N(8021A400) = { + .rot = { 0, 0, -6 }, + .pos = { 97.0f, 73.0f, 0.0f }, + .sibling = &N(8021A3D4), + .vertexStartOffset = -1, + .modelID = 42, +}; + +StaticAnimatorNode N(8021A42C) = { + .rot = { 0, 0, -6 }, + .pos = { 97.0f, 55.0f, 0.0f }, + .sibling = &N(8021A400), + .vertexStartOffset = -1, + .modelID = 44, +}; + +StaticAnimatorNode N(8021A458) = { + .rot = { 0, 0, -6 }, + .pos = { 97.0f, 54.0f, 0.0f }, + .sibling = &N(8021A42C), + .vertexStartOffset = -1, + .modelID = 45, +}; + +StaticAnimatorNode N(8021A484) = { + .pos = { 112.0f, 48.0f, 0.0f }, + .sibling = &N(8021A458), + .vertexStartOffset = -1, + .modelID = 47, +}; + +StaticAnimatorNode N(8021A4B0) = { + .rot = { 0, 0, -16383 }, + .pos = { 77.0f, 60.0f, 0.0f }, + .sibling = &N(8021A484), + .vertexStartOffset = -1, + .modelID = 49, +}; + +StaticAnimatorNode N(8021A4DC) = { + .rot = { 0, 0, 5469 }, + .pos = { 60.0f, 9.0f, 34.0f }, + .sibling = &N(8021A4B0), + .vertexStartOffset = -1, + .modelID = 52, +}; + +StaticAnimatorNode N(8021A508) = { + .rot = { 0, 0, 5469 }, + .pos = { 60.0f, 9.0f, 34.0f }, + .sibling = &N(8021A4DC), + .vertexStartOffset = -1, + .modelID = 51, +}; + +StaticAnimatorNode N(8021A534) = { + .rot = { 0, 0, 5708 }, + .pos = { 100.0f, 10.0f, 34.0f }, + .sibling = &N(8021A508), + .vertexStartOffset = -1, + .modelID = 55, +}; + +StaticAnimatorNode N(8021A560) = { + .rot = { 0, 0, 5708 }, + .pos = { 100.0f, 10.0f, 34.0f }, + .sibling = &N(8021A534), + .vertexStartOffset = -1, + .modelID = 54, +}; + +StaticAnimatorNode N(8021A58C) = { + .rot = { 0, 0, 5708 }, + .pos = { 59.0f, 9.0f, -34.0f }, + .sibling = &N(8021A560), + .vertexStartOffset = -1, + .modelID = 57, +}; + +StaticAnimatorNode N(8021A5B8) = { + .rot = { 0, 0, 5708 }, + .pos = { 59.0f, 9.0f, -34.0f }, + .sibling = &N(8021A58C), + .vertexStartOffset = -1, + .modelID = 58, +}; + +StaticAnimatorNode N(8021A5E4) = { + .rot = { 0, 0, 5708 }, + .pos = { 100.0f, 9.0f, -34.0f }, + .sibling = &N(8021A5B8), + .vertexStartOffset = -1, + .modelID = 60, +}; + +StaticAnimatorNode N(8021A610) = { + .rot = { 0, 0, 5708 }, + .pos = { 100.0f, 9.0f, -34.0f }, + .sibling = &N(8021A5E4), + .vertexStartOffset = -1, + .modelID = 61, +}; + +StaticAnimatorNode N(8021A63C) = { + .pos = { 65.0f, 46.0f, 0.0f }, + .sibling = &N(8021A610), + .vertexStartOffset = -1, + .modelID = 63, +}; + +StaticAnimatorNode N(8021A668) = { + .pos = { 79.0f, 47.0f, 0.0f }, + .sibling = &N(8021A63C), + .vertexStartOffset = -1, + .modelID = 30, +}; + +StaticAnimatorNode N(8021A694) = { + .child = &N(8021A668), +}; + +StaticAnimatorNode* toy_tank_model[] = { + &N(8021A694), + &N(8021A668), + &N(8021A2A0), + &N(8021A63C), + &N(8021A610), + &N(8021A5E4), + &N(8021A5B8), + &N(8021A58C), + &N(8021A560), + &N(8021A534), + &N(8021A508), + &N(8021A4DC), + &N(8021A4B0), + &N(8021A484), + &N(8021A458), + &N(8021A42C), + &N(8021A400), + &N(8021A3D4), + &N(8021A3A8), + &N(8021A37C), + &N(8021A350), + &N(8021A324), + &N(8021A2F8), + &N(8021A2CC), + NULL, +}; + +AnimScript toy_tank_as_shake = { + AS_SET_ROTATION, 1, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 1, 0, 0, 0, + AS_SET_SCALE, 1, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_SCALE, 2, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_SCALE, 3, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_SCALE, 4, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_SCALE, 5, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_SCALE, 6, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_SCALE, 7, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_SCALE, 8, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_SCALE, 9, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_SCALE, 10, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_SCALE, 11, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_SCALE, 12, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.995), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_SCALE, 13, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 14, 112, 48, 0, + AS_SET_SCALE, 14, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_SCALE, 15, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_SCALE, 16, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_SCALE, 17, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_SCALE, 18, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 19, 97, 73, 0, + AS_SET_SCALE, 19, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 20, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 20, 79, 20, -30, + AS_SET_SCALE, 20, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 21, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 21, 80, 20, -29, + AS_SET_SCALE, 21, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 22, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 22, 80, 20, 30, + AS_SET_SCALE, 22, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 20, 30, + AS_SET_SCALE, 23, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 24, 80, 15, 0, + AS_SET_SCALE, 24, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_WAIT, 1, + AS_SET_POS, 2, 89, 47, 0, + AS_SET_POS, 3, 89, 47, 0, + AS_SET_POS, 4, 75, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-25.655), + AS_SET_POS, 5, 110, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-25.655), + AS_SET_POS, 6, 110, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-25.655), + AS_SET_POS, 7, 69, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-25.655), + AS_SET_POS, 8, 69, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-25.655), + AS_SET_POS, 9, 110, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(-19.995), AS_F(-25.655), + AS_SET_POS, 10, 103, 13, 54, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-25.655), + AS_SET_POS, 11, 69, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(-19.995), AS_F(-25.655), + AS_SET_POS, 12, 63, 13, 54, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-80.0), + AS_SET_POS, 13, 87, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(10.0), + AS_SET_POS, 14, 122, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(5.96), + AS_SET_POS, 15, 107, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(5.96), + AS_SET_POS, 16, 107, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(18.965), + AS_SET_POS, 17, 105, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(18.965), + AS_SET_POS, 18, 105, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(18.965), + AS_SET_POS, 19, 105, 72, 0, + AS_SET_POS, 20, 89, 20, -30, + AS_SET_POS, 21, 90, 20, -29, + AS_SET_POS, 22, 90, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(-19.995), AS_F(0.0), + AS_SET_POS, 23, 82, 20, 49, + AS_SET_POS, 24, 90, 15, 0, + AS_WAIT, 1, + AS_SET_POS, 2, 79, 47, 0, + AS_SET_POS, 3, 79, 47, 0, + AS_SET_POS, 4, 65, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(18.995), AS_F(31.355), + AS_SET_POS, 10, 105, 13, 53, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(18.995), AS_F(31.355), + AS_SET_POS, 12, 65, 13, 53, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.995), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-10.0), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-10.035), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-10.035), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-23.035), + AS_SET_POS, 17, 100, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-23.035), + AS_SET_POS, 18, 100, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-23.035), + AS_SET_POS, 19, 100, 72, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(18.995), AS_F(0.0), + AS_SET_POS, 23, 86, 20, 48, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-9.595), + AS_SET_POS, 2, 88, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-9.595), + AS_SET_POS, 3, 88, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-9.595), + AS_SET_POS, 4, 74, 49, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-19.95), + AS_SET_POS, 5, 109, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-19.95), + AS_SET_POS, 6, 109, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-19.95), + AS_SET_POS, 7, 68, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-19.95), + AS_SET_POS, 8, 68, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-19.95), + AS_SET_POS, 9, 109, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(-17.995), AS_F(-19.95), + AS_SET_POS, 10, 102, 12, 52, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-19.95), + AS_SET_POS, 11, 68, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(-17.995), AS_F(-19.95), + AS_SET_POS, 12, 62, 12, 52, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.595), + AS_SET_POS, 13, 88, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.6), + AS_SET_POS, 14, 120, 42, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-4.63), + AS_SET_POS, 15, 107, 51, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-4.63), + AS_SET_POS, 16, 107, 51, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(7.36), + AS_SET_POS, 17, 108, 69, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(7.36), + AS_SET_POS, 18, 108, 69, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(7.36), + AS_SET_POS, 19, 108, 69, 0, + AS_SET_POS, 20, 88, 20, -30, + AS_SET_POS, 21, 89, 20, -29, + AS_SET_POS, 22, 89, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(-17.995), AS_F(0.0), + AS_SET_POS, 23, 82, 20, 48, + AS_SET_POS, 24, 89, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(19.83), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(19.83), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(19.83), + AS_SET_POS, 4, 66, 41, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(16.995), AS_F(31.355), + AS_SET_POS, 10, 105, 13, 51, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(16.995), AS_F(31.355), + AS_SET_POS, 12, 65, 13, 51, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-70.165), + AS_SET_POS, 13, 73, 58, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(10.825), + AS_SET_POS, 14, 109, 58, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(10.79), + AS_SET_POS, 15, 93, 60, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(10.79), + AS_SET_POS, 16, 93, 60, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-1.205), + AS_SET_POS, 17, 90, 78, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-1.205), + AS_SET_POS, 18, 90, 78, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-1.205), + AS_SET_POS, 19, 90, 78, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(16.995), AS_F(0.0), + AS_SET_POS, 23, 86, 20, 46, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-10.745), + AS_SET_POS, 2, 87, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-10.745), + AS_SET_POS, 3, 87, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-10.745), + AS_SET_POS, 4, 73, 49, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-14.25), + AS_SET_POS, 5, 108, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-14.25), + AS_SET_POS, 6, 108, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-14.25), + AS_SET_POS, 7, 68, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-14.25), + AS_SET_POS, 8, 68, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-14.25), + AS_SET_POS, 9, 108, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(-15.995), AS_F(-14.25), + AS_SET_POS, 10, 102, 11, 50, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-14.25), + AS_SET_POS, 11, 68, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(-15.995), AS_F(-14.25), + AS_SET_POS, 12, 62, 11, 50, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-92.745), + AS_SET_POS, 13, 87, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-2.745), + AS_SET_POS, 14, 119, 42, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-6.78), + AS_SET_POS, 15, 106, 51, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-6.78), + AS_SET_POS, 16, 106, 51, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(4.215), + AS_SET_POS, 17, 108, 69, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(4.215), + AS_SET_POS, 18, 108, 69, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(4.215), + AS_SET_POS, 19, 108, 69, 0, + AS_SET_POS, 20, 88, 20, -30, + AS_SET_POS, 21, 88, 20, -29, + AS_SET_POS, 22, 88, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(-15.995), AS_F(0.0), + AS_SET_POS, 23, 82, 20, 46, + AS_SET_POS, 24, 88, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-3.585), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-3.585), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-3.585), + AS_SET_POS, 4, 64, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(14.995), AS_F(31.355), + AS_SET_POS, 10, 104, 12, 49, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(14.995), AS_F(31.355), + AS_SET_POS, 12, 64, 12, 49, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-93.59), + AS_SET_POS, 13, 78, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-11.59), + AS_SET_POS, 14, 111, 45, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-11.625), + AS_SET_POS, 15, 97, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-11.625), + AS_SET_POS, 16, 97, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-22.625), + AS_SET_POS, 17, 101, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-22.625), + AS_SET_POS, 18, 101, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-22.625), + AS_SET_POS, 19, 101, 71, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(14.995), AS_F(0.0), + AS_SET_POS, 23, 85, 20, 45, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(8.13), + AS_SET_POS, 2, 86, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(8.13), + AS_SET_POS, 3, 86, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(8.13), + AS_SET_POS, 4, 72, 44, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 5, 107, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 6, 107, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 7, 66, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 8, 66, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 9, 107, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(-13.995), AS_F(-8.55), + AS_SET_POS, 10, 101, 10, 48, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 11, 66, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(-13.995), AS_F(-8.55), + AS_SET_POS, 12, 61, 10, 48, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-74.87), + AS_SET_POS, 13, 82, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(15.13), + AS_SET_POS, 14, 118, 52, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(11.09), + AS_SET_POS, 15, 103, 57, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(11.09), + AS_SET_POS, 16, 103, 57, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(21.09), + AS_SET_POS, 17, 99, 75, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(21.09), + AS_SET_POS, 18, 99, 75, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(21.09), + AS_SET_POS, 19, 99, 75, 0, + AS_SET_POS, 20, 87, 20, -30, + AS_SET_POS, 21, 87, 20, -29, + AS_SET_POS, 22, 87, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(-13.995), AS_F(0.0), + AS_SET_POS, 23, 81, 20, 44, + AS_SET_POS, 24, 87, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-2.285), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-2.285), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-2.285), + AS_SET_POS, 4, 64, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(12.995), AS_F(31.355), + AS_SET_POS, 10, 104, 12, 47, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(12.995), AS_F(31.355), + AS_SET_POS, 12, 64, 12, 47, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-92.29), + AS_SET_POS, 13, 78, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-9.29), + AS_SET_POS, 14, 111, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-9.32), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-9.32), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-19.325), + AS_SET_POS, 17, 100, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-19.325), + AS_SET_POS, 18, 100, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-19.325), + AS_SET_POS, 19, 100, 72, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(12.995), AS_F(0.0), + AS_SET_POS, 23, 84, 20, 43, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-5.455), + AS_SET_POS, 2, 85, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-5.455), + AS_SET_POS, 3, 85, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-5.455), + AS_SET_POS, 4, 70, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-2.845), + AS_SET_POS, 5, 106, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-2.845), + AS_SET_POS, 6, 106, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-2.845), + AS_SET_POS, 7, 66, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-2.845), + AS_SET_POS, 8, 66, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-2.845), + AS_SET_POS, 9, 106, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(-11.995), AS_F(-2.845), + AS_SET_POS, 10, 101, 10, 47, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-2.845), + AS_SET_POS, 11, 66, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(-11.995), AS_F(-2.845), + AS_SET_POS, 12, 61, 10, 47, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.455), + AS_SET_POS, 13, 84, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.54), + AS_SET_POS, 14, 117, 44, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-3.495), + AS_SET_POS, 15, 104, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-3.495), + AS_SET_POS, 16, 104, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(5.505), + AS_SET_POS, 17, 105, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(5.505), + AS_SET_POS, 18, 105, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(5.505), + AS_SET_POS, 19, 105, 71, 0, + AS_SET_POS, 20, 85, 20, -30, + AS_SET_POS, 21, 86, 20, -29, + AS_SET_POS, 22, 86, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(-11.995), AS_F(0.0), + AS_SET_POS, 23, 81, 20, 42, + AS_SET_POS, 24, 86, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(7.33), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(7.33), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(7.33), + AS_SET_POS, 4, 65, 44, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(11.0), AS_F(31.355), + AS_SET_POS, 10, 103, 12, 46, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(11.0), AS_F(31.355), + AS_SET_POS, 12, 63, 12, 46, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-82.665), + AS_SET_POS, 13, 75, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.33), + AS_SET_POS, 14, 111, 52, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.29), + AS_SET_POS, 15, 96, 57, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.29), + AS_SET_POS, 16, 96, 57, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-7.7), + AS_SET_POS, 17, 95, 75, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-7.7), + AS_SET_POS, 18, 95, 75, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-7.7), + AS_SET_POS, 19, 95, 75, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(11.0), AS_F(0.0), + AS_SET_POS, 23, 83, 20, 41, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-3.14), + AS_SET_POS, 2, 84, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-3.14), + AS_SET_POS, 3, 84, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-3.14), + AS_SET_POS, 4, 69, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 5, 105, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 6, 105, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 7, 64, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 8, 64, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 9, 105, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(-10.0), AS_F(2.845), + AS_SET_POS, 10, 101, 9, 45, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 11, 64, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(-10.0), AS_F(2.845), + AS_SET_POS, 12, 61, 9, 45, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-88.14), + AS_SET_POS, 13, 83, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.85), + AS_SET_POS, 14, 116, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-2.18), + AS_SET_POS, 15, 102, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-2.18), + AS_SET_POS, 16, 102, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(5.815), + AS_SET_POS, 17, 103, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(5.815), + AS_SET_POS, 18, 103, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(5.815), + AS_SET_POS, 19, 103, 72, 0, + AS_SET_POS, 20, 84, 20, -30, + AS_SET_POS, 21, 85, 20, -29, + AS_SET_POS, 22, 85, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(-10.0), AS_F(0.0), + AS_SET_POS, 23, 81, 20, 40, + AS_SET_POS, 24, 85, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-1.58), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-1.58), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-1.58), + AS_SET_POS, 4, 64, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(9.0), AS_F(31.355), + AS_SET_POS, 10, 102, 11, 44, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(9.0), AS_F(31.355), + AS_SET_POS, 12, 62, 11, 44, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-91.58), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-6.58), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-6.62), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-6.62), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-14.62), + AS_SET_POS, 17, 99, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-14.62), + AS_SET_POS, 18, 99, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-14.62), + AS_SET_POS, 19, 99, 72, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(9.0), AS_F(0.0), + AS_SET_POS, 23, 83, 20, 39, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(2.74), + AS_SET_POS, 2, 84, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(2.74), + AS_SET_POS, 3, 84, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(2.74), + AS_SET_POS, 4, 70, 45, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 5, 105, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 6, 105, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 7, 64, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 8, 64, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 9, 105, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(-8.0), AS_F(2.845), + AS_SET_POS, 10, 102, 9, 43, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(2.845), + AS_SET_POS, 11, 64, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(-8.0), AS_F(2.845), + AS_SET_POS, 12, 62, 9, 43, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-83.25), + AS_SET_POS, 13, 81, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(6.74), + AS_SET_POS, 14, 116, 49, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(2.705), + AS_SET_POS, 15, 102, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(2.705), + AS_SET_POS, 16, 102, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(9.7), + AS_SET_POS, 17, 101, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(9.7), + AS_SET_POS, 18, 101, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(9.7), + AS_SET_POS, 19, 101, 73, 0, + AS_SET_POS, 20, 84, 20, -30, + AS_SET_POS, 21, 85, 20, -29, + AS_SET_POS, 22, 85, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(-8.0), AS_F(0.0), + AS_SET_POS, 23, 82, 20, 38, + AS_SET_POS, 24, 85, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.605), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.605), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.605), + AS_SET_POS, 4, 64, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(7.0), AS_F(31.355), + AS_SET_POS, 10, 102, 11, 42, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(7.0), AS_F(31.355), + AS_SET_POS, 12, 62, 11, 42, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.6), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-3.605), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-4.64), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-4.64), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-11.64), + AS_SET_POS, 17, 99, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-11.64), + AS_SET_POS, 18, 99, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-11.64), + AS_SET_POS, 19, 99, 72, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(7.0), AS_F(0.0), + AS_SET_POS, 23, 82, 20, 37, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-2.885), + AS_SET_POS, 2, 83, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-2.885), + AS_SET_POS, 3, 83, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-2.885), + AS_SET_POS, 4, 68, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(8.55), + AS_SET_POS, 5, 104, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(8.55), + AS_SET_POS, 6, 104, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(8.55), + AS_SET_POS, 7, 63, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(8.55), + AS_SET_POS, 8, 63, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(8.55), + AS_SET_POS, 9, 104, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(-6.0), AS_F(8.55), + AS_SET_POS, 10, 101, 9, 41, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(8.55), + AS_SET_POS, 11, 63, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(-6.0), AS_F(8.55), + AS_SET_POS, 12, 61, 9, 41, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.885), + AS_SET_POS, 13, 82, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.885), + AS_SET_POS, 14, 115, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-2.92), + AS_SET_POS, 15, 101, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-2.92), + AS_SET_POS, 16, 101, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(3.07), + AS_SET_POS, 17, 102, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(3.07), + AS_SET_POS, 18, 102, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(3.07), + AS_SET_POS, 19, 102, 72, 0, + AS_SET_POS, 20, 83, 20, -30, + AS_SET_POS, 21, 84, 20, -29, + AS_SET_POS, 22, 84, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(-6.0), AS_F(0.0), + AS_SET_POS, 23, 81, 20, 36, + AS_SET_POS, 24, 84, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(4.24), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(4.24), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(4.24), + AS_SET_POS, 4, 65, 45, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(5.0), AS_F(31.355), + AS_SET_POS, 10, 101, 10, 40, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(5.0), AS_F(31.355), + AS_SET_POS, 12, 61, 10, 40, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-85.755), + AS_SET_POS, 13, 76, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(2.24), + AS_SET_POS, 14, 111, 50, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.205), + AS_SET_POS, 15, 96, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.205), + AS_SET_POS, 16, 96, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-4.79), + AS_SET_POS, 17, 96, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-4.79), + AS_SET_POS, 18, 96, 74, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-4.79), + AS_SET_POS, 19, 96, 74, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(5.0), AS_F(0.0), + AS_SET_POS, 23, 81, 20, 35, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-1.935), + AS_SET_POS, 2, 82, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-1.935), + AS_SET_POS, 3, 82, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-1.935), + AS_SET_POS, 4, 67, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(14.25), + AS_SET_POS, 5, 103, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(14.25), + AS_SET_POS, 6, 103, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(14.25), + AS_SET_POS, 7, 62, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(14.25), + AS_SET_POS, 8, 62, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(14.25), + AS_SET_POS, 9, 103, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(-4.0), AS_F(14.25), + AS_SET_POS, 10, 101, 9, 39, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(14.25), + AS_SET_POS, 11, 62, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(-4.0), AS_F(14.25), + AS_SET_POS, 12, 61, 9, 39, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.93), + AS_SET_POS, 13, 80, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.935), + AS_SET_POS, 14, 114, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-1.97), + AS_SET_POS, 15, 100, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-1.97), + AS_SET_POS, 16, 100, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(3.025), + AS_SET_POS, 17, 101, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(3.025), + AS_SET_POS, 18, 101, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(3.025), + AS_SET_POS, 19, 101, 72, 0, + AS_SET_POS, 20, 83, 20, -30, + AS_SET_POS, 21, 83, 20, -29, + AS_SET_POS, 22, 83, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(-4.0), AS_F(0.0), + AS_SET_POS, 23, 81, 20, 34, + AS_SET_POS, 24, 83, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.985), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.985), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.985), + AS_SET_POS, 4, 64, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(3.0), AS_F(31.355), + AS_SET_POS, 10, 100, 10, 38, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(3.0), AS_F(31.355), + AS_SET_POS, 12, 60, 10, 38, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.98), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-1.985), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-3.02), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-3.02), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-8.02), + AS_SET_POS, 17, 98, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-8.02), + AS_SET_POS, 18, 98, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-8.02), + AS_SET_POS, 19, 98, 72, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(3.0), AS_F(0.0), + AS_SET_POS, 23, 81, 20, 33, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.995), + AS_SET_POS, 2, 81, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.995), + AS_SET_POS, 3, 81, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(1.995), + AS_SET_POS, 4, 67, 45, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 5, 102, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 6, 102, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 7, 61, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 8, 61, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 9, 102, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(-2.0), AS_F(19.95), + AS_SET_POS, 10, 101, 9, 37, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 11, 61, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(-2.0), AS_F(19.95), + AS_SET_POS, 12, 61, 9, 37, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-87.005), + AS_SET_POS, 13, 79, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(2.79), + AS_SET_POS, 14, 113, 49, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.955), + AS_SET_POS, 15, 99, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.955), + AS_SET_POS, 16, 99, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(5.955), + AS_SET_POS, 17, 98, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(5.955), + AS_SET_POS, 18, 98, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(5.955), + AS_SET_POS, 19, 98, 73, 0, + AS_SET_POS, 20, 82, 20, -30, + AS_SET_POS, 21, 82, 20, -29, + AS_SET_POS, 22, 82, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(-2.0), AS_F(0.0), + AS_SET_POS, 24, 82, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.965), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.965), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.965), + AS_SET_POS, 4, 64, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(1.0), AS_F(31.355), + AS_SET_POS, 10, 100, 10, 36, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(1.0), AS_F(31.355), + AS_SET_POS, 12, 60, 10, 36, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.965), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-1.765), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-2.0), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-2.0), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-6.0), + AS_SET_POS, 17, 98, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-6.0), + AS_SET_POS, 18, 98, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-6.0), + AS_SET_POS, 19, 98, 72, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(1.0), AS_F(0.0), + AS_SET_POS, 23, 80, 20, 31, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.505), + AS_SET_POS, 2, 80, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.505), + AS_SET_POS, 3, 80, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.505), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 5, 101, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 6, 101, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 7, 61, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 8, 61, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 9, 101, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 10, 101, 9, 35, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 11, 61, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 12, 60, 9, 35, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.505), + AS_SET_POS, 13, 78, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.095), + AS_SET_POS, 14, 113, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.54), + AS_SET_POS, 15, 98, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.54), + AS_SET_POS, 16, 98, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(2.455), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(2.455), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(2.455), + AS_SET_POS, 20, 80, 20, -30, + AS_SET_POS, 21, 81, 20, -29, + AS_SET_POS, 22, 81, 20, 30, + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 80, 20, 30, + AS_SET_POS, 24, 81, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.875), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.875), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.875), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.12), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.275), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.84), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.84), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-2.16), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-2.16), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-2.16), + AS_SET_POS, 19, 97, 73, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_POS, 23, 79, 20, 30, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.01), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.01), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.01), + AS_SET_POS, 4, 64, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.015), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.385), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.05), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.05), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(1.945), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(1.945), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(1.945), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-1.07), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-1.07), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-1.07), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-91.075), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-1.47), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-1.11), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-1.11), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-3.11), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-3.11), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-3.11), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.59), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.59), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(1.59), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-88.405), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.79), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.555), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.555), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(2.555), + AS_SET_POS, 17, 96, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(2.555), + AS_SET_POS, 18, 96, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(2.555), + AS_SET_POS, 19, 96, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-1.415), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-1.415), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-1.415), + AS_SET_POS, 4, 64, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-91.42), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-1.62), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-1.455), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-1.455), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-2.455), + AS_SET_POS, 17, 98, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-2.455), + AS_SET_POS, 18, 98, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-2.455), + AS_SET_POS, 19, 98, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.16), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.16), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.16), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.84), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.26), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.12), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.12), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.12), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.12), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.12), + AS_SET_POS, 19, 97, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.76), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.76), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.76), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.235), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.66), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.725), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.725), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.725), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.725), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.725), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.825), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.825), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.825), + AS_SET_POS, 4, 64, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.825), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.825), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.86), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.86), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.86), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.86), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.86), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_LOOP, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.19), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.19), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.19), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.8), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.19), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.155), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.155), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.155), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.155), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.155), + AS_SET_POS, 19, 97, 73, 0, + AS_WAIT, 1, + AS_END_LOOP, + AS_END, +}; + +AnimScript toy_tank_as_fall_apart = { + AS_SET_ROTATION, 1, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 1, 0, 0, 0, + AS_SET_SCALE, 1, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_SCALE, 2, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_SCALE, 4, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_SCALE, 5, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_SCALE, 6, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_SCALE, 7, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_SCALE, 8, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 10, 34, + AS_SET_SCALE, 9, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 100, 10, 34, + AS_SET_SCALE, 10, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(30.045), + AS_SET_POS, 11, 60, 9, 34, + AS_SET_SCALE, 11, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(30.045), + AS_SET_POS, 12, 60, 9, 34, + AS_SET_SCALE, 12, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.995), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_SCALE, 13, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 14, 112, 48, 0, + AS_SET_SCALE, 14, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_SCALE, 15, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_SCALE, 16, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_SCALE, 17, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_SCALE, 18, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 19, 97, 73, 0, + AS_SET_SCALE, 19, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 20, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 20, 79, 20, -30, + AS_SET_SCALE, 20, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 21, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 21, 80, 20, -29, + AS_SET_SCALE, 21, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 22, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 22, 80, 20, 30, + AS_SET_SCALE, 22, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 20, 30, + AS_SET_SCALE, 23, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 24, 80, 15, 0, + AS_SET_SCALE, 24, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_SCALE, 3, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_WAIT, 1, + AS_SET_POS, 23, 79, 20, 34, + AS_WAIT, 1, + AS_SET_POS, 23, 79, 20, 38, + AS_WAIT, 1, + AS_SET_POS, 23, 79, 20, 42, + AS_WAIT, 1, + AS_SET_ROTATION, 22, AS_F(8.57), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 17, 42, + AS_WAIT, 1, + AS_SET_ROTATION, 22, AS_F(17.14), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 15, 41, + AS_WAIT, 1, + AS_SET_ROTATION, 23, AS_F(25.715), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 13, 40, + AS_WAIT, 1, + AS_SET_ROTATION, 23, AS_F(34.285), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 10, 39, + AS_WAIT, 1, + AS_SET_ROTATION, 23, AS_F(42.855), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 6, 38, + AS_WAIT, 1, + AS_SET_ROTATION, 23, AS_F(51.43), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 1, 37, + AS_WAIT, 1, + AS_SET_ROTATION, 23, AS_F(60.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, -7, 36, + AS_WAIT, 1, + AS_SET_ROTATION, 23, AS_F(46.2), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, -10, 42, + AS_WAIT, 1, + AS_SET_ROTATION, 23, AS_F(32.4), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, -12, 49, + AS_WAIT, 1, + AS_SET_ROTATION, 23, AS_F(18.595), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, -14, 55, + AS_WAIT, 1, + AS_SET_ROTATION, 23, AS_F(4.795), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, -18, 60, + AS_WAIT, 1, + AS_SET_ROTATION, 23, AS_F(-9.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, -23, 65, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_SET_POS, 12, 60, 9, 36, + AS_WAIT, 1, + AS_SET_POS, 12, 60, 9, 38, + AS_WAIT, 1, + AS_SET_POS, 12, 60, 9, 39, + AS_WAIT, 1, + AS_SET_POS, 10, 100, 10, 36, + AS_SET_POS, 12, 60, 9, 41, + AS_WAIT, 1, + AS_SET_POS, 10, 100, 10, 37, + AS_SET_POS, 12, 60, 9, 43, + AS_WAIT, 1, + AS_SET_POS, 10, 100, 10, 39, + AS_SET_POS, 12, 60, 9, 45, + AS_WAIT, 1, + AS_SET_POS, 10, 100, 10, 41, + AS_SET_POS, 12, 60, 9, 46, + AS_WAIT, 1, + AS_SET_POS, 10, 100, 10, 43, + AS_SET_POS, 12, 60, 9, 48, + AS_WAIT, 1, + AS_SET_POS, 10, 100, 10, 44, + AS_SET_ROTATION, 11, AS_F(0.89), AS_F(-0.51), AS_F(30.04), + AS_SET_POS, 11, 60, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.89), AS_F(-0.51), AS_F(30.04), + AS_SET_POS, 12, 60, 9, 50, + AS_WAIT, 1, + AS_SET_POS, 10, 100, 10, 46, + AS_SET_ROTATION, 11, AS_F(3.275), AS_F(-1.89), AS_F(29.99), + AS_SET_POS, 11, 60, 10, 35, + AS_SET_ROTATION, 12, AS_F(3.275), AS_F(-1.89), AS_F(29.99), + AS_SET_POS, 12, 60, 8, 52, + AS_WAIT, 1, + AS_SET_POS, 10, 100, 10, 48, + AS_SET_ROTATION, 11, AS_F(6.74), AS_F(-3.885), AS_F(29.81), + AS_SET_ROTATION, 12, AS_F(6.74), AS_F(-3.885), AS_F(29.81), + AS_SET_POS, 12, 60, 7, 53, + AS_WAIT, 1, + AS_SET_ROTATION, 9, AS_F(0.845), AS_F(-0.515), AS_F(31.35), + AS_SET_ROTATION, 10, AS_F(0.845), AS_F(-0.515), AS_F(31.35), + AS_SET_POS, 10, 100, 9, 50, + AS_SET_ROTATION, 11, AS_F(10.87), AS_F(-6.225), AS_F(29.45), + AS_SET_POS, 11, 60, 10, 36, + AS_SET_ROTATION, 12, AS_F(10.87), AS_F(-6.225), AS_F(29.45), + AS_SET_POS, 12, 60, 6, 53, + AS_WAIT, 1, + AS_SET_ROTATION, 9, AS_F(3.15), AS_F(-1.91), AS_F(31.3), + AS_SET_POS, 9, 100, 10, 35, + AS_SET_ROTATION, 10, AS_F(3.15), AS_F(-1.91), AS_F(31.3), + AS_SET_POS, 10, 100, 9, 52, + AS_SET_ROTATION, 11, AS_F(15.26), AS_F(-8.655), AS_F(28.88), + AS_SET_POS, 11, 60, 10, 37, + AS_SET_ROTATION, 12, AS_F(15.26), AS_F(-8.655), AS_F(28.88), + AS_SET_POS, 12, 60, 5, 54, + AS_WAIT, 1, + AS_SET_ROTATION, 9, AS_F(6.52), AS_F(-3.955), AS_F(31.13), + AS_SET_ROTATION, 10, AS_F(6.52), AS_F(-3.955), AS_F(31.13), + AS_SET_POS, 10, 100, 8, 53, + AS_WAIT, 1, + AS_SET_ROTATION, 9, AS_F(10.615), AS_F(-6.405), AS_F(30.755), + AS_SET_POS, 9, 100, 10, 36, + AS_SET_ROTATION, 10, AS_F(10.615), AS_F(-6.405), AS_F(30.755), + AS_SET_POS, 10, 100, 6, 53, + AS_WAIT, 1, + AS_SET_ROTATION, 9, AS_F(15.07), AS_F(-9.0), AS_F(30.16), + AS_SET_POS, 9, 100, 10, 37, + AS_SET_ROTATION, 10, AS_F(15.07), AS_F(-9.0), AS_F(30.16), + AS_SET_POS, 10, 100, 5, 54, + AS_WAIT, 1, + AS_SET_POS, 13, 77, 59, 0, + AS_SET_POS, 14, 112, 47, 0, + AS_SET_POS, 16, 97, 54, 0, + AS_SET_POS, 17, 97, 72, 0, + AS_SET_POS, 18, 97, 72, 0, + AS_SET_POS, 19, 97, 72, 0, + AS_SET_POS, 20, 79, 19, -30, + AS_SET_POS, 21, 80, 19, -29, + AS_SET_POS, 22, 80, 19, 30, + AS_SET_POS, 24, 80, 14, 0, + AS_WAIT, 1, + AS_SET_POS, 2, 79, 46, 0, + AS_SET_POS, 4, 65, 45, 0, + AS_SET_POS, 5, 100, 8, -34, + AS_SET_POS, 6, 100, 8, -34, + AS_SET_POS, 7, 59, 8, -34, + AS_SET_POS, 8, 59, 8, -34, + AS_SET_POS, 13, 77, 58, 0, + AS_SET_POS, 14, 112, 46, 0, + AS_SET_POS, 15, 97, 53, 0, + AS_SET_POS, 16, 97, 53, 0, + AS_SET_POS, 17, 97, 71, 0, + AS_SET_POS, 18, 97, 71, 0, + AS_SET_POS, 19, 97, 71, 0, + AS_SET_POS, 20, 80, 18, -30, + AS_SET_POS, 21, 80, 18, -29, + AS_SET_POS, 22, 80, 18, 30, + AS_SET_POS, 24, 80, 13, 0, + AS_SET_POS, 3, 79, 46, 0, + AS_WAIT, 1, + AS_SET_POS, 2, 79, 45, 0, + AS_SET_POS, 4, 65, 44, 0, + AS_SET_POS, 5, 100, 7, -34, + AS_SET_POS, 6, 100, 7, -34, + AS_SET_POS, 7, 59, 7, -34, + AS_SET_POS, 8, 59, 7, -34, + AS_SET_POS, 13, 77, 57, 0, + AS_SET_POS, 14, 112, 45, 0, + AS_SET_POS, 15, 97, 52, 0, + AS_SET_POS, 16, 97, 52, 0, + AS_SET_POS, 17, 97, 70, 0, + AS_SET_POS, 18, 97, 70, 0, + AS_SET_POS, 19, 97, 70, 0, + AS_SET_POS, 20, 79, 17, -30, + AS_SET_POS, 21, 80, 17, -29, + AS_SET_POS, 22, 80, 17, 30, + AS_SET_POS, 24, 80, 12, 0, + AS_SET_POS, 3, 79, 45, 0, + AS_WAIT, 1, + AS_SET_POS, 2, 79, 43, 0, + AS_SET_POS, 4, 65, 42, 0, + AS_SET_POS, 5, 100, 6, -34, + AS_SET_POS, 6, 100, 6, -34, + AS_SET_POS, 7, 59, 6, -34, + AS_SET_POS, 8, 59, 6, -34, + AS_SET_POS, 13, 77, 56, 0, + AS_SET_POS, 14, 112, 44, 0, + AS_SET_POS, 15, 97, 51, 0, + AS_SET_POS, 16, 97, 51, 0, + AS_SET_POS, 17, 97, 69, 0, + AS_SET_POS, 18, 97, 69, 0, + AS_SET_POS, 19, 97, 69, 0, + AS_SET_POS, 20, 79, 16, -30, + AS_SET_POS, 21, 80, 16, -29, + AS_SET_POS, 22, 80, 16, 30, + AS_SET_POS, 24, 80, 11, 0, + AS_SET_POS, 3, 79, 43, 0, + AS_WAIT, 1, + AS_SET_POS, 2, 79, 42, 0, + AS_SET_POS, 4, 65, 41, 0, + AS_SET_POS, 5, 100, 4, -34, + AS_SET_POS, 6, 100, 4, -34, + AS_SET_POS, 7, 59, 4, -34, + AS_SET_POS, 8, 59, 4, -34, + AS_SET_POS, 13, 77, 55, 0, + AS_SET_POS, 14, 112, 43, 0, + AS_SET_POS, 15, 97, 49, 0, + AS_SET_POS, 16, 97, 50, 0, + AS_SET_POS, 17, 97, 68, 0, + AS_SET_POS, 18, 97, 68, 0, + AS_SET_POS, 19, 97, 68, 0, + AS_SET_POS, 20, 79, 15, -30, + AS_SET_POS, 21, 80, 15, -29, + AS_SET_POS, 22, 80, 15, 30, + AS_SET_POS, 24, 80, 10, 0, + AS_SET_POS, 3, 79, 42, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-6.245), + AS_SET_POS, 2, 79, 50, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-6.245), + AS_SET_POS, 4, 64, 50, 0, + AS_SET_POS, 5, 100, 6, -34, + AS_SET_POS, 6, 100, 6, -34, + AS_SET_POS, 7, 59, 6, -34, + AS_SET_POS, 8, 59, 6, -34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-96.25), + AS_SET_POS, 13, 78, 62, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-6.245), + AS_SET_POS, 14, 111, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-6.285), + AS_SET_POS, 15, 98, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-6.285), + AS_SET_POS, 16, 98, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(10.585), + AS_SET_POS, 17, 105, 80, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(10.585), + AS_SET_POS, 18, 105, 80, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(10.585), + AS_SET_POS, 19, 105, 80, 0, + AS_SET_POS, 20, 80, 16, -30, + AS_SET_POS, 21, 80, 16, -29, + AS_SET_ROTATION, 22, AS_F(0.74), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 22, 80, 16, 30, + AS_SET_POS, 24, 80, 11, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-6.245), + AS_SET_POS, 3, 79, 50, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-12.495), + AS_SET_POS, 2, 79, 52, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-12.495), + AS_SET_POS, 4, 65, 54, 0, + AS_SET_POS, 5, 100, 7, -34, + AS_SET_POS, 6, 100, 7, -34, + AS_SET_POS, 7, 59, 7, -34, + AS_SET_POS, 8, 59, 7, -34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-102.495), + AS_SET_POS, 13, 80, 65, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-12.495), + AS_SET_POS, 14, 111, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-12.535), + AS_SET_POS, 15, 98, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-12.535), + AS_SET_POS, 16, 98, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(21.21), + AS_SET_POS, 17, 113, 87, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(21.21), + AS_SET_POS, 18, 113, 87, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(21.21), + AS_SET_POS, 19, 113, 87, 0, + AS_SET_POS, 20, 79, 17, -30, + AS_SET_POS, 21, 80, 17, -29, + AS_SET_ROTATION, 22, AS_F(3.225), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 22, 80, 17, 30, + AS_SET_POS, 24, 80, 12, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-12.495), + AS_SET_POS, 3, 79, 52, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-18.75), + AS_SET_POS, 2, 79, 50, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-18.75), + AS_SET_POS, 4, 65, 53, 0, + AS_SET_POS, 5, 100, 6, -34, + AS_SET_POS, 6, 100, 6, -34, + AS_SET_POS, 7, 59, 6, -34, + AS_SET_POS, 8, 59, 6, -34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-108.745), + AS_SET_POS, 13, 81, 62, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-18.75), + AS_SET_POS, 14, 110, 40, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-18.78), + AS_SET_POS, 15, 98, 51, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-18.78), + AS_SET_POS, 16, 98, 51, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(31.835), + AS_SET_POS, 17, 121, 78, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(31.835), + AS_SET_POS, 18, 121, 78, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(31.835), + AS_SET_POS, 19, 121, 78, 0, + AS_SET_POS, 20, 79, 16, -30, + AS_SET_POS, 21, 80, 16, -29, + AS_SET_ROTATION, 22, AS_F(7.85), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 22, 80, 16, 31, + AS_SET_POS, 24, 80, 11, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-18.75), + AS_SET_POS, 3, 79, 50, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-24.995), + AS_SET_POS, 2, 79, 42, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-24.995), + AS_SET_POS, 4, 65, 47, 0, + AS_SET_POS, 5, 100, 4, -34, + AS_SET_POS, 6, 100, 4, -34, + AS_SET_POS, 7, 59, 4, -34, + AS_SET_POS, 8, 59, 4, -34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-114.995), + AS_SET_POS, 13, 83, 54, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-24.995), + AS_SET_POS, 14, 109, 29, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-25.035), + AS_SET_POS, 15, 99, 41, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-25.035), + AS_SET_POS, 16, 99, 41, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(42.46), + AS_SET_POS, 17, 130, 60, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(42.46), + AS_SET_POS, 18, 130, 60, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(42.46), + AS_SET_POS, 19, 130, 60, 0, + AS_SET_POS, 20, 79, 15, -30, + AS_SET_POS, 21, 80, 15, -29, + AS_SET_ROTATION, 22, AS_F(14.995), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 22, 80, 14, 31, + AS_SET_POS, 24, 80, 10, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-24.995), + AS_SET_POS, 3, 79, 42, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-31.245), + AS_SET_POS, 2, 79, 46, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-31.245), + AS_SET_POS, 4, 66, 52, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-121.25), + AS_SET_POS, 13, 84, 57, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-31.245), + AS_SET_POS, 14, 107, 29, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-31.285), + AS_SET_POS, 15, 98, 43, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-31.285), + AS_SET_POS, 16, 98, 43, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(17.74), + AS_SET_POS, 17, 136, 60, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(17.74), + AS_SET_POS, 18, 136, 60, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(17.74), + AS_SET_POS, 19, 136, 60, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-31.245), + AS_SET_POS, 3, 79, 46, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-37.495), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-37.495), + AS_SET_POS, 4, 67, 55, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-127.495), + AS_SET_POS, 13, 85, 58, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-37.495), + AS_SET_POS, 14, 105, 28, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-37.535), + AS_SET_POS, 15, 98, 42, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-37.535), + AS_SET_POS, 16, 98, 42, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-6.975), + AS_SET_POS, 17, 143, 60, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-6.975), + AS_SET_POS, 18, 143, 60, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-6.975), + AS_SET_POS, 19, 143, 60, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-37.495), + AS_SET_POS, 3, 79, 47, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-43.75), + AS_SET_POS, 2, 79, 46, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-43.75), + AS_SET_POS, 4, 68, 55, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-133.745), + AS_SET_POS, 13, 86, 56, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-43.75), + AS_SET_POS, 14, 103, 24, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-43.78), + AS_SET_POS, 15, 97, 39, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-43.78), + AS_SET_POS, 16, 97, 39, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 17, 150, 60, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 18, 150, 60, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 19, 150, 60, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-43.75), + AS_SET_POS, 3, 79, 46, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-49.995), + AS_SET_POS, 2, 79, 43, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-49.995), + AS_SET_POS, 4, 69, 53, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-140.0), + AS_SET_POS, 13, 87, 52, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-14.995), + AS_SET_POS, 14, 100, 18, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-50.035), + AS_SET_POS, 15, 96, 33, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-50.035), + AS_SET_POS, 16, 96, 33, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-56.42), + AS_SET_POS, 17, 156, 59, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-56.42), + AS_SET_POS, 18, 156, 59, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-56.42), + AS_SET_POS, 19, 156, 59, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-49.995), + AS_SET_POS, 3, 79, 43, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-56.025), + AS_SET_POS, 15, 98, 33, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-56.025), + AS_SET_POS, 16, 98, 33, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-81.145), + AS_SET_POS, 17, 163, 58, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-81.145), + AS_SET_POS, 18, 163, 58, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-81.145), + AS_SET_POS, 19, 163, 58, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-62.02), + AS_SET_POS, 15, 100, 32, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-62.02), + AS_SET_POS, 16, 100, 32, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-105.865), + AS_SET_POS, 17, 169, 56, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-105.865), + AS_SET_POS, 18, 169, 56, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-105.865), + AS_SET_POS, 19, 169, 56, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-68.015), + AS_SET_POS, 15, 102, 31, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-68.015), + AS_SET_POS, 16, 102, 31, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-130.585), + AS_SET_POS, 17, 176, 52, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-130.585), + AS_SET_POS, 18, 176, 52, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-130.585), + AS_SET_POS, 19, 176, 52, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-74.005), + AS_SET_POS, 15, 104, 29, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-74.005), + AS_SET_POS, 16, 104, 29, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-155.315), + AS_SET_POS, 17, 183, 47, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-155.315), + AS_SET_POS, 18, 183, 47, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-155.315), + AS_SET_POS, 19, 183, 47, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-80.0), + AS_SET_POS, 15, 106, 27, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-80.0), + AS_SET_POS, 16, 107, 27, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(179.96), + AS_SET_POS, 17, 189, 40, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(179.96), + AS_SET_POS, 18, 189, 40, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(179.96), + AS_SET_POS, 19, 189, 40, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-74.995), + AS_SET_POS, 15, 107, 29, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-74.995), + AS_SET_POS, 16, 107, 29, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-69.995), + AS_SET_POS, 15, 108, 29, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-69.995), + AS_SET_POS, 16, 108, 30, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-64.995), + AS_SET_POS, 15, 109, 24, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-64.995), + AS_SET_POS, 16, 109, 24, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-60.0), + AS_SET_POS, 15, 109, 19, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-60.0), + AS_SET_POS, 16, 110, 19, 0, + AS_WAIT, 1, + AS_WAIT, 1, + AS_WAIT, 1, + AS_END_LOOP, + AS_END, +}; + +AnimScript toy_tank_as_close_hatch = { + AS_SET_ROTATION, 1, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 1, 0, 0, 0, + AS_SET_SCALE, 1, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_SCALE, 2, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_SCALE, 3, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_SCALE, 4, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 99, 9, -34, + AS_SET_SCALE, 5, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 99, 9, -34, + AS_SET_SCALE, 6, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_SCALE, 7, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_SCALE, 8, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 99, 9, 34, + AS_SET_SCALE, 9, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 99, 9, 34, + AS_SET_SCALE, 10, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_SCALE, 11, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 60, 9, 34, + AS_SET_SCALE, 12, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.99), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_SCALE, 13, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_SCALE, 14, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_SCALE, 15, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_SCALE, 16, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_SCALE, 17, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_SCALE, 18, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 19, 97, 73, 0, + AS_SET_SCALE, 19, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 20, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 20, 79, 20, -30, + AS_SET_SCALE, 20, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 21, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 21, 79, 20, -29, + AS_SET_SCALE, 21, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 22, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 22, 79, 20, 30, + AS_SET_SCALE, 22, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 20, 30, + AS_SET_SCALE, 23, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 24, 79, 15, 0, + AS_SET_SCALE, 24, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 2, 81, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 3, 81, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 4, 66, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 5, 101, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 6, 101, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 7, 61, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 8, 61, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 9, 101, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 10, 101, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 11, 61, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(19.95), + AS_SET_POS, 12, 61, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-21.015), + AS_SET_POS, 13, 79, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 14, 114, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 15, 99, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 16, 99, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 17, 99, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 18, 99, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 19, 99, 72, 0, + AS_SET_POS, 20, 82, 20, -30, + AS_SET_POS, 21, 82, 20, -29, + AS_SET_POS, 22, 82, 20, 30, + AS_SET_POS, 23, 81, 20, 30, + AS_SET_POS, 24, 82, 15, 0, + AS_SET_POS, 2, 79, 47, 0, + AS_SET_POS, 3, 79, 47, 0, + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 99, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 99, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 99, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 99, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 19, 97, 72, 0, + AS_SET_POS, 20, 80, 20, -30, + AS_SET_POS, 21, 79, 20, -29, + AS_SET_POS, 22, 79, 20, 30, + AS_SET_POS, 23, 80, 20, 30, + AS_SET_POS, 24, 79, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-1.915), + AS_SET_POS, 2, 81, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-1.915), + AS_SET_POS, 3, 81, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-1.915), + AS_SET_POS, 4, 65, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(21.095), + AS_SET_POS, 5, 101, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(21.095), + AS_SET_POS, 6, 101, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(21.095), + AS_SET_POS, 7, 61, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(21.095), + AS_SET_POS, 8, 61, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(21.095), + AS_SET_POS, 9, 101, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(21.095), + AS_SET_POS, 10, 101, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(21.095), + AS_SET_POS, 11, 61, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(21.095), + AS_SET_POS, 12, 61, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-1.915), + AS_SET_POS, 13, 79, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-1.915), + AS_SET_POS, 14, 113, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-1.95), + AS_SET_POS, 15, 99, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-1.95), + AS_SET_POS, 16, 99, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-1.95), + AS_SET_POS, 17, 100, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-1.95), + AS_SET_POS, 18, 100, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-1.95), + AS_SET_POS, 19, 100, 72, 0, + AS_SET_POS, 20, 81, 20, -30, + AS_SET_POS, 21, 81, 20, -29, + AS_SET_POS, 22, 81, 20, 30, + AS_SET_POS, 23, 81, 20, 30, + AS_SET_POS, 24, 81, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(3.995), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(3.995), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(3.995), + AS_SET_POS, 4, 66, 19, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(3.995), + AS_SET_POS, 13, 76, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(3.995), + AS_SET_POS, 14, 111, 50, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(3.955), + AS_SET_POS, 15, 96, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(3.955), + AS_SET_POS, 16, 96, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(3.955), + AS_SET_POS, 17, 95, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(3.955), + AS_SET_POS, 18, 95, 74, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(3.955), + AS_SET_POS, 19, 95, 74, 0, + AS_SET_POS, 20, 80, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_POS, 23, 80, 20, 30, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-2.465), + AS_SET_POS, 2, 80, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-2.465), + AS_SET_POS, 3, 80, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-2.465), + AS_SET_POS, 4, 65, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(22.23), + AS_SET_POS, 5, 101, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(22.23), + AS_SET_POS, 6, 101, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(22.23), + AS_SET_POS, 7, 61, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(22.23), + AS_SET_POS, 8, 61, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(22.23), + AS_SET_POS, 9, 101, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(22.23), + AS_SET_POS, 10, 101, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(22.23), + AS_SET_POS, 11, 61, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(22.23), + AS_SET_POS, 12, 61, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-2.465), + AS_SET_POS, 13, 79, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-2.465), + AS_SET_POS, 14, 113, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-2.505), + AS_SET_POS, 15, 99, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-2.505), + AS_SET_POS, 16, 99, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-2.505), + AS_SET_POS, 17, 100, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-2.505), + AS_SET_POS, 18, 100, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-2.505), + AS_SET_POS, 19, 100, 72, 0, + AS_SET_POS, 20, 81, 20, -30, + AS_SET_POS, 21, 81, 20, -29, + AS_SET_POS, 22, 81, 20, 30, + AS_SET_POS, 23, 81, 20, 30, + AS_SET_POS, 24, 81, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.26), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.26), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.26), + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 99, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 99, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 99, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.26), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.26), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 19, 97, 72, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 79, 20, -29, + AS_SET_POS, 22, 79, 20, 30, + AS_SET_POS, 23, 80, 20, 30, + AS_SET_POS, 24, 79, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.59), + AS_SET_POS, 2, 80, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.59), + AS_SET_POS, 3, 80, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(1.59), + AS_SET_POS, 4, 67, 19, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(23.375), + AS_SET_POS, 5, 101, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(23.375), + AS_SET_POS, 6, 101, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(23.375), + AS_SET_POS, 7, 61, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(23.375), + AS_SET_POS, 8, 61, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(23.375), + AS_SET_POS, 9, 101, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(23.375), + AS_SET_POS, 10, 101, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(23.375), + AS_SET_POS, 11, 61, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(23.375), + AS_SET_POS, 12, 61, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(1.59), + AS_SET_POS, 13, 78, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.59), + AS_SET_POS, 14, 113, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.555), + AS_SET_POS, 15, 98, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.555), + AS_SET_POS, 16, 98, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(1.555), + AS_SET_POS, 17, 98, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(1.555), + AS_SET_POS, 18, 98, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(1.555), + AS_SET_POS, 19, 98, 73, 0, + AS_SET_POS, 20, 81, 20, -30, + AS_SET_POS, 21, 81, 20, -29, + AS_SET_POS, 22, 81, 20, 30, + AS_SET_POS, 23, 81, 20, 30, + AS_SET_POS, 24, 81, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.895), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.895), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.895), + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 99, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 99, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 99, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, 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AS_F(-0.685), + AS_SET_POS, 3, 80, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.685), + AS_SET_POS, 4, 65, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(24.51), + AS_SET_POS, 5, 101, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(24.51), + AS_SET_POS, 6, 101, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(24.51), + AS_SET_POS, 7, 61, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(24.51), + AS_SET_POS, 8, 61, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(24.51), + AS_SET_POS, 9, 101, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(24.51), + AS_SET_POS, 10, 101, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(24.51), + AS_SET_POS, 11, 61, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(24.51), + AS_SET_POS, 12, 61, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.685), + AS_SET_POS, 13, 78, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.685), + AS_SET_POS, 14, 113, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.725), + AS_SET_POS, 15, 98, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.725), + AS_SET_POS, 16, 98, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.725), + AS_SET_POS, 17, 99, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.725), + AS_SET_POS, 18, 99, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.725), + AS_SET_POS, 19, 99, 72, 0, + AS_SET_POS, 20, 81, 20, -30, + AS_SET_POS, 21, 81, 20, -29, + AS_SET_POS, 22, 81, 20, 30, + AS_SET_POS, 23, 81, 20, 30, + AS_SET_POS, 24, 81, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.465), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.465), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(1.465), + AS_SET_POS, 4, 65, 19, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 99, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(1.465), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.465), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.435), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.435), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(1.435), + AS_SET_POS, 17, 96, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(1.435), + AS_SET_POS, 18, 96, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(1.435), + AS_SET_POS, 19, 96, 73, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 79, 20, -29, + AS_SET_POS, 22, 79, 20, 30, + AS_SET_POS, 23, 79, 20, 30, + AS_SET_POS, 24, 79, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.955), + AS_SET_POS, 2, 80, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.955), + AS_SET_POS, 3, 80, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.955), + AS_SET_POS, 4, 65, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 5, 101, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 6, 101, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 7, 60, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 8, 60, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 9, 101, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 11, 60, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(25.655), + AS_SET_POS, 12, 60, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.955), + AS_SET_POS, 13, 78, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.955), + AS_SET_POS, 14, 113, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.995), + AS_SET_POS, 15, 98, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.995), + AS_SET_POS, 16, 98, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.995), + AS_SET_POS, 17, 98, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.995), + AS_SET_POS, 18, 98, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.995), + AS_SET_POS, 19, 98, 72, 0, + AS_SET_POS, 20, 80, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_POS, 23, 80, 20, 30, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 99, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.06), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.06), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.06), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.06), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.06), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.545), + AS_SET_POS, 2, 80, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.545), + AS_SET_POS, 3, 80, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.545), + AS_SET_POS, 4, 66, 19, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(26.79), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(26.79), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(26.79), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(26.79), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(26.79), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(26.79), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(26.79), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(26.79), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.545), + AS_SET_POS, 13, 78, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.545), + AS_SET_POS, 14, 112, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.505), + AS_SET_POS, 15, 98, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.505), + AS_SET_POS, 16, 98, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.505), + AS_SET_POS, 17, 98, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.505), + AS_SET_POS, 18, 98, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.505), + AS_SET_POS, 19, 98, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.335), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.335), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.335), + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.335), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.335), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.375), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.375), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.375), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.375), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.375), + AS_SET_POS, 19, 97, 72, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 23, 79, 20, 30, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.18), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.18), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.18), + AS_SET_POS, 4, 65, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(27.935), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(27.935), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(27.935), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(27.935), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(27.935), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(27.935), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(27.935), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(27.935), + AS_SET_POS, 12, 60, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.18), + AS_SET_POS, 13, 78, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.18), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.22), + AS_SET_POS, 15, 98, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.22), + AS_SET_POS, 16, 98, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.22), + AS_SET_POS, 17, 98, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.22), + AS_SET_POS, 18, 98, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.22), + AS_SET_POS, 19, 98, 72, 0, + AS_SET_POS, 20, 80, 20, -30, + AS_SET_POS, 23, 80, 20, 30, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.46), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.46), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.46), + AS_SET_POS, 4, 65, 19, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 99, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 99, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 99, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 99, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.46), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.46), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.425), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.425), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.425), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.425), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.425), + AS_SET_POS, 19, 97, 73, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 79, 20, -29, + AS_SET_POS, 22, 79, 20, 30, + AS_SET_POS, 23, 79, 20, 30, + AS_SET_POS, 24, 79, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 4, 65, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(29.075), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(29.075), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(29.075), + AS_SET_POS, 7, 60, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(29.075), + AS_SET_POS, 8, 60, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(29.075), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(29.075), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(29.075), + AS_SET_POS, 11, 60, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(29.075), + AS_SET_POS, 12, 60, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.33), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.33), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.33), + AS_SET_POS, 17, 98, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.33), + AS_SET_POS, 18, 98, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.33), + AS_SET_POS, 19, 98, 72, 0, + AS_SET_POS, 20, 80, 20, -30, + AS_SET_POS, 21, 80, 20, -29, + AS_SET_POS, 22, 80, 20, 30, + AS_SET_POS, 23, 80, 20, 30, + AS_SET_POS, 24, 80, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.065), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.065), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.065), + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 99, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.065), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.065), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.1), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.1), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.1), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.1), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.1), + AS_SET_POS, 19, 97, 72, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 23, 79, 20, 30, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.28), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.28), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.28), + AS_SET_POS, 4, 65, 19, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(30.215), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(30.215), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(30.215), + AS_SET_POS, 7, 60, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(30.215), + AS_SET_POS, 8, 60, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(30.215), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(30.215), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(30.215), + AS_SET_POS, 11, 60, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(30.215), + AS_SET_POS, 12, 60, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.28), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.28), + AS_SET_POS, 14, 112, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.24), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.24), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.24), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.24), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.24), + AS_SET_POS, 19, 97, 73, 0, + AS_SET_POS, 20, 80, 20, -30, + AS_SET_POS, 23, 80, 20, 30, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.24), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.24), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.24), + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.24), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.24), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.275), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.275), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.275), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.275), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.275), + AS_SET_POS, 19, 97, 72, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 23, 79, 20, 30, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.075), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.075), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.075), + AS_SET_POS, 4, 65, 19, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.075), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.075), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.04), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.04), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.04), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.04), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.04), + AS_SET_POS, 19, 97, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.065), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.065), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.065), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.065), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.065), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.025), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.025), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.025), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.025), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.025), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.215), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.215), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.215), + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.215), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.215), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.255), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.255), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.255), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.255), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.255), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.145), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.145), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.145), + AS_SET_POS, 4, 65, 19, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.145), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.145), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.11), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.11), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.11), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.11), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.11), + AS_SET_POS, 19, 97, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.02), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.02), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.02), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.02), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.02), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.11), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.11), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.11), + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.11), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.11), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.145), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.145), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.145), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.145), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.145), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.09), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.09), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.09), + AS_SET_POS, 4, 65, 19, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.09), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.09), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_POS, 19, 97, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_LOOP, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.05), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.05), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.05), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.05), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.05), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.09), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.09), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.09), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.09), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.09), + AS_WAIT, 1, + AS_END_LOOP, + AS_END, +}; + +AnimScript toy_tank_as_open_hatch = { + AS_OP_19, + AS_SET_ROTATION, 1, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 1, 0, 0, 0, + AS_SET_SCALE, 1, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_SCALE, 2, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_SCALE, 3, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 4, 65, 19, 0, + AS_SET_SCALE, 4, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_SCALE, 5, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_SCALE, 6, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_SCALE, 7, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_SCALE, 8, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_SCALE, 9, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_SCALE, 10, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_SCALE, 11, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_SCALE, 12, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_SCALE, 13, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_SCALE, 14, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_SCALE, 15, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_SCALE, 16, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_SCALE, 17, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_SCALE, 18, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 19, 97, 73, 0, + AS_SET_SCALE, 19, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 20, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 20, 79, 20, -30, + AS_SET_SCALE, 20, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 21, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 21, 80, 20, -29, + AS_SET_SCALE, 21, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 22, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 22, 80, 20, 30, + AS_SET_SCALE, 22, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 20, 30, + AS_SET_SCALE, 23, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 24, 80, 15, 0, + AS_SET_SCALE, 24, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-21.67), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_SET_POS, 4, 64, 19, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.995), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_POS, 15, 97, 55, 0, + AS_SET_POS, 16, 97, 55, 0, + AS_WAIT, 1, + AS_SET_POS, 4, 65, 19, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-74.995), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 19, 97, 73, 0, + AS_WAIT, 1, + AS_SET_POS, 4, 64, 19, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.005), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_SET_POS, 4, 64, 20, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.03), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 19, 97, 73, 0, + AS_WAIT, 1, + AS_SET_POS, 4, 65, 20, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.125), + AS_WAIT, 1, + AS_SET_POS, 4, 64, 23, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.265), + AS_SET_POS, 14, 112, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.04), + AS_WAIT, 1, + AS_SET_POS, 4, 65, 28, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.435), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_WAIT, 1, + AS_SET_POS, 4, 65, 35, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.63), + AS_WAIT, 1, + AS_LOOP, + AS_SET_POS, 4, 65, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.825), + AS_WAIT, 1, + AS_END_LOOP, + AS_END, +}; + +AnimScript toy_tank_as_5 = { + AS_SET_ROTATION, 1, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 1, 0, 0, 0, + AS_SET_SCALE, 1, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_SCALE, 2, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_SCALE, 3, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 4, 80, 15, 0, + AS_SET_SCALE, 4, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 5, 79, 20, 30, + AS_SET_SCALE, 5, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 6, 80, 20, 30, + AS_SET_SCALE, 6, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 7, 80, 20, -29, + AS_SET_SCALE, 7, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 8, 79, 20, -30, + AS_SET_SCALE, 8, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 9, 97, 73, 0, + AS_SET_SCALE, 9, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 10, 97, 73, 0, + AS_SET_SCALE, 10, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 11, 97, 73, 0, + AS_SET_SCALE, 11, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 12, 97, 55, 0, + AS_SET_SCALE, 12, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 13, 97, 55, 0, + AS_SET_SCALE, 13, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 14, 112, 48, 0, + AS_SET_SCALE, 14, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-89.995), + AS_SET_POS, 15, 77, 60, 0, + AS_SET_SCALE, 15, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 16, 59, 9, 34, + AS_SET_SCALE, 16, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 17, 59, 9, 34, + AS_SET_SCALE, 17, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 18, 100, 9, 34, + AS_SET_SCALE, 18, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 19, 100, 9, 34, + AS_SET_SCALE, 19, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 20, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 20, 59, 9, -34, + AS_SET_SCALE, 20, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 21, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 21, 59, 9, -34, + AS_SET_SCALE, 21, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 22, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 22, 100, 9, -34, + AS_SET_SCALE, 22, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 23, 100, 9, -34, + AS_SET_SCALE, 23, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 24, 65, 46, 0, + AS_SET_SCALE, 24, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.175), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.175), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(1.135), + AS_SET_POS, 9, 96, 73, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(1.135), + AS_SET_POS, 10, 96, 73, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(1.135), + AS_SET_POS, 11, 96, 73, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(1.135), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(1.135), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.175), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-88.815), + AS_SET_POS, 15, 77, 59, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(1.175), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(3.295), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(3.295), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(3.265), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(3.265), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(3.265), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(3.265), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(3.265), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(3.295), + AS_SET_POS, 14, 111, 49, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-86.695), + AS_SET_POS, 15, 76, 59, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(3.295), + AS_SET_POS, 24, 65, 45, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(5.33), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(5.33), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(5.295), + AS_SET_POS, 9, 95, 74, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(5.295), + AS_SET_POS, 10, 95, 74, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(5.295), + AS_SET_POS, 11, 95, 74, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(5.295), + AS_SET_POS, 12, 96, 56, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(5.295), + AS_SET_POS, 13, 96, 56, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(5.33), + AS_SET_POS, 14, 111, 50, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-84.665), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(5.33), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(6.24), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(6.24), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(6.205), + AS_SET_POS, 9, 94, 74, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(6.205), + AS_SET_POS, 10, 94, 74, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(6.205), + AS_SET_POS, 11, 94, 74, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(6.205), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(6.205), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(6.24), + AS_SET_POS, 14, 111, 51, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-83.75), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(6.24), + AS_SET_POS, 24, 65, 44, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(5.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(5.0), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(4.96), + AS_SET_POS, 9, 95, 74, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(4.96), + AS_SET_POS, 10, 95, 74, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(4.96), + AS_SET_POS, 11, 95, 74, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(4.96), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(4.96), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(5.0), + AS_SET_POS, 14, 111, 50, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-85.0), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(5.0), + AS_SET_POS, 24, 65, 45, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 9, 96, 73, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 10, 96, 73, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 11, 96, 73, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 12, 97, 55, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 13, 97, 55, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-88.4), + AS_SET_POS, 15, 77, 59, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_POS, 24, 65, 46, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-3.025), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-3.025), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-3.065), + AS_SET_POS, 9, 98, 72, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-3.065), + AS_SET_POS, 10, 98, 72, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-3.065), + AS_SET_POS, 11, 98, 72, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-3.065), + AS_SET_POS, 12, 97, 54, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-3.065), + AS_SET_POS, 13, 97, 54, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-3.025), + AS_SET_POS, 14, 111, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-93.025), + AS_SET_POS, 15, 78, 60, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-3.025), + AS_SET_POS, 24, 64, 47, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-8.51), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-8.51), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 9, 101, 70, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 10, 101, 70, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 11, 101, 70, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 12, 98, 52, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 13, 98, 52, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-8.51), + AS_SET_POS, 14, 111, 43, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-98.51), + AS_SET_POS, 15, 79, 60, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-8.51), + AS_SET_POS, 24, 65, 48, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-14.485), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-14.485), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-14.525), + AS_SET_POS, 9, 103, 67, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-14.525), + AS_SET_POS, 10, 103, 67, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-14.525), + AS_SET_POS, 11, 103, 67, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-14.525), + AS_SET_POS, 12, 98, 50, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-14.525), + AS_SET_POS, 13, 98, 50, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-14.485), + AS_SET_POS, 14, 111, 39, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-104.485), + AS_SET_POS, 15, 80, 60, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-14.485), + AS_SET_POS, 24, 65, 50, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-20.58), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-20.58), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-20.615), + AS_SET_POS, 9, 105, 65, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-20.615), + AS_SET_POS, 10, 105, 65, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-20.615), + AS_SET_POS, 11, 105, 65, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-20.615), + AS_SET_POS, 12, 99, 48, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-20.615), + AS_SET_POS, 13, 99, 48, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-20.58), + AS_SET_POS, 14, 110, 36, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-110.58), + AS_SET_POS, 15, 82, 60, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-20.58), + AS_SET_POS, 24, 65, 51, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-26.43), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-26.43), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-26.465), + AS_SET_POS, 9, 107, 62, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-26.465), + AS_SET_POS, 10, 107, 62, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-26.465), + AS_SET_POS, 11, 107, 62, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-26.465), + AS_SET_POS, 12, 99, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-26.465), + AS_SET_POS, 13, 99, 46, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-26.43), + AS_SET_POS, 14, 108, 33, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-116.43), + AS_SET_POS, 15, 83, 59, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-26.43), + AS_SET_POS, 24, 66, 53, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-31.665), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-31.665), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 9, 108, 60, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 10, 108, 60, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 11, 108, 60, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 12, 98, 44, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 13, 98, 44, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-31.665), + AS_SET_POS, 14, 107, 31, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-121.66), + AS_SET_POS, 15, 84, 59, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-31.665), + AS_SET_POS, 24, 66, 54, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-35.915), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-35.915), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-35.955), + AS_SET_POS, 9, 109, 57, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-35.955), + AS_SET_POS, 10, 109, 57, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-35.955), + AS_SET_POS, 11, 109, 57, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-35.955), + AS_SET_POS, 12, 98, 43, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-35.955), + AS_SET_POS, 13, 98, 43, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-35.915), + AS_SET_POS, 14, 106, 29, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-125.915), + AS_SET_POS, 15, 85, 59, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-35.915), + AS_SET_POS, 24, 67, 55, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-38.815), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-38.815), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-38.855), + AS_SET_POS, 9, 109, 56, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-38.855), + AS_SET_POS, 10, 109, 56, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-38.855), + AS_SET_POS, 11, 109, 56, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-38.855), + AS_SET_POS, 12, 98, 42, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-38.855), + AS_SET_POS, 13, 98, 42, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-38.815), + AS_SET_POS, 14, 105, 27, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-128.815), + AS_SET_POS, 15, 85, 58, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-38.815), + AS_SET_POS, 24, 67, 56, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-39.995), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-39.995), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-40.035), + AS_SET_POS, 9, 109, 55, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-40.035), + AS_SET_POS, 10, 109, 55, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-40.035), + AS_SET_POS, 11, 109, 55, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-40.035), + AS_SET_POS, 12, 98, 41, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-40.035), + AS_SET_POS, 13, 98, 41, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-39.995), + AS_SET_POS, 14, 104, 27, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-130.0), + AS_SET_POS, 15, 86, 58, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-39.995), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-39.66), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-39.66), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-39.7), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-39.7), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-39.7), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-39.7), + AS_SET_POS, 12, 98, 42, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-39.7), + AS_SET_POS, 13, 98, 42, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-39.66), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-129.665), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-39.66), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-38.355), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-38.355), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-38.395), + AS_SET_POS, 9, 109, 56, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-38.395), + AS_SET_POS, 10, 109, 56, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-38.395), + AS_SET_POS, 11, 109, 56, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-38.395), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-38.395), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-38.355), + AS_SET_POS, 14, 105, 28, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-128.35), + AS_SET_POS, 15, 85, 58, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-38.355), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-36.225), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-36.225), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-36.255), + AS_SET_POS, 9, 109, 57, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-36.255), + AS_SET_POS, 10, 109, 57, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-36.255), + AS_SET_POS, 11, 109, 57, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-36.255), + AS_SET_POS, 12, 98, 43, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-36.255), + AS_SET_POS, 13, 98, 43, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-36.225), + AS_SET_POS, 14, 106, 28, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-126.22), + AS_SET_POS, 15, 85, 59, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-36.225), + AS_SET_POS, 24, 67, 55, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-33.41), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-33.41), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-33.45), + AS_SET_POS, 9, 108, 59, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-33.45), + AS_SET_POS, 10, 108, 59, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-33.45), + AS_SET_POS, 11, 108, 59, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-33.45), + AS_SET_POS, 12, 98, 44, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-33.45), + AS_SET_POS, 13, 98, 44, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-33.41), + AS_SET_POS, 14, 106, 30, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-123.415), + AS_SET_POS, 15, 84, 59, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-33.41), + AS_SET_POS, 24, 66, 54, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-30.07), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-30.07), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-30.11), + AS_SET_POS, 9, 107, 60, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-30.11), + AS_SET_POS, 10, 107, 60, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-30.11), + AS_SET_POS, 11, 107, 60, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-30.11), + AS_SET_POS, 12, 98, 45, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-30.11), + AS_SET_POS, 13, 98, 45, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-30.07), + AS_SET_POS, 14, 107, 31, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-120.075), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-30.07), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-26.35), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-26.35), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-26.385), + AS_SET_POS, 9, 107, 62, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-26.385), + AS_SET_POS, 10, 107, 62, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-26.385), + AS_SET_POS, 11, 107, 62, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-26.385), + AS_SET_POS, 12, 99, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-26.385), + AS_SET_POS, 13, 99, 46, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-26.35), + AS_SET_POS, 14, 108, 33, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-116.35), + AS_SET_POS, 15, 83, 59, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-26.35), + AS_SET_POS, 24, 66, 53, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-22.39), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-22.39), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-22.43), + AS_SET_POS, 9, 105, 64, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-22.43), + AS_SET_POS, 10, 105, 64, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-22.43), + AS_SET_POS, 11, 105, 64, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-22.43), + AS_SET_POS, 12, 99, 47, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-22.43), + AS_SET_POS, 13, 99, 47, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-22.39), + AS_SET_POS, 14, 109, 35, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-112.395), + AS_SET_POS, 15, 82, 60, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-22.39), + AS_SET_POS, 24, 65, 52, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-18.35), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-18.35), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-18.385), + AS_SET_POS, 9, 104, 66, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-18.385), + AS_SET_POS, 10, 104, 66, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-18.385), + AS_SET_POS, 11, 104, 66, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-18.385), + AS_SET_POS, 12, 98, 49, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-18.385), + AS_SET_POS, 13, 98, 49, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-18.35), + AS_SET_POS, 14, 110, 37, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-108.35), + AS_SET_POS, 15, 81, 60, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-18.35), + AS_SET_POS, 24, 65, 51, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-14.365), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-14.365), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-14.405), + AS_SET_POS, 9, 103, 67, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-14.405), + AS_SET_POS, 10, 103, 67, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-14.405), + AS_SET_POS, 11, 103, 67, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-14.405), + AS_SET_POS, 12, 98, 50, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-14.405), + AS_SET_POS, 13, 98, 50, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-14.365), + AS_SET_POS, 14, 111, 40, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-104.37), + AS_SET_POS, 15, 80, 60, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-14.365), + AS_SET_POS, 24, 65, 50, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-10.59), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-10.59), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-10.625), + AS_SET_POS, 9, 101, 69, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-10.625), + AS_SET_POS, 10, 101, 69, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-10.625), + AS_SET_POS, 11, 101, 69, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-10.625), + AS_SET_POS, 12, 98, 51, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-10.625), + AS_SET_POS, 13, 98, 51, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-10.59), + AS_SET_POS, 14, 111, 42, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-100.59), + AS_SET_POS, 15, 79, 60, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-10.59), + AS_SET_POS, 24, 65, 49, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-7.17), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-7.17), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-7.205), + AS_SET_POS, 9, 100, 70, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-7.205), + AS_SET_POS, 10, 100, 70, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-7.205), + AS_SET_POS, 11, 100, 70, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-7.205), + AS_SET_POS, 12, 98, 52, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-7.205), + AS_SET_POS, 13, 98, 52, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-7.17), + AS_SET_POS, 14, 111, 44, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-97.17), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-7.17), + AS_SET_POS, 24, 64, 48, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-4.25), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-4.25), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-4.29), + AS_SET_POS, 9, 99, 71, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-4.29), + AS_SET_POS, 10, 99, 71, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-4.29), + AS_SET_POS, 11, 99, 71, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-4.29), + AS_SET_POS, 12, 98, 53, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-4.29), + AS_SET_POS, 13, 98, 53, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-4.25), + AS_SET_POS, 14, 111, 45, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-94.255), + AS_SET_POS, 15, 78, 60, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-4.25), + AS_SET_POS, 24, 64, 47, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-1.99), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-1.99), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-2.02), + AS_SET_POS, 9, 98, 72, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-2.02), + AS_SET_POS, 10, 98, 72, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-2.02), + AS_SET_POS, 11, 98, 72, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-2.02), + AS_SET_POS, 12, 97, 54, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-2.02), + AS_SET_POS, 13, 97, 54, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-1.99), + AS_SET_POS, 14, 111, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-91.985), + AS_SET_POS, 15, 77, 60, 0, + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-1.99), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.52), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.52), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-0.555), + AS_SET_POS, 9, 97, 72, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-0.555), + AS_SET_POS, 10, 97, 72, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-0.555), + AS_SET_POS, 11, 97, 72, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-0.555), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.555), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.52), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-90.52), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(-0.52), + AS_SET_POS, 24, 64, 46, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 9, 97, 73, 0, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 10, 97, 73, 0, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 11, 97, 73, 0, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 12, 97, 55, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 13, 97, 55, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 14, 112, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-89.995), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 24, 65, 46, 0, + AS_WAIT, 1, + AS_END_LOOP, + AS_END, +}; + +AnimScript toy_tank_as_move_forward = { + AS_OP_19, + AS_SET_ROTATION, 1, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 1, 0, 0, 0, + AS_SET_SCALE, 1, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 2, 209, 47, 0, + AS_SET_SCALE, 2, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 3, 209, 47, 0, + AS_SET_SCALE, 3, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 4, 195, 46, 0, + AS_SET_SCALE, 4, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(10.19), + AS_SET_POS, 5, 230, 9, -34, + AS_SET_SCALE, 5, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(10.19), + AS_SET_POS, 6, 230, 9, -34, + AS_SET_SCALE, 6, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(10.19), + AS_SET_POS, 7, 190, 10, -34, + AS_SET_SCALE, 7, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(10.19), + AS_SET_POS, 8, 190, 10, -34, + AS_SET_SCALE, 8, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(10.19), + AS_SET_POS, 9, 230, 9, 34, + AS_SET_SCALE, 9, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(10.19), + AS_SET_POS, 10, 230, 9, 34, + AS_SET_SCALE, 10, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(10.19), + AS_SET_POS, 11, 190, 10, 34, + AS_SET_SCALE, 11, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(10.19), + AS_SET_POS, 12, 189, 9, 34, + AS_SET_SCALE, 12, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.995), + AS_SET_POS, 13, 207, 60, 0, + AS_SET_SCALE, 13, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 14, 242, 48, 0, + AS_SET_SCALE, 14, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 15, 227, 55, 0, + AS_SET_SCALE, 15, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 16, 227, 55, 0, + AS_SET_SCALE, 16, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 17, 227, 73, 0, + AS_SET_SCALE, 17, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 18, 227, 73, 0, + AS_SET_SCALE, 18, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 19, 227, 73, 0, + AS_SET_SCALE, 19, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 20, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 20, 210, 20, -30, + AS_SET_SCALE, 20, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 21, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 21, 210, 20, -29, + AS_SET_SCALE, 21, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 22, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 22, 210, 20, 30, + AS_SET_SCALE, 22, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 210, 20, 30, + AS_SET_SCALE, 23, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 24, 210, 15, 0, + AS_SET_SCALE, 24, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_WAIT, 1, + AS_SET_POS, 2, 203, 47, 0, + AS_SET_POS, 3, 203, 47, 0, + AS_SET_POS, 4, 188, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(45.345), + AS_SET_POS, 5, 223, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(45.345), + AS_SET_POS, 6, 223, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(45.345), + AS_SET_POS, 7, 183, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(45.345), + AS_SET_POS, 8, 183, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(45.345), + AS_SET_POS, 9, 223, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(45.345), + AS_SET_POS, 10, 223, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(45.345), + AS_SET_POS, 11, 183, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(45.345), + AS_SET_POS, 12, 183, 9, 34, + AS_SET_POS, 13, 201, 60, 0, + AS_SET_POS, 14, 235, 48, 0, + AS_SET_POS, 15, 221, 55, 0, + AS_SET_POS, 16, 221, 55, 0, + AS_SET_POS, 17, 221, 73, 0, + AS_SET_POS, 18, 221, 73, 0, + AS_SET_POS, 19, 221, 73, 0, + AS_SET_POS, 20, 203, 20, -30, + AS_SET_POS, 21, 203, 20, -29, + AS_SET_POS, 22, 203, 20, 30, + AS_SET_POS, 23, 203, 20, 30, + AS_SET_POS, 24, 203, 15, 0, + AS_WAIT, 1, + AS_SET_POS, 2, 196, 47, 0, + AS_SET_POS, 3, 196, 47, 0, + AS_SET_POS, 4, 182, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(82.295), + AS_SET_POS, 5, 217, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(82.295), + AS_SET_POS, 6, 217, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(82.295), + AS_SET_POS, 7, 177, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(82.295), + AS_SET_POS, 8, 177, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(82.295), + AS_SET_POS, 9, 217, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(82.295), + AS_SET_POS, 10, 217, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(82.295), + AS_SET_POS, 11, 177, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(82.295), + AS_SET_POS, 12, 177, 9, 34, + AS_SET_POS, 13, 194, 60, 0, + AS_SET_POS, 14, 229, 48, 0, + AS_SET_POS, 15, 214, 55, 0, + AS_SET_POS, 16, 214, 55, 0, + AS_SET_POS, 17, 214, 73, 0, + AS_SET_POS, 18, 214, 73, 0, + AS_SET_POS, 19, 214, 73, 0, + AS_SET_POS, 20, 197, 20, -30, + AS_SET_POS, 21, 197, 20, -29, + AS_SET_POS, 22, 197, 20, 30, + AS_SET_POS, 23, 197, 20, 30, + AS_SET_POS, 24, 197, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(9.13), + AS_SET_POS, 2, 189, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(9.13), + AS_SET_POS, 3, 189, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(9.13), + AS_SET_POS, 4, 175, 44, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(120.86), + AS_SET_POS, 5, 210, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(120.86), + AS_SET_POS, 6, 210, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(120.86), + AS_SET_POS, 7, 170, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(120.86), + AS_SET_POS, 8, 170, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(120.86), + AS_SET_POS, 9, 210, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(120.86), + AS_SET_POS, 10, 210, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(120.86), + AS_SET_POS, 11, 170, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(120.86), + AS_SET_POS, 12, 170, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-80.865), + AS_SET_POS, 13, 186, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(9.13), + AS_SET_POS, 14, 222, 53, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(9.09), + AS_SET_POS, 15, 206, 57, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(9.09), + AS_SET_POS, 16, 206, 57, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(9.09), + AS_SET_POS, 17, 203, 75, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(9.09), + AS_SET_POS, 18, 203, 75, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(9.09), + AS_SET_POS, 19, 203, 75, 0, + AS_SET_POS, 20, 190, 20, -30, + AS_SET_POS, 21, 190, 20, -29, + AS_SET_POS, 22, 190, 20, 30, + AS_SET_POS, 23, 190, 20, 30, + AS_SET_POS, 24, 190, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(22.765), + AS_SET_POS, 2, 182, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(22.765), + AS_SET_POS, 3, 182, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(22.765), + AS_SET_POS, 4, 170, 40, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(160.87), + AS_SET_POS, 5, 203, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(160.87), + AS_SET_POS, 6, 203, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(160.87), + AS_SET_POS, 7, 163, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(160.87), + AS_SET_POS, 8, 163, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(160.87), + AS_SET_POS, 9, 203, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(160.87), + AS_SET_POS, 10, 203, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(160.87), + AS_SET_POS, 11, 163, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(160.87), + AS_SET_POS, 12, 163, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-67.235), + AS_SET_POS, 13, 176, 58, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(22.765), + AS_SET_POS, 14, 212, 60, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(22.725), + AS_SET_POS, 15, 196, 61, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(22.725), + AS_SET_POS, 16, 196, 61, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(22.725), + AS_SET_POS, 17, 189, 77, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(22.725), + AS_SET_POS, 18, 189, 77, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(22.725), + AS_SET_POS, 19, 189, 77, 0, + AS_SET_POS, 20, 183, 20, -30, + AS_SET_POS, 21, 183, 20, -29, + AS_SET_POS, 22, 183, 20, 30, + AS_SET_POS, 23, 183, 20, 30, + AS_SET_POS, 24, 183, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(25.89), + AS_SET_POS, 2, 175, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(25.89), + AS_SET_POS, 3, 175, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(25.89), + AS_SET_POS, 4, 163, 40, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-157.825), + AS_SET_POS, 5, 196, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-157.825), + AS_SET_POS, 6, 196, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-157.825), + AS_SET_POS, 7, 156, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-157.825), + AS_SET_POS, 8, 156, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-157.825), + AS_SET_POS, 9, 196, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-157.825), + AS_SET_POS, 10, 196, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-157.825), + AS_SET_POS, 11, 156, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-157.825), + AS_SET_POS, 12, 156, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-64.1), + AS_SET_POS, 13, 168, 57, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(25.89), + AS_SET_POS, 14, 204, 61, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(25.85), + AS_SET_POS, 15, 188, 61, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(25.85), + AS_SET_POS, 16, 188, 61, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(25.85), + AS_SET_POS, 17, 180, 78, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(25.85), + AS_SET_POS, 18, 180, 78, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(25.85), + AS_SET_POS, 19, 180, 78, 0, + AS_SET_POS, 20, 176, 20, -30, + AS_SET_POS, 21, 176, 20, -29, + AS_SET_POS, 22, 176, 20, 30, + AS_SET_POS, 23, 176, 20, 30, + AS_SET_POS, 24, 176, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(19.715), + AS_SET_POS, 2, 168, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(19.715), + AS_SET_POS, 3, 168, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(19.715), + AS_SET_POS, 4, 155, 41, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-115.405), + AS_SET_POS, 5, 188, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-115.405), + AS_SET_POS, 6, 188, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-115.405), + AS_SET_POS, 7, 148, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-115.405), + AS_SET_POS, 8, 148, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-115.405), + AS_SET_POS, 9, 188, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-115.405), + AS_SET_POS, 10, 188, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-115.405), + AS_SET_POS, 11, 148, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-115.405), + AS_SET_POS, 12, 148, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-70.275), + AS_SET_POS, 13, 162, 58, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(19.715), + AS_SET_POS, 14, 198, 58, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(19.675), + AS_SET_POS, 15, 182, 60, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(19.675), + AS_SET_POS, 16, 182, 60, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(19.675), + AS_SET_POS, 17, 176, 77, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(19.675), + AS_SET_POS, 18, 176, 77, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(19.675), + AS_SET_POS, 19, 176, 77, 0, + AS_SET_POS, 20, 168, 20, -30, + AS_SET_POS, 21, 168, 20, -29, + AS_SET_POS, 22, 168, 20, 30, + AS_SET_POS, 23, 168, 20, 30, + AS_SET_POS, 24, 168, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(11.52), + AS_SET_POS, 2, 160, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(11.52), + AS_SET_POS, 3, 160, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(11.52), + AS_SET_POS, 4, 146, 43, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-72.04), + AS_SET_POS, 5, 181, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-72.04), + AS_SET_POS, 6, 181, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-72.04), + AS_SET_POS, 7, 141, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-72.04), + AS_SET_POS, 8, 141, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-72.04), + AS_SET_POS, 9, 181, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-72.04), + AS_SET_POS, 10, 181, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-72.04), + AS_SET_POS, 11, 141, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-72.04), + AS_SET_POS, 12, 141, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-78.48), + AS_SET_POS, 13, 156, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(11.52), + AS_SET_POS, 14, 192, 54, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(11.48), + AS_SET_POS, 15, 176, 58, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(11.48), + AS_SET_POS, 16, 176, 58, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(11.48), + AS_SET_POS, 17, 173, 75, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(11.48), + AS_SET_POS, 18, 173, 75, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(11.48), + AS_SET_POS, 19, 173, 75, 0, + AS_SET_POS, 20, 161, 20, -30, + AS_SET_POS, 21, 161, 20, -29, + AS_SET_POS, 22, 161, 20, 30, + AS_SET_POS, 23, 161, 20, 30, + AS_SET_POS, 24, 161, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(3.865), + AS_SET_POS, 2, 152, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(3.865), + AS_SET_POS, 3, 152, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(3.865), + AS_SET_POS, 4, 138, 45, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-27.89), + AS_SET_POS, 5, 173, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-27.89), + AS_SET_POS, 6, 173, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-27.89), + AS_SET_POS, 7, 133, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-27.89), + AS_SET_POS, 8, 133, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-27.89), + AS_SET_POS, 9, 173, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-27.89), + AS_SET_POS, 10, 173, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-27.89), + AS_SET_POS, 11, 133, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-27.89), + AS_SET_POS, 12, 133, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-86.125), + AS_SET_POS, 13, 150, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(3.865), + AS_SET_POS, 14, 185, 50, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(3.83), + AS_SET_POS, 15, 170, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(3.83), + AS_SET_POS, 16, 170, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(3.83), + AS_SET_POS, 17, 169, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(3.83), + AS_SET_POS, 18, 169, 74, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(3.83), + AS_SET_POS, 19, 169, 74, 0, + AS_SET_POS, 20, 153, 20, -30, + AS_SET_POS, 21, 153, 20, -29, + AS_SET_POS, 22, 153, 20, 30, + AS_SET_POS, 23, 153, 20, 30, + AS_SET_POS, 24, 153, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-3.17), + AS_SET_POS, 2, 145, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-3.17), + AS_SET_POS, 3, 145, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-3.17), + AS_SET_POS, 4, 130, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(16.87), + AS_SET_POS, 5, 165, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(16.87), + AS_SET_POS, 6, 165, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(16.87), + AS_SET_POS, 7, 125, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(16.87), + AS_SET_POS, 8, 125, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(16.87), + AS_SET_POS, 9, 165, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(16.87), + AS_SET_POS, 10, 165, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(16.87), + AS_SET_POS, 11, 125, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(16.87), + AS_SET_POS, 12, 125, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-93.17), + AS_SET_POS, 13, 143, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-3.17), + AS_SET_POS, 14, 177, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-3.21), + AS_SET_POS, 15, 163, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-3.21), + AS_SET_POS, 16, 163, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-3.21), + AS_SET_POS, 17, 164, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-3.21), + AS_SET_POS, 18, 164, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-3.21), + AS_SET_POS, 19, 164, 71, 0, + AS_SET_POS, 20, 145, 20, -30, + AS_SET_POS, 21, 145, 20, -29, + AS_SET_POS, 22, 145, 20, 30, + AS_SET_POS, 23, 145, 20, 30, + AS_SET_POS, 24, 145, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-8.065), + AS_SET_POS, 2, 137, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-8.065), + AS_SET_POS, 3, 137, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-8.065), + AS_SET_POS, 4, 122, 48, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(62.08), + AS_SET_POS, 5, 157, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(62.08), + AS_SET_POS, 6, 157, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(62.08), + AS_SET_POS, 7, 117, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(62.08), + AS_SET_POS, 8, 117, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(62.08), + AS_SET_POS, 9, 157, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(62.08), + AS_SET_POS, 10, 157, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(62.08), + AS_SET_POS, 11, 117, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(62.08), + AS_SET_POS, 12, 117, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-98.06), + AS_SET_POS, 13, 137, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-8.065), + AS_SET_POS, 14, 169, 43, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-8.095), + AS_SET_POS, 15, 156, 52, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-8.095), + AS_SET_POS, 16, 156, 52, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-8.095), + AS_SET_POS, 17, 158, 70, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-8.095), + AS_SET_POS, 18, 158, 70, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-8.095), + AS_SET_POS, 19, 158, 70, 0, + AS_SET_POS, 20, 137, 20, -30, + AS_SET_POS, 21, 137, 20, -29, + AS_SET_POS, 22, 137, 20, 30, + AS_SET_POS, 23, 137, 20, 30, + AS_SET_POS, 24, 137, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 2, 129, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 3, 129, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 4, 114, 48, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(107.565), + AS_SET_POS, 5, 149, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(107.565), + AS_SET_POS, 6, 149, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(107.565), + AS_SET_POS, 7, 109, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(107.565), + AS_SET_POS, 8, 109, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(107.565), + AS_SET_POS, 9, 149, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(107.565), + AS_SET_POS, 10, 149, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(107.565), + AS_SET_POS, 11, 109, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(107.565), + AS_SET_POS, 12, 109, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-98.545), + AS_SET_POS, 13, 129, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 14, 161, 43, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-8.585), + AS_SET_POS, 15, 148, 52, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-8.585), + AS_SET_POS, 16, 148, 52, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-8.585), + AS_SET_POS, 17, 150, 70, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-8.585), + AS_SET_POS, 18, 150, 70, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-8.585), + AS_SET_POS, 19, 150, 70, 0, + AS_SET_POS, 20, 129, 20, -30, + AS_SET_POS, 21, 129, 20, -29, + AS_SET_POS, 22, 129, 20, 30, + AS_SET_POS, 23, 129, 20, 30, + AS_SET_POS, 24, 129, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-5.865), + AS_SET_POS, 2, 121, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-5.865), + AS_SET_POS, 3, 121, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-5.865), + AS_SET_POS, 4, 106, 48, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(153.17), + AS_SET_POS, 5, 141, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(153.17), + AS_SET_POS, 6, 141, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(153.17), + AS_SET_POS, 7, 101, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(153.17), + AS_SET_POS, 8, 101, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(153.17), + AS_SET_POS, 9, 141, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(153.17), + AS_SET_POS, 10, 141, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(153.17), + AS_SET_POS, 11, 101, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(153.17), + AS_SET_POS, 12, 101, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-95.865), + AS_SET_POS, 13, 120, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-5.865), + AS_SET_POS, 14, 153, 44, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-5.9), + AS_SET_POS, 15, 139, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-5.9), + AS_SET_POS, 16, 139, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-5.9), + AS_SET_POS, 17, 141, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-5.9), + AS_SET_POS, 18, 141, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-5.9), + AS_SET_POS, 19, 141, 71, 0, + AS_SET_POS, 20, 121, 20, -30, + AS_SET_POS, 21, 121, 20, -29, + AS_SET_POS, 22, 121, 20, 30, + AS_SET_POS, 23, 121, 20, 30, + AS_SET_POS, 24, 121, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-2.615), + AS_SET_POS, 2, 113, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-2.615), + AS_SET_POS, 3, 113, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-2.615), + AS_SET_POS, 4, 98, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-161.285), + AS_SET_POS, 5, 133, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-161.285), + AS_SET_POS, 6, 133, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-161.285), + AS_SET_POS, 7, 93, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-161.285), + AS_SET_POS, 8, 93, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-161.285), + AS_SET_POS, 9, 133, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-161.285), + AS_SET_POS, 10, 133, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-161.285), + AS_SET_POS, 11, 93, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-161.285), + AS_SET_POS, 12, 93, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-92.62), + AS_SET_POS, 13, 111, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-2.615), + AS_SET_POS, 14, 145, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-2.655), + AS_SET_POS, 15, 131, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-2.655), + AS_SET_POS, 16, 131, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-2.655), + AS_SET_POS, 17, 132, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-2.655), + AS_SET_POS, 18, 132, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-2.655), + AS_SET_POS, 19, 132, 72, 0, + AS_SET_POS, 20, 113, 20, -30, + AS_SET_POS, 21, 113, 20, -29, + AS_SET_POS, 22, 113, 20, 30, + AS_SET_POS, 23, 113, 20, 30, + AS_SET_POS, 24, 113, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.725), + AS_SET_POS, 2, 105, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.725), + AS_SET_POS, 3, 105, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.725), + AS_SET_POS, 4, 90, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-115.96), + AS_SET_POS, 5, 125, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-115.96), + AS_SET_POS, 6, 125, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-115.96), + AS_SET_POS, 7, 85, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-115.96), + AS_SET_POS, 8, 85, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-115.96), + AS_SET_POS, 9, 125, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-115.96), + AS_SET_POS, 10, 125, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-115.96), + AS_SET_POS, 11, 85, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-115.96), + AS_SET_POS, 12, 85, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.265), + AS_SET_POS, 13, 103, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.725), + AS_SET_POS, 14, 137, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.69), + AS_SET_POS, 15, 123, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.69), + AS_SET_POS, 16, 123, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.69), + AS_SET_POS, 17, 123, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.69), + AS_SET_POS, 18, 123, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.69), + AS_SET_POS, 19, 123, 73, 0, + AS_SET_POS, 20, 105, 20, -30, + AS_SET_POS, 21, 105, 20, -29, + AS_SET_POS, 22, 105, 20, 30, + AS_SET_POS, 23, 105, 20, 30, + AS_SET_POS, 24, 105, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(3.575), + AS_SET_POS, 2, 97, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(3.575), + AS_SET_POS, 3, 97, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(3.575), + AS_SET_POS, 4, 83, 45, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-71.03), + AS_SET_POS, 5, 117, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-71.03), + AS_SET_POS, 6, 117, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-71.03), + AS_SET_POS, 7, 77, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-71.03), + AS_SET_POS, 8, 77, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-71.03), + AS_SET_POS, 9, 117, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-71.03), + AS_SET_POS, 10, 117, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-71.03), + AS_SET_POS, 11, 77, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-71.03), + AS_SET_POS, 12, 77, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-86.42), + AS_SET_POS, 13, 94, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(3.575), + AS_SET_POS, 14, 129, 49, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(3.54), + AS_SET_POS, 15, 114, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(3.54), + AS_SET_POS, 16, 114, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(3.54), + AS_SET_POS, 17, 113, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(3.54), + AS_SET_POS, 18, 113, 74, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(3.54), + AS_SET_POS, 19, 113, 74, 0, + AS_SET_POS, 20, 97, 20, -30, + AS_SET_POS, 21, 97, 20, -29, + AS_SET_POS, 22, 97, 20, 30, + AS_SET_POS, 23, 97, 20, 30, + AS_SET_POS, 24, 97, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(4.525), + AS_SET_POS, 2, 89, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(4.525), + AS_SET_POS, 3, 89, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(4.525), + AS_SET_POS, 4, 75, 45, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-26.66), + AS_SET_POS, 5, 110, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-26.66), + AS_SET_POS, 6, 110, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-26.66), + AS_SET_POS, 7, 70, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-26.66), + AS_SET_POS, 8, 70, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-26.66), + AS_SET_POS, 9, 110, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-26.66), + AS_SET_POS, 10, 110, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-26.66), + AS_SET_POS, 11, 70, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-26.66), + AS_SET_POS, 12, 70, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-85.47), + AS_SET_POS, 13, 86, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(4.525), + AS_SET_POS, 14, 122, 50, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(4.49), + AS_SET_POS, 15, 107, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(4.49), + AS_SET_POS, 16, 107, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(4.49), + AS_SET_POS, 17, 105, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(4.49), + AS_SET_POS, 18, 105, 74, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(4.49), + AS_SET_POS, 19, 105, 74, 0, + AS_SET_POS, 20, 90, 20, -30, + AS_SET_POS, 21, 90, 20, -29, + AS_SET_POS, 22, 90, 20, 30, + AS_SET_POS, 23, 90, 20, 30, + AS_SET_POS, 24, 90, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(3.435), + AS_SET_POS, 2, 81, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(3.435), + AS_SET_POS, 3, 81, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(3.435), + AS_SET_POS, 4, 67, 45, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(16.98), + AS_SET_POS, 5, 102, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(16.98), + AS_SET_POS, 6, 102, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(16.98), + AS_SET_POS, 7, 62, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(16.98), + AS_SET_POS, 8, 62, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(16.98), + AS_SET_POS, 9, 102, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(16.98), + AS_SET_POS, 10, 102, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(16.98), + AS_SET_POS, 11, 62, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(16.98), + AS_SET_POS, 12, 62, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-86.56), + AS_SET_POS, 13, 79, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(3.435), + AS_SET_POS, 14, 114, 49, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(3.395), + AS_SET_POS, 15, 99, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(3.395), + AS_SET_POS, 16, 99, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(3.395), + AS_SET_POS, 17, 98, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(3.395), + AS_SET_POS, 18, 98, 74, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(3.395), + AS_SET_POS, 19, 98, 74, 0, + AS_SET_POS, 20, 82, 20, -30, + AS_SET_POS, 21, 82, 20, -29, + AS_SET_POS, 22, 82, 20, 30, + AS_SET_POS, 23, 82, 20, 30, + AS_SET_POS, 24, 82, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.675), + AS_SET_POS, 2, 74, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.675), + AS_SET_POS, 3, 74, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(1.675), + AS_SET_POS, 4, 60, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(59.735), + AS_SET_POS, 5, 95, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(59.735), + AS_SET_POS, 6, 95, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(59.735), + AS_SET_POS, 7, 55, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(59.735), + AS_SET_POS, 8, 55, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(59.735), + AS_SET_POS, 9, 95, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(59.735), + AS_SET_POS, 10, 95, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(59.735), + AS_SET_POS, 11, 55, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(59.735), + AS_SET_POS, 12, 55, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-88.32), + AS_SET_POS, 13, 72, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.675), + AS_SET_POS, 14, 106, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.635), + AS_SET_POS, 15, 92, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.635), + AS_SET_POS, 16, 92, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(1.635), + AS_SET_POS, 17, 91, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(1.635), + AS_SET_POS, 18, 91, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(1.635), + AS_SET_POS, 19, 91, 73, 0, + AS_SET_POS, 20, 75, 20, -30, + AS_SET_POS, 21, 75, 20, -29, + AS_SET_POS, 22, 75, 20, 30, + AS_SET_POS, 23, 75, 20, 30, + AS_SET_POS, 24, 75, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.425), + AS_SET_POS, 2, 67, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.425), + AS_SET_POS, 3, 67, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.425), + AS_SET_POS, 4, 52, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(101.425), + AS_SET_POS, 5, 87, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(101.425), + AS_SET_POS, 6, 87, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(101.425), + AS_SET_POS, 7, 47, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(101.425), + AS_SET_POS, 8, 47, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(101.425), + AS_SET_POS, 9, 87, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(101.425), + AS_SET_POS, 10, 87, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(101.425), + AS_SET_POS, 11, 47, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(101.425), + AS_SET_POS, 12, 47, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.42), + AS_SET_POS, 13, 65, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.425), + AS_SET_POS, 14, 99, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.46), + AS_SET_POS, 15, 85, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.46), + AS_SET_POS, 16, 85, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.46), + AS_SET_POS, 17, 85, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.46), + AS_SET_POS, 18, 85, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.46), + AS_SET_POS, 19, 85, 72, 0, + AS_SET_POS, 20, 67, 20, -30, + AS_SET_POS, 21, 67, 20, -29, + AS_SET_POS, 22, 67, 20, 30, + AS_SET_POS, 23, 67, 20, 30, + AS_SET_POS, 24, 67, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-2.62), + AS_SET_POS, 2, 59, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-2.62), + AS_SET_POS, 3, 59, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-2.62), + AS_SET_POS, 4, 45, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(141.885), + AS_SET_POS, 5, 80, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(141.885), + AS_SET_POS, 6, 80, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(141.885), + AS_SET_POS, 7, 40, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(141.885), + AS_SET_POS, 8, 40, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(141.885), + AS_SET_POS, 9, 80, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(141.885), + AS_SET_POS, 10, 80, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(141.885), + AS_SET_POS, 11, 40, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(141.885), + AS_SET_POS, 12, 40, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-92.62), + AS_SET_POS, 13, 58, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-2.62), + AS_SET_POS, 14, 92, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-2.66), + AS_SET_POS, 15, 78, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-2.66), + AS_SET_POS, 16, 78, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-2.66), + AS_SET_POS, 17, 79, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-2.66), + AS_SET_POS, 18, 79, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-2.66), + AS_SET_POS, 19, 79, 72, 0, + AS_SET_POS, 20, 60, 20, -30, + AS_SET_POS, 21, 60, 20, -29, + AS_SET_POS, 22, 60, 20, 30, + AS_SET_POS, 23, 60, 20, 30, + AS_SET_POS, 24, 60, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-3.975), + AS_SET_POS, 2, 53, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-3.975), + AS_SET_POS, 3, 53, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-3.975), + AS_SET_POS, 4, 38, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-179.04), + AS_SET_POS, 5, 73, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-179.04), + AS_SET_POS, 6, 73, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-179.04), + AS_SET_POS, 7, 33, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-179.04), + AS_SET_POS, 8, 33, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-179.04), + AS_SET_POS, 9, 73, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-179.04), + AS_SET_POS, 10, 73, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-179.04), + AS_SET_POS, 11, 33, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-179.04), + AS_SET_POS, 12, 33, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-93.975), + AS_SET_POS, 13, 52, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-3.975), + AS_SET_POS, 14, 85, 45, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-4.01), + AS_SET_POS, 15, 71, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-4.01), + AS_SET_POS, 16, 71, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-4.01), + AS_SET_POS, 17, 72, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-4.01), + AS_SET_POS, 18, 72, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-4.01), + AS_SET_POS, 19, 72, 71, 0, + AS_SET_POS, 20, 53, 20, -30, + AS_SET_POS, 21, 53, 20, -29, + AS_SET_POS, 22, 53, 20, 30, + AS_SET_POS, 23, 53, 20, 30, + AS_SET_POS, 24, 53, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-4.03), + AS_SET_POS, 2, 46, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-4.03), + AS_SET_POS, 3, 46, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-4.03), + AS_SET_POS, 4, 32, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-141.535), + AS_SET_POS, 5, 67, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-141.535), + AS_SET_POS, 6, 67, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-141.535), + AS_SET_POS, 7, 27, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-141.535), + AS_SET_POS, 8, 27, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-141.535), + AS_SET_POS, 9, 67, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-141.535), + AS_SET_POS, 10, 67, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-141.535), + AS_SET_POS, 11, 27, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-141.535), + AS_SET_POS, 12, 27, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-94.03), + AS_SET_POS, 13, 45, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-4.03), + AS_SET_POS, 14, 79, 45, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-4.07), + AS_SET_POS, 15, 65, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-4.07), + AS_SET_POS, 16, 65, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-4.07), + AS_SET_POS, 17, 66, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-4.07), + AS_SET_POS, 18, 66, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-4.07), + AS_SET_POS, 19, 66, 71, 0, + AS_SET_POS, 20, 47, 20, -30, + AS_SET_POS, 21, 47, 20, -29, + AS_SET_POS, 22, 47, 20, 30, + AS_SET_POS, 23, 47, 20, 30, + AS_SET_POS, 24, 47, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-3.62), + AS_SET_POS, 2, 40, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-3.62), + AS_SET_POS, 3, 40, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-3.62), + AS_SET_POS, 4, 25, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-105.77), + AS_SET_POS, 5, 60, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-105.77), + AS_SET_POS, 6, 60, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-105.77), + AS_SET_POS, 7, 20, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-105.77), + AS_SET_POS, 8, 20, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-105.77), + AS_SET_POS, 9, 60, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-105.77), + AS_SET_POS, 10, 60, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-105.77), + AS_SET_POS, 11, 20, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-105.77), + AS_SET_POS, 12, 20, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-93.625), + AS_SET_POS, 13, 39, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-3.62), + AS_SET_POS, 14, 72, 45, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-3.66), + AS_SET_POS, 15, 58, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-3.66), + AS_SET_POS, 16, 58, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-3.66), + AS_SET_POS, 17, 59, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-3.66), + AS_SET_POS, 18, 59, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-3.66), + AS_SET_POS, 19, 59, 71, 0, + AS_SET_POS, 20, 40, 20, -30, + AS_SET_POS, 21, 40, 20, -29, + AS_SET_POS, 22, 40, 20, 30, + AS_SET_POS, 23, 40, 20, 30, + AS_SET_POS, 24, 40, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-3.795), + AS_SET_POS, 2, 34, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-3.795), + AS_SET_POS, 3, 34, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-3.795), + AS_SET_POS, 4, 19, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-71.89), + AS_SET_POS, 5, 54, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-71.89), + AS_SET_POS, 6, 54, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-71.89), + AS_SET_POS, 7, 14, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-71.89), + AS_SET_POS, 8, 14, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-71.89), + AS_SET_POS, 9, 54, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-71.89), + AS_SET_POS, 10, 54, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-71.89), + AS_SET_POS, 11, 14, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-71.89), + AS_SET_POS, 12, 14, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-93.795), + AS_SET_POS, 13, 33, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-3.795), + AS_SET_POS, 14, 66, 45, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-3.83), + AS_SET_POS, 15, 52, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-3.83), + AS_SET_POS, 16, 52, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-3.83), + AS_SET_POS, 17, 54, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-3.83), + AS_SET_POS, 18, 54, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-3.83), + AS_SET_POS, 19, 54, 71, 0, + AS_SET_POS, 20, 34, 20, -30, + AS_SET_POS, 21, 34, 20, -29, + AS_SET_POS, 22, 34, 20, 30, + AS_SET_POS, 23, 34, 20, 30, + AS_SET_POS, 24, 34, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-5.075), + AS_SET_POS, 2, 28, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-5.075), + AS_SET_POS, 3, 28, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-5.075), + AS_SET_POS, 4, 14, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-40.09), + AS_SET_POS, 5, 49, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-40.09), + AS_SET_POS, 6, 49, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-40.09), + AS_SET_POS, 7, 9, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-40.09), + AS_SET_POS, 8, 9, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-40.09), + AS_SET_POS, 9, 49, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-40.09), + AS_SET_POS, 10, 49, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-40.09), + AS_SET_POS, 11, 9, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-40.09), + AS_SET_POS, 12, 9, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-95.08), + AS_SET_POS, 13, 28, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-5.075), + AS_SET_POS, 14, 61, 45, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-5.115), + AS_SET_POS, 15, 47, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-5.115), + AS_SET_POS, 16, 47, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-5.115), + AS_SET_POS, 17, 49, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-5.115), + AS_SET_POS, 18, 49, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-5.115), + AS_SET_POS, 19, 49, 71, 0, + AS_SET_POS, 20, 29, 20, -30, + AS_SET_POS, 21, 29, 20, -29, + AS_SET_POS, 22, 29, 20, 30, + AS_SET_POS, 23, 29, 20, 30, + AS_SET_POS, 24, 29, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-7.475), + AS_SET_POS, 2, 23, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-7.475), + AS_SET_POS, 3, 23, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-7.475), + AS_SET_POS, 4, 9, 48, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-10.515), + AS_SET_POS, 5, 44, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-10.515), + AS_SET_POS, 6, 44, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-10.515), + AS_SET_POS, 7, 4, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-10.515), + AS_SET_POS, 8, 4, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-10.515), + AS_SET_POS, 9, 44, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-10.515), + AS_SET_POS, 10, 44, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-10.515), + AS_SET_POS, 11, 4, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-10.515), + AS_SET_POS, 12, 4, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-97.48), + AS_SET_POS, 13, 23, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-7.475), + AS_SET_POS, 14, 55, 43, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-7.515), + AS_SET_POS, 15, 42, 52, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-7.515), + AS_SET_POS, 16, 42, 52, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-7.515), + AS_SET_POS, 17, 44, 70, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-7.515), + AS_SET_POS, 18, 44, 70, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-7.515), + AS_SET_POS, 19, 44, 70, 0, + AS_SET_POS, 20, 24, 20, -30, + AS_SET_POS, 21, 24, 20, -29, + AS_SET_POS, 22, 24, 20, 30, + AS_SET_POS, 23, 24, 20, 30, + AS_SET_POS, 24, 24, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-10.95), + AS_SET_POS, 2, 18, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-10.95), + AS_SET_POS, 3, 18, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-10.95), + AS_SET_POS, 4, 4, 49, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(16.65), + AS_SET_POS, 5, 39, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(16.65), + AS_SET_POS, 6, 39, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(16.65), + AS_SET_POS, 7, 0, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(16.65), + AS_SET_POS, 8, 0, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(16.65), + AS_SET_POS, 9, 39, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(16.65), + AS_SET_POS, 10, 39, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(16.65), + AS_SET_POS, 11, 0, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(16.65), + AS_SET_POS, 12, 0, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-100.945), + AS_SET_POS, 13, 19, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-10.95), + AS_SET_POS, 14, 50, 41, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-10.98), + AS_SET_POS, 15, 38, 51, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-10.98), + AS_SET_POS, 16, 38, 51, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-10.98), + AS_SET_POS, 17, 41, 69, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-10.98), + AS_SET_POS, 18, 41, 69, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-10.98), + AS_SET_POS, 19, 41, 69, 0, + AS_SET_POS, 20, 19, 20, -30, + AS_SET_POS, 21, 19, 20, -29, + AS_SET_POS, 22, 19, 20, 30, + AS_SET_POS, 23, 19, 20, 30, + AS_SET_POS, 24, 19, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-15.535), + AS_SET_POS, 2, 14, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-15.535), + AS_SET_POS, 3, 14, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-15.535), + AS_SET_POS, 4, 0, 50, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(41.25), + AS_SET_POS, 5, 35, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(41.25), + AS_SET_POS, 6, 35, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(41.25), + AS_SET_POS, 7, -4, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(41.25), + AS_SET_POS, 8, -4, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(41.25), + AS_SET_POS, 9, 35, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(41.25), + AS_SET_POS, 10, 35, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(41.25), + AS_SET_POS, 11, -4, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(41.25), + AS_SET_POS, 12, -4, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-105.53), + AS_SET_POS, 13, 16, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-15.535), + AS_SET_POS, 14, 46, 39, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-15.575), + AS_SET_POS, 15, 33, 50, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-15.575), + AS_SET_POS, 16, 33, 50, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-15.575), + AS_SET_POS, 17, 38, 67, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-15.575), + AS_SET_POS, 18, 38, 67, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-15.575), + AS_SET_POS, 19, 38, 67, 0, + AS_SET_POS, 20, 15, 20, -30, + AS_SET_POS, 21, 15, 20, -29, + AS_SET_POS, 22, 15, 20, 30, + AS_SET_POS, 23, 15, 20, 30, + AS_SET_POS, 24, 15, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-21.305), + AS_SET_POS, 2, 10, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-21.305), + AS_SET_POS, 3, 10, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-21.305), + AS_SET_POS, 4, -3, 52, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(63.115), + AS_SET_POS, 5, 31, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(63.115), + AS_SET_POS, 6, 31, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(63.115), + AS_SET_POS, 7, -8, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(63.115), + AS_SET_POS, 8, -8, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(63.115), + AS_SET_POS, 9, 31, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(63.115), + AS_SET_POS, 10, 31, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(63.115), + AS_SET_POS, 11, -8, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(63.115), + AS_SET_POS, 12, -8, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-111.305), + AS_SET_POS, 13, 13, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-21.305), + AS_SET_POS, 14, 41, 36, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-21.34), + AS_SET_POS, 15, 30, 48, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-21.34), + AS_SET_POS, 16, 30, 48, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-21.34), + AS_SET_POS, 17, 36, 64, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-21.34), + AS_SET_POS, 18, 36, 64, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-21.34), + AS_SET_POS, 19, 36, 64, 0, + AS_SET_POS, 20, 11, 20, -30, + AS_SET_POS, 21, 11, 20, -29, + AS_SET_POS, 22, 11, 20, 30, + AS_SET_POS, 23, 11, 20, 30, + AS_SET_POS, 24, 11, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-28.04), + AS_SET_POS, 2, 7, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-28.04), + AS_SET_POS, 3, 7, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-28.04), + AS_SET_POS, 4, -5, 53, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(82.075), + AS_SET_POS, 5, 27, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(82.075), + AS_SET_POS, 6, 27, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(82.075), + AS_SET_POS, 7, -12, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(82.075), + AS_SET_POS, 8, -12, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(82.075), + AS_SET_POS, 9, 27, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(82.075), + AS_SET_POS, 10, 27, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(82.075), + AS_SET_POS, 11, -12, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(82.075), + AS_SET_POS, 12, -12, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-118.035), + AS_SET_POS, 13, 11, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-28.04), + AS_SET_POS, 14, 36, 32, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-28.075), + AS_SET_POS, 15, 26, 45, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-28.075), + AS_SET_POS, 16, 26, 45, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-28.075), + AS_SET_POS, 17, 35, 61, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-28.075), + AS_SET_POS, 18, 35, 61, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-28.075), + AS_SET_POS, 19, 35, 61, 0, + AS_SET_POS, 20, 7, 20, -30, + AS_SET_POS, 21, 7, 20, -29, + AS_SET_POS, 22, 7, 20, 30, + AS_SET_POS, 23, 7, 20, 30, + AS_SET_POS, 24, 7, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-34.195), + AS_SET_POS, 2, 4, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-34.195), + AS_SET_POS, 3, 4, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-34.195), + AS_SET_POS, 4, -7, 55, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(97.965), + AS_SET_POS, 5, 25, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(97.965), + AS_SET_POS, 6, 25, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(97.965), + AS_SET_POS, 7, -14, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(97.965), + AS_SET_POS, 8, -14, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(97.965), + AS_SET_POS, 9, 25, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(97.965), + AS_SET_POS, 10, 25, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(97.965), + AS_SET_POS, 11, -14, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(97.965), + AS_SET_POS, 12, -14, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-124.2), + AS_SET_POS, 13, 10, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-34.195), + AS_SET_POS, 14, 31, 29, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-34.235), + AS_SET_POS, 15, 23, 43, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-34.235), + AS_SET_POS, 16, 23, 43, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-34.235), + AS_SET_POS, 17, 33, 58, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-34.235), + AS_SET_POS, 18, 33, 58, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-34.235), + AS_SET_POS, 19, 33, 58, 0, + AS_SET_POS, 20, 5, 20, -30, + AS_SET_POS, 21, 5, 20, -29, + AS_SET_POS, 22, 5, 20, 30, + AS_SET_POS, 23, 5, 20, 30, + AS_SET_POS, 24, 5, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-37.9), + AS_SET_POS, 2, 2, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-37.9), + AS_SET_POS, 3, 2, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-37.9), + AS_SET_POS, 4, -9, 55, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(110.615), + AS_SET_POS, 5, 22, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(110.615), + AS_SET_POS, 6, 22, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(110.615), + AS_SET_POS, 7, -17, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(110.615), + AS_SET_POS, 8, -17, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(110.615), + AS_SET_POS, 9, 22, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(110.615), + AS_SET_POS, 10, 22, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(110.615), + AS_SET_POS, 11, -17, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(110.615), + AS_SET_POS, 12, -17, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-127.9), + AS_SET_POS, 13, 8, 58, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-37.9), + AS_SET_POS, 14, 28, 28, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-37.935), + AS_SET_POS, 15, 21, 42, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-37.935), + AS_SET_POS, 16, 21, 42, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-37.935), + AS_SET_POS, 17, 32, 56, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-37.935), + AS_SET_POS, 18, 32, 56, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-37.935), + AS_SET_POS, 19, 32, 56, 0, + AS_SET_POS, 20, 2, 20, -30, + AS_SET_POS, 21, 2, 20, -29, + AS_SET_POS, 22, 2, 20, 30, + AS_SET_POS, 23, 2, 20, 30, + AS_SET_POS, 24, 2, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-38.21), + AS_SET_POS, 2, 0, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-38.21), + AS_SET_POS, 3, 0, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-38.21), + AS_SET_POS, 4, -11, 55, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(119.86), + AS_SET_POS, 5, 21, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(119.86), + AS_SET_POS, 6, 21, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(119.86), + AS_SET_POS, 7, -18, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(119.86), + AS_SET_POS, 8, -18, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(119.86), + AS_SET_POS, 9, 21, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(119.86), + AS_SET_POS, 10, 21, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(119.86), + AS_SET_POS, 11, -18, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(119.86), + AS_SET_POS, 12, -18, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-128.215), + AS_SET_POS, 13, 7, 58, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-38.21), + AS_SET_POS, 14, 26, 28, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-38.25), + AS_SET_POS, 15, 19, 42, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-38.25), + AS_SET_POS, 16, 19, 42, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-38.25), + AS_SET_POS, 17, 30, 56, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-38.25), + AS_SET_POS, 18, 30, 56, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-38.25), + AS_SET_POS, 19, 30, 56, 0, + AS_SET_POS, 20, 1, 20, -30, + AS_SET_POS, 21, 1, 20, -29, + AS_SET_POS, 22, 1, 20, 30, + AS_SET_POS, 23, 1, 20, 30, + AS_SET_POS, 24, 1, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-36.46), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-36.46), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-36.46), + AS_SET_POS, 4, -12, 55, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(125.53), + AS_SET_POS, 5, 20, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(125.53), + AS_SET_POS, 6, 20, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(125.53), + AS_SET_POS, 7, -19, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(125.53), + AS_SET_POS, 8, -19, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(125.53), + AS_SET_POS, 9, 20, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(125.53), + AS_SET_POS, 10, 20, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(125.53), + AS_SET_POS, 11, -19, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(125.53), + AS_SET_POS, 12, -19, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-126.455), + AS_SET_POS, 13, 5, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-36.46), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-36.5), + AS_SET_POS, 15, 18, 43, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-36.5), + AS_SET_POS, 16, 18, 43, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-36.5), + AS_SET_POS, 17, 29, 57, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-36.5), + AS_SET_POS, 18, 29, 57, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-36.5), + AS_SET_POS, 19, 29, 57, 0, + AS_SET_POS, 20, 0, 20, -30, + AS_SET_POS, 21, 0, 20, -29, + AS_SET_POS, 22, 0, 20, 30, + AS_SET_POS, 23, 0, 20, 30, + AS_SET_POS, 24, 0, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-33.11), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-33.11), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-33.11), + AS_SET_POS, 4, -13, 54, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(127.45), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(127.45), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(127.45), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(127.45), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(127.45), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(127.45), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(127.45), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(127.45), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-123.105), + AS_SET_POS, 13, 4, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-33.11), + AS_SET_POS, 14, 27, 30, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-33.145), + AS_SET_POS, 15, 18, 44, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-33.145), + AS_SET_POS, 16, 18, 44, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-33.145), + AS_SET_POS, 17, 28, 59, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-33.145), + AS_SET_POS, 18, 28, 59, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-33.145), + AS_SET_POS, 19, 28, 59, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-26.645), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-26.645), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-26.645), + AS_SET_POS, 4, -13, 53, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-116.64), + AS_SET_POS, 13, 3, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-26.645), + AS_SET_POS, 14, 28, 33, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-26.675), + AS_SET_POS, 15, 19, 46, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-26.675), + AS_SET_POS, 16, 19, 46, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-26.675), + AS_SET_POS, 17, 27, 62, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-26.675), + AS_SET_POS, 18, 27, 62, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-26.675), + AS_SET_POS, 19, 27, 62, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-17.915), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-17.915), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-17.915), + AS_SET_POS, 4, -14, 51, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-107.91), + AS_SET_POS, 13, 1, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-17.915), + AS_SET_POS, 14, 30, 38, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-17.945), + AS_SET_POS, 15, 18, 49, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-17.945), + AS_SET_POS, 16, 18, 49, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-17.945), + AS_SET_POS, 17, 24, 66, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-17.945), + AS_SET_POS, 18, 24, 66, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-17.945), + AS_SET_POS, 19, 24, 66, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-9.545), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-9.545), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-9.545), + AS_SET_POS, 4, -14, 49, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-99.545), + AS_SET_POS, 13, 0, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-9.545), + AS_SET_POS, 14, 31, 42, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-9.58), + AS_SET_POS, 15, 18, 51, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-9.58), + AS_SET_POS, 16, 18, 51, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-9.58), + AS_SET_POS, 17, 21, 69, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-9.58), + AS_SET_POS, 18, 21, 69, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-9.58), + AS_SET_POS, 19, 21, 69, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-1.665), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-1.665), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-1.665), + AS_SET_POS, 4, -15, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-91.66), + AS_SET_POS, 13, -2, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-1.665), + AS_SET_POS, 14, 32, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-1.695), + AS_SET_POS, 15, 17, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-1.695), + AS_SET_POS, 16, 17, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-1.695), + AS_SET_POS, 17, 18, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-1.695), + AS_SET_POS, 18, 18, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-1.695), + AS_SET_POS, 19, 18, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(5.88), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(5.88), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(5.88), + AS_SET_POS, 4, -14, 44, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-84.12), + AS_SET_POS, 13, -3, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(5.88), + AS_SET_POS, 14, 31, 51, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(5.84), + AS_SET_POS, 15, 16, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(5.84), + AS_SET_POS, 16, 16, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(5.84), + AS_SET_POS, 17, 14, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(5.84), + AS_SET_POS, 18, 14, 74, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(5.84), + AS_SET_POS, 19, 14, 74, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(10.42), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(10.42), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(10.42), + AS_SET_POS, 4, -14, 43, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-79.575), + AS_SET_POS, 13, -4, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(10.42), + AS_SET_POS, 14, 31, 53, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(10.38), + AS_SET_POS, 15, 15, 58, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(10.38), + AS_SET_POS, 16, 15, 58, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(10.38), + AS_SET_POS, 17, 12, 75, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(10.38), + AS_SET_POS, 18, 12, 75, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(10.38), + AS_SET_POS, 19, 12, 75, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(9.86), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(9.86), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(9.86), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-80.13), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(9.86), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(9.83), + AS_SET_POS, 15, 15, 57, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(9.83), + AS_SET_POS, 16, 15, 57, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(9.83), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(9.83), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(9.83), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(6.49), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(6.49), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(6.49), + AS_SET_POS, 4, -14, 44, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-83.51), + AS_SET_POS, 13, -3, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(6.49), + AS_SET_POS, 14, 31, 51, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(6.45), + AS_SET_POS, 15, 16, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(6.45), + AS_SET_POS, 16, 16, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(6.45), + AS_SET_POS, 17, 14, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(6.45), + AS_SET_POS, 18, 14, 74, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(6.45), + AS_SET_POS, 19, 14, 74, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(2.825), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(2.825), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(2.825), + AS_SET_POS, 4, -14, 45, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-87.175), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(2.825), + AS_SET_POS, 14, 31, 49, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(2.785), + AS_SET_POS, 15, 17, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(2.785), + AS_SET_POS, 16, 17, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(2.785), + AS_SET_POS, 17, 16, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(2.785), + AS_SET_POS, 18, 16, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(2.785), + AS_SET_POS, 19, 16, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.835), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.835), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.835), + AS_SET_POS, 4, -15, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.84), + AS_SET_POS, 13, -2, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.835), + AS_SET_POS, 14, 32, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.875), + AS_SET_POS, 15, 17, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.875), + AS_SET_POS, 16, 17, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.875), + AS_SET_POS, 17, 17, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.875), + AS_SET_POS, 18, 17, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.875), + AS_SET_POS, 19, 17, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-3.92), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-3.92), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-3.92), + AS_SET_POS, 4, -15, 47, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-93.925), + AS_SET_POS, 13, -1, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-3.92), + AS_SET_POS, 14, 31, 45, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-3.96), + AS_SET_POS, 15, 17, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-3.96), + AS_SET_POS, 16, 17, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-3.96), + AS_SET_POS, 17, 19, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-3.96), + AS_SET_POS, 18, 19, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-3.96), + AS_SET_POS, 19, 19, 71, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-5.01), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-5.01), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-5.01), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-95.005), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-5.01), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-5.045), + AS_SET_POS, 15, 18, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-5.045), + AS_SET_POS, 16, 18, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-5.045), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-5.045), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-5.045), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-3.94), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-3.94), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-3.94), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-93.935), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-3.94), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-3.975), + AS_SET_POS, 15, 17, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-3.975), + AS_SET_POS, 16, 17, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-3.975), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-3.975), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-3.975), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-2.245), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-2.245), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-2.245), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-92.245), + AS_SET_POS, 13, -2, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-2.245), + AS_SET_POS, 14, 31, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-2.285), + AS_SET_POS, 15, 17, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-2.285), + AS_SET_POS, 16, 17, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-2.285), + AS_SET_POS, 17, 18, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-2.285), + AS_SET_POS, 18, 18, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-2.285), + AS_SET_POS, 19, 18, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.54), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.54), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.54), + AS_SET_POS, 4, -15, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.54), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.54), + AS_SET_POS, 14, 32, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.575), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.575), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.575), + AS_SET_POS, 17, 17, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.575), + AS_SET_POS, 18, 17, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.575), + AS_SET_POS, 19, 17, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.115), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.115), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(1.115), + AS_SET_POS, 4, -14, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(126.36), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(126.36), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(126.36), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(126.36), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(126.36), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(126.36), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(126.36), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(126.36), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-88.88), + AS_SET_POS, 13, -2, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.115), + AS_SET_POS, 14, 32, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.075), + AS_SET_POS, 15, 17, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.075), + AS_SET_POS, 16, 17, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(1.075), + AS_SET_POS, 17, 17, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(1.075), + AS_SET_POS, 18, 17, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(1.075), + AS_SET_POS, 19, 17, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(2.125), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(2.125), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(2.125), + AS_SET_POS, 4, -14, 45, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(123.155), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(123.155), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(123.155), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(123.155), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(123.155), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(123.155), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(123.155), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(123.155), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-87.865), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(2.125), + AS_SET_POS, 14, 32, 49, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(2.085), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(2.085), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(2.085), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(2.085), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(2.085), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_POS, 4, -13, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(117.975), + AS_SET_POS, 5, 21, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(117.975), + AS_SET_POS, 6, 21, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(117.975), + AS_SET_POS, 7, -18, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(117.975), + AS_SET_POS, 8, -18, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(117.975), + AS_SET_POS, 9, 21, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(117.975), + AS_SET_POS, 10, 21, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(117.975), + AS_SET_POS, 11, -18, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(117.975), + AS_SET_POS, 12, -18, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-88.4), + AS_SET_POS, 13, -1, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_POS, 14, 33, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 15, 18, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 16, 18, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 17, 18, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 18, 18, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 19, 18, 73, 0, + AS_SET_POS, 20, 1, 20, -30, + AS_SET_POS, 21, 1, 20, -29, + AS_SET_POS, 22, 1, 20, 30, + AS_SET_POS, 23, 1, 20, 30, + AS_SET_POS, 24, 1, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.27), + AS_SET_POS, 2, 2, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.27), + AS_SET_POS, 3, 2, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.27), + AS_SET_POS, 4, -12, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(110.945), + AS_SET_POS, 5, 22, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(110.945), + AS_SET_POS, 6, 22, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(110.945), + AS_SET_POS, 7, -17, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(110.945), + AS_SET_POS, 8, -17, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(110.945), + AS_SET_POS, 9, 22, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(110.945), + AS_SET_POS, 10, 22, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(110.945), + AS_SET_POS, 11, -17, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(110.945), + AS_SET_POS, 12, -17, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.265), + AS_SET_POS, 13, 0, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.27), + AS_SET_POS, 14, 34, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.3), + AS_SET_POS, 15, 20, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.3), + AS_SET_POS, 16, 20, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.3), + AS_SET_POS, 17, 20, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.3), + AS_SET_POS, 18, 20, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.3), + AS_SET_POS, 19, 20, 72, 0, + AS_SET_POS, 20, 2, 20, -30, + AS_SET_POS, 21, 2, 20, -29, + AS_SET_POS, 22, 2, 20, 30, + AS_SET_POS, 23, 2, 20, 30, + AS_SET_POS, 24, 2, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-3.23), + AS_SET_POS, 2, 3, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-3.23), + AS_SET_POS, 3, 3, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-3.23), + AS_SET_POS, 4, -10, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(102.185), + AS_SET_POS, 5, 24, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(102.185), + AS_SET_POS, 6, 24, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(102.185), + AS_SET_POS, 7, -15, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(102.185), + AS_SET_POS, 8, -15, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(102.185), + AS_SET_POS, 9, 24, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(102.185), + AS_SET_POS, 10, 24, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(102.185), + AS_SET_POS, 11, -15, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(102.185), + AS_SET_POS, 12, -15, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-93.235), + AS_SET_POS, 13, 2, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-3.23), + AS_SET_POS, 14, 36, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-3.27), + AS_SET_POS, 15, 22, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-3.27), + AS_SET_POS, 16, 22, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-3.27), + AS_SET_POS, 17, 23, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-3.27), + AS_SET_POS, 18, 23, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-3.27), + AS_SET_POS, 19, 23, 71, 0, + AS_SET_POS, 20, 4, 20, -30, + AS_SET_POS, 21, 4, 20, -29, + AS_SET_POS, 22, 4, 20, 30, + AS_SET_POS, 23, 4, 20, 30, + AS_SET_POS, 24, 4, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-7.04), + AS_SET_POS, 2, 5, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-7.04), + AS_SET_POS, 3, 5, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-7.04), + AS_SET_POS, 4, -8, 48, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(91.84), + AS_SET_POS, 5, 26, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(91.84), + AS_SET_POS, 6, 26, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(91.84), + AS_SET_POS, 7, -13, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(91.84), + AS_SET_POS, 8, -13, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(91.84), + AS_SET_POS, 9, 26, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(91.84), + AS_SET_POS, 10, 26, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(91.84), + AS_SET_POS, 11, -13, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(91.84), + AS_SET_POS, 12, -13, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-97.04), + AS_SET_POS, 13, 5, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-7.04), + AS_SET_POS, 14, 38, 44, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-7.075), + AS_SET_POS, 15, 24, 52, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-7.075), + AS_SET_POS, 16, 24, 52, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-7.075), + AS_SET_POS, 17, 26, 70, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-7.075), + AS_SET_POS, 18, 26, 70, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-7.075), + AS_SET_POS, 19, 26, 70, 0, + AS_SET_POS, 20, 6, 20, -30, + AS_SET_POS, 21, 6, 20, -29, + AS_SET_POS, 22, 6, 20, 30, + AS_SET_POS, 23, 6, 20, 30, + AS_SET_POS, 24, 6, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-10.38), + AS_SET_POS, 2, 7, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-10.38), + AS_SET_POS, 3, 7, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-10.38), + AS_SET_POS, 4, -6, 49, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(80.02), + AS_SET_POS, 5, 28, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(80.02), + AS_SET_POS, 6, 28, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(80.02), + AS_SET_POS, 7, -11, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(80.02), + AS_SET_POS, 8, -11, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(80.02), + AS_SET_POS, 9, 28, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(80.02), + AS_SET_POS, 10, 28, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(80.02), + AS_SET_POS, 11, -11, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(80.02), + AS_SET_POS, 12, -11, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-100.385), + AS_SET_POS, 13, 8, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-10.38), + AS_SET_POS, 14, 39, 42, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-10.42), + AS_SET_POS, 15, 26, 51, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-10.42), + AS_SET_POS, 16, 26, 51, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-10.42), + AS_SET_POS, 17, 30, 69, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-10.42), + AS_SET_POS, 18, 30, 69, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-10.42), + AS_SET_POS, 19, 30, 69, 0, + AS_SET_POS, 20, 8, 20, -30, + AS_SET_POS, 21, 8, 20, -29, + AS_SET_POS, 22, 8, 20, 30, + AS_SET_POS, 23, 8, 20, 30, + AS_SET_POS, 24, 8, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-11.74), + AS_SET_POS, 2, 9, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-11.74), + AS_SET_POS, 3, 9, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-11.74), + AS_SET_POS, 4, -4, 49, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(66.86), + AS_SET_POS, 5, 30, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(66.86), + AS_SET_POS, 6, 30, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(66.86), + AS_SET_POS, 7, -9, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(66.86), + AS_SET_POS, 8, -9, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(66.86), + AS_SET_POS, 9, 30, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(66.86), + AS_SET_POS, 10, 30, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(66.86), + AS_SET_POS, 11, -9, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(66.86), + AS_SET_POS, 12, -9, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-101.74), + AS_SET_POS, 13, 10, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-11.74), + AS_SET_POS, 14, 42, 41, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-11.78), + AS_SET_POS, 15, 29, 51, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-11.78), + AS_SET_POS, 16, 29, 51, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-11.78), + AS_SET_POS, 17, 32, 68, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-11.78), + AS_SET_POS, 18, 32, 68, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-11.78), + AS_SET_POS, 19, 32, 68, 0, + AS_SET_POS, 20, 10, 20, -30, + AS_SET_POS, 21, 10, 20, -29, + AS_SET_POS, 22, 10, 20, 30, + AS_SET_POS, 23, 10, 20, 30, + AS_SET_POS, 24, 10, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-10.51), + AS_SET_POS, 2, 12, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-10.51), + AS_SET_POS, 3, 12, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-10.51), + AS_SET_POS, 4, -1, 49, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(52.49), + AS_SET_POS, 5, 33, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(52.49), + AS_SET_POS, 6, 33, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(52.49), + AS_SET_POS, 7, -6, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(52.49), + AS_SET_POS, 8, -6, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(52.49), + AS_SET_POS, 9, 33, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(52.49), + AS_SET_POS, 10, 33, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(52.49), + AS_SET_POS, 11, -6, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(52.49), + AS_SET_POS, 12, -6, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-100.505), + AS_SET_POS, 13, 12, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-10.51), + AS_SET_POS, 14, 44, 42, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-10.54), + AS_SET_POS, 15, 31, 51, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-10.54), + AS_SET_POS, 16, 31, 51, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-10.54), + AS_SET_POS, 17, 35, 69, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-10.54), + AS_SET_POS, 18, 35, 69, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-10.54), + AS_SET_POS, 19, 35, 69, 0, + AS_SET_POS, 20, 13, 20, -30, + AS_SET_POS, 21, 13, 20, -29, + AS_SET_POS, 22, 13, 20, 30, + AS_SET_POS, 23, 13, 20, 30, + AS_SET_POS, 24, 13, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-7.83), + AS_SET_POS, 2, 15, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-7.83), + AS_SET_POS, 3, 15, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-7.83), + AS_SET_POS, 4, 0, 48, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(37.03), + AS_SET_POS, 5, 35, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(37.03), + AS_SET_POS, 6, 35, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(37.03), + AS_SET_POS, 7, -4, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(37.03), + AS_SET_POS, 8, -4, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(37.03), + AS_SET_POS, 9, 35, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(37.03), + AS_SET_POS, 10, 35, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(37.03), + AS_SET_POS, 11, -4, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(37.03), + AS_SET_POS, 12, -4, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-97.83), + AS_SET_POS, 13, 15, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-7.83), + AS_SET_POS, 14, 47, 43, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-7.865), + AS_SET_POS, 15, 34, 52, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-7.865), + AS_SET_POS, 16, 34, 52, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-7.865), + AS_SET_POS, 17, 36, 70, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-7.865), + AS_SET_POS, 18, 36, 70, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-7.865), + AS_SET_POS, 19, 36, 70, 0, + AS_SET_POS, 20, 15, 20, -30, + AS_SET_POS, 21, 15, 20, -29, + AS_SET_POS, 22, 15, 20, 30, + AS_SET_POS, 23, 15, 20, 30, + AS_SET_POS, 24, 15, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-4.89), + AS_SET_POS, 2, 18, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-4.89), + AS_SET_POS, 3, 18, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-4.89), + AS_SET_POS, 4, 3, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(20.615), + AS_SET_POS, 5, 38, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(20.615), + AS_SET_POS, 6, 38, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(20.615), + AS_SET_POS, 7, -1, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(20.615), + AS_SET_POS, 8, -1, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(20.615), + AS_SET_POS, 9, 38, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(20.615), + AS_SET_POS, 10, 38, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(20.615), + AS_SET_POS, 11, -1, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(20.615), + AS_SET_POS, 12, -1, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-94.89), + AS_SET_POS, 13, 17, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-4.89), + AS_SET_POS, 14, 50, 45, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-4.93), + AS_SET_POS, 15, 36, 53, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-4.93), + AS_SET_POS, 16, 36, 53, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-4.93), + AS_SET_POS, 17, 38, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-4.93), + AS_SET_POS, 18, 38, 71, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-4.93), + AS_SET_POS, 19, 38, 71, 0, + AS_SET_POS, 20, 18, 20, -30, + AS_SET_POS, 21, 18, 20, -29, + AS_SET_POS, 22, 18, 20, 30, + AS_SET_POS, 23, 18, 20, 30, + AS_SET_POS, 24, 18, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-2.43), + AS_SET_POS, 2, 21, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-2.43), + AS_SET_POS, 3, 21, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-2.43), + AS_SET_POS, 4, 6, 47, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(3.375), + AS_SET_POS, 5, 41, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(3.375), + AS_SET_POS, 6, 41, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(3.375), + AS_SET_POS, 7, 1, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(3.375), + AS_SET_POS, 8, 1, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(3.375), + AS_SET_POS, 9, 41, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(3.375), + AS_SET_POS, 10, 41, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(3.375), + AS_SET_POS, 11, 1, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(3.375), + AS_SET_POS, 12, 1, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-92.425), + AS_SET_POS, 13, 19, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-2.43), + AS_SET_POS, 14, 53, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-2.465), + AS_SET_POS, 15, 39, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-2.465), + AS_SET_POS, 16, 39, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-2.465), + AS_SET_POS, 17, 40, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-2.465), + AS_SET_POS, 18, 40, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-2.465), + AS_SET_POS, 19, 40, 72, 0, + AS_SET_POS, 20, 21, 20, -30, + AS_SET_POS, 21, 21, 20, -29, + AS_SET_POS, 22, 21, 20, 30, + AS_SET_POS, 23, 21, 20, 30, + AS_SET_POS, 24, 21, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.505), + AS_SET_POS, 2, 24, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.505), + AS_SET_POS, 3, 24, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.505), + AS_SET_POS, 4, 9, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-14.57), + AS_SET_POS, 5, 44, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-14.57), + AS_SET_POS, 6, 44, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-14.57), + AS_SET_POS, 7, 4, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-14.57), + AS_SET_POS, 8, 4, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-14.57), + AS_SET_POS, 9, 44, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-14.57), + AS_SET_POS, 10, 44, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-14.57), + AS_SET_POS, 11, 4, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-14.57), + AS_SET_POS, 12, 4, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.51), + AS_SET_POS, 13, 22, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.505), + AS_SET_POS, 14, 56, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.545), + AS_SET_POS, 15, 42, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.545), + AS_SET_POS, 16, 42, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.545), + AS_SET_POS, 17, 42, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.545), + AS_SET_POS, 18, 42, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.545), + AS_SET_POS, 19, 42, 72, 0, + AS_SET_POS, 20, 24, 20, -30, + AS_SET_POS, 21, 24, 20, -29, + AS_SET_POS, 22, 24, 20, 30, + AS_SET_POS, 23, 24, 20, 30, + AS_SET_POS, 24, 24, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.855), + AS_SET_POS, 2, 27, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.855), + AS_SET_POS, 3, 27, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.855), + AS_SET_POS, 4, 13, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-33.085), + AS_SET_POS, 5, 48, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-33.085), + AS_SET_POS, 6, 48, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-33.085), + AS_SET_POS, 7, 8, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-33.085), + AS_SET_POS, 8, 8, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-33.085), + AS_SET_POS, 9, 48, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-33.085), + AS_SET_POS, 10, 48, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-33.085), + AS_SET_POS, 11, 8, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-33.085), + AS_SET_POS, 12, 8, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.135), + AS_SET_POS, 13, 25, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.855), + AS_SET_POS, 14, 60, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.825), + AS_SET_POS, 15, 45, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.825), + AS_SET_POS, 16, 45, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.825), + AS_SET_POS, 17, 45, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.825), + AS_SET_POS, 18, 45, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.825), + AS_SET_POS, 19, 45, 73, 0, + AS_SET_POS, 20, 28, 20, -30, + AS_SET_POS, 21, 28, 20, -29, + AS_SET_POS, 22, 28, 20, 30, + AS_SET_POS, 23, 28, 20, 30, + AS_SET_POS, 24, 28, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.9), + AS_SET_POS, 2, 30, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.9), + AS_SET_POS, 3, 30, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.9), + AS_SET_POS, 4, 16, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-52.055), + AS_SET_POS, 5, 51, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-52.055), + AS_SET_POS, 6, 51, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-52.055), + AS_SET_POS, 7, 11, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-52.055), + AS_SET_POS, 8, 11, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-52.055), + AS_SET_POS, 9, 51, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-52.055), + AS_SET_POS, 10, 51, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-52.055), + AS_SET_POS, 11, 11, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-52.055), + AS_SET_POS, 12, 11, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.095), + AS_SET_POS, 13, 28, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.9), + AS_SET_POS, 14, 63, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.86), + AS_SET_POS, 15, 48, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.86), + AS_SET_POS, 16, 48, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.86), + AS_SET_POS, 17, 48, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.86), + AS_SET_POS, 18, 48, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.86), + AS_SET_POS, 19, 48, 73, 0, + AS_SET_POS, 20, 31, 20, -30, + AS_SET_POS, 21, 31, 20, -29, + AS_SET_POS, 22, 31, 20, 30, + AS_SET_POS, 23, 31, 20, 30, + AS_SET_POS, 24, 31, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.105), + AS_SET_POS, 2, 34, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.105), + AS_SET_POS, 3, 34, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.105), + AS_SET_POS, 4, 19, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-71.34), + AS_SET_POS, 5, 54, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-71.34), + AS_SET_POS, 6, 54, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-71.34), + AS_SET_POS, 7, 14, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-71.34), + AS_SET_POS, 8, 14, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-71.34), + AS_SET_POS, 9, 54, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-71.34), + AS_SET_POS, 10, 54, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-71.34), + AS_SET_POS, 11, 14, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-71.34), + AS_SET_POS, 12, 14, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.1), + AS_SET_POS, 13, 32, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.105), + AS_SET_POS, 14, 66, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.135), + AS_SET_POS, 15, 52, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.135), + AS_SET_POS, 16, 52, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.135), + AS_SET_POS, 17, 52, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.135), + AS_SET_POS, 18, 52, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.135), + AS_SET_POS, 19, 52, 72, 0, + AS_SET_POS, 20, 34, 20, -30, + AS_SET_POS, 21, 34, 20, -29, + AS_SET_POS, 22, 34, 20, 30, + AS_SET_POS, 23, 34, 20, 30, + AS_SET_POS, 24, 34, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.89), + AS_SET_POS, 2, 37, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.89), + AS_SET_POS, 3, 37, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.89), + AS_SET_POS, 4, 23, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-90.82), + AS_SET_POS, 5, 58, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-90.82), + AS_SET_POS, 6, 58, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-90.82), + AS_SET_POS, 7, 18, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-90.82), + AS_SET_POS, 8, 18, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-90.82), + AS_SET_POS, 9, 58, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-90.82), + AS_SET_POS, 10, 58, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-90.82), + AS_SET_POS, 11, 18, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-90.82), + AS_SET_POS, 12, 18, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.885), + AS_SET_POS, 13, 35, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.89), + AS_SET_POS, 14, 70, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.925), + AS_SET_POS, 15, 55, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.925), + AS_SET_POS, 16, 55, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.925), + AS_SET_POS, 17, 56, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.925), + AS_SET_POS, 18, 56, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.925), + AS_SET_POS, 19, 56, 72, 0, + AS_SET_POS, 20, 38, 20, -30, + AS_SET_POS, 21, 38, 20, -29, + AS_SET_POS, 22, 38, 20, 30, + AS_SET_POS, 23, 38, 20, 30, + AS_SET_POS, 24, 38, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.255), + AS_SET_POS, 2, 41, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.255), + AS_SET_POS, 3, 41, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.255), + AS_SET_POS, 4, 26, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-110.36), + AS_SET_POS, 5, 61, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-110.36), + AS_SET_POS, 6, 61, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-110.36), + AS_SET_POS, 7, 21, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-110.36), + AS_SET_POS, 8, 21, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-110.36), + AS_SET_POS, 9, 61, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-110.36), + AS_SET_POS, 10, 61, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-110.36), + AS_SET_POS, 11, 21, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-110.36), + AS_SET_POS, 12, 21, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.255), + AS_SET_POS, 13, 39, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.255), + AS_SET_POS, 14, 73, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 15, 59, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 16, 59, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 17, 59, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 18, 59, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.29), + AS_SET_POS, 19, 59, 72, 0, + AS_SET_POS, 20, 41, 20, -30, + AS_SET_POS, 21, 41, 20, -29, + AS_SET_POS, 22, 41, 20, 30, + AS_SET_POS, 23, 41, 20, 30, + AS_SET_POS, 24, 41, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.435), + AS_SET_POS, 2, 44, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.435), + AS_SET_POS, 3, 44, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.435), + AS_SET_POS, 4, 30, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-129.84), + AS_SET_POS, 5, 65, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-129.84), + AS_SET_POS, 6, 65, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-129.84), + AS_SET_POS, 7, 25, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-129.84), + AS_SET_POS, 8, 25, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-129.84), + AS_SET_POS, 9, 65, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-129.84), + AS_SET_POS, 10, 65, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-129.84), + AS_SET_POS, 11, 25, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-129.84), + AS_SET_POS, 12, 25, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.56), + AS_SET_POS, 13, 42, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.435), + AS_SET_POS, 14, 77, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.4), + AS_SET_POS, 15, 62, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.4), + AS_SET_POS, 16, 62, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.4), + AS_SET_POS, 17, 62, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.4), + AS_SET_POS, 18, 62, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.4), + AS_SET_POS, 19, 62, 73, 0, + AS_SET_POS, 20, 45, 20, -30, + AS_SET_POS, 21, 45, 20, -29, + AS_SET_POS, 22, 45, 20, 30, + AS_SET_POS, 23, 45, 20, 30, + AS_SET_POS, 24, 45, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_POS, 2, 47, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_POS, 3, 47, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_POS, 4, 33, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-149.125), + AS_SET_POS, 5, 68, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-149.125), + AS_SET_POS, 6, 68, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-149.125), + AS_SET_POS, 7, 28, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-149.125), + AS_SET_POS, 8, 28, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-149.125), + AS_SET_POS, 9, 68, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-149.125), + AS_SET_POS, 10, 68, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-149.125), + AS_SET_POS, 11, 28, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-149.125), + AS_SET_POS, 12, 28, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.94), + AS_SET_POS, 13, 46, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_POS, 14, 80, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_POS, 15, 66, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_POS, 16, 66, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_POS, 17, 66, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_POS, 18, 66, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_POS, 19, 66, 73, 0, + AS_SET_POS, 20, 48, 20, -30, + AS_SET_POS, 21, 48, 20, -29, + AS_SET_POS, 22, 48, 20, 30, + AS_SET_POS, 23, 48, 20, 30, + AS_SET_POS, 24, 48, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.285), + AS_SET_POS, 2, 51, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.285), + AS_SET_POS, 3, 51, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.285), + AS_SET_POS, 4, 36, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(-168.095), + AS_SET_POS, 5, 71, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(-168.095), + AS_SET_POS, 6, 71, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(-168.095), + AS_SET_POS, 7, 31, 10, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(-168.095), + AS_SET_POS, 8, 31, 10, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(-168.095), + AS_SET_POS, 9, 71, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(-168.095), + AS_SET_POS, 10, 71, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(-168.095), + AS_SET_POS, 11, 31, 10, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(-168.095), + AS_SET_POS, 12, 31, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.285), + AS_SET_POS, 13, 49, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.285), + AS_SET_POS, 14, 83, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.32), + AS_SET_POS, 15, 69, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.32), + AS_SET_POS, 16, 69, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.32), + AS_SET_POS, 17, 69, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.32), + AS_SET_POS, 18, 69, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.32), + AS_SET_POS, 19, 69, 72, 0, + AS_SET_POS, 20, 51, 20, -30, + AS_SET_POS, 21, 51, 20, -29, + AS_SET_POS, 22, 51, 20, 30, + AS_SET_POS, 23, 51, 20, 30, + AS_SET_POS, 24, 51, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.155), + AS_SET_POS, 2, 54, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.155), + AS_SET_POS, 3, 54, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.155), + AS_SET_POS, 4, 40, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(173.38), + AS_SET_POS, 5, 75, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(173.38), + AS_SET_POS, 6, 75, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(173.38), + AS_SET_POS, 7, 35, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(173.38), + AS_SET_POS, 8, 35, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(173.38), + AS_SET_POS, 9, 75, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(173.38), + AS_SET_POS, 10, 75, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(173.38), + AS_SET_POS, 11, 35, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(173.38), + AS_SET_POS, 12, 35, 10, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.845), + AS_SET_POS, 13, 52, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.155), + AS_SET_POS, 14, 87, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.115), + AS_SET_POS, 15, 72, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.115), + AS_SET_POS, 16, 72, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.115), + AS_SET_POS, 17, 72, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.115), + AS_SET_POS, 18, 72, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.115), + AS_SET_POS, 19, 72, 73, 0, + AS_SET_POS, 20, 55, 20, -30, + AS_SET_POS, 21, 55, 20, -29, + AS_SET_POS, 22, 55, 20, 30, + AS_SET_POS, 23, 55, 20, 30, + AS_SET_POS, 24, 55, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.145), + AS_SET_POS, 2, 57, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.145), + AS_SET_POS, 3, 57, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.145), + AS_SET_POS, 4, 43, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(155.435), + AS_SET_POS, 5, 78, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(155.435), + AS_SET_POS, 6, 78, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(155.435), + AS_SET_POS, 7, 38, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(155.435), + AS_SET_POS, 8, 38, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(155.435), + AS_SET_POS, 9, 78, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(155.435), + AS_SET_POS, 10, 78, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(155.435), + AS_SET_POS, 11, 38, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(155.435), + AS_SET_POS, 12, 38, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.855), + AS_SET_POS, 13, 55, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.145), + AS_SET_POS, 14, 90, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.105), + AS_SET_POS, 15, 75, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.105), + AS_SET_POS, 16, 75, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.105), + AS_SET_POS, 17, 75, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.105), + AS_SET_POS, 18, 75, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.105), + AS_SET_POS, 19, 75, 73, 0, + AS_SET_POS, 20, 58, 20, -30, + AS_SET_POS, 21, 58, 20, -29, + AS_SET_POS, 22, 58, 20, 30, + AS_SET_POS, 23, 58, 20, 30, + AS_SET_POS, 24, 58, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.095), + AS_SET_POS, 2, 60, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.095), + AS_SET_POS, 3, 60, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.095), + AS_SET_POS, 4, 46, 46, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(138.19), + AS_SET_POS, 5, 81, 10, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(138.19), + AS_SET_POS, 6, 81, 10, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(138.19), + AS_SET_POS, 7, 41, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(138.19), + AS_SET_POS, 8, 41, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(138.19), + AS_SET_POS, 9, 81, 10, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(138.19), + AS_SET_POS, 10, 81, 10, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(138.19), + AS_SET_POS, 11, 41, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(138.19), + AS_SET_POS, 12, 41, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.09), + AS_SET_POS, 13, 58, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.095), + AS_SET_POS, 14, 93, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.13), + AS_SET_POS, 15, 78, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.13), + AS_SET_POS, 16, 78, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.13), + AS_SET_POS, 17, 78, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.13), + AS_SET_POS, 18, 78, 72, 0, + AS_SET_ROTATION, 19, 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14, 107, 50, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(4.135), + AS_SET_POS, 15, 92, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(4.135), + AS_SET_POS, 16, 92, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(4.135), + AS_SET_POS, 17, 91, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(4.135), + AS_SET_POS, 18, 91, 74, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(4.135), + AS_SET_POS, 19, 91, 74, 0, + AS_SET_POS, 20, 75, 20, -30, + AS_SET_POS, 21, 75, 20, -29, + AS_SET_POS, 22, 75, 20, 30, + AS_SET_POS, 23, 75, 20, 30, + AS_SET_POS, 24, 75, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(5.845), + AS_SET_POS, 2, 76, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(5.845), + AS_SET_POS, 3, 76, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(5.845), + AS_SET_POS, 4, 62, 44, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(47.865), + AS_SET_POS, 5, 97, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(47.865), + AS_SET_POS, 6, 97, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(47.865), + AS_SET_POS, 7, 57, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(47.865), + AS_SET_POS, 8, 57, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(47.865), + AS_SET_POS, 9, 97, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(47.865), + AS_SET_POS, 10, 97, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(47.865), + AS_SET_POS, 11, 57, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(47.865), + AS_SET_POS, 12, 57, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-84.15), + AS_SET_POS, 13, 73, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(5.845), + AS_SET_POS, 14, 108, 51, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(5.805), + AS_SET_POS, 15, 93, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(5.805), + AS_SET_POS, 16, 93, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(5.805), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(5.805), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(5.805), + AS_SET_POS, 20, 77, 20, -30, + AS_SET_POS, 21, 77, 20, -29, + AS_SET_POS, 22, 77, 20, 30, + AS_SET_POS, 23, 77, 20, 30, + AS_SET_POS, 24, 77, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(7.33), + AS_SET_POS, 2, 77, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(7.33), + AS_SET_POS, 3, 77, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(7.33), + AS_SET_POS, 4, 63, 44, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(40.83), + AS_SET_POS, 5, 98, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(40.83), + AS_SET_POS, 6, 98, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(40.83), + AS_SET_POS, 7, 58, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(40.83), + AS_SET_POS, 8, 58, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(40.83), + AS_SET_POS, 9, 98, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(40.83), + AS_SET_POS, 10, 98, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(40.83), + AS_SET_POS, 11, 58, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(40.83), + AS_SET_POS, 12, 58, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-82.67), + AS_SET_POS, 13, 74, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(7.33), + AS_SET_POS, 14, 110, 52, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(7.29), + AS_SET_POS, 15, 94, 57, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(7.29), + AS_SET_POS, 16, 94, 57, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(7.29), + AS_SET_POS, 17, 92, 75, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(7.29), + AS_SET_POS, 18, 92, 75, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(7.29), + AS_SET_POS, 19, 92, 75, 0, + AS_SET_POS, 20, 78, 20, -30, + AS_SET_POS, 21, 78, 20, -29, + AS_SET_POS, 22, 78, 20, 30, + AS_SET_POS, 23, 78, 20, 30, + AS_SET_POS, 24, 78, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(8.54), + AS_SET_POS, 2, 78, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(8.54), + AS_SET_POS, 3, 78, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(8.54), + AS_SET_POS, 4, 64, 44, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(35.65), + AS_SET_POS, 5, 99, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(35.65), + AS_SET_POS, 6, 99, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(35.65), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(35.65), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(35.65), + AS_SET_POS, 9, 99, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(35.65), + AS_SET_POS, 10, 99, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(35.65), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(35.65), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-81.455), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(8.54), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(8.505), + AS_SET_POS, 15, 95, 57, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(8.505), + AS_SET_POS, 16, 95, 57, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(8.505), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(8.505), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(8.505), + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 21, 79, 20, -29, + AS_SET_POS, 22, 79, 20, 30, + AS_SET_POS, 23, 79, 20, 30, + AS_SET_POS, 24, 79, 15, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(9.65), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(9.65), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(9.65), + AS_SET_POS, 4, 65, 43, 0, + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(32.45), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(32.45), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(32.45), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(32.45), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(32.45), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(32.45), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(32.45), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(32.45), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-80.34), + AS_SET_POS, 13, 75, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(9.65), + AS_SET_POS, 14, 111, 53, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(9.615), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(9.615), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(9.615), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(9.615), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(9.615), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(10.255), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(10.255), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(10.255), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 60, 9, -34, + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 60, 9, -34, + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 60, 9, 34, + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 60, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-79.735), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(10.255), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(10.22), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(10.22), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(10.22), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(10.22), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(10.22), + AS_SET_POS, 20, 80, 20, -30, + AS_SET_POS, 23, 80, 20, 30, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(10.18), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(10.18), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(10.18), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-79.82), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(10.18), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(10.14), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(10.14), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(10.14), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(10.14), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(10.14), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(8.81), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(8.81), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(8.81), + AS_SET_POS, 4, 65, 44, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-81.185), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(8.81), + AS_SET_POS, 14, 111, 52, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(8.775), + AS_SET_POS, 15, 96, 57, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(8.775), + AS_SET_POS, 16, 96, 57, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(8.775), + AS_SET_POS, 17, 93, 75, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(8.775), + AS_SET_POS, 18, 93, 75, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(8.775), + AS_SET_POS, 19, 93, 75, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(5.395), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(5.395), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(5.395), + AS_SET_POS, 4, 65, 45, 0, + AS_SET_POS, 5, 99, 9, -34, + AS_SET_POS, 6, 99, 9, -34, + AS_SET_POS, 7, 59, 9, -34, + AS_SET_POS, 8, 59, 9, -34, + AS_SET_POS, 9, 99, 9, 34, + AS_SET_POS, 10, 99, 9, 34, + AS_SET_POS, 11, 59, 9, 34, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-84.595), + AS_SET_POS, 13, 76, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(5.395), + AS_SET_POS, 14, 111, 51, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(5.355), + AS_SET_POS, 15, 96, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(5.355), + AS_SET_POS, 16, 96, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(5.355), + AS_SET_POS, 17, 95, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(5.355), + AS_SET_POS, 18, 95, 74, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(5.355), + AS_SET_POS, 19, 95, 74, 0, + AS_SET_POS, 20, 79, 20, -30, + AS_SET_POS, 23, 79, 20, 30, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.925), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.925), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(1.925), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-88.075), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.925), + AS_SET_POS, 14, 111, 49, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.885), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.885), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(1.885), + AS_SET_POS, 17, 96, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(1.885), + AS_SET_POS, 18, 96, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(1.885), + AS_SET_POS, 19, 96, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.16), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.16), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.16), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.84), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.16), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.12), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.12), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.12), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.12), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.12), + AS_SET_POS, 19, 97, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.265), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.265), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.265), + AS_SET_POS, 4, 64, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.265), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.265), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.3), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.3), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.3), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.3), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.3), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.115), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.115), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.115), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.875), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.115), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.08), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.08), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.08), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.08), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.08), + AS_SET_POS, 19, 97, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.06), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.06), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.06), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.36), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.36), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.36), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.36), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.36), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.36), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.36), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.36), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.93), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.06), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.02), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.02), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.02), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.02), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.02), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.135), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.135), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.135), + AS_SET_POS, 4, 64, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.14), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.135), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.175), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.175), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.175), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.175), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.175), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.075), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.075), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.075), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.915), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.075), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.045), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.045), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.045), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.045), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.045), + AS_SET_POS, 19, 97, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.015), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.015), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.015), + AS_SET_POS, 4, 64, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.975), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.015), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.01), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.01), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.01), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.01), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.01), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.07), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.07), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.07), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.07), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.07), + AS_SET_POS, 14, 111, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.11), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.11), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.11), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.11), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.11), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.95), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.05), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(0.01), + AS_SET_POS, 19, 97, 73, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.99), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.365), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.365), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.365), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.365), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.365), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.365), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.365), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.365), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.035), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 14, 111, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.07), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.07), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.07), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.07), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.07), + AS_SET_POS, 19, 97, 72, 0, + AS_WAIT, 1, + AS_END_LOOP, + AS_END, +}; + +AnimScript toy_tank_as_7 = { + AS_SET_ROTATION, 0, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 0, 0, 0, 0, + AS_SET_SCALE, 0, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_SCALE, 2, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_SCALE, 3, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 24, 80, 15, 0, + AS_SET_SCALE, 24, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 20, 30, + AS_SET_SCALE, 23, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 22, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 22, 80, 20, 30, + AS_SET_SCALE, 22, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 21, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 21, 80, 20, -29, + AS_SET_SCALE, 21, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 20, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 20, 79, 20, -30, + AS_SET_SCALE, 20, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 19, 97, 73, 0, + AS_SET_SCALE, 19, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_SCALE, 18, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_SCALE, 17, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_SCALE, 16, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_SCALE, 15, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 14, 112, 48, 0, + AS_SET_SCALE, 14, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.995), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_SCALE, 13, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_SCALE, 12, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_SCALE, 11, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_SCALE, 10, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_SCALE, 9, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_SCALE, 8, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_SCALE, 7, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_SCALE, 6, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_SCALE, 5, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_SCALE, 4, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.175), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.175), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(1.135), + AS_SET_POS, 19, 96, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(1.135), + AS_SET_POS, 18, 96, 73, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(1.135), + AS_SET_POS, 17, 96, 73, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.135), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.135), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.175), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-88.815), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(1.175), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(3.295), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(3.295), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(3.265), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(3.265), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(3.265), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(3.265), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(3.265), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(3.295), + AS_SET_POS, 14, 111, 49, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-86.695), + AS_SET_POS, 13, 76, 59, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(3.295), + AS_SET_POS, 4, 65, 45, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(5.33), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(5.33), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(5.295), + AS_SET_POS, 19, 95, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(5.295), + AS_SET_POS, 18, 95, 74, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(5.295), + AS_SET_POS, 17, 95, 74, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(5.295), + AS_SET_POS, 16, 96, 56, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(5.295), + AS_SET_POS, 15, 96, 56, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(5.33), + AS_SET_POS, 14, 111, 50, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-84.665), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(5.33), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(6.24), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(6.24), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(6.205), + AS_SET_POS, 19, 94, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(6.205), + AS_SET_POS, 18, 94, 74, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(6.205), + AS_SET_POS, 17, 94, 74, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(6.205), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(6.205), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(6.24), + AS_SET_POS, 14, 111, 51, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-83.75), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(6.24), + AS_SET_POS, 4, 65, 44, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(5.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(5.0), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(4.96), + AS_SET_POS, 19, 95, 74, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(4.96), + AS_SET_POS, 18, 95, 74, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(4.96), + AS_SET_POS, 17, 95, 74, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(4.96), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(4.96), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(5.0), + AS_SET_POS, 14, 111, 50, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-85.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(5.0), + AS_SET_POS, 4, 65, 45, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 19, 96, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 18, 96, 73, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 17, 96, 73, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(1.56), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-88.4), + AS_SET_POS, 13, 77, 59, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(1.595), + AS_SET_POS, 4, 65, 46, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-3.025), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-3.025), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-3.065), + AS_SET_POS, 19, 98, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-3.065), + AS_SET_POS, 18, 98, 72, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-3.065), + AS_SET_POS, 17, 98, 72, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-3.065), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-3.065), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-3.025), + AS_SET_POS, 14, 111, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-93.025), + AS_SET_POS, 13, 78, 60, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-3.025), + AS_SET_POS, 4, 64, 47, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-8.51), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-8.51), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 19, 101, 70, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 18, 101, 70, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 17, 101, 70, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 16, 98, 52, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-8.55), + AS_SET_POS, 15, 98, 52, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-8.51), + AS_SET_POS, 14, 111, 43, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-98.51), + AS_SET_POS, 13, 79, 60, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-8.51), + AS_SET_POS, 4, 65, 48, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-14.485), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-14.485), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-14.525), + AS_SET_POS, 19, 103, 67, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-14.525), + AS_SET_POS, 18, 103, 67, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-14.525), + AS_SET_POS, 17, 103, 67, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-14.525), + AS_SET_POS, 16, 98, 50, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-14.525), + AS_SET_POS, 15, 98, 50, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-14.485), + AS_SET_POS, 14, 111, 39, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-104.485), + AS_SET_POS, 13, 80, 60, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-14.485), + AS_SET_POS, 4, 65, 50, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-20.58), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-20.58), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-20.615), + AS_SET_POS, 19, 105, 65, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-20.615), + AS_SET_POS, 18, 105, 65, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-20.615), + AS_SET_POS, 17, 105, 65, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-20.615), + AS_SET_POS, 16, 99, 48, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-20.615), + AS_SET_POS, 15, 99, 48, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-20.58), + AS_SET_POS, 14, 110, 36, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-110.58), + AS_SET_POS, 13, 82, 60, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-20.58), + AS_SET_POS, 4, 65, 51, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-26.43), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-26.43), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-26.465), + AS_SET_POS, 19, 107, 62, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-26.465), + AS_SET_POS, 18, 107, 62, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-26.465), + AS_SET_POS, 17, 107, 62, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-26.465), + AS_SET_POS, 16, 99, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-26.465), + AS_SET_POS, 15, 99, 46, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-26.43), + AS_SET_POS, 14, 108, 33, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-116.43), + AS_SET_POS, 13, 83, 59, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-26.43), + AS_SET_POS, 4, 66, 53, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-31.665), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-31.665), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 19, 108, 60, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 18, 108, 60, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 17, 108, 60, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 16, 98, 44, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-31.7), + AS_SET_POS, 15, 98, 44, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-31.665), + AS_SET_POS, 14, 107, 31, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-121.66), + AS_SET_POS, 13, 84, 59, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-31.665), + AS_SET_POS, 4, 66, 54, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-35.915), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-35.915), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-35.955), + AS_SET_POS, 19, 109, 57, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-35.955), + AS_SET_POS, 18, 109, 57, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-35.955), + AS_SET_POS, 17, 109, 57, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-35.955), + AS_SET_POS, 16, 98, 43, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-35.955), + AS_SET_POS, 15, 98, 43, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-35.915), + AS_SET_POS, 14, 106, 29, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-125.915), + AS_SET_POS, 13, 85, 59, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-35.915), + AS_SET_POS, 4, 67, 55, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-38.815), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-38.815), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-38.855), + AS_SET_POS, 19, 109, 56, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-38.855), + AS_SET_POS, 18, 109, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-38.855), + AS_SET_POS, 17, 109, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-38.855), + AS_SET_POS, 16, 98, 42, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-38.855), + AS_SET_POS, 15, 98, 42, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-38.815), + AS_SET_POS, 14, 105, 27, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-128.815), + AS_SET_POS, 13, 85, 58, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-38.815), + AS_SET_POS, 4, 67, 56, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-39.995), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-39.995), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-40.035), + AS_SET_POS, 19, 109, 55, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-40.035), + AS_SET_POS, 18, 109, 55, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-40.035), + AS_SET_POS, 17, 109, 55, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-40.035), + AS_SET_POS, 16, 98, 41, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-40.035), + AS_SET_POS, 15, 98, 41, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-39.995), + AS_SET_POS, 14, 104, 27, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-130.0), + AS_SET_POS, 13, 86, 58, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-39.995), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-39.66), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-39.66), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-39.7), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-39.7), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-39.7), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-39.7), + AS_SET_POS, 16, 98, 42, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-39.7), + AS_SET_POS, 15, 98, 42, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-39.66), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-129.665), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-39.66), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-38.355), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-38.355), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-38.395), + AS_SET_POS, 19, 109, 56, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-38.395), + AS_SET_POS, 18, 109, 56, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-38.395), + AS_SET_POS, 17, 109, 56, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-38.395), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-38.395), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-38.355), + AS_SET_POS, 14, 105, 28, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-128.35), + AS_SET_POS, 13, 85, 58, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-38.355), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-36.225), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-36.225), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-36.255), + AS_SET_POS, 19, 109, 57, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-36.255), + AS_SET_POS, 18, 109, 57, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-36.255), + AS_SET_POS, 17, 109, 57, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-36.255), + AS_SET_POS, 16, 98, 43, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-36.255), + AS_SET_POS, 15, 98, 43, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-36.225), + AS_SET_POS, 14, 106, 28, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-126.22), + AS_SET_POS, 13, 85, 59, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-36.225), + AS_SET_POS, 4, 67, 55, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-33.41), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-33.41), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-33.45), + AS_SET_POS, 19, 108, 59, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-33.45), + AS_SET_POS, 18, 108, 59, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-33.45), + AS_SET_POS, 17, 108, 59, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-33.45), + AS_SET_POS, 16, 98, 44, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-33.45), + AS_SET_POS, 15, 98, 44, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-33.41), + AS_SET_POS, 14, 106, 30, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-123.415), + AS_SET_POS, 13, 84, 59, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-33.41), + AS_SET_POS, 4, 66, 54, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-30.07), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-30.07), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-30.11), + AS_SET_POS, 19, 107, 60, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-30.11), + AS_SET_POS, 18, 107, 60, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-30.11), + AS_SET_POS, 17, 107, 60, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-30.11), + AS_SET_POS, 16, 98, 45, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-30.11), + AS_SET_POS, 15, 98, 45, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-30.07), + AS_SET_POS, 14, 107, 31, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-120.075), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-30.07), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-26.35), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-26.35), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-26.385), + AS_SET_POS, 19, 107, 62, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-26.385), + AS_SET_POS, 18, 107, 62, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-26.385), + AS_SET_POS, 17, 107, 62, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-26.385), + AS_SET_POS, 16, 99, 46, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-26.385), + AS_SET_POS, 15, 99, 46, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-26.35), + AS_SET_POS, 14, 108, 33, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-116.35), + AS_SET_POS, 13, 83, 59, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-26.35), + AS_SET_POS, 4, 66, 53, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-22.39), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-22.39), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-22.43), + AS_SET_POS, 19, 105, 64, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-22.43), + AS_SET_POS, 18, 105, 64, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-22.43), + AS_SET_POS, 17, 105, 64, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-22.43), + AS_SET_POS, 16, 99, 47, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-22.43), + AS_SET_POS, 15, 99, 47, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-22.39), + AS_SET_POS, 14, 109, 35, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-112.395), + AS_SET_POS, 13, 82, 60, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-22.39), + AS_SET_POS, 4, 65, 52, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-18.35), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-18.35), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-18.385), + AS_SET_POS, 19, 104, 66, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-18.385), + AS_SET_POS, 18, 104, 66, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-18.385), + AS_SET_POS, 17, 104, 66, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-18.385), + AS_SET_POS, 16, 98, 49, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-18.385), + AS_SET_POS, 15, 98, 49, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-18.35), + AS_SET_POS, 14, 110, 37, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-108.35), + AS_SET_POS, 13, 81, 60, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-18.35), + AS_SET_POS, 4, 65, 51, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-14.365), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-14.365), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-14.405), + AS_SET_POS, 19, 103, 67, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-14.405), + AS_SET_POS, 18, 103, 67, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-14.405), + AS_SET_POS, 17, 103, 67, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-14.405), + AS_SET_POS, 16, 98, 50, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-14.405), + AS_SET_POS, 15, 98, 50, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-14.365), + AS_SET_POS, 14, 111, 40, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-104.37), + AS_SET_POS, 13, 80, 60, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-14.365), + AS_SET_POS, 4, 65, 50, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-10.59), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-10.59), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-10.625), + AS_SET_POS, 19, 101, 69, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-10.625), + AS_SET_POS, 18, 101, 69, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-10.625), + AS_SET_POS, 17, 101, 69, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-10.625), + AS_SET_POS, 16, 98, 51, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-10.625), + AS_SET_POS, 15, 98, 51, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-10.59), + AS_SET_POS, 14, 111, 42, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-100.59), + AS_SET_POS, 13, 79, 60, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-10.59), + AS_SET_POS, 4, 65, 49, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-7.17), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-7.17), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-7.205), + AS_SET_POS, 19, 100, 70, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-7.205), + AS_SET_POS, 18, 100, 70, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-7.205), + AS_SET_POS, 17, 100, 70, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-7.205), + AS_SET_POS, 16, 98, 52, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-7.205), + AS_SET_POS, 15, 98, 52, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-7.17), + AS_SET_POS, 14, 111, 44, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-97.17), + AS_SET_POS, 13, 78, 60, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-7.17), + AS_SET_POS, 4, 64, 48, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-4.25), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-4.25), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-4.29), + AS_SET_POS, 19, 99, 71, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-4.29), + AS_SET_POS, 18, 99, 71, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-4.29), + AS_SET_POS, 17, 99, 71, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-4.29), + AS_SET_POS, 16, 98, 53, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-4.29), + AS_SET_POS, 15, 98, 53, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-4.25), + AS_SET_POS, 14, 111, 45, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-94.255), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-4.25), + AS_SET_POS, 4, 64, 47, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-1.99), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-1.99), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-2.02), + AS_SET_POS, 19, 98, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-2.02), + AS_SET_POS, 18, 98, 72, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-2.02), + AS_SET_POS, 17, 98, 72, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-2.02), + AS_SET_POS, 16, 97, 54, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-2.02), + AS_SET_POS, 15, 97, 54, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-1.99), + AS_SET_POS, 14, 111, 46, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-91.985), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-1.99), + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(-0.52), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(-0.52), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.555), + AS_SET_POS, 19, 97, 72, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.555), + AS_SET_POS, 18, 97, 72, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.555), + AS_SET_POS, 17, 97, 72, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.555), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.555), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(-0.52), + AS_SET_POS, 14, 112, 47, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-90.52), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(-0.52), + AS_SET_POS, 4, 64, 46, 0, + AS_WAIT, 1, + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 19, 97, 73, 0, + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.035), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 14, 112, 48, 0, + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-89.995), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 4, 65, 46, 0, + AS_WAIT, 1, + AS_END_LOOP, + AS_END, +}; + +AnimScript toy_tank_as_idle = { + AS_SET_ROTATION, 1, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 1, 0, 0, 0, + AS_SET_SCALE, 1, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 2, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 2, 79, 47, 0, + AS_SET_SCALE, 2, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 3, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 3, 79, 47, 0, + AS_SET_SCALE, 3, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 4, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 4, 65, 46, 0, + AS_SET_SCALE, 4, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 5, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 5, 100, 9, -34, + AS_SET_SCALE, 5, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 6, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 6, 100, 9, -34, + AS_SET_SCALE, 6, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 7, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 7, 59, 9, -34, + AS_SET_SCALE, 7, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 8, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 8, 59, 9, -34, + AS_SET_SCALE, 8, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 9, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 9, 100, 9, 34, + AS_SET_SCALE, 9, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 10, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 10, 100, 9, 34, + AS_SET_SCALE, 10, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 11, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 11, 59, 9, 34, + AS_SET_SCALE, 11, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 12, AS_F(0.0), AS_F(0.0), AS_F(31.355), + AS_SET_POS, 12, 59, 9, 34, + AS_SET_SCALE, 12, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 13, AS_F(0.0), AS_F(0.0), AS_F(-91.01), + AS_SET_POS, 13, 77, 60, 0, + AS_SET_SCALE, 13, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 14, AS_F(0.0), AS_F(0.0), AS_F(0.005), + AS_SET_POS, 14, 111, 48, 0, + AS_SET_SCALE, 14, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 15, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 15, 97, 55, 0, + AS_SET_SCALE, 15, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 16, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 16, 97, 55, 0, + AS_SET_SCALE, 16, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 17, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 17, 97, 73, 0, + AS_SET_SCALE, 17, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 18, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 18, 97, 73, 0, + AS_SET_SCALE, 18, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 19, AS_F(0.0), AS_F(0.0), AS_F(-0.025), + AS_SET_POS, 19, 97, 73, 0, + AS_SET_SCALE, 19, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 20, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 20, 79, 20, -30, + AS_SET_SCALE, 20, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 21, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 21, 80, 20, -29, + AS_SET_SCALE, 21, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 22, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 22, 80, 20, 30, + AS_SET_SCALE, 22, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 23, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 23, 79, 20, 30, + AS_SET_SCALE, 23, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_SET_ROTATION, 24, AS_F(0.0), AS_F(0.0), AS_F(0.0), + AS_SET_POS, 24, 80, 15, 0, + AS_SET_SCALE, 24, AS_F(1.0), AS_F(1.0), AS_F(1.0), + AS_WAIT, 1, + AS_WAIT, 1, + AS_END_LOOP, + AS_END, +}; diff --git a/src/battle/area_omo2/actor/general_guy.c b/src/battle/area_omo2/actor/general_guy.c new file mode 100644 index 0000000000..db8d1c0df1 --- /dev/null +++ b/src/battle/area_omo2/actor/general_guy.c @@ -0,0 +1,578 @@ +#include "common.h" +#include "battle/battle.h" +#include "script_api/battle.h" +#include "effects.h" +#include "animation_script.h" +#include "sprite/npc/general_guy.h" +#include "sprite/npc/general_guy_bomb.h" + +#define NAMESPACE b_area_omo2_general_guy + +extern ActorBlueprint b_area_omo2_1_shy_squad; +extern AnimScript toy_tank_as_close_hatch; +extern AnimScript toy_tank_as_open_hatch; + +extern EvtScript N(init); +extern EvtScript N(takeTurn); +extern EvtScript N(idle); +extern EvtScript N(handleEvent); +extern EvtScript N(attack_throw_bomb); +extern EvtScript N(attack_lightning_shot); +extern s32 N(idleAnimations)[]; +extern s32 N(idleAnimations_bomb)[]; +extern Formation N(formation_shy_squad); + +#include "common/FadeBackgroundToBlack.inc.c" + +#include "common/UnfadeBackgroundToBlack.inc.c" + +s32 N(defenseTable)[] = { + ELEMENT_NORMAL, 0, + ELEMENT_END, +}; + +s32 N(statusTable)[] = { + STATUS_NORMAL, 0, + STATUS_DEFAULT, 0, + STATUS_SLEEP, 0, + STATUS_POISON, 0, + STATUS_FROZEN, 0, + STATUS_DIZZY, 0, + STATUS_FEAR, 0, + STATUS_STATIC, 0, + STATUS_PARALYZE, 0, + STATUS_SHRINK, 0, + STATUS_STOP, 0, + STATUS_DEFAULT_TURN_MOD, 0, + STATUS_SLEEP_TURN_MOD, -1, + STATUS_POISON_TURN_MOD, 0, + STATUS_FROZEN_TURN_MOD, 0, + STATUS_DIZZY_TURN_MOD, -1, + STATUS_FEAR_TURN_MOD, 0, + STATUS_STATIC_TURN_MOD, 0, + STATUS_PARALYZE_TURN_MOD, 0, + STATUS_SHRINK_TURN_MOD, -1, + STATUS_STOP_TURN_MOD, -2, + STATUS_END, +}; + +ActorPartBlueprint N(parts)[] = { + { + .flags = ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_MULTI_TARGET | ACTOR_PART_FLAG_20000000, + .index = 1, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 30 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = -1, + .unk_1D = -10, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000 | ACTOR_PART_FLAG_20000000, + .index = 2, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations_bomb), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = -1, + .unk_1D = -10, + }, +}; + +ActorBlueprint NAMESPACE = { + .flags = ACTOR_FLAG_40000, + .type = ACTOR_TYPE_GENERAL_GUY, + .level = 73, + .maxHP = 10, + .partCount = ARRAY_COUNT(N(parts)), + .partsData = N(parts), + .script = &N(init), + .statusTable = N(statusTable), + .escapeChance = 0, + .airLiftChance = 0, + .spookChance = 0, + .baseStatusChance = 0, + .upAndAwayChance = 0, + .spinSmashReq = 4, + .powerBounceChance = 75, + .coinReward = 0, + .size = { 30, 30 }, + .hpBarOffset = { 20, -3 }, + .statusIconOffset = { -10, 20 }, + .statusMessageOffset = { 10, 20 }, +}; + +s32 N(idleAnimations)[] = { + STATUS_NORMAL, NPC_ANIM_general_guy_Palette_00_Anim_2, + STATUS_STONE, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_SLEEP, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_POISON, NPC_ANIM_general_guy_Palette_00_Anim_2, + STATUS_STOP, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_STATIC, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_PARALYZE, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_PARALYZE, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_DIZZY, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_DIZZY, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_FEAR, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_END, +}; + +s32 N(idleAnimations_bomb)[] = { + STATUS_NORMAL, NPC_ANIM_general_guy_bomb_Palette_00_Anim_0, + STATUS_END, +}; + +s32 N(idleAnimations3)[] = { + STATUS_NORMAL, NPC_ANIM_general_guy_Palette_00_Anim_E, + STATUS_POISON, NPC_ANIM_general_guy_Palette_00_Anim_E, + STATUS_STOP, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_STATIC, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_PARALYZE, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_DIZZY, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_FEAR, NPC_ANIM_general_guy_Palette_00_Anim_0, + STATUS_END, +}; + +EvtScript N(nextTurn) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(GetBattlePhase, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(PHASE_PLAYER_BEGIN) + EVT_END_SWITCH + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(init) = { + EVT_CALL(SetActorPos, ACTOR_SELF, 200, 0, 0) + EVT_CALL(ForceHomePos, ACTOR_SELF, 200, 0, 0) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_ADDR(N(takeTurn))) + EVT_CALL(BindIdle, ACTOR_SELF, EVT_ADDR(N(idle))) + EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_ADDR(N(handleEvent))) + EVT_CALL(BindNextTurn, ACTOR_SELF, EVT_ADDR(N(nextTurn))) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetActorVar, ACTOR_SELF, 0, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 2, 0) + EVT_CALL(LoadBattleSection, 41) + EVT_CALL(SummonEnemy, EVT_ADDR(N(formation_shy_squad)), 1) + EVT_RETURN + EVT_END +}; + +EvtScript N(idle) = { + EVT_LABEL(0) + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(handleEvent) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(GetLastEvent, ACTOR_SELF, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(EVENT_BEGIN_FIRST_STRIKE) + EVT_CASE_OR_EQ(EVENT_HIT_COMBO) + EVT_CASE_OR_EQ(EVENT_HIT) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(DoNormalHit) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_BURN_HIT) + EVT_SET(LW(0), 1) + EVT_SET(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_8) + EVT_SET(LW(2), NPC_ANIM_general_guy_Palette_00_Anim_9) + EVT_EXEC_WAIT(DoBurnHit) + EVT_CASE_EQ(EVENT_BURN_DEATH) + EVT_SET(LW(0), 1) + EVT_SET(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_8) + EVT_SET(LW(2), NPC_ANIM_general_guy_Palette_00_Anim_9) + EVT_EXEC_WAIT(DoBurnHit) + EVT_WAIT_FRAMES(10) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_9) + EVT_EXEC_WAIT(DoDeath) + EVT_RETURN + EVT_CASE_EQ(EVENT_SPIN_SMASH_HIT) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(DoSpinSmashHit) + EVT_CASE_EQ(EVENT_SPIN_SMASH_DEATH) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(DoSpinSmashHit) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(DoDeath) + EVT_RETURN + EVT_CASE_EQ(EVENT_SHOCK_HIT) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(DoShockHit) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(DoJumpBack) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_E) + EVT_EXEC_WAIT(DoReturnHome) + EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER) + EVT_CASE_OR_EQ(EVENT_IMMUNE) + EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_EXEC_WAIT(DoImmune) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_SPIKE_TAUNT) + EVT_CASE_EQ(EVENT_DEATH) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(10) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(DoDeath) + EVT_RETURN + EVT_CASE_EQ(EVENT_END_FIRST_STRIKE) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_E) + EVT_EXEC_WAIT(DoReturnHome) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CASE_EQ(EVENT_RECOVER_STATUS) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_EXEC_WAIT(DoRecover) + EVT_CASE_EQ(EVENT_30) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(1000) + EVT_CASE_EQ(EVENT_SCARE_AWAY) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_SET_CONST(LW(2), NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(DoScareAway) + EVT_RETURN + EVT_CASE_DEFAULT + EVT_END_SWITCH + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(takeTurn) = { + EVT_CALL(GetActorVar, ACTOR_SELF, 0, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_RETURN + EVT_END_IF + EVT_CALL(ActorExists, ACTOR_ENEMY2, LW(0)) + EVT_IF_NE(LW(0), FALSE) + EVT_CALL(GetStatusFlags, ACTOR_PARTNER, LW(0)) + EVT_IF_NOT_FLAG(LW(0), STATUS_FLAG_KO) + EVT_CALL(RandInt, 100, LW(0)) + EVT_IF_LT(LW(0), 60) + EVT_EXEC_WAIT(N(attack_lightning_shot)) + EVT_RETURN + EVT_END_IF + EVT_END_IF + EVT_END_IF + EVT_EXEC_WAIT(N(attack_throw_bomb)) + EVT_RETURN + EVT_END +}; + +EvtScript N(attack_throw_bomb) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_15) + EVT_CALL(BattleCamTargetActor, ACTOR_SELF) + EVT_CALL(MoveBattleCamOver, 30) + EVT_THREAD + EVT_WAIT_FRAMES(35) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_END_THREAD + EVT_WAIT_FRAMES(5) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206A) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_B) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_open_hatch)) + EVT_WAIT_FRAMES(20) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_general_guy_Palette_00_Anim_B) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SUB(LW(0), 8) + EVT_ADD(LW(1), 27) + EVT_SUB(LW(2), 4) + EVT_CALL(SetPartPos, ACTOR_SELF, 2, LW(0), LW(1), LW(2)) + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_general_guy_bomb_Palette_00_Anim_0) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_WAIT_FRAMES(15) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_general_guy_Palette_00_Anim_A) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_WAIT_FRAMES(6) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SUB(LW(0), 8) + EVT_ADD(LW(1), 20) + EVT_CALL(SetPartPos, ACTOR_SELF, 2, LW(0), LW(1), LW(2)) + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_general_guy_bomb_Palette_00_Anim_1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_NO_CONTACT, 0, 4, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(HIT_RESULT_MISS) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 2, SOUND_2F9) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SUB(LW(0), 120) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 2, EVT_FLOAT(12.0)) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 2, EVT_FLOAT(0.1)) + EVT_CALL(JumpPartTo, ACTOR_SELF, 2, LW(0), LW(1), LW(2), 0, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_CASE_EQ(HIT_RESULT_LUCKY) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 2, SOUND_2F9) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SUB(LW(0), 50) + EVT_SET(LW(1), -5) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 2, EVT_FLOAT(14.0)) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 2, EVT_FLOAT(0.1)) + EVT_CALL(FlyPartTo, ACTOR_SELF, 2, LW(0), LW(1), LW(2), 0, 30, 0) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(0), LW(1), LW(2)) + EVT_SUB(LW(0), 65) + EVT_SET(LW(1), -5) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 2, EVT_FLOAT(6.0)) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 2, EVT_FLOAT(0.1)) + EVT_CALL(FlyPartTo, ACTOR_SELF, 2, LW(0), LW(1), LW(2), 0, 15, 0) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END_SWITCH + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 2, SOUND_2F9) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 2, EVT_FLOAT(14.0)) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 2, EVT_FLOAT(0.1)) + EVT_CALL(FlyPartTo, ACTOR_SELF, 2, LW(0), LW(1), LW(2), 0, 15, 0) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(PlayEffect, EFFECT_BIG_SMOKE_PUFF, LW(0), LW(1), LW(2), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 2, SOUND_BOMB_BLAST) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_WAIT_FRAMES(2) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(15), DAMAGE_TYPE_BLAST | DAMAGE_TYPE_NO_CONTACT, 0, 0, 4, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_SWITCH(LW(15)) + EVT_CASE_OR_EQ(HIT_RESULT_HIT) + EVT_CASE_OR_EQ(HIT_RESULT_QUAKE_IMMUNE) + EVT_CASE_OR_EQ(HIT_RESULT_10) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_WAIT_FRAMES(30) + EVT_IF_EQ(LW(15), HIT_RESULT_10) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_RETURN + EVT_END_IF + EVT_END_CASE_GROUP + EVT_END_SWITCH + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(attack_lightning_shot) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(SetBattleCamTarget, LW(0), LW(1), LW(2)) + EVT_CALL(SetBattleCamZoom, 320) + EVT_CALL(SetBattleCamOffsetZ, 30) + EVT_CALL(MoveBattleCamOver, 40) + EVT_WAIT_FRAMES(40) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206A) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_B) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_open_hatch)) + EVT_WAIT_FRAMES(10) + EVT_CALL(GetActorVar, ACTOR_ENEMY1, 7, LW(0)) + EVT_IF_NE(LW(0), 0) + EVT_CALL(func_80253734, 2) + EVT_END_IF + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_general_guy_Palette_00_Anim_3) + EVT_WAIT_FRAMES(20) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 6, 1) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_THREAD + EVT_CALL(N(FadeBackgroundToBlack)) + EVT_END_THREAD + EVT_CALL(GetModelCenter, 39) + EVT_THREAD + EVT_LOOP(4) + EVT_CALL(PlaySoundAtActor, LW(8), SOUND_3D2) + EVT_CALL(RandInt, 3, LW(0)) + EVT_ADD(LW(0), 3) + EVT_WAIT_FRAMES(LW(0)) + EVT_END_LOOP + EVT_END_THREAD + EVT_CALL(PlayEffect, EFFECT_SNAKING_STATIC, 0, LW(0), LW(1), LW(2), EVT_FLOAT(1.0), 40, 0, 0, 0, 0, 0, 0, 0) + EVT_WAIT_FRAMES(40) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_ELECTRIC | DAMAGE_TYPE_NO_CONTACT, 0, 5, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(HIT_RESULT_MISS) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(GetModelCenter, 39) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(3), 0, LW(5)) + EVT_CALL(PlaySound, SOUND_2069) + EVT_CALL(PlayEffect, EFFECT_LIGHTNING_BOLT, 0, LW(0), LW(1), LW(2), LW(3), LW(4), LW(5), EVT_FLOAT(1.0), 18, 0, 0, 0, 0) + EVT_WAIT_FRAMES(12) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PARTNER) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_ELECTRIC | DAMAGE_TYPE_NO_CONTACT, 0, 2, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_IF_NE(LW(0), HIT_RESULT_MISS) + EVT_CALL(GetModelCenter, 39) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(3), LW(4), LW(5)) + EVT_CALL(PlaySound, SOUND_2069) + EVT_CALL(PlayEffect, EFFECT_LIGHTNING_BOLT, 0, LW(0), LW(1), LW(2), LW(3), LW(4), LW(5), EVT_FLOAT(1.0), 18, 0, 0, 0, 0) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 6, 0) + EVT_WAIT_FRAMES(12) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(15), DAMAGE_TYPE_ELECTRIC | DAMAGE_TYPE_NO_CONTACT, 0, 0, 2, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_ELSE + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 6, 0) + EVT_WAIT_FRAMES(20) + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_ENEMY1, 7, LW(0)) + EVT_IF_NE(LW(0), 0) + EVT_CALL(func_80253734, 3) + EVT_END_IF + EVT_CALL(N(UnfadeBackgroundToBlack)) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_CASE_EQ(HIT_RESULT_LUCKY) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(GetModelCenter, 39) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(3), 0, LW(5)) + EVT_CALL(PlaySound, SOUND_2069) + EVT_CALL(PlayEffect, EFFECT_LIGHTNING_BOLT, 0, LW(0), LW(1), LW(2), LW(3), LW(4), LW(5), EVT_FLOAT(1.0), 18, 0, 0, 0, 0) + EVT_WAIT_FRAMES(12) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PARTNER) + EVT_CALL(GetModelCenter, 39) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(3), 0, LW(5)) + EVT_CALL(PlaySound, SOUND_2069) + EVT_CALL(PlayEffect, EFFECT_LIGHTNING_BOLT, 0, LW(0), LW(1), LW(2), LW(3), LW(4), LW(5), EVT_FLOAT(1.0), 18, 0, 0, 0, 0) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 6, 0) + EVT_WAIT_FRAMES(12) + EVT_CALL(GetActorVar, ACTOR_ENEMY1, 7, LW(0)) + EVT_IF_NE(LW(0), 0) + EVT_CALL(func_80253734, 3) + EVT_END_IF + EVT_CALL(N(UnfadeBackgroundToBlack)) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END_SWITCH + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(GetModelCenter, 39) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(3), LW(4), LW(5)) + EVT_CALL(PlaySound, SOUND_2069) + EVT_CALL(PlayEffect, EFFECT_LIGHTNING_BOLT, 0, LW(0), LW(1), LW(2), LW(3), LW(4), LW(5), EVT_FLOAT(1.0), 18, 0, 0, 0, 0) + EVT_WAIT_FRAMES(12) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(15), DAMAGE_TYPE_ELECTRIC | DAMAGE_TYPE_NO_CONTACT, 0, 0, 5, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_SWITCH(LW(15)) + EVT_CASE_OR_EQ(HIT_RESULT_HIT) + EVT_CASE_OR_EQ(HIT_RESULT_QUAKE_IMMUNE) + EVT_CASE_OR_EQ(HIT_RESULT_10) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_IF_EQ(LW(15), HIT_RESULT_10) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 6, 0) + EVT_WAIT_FRAMES(30) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_RETURN + EVT_END_IF + EVT_END_CASE_GROUP + EVT_END_SWITCH + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PARTNER) + EVT_CALL(GetModelCenter, 39) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(3), LW(4), LW(5)) + EVT_CALL(PlaySound,SOUND_2069) + EVT_CALL(PlayEffect, EFFECT_LIGHTNING_BOLT, 0, LW(0), LW(1), LW(2), LW(3), LW(4), LW(5), EVT_FLOAT(1.0), 18, 0, 0, 0, 0) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 6, 0) + EVT_WAIT_FRAMES(12) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(15), DAMAGE_TYPE_ELECTRIC | DAMAGE_TYPE_NO_CONTACT, 0, 0, 2, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_CALL(GetActorVar, ACTOR_ENEMY1, 7, LW(0)) + EVT_IF_NE(LW(0), 0) + EVT_CALL(func_80253734, 3) + EVT_END_IF + EVT_CALL(N(UnfadeBackgroundToBlack)) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +Vec3i N(summon_pos) = { 240, 0, 0 }; + +Formation N(formation_shy_squad) = { + { .actor = &b_area_omo2_1_shy_squad, .home = { .vec = &N(summon_pos) }, .priority = 100, } +}; + + diff --git a/src/battle/area_omo2/actor/light_bulb.c b/src/battle/area_omo2/actor/light_bulb.c new file mode 100644 index 0000000000..c0730f43c8 --- /dev/null +++ b/src/battle/area_omo2/actor/light_bulb.c @@ -0,0 +1,395 @@ +#include "common.h" +#include "battle/battle.h" +#include "script_api/battle.h" +#include "effects.h" +#include "animation_script.h" + +#define NAMESPACE b_area_omo2_light_bulb + +typedef struct IceShardBlueprint { + /* 0x00 */ s32 unk_00; + /* 0x04 */ f32 unk_04; + /* 0x08 */ f32 unk_08; + /* 0x0C */ f32 unk_0C; + /* 0x10 */ f32 unk_10; + /* 0x14 */ s32 unk_14; + /* 0x18 */ f32 unk_18; + /* 0x1C */ f32 unk_1C; + /* 0x20 */ f32 unk_20; + /* 0x24 */ f32 unk_24; +} IceShardBlueprint; // size = 0x28 + +extern AnimScript toy_tank_as_close_hatch; + +extern EvtScript N(init); +extern EvtScript N(takeTurn); +extern EvtScript N(idle); +extern EvtScript N(handleEvent); +extern EvtScript N(onHit); +extern EvtScript N(shake_tank); +extern EvtScript N(onDeath); + +s32 N(defenseTable)[] = { + ELEMENT_NORMAL, 1, + ELEMENT_SHOCK, 0, + ELEMENT_END, +}; + +s32 N(statusTable)[] = { + STATUS_NORMAL, 0, + STATUS_DEFAULT, 0, + STATUS_SLEEP, 0, + STATUS_POISON, 0, + STATUS_FROZEN, 0, + STATUS_DIZZY, 0, + STATUS_FEAR, 0, + STATUS_STATIC, 0, + STATUS_PARALYZE, 0, + STATUS_SHRINK, 0, + STATUS_STOP, 0, + STATUS_DEFAULT_TURN_MOD, 0, + STATUS_SLEEP_TURN_MOD, 0, + STATUS_POISON_TURN_MOD, 0, + STATUS_FROZEN_TURN_MOD, 0, + STATUS_DIZZY_TURN_MOD, 0, + STATUS_FEAR_TURN_MOD, 0, + STATUS_STATIC_TURN_MOD, 0, + STATUS_PARALYZE_TURN_MOD, 0, + STATUS_SHRINK_TURN_MOD, 0, + STATUS_STOP_TURN_MOD, 0, + STATUS_END, +}; + +ActorPartBlueprint N(parts)[] = { + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_MULTI_TARGET, + .index = 1, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 35 }, + .opacity = 255, + .idleAnimations = NULL, + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = -14, + }, +}; + +ActorBlueprint NAMESPACE = { + .flags = ACTOR_FLAG_NO_SHADOW | ACTOR_FLAG_80 | ACTOR_FLAG_40000, + .type = ACTOR_TYPE_LIGHT_BULB, + .level = 0, + .maxHP = 8, + .partCount = ARRAY_COUNT(N(parts)), + .partsData = N(parts), + .script = &N(init), + .statusTable = N(statusTable), + .escapeChance = 0, + .airLiftChance = 0, + .spookChance = 0, + .baseStatusChance = 0, + .upAndAwayChance = 0, + .spinSmashReq = 4, + .powerBounceChance = 80, + .coinReward = 0, + .size = { 30, 30 }, + .hpBarOffset = { 0, 0 }, + .statusIconOffset = { -10, 20 }, + .statusMessageOffset = { 10, 20 }, +}; + +EvtScript N(init) = { + EVT_CALL(SetActorPos, ACTOR_SELF, 116, 70, 0) + EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_ADDR(N(takeTurn))) + EVT_CALL(BindIdle, ACTOR_SELF, EVT_ADDR(N(idle))) + EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_ADDR(N(handleEvent))) + EVT_RETURN + EVT_END +}; + +EvtScript N(idle) = { + EVT_LABEL(0) + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(handleEvent) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(GetLastEvent, ACTOR_SELF, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(EVENT_HIT_COMBO) + EVT_EXEC_WAIT(N(onHit)) + EVT_CASE_OR_EQ(EVENT_HIT) + EVT_CASE_OR_EQ(EVENT_BURN_HIT) + EVT_EXEC_WAIT(N(onHit)) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_SPIN_SMASH_HIT) + EVT_EXEC_WAIT(N(onHit)) + EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER) + EVT_CALL(GetActorVar, ACTOR_ENEMY1, 9, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_CALL(func_8026E914, LW(0), LW(1)) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_WAIT_FRAMES(30) + EVT_END_IF + EVT_CASE_EQ(EVENT_IMMUNE) + EVT_CALL(GetActorVar, ACTOR_ENEMY1, 9, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_WAIT_FRAMES(30) + EVT_END_IF + EVT_CASE_EQ(EVENT_AIR_LIFT_FAILED) + EVT_CASE_OR_EQ(EVENT_DEATH) + EVT_CASE_OR_EQ(EVENT_BURN_DEATH) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_SPIN_SMASH_DEATH) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SPIKE_CONTACT) + EVT_CASE_EQ(EVENT_BURN_CONTACT) + EVT_CASE_EQ(EVENT_SHOCK_HIT) + EVT_CASE_EQ(EVENT_END_FIRST_STRIKE) + EVT_CASE_DEFAULT + EVT_END_SWITCH + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(takeTurn) = { + EVT_RETURN + EVT_END +}; + +EvtScript N(onHit) = { + EVT_EXEC_WAIT(N(shake_tank)) + EVT_RETURN + EVT_END +}; + +EvtScript N(shake_tank) = { + EVT_CALL(GetActorVar, ACTOR_ENEMY1, 9, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_WAIT_FRAMES(30) + EVT_END_IF + EVT_RETURN + EVT_END +}; + +ApiStatus func_80218250_52B8F0(Evt* script, s32 isInitialCall) { + s32 i; + IceShardBlueprint bpArray[] = { + { + .unk_00 = 1, + .unk_04 = 117.0f, + .unk_08 = 102.0f, + .unk_0C = 0.0f, + .unk_10 = 0.2f, + .unk_14 = 20, + .unk_18 = 0.3f, + .unk_1C = 0.7f, + .unk_20 = 0.0f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 0, + .unk_04 = 117.0f, + .unk_08 = 82.0f, + .unk_0C = 11.0f, + .unk_10 = 0.5f, + .unk_14 = 20, + .unk_18 = 0.3f, + .unk_1C = 0.9f, + .unk_20 = 0.1f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 0, + .unk_04 = 117.0f, + .unk_08 = 92.0f, + .unk_0C = 14.0f, + .unk_10 = 0.4f, + .unk_14 = 20, + .unk_18 = 0.3f, + .unk_1C = 0.8f, + .unk_20 = 0.3f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 1, + .unk_04 = 125.0f, + .unk_08 = 82.0f, + .unk_0C = 0.0f, + .unk_10 = 0.2f, + .unk_14 = 20, + .unk_18 = 0.5f, + .unk_1C = 0.9f, + .unk_20 = 0.0f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 0, + .unk_04 = 108.0f, + .unk_08 = 82.0f, + .unk_0C = 0.0f, + .unk_10 = 0.3f, + .unk_14 = 20, + .unk_18 = -0.2f, + .unk_1C = 0.9f, + .unk_20 = 0.0f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 0, + .unk_04 = 105.0f, + .unk_08 = 92.0f, + .unk_0C = 0.0f, + .unk_10 = 0.4f, + .unk_14 = 20, + .unk_18 = -0.1f, + .unk_1C = 0.8f, + .unk_20 = 0.0f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 1, + .unk_04 = 127.0f, + .unk_08 = 92.0f, + .unk_0C = 0.0f, + .unk_10 = 0.2f, + .unk_14 = 20, + .unk_18 = 0.7f, + .unk_1C = 0.8f, + .unk_20 = 0.0f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 0, + .unk_04 = 117.0f, + .unk_08 = 97.0f, + .unk_0C = 7.0f, + .unk_10 = 0.1f, + .unk_14 = 20, + .unk_18 = 0.7f, + .unk_1C = 0.8f, + .unk_20 = 0.2f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 0, + .unk_04 = 117.0f, + .unk_08 = 87.0f, + .unk_0C = 7.0f, + .unk_10 = 0.3f, + .unk_14 = 20, + .unk_18 = 0.7f, + .unk_1C = 0.8f, + .unk_20 = 0.2f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 0, + .unk_04 = 111.0f, + .unk_08 = 97.0f, + .unk_0C = 3.0f, + .unk_10 = 0.2f, + .unk_14 = 20, + .unk_18 = 0.0f, + .unk_1C = 1.0f, + .unk_20 = 0.1f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 0, + .unk_04 = 111.0f, + .unk_08 = 92.0f, + .unk_0C = 7.0f, + .unk_10 = 0.1f, + .unk_14 = 20, + .unk_18 = 0.0f, + .unk_1C = 1.0f, + .unk_20 = 0.2f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 0, + .unk_04 = 111.0f, + .unk_08 = 87.0f, + .unk_0C = 3.0f, + .unk_10 = 0.5f, + .unk_14 = 20, + .unk_18 = 0.0f, + .unk_1C = 1.0f, + .unk_20 = 0.1f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 1, + .unk_04 = 123.0f, + .unk_08 = 97.0f, + .unk_0C = 3.0f, + .unk_10 = 0.2f, + .unk_14 = 20, + .unk_18 = 0.1f, + .unk_1C = 1.0f, + .unk_20 = 0.1f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 0, + .unk_04 = 123.0f, + .unk_08 = 92.0f, + .unk_0C = 7.0f, + .unk_10 = 0.4f, + .unk_14 = 20, + .unk_18 = 0.1f, + .unk_1C = 1.0f, + .unk_20 = 0.2f, + .unk_24 = -0.3f, + }, + { + .unk_00 = 0, + .unk_04 = 123.0f, + .unk_08 = 87.0f, + .unk_0C = 3.0f, + .unk_10 = 0.3f, + .unk_14 = 20, + .unk_18 = 0.1f, + .unk_1C = 1.0f, + .unk_20 = 0.1f, + .unk_24 = -0.3f, + }, + }; + + for (i = 0; i < ARRAY_COUNT(bpArray); i++) { + EffectInstance* effect = fx_ice_shard(bpArray[i].unk_00, bpArray[i].unk_04, bpArray[i].unk_08, + bpArray[i].unk_0C, bpArray[i].unk_10, bpArray[i].unk_14); + ((IceShardFXData*)effect->data)->unk_4C = bpArray[i].unk_18; + ((IceShardFXData*)effect->data)->unk_50 = bpArray[i].unk_1C; + ((IceShardFXData*)effect->data)->unk_54 = bpArray[i].unk_20; + ((IceShardFXData*)effect->data)->unk_58 = bpArray[i].unk_24; + } + + return ApiStatus_DONE2; +} + +EvtScript N(onDeath) = { + EVT_CALL(PlaySoundAtActor, ACTOR_ENEMY2, SOUND_3AE) + EVT_CALL(func_80218250_52B8F0) + EVT_CALL(EnableModel, 39, 0) + EVT_CALL(EnableModel, 41, 0) + EVT_CALL(GetActorVar, ACTOR_ENEMY1, 5, LW(0)) + EVT_IF_NE(LW(0), 0) + EVT_CALL(RemoveEffect, LW(0)) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 5, 0) + EVT_END_IF + EVT_CALL(RemoveActor, ACTOR_SELF) + EVT_RETURN + EVT_END +}; diff --git a/src/battle/area_omo2/actor/toy_tank.c b/src/battle/area_omo2/actor/toy_tank.c new file mode 100644 index 0000000000..ad6ac50f93 --- /dev/null +++ b/src/battle/area_omo2/actor/toy_tank.c @@ -0,0 +1,886 @@ +#include "common.h" +#include "battle/battle.h" +#include "script_api/battle.h" +#include "effects.h" +#include "message_ids.h" +#include "sprite/npc/general_guy.h" +#include "sprite/npc/tank_guy.h" +#include "mapfs/omo_bt07_shape.h" + +#define NAMESPACE b_area_omo2_toy_tank + +extern ActorBlueprint b_area_omo2_4_signal_guy; +extern ActorBlueprint b_area_omo2_2_stilt_guy; +extern ActorBlueprint b_area_omo2_3_shy_stack; +extern ActorBlueprint b_area_omo2_5_shy_squad_dup; + +extern EvtScript N(init); +extern EvtScript N(takeTurn); +extern EvtScript N(idle); +extern EvtScript N(handleEvent); +extern EvtScript N(onHit); +extern EvtScript N(shake_tank); +extern EvtScript N(select_phase); +extern EvtScript N(update_phase); +extern EvtScript N(start_stilt_guys_phase); +extern EvtScript N(start_shy_stack_phase); +extern EvtScript N(summon_stilt_guys); +extern EvtScript N(summon_tank_squad); +extern EvtScript N(start_battle_with_tank); +extern EvtScript N(onDeath); +extern EvtScript N(8022F4D0); +extern EvtScript N(8022F458); +extern EvtScript N(8022F2BC); + +extern Formation N(formation_signal_guy); +extern Formation N(formation_stilt_guy_1); +extern Formation N(formation_stilt_guy_2); +extern Formation N(formation_shy_stack_1); +extern Formation N(formation_shy_stack_2); +extern Formation N(formation_shy_squad_dup); + +ApiStatus N(UpdateBulbGlow)(Evt* script, s32 isInitialCall) { + Bytecode *args = script->ptrReadPos; + + s32 x = evt_get_variable(script, *args++); + s32 y = evt_get_variable(script, *args++); + s32 z = evt_get_variable(script, *args++); + s32 rotation = evt_get_variable(script, *args++); + BulbGlowFXData* effectData = ((EffectInstance*) evt_get_variable(script, *args++))->data; + + effectData->pos.x = x; + effectData->pos.y = y; + effectData->pos.z = z + 2; + + return ApiStatus_DONE2; +} + +ApiStatus func_802181F4_52B894(Evt* script, s32 isInitialCall) { + Bytecode* args = script->ptrReadPos; + get_actor(script->owner1.actorID); + set_screen_overlay_params_back(13, evt_get_variable(script, *args)); + return ApiStatus_DONE2; +} + +#include "animation.inc.c" + +s32 N(defenseTable)[] = { + ELEMENT_NORMAL, 2, + ELEMENT_END, +}; + +s32 N(statusTable)[] = { + STATUS_NORMAL, 0, + STATUS_DEFAULT, 0, + STATUS_SLEEP, 0, + STATUS_POISON, 0, + STATUS_FROZEN, 0, + STATUS_DIZZY, 0, + STATUS_FEAR, 0, + STATUS_STATIC, 0, + STATUS_PARALYZE, 0, + STATUS_SHRINK, 0, + STATUS_STOP, 0, + STATUS_DEFAULT_TURN_MOD, 0, + STATUS_SLEEP_TURN_MOD, 0, + STATUS_POISON_TURN_MOD, 0, + STATUS_FROZEN_TURN_MOD, 0, + STATUS_DIZZY_TURN_MOD, 0, + STATUS_FEAR_TURN_MOD, 0, + STATUS_STATIC_TURN_MOD, 0, + STATUS_PARALYZE_TURN_MOD, 0, + STATUS_SHRINK_TURN_MOD, 0, + STATUS_STOP_TURN_MOD, 0, + STATUS_END, +}; + +ActorPartBlueprint N(parts)[] = { + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET, + .index = 1, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 60 }, + .opacity = 255, + .idleAnimations = NULL, + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000 | ACTOR_PART_FLAG_MULTI_TARGET, + .index = 2, + .posOffset = { 0, 30, 0 }, + .targetOffset = { 0, 50 }, + .opacity = 255, + .idleAnimations = NULL, + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + .unk_20 = MSG_actor_general_guy_dup, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 3, + .posOffset = { -5, 0, 0 }, + .targetOffset = { -10, 20 }, + .opacity = 255, + .idleAnimations = NULL, + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + .unk_20 = MSG_actor_general_guy_dup, + }, +}; + +ActorBlueprint NAMESPACE = { + .flags = ACTOR_FLAG_NO_SHADOW | ACTOR_FLAG_40000, + .type = ACTOR_TYPE_TOY_TANK, + .level = 0, + .maxHP = 30, + .partCount = ARRAY_COUNT(N(parts)), + .partsData = N(parts), + .script = &N(init), + .statusTable = N(statusTable), + .escapeChance = 0, + .airLiftChance = 0, + .spookChance = 0, + .baseStatusChance = 0, + .upAndAwayChance = 0, + .spinSmashReq = 4, + .powerBounceChance = 75, + .coinReward = 0, + .size = { 48, 78 }, + .hpBarOffset = { 20, -3 }, + .statusIconOffset = { -10, 20 }, + .statusMessageOffset = { 10, 20 }, +}; + +EvtScript N(init) = { + EVT_CALL(SetActorVar, ACTOR_SELF, 0, 1) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 2, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 3, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 4, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 6, 1) + EVT_CALL(SetActorVar, ACTOR_SELF, 7, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 8, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 9, 0) + EVT_CALL(SetActorDispOffset, ACTOR_ENEMY0, 0, 7, 0) + EVT_CALL(SetActorPos, ACTOR_SELF, 85, 0, 0) + EVT_CALL(SetHomePos, ACTOR_SELF, 85, 0, 0) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CALL(SetPartPos, ACTOR_SELF, 2, 85, 30, 0) + EVT_CALL(SetPartPos, ACTOR_SELF, 3, 80, 0, 0) + EVT_CALL(LoadAnimatedModel, 0, EVT_ADDR(toy_tank_model)) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_idle)) + EVT_CALL(EnableModel, 62, 0) + EVT_CALL(SetAnimatedModelRootPosition, 0, 200, 0, 0) + EVT_CALL(SetPartTargetFlagBits, ACTOR_SELF, 3, 1, 1) + EVT_CALL(GetModelCenter, 39) + EVT_CALL(PlayEffect, EFFECT_BULB_GLOW, 2, LW(0), LW(1), LW(2), EVT_FLOAT(1.0), LW(5), 0, 0, 0, 0, 0, 0, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 5, LW(5)) + EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_ADDR(N(takeTurn))) + EVT_CALL(BindIdle, ACTOR_SELF, EVT_ADDR(N(idle))) + EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_ADDR(N(handleEvent))) + EVT_EXEC(N(select_phase)) + EVT_RETURN + EVT_END +}; + +EvtScript N(idle) = { + EVT_LABEL(0) + EVT_CALL(ActorExists, ACTOR_ENEMY1, LW(0)) + EVT_IF_NE(LW(0), FALSE) + EVT_CALL(GetActorVar, ACTOR_SELF, 0, LW(0)) + EVT_IF_NE(LW(0), 0) + EVT_CALL(GetAnimatedNodePosition, 0, 62, LW(0), LW(1), LW(2)) + EVT_CALL(SetActorPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_CALL(GetAnimatedNodeRotation, 0, 62, LW(0), LW(1), LW(2)) + EVT_CALL(SetActorRotation, ACTOR_ENEMY0, LW(0), 0, LW(2)) + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, 5, LW(5)) + EVT_IF_NE(LW(5), 0) + EVT_CALL(ActorExists, ACTOR_ENEMY2, LW(0)) + EVT_IF_NE(LW(0), FALSE) + EVT_CALL(GetAnimatedNodeRotation, 0, 62, LW(0), LW(1), LW(3)) + EVT_CALL(GetModelCenter, 39) + EVT_CALL(GetActorVar, ACTOR_SELF, 6, LW(6)) + EVT_IF_EQ(LW(6), 0) + EVT_CALL(GetActorVar, ACTOR_SELF, 7, LW(10)) + EVT_IF_NE(LW(10), 0) + EVT_SET(LW(0), 1000) + EVT_END_IF + EVT_END_IF + EVT_CALL(N(UpdateBulbGlow), LW(0), LW(1), LW(2), LW(3), LW(5)) + EVT_END_IF + EVT_END_IF + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_END_IF + EVT_RETURN + EVT_END +}; + +EvtScript N(handleEvent) = { + EVT_CALL(SetActorVar, ACTOR_SELF, 9, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(GetLastEvent, ACTOR_SELF, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(EVENT_HIT_COMBO) + EVT_EXEC_WAIT(N(onHit)) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetEnemyTargetOffset, ACTOR_SELF, 2, 0, 35) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_CASE_OR_EQ(EVENT_HIT) + EVT_CASE_OR_EQ(EVENT_BURN_HIT) + EVT_EXEC_WAIT(N(onHit)) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetEnemyTargetOffset, ACTOR_SELF, 2, 0, 35) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_SPIN_SMASH_HIT) + EVT_EXEC_WAIT(N(onHit)) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetEnemyTargetOffset, ACTOR_SELF, 2, 0, 35) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER) + EVT_CALL(func_8026E914, LW(0), LW(1)) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_WAIT_FRAMES(30) + EVT_CASE_EQ(EVENT_IMMUNE) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_WAIT_FRAMES(30) + EVT_CASE_EQ(EVENT_AIR_LIFT_FAILED) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_WAIT_FRAMES(30) + EVT_CASE_OR_EQ(EVENT_DEATH) + EVT_CASE_OR_EQ(EVENT_BURN_DEATH) + EVT_EXEC_WAIT(N(onHit)) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_SPIN_SMASH_DEATH) + EVT_EXEC_WAIT(N(onHit)) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SPIKE_CONTACT) + EVT_CASE_EQ(EVENT_BURN_CONTACT) + EVT_CASE_EQ(EVENT_SHOCK_HIT) + EVT_CASE_EQ(EVENT_END_FIRST_STRIKE) + EVT_CASE_DEFAULT + EVT_END_SWITCH + EVT_CALL(SetActorVar, ACTOR_SELF, 9, 0) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(takeTurn) = { + EVT_RETURN + EVT_END +}; + +EvtScript N(onHit) = { + EVT_CALL(UseIdleAnimation, ACTOR_ENEMY0, FALSE) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(SetEnemyTargetOffset, ACTOR_SELF, 2, 0, 50) + EVT_EXEC_WAIT(N(shake_tank)) + EVT_CALL(GetActorVar, ACTOR_ENEMY0, 1, LW(0)) + EVT_CALL(func_80269E80, LW(1)) + EVT_SWITCH(LW(1)) + EVT_CASE_EQ(19) + EVT_IF_NOT_FLAG(LW(0), 0x2) + EVT_BITWISE_OR_CONST(LW(0), 0xE) + EVT_CALL(SetActorVar, ACTOR_ENEMY0, 1, LW(0)) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) + EVT_CALL(SetBattleCamZoom, 260) + EVT_CALL(SetBattleCamTarget, 85, 80, 0) + EVT_CALL(MoveBattleCamOver, 20) + EVT_WAIT_FRAMES(20) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x0072), ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_5, NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_END_IF + EVT_CASE_OR_EQ(3) + EVT_CASE_OR_EQ(4) + EVT_IF_NOT_FLAG(LW(0), 0x4) + EVT_BITWISE_OR_CONST(LW(0), 0xC) + EVT_CALL(SetActorVar, ACTOR_ENEMY0, 1, LW(0)) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) + EVT_CALL(SetBattleCamZoom, 260) + EVT_CALL(SetBattleCamTarget, 85, 80, 0) + EVT_CALL(MoveBattleCamOver, 20) + EVT_WAIT_FRAMES(20) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x0073), ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_5, NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_END_IF + EVT_END_CASE_GROUP + EVT_CASE_DEFAULT + EVT_IF_NOT_FLAG(LW(0), 0x8) + EVT_BITWISE_OR_CONST(LW(0), 0xC) + EVT_CALL(SetActorVar, ACTOR_ENEMY0, 1, LW(0)) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) + EVT_CALL(SetBattleCamZoom, 260) + EVT_CALL(SetBattleCamTarget, 85, 80, 0) + EVT_CALL(MoveBattleCamOver, 20) + EVT_WAIT_FRAMES(20) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x0074), ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_5, NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_END_IF + EVT_END_SWITCH + EVT_CALL(UseIdleAnimation, ACTOR_ENEMY0, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(shake_tank) = { + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_shake)) + EVT_WAIT_FRAMES(30) + EVT_RETURN + EVT_END +}; + +EvtScript N(select_phase) = { + EVT_LABEL(0) + EVT_CALL(ActorExists, ACTOR_ENEMY1, LW(0)) + EVT_IF_EQ(LW(0), FALSE) + EVT_GOTO(99) + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, 1, LW(0)) + EVT_IF_EQ(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, 2) + EVT_CALL(CancelEnemyTurn, 1) + EVT_EXEC_WAIT(N(update_phase)) + EVT_EXEC_WAIT(N(start_stilt_guys_phase)) + EVT_ELSE + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_END_IF + EVT_LABEL(1) + EVT_CALL(ActorExists, ACTOR_ENEMY1, LW(0)) + EVT_IF_EQ(LW(0), FALSE) + EVT_GOTO(99) + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, 2, LW(0)) + EVT_IF_EQ(LW(0), 2) + EVT_CALL(SetActorVar, ACTOR_SELF, 2, 3) + EVT_CALL(CancelEnemyTurn, 1) + EVT_EXEC_WAIT(N(update_phase)) + EVT_EXEC_WAIT(N(start_shy_stack_phase)) + EVT_ELSE + EVT_WAIT_FRAMES(1) + EVT_GOTO(1) + EVT_END_IF + EVT_LABEL(2) + EVT_CALL(ActorExists, ACTOR_ENEMY1, LW(0)) + EVT_IF_EQ(LW(0), FALSE) + EVT_GOTO(99) + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(0)) + EVT_IF_NE(LW(0), 2) + EVT_WAIT_FRAMES(1) + EVT_GOTO(2) + EVT_END_IF + EVT_CALL(SetActorVar, ACTOR_SELF, 4, 2) + EVT_CALL(CancelEnemyTurn, 1) + EVT_CALL(SetActorVar, ACTOR_ENEMY0, 2, 8) + EVT_EXEC_WAIT(N(start_battle_with_tank)) + EVT_GOTO(99) + EVT_LABEL(3) // unreachable code + EVT_CALL(ActorExists, ACTOR_ENEMY1, LW(0)) + EVT_IF_EQ(LW(0), FALSE) + EVT_GOTO(99) + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, 2, LW(0)) + EVT_IF_NE(LW(0), 2) + EVT_WAIT_FRAMES(1) + EVT_GOTO(3) + EVT_END_IF + EVT_CALL(GetCurrentPartnerID, LW(0)) + EVT_IF_EQ(LW(0), PARTNER_WATT) + EVT_CALL(SetActorVar, ACTOR_SELF, 2, 3) + EVT_CALL(SetActorVar, ACTOR_SELF, 3, 0) + EVT_CALL(CancelEnemyTurn, 1) + EVT_EXEC_WAIT(N(update_phase)) + EVT_EXEC_WAIT(N(start_shy_stack_phase)) + EVT_WAIT_FRAMES(1) + EVT_GOTO(2) + EVT_ELSE + EVT_CALL(SetActorVar, ACTOR_SELF, 3, 3) + EVT_CALL(SetActorVar, ACTOR_SELF, 2, 3) + EVT_CALL(CancelEnemyTurn, 1) + EVT_CALL(SetActorVar, ACTOR_ENEMY0, 2, 7) + EVT_EXEC_WAIT(N(summon_tank_squad)) + EVT_WAIT_FRAMES(1) + EVT_GOTO(10) + EVT_END_IF + EVT_LABEL(10) + EVT_CALL(ActorExists, ACTOR_ENEMY1, LW(0)) + EVT_IF_EQ(LW(0), FALSE) + EVT_GOTO(99) + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, 4, LW(0)) + EVT_IF_EQ(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_SELF, 4, 2) + EVT_CALL(CancelEnemyTurn, 1) + EVT_CALL(SetActorVar, ACTOR_ENEMY0, 2, 8) + EVT_EXEC_WAIT(N(start_battle_with_tank)) + EVT_END_IF + EVT_WAIT_FRAMES(1) + EVT_GOTO(10) + EVT_LABEL(99) + EVT_RETURN + EVT_END +}; + +EvtScript N(update_phase) = { + EVT_CALL(GetActorVar, ACTOR_ENEMY0, 2, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(6) + EVT_CALL(SetActorVar, ACTOR_ENEMY0, 2, 5) + EVT_CASE_DEFAULT + EVT_ADD(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_ENEMY0, 2, LW(0)) + EVT_END_SWITCH + EVT_RETURN + EVT_END +}; + +EvtScript N(start_stilt_guys_phase) = { + EVT_CALL(func_802535B4, 0) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_WAIT_FRAMES(30) + EVT_CALL(GetActorVar, ACTOR_ENEMY0, 1, LW(0)) + EVT_IF_NOT_FLAG(LW(0), 0x1) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x0069), ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_0, NPC_ANIM_general_guy_Palette_00_Anim_0) + EVT_ELSE // shy squad has fleed + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x006A), ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_C, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_END_IF + EVT_CALL(LoadBattleSection, 44) + EVT_CALL(SummonEnemy, EVT_ADDR(N(formation_signal_guy)), 1) + EVT_WAIT_FRAMES(60) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_TOY_TANK_MOVE1) + EVT_WAIT_FRAMES(5) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_move_forward)) + EVT_CALL(SetAnimatedModelRootPosition, 0, 20, 0, 0) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_3) + EVT_WAIT_FRAMES(25) + EVT_WAIT_FRAMES(2) + EVT_CALL(SetOwnerTarget, LW(0), 1) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(1), DAMAGE_TYPE_IGNORE_DEFENSE, 0, 0, 4, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_10) + EVT_WAIT_FRAMES(16) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_4) + EVT_WAIT_FRAMES(16) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_TOY_TANK_MOVE2) + EVT_WAIT_FRAMES(4) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_WAIT_FRAMES(20) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_idle)) + EVT_WAIT_FRAMES(26) + EVT_EXEC_WAIT(N(summon_stilt_guys)) + EVT_CALL(GetActorPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_CALL(SetHomePos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_CALL(HPBarToHome, ACTOR_ENEMY0) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_CALL(func_802535B4, 1) + EVT_CALL(func_8026BF48, 0) + EVT_RETURN + EVT_END +}; + +EvtScript N(start_shy_stack_phase) = { + EVT_CALL(func_802535B4, 0) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_14) + EVT_CALL(BattleCamTargetActor, ACTOR_ENEMY0) + EVT_CALL(MoveBattleCamOver, 40) + EVT_WAIT_FRAMES(40) + EVT_CALL(GetActorVar, ACTOR_ENEMY0, 2, LW(0)) + EVT_IF_EQ(LW(0), 2) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x006E), ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_C, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_ELSE + EVT_END_IF + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_WAIT_FRAMES(10) + EVT_CALL(LoadBattleSection, 43) + EVT_CALL(SummonEnemy, EVT_ADDR(N(formation_shy_stack_1)), 1) + EVT_WAIT_FRAMES(124) + EVT_CALL(SummonEnemy, EVT_ADDR(N(formation_shy_stack_2)), 1) + EVT_WAIT_FRAMES(114) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_idle)) + EVT_LABEL(0) + EVT_CALL(GetActorVar, ACTOR_SELF, 2, LW(0)) + EVT_IF_NE(LW(0), 4) + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_END_IF + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) + EVT_CALL(GetActorPos, ACTOR_ENEMY4, LW(0), LW(1), LW(2)) + EVT_CALL(SetBattleCamTarget, LW(0), LW(1), LW(2)) + EVT_CALL(SetBattleCamZoom, 320) + EVT_CALL(SetBattleCamOffsetZ, 60) + EVT_CALL(MoveBattleCamOver, 40) + EVT_WAIT_FRAMES(40) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x006F), ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_C, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_THREAD + EVT_CALL(GetActorPos, ACTOR_ENEMY3, LW(0), LW(1), LW(2)) + EVT_CALL(SetActorJumpGravity, ACTOR_ENEMY3, EVT_FLOAT(1.5)) + EVT_CALL(SetGoalPos, ACTOR_ENEMY3, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_ENEMY3, 10, FALSE, TRUE, FALSE) + EVT_CALL(UseIdleAnimation, ACTOR_ENEMY3, FALSE) + EVT_CALL(SetPartScale, ACTOR_ENEMY3, 1, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_ENEMY3, 1, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_ENEMY3, 1, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_ENEMY3, 1, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(UseIdleAnimation, ACTOR_ENEMY3, TRUE) + EVT_END_THREAD + EVT_THREAD + EVT_CALL(GetActorPos, ACTOR_ENEMY4, LW(0), LW(1), LW(2)) + EVT_CALL(SetActorJumpGravity, ACTOR_ENEMY4, EVT_FLOAT(1.5)) + EVT_CALL(SetGoalPos, ACTOR_ENEMY4, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_ENEMY4, 10, FALSE, TRUE, FALSE) + EVT_CALL(UseIdleAnimation, ACTOR_ENEMY4, FALSE) + EVT_CALL(SetPartScale, ACTOR_ENEMY4, 1, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_ENEMY4, 1, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_ENEMY4, 1, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_ENEMY4, 1, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(UseIdleAnimation, ACTOR_ENEMY4, TRUE) + EVT_END_THREAD + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x0070), ACTOR_ENEMY4, 1, -1, -1) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_WAIT_FRAMES(30) + EVT_CALL(func_802535B4, 1) + EVT_CALL(func_8026BF48, 0) + EVT_RETURN + EVT_END +}; + +EvtScript N(summon_stilt_guys) = { + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_14) + EVT_CALL(BattleCamTargetActor, ACTOR_ENEMY0) + EVT_CALL(MoveBattleCamOver, 40) + EVT_WAIT_FRAMES(40) + EVT_CALL(func_8024ECF8, 0, 1, 0) + EVT_CALL(GetActorVar, ACTOR_ENEMY0, 2, LW(0)) + EVT_IF_EQ(LW(0), 1) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x006B), ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_C, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_ELSE + EVT_END_IF + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_WAIT_FRAMES(10) + EVT_CALL(LoadBattleSection, 42) + EVT_CALL(SummonEnemy, EVT_ADDR(N(formation_stilt_guy_1)), 1) + EVT_WAIT_FRAMES(60) + EVT_CALL(SummonEnemy, EVT_ADDR(N(formation_stilt_guy_2)), 1) + EVT_WAIT_FRAMES(60) + EVT_LABEL(1) + EVT_CALL(GetActorVar, ACTOR_SELF, 1, LW(0)) + EVT_IF_NE(LW(0), 3) + EVT_WAIT_FRAMES(1) + EVT_GOTO(1) + EVT_END_IF + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) + EVT_CALL(SetBattleCamTarget, 50, 1, 0) + EVT_CALL(SetBattleCamZoom, 320) + EVT_CALL(SetBattleCamOffsetZ, 60) + EVT_CALL(MoveBattleCamOver, 40) + EVT_WAIT_FRAMES(40) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x006C), ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_C, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_THREAD + EVT_CALL(GetActorPos, ACTOR_ENEMY3, LW(0), LW(1), LW(2)) + EVT_CALL(SetActorJumpGravity, ACTOR_ENEMY3, EVT_FLOAT(1.5)) + EVT_CALL(SetGoalPos, ACTOR_ENEMY3, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_ENEMY3, 10, FALSE, TRUE, FALSE) + EVT_END_THREAD + EVT_THREAD + EVT_CALL(GetActorPos, ACTOR_ENEMY4, LW(0), LW(1), LW(2)) + EVT_CALL(SetActorJumpGravity, ACTOR_ENEMY4, EVT_FLOAT(1.5)) + EVT_CALL(SetGoalPos, ACTOR_ENEMY4, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_ENEMY4, 10, FALSE, TRUE, FALSE) + EVT_END_THREAD + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x006D), ACTOR_ENEMY4, 1, -1, -1) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_CALL(func_8026BF48, 0) + EVT_RETURN + EVT_END +}; + +EvtScript N(summon_tank_squad) = { + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_WAIT_FRAMES(30) + EVT_CALL(SetActorYaw, ACTOR_ENEMY0, 180) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_3) + EVT_CALL(SetActorVar, ACTOR_SELF, 6, 0) + EVT_WAIT_FRAMES(10) + EVT_CALL(func_80253734, 1) + EVT_CALL(SetActorVar, ACTOR_SELF, 7, 1) + EVT_EXEC(N(8022F2BC)) + EVT_WAIT_FRAMES(30) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_14) + EVT_CALL(BattleCamTargetActor, ACTOR_ENEMY0) + EVT_CALL(MoveBattleCamOver, 40) + EVT_WAIT_FRAMES(20) + EVT_CALL(func_8024ECF8, 0, 1, 0) + EVT_CALL(EndActorSpeech, ACTOR_ENEMY0, 1, -1, -1) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetActorYaw, ACTOR_ENEMY0, 0) + EVT_WAIT_FRAMES(20) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 20) + EVT_WAIT_FRAMES(30) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(LoadBattleSection, 45) + EVT_CALL(SummonEnemy, EVT_ADDR(N(formation_shy_squad_dup)), 1) + EVT_WAIT_FRAMES(155) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_14) + EVT_CALL(SetBattleCamZoom, 350) + EVT_CALL(BattleCamTargetActor, ACTOR_ENEMY0) + EVT_CALL(MoveBattleCamOver, 40) + EVT_WAIT_FRAMES(40) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_3) + EVT_CALL(EndActorSpeech, ACTOR_ENEMY0, 1, -1, -1) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_14) + EVT_CALL(SetBattleCamZoom, 300) + EVT_CALL(BattleCamTargetActor, ACTOR_ENEMY3) + EVT_CALL(MoveBattleCamOver, 30) + EVT_WAIT_FRAMES(20) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(RandInt, 3, LW(1)) + EVT_SWITCH(LW(1)) + EVT_CASE_EQ(0) + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_8) + EVT_CASE_EQ(1) + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_9) + EVT_CASE_EQ(2) + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_A) + EVT_CASE_DEFAULT + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_6) + EVT_END_SWITCH + EVT_CALL(SetAnimation, ACTOR_ENEMY3, LW(0), LW(1)) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_4) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 20) + EVT_WAIT_FRAMES(20) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetAnimation, ACTOR_ENEMY3, LW(0), NPC_ANIM_tank_guy_Palette_00_Anim_1) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(func_8026BF48, 0) + EVT_RETURN + EVT_END +}; + +EvtScript N(start_battle_with_tank) = { + EVT_CALL(func_802535B4, 0) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_14) + EVT_CALL(BattleCamTargetActor, ACTOR_ENEMY0) + EVT_CALL(MoveBattleCamOver, 60) + EVT_WAIT_FRAMES(60) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x0071), ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_0, NPC_ANIM_general_guy_Palette_00_Anim_0) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_CALL(EndActorSpeech, ACTOR_ENEMY0, 1, -1, -1) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_20000000, 0) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY2, 1, ACTOR_PART_FLAG_NO_TARGET, 0) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY1, 2, ACTOR_PART_FLAG_NO_TARGET, 0) + EVT_CALL(SetActorFlagBits, ACTOR_ENEMY1, ACTOR_FLAG_40000, 0) + EVT_CALL(HPBarToHome, ACTOR_ENEMY1) + EVT_CALL(SetActorVar, ACTOR_ENEMY0, 0, 1) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetEnemyTargetOffset, ACTOR_SELF, 2, 0, 35) + EVT_CALL(SetPartFlagBits, ACTOR_ENEMY0, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_close_hatch)) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_206B) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_CALL(func_802535B4, 1) + EVT_CALL(func_8026BF48, 0) + EVT_RETURN + EVT_END +}; + +EvtScript N(onDeath) = { + EVT_WAIT_FRAMES(15) + EVT_CALL(PlaySoundAtActor, ACTOR_ENEMY1, SOUND_36F) + EVT_CALL(PlayModelAnimation, 0, EVT_PTR(toy_tank_as_fall_apart)) + EVT_CALL(GetActorVar, ACTOR_SELF, 5, LW(0)) + EVT_IF_NE(LW(0), 0) + EVT_CALL(RemoveEffect, LW(0)) + EVT_CALL(SetActorVar, ACTOR_SELF, 5, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 6, 0) + EVT_END_IF + EVT_WAIT_FRAMES(45) + EVT_WAIT_FRAMES(10) + EVT_CALL(UseIdleAnimation, ACTOR_ENEMY0, FALSE) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_WAIT_FRAMES(15) + EVT_CALL(PlayEffect, EFFECT_EXPLOSION, 2, 102, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 0, 0) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_14) + EVT_CALL(BattleCamTargetActor, ACTOR_ENEMY0) + EVT_CALL(MoveBattleCamOver, 60) + EVT_CALL(PlaySoundAtActor, ACTOR_ENEMY1, SOUND_34E) + EVT_CALL(SetActorJumpGravity, ACTOR_ENEMY0, EVT_FLOAT(0.6)) + EVT_CALL(SetActorDispOffset, ACTOR_ENEMY0, 0, 0, 0) + EVT_CALL(GetActorPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_SET(LW(1), 0) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_THREAD + EVT_WAIT_FRAMES(25) + EVT_CALL(SetAnimatedModelRootPosition, 0, 380, 0, 0) + EVT_END_THREAD + EVT_CALL(SetGoalPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_ENEMY0, 50, FALSE, TRUE, FALSE) + EVT_CALL(PlaySoundAtActor, ACTOR_ENEMY0, SOUND_20E4) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_10) + EVT_CALL(GetActorPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_ADD(LW(0), 18) + EVT_CALL(ForceHomePos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_CALL(SetEnemyHP, ACTOR_ENEMY0, 1) + EVT_CALL(SetPartDispOffset, ACTOR_ENEMY0, 1, 0, 0, 0) + EVT_CALL(SetActorRotation, ACTOR_ENEMY0, 0, 0, 0) + EVT_CALL(SetActorJumpGravity, ACTOR_ENEMY0, EVT_FLOAT(1.0)) + EVT_CALL(GetActorPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_CALL(SetGoalPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_ENEMY0, 12, FALSE, TRUE, FALSE) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_7) + EVT_CALL(ShakeCam, 1, 0, 6, EVT_FLOAT(1.0)) + EVT_CALL(GetActorPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_ADD(LW(0), 10) + EVT_ADD(LW(1), 30) + EVT_CALL(PlayEffect, EFFECT_STARS_ORBITING, 0, LW(0), LW(1), LW(2), 20, 4, LW(15), 0, 0, 0, 0, 0, 0) + EVT_CALL(PlaySoundAtActor, ACTOR_ENEMY0, SOUND_20E5) + EVT_CALL(DropStarPoints, 512) + EVT_WAIT_FRAMES(30) + EVT_CALL(RemoveEffect, LW(15)) + EVT_CALL(ActorExists, ACTOR_ENEMY2, LW(0)) + EVT_IF_NE(LW(0), FALSE) + EVT_CALL(SetActorFlagBits, ACTOR_ENEMY2, ACTOR_FLAG_NO_DMG_APPLY, 1) + EVT_END_IF + EVT_CALL(SetActorFlagBits, ACTOR_ENEMY0, ACTOR_FLAG_NO_DMG_APPLY, 1) + EVT_CALL(RemoveActor, ACTOR_SELF) + EVT_RETURN + EVT_END +}; + +EvtScript N(8022F2BC) = { + EVT_LABEL(0) + EVT_CALL(ActorExists, ACTOR_SELF, LW(0)) + EVT_IF_EQ(LW(0), FALSE) + EVT_RETURN + EVT_END_IF + EVT_CALL(func_802537C0, LW(0), LW(1)) + EVT_IF_EQ(LW(0), 1) + EVT_GOTO(10) + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, 7, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_GOTO(10) + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, 8, LW(1)) + EVT_CALL(GetCurrentPartnerID, LW(0)) + EVT_IF_EQ(LW(0), PARTNER_WATT) + EVT_EXEC_WAIT(N(8022F458)) + EVT_ELSE + EVT_CALL(GetActorVar, ACTOR_SELF, 6, LW(0)) + EVT_IF_NE(LW(0), 0) + EVT_EXEC_WAIT(N(8022F458)) + EVT_ELSE + EVT_EXEC_WAIT(N(8022F4D0)) + EVT_END_IF + EVT_END_IF + EVT_CALL(func_802181F4_52B894, LW(1)) + EVT_LABEL(10) + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(8022F458) = { + EVT_IF_NE(LW(1), 0) + EVT_SUB(LW(1), 5) + EVT_IF_LT(LW(1), 0) + EVT_SET(LW(1), 0) + EVT_END_IF + EVT_CALL(SetActorVar, ACTOR_SELF, 8, LW(1)) + EVT_END_IF + EVT_RETURN + EVT_END +}; + +EvtScript N(8022F4D0) = { + EVT_IF_NE(LW(1), 215) + EVT_ADD(LW(1), 5) + EVT_IF_GT(LW(1), 215) + EVT_SET(LW(1), 215) + EVT_END_IF + EVT_CALL(SetActorVar, ACTOR_SELF, 8, LW(1)) + EVT_END_IF + EVT_RETURN + EVT_END +}; + +Vec3i N(summon_pos) = { 240, 0, 0 }; + +Formation N(formation_signal_guy) = { + { .actor = &b_area_omo2_4_signal_guy, .home = { .vec = &N(summon_pos) }, .priority = 95, } +}; + +Formation N(formation_stilt_guy_1) = { + { .actor = &b_area_omo2_2_stilt_guy, .home = { .vec = &N(summon_pos) }, .priority = 95, } +}; + +Formation N(formation_stilt_guy_2) = { + { .actor = &b_area_omo2_2_stilt_guy, .home = { .vec = &N(summon_pos) }, .priority = 90, .var0 = 1, } +}; + +Formation N(formation_shy_stack_1) = { + { .actor = &b_area_omo2_3_shy_stack, .home = { .vec = &N(summon_pos) }, .priority = 95, } +}; + +Formation N(formation_shy_stack_2) = { + { .actor = &b_area_omo2_3_shy_stack, .home = { .vec = &N(summon_pos) }, .priority = 90, .var0 = 1, } +}; + +Formation N(formation_shy_squad_dup) = { + { .actor = &b_area_omo2_5_shy_squad_dup, .home = { .vec = &N(summon_pos) }, .priority = 95, } +}; + diff --git a/src/battle/area_omo2/area.c b/src/battle/area_omo2/area.c new file mode 100644 index 0000000000..3c3b5fc06d --- /dev/null +++ b/src/battle/area_omo2/area.c @@ -0,0 +1,26 @@ +#include "common.h" +#include "battle/battle.h" + +#define NAMESPACE b_area_omo2 + +extern ActorBlueprint N(general_guy); +extern ActorBlueprint N(toy_tank); +extern ActorBlueprint N(light_bulb); + +extern Stage N(omo_07); + +Formation N(formation_01) = { + { .actor = &N(general_guy), .home = { .index = 2 }, .priority = 70, }, + { .actor = &N(toy_tank), .home = { .index = 1 }, .priority = 80, }, + { .actor = &N(light_bulb), .home = { .index = 7 }, .priority = 90, }, +}; + +BattleList N(formationTable) = { + BATTLE("しょうぐんヘイホー", N(formation_01), &N(omo_07)), + {}, +}; + +StageList N(stageTable) = { + { "omo_07", &N(omo_07) }, + {}, +}; diff --git a/src/battle/area_omo2/stage/omo_07.c b/src/battle/area_omo2/stage/omo_07.c new file mode 100644 index 0000000000..b34b74ff2e --- /dev/null +++ b/src/battle/area_omo2/stage/omo_07.c @@ -0,0 +1,24 @@ +#include "common.h" +#include "battle/battle.h" + +#define NAMESPACE b_area_omo2_omo_07 + +EvtScript N(beforeBattle) = { + EVT_CALL(SetSpriteShading, -1) + EVT_CALL(SetCamBGColor, 1, 0, 0, 0) + EVT_RETURN + EVT_END +}; + +EvtScript N(afterBattle) = { + EVT_RETURN + EVT_END +}; + +Stage NAMESPACE = { + .texture = "omo_tex", + .shape = "omo_bt07_shape", + .hit = "omo_bt07_hit", + .preBattle = &N(beforeBattle), + .postBattle = &N(afterBattle), +}; diff --git a/src/battle/area_omo2_1/543570.c b/src/battle/area_omo2_1/543570.c deleted file mode 100644 index bded80570d..0000000000 --- a/src/battle/area_omo2_1/543570.c +++ /dev/null @@ -1,5 +0,0 @@ -#include "common.h" - -#define NAMESPACE b_area_omo2_1 - -INCLUDE_ASM(s32, "battle/area_omo2_1/543570", func_80231000_543570); diff --git a/src/battle/area_omo2_1/actor/shy_squad.c b/src/battle/area_omo2_1/actor/shy_squad.c new file mode 100644 index 0000000000..292171f5dd --- /dev/null +++ b/src/battle/area_omo2_1/actor/shy_squad.c @@ -0,0 +1,1448 @@ +#include "common.h" +#include "battle/battle.h" +#include "script_api/battle.h" +#include "effects.h" +#include "sprite/npc/shy_squad_guy.h" + +#define NAMESPACE b_area_omo2_1_shy_squad + +enum N(ActorVars) { + N(ACTOR_VAR_SQUAD_APPEARED) = 0, + N(ACTOR_VAR_TIMES_ATTACKED) = 1, + N(ACTOR_VAR_WAS_ATTACKED) = 2, + N(ACTOR_VARS_GUYS_KILLED) = 3, + N(ACTOR_VAR_TOTAL_DAMAGE) = 4, +}; + +ApiStatus N(GetActorPartSize)(Evt* script, s32 isInitialCall) { + Bytecode* args = script->ptrReadPos; + s32 actorID = evt_get_variable(script, *args++); + s32 partIndex = evt_get_variable(script, *args++); + ActorPart* actorPart; + + if (actorID == ACTOR_SELF) { + actorID = script->owner1.actorID; + } + actorPart = get_actor_part(get_actor(actorID), partIndex); + evt_set_variable(script, *args++, actorPart->size.y); + evt_set_variable(script, *args++, actorPart->size.x); + + return ApiStatus_DONE2; +} + +extern s32 N(idleAnimations)[]; +extern EvtScript N(init); +extern EvtScript N(takeTurn); +extern EvtScript N(idle); +extern EvtScript N(handleEvent); +extern EvtScript N(nextTurn); + +extern EvtScript N(move_squad_to_home); +extern EvtScript N(displace_guy); +extern EvtScript N(displace_guy_2); +extern EvtScript N(onHit); +extern EvtScript N(set_alive_guys_animation); +extern EvtScript N(onDeath); +extern EvtScript N(flee); +extern EvtScript N(next_phase); +extern EvtScript N(updateActorSize); + +s32 N(defenseTable)[] = { + ELEMENT_NORMAL, 0, + ELEMENT_END, +}; + +s32 N(statusTable)[] = { + STATUS_NORMAL, 0, + STATUS_DEFAULT, 0, + STATUS_SLEEP, 0, + STATUS_POISON, 0, + STATUS_FROZEN, 0, + STATUS_DIZZY, 0, + STATUS_FEAR, 0, + STATUS_STATIC, 0, + STATUS_PARALYZE, 0, + STATUS_SHRINK, 0, + STATUS_STOP, 0, + STATUS_DEFAULT_TURN_MOD, 0, + STATUS_SLEEP_TURN_MOD, 0, + STATUS_POISON_TURN_MOD, 0, + STATUS_FROZEN_TURN_MOD, 0, + STATUS_DIZZY_TURN_MOD, 0, + STATUS_FEAR_TURN_MOD, 0, + STATUS_STATIC_TURN_MOD, 0, + STATUS_PARALYZE_TURN_MOD, 0, + STATUS_SHRINK_TURN_MOD, 0, + STATUS_STOP_TURN_MOD, 0, + STATUS_END, +}; + +ActorPartBlueprint N(parts)[] = { + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_4 | ACTOR_PART_FLAG_MULTI_TARGET, + .index = 1, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 2, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 3, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 4, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 5, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 6, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 7, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 8, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 9, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 10, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 11, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 12, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 13, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 14, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 15, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 16, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, +}; + +ActorBlueprint NAMESPACE = { + .flags = ACTOR_FLAG_NO_SHADOW, + .type = ACTOR_TYPE_SHY_SQUAD, + .level = 0, + .maxHP = 15, + .partCount = ARRAY_COUNT(N(parts)), + .partsData = N(parts), + .script = &N(init), + .statusTable = N(statusTable), + .escapeChance = 0, + .airLiftChance = 0, + .spookChance = 0, + .baseStatusChance = 0, + .upAndAwayChance = 0, + .spinSmashReq = 4, + .powerBounceChance = 80, + .coinReward = 0, + .size = { 28, 24 }, + .hpBarOffset = { 0, 0 }, + .statusIconOffset = { -10, 20 }, + .statusMessageOffset = { 10, 20 }, +}; + +s32 N(idleAnimations)[] = { + STATUS_NORMAL, NPC_ANIM_shy_squad_guy_Palette_00_Anim_1, + STATUS_STONE, NPC_ANIM_shy_squad_guy_Palette_00_Anim_0, + STATUS_SLEEP, NPC_ANIM_shy_squad_guy_Palette_00_Anim_12, + STATUS_POISON, NPC_ANIM_shy_squad_guy_Palette_00_Anim_1, + STATUS_STOP, NPC_ANIM_shy_squad_guy_Palette_00_Anim_0, + STATUS_STATIC, NPC_ANIM_shy_squad_guy_Palette_00_Anim_0, + STATUS_PARALYZE, NPC_ANIM_shy_squad_guy_Palette_00_Anim_0, + STATUS_PARALYZE, NPC_ANIM_shy_squad_guy_Palette_00_Anim_0, + STATUS_DIZZY, NPC_ANIM_shy_squad_guy_Palette_00_Anim_13, + STATUS_DIZZY, NPC_ANIM_shy_squad_guy_Palette_00_Anim_13, + STATUS_FEAR, NPC_ANIM_shy_squad_guy_Palette_00_Anim_0, + STATUS_END, +}; + +EvtScript N(init) = { + EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_ADDR(N(takeTurn))) + EVT_CALL(BindIdle, ACTOR_SELF, EVT_ADDR(N(idle))) + EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_ADDR(N(handleEvent))) + EVT_CALL(BindNextTurn, ACTOR_SELF, EVT_ADDR(N(nextTurn))) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_SQUAD_APPEARED), 0) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_TIMES_ATTACKED), 0) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_WAS_ATTACKED), 0) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), 0) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_TOTAL_DAMAGE), 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 0, 50) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 1, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 0, 50) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 1, -40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 0, 40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 1, 40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 0, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 1, 40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 0, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 1, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 0, 40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 1, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 0, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 1, -40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 0, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 1, 40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 0, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 1, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 0, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 1, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 0, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 1, -40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 0, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 1, -40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 0, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 1, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 0, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 1, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 0, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 1, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 2, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 3, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 2, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 3, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 2, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 3, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 2, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 3, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 2, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 3, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 2, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 3, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 2, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 3, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 2, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 3, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 2, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 3, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 2, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 3, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 2, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 3, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 2, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 3, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 2, -30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 3, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 2, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 3, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 2, -30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 3, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 4, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 5, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 4, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 5, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 4, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 5, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 4, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 5, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 4, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 5, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 4, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 5, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 4, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 5, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 4, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 5, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 4, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 5, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 4, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 5, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 4, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 5, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 4, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 5, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 4, -30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 5, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 4, -30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 5, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 4, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 5, 20) + EVT_CALL(RandInt, 100, LW(0)) + EVT_ADD(LW(0), 190) + EVT_CALL(RandInt, 100, LW(2)) + EVT_ADD(LW(2), -50) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), 0, LW(2)) + EVT_SET(LW(1), 2) + EVT_LOOP(15) + EVT_CALL(RandInt, 100, LW(0)) + EVT_ADD(LW(0), 190) + EVT_CALL(RandInt, 100, LW(2)) + EVT_ADD(LW(2), -50) + EVT_CALL(SetPartPos, ACTOR_SELF, LW(1), LW(0), 0, LW(2)) + EVT_ADD(LW(1), 1) + EVT_END_LOOP + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(CreatePartShadow, ACTOR_SELF, LW(0)) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(SetActorSize, ACTOR_SELF, EVT_LIMIT, 72) + EVT_CALL(SetPartSize, ACTOR_SELF, 1, 24, 24) + EVT_RETURN + EVT_END +}; + +EvtScript N(nextTurn) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(GetBattlePhase, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(PHASE_PLAYER_BEGIN) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VAR_SQUAD_APPEARED), LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_SQUAD_APPEARED), 1) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_shy_squad_guy_Palette_00_Anim_3) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(SetHomePos, ACTOR_SELF, 65, 0, -10) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CALL(SetActorYaw, ACTOR_SELF, 0) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_3) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_SHY_GUY_SCREAMS1) + EVT_EXEC_WAIT(N(move_squad_to_home)) + EVT_WAIT_FRAMES(10) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) + EVT_CALL(SetBattleCamZoom, 360) + EVT_CALL(SetBattleCamTarget, 72, 45, 0) + EVT_CALL(MoveBattleCamOver, 30) + EVT_WAIT_FRAMES(30) + EVT_CALL(func_802535B4, 0) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x0065), ACTOR_SELF, 9, NPC_ANIM_shy_squad_guy_Palette_00_Anim_11, NPC_ANIM_shy_squad_guy_Palette_00_Anim_11) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_shy_squad_guy_Palette_00_Anim_A) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(EndActorSpeech, ACTOR_SELF, 1, -1, -1) + EVT_CALL(func_802535B4, 1) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_shy_squad_guy_Palette_00_Anim_1) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_END_IF + EVT_CASE_EQ(PHASE_ENEMY_BEGIN) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VAR_WAS_ATTACKED), LW(0)) + EVT_IF_NE(LW(0), 0) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_WAS_ATTACKED), 0) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VAR_TIMES_ATTACKED), LW(0)) + EVT_ADD(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_TIMES_ATTACKED), LW(0)) + EVT_IF_GE(LW(0), 2) + EVT_CALL(GetActorVar, ACTOR_ENEMY0, 1, LW(0)) + EVT_BITWISE_OR_CONST(LW(0), 0x1) // set 'squadFleed' flag + EVT_CALL(SetActorVar, ACTOR_ENEMY0, 1, LW(0)) + EVT_EXEC_WAIT(N(flee)) + EVT_RETURN + EVT_END_IF + EVT_END_IF + EVT_END_SWITCH + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(idle) = { + EVT_LABEL(0) + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(move_guy_to_pos) = { + EVT_SET(LW(10), 2) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(11)) + EVT_ADD(LW(10), LW(11)) + EVT_IF_LT(LW(0), LW(10)) + EVT_RETURN + EVT_END_IF + EVT_CALL(GetPartOffset, ACTOR_SELF, LW(0), LW(6), 0, LW(7)) + EVT_IF_LT(LW(6), LW(2)) + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 180) + EVT_ELSE + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 0) + EVT_END_IF + EVT_CALL(GetDist2D, LW(9), LW(6), LW(7), LW(2), LW(3)) + EVT_IF_GE(LW(9), LW(4)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, LW(0), LW(4)) + EVT_CALL(RunPartTo, ACTOR_SELF, LW(0), LW(2), 0, LW(3), LW(5)) + EVT_END_IF + EVT_RETURN + EVT_END +}; + +EvtScript N(move_squad_to_home) = { + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_THREAD + EVT_CALL(SetGoalToHome, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(2), LW(4), LW(3)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 0, LW(4)) + EVT_ADD(LW(2), LW(4)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 1, LW(4)) + EVT_ADD(LW(3), LW(4)) + EVT_SET(LW(4), EVT_FLOAT(6.0)) + EVT_SET(LW(5), 0) + EVT_EXEC_WAIT(N(move_guy_to_pos)) + EVT_SET(LW(10), 2) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(11)) + EVT_ADD(LW(10), LW(11)) + EVT_IF_GE(LW(0), LW(10)) + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 0) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_shy_squad_guy_Palette_00_Anim_1) + EVT_END_IF + EVT_END_THREAD + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetGoalToHome, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(13), LW(14), LW(15)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(13), LW(14), LW(15)) + EVT_CALL(RunToGoal, ACTOR_SELF, 0, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(displace_last_guy) = { + EVT_SET_CONST(LW(0), 16) + EVT_EXEC_WAIT(N(displace_guy)) + EVT_RETURN + EVT_END +}; + +EvtScript N(displace_guy) = { + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_SET(LW(2), LW(0)) + EVT_CALL(GetDamageIntensity) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 1, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 8, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 10, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 5, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(4) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 1, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_CASE_EQ(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 1, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 20, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 10, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 22, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 10, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 14, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 7, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(6) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_CASE_EQ(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 1, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 6, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 22, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 12, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 25, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 12, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 17, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 10, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(6) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_CASE_EQ(3) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 8, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 24, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 14, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 28, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 14, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 19, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 14, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(6) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 5, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 2, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_CASE_EQ(4) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 5, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 10, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 28, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 16, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 32, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 16, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 21, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 16, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(6) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 7, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_END_SWITCH + EVT_RETURN + EVT_END +}; + +EvtScript N(onShock) = { + EVT_SET_CONST(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(13)) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VAR_TOTAL_DAMAGE), LW(14)) + EVT_ADD(LW(13), 2) + EVT_ADD(LW(13), LW(14)) + EVT_IF_GE(LW(0), LW(13)) + EVT_THREAD + EVT_EXEC_WAIT(N(displace_guy_2)) + EVT_END_THREAD + EVT_END_IF + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_WAIT_FRAMES(33) + EVT_RETURN + EVT_END +}; + +EvtScript N(displace_guy_2) = { + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 0, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 1, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 16, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 8, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 20, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 8, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 12, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 6, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(6) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 2, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_RETURN + EVT_END +}; + +EvtScript N(handleEvent) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(GetLastEvent, ACTOR_SELF, LW(15)) + EVT_SWITCH(LW(15)) + EVT_CASE_EQ(EVENT_BEGIN_FIRST_STRIKE) + EVT_CASE_OR_EQ(EVENT_HIT_COMBO) + EVT_CASE_OR_EQ(EVENT_HIT) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_WAS_ATTACKED), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(displace_last_guy)) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_DEATH) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(displace_last_guy)) + EVT_WAIT_FRAMES(10) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_BURN_HIT) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_WAS_ATTACKED), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_E) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_shy_squad_guy_Palette_00_Anim_E) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_WAIT_FRAMES(20) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_shy_squad_guy_Palette_00_Anim_F) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_WAIT_FRAMES(15) + EVT_CASE_EQ(EVENT_BURN_DEATH) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_WAS_ATTACKED), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_E) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_shy_squad_guy_Palette_00_Anim_E) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_WAIT_FRAMES(20) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_shy_squad_guy_Palette_00_Anim_F) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_WAIT_FRAMES(15) + EVT_WAIT_FRAMES(10) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_F) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SPIN_SMASH_HIT) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_WAS_ATTACKED), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(displace_last_guy)) + EVT_CASE_EQ(EVENT_SPIN_SMASH_DEATH) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(displace_last_guy)) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SHOCK_HIT) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(onShock)) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 20) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetActorYaw, ACTOR_SELF, 180) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_3) + EVT_EXEC_WAIT(N(move_squad_to_home)) + EVT_CASE_EQ(EVENT_SHOCK_DEATH) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(onShock)) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER) + EVT_CASE_OR_EQ(EVENT_IMMUNE) + EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT) + EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED) + EVT_CALL(GetBattleFlags, LW(2)) + EVT_IF_FLAG(LW(2), BS_FLAGS1_80000) + EVT_CALL(GetMenuSelection, LW(0), LW(1), LW(2)) + EVT_IF_EQ(LW(2), MOVE_SPOOK) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(N(set_alive_guys_animation)) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END_IF + EVT_END_IF + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(N(displace_last_guy)) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_BEGIN_AIR_LIFT) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_8) + EVT_EXEC_WAIT(N(set_alive_guys_animation)) + EVT_WAIT_FRAMES(1000) + EVT_CASE_EQ(EVENT_END_FIRST_STRIKE) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetActorYaw, ACTOR_SELF, 180) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_3) + EVT_EXEC_WAIT(N(move_squad_to_home)) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CASE_EQ(EVENT_RECOVER_STATUS) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(DoRecover) + EVT_CASE_EQ(EVENT_30) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(1000) + EVT_CASE_EQ(EVENT_SCARE_AWAY) + EVT_CASE_DEFAULT + EVT_END_SWITCH + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(N(set_alive_guys_animation)) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(onHit) = { + EVT_SET(LW(1), LW(1)) + EVT_EXEC_WAIT(N(set_alive_guys_animation)) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VAR_TOTAL_DAMAGE), LW(0)) + EVT_CALL(GetLastDamage, ACTOR_SELF, LW(1)) + EVT_ADD(LW(0), LW(1)) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_TOTAL_DAMAGE), LW(0)) + EVT_LABEL(0) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VAR_TOTAL_DAMAGE), LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_EXEC_WAIT(N(updateActorSize)) + EVT_RETURN + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(1)) + EVT_IF_GE(LW(1), 15) + EVT_EXEC_WAIT(N(updateActorSize)) + EVT_RETURN + EVT_END_IF + EVT_SET(LW(0), 2) + EVT_ADD(LW(0), LW(1)) + EVT_IF_NE(LW(0), 16) + EVT_THREAD + EVT_CALL(SetPartFlagBits, ACTOR_SELF, LW(0), ACTOR_PART_FLAG_20000000, 1) + EVT_CALL(GetPartOffset, ACTOR_SELF, LW(0), LW(1), LW(2), LW(3)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 2, LW(7)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 3, LW(8)) + EVT_ADD(LW(1), LW(7)) + EVT_ADD(LW(3), LW(8)) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LW(0), EVT_FLOAT(0.5)) + EVT_CALL(JumpPartTo, ACTOR_SELF, LW(0), LW(1), 0, LW(3), 15, 1) + EVT_CALL(func_80269E80, LW(5)) + EVT_SWITCH(LW(5)) + EVT_CASE_OR_EQ(10) + EVT_CASE_OR_EQ(14) + EVT_CASE_OR_EQ(12) + EVT_CASE_OR_EQ(16) + EVT_CASE_OR_EQ(11) + EVT_CASE_OR_EQ(15) + EVT_CASE_OR_EQ(13) + EVT_CASE_OR_EQ(17) + EVT_CASE_OR_EQ(2) + EVT_END_CASE_GROUP + EVT_CASE_DEFAULT + EVT_SET(LW(7), 0) + EVT_LOOP(24) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), 0, LW(7), 0) + EVT_ADD(LW(7), 30) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_END_SWITCH + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_DEATH) + EVT_CALL(PlayEffect, EFFECT_BIG_SMOKE_PUFF, LW(1), LW(2), LW(3), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_SET(LW(8), 0) + EVT_LOOP(12) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), LW(8), 0, 0) + EVT_ADD(LW(8), 8) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartFlagBits, ACTOR_SELF, LW(0), ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(RemovePartShadow, ACTOR_SELF, LW(0)) + EVT_END_THREAD + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VAR_TOTAL_DAMAGE), LW(0)) + EVT_SUB(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VAR_TOTAL_DAMAGE), LW(0)) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(0)) + EVT_ADD(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(0)) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(set_alive_guys_animation) = { + EVT_SET(LW(2), 2) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(0)) + EVT_LOOP(15) + EVT_IF_EQ(LW(0), 0) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(2), LW(1)) + EVT_ELSE + EVT_SUB(LW(0), 1) + EVT_END_IF + EVT_ADD(LW(2), 1) + EVT_END_LOOP + EVT_RETURN + EVT_END +}; + +EvtScript N(kill_guy) = { + EVT_IF_NE(LW(1), -1) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_WAIT_FRAMES(10) + EVT_END_IF + EVT_CALL(func_80269E80, LW(5)) + EVT_SWITCH(LW(5)) + EVT_CASE_OR_EQ(10) + EVT_CASE_OR_EQ(14) + EVT_CASE_OR_EQ(12) + EVT_CASE_OR_EQ(16) + EVT_CASE_OR_EQ(11) + EVT_CASE_OR_EQ(15) + EVT_CASE_OR_EQ(13) + EVT_CASE_OR_EQ(17) + EVT_CASE_OR_EQ(2) + EVT_END_CASE_GROUP + EVT_CASE_DEFAULT + EVT_SET(LW(2), 0) + EVT_LOOP(24) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), 0, LW(2), 0) + EVT_ADD(LW(2), 30) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_END_SWITCH + EVT_SET(LW(3), 0) + EVT_LOOP(12) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), LW(3), 0, 0) + EVT_ADD(LW(3), 8) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartFlagBits, ACTOR_SELF, LW(0), ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(RemovePartShadow, ACTOR_SELF, LW(0)) + EVT_RETURN + EVT_END +}; + +EvtScript N(onDeath) = { + EVT_SET_CONST(LW(0), 2) + EVT_LOOP(14) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(2)) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VAR_TOTAL_DAMAGE), LW(3)) + EVT_ADD(LW(2), 2) + EVT_ADD(LW(2), LW(3)) + EVT_IF_GE(LW(0), LW(2)) + EVT_THREAD + EVT_EXEC_WAIT(N(kill_guy)) + EVT_END_THREAD + EVT_END_IF + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_SET(LW(0), 16) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_SET(LW(2), 0) + EVT_LOOP(24) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), 0, LW(2), 0) + EVT_ADD(LW(2), 30) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(GetPartOffset, ACTOR_SELF, LW(0), LW(1), LW(2), LW(3)) + EVT_CALL(PlayEffect, EFFECT_BIG_SMOKE_PUFF, LW(1), LW(2), LW(3), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_DEATH) + EVT_CALL(DropStarPoints, ACTOR_SELF) + EVT_SET(LW(3), 0) + EVT_LOOP(12) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), LW(3), 0, 0) + EVT_ADD(LW(3), 8) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartFlagBits, ACTOR_SELF, LW(0), ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(RemovePartShadow, ACTOR_SELF, LW(0)) + EVT_EXEC_WAIT(N(next_phase)) + EVT_CALL(RemoveActor, ACTOR_SELF) + EVT_RETURN + EVT_END +}; + +EvtScript N(attack) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) + EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(0), LW(1), LW(2)) + EVT_ADD(LW(1), 20) + EVT_CALL(SetBattleCamTarget, LW(0), LW(1), LW(2)) + EVT_CALL(SetBattleCamZoom, 350) + EVT_CALL(SetBattleCamOffsetZ, 34) + EVT_CALL(MoveBattleCamOver, 50) + EVT_SET(LW(0), 15) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(1)) + EVT_SUB(LW(0), LW(1)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(1) + EVT_CALL(SetActorSounds, ACTOR_SELF, 0, SOUND_20BA, SOUND_3B4) + EVT_CASE_LT(5) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_3EB) + EVT_CASE_DEFAULT + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_3EC) + EVT_END_SWITCH + EVT_SET(LW(0), 2) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_3) + EVT_LOOP(15) + EVT_THREAD + EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(2), LW(5), LW(3)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 4, LW(5)) + EVT_ADD(LW(2), LW(5)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 5, LW(5)) + EVT_ADD(LW(3), LW(5)) + EVT_SETF(LW(4), EVT_FLOAT(6.0)) + EVT_SET(LW(5), 30) + EVT_EXEC_WAIT(N(move_guy_to_pos)) + EVT_END_THREAD + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(GetGoalPos, ACTOR_PLAYER, LW(2), LW(5), LW(3)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, 16, 4, LW(5)) + EVT_ADD(LW(2), LW(5)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, 16, 5, LW(5)) + EVT_ADD(LW(3), LW(5)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(2), 0, LW(3)) + EVT_CALL(RunToGoal, ACTOR_SELF, 30, TRUE) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(4), LW(5), LW(6)) + EVT_CALL(GetPartOffset, ACTOR_SELF, LW(0), LW(1), LW(2), LW(3)) + EVT_IF_LT(LW(1), LW(4)) + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 180) + EVT_ELSE + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 0) + EVT_END_IF + EVT_CALL(RandInt, 100, LW(7)) + EVT_IF_LT(LW(7), 50) + EVT_SET(LW(7), NPC_ANIM_shy_squad_guy_Palette_00_Anim_D) + EVT_ELSE + EVT_SET(LW(7), NPC_ANIM_shy_squad_guy_Palette_00_Anim_11) + EVT_END_IF + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(7)) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(10), 0, 0, 1, BS_FLAGS1_10) + EVT_SWITCH(LW(10)) + EVT_CASE_OR_EQ(HIT_RESULT_MISS) + EVT_CASE_OR_EQ(HIT_RESULT_LUCKY) + EVT_IF_EQ(LW(10), HIT_RESULT_LUCKY) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0) + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(0)) + EVT_IF_LT(LW(0), 14) + EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(0), LW(1), LW(2)) + EVT_CALL(PlayEffect, EFFECT_LANDING_DUST, 3, LW(0), LW(1), LW(2), 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_THREAD + EVT_LOOP(7) + EVT_CALL(PlayEffect, EFFECT_LANDING_DUST, 0, LW(0), LW(1), LW(2), 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_WAIT_FRAMES(2) + EVT_CALL(PlayEffect, EFFECT_LANDING_DUST, 1, LW(0), LW(1), LW(2), 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_WAIT_FRAMES(2) + EVT_END_LOOP + EVT_END_THREAD + EVT_END_IF + EVT_WAIT_FRAMES(36) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_SET(LW(0), 15) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(1)) + EVT_SUB(LW(0), LW(1)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(1) + EVT_CALL(SetActorSounds, ACTOR_SELF, 0, SOUND_20BA, SOUND_3B4) + EVT_CALL(SetActorSounds, ACTOR_SELF, 4, 10, 0) + EVT_CASE_LT(5) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_3EB) + EVT_CASE_DEFAULT + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_3EC) + EVT_END_SWITCH + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetActorYaw, ACTOR_SELF, 180) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(move_squad_to_home)) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(N(set_alive_guys_animation)) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END_CASE_GROUP + EVT_CASE_EQ(HIT_RESULT_HIT_STATIC) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(15), 0, 0, 0, 1, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_END_SWITCH + EVT_SET(LW(14), 15) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(0)) + EVT_SUB(LW(14), LW(0)) + EVT_SET(LW(13), LW(14)) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_3AD) + EVT_LOOP(LW(13)) + EVT_IF_GT(LW(14), 1) + EVT_SET(LW(0), BS_FLAGS1_40) + EVT_ELSE + EVT_SET(LW(0), BS_FLAGS1_SP_EVT_ACTIVE) + EVT_END_IF + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(15), 0, 0, 0, 1, LW(0)) + EVT_THREAD + EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(1), LW(2), LW(3)) + EVT_CALL(PlayEffect, EFFECT_LANDING_DUST, 0, LW(1), LW(2), LW(3), 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_WAIT_FRAMES(2) + EVT_CALL(PlayEffect, EFFECT_LANDING_DUST, 1, LW(1), LW(2), LW(3), 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_WAIT_FRAMES(2) + EVT_END_THREAD + EVT_CALL(GetPlayerHP, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_BREAK_LOOP + EVT_END_IF + EVT_SUB(LW(14), 1) + EVT_IF_EQ(LW(14), 0) + EVT_BREAK_LOOP + EVT_END_IF + EVT_WAIT_FRAMES(10) + EVT_END_LOOP + EVT_CALL(StopSound, SOUND_3AD) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_WAIT_FRAMES(20) + EVT_SET(LW(0), 15) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(1)) + EVT_SUB(LW(0), LW(1)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(1) + EVT_CALL(SetActorSounds, ACTOR_SELF, 0, SOUND_20BA, SOUND_3B4) + EVT_CALL(SetActorSounds, ACTOR_SELF, 4, 10, 0) + EVT_CASE_LT(5) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_3EB) + EVT_CASE_DEFAULT + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_3EC) + EVT_END_SWITCH + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(move_squad_to_home)) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(N(set_alive_guys_animation)) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(takeTurn) = { + EVT_EXEC_WAIT(N(attack)) + EVT_RETURN + EVT_END +}; + +EvtScript N(flee) = { + EVT_CALL(func_802535B4, 0) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_shy_squad_guy_Palette_00_Anim_8) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_14) + EVT_CALL(BattleCamTargetActor, ACTOR_SELF) + EVT_CALL(MoveBattleCamOver, 30) + EVT_WAIT_FRAMES(30) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x0066), ACTOR_SELF, 1, -1, -1) + EVT_CALL(func_8027D32C, ACTOR_SELF) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_SET(LW(0), 2) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_8) + EVT_LOOP(14) + EVT_THREAD + EVT_CALL(RandInt, 100, LW(2)) + EVT_ADD(LW(2), 190) + EVT_CALL(RandInt, 100, LW(3)) + EVT_ADD(LW(3), -50) + EVT_SETF(LW(4), EVT_FLOAT(6.0)) + EVT_SET(LW(5), 0) + EVT_EXEC_WAIT(N(move_guy_to_pos)) + EVT_END_THREAD + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_THREAD + EVT_SET(LW(0), 16) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_8) + EVT_SET(LW(2), 240) + EVT_SET(LW(3), 0) + EVT_SETF(LW(4), EVT_FLOAT(6.0)) + EVT_SET(LW(5), 0) + EVT_EXEC_WAIT(N(move_guy_to_pos)) + EVT_END_THREAD + EVT_SET(LW(0), 15) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(1)) + EVT_SUB(LW(0), LW(1)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(1) + EVT_CALL(SetActorSounds, ACTOR_SELF, 0, SOUND_20BA, SOUND_3B4) + EVT_CALL(SetActorSounds, ACTOR_SELF, 4, 10, 0) + EVT_CASE_LT(4) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_SHY_GUY_SCREAMS3) + EVT_CASE_DEFAULT + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_SHY_GUY_SCREAMS2) + EVT_END_SWITCH + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetActorYaw, ACTOR_SELF, 180) + EVT_CALL(SetGoalPos, ACTOR_SELF, 240, 0, 0) + EVT_CALL(RunToGoal, ACTOR_SELF, 0, TRUE) + EVT_WAIT_FRAMES(30) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_1E2) + EVT_CALL(ShakeCam, 1, 0, 6, EVT_FLOAT(2.5)) + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(0)) + EVT_IF_LT(LW(0), 14) + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x0067), ACTOR_ENEMY0, 1, -1, -1) + EVT_ELSE + EVT_CALL(ActorSpeak, MESSAGE_ID(0x0F, 0x0068), ACTOR_ENEMY0, 1, -1, -1) + EVT_END_IF + EVT_THREAD + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_1E2) + EVT_CALL(ShakeCam, 1, 0, 4, EVT_FLOAT(2.0)) + EVT_WAIT_FRAMES(12) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_1E2) + EVT_CALL(ShakeCam, 1, 0, 4, EVT_FLOAT(2.0)) + EVT_END_THREAD + EVT_CALL(EndActorSpeech, ACTOR_ENEMY0, 1, -1, -1) + EVT_CALL(SetActorSounds, ACTOR_SELF, 0, 0, 0) + EVT_WAIT_FRAMES(40) + EVT_THREAD + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_173) + EVT_WAIT_FRAMES(20) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_174) + EVT_END_THREAD + EVT_SET(LW(0), 2) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_8) + EVT_LOOP(14) + EVT_THREAD + EVT_CALL(RandInt, 100, LW(2)) + EVT_ADD(LW(2), -290) + EVT_CALL(RandInt, 100, LW(3)) + EVT_ADD(LW(3), -50) + EVT_SETF(LW(4), EVT_FLOAT(10.0)) + EVT_EXEC_WAIT(N(move_guy_to_pos)) + EVT_END_THREAD + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_THREAD + EVT_LABEL(0) + EVT_WAIT_FRAMES(1) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_IF_GT(LW(0), 30) + EVT_GOTO(0) + EVT_END_IF + EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, FALSE) + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_1002B) + EVT_LABEL(1) + EVT_WAIT_FRAMES(1) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(3), LW(4), LW(5)) + EVT_ADD(LW(3), 10) + EVT_IF_GT(LW(0), LW(3)) + EVT_GOTO(1) + EVT_END_IF + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_1002B) + EVT_SET(LW(7), 0) + EVT_LOOP(40) + EVT_ADD(LW(7), 36) + EVT_IF_GE(LW(7), 360) + EVT_SUB(LW(7), 360) + EVT_END_IF + EVT_CALL(SetActorRotation, ACTOR_PLAYER, 0, LW(7), 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_10002) + EVT_CALL(SetActorRotation, ACTOR_PLAYER, 0, 0, 0) + EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, TRUE) + EVT_END_THREAD + EVT_THREAD + EVT_SET(LW(0), 16) + EVT_SET(LW(1), NPC_ANIM_shy_squad_guy_Palette_00_Anim_8) + EVT_SET(LW(2), -240) + EVT_SET(LW(3), 0) + EVT_SETF(LW(4), EVT_FLOAT(10.0)) + EVT_SET(LW(5), 0) + EVT_EXEC_WAIT(N(move_guy_to_pos)) + EVT_END_THREAD + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(10.0)) + EVT_CALL(SetActorYaw, ACTOR_SELF, 0) + EVT_CALL(SetGoalPos, ACTOR_SELF, -240, 0, 0) + EVT_CALL(RunToGoal, ACTOR_SELF, 0, TRUE) + EVT_EXEC_WAIT(N(next_phase)) + EVT_WAIT_FRAMES(10) + EVT_CALL(func_802535B4, 1) + EVT_CALL(RemoveActor, ACTOR_SELF) + EVT_RETURN + EVT_END +}; + +EvtScript N(next_phase) = { + EVT_CALL(func_8026BF48, 1) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 1, 1) + EVT_RETURN + EVT_END +}; + +EvtScript N(updateActorSize) = { + EVT_CALL(GetActorVar, ACTOR_SELF, N(ACTOR_VARS_GUYS_KILLED), LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_LE(1) + EVT_CALL(SetActorSize, ACTOR_SELF, EVT_LIMIT, 72) + EVT_CASE_LE(2) + EVT_CALL(SetActorSize, ACTOR_SELF, EVT_LIMIT, 48) + EVT_CASE_LE(8) + EVT_CALL(SetActorSize, ACTOR_SELF, EVT_LIMIT, 24) + EVT_CASE_DEFAULT + EVT_CALL(SetActorSize, ACTOR_SELF, EVT_LIMIT, EVT_LIMIT) + EVT_END_SWITCH + EVT_RETURN + EVT_END +}; diff --git a/src/battle/area_omo2_2/5483E0.c b/src/battle/area_omo2_2/5483E0.c deleted file mode 100644 index b0b6bcff33..0000000000 --- a/src/battle/area_omo2_2/5483E0.c +++ /dev/null @@ -1,9 +0,0 @@ -#include "common.h" - -#define NAMESPACE b_area_omo2_2 - -#include "common/GetSelectedMoveID.inc.c" - -INCLUDE_ASM(s32, "battle/area_omo2_2/5483E0", func_8023102C_54840C); - -#include "common/UnkBattleFunc1.inc.c" diff --git a/src/battle/area_omo2_2/actor/stilt_guy.c b/src/battle/area_omo2_2/actor/stilt_guy.c new file mode 100644 index 0000000000..73adc28e82 --- /dev/null +++ b/src/battle/area_omo2_2/actor/stilt_guy.c @@ -0,0 +1,1326 @@ +#include "common.h" +#include "battle/battle.h" +#include "script_api/battle.h" +#include "sprite/npc/stilt_guy.h" +#include "sprite/npc/stilt_guy_unfold.h" +#include "sprite/npc/shy_guy.h" +#include "sprite/npc/general_guy.h" + +#define NAMESPACE b_area_omo2_2_stilt_guy + +#include "common/GetSelectedMoveID.inc.c" + +ApiStatus SetActorLevelToZero(Evt* script, s32 isInitialCall) { + get_actor(script->owner1.actorID)->actorBlueprint->level = 0; + return ApiStatus_DONE2; +} + +#include "common/UnkBattleFunc1.inc.c" + +extern s32 N(idleAnimations)[]; +extern EvtScript N(init); +extern EvtScript N(takeTurn); +extern EvtScript N(idle); +extern EvtScript N(handleEvent); +extern EvtScript N(check_fall_off); +extern EvtScript N(check_fall_off_2); +extern EvtScript N(fallOff); +extern EvtScript N(onDeath); +extern EvtScript N(attack); +extern EvtScript N(shy_guy_return_home); +extern EvtScript N(shy_guy_takeTurn); +extern EvtScript N(shy_guy_idle); +extern EvtScript N(shy_guy_handleEvent); + + +s32 N(idleAnimations2)[] = { + STATUS_NORMAL, NPC_ANIM_stilt_guy_Palette_00_Anim_1, + STATUS_STONE, NPC_ANIM_stilt_guy_Palette_00_Anim_0, + STATUS_SLEEP, NPC_ANIM_stilt_guy_Palette_00_Anim_4, + STATUS_POISON, NPC_ANIM_stilt_guy_Palette_00_Anim_1, + STATUS_STOP, NPC_ANIM_stilt_guy_Palette_00_Anim_0, + STATUS_STATIC, NPC_ANIM_stilt_guy_Palette_00_Anim_0, + STATUS_PARALYZE, NPC_ANIM_stilt_guy_Palette_00_Anim_0, + STATUS_PARALYZE, NPC_ANIM_stilt_guy_Palette_00_Anim_0, + STATUS_DIZZY, NPC_ANIM_stilt_guy_Palette_00_Anim_0, + STATUS_FEAR, NPC_ANIM_stilt_guy_Palette_00_Anim_0, + STATUS_END, +}; + +s32 N(idleAnimations3)[] = { + STATUS_NORMAL, NPC_ANIM_stilt_guy_unfold_Palette_00_Anim_0, + STATUS_END, +}; + +s32 N(defenseTable2)[] = { + ELEMENT_NORMAL, 0, + ELEMENT_END, +}; + +s32 N(defenseTable)[] = { + ELEMENT_NORMAL, 0, + ELEMENT_SHOCK, 0, + ELEMENT_END, +}; + +s32 N(statusTable)[] = { + STATUS_NORMAL, 0, + STATUS_DEFAULT, 0, + STATUS_SLEEP, 60, + STATUS_POISON, 0, + STATUS_FROZEN, 0, + STATUS_DIZZY, 60, + STATUS_FEAR, 0, + STATUS_STATIC, 0, + STATUS_PARALYZE, 90, + STATUS_SHRINK, 75, + STATUS_STOP, 60, + STATUS_DEFAULT_TURN_MOD, 0, + STATUS_SLEEP_TURN_MOD, 0, + STATUS_POISON_TURN_MOD, 0, + STATUS_FROZEN_TURN_MOD, 0, + STATUS_DIZZY_TURN_MOD, 0, + STATUS_FEAR_TURN_MOD, 0, + STATUS_STATIC_TURN_MOD, 0, + STATUS_PARALYZE_TURN_MOD, 0, + STATUS_SHRINK_TURN_MOD, 0, + STATUS_STOP_TURN_MOD, 0, + STATUS_END, +}; + +s32 N(statusTable2)[] = { + STATUS_NORMAL, 0, + STATUS_DEFAULT, 0, + STATUS_SLEEP, 70, + STATUS_POISON, 50, + STATUS_FROZEN, 0, + STATUS_DIZZY, 90, + STATUS_FEAR, 100, + STATUS_STATIC, 50, + STATUS_PARALYZE, 90, + STATUS_SHRINK, 75, + STATUS_STOP, 90, + STATUS_DEFAULT_TURN_MOD, 0, + STATUS_SLEEP_TURN_MOD, 0, + STATUS_POISON_TURN_MOD, 0, + STATUS_FROZEN_TURN_MOD, 0, + STATUS_DIZZY_TURN_MOD, 0, + STATUS_FEAR_TURN_MOD, 0, + STATUS_STATIC_TURN_MOD, 0, + STATUS_PARALYZE_TURN_MOD, 1, + STATUS_SHRINK_TURN_MOD, 0, + STATUS_STOP_TURN_MOD, 0, + STATUS_END, +}; + +ActorPartBlueprint N(parts)[] = { + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET, + .index = 1, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = -1, + .unk_1D = -10, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET, + .index = 2, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 40 }, + .opacity = 255, + .idleAnimations = N(idleAnimations2), + .defenseTable = N(defenseTable2), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = -1, + .unk_1D = -5, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_MULTI_TARGET, + .index = 3, + .posOffset = { 0, 74, 0 }, + .targetOffset = { 0, -8 }, + .opacity = 255, + .idleAnimations = NULL, + .defenseTable = N(defenseTable2), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = -1, + .unk_1D = -3, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_2000 | ACTOR_PART_FLAG_NO_TARGET, + .index = 4, + .posOffset = { -2, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = NULL, + .defenseTable = N(defenseTable2), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = -1, + .unk_1D = 5, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000 | ACTOR_PART_FLAG_20000000, + .index = 5, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations3), + .defenseTable = N(defenseTable2), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000 | ACTOR_PART_FLAG_20000000, + .index = 6, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations3), + .defenseTable = N(defenseTable2), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000 | ACTOR_PART_FLAG_20000000, + .index = 7, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations3), + .defenseTable = N(defenseTable2), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000 | ACTOR_PART_FLAG_20000000, + .index = 8, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations3), + .defenseTable = N(defenseTable2), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, +}; + +ActorBlueprint NAMESPACE = { + .flags = 0, + .type = ACTOR_TYPE_STILT_GUY, + .level = 0, + .maxHP = 7, + .partCount = ARRAY_COUNT(N(parts)), + .partsData = N(parts), + .script = &N(init), + .statusTable = N(statusTable), + .escapeChance = 0, + .airLiftChance = 0, + .spookChance = 0, + .baseStatusChance = 0, + .upAndAwayChance = 0, + .spinSmashReq = 0, + .powerBounceChance = 80, + .coinReward = 0, + .size = { 30, 75 }, + .hpBarOffset = { 0, 0 }, + .statusIconOffset = { -15, 70 }, + .statusMessageOffset = { 10, 65 }, +}; + +EvtScript N(init) = { + EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_ADDR(N(takeTurn))) + EVT_CALL(BindIdle, ACTOR_SELF, EVT_ADDR(N(idle))) + EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_ADDR(N(handleEvent))) + EVT_CALL(SetActorVar, ACTOR_SELF, 8, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, 0) + EVT_CALL(SetPartTargetFlagBits, ACTOR_SELF, 4, 1, 1) + EVT_CALL(SetPartSize, ACTOR_SELF, 1, 24, 30) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(SetPartRotationOffset, ACTOR_SELF, 8, 0, 13, 0) + EVT_CALL(SetPartRotationOffset, ACTOR_SELF, 7, 0, 13, 0) + EVT_CALL(SetPartRotationOffset, ACTOR_SELF, 6, 0, 13, 0) + EVT_CALL(SetPartRotationOffset, ACTOR_SELF, 5, 0, 13, 0) + EVT_THREAD + EVT_SET(LW(0), 90) + EVT_SET(LW(1), 270) + EVT_LOOP(5) + EVT_LOOP(2) + EVT_LABEL(0) + EVT_CALL(SetPartRotation, ACTOR_SELF, 8, LW(1), 0, 0) + EVT_WAIT_FRAMES(1) + EVT_SUB(LW(1), LW(0)) + EVT_IF_GE(LW(1), -90) + EVT_GOTO(0) + EVT_END_IF + EVT_ADD(LW(1), 360) + EVT_END_LOOP + EVT_SUB(LW(0), 15) + EVT_END_LOOP + EVT_CALL(SetPartRotation, ACTOR_SELF, 8, -90, 0, 0) + EVT_END_THREAD + EVT_THREAD + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 8, EVT_FLOAT(0.6)) + EVT_CALL(SetAnimation, ACTOR_SELF, 8, NPC_ANIM_stilt_guy_unfold_Palette_00_Anim_3) + EVT_CALL(GetActorPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_CALL(GetActorVar, ACTOR_SELF, 0, LW(1)) + EVT_IF_EQ(LW(1), 0) + EVT_SET(LW(0), 10) + EVT_CALL(PlaySound, SOUND_305) + EVT_ELSE + EVT_SET(LW(0), 50) + EVT_CALL(PlaySound, SOUND_306) + EVT_END_IF + EVT_SUB(LW(2), 13) + EVT_CALL(SetPartPos, ACTOR_SELF, 8, LW(0), 200, LW(2)) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), 200, LW(2)) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_2) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_A) + EVT_CALL(PlaySoundAtPart, ACTOR_ENEMY0, 1, SOUND_GENERAL_WHISTLE) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 8, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(FallPartTo, ACTOR_SELF, 8, LW(0), -9, LW(2), 80) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(15) + EVT_SET(LW(0), 90) + EVT_SET(LW(1), 450) + EVT_LOOP(5) + EVT_LOOP(2) + EVT_LABEL(1) + EVT_CALL(SetPartRotation, ACTOR_SELF, 7, LW(1), 0, 0) + EVT_WAIT_FRAMES(1) + EVT_SUB(LW(1), LW(0)) + EVT_IF_GE(LW(1), 90) + EVT_GOTO(1) + EVT_END_IF + EVT_ADD(LW(1), 360) + EVT_END_LOOP + EVT_SUB(LW(0), 15) + EVT_END_LOOP + EVT_CALL(SetPartRotation, ACTOR_SELF, 7, 90, 0, 0) + EVT_END_THREAD + EVT_THREAD + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 7, EVT_FLOAT(0.6)) + EVT_CALL(SetAnimation, ACTOR_SELF, 7, NPC_ANIM_stilt_guy_unfold_Palette_00_Anim_2) + EVT_CALL(GetActorPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_CALL(GetActorVar, ACTOR_SELF, 0, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_SET(LW(0), 10) + EVT_ELSE + EVT_SET(LW(0), 50) + EVT_END_IF + EVT_SUB(LW(2), 13) + EVT_CALL(SetPartPos, ACTOR_SELF, 7, LW(0), 200, LW(2)) + EVT_WAIT_FRAMES(15) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 7, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(FallPartTo, ACTOR_SELF, 7, LW(0), -9, LW(2), 80) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(30) + EVT_SET(LW(0), 90) + EVT_SET(LW(1), 270) + EVT_LOOP(5) + EVT_LOOP(2) + EVT_LABEL(2) + EVT_CALL(SetPartRotation, ACTOR_SELF, 6, LW(1), 0, 0) + EVT_WAIT_FRAMES(1) + EVT_SUB(LW(1), LW(0)) + EVT_IF_GE(LW(1), -90) + EVT_GOTO(2) + EVT_END_IF + EVT_ADD(LW(1), 360) + EVT_END_LOOP + EVT_SUB(LW(0), 15) + EVT_END_LOOP + EVT_CALL(SetPartRotation, ACTOR_SELF, 6, -90, 0, 0) + EVT_END_THREAD + EVT_THREAD + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 6, EVT_FLOAT(0.6)) + EVT_CALL(SetAnimation, ACTOR_SELF, 6, NPC_ANIM_stilt_guy_unfold_Palette_00_Anim_1) + EVT_CALL(GetActorPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_CALL(GetActorVar, ACTOR_SELF, 0, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_SET(LW(0), 10) + EVT_ELSE + EVT_SET(LW(0), 50) + EVT_END_IF + EVT_SUB(LW(2), 13) + EVT_CALL(SetPartPos, ACTOR_SELF, 6, LW(0), 200, LW(2)) + EVT_WAIT_FRAMES(30) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 6, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(FallPartTo, ACTOR_SELF, 6, LW(0), -9, LW(2), 80) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(45) + EVT_SET(LW(0), 90) + EVT_SET(LW(1), 450) + EVT_LOOP(5) + EVT_LOOP(2) + EVT_LABEL(3) + EVT_CALL(SetPartRotation, ACTOR_SELF, 5, LW(1), 0, 0) + EVT_WAIT_FRAMES(1) + EVT_SUB(LW(1), LW(0)) + EVT_IF_GE(LW(1), 90) + EVT_GOTO(3) + EVT_END_IF + EVT_ADD(LW(1), 360) + EVT_END_LOOP + EVT_SUB(LW(0), 15) + EVT_END_LOOP + EVT_CALL(SetPartRotation, ACTOR_SELF, 5, 90, 0, 0) + EVT_END_THREAD + EVT_THREAD + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 5, EVT_FLOAT(0.6)) + EVT_CALL(SetAnimation, ACTOR_SELF, 5, NPC_ANIM_stilt_guy_unfold_Palette_00_Anim_0) + EVT_CALL(GetActorPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_CALL(GetActorVar, ACTOR_SELF, 0, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_SET(LW(0), 10) + EVT_ELSE + EVT_SET(LW(0), 50) + EVT_END_IF + EVT_SUB(LW(2), 13) + EVT_CALL(SetPartPos, ACTOR_SELF, 5, LW(0), 200, LW(2)) + EVT_WAIT_FRAMES(45) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 5, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(FallPartTo, -127, 5, LW(0), -9, LW(2), 80) + EVT_WAIT_FRAMES(15) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 6, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 7, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 8, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(GetPartOffset, ACTOR_SELF, 8, LW(0), LW(1), LW(2)) + EVT_ADD(LW(2), 13) + EVT_CALL(ForceHomePos, ACTOR_SELF, LW(0), 0, LW(2)) + EVT_CALL(SetPartPos, ACTOR_SELF, 5, LW(0), 0, LW(2)) + EVT_CALL(GetPartOffset, ACTOR_SELF, 5, LW(0), LW(1), LW(2)) + EVT_CALL(SetPartPos, ACTOR_SELF, 5, LW(0), 0, LW(2)) + EVT_CALL(SetPartRotation, ACTOR_SELF, 5, 0, 0, 0) + EVT_CALL(SetPartRotationOffset, ACTOR_SELF, 8, 0, 0, 0) + EVT_CALL(SetPartRotationOffset, ACTOR_SELF, 7, 0, 0, 0) + EVT_CALL(SetPartRotationOffset, ACTOR_SELF, 6, 0, 0, 0) + EVT_CALL(SetPartRotationOffset, ACTOR_SELF, 5, 0, 0, 0) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 5, SOUND_2065) + EVT_CALL(SetAnimation, ACTOR_SELF, 5, NPC_ANIM_stilt_guy_unfold_Palette_00_Anim_5) + EVT_CALL(func_8026ED20, ACTOR_SELF, 5, 1) + EVT_CALL(func_8026EBF8, ACTOR_SELF, 5, 1, 0, 0, 36, 0, 255, 0, 0) + EVT_CALL(func_8026EA7C, ACTOR_SELF, 5, 16) + EVT_WAIT_FRAMES(18) + EVT_CALL(func_8026ED20, ACTOR_SELF, 5, 0) + EVT_CALL(SetAnimation, ACTOR_SELF, 5, NPC_ANIM_stilt_guy_unfold_Palette_00_Anim_4) + EVT_WAIT_FRAMES(5) + EVT_LOOP(20) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 5, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 5, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_CALL(GetActorVar, ACTOR_SELF, 0, LW(0)) + EVT_IF_EQ(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 1, 3) + EVT_ELSE + EVT_END_IF + EVT_END_THREAD + EVT_RETURN + EVT_END +}; + +EvtScript N(idle) = { + EVT_LABEL(0) + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(return_home) = { + EVT_CALL(GetActorVar, ACTOR_SELF, 8, LW(0)) + EVT_IF_EQ(LW(0), 1) + EVT_EXEC_WAIT(N(shy_guy_return_home)) + EVT_RETURN + EVT_END_IF + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_3) + EVT_EXEC_WAIT(DoReturnHome) + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_stilt_guy_Palette_00_Anim_1) + EVT_RETURN + EVT_END +}; + +EvtScript N(handleEvent) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(GetLastElement, LW(15)) + EVT_CALL(GetLastEvent, ACTOR_SELF, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(EVENT_BEGIN_FIRST_STRIKE) + EVT_CASE_EQ(EVENT_HIT_COMBO) + EVT_EXEC_WAIT(N(check_fall_off)) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_6) + EVT_EXEC_WAIT(DoNormalHit) + EVT_CASE_EQ(EVENT_UNKNOWN_TRIGGER) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_6) + EVT_EXEC_WAIT(DoNormalHit) + EVT_CASE_OR_EQ(EVENT_IMMUNE) + EVT_CASE_OR_EQ(EVENT_HIT) + EVT_CASE_OR_EQ(EVENT_SPIN_SMASH_HIT) + EVT_CASE_OR_EQ(EVENT_SPIN_SMASH_LAUNCH_HIT) + EVT_CALL(GetBattleFlags, LW(2)) + EVT_IF_FLAG(LW(2), BS_FLAGS1_80000) + EVT_CALL(GetMenuSelection, LW(0), LW(1), LW(2)) + EVT_IF_EQ(LW(2), 183) + EVT_SET(LW(0), 2) + EVT_SET(LW(1), 7340033) + EVT_EXEC_WAIT(DoImmune) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, 0) + EVT_RETURN + EVT_END_IF + EVT_END_IF + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_6) + EVT_EXEC_WAIT(DoNormalHit) + EVT_EXEC_WAIT(N(check_fall_off_2)) + EVT_CALL(GetActorVar, ACTOR_SELF, 1, LW(0)) + EVT_IF_NE(LW(0), 0) + EVT_EXEC_WAIT(N(fallOff)) + EVT_END_IF + EVT_CALL(SetActorVar, ACTOR_SELF, 1, 0) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_BEGIN_AIR_LIFT) + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_stilt_guy_Palette_00_Anim_6) + EVT_WAIT_FRAMES(1000) + EVT_CASE_EQ(EVENT_AIR_LIFT_FAILED) + EVT_SET(LW(0), 2) + EVT_SET(LW(1), 7340033) + EVT_EXEC_WAIT(DoImmune) + EVT_CASE_EQ(EVENT_BURN_HIT) + EVT_CALL(func_80269E80, LW(0)) + EVT_IF_NE(LW(0), 9) + EVT_SET(LW(0), 2) + EVT_SET(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_9) + EVT_SET(LW(2), NPC_ANIM_stilt_guy_Palette_00_Anim_A) + EVT_EXEC_WAIT(DoBurnHit) + EVT_ELSE + EVT_SET(LW(0), 2) + EVT_SET(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_9) + EVT_SET(LW(2), NPC_ANIM_stilt_guy_Palette_00_Anim_A) + EVT_EXEC_WAIT(DoBurnHit) + EVT_EXEC_WAIT(N(fallOff)) + EVT_END_IF + EVT_CASE_EQ(EVENT_BURN_DEATH) + EVT_SET(LW(0), 2) + EVT_SET(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_9) + EVT_SET(LW(2), NPC_ANIM_stilt_guy_Palette_00_Anim_A) + EVT_EXEC_WAIT(DoBurnHit) + EVT_WAIT_FRAMES(10) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_A) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SPIN_SMASH_DEATH) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_6) + EVT_EXEC_WAIT(DoNormalHit) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_7) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SHOCK_HIT) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_6) + EVT_EXEC_WAIT(DoShockHit) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0)) + EVT_EXEC_WAIT(N(return_home)) + EVT_CASE_EQ(EVENT_SHOCK_DEATH) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_6) + EVT_EXEC_WAIT(DoShockHit) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_7) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_DEATH) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_6) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(10) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_7) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_END_FIRST_STRIKE) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0)) + EVT_EXEC_WAIT(N(return_home)) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CASE_EQ(EVENT_RECOVER_STATUS) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(DoRecover) + EVT_CASE_EQ(EVENT_30) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_6) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(1000) + EVT_CASE_EQ(EVENT_SCARE_AWAY) + EVT_SET_CONST(LW(0), 2) + EVT_SET_CONST(LW(1), NPC_ANIM_stilt_guy_Palette_00_Anim_3) + EVT_SET_CONST(LW(2), NPC_ANIM_stilt_guy_Palette_00_Anim_3) + EVT_EXEC_WAIT(DoScareAway) + EVT_RETURN + EVT_CASE_DEFAULT + EVT_END_SWITCH + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(check_fall_off) = { + EVT_CALL(GetBattleFlags, LW(0)) + EVT_IF_NOT_FLAG(LW(0), BS_FLAGS1_80000) + EVT_IF_FLAG(LW(0), BS_FLAGS1_40 | BS_FLAGS1_200) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, 1) + EVT_END_IF + EVT_ELSE + EVT_CALL(N(GetSelectedMoveID), LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_OR_EQ(MOVE_HEADBONK1) + EVT_CASE_OR_EQ(MOVE_HEADBONK2) + EVT_CASE_OR_EQ(MOVE_HEADBONK3) + EVT_CASE_OR_EQ(MOVE_MULTIBONK) + EVT_CALL(GetBattleFlags, LW(0)) + EVT_IF_FLAG(LW(0), BS_FLAGS1_40 | BS_FLAGS1_200) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, 1) + EVT_END_IF + EVT_END_CASE_GROUP + EVT_END_SWITCH + EVT_END_IF + EVT_RETURN + EVT_END +}; + +EvtScript N(check_fall_off_2) = { + EVT_CALL(GetBattleFlags, LW(0)) + EVT_IF_NOT_FLAG(LW(0), BS_FLAGS1_80000) + EVT_IF_FLAG(LW(15), DAMAGE_TYPE_JUMP) + EVT_IF_FLAG(LW(0), BS_FLAGS1_40 | BS_FLAGS1_200) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, 1) + EVT_END_IF + EVT_END_IF + EVT_IF_FLAG(LW(15), DAMAGE_TYPE_POW | DAMAGE_TYPE_QUAKE) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, 1) + EVT_END_IF + EVT_END_IF + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(0)) + EVT_IF_FLAG(LW(0), STATUS_FLAG_SLEEP | STATUS_FLAG_PARALYZE | STATUS_FLAG_DIZZY | STATUS_FLAG_SHRINK | STATUS_FLAG_STOP) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, 1) + EVT_END_IF + EVT_RETURN + EVT_END +}; + +EvtScript N(takeTurn) = { + EVT_EXEC_WAIT(N(attack)) + EVT_RETURN + EVT_END +}; + +EvtScript N(attack) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_63) + EVT_CALL(SetBattleCamOffsetZ, 40) + EVT_CALL(BattleCamTargetActor, ACTOR_SELF) + EVT_CALL(MoveBattleCamOver, 20) + EVT_CALL(func_8024ECF8, -1, 1, 0) + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_stilt_guy_Palette_00_Anim_3) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0)) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_ADD(LW(0), 50) + EVT_SET(LW(1), 0) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(RunToGoal, ACTOR_SELF, 0, FALSE) + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_stilt_guy_Palette_00_Anim_4) + EVT_WAIT_FRAMES(8) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), 0, 0, 1, BS_FLAGS1_10) + EVT_SWITCH(LW(0)) + EVT_CASE_OR_EQ(HIT_RESULT_MISS) + EVT_CASE_OR_EQ(HIT_RESULT_LUCKY) + EVT_SET(LW(10), LW(0)) + EVT_THREAD + EVT_WAIT_FRAMES(9) + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_stilt_guy_Palette_00_Anim_4) + EVT_END_THREAD + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_stilt_guy_Palette_00_Anim_5) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SUB(LW(0), 15) + EVT_SET(LW(1), 0) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.5)) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2EF) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 18, FALSE, TRUE, FALSE) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2066) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SUB(LW(0), 25) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 6, FALSE, TRUE, FALSE) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2066) + EVT_WAIT_FRAMES(15) + EVT_IF_EQ(LW(10), HIT_RESULT_LUCKY) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0) + EVT_END_IF + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(SetActorYaw, ACTOR_SELF, 180) + EVT_CALL(AddActorDecoration, ACTOR_SELF, 2, 0, 2) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_EXEC_WAIT(N(return_home)) + EVT_CALL(RemoveActorDecoration, ACTOR_SELF, 2, 0) + EVT_CALL(SetActorYaw, ACTOR_SELF, 0) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END_CASE_GROUP + EVT_END_SWITCH + EVT_THREAD + EVT_WAIT_FRAMES(8) + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_stilt_guy_Palette_00_Anim_4) + EVT_END_THREAD + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_stilt_guy_Palette_00_Anim_5) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.5)) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2EF) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 15, FALSE, TRUE, FALSE) + EVT_WAIT_FRAMES(2) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(0), 0, 8, 0, 4, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_SET(LW(15), LW(0)) + EVT_SWITCH(LW(15)) + EVT_CASE_OR_EQ(HIT_RESULT_HIT) + EVT_CASE_OR_EQ(HIT_RESULT_QUAKE_IMMUNE) + EVT_CASE_OR_EQ(HIT_RESULT_10) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_ADD(LW(0), 30) + EVT_SET(LW(1), 0) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.8)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 10, FALSE, TRUE, FALSE) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2066) + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_stilt_guy_Palette_00_Anim_1) + EVT_WAIT_FRAMES(8) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_EXEC_WAIT(N(return_home)) + EVT_END_CASE_GROUP + EVT_END_SWITCH + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(fallOff) = { + EVT_CALL(SetActorVar, ACTOR_SELF, 8, 1) + EVT_CALL(SetPartFlags, ACTOR_SELF, 1, ACTOR_PART_FLAG_4 | ACTOR_PART_FLAG_MULTI_TARGET) + EVT_CALL(SetPartFlags, ACTOR_SELF, 3, ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_4 | ACTOR_PART_FLAG_NO_TARGET) + EVT_CALL(SetPartFlags, ACTOR_SELF, 4, ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_4 | ACTOR_PART_FLAG_NO_TARGET) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(3)) + EVT_IF_NOT_FLAG(LW(3), STATUS_FLAG_SHRINK) + EVT_ADD(LW(1), 50) + EVT_ELSE + EVT_ADD(LW(1), 20) + EVT_END_IF + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_THREAD + EVT_WAIT_FRAMES(6) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 2, SOUND_2067) + EVT_END_THREAD + EVT_THREAD + EVT_CALL(SetAnimation, ACTOR_SELF, 2, NPC_ANIM_stilt_guy_Palette_00_Anim_8) + EVT_SET(LW(0), 0) + EVT_LOOP(15) + EVT_ADD(LW(0), 6) + EVT_CALL(SetPartRotation, ACTOR_SELF, 2, 0, 0, LW(0)) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartFlags, ACTOR_SELF, 2, ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_4 | ACTOR_PART_FLAG_NO_TARGET) + EVT_END_THREAD + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 2, SOUND_301) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.5)) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(3.0)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), 0, LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 8, FALSE, TRUE, FALSE) + EVT_CALL(RandInt, 100, LW(1)) + EVT_IF_LT(LW(1), 50) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), 0, LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 6, FALSE, TRUE, FALSE) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), 0, LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 4, FALSE, TRUE, FALSE) + EVT_ELSE + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_10) + EVT_WAIT_FRAMES(10) + EVT_END_IF + EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_ADDR(N(shy_guy_takeTurn))) + EVT_CALL(BindIdle, ACTOR_SELF, EVT_ADDR(N(shy_guy_idle))) + EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_ADDR(N(shy_guy_handleEvent))) + EVT_CALL(SetActorType, ACTOR_SELF, ACTOR_TYPE_SHY_GUY) + EVT_CALL(SetActorFlagBits, ACTOR_SELF, ACTOR_FLAG_1000, 1) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CALL(ResetAllActorSounds, ACTOR_SELF) + EVT_CALL(GetActorSize, ACTOR_SELF, LW(0), LW(1)) + EVT_CALL(SetActorSize, ACTOR_SELF, 24, LW(1)) + EVT_CALL(SetActorLevelToZero) + EVT_RETURN + EVT_END +}; + +EvtScript N(onDeath) = { + EVT_EXEC_WAIT(D_8029AF08) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(GetActorVar, ACTOR_ENEMY1, 2, LW(0)) + EVT_ADD(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 2, LW(0)) + EVT_IF_GE(LW(0), 2) + EVT_CALL(func_8026BF48, 1) + EVT_END_IF + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 100) + EVT_CALL(RemoveActor, ACTOR_SELF) + EVT_RETURN + EVT_END +}; + +EvtScript N(shy_guy_rotate) = { + EVT_SET(LW(0), 0) + EVT_LABEL(0) + EVT_SUB(LW(0), 30) + EVT_IF_LT(LW(0), 0) + EVT_ADD(LW(0), 360) + EVT_END_IF + EVT_CALL(SetActorYaw, ACTOR_SELF, LW(0)) + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(shy_guy_on_spin_smash) = { + EVT_EXEC_GET_TID(N(shy_guy_rotate), LW(14)) + EVT_CALL(GetPartEventFlags, ACTOR_SELF, LW(0), LW(10)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_CALL(PlayerCreateTargetList, 65540) + EVT_CALL(InitTargetIterator) + EVT_LABEL(0) + EVT_CALL(GetOwnerID, LW(1)) + EVT_CALL(GetOwnerTarget, LW(0), LW(9)) + EVT_IF_NE(LW(1), LW(0)) + EVT_CALL(ChooseNextTarget, 0, LW(0)) + EVT_GOTO(0) + EVT_END_IF + EVT_LABEL(1) + EVT_ADD(LW(15), 1) + EVT_CALL(ChooseNextTarget, 0, LW(0)) + EVT_IF_EQ(LW(0), -1) + EVT_GOTO(10) + EVT_END_IF + EVT_CALL(GetOwnerTarget, LW(0), LW(9)) + EVT_CALL(GetActorFlags, LW(0), LW(1)) + EVT_IF_FLAG(LW(1), ACTOR_FLAG_TARGET_ONLY) + EVT_GOTO(1) + EVT_END_IF + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), 0, LW(2)) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.1)) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(7.0)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 0, FALSE, TRUE, FALSE) + EVT_THREAD + EVT_CALL(ShakeCam, 1, 0, 2, EVT_FLOAT(1.0)) + EVT_END_THREAD + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetOwnerTarget, LW(0), LW(1)) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_IGNORE_DEFENSE | DAMAGE_TYPE_NO_OTHER_DAMAGE_POPUPS, 65535, 0, 1, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_GOTO(1) + EVT_LABEL(10) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_D) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.1)) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(GetActorSize, ACTOR_SELF, LW(0), LW(3)) + EVT_DIV(LW(3), 2) + EVT_SET(LW(4), 70) + EVT_SUB(LW(4), LW(3)) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SET(LW(5), LW(4)) + EVT_SUB(LW(5), LW(0)) + EVT_IF_LT(LW(5), 6) + EVT_SET(LW(5), 1) + EVT_ELSE + EVT_SET(LW(5), 0) + EVT_END_IF + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(4), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, LW(5), FALSE, TRUE, FALSE) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.5)) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(3.0)) + EVT_CALL(SetGoalToHome, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(6), LW(7), LW(8)) + EVT_SUB(LW(4), 18) + EVT_IF_LE(LW(4), LW(6)) + EVT_SET(LW(4), LW(6)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(4), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 12, FALSE, TRUE, FALSE) + EVT_ELSE + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(4), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 12, FALSE, TRUE, FALSE) + EVT_CALL(SetGoalToHome, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(4), LW(7), LW(8)) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.0)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(4), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 12, FALSE, TRUE, FALSE) + EVT_END_IF + EVT_KILL_THREAD(LW(14)) + EVT_CALL(SetActorYaw, ACTOR_SELF, 0) + EVT_WAIT_FRAMES(10) + EVT_RETURN + EVT_END +}; + +s32 N(idleAnimations)[] = { + STATUS_NORMAL, NPC_ANIM_shy_guy_Palette_00_Anim_1, + STATUS_STONE, NPC_ANIM_shy_guy_Palette_00_Anim_0, + STATUS_SLEEP, NPC_ANIM_shy_guy_Palette_00_Anim_12, + STATUS_POISON, NPC_ANIM_shy_guy_Palette_00_Anim_1, + STATUS_STOP, NPC_ANIM_shy_guy_Palette_00_Anim_0, + STATUS_STATIC, NPC_ANIM_shy_guy_Palette_00_Anim_1, + STATUS_PARALYZE, NPC_ANIM_shy_guy_Palette_00_Anim_0, + STATUS_DIZZY, NPC_ANIM_shy_guy_Palette_00_Anim_13, + STATUS_FEAR, NPC_ANIM_shy_guy_Palette_00_Anim_13, + STATUS_END, +}; + +EvtScript N(shy_guy_init) = { + EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_ADDR(N(shy_guy_takeTurn))) + EVT_CALL(BindIdle, ACTOR_SELF, EVT_ADDR(N(shy_guy_idle))) + EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_ADDR(N(shy_guy_handleEvent))) + EVT_RETURN + EVT_END +}; + +EvtScript N(shy_guy_idle) = { + EVT_LABEL(0) + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(0)) + EVT_IF_FLAG(LW(0), STATUS_FLAG_SLEEP) + EVT_CALL(SetTargetOffset, ACTOR_SELF, 1, -4, 14) + EVT_CALL(func_8027D4C8, ACTOR_SELF, 1, 0, 0) + EVT_CALL(N(UnkBattleFunc1), -10, 13, 10, 13) + EVT_ELSE + EVT_CALL(SetTargetOffset, ACTOR_SELF, 1, 0, 24) + EVT_CALL(func_8027D4C8, ACTOR_SELF, 1, -1, -10) + EVT_CALL(N(UnkBattleFunc1), -10, 20, 10, 20) + EVT_END_IF + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(shy_guy_return_home) = { + EVT_CALL(ResetAllActorSounds, ACTOR_SELF) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_3) + EVT_EXEC_WAIT(DoReturnHome) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_1) + EVT_RETURN + EVT_END +}; + +EvtScript N(shy_guy_handleEvent) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(GetLastEvent, ACTOR_SELF, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_OR_EQ(EVENT_HIT_COMBO) + EVT_CASE_OR_EQ(EVENT_HIT) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(DoNormalHit) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_BURN_HIT) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_D) + EVT_SET_CONST(LW(2), NPC_ANIM_shy_guy_Palette_00_Anim_E) + EVT_EXEC_WAIT(DoBurnHit) + EVT_CASE_EQ(EVENT_BURN_DEATH) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_D) + EVT_SET_CONST(LW(2), NPC_ANIM_shy_guy_Palette_00_Anim_E) + EVT_EXEC_WAIT(DoBurnHit) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_E) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SPIN_SMASH_HIT) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(N(shy_guy_on_spin_smash)) + EVT_CASE_EQ(EVENT_SPIN_SMASH_DEATH) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(N(shy_guy_on_spin_smash)) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SHOCK_HIT) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(DoShockHit) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(DoJumpBack) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0)) + EVT_EXEC_WAIT(N(shy_guy_return_home)) + EVT_CASE_EQ(EVENT_SHOCK_DEATH) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(DoShockHit) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER) + EVT_CASE_OR_EQ(EVENT_IMMUNE) + EVT_CASE_OR_EQ(EVENT_AIR_LIFT_FAILED) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(DoImmune) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_DEATH) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(10) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_RECOVER_STATUS) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(DoRecover) + EVT_CASE_EQ(EVENT_SCARE_AWAY) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_3) + EVT_SET_CONST(LW(2), NPC_ANIM_shy_guy_Palette_00_Anim_14) + EVT_EXEC_WAIT(DoScareAway) + EVT_RETURN + EVT_CASE_EQ(EVENT_BEGIN_AIR_LIFT) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(DoAirLift) + EVT_CASE_EQ(EVENT_BLOW_AWAY) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_C) + EVT_EXEC_WAIT(DoBlowAway) + EVT_RETURN + EVT_CASE_DEFAULT + EVT_END_SWITCH + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(shy_guy_attack1) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_63) + EVT_CALL(BattleCamTargetActor, ACTOR_SELF) + EVT_CALL(MoveBattleCamOver, 20) + EVT_CALL(func_8024ECF8, -1, 1, 0) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_3) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0)) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_ADD(LW(0), 50) + EVT_SET(LW(1), 0) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(RunToGoal, ACTOR_SELF, 0, FALSE) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), 0, 0, 1, BS_FLAGS1_10) + EVT_SWITCH(LW(0)) + EVT_CASE_OR_EQ(HIT_RESULT_MISS) + EVT_CASE_OR_EQ(HIT_RESULT_LUCKY) + EVT_SET(LW(10), LW(0)) + EVT_CALL(SetActorSounds, ACTOR_SELF, 2, SOUND_2EF, 0) + EVT_CALL(SetActorSounds, ACTOR_SELF, 0, SOUND_20BA, SOUND_3B4) + EVT_CALL(SetActorSounds, ACTOR_SELF, 4, 10, 0) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_4) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(RunToGoal, ACTOR_SELF, 0, FALSE) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_5) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.5)) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SUB(LW(0), 30) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 8, FALSE, TRUE, FALSE) + EVT_IF_EQ(LW(10), HIT_RESULT_LUCKY) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(10), DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0) + EVT_END_IF + EVT_CALL(ResetAllActorSounds, ACTOR_SELF) + EVT_SUB(LW(0), 20) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 8, FALSE, TRUE, FALSE) + EVT_WAIT_FRAMES(15) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(SetActorYaw, ACTOR_SELF, 180) + EVT_CALL(AddActorDecoration, ACTOR_SELF, 1, 0, 2) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0)) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(DoReturnHome) + EVT_CALL(RemoveActorDecoration, ACTOR_SELF, 1, 0) + EVT_CALL(SetActorYaw, ACTOR_SELF, 0) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_1) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END_CASE_GROUP + EVT_END_SWITCH + EVT_THREAD + EVT_WAIT_FRAMES(3) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2EF) + EVT_END_THREAD + EVT_CALL(SetActorSounds, ACTOR_SELF, 0, SOUND_20BA, SOUND_3B4) + EVT_CALL(SetActorSounds, ACTOR_SELF, 4, 10, 0) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_4) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_ADD(LW(0), 10) + EVT_SET(LW(1), 0) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(RunToGoal, ACTOR_SELF, 0, FALSE) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_5) + EVT_WAIT_FRAMES(2) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(0), 0, 0, 0, 2, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_CALL(ResetAllActorSounds, ACTOR_SELF) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 15) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_ADD(LW(0), 30) + EVT_SET(LW(1), 0) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.8)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 10, FALSE, TRUE, FALSE) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_1) + EVT_WAIT_FRAMES(8) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_EXEC_WAIT(N(shy_guy_return_home)) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(shy_guy_attack2) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_63) + EVT_CALL(BattleCamTargetActor, ACTOR_SELF) + EVT_CALL(MoveBattleCamOver, 20) + EVT_CALL(func_8024ECF8, -1, 1, 0) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_234) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_9) + EVT_WAIT_FRAMES(20) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_3) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(3.0)) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_ADD(LW(0), 80) + EVT_SET(LW(1), 0) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(RunToGoal, ACTOR_SELF, 0, FALSE) + EVT_CALL(SetActorSounds, ACTOR_SELF, 0, SOUND_20BA, SOUND_3B4) + EVT_CALL(SetActorSounds, ACTOR_SELF, 4, 10, 0) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_4) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(5.0)) + EVT_SUB(LW(0), 40) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(RunToGoal, ACTOR_SELF, 0, FALSE) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), 0, 0, 1, BS_FLAGS1_10) + EVT_SWITCH(LW(0)) + EVT_CASE_OR_EQ(HIT_RESULT_MISS) + EVT_CASE_OR_EQ(HIT_RESULT_LUCKY) + EVT_SET(LW(10), LW(0)) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_9) + EVT_THREAD + EVT_WAIT_FRAMES(12) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_A) + EVT_END_THREAD + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.8)) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SUB(LW(0), 10) + EVT_SET(LW(1), 0) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 24, FALSE, TRUE, FALSE) + EVT_IF_EQ(LW(10), HIT_RESULT_LUCKY) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0) + EVT_END_IF + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_5) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.5)) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SUB(LW(0), 30) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 8, FALSE, TRUE, FALSE) + EVT_SUB(LW(0), 20) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 8, FALSE, TRUE, FALSE) + EVT_WAIT_FRAMES(15) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 15) + EVT_CALL(SetActorYaw, ACTOR_SELF, 180) + EVT_CALL(AddActorDecoration, ACTOR_SELF, 1, 0, 2) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(DoReturnHome) + EVT_CALL(RemoveActorDecoration, ACTOR_SELF, 1, 0) + EVT_CALL(SetActorYaw, ACTOR_SELF, 0) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_1) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END_CASE_GROUP + EVT_END_SWITCH + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_9) + EVT_THREAD + EVT_WAIT_FRAMES(9) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_A) + EVT_END_THREAD + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.8)) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(JumpToGoal, ACTOR_SELF, 18, FALSE, TRUE, FALSE) + EVT_WAIT_FRAMES(2) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(0), 0, 0, 0, 3, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_SWITCH(LW(0)) + EVT_CASE_OR_EQ(HIT_RESULT_HIT) + EVT_CASE_OR_EQ(HIT_RESULT_QUAKE_IMMUNE) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 15) + EVT_THREAD + EVT_CALL(SetActorRotationOffset, ACTOR_SELF, 0, 14, 0) + EVT_SET(LW(3), 0) + EVT_LOOP(20) + EVT_SUB(LW(3), 30) + EVT_IF_LT(LW(3), 0) + EVT_ADD(LW(3), 360) + EVT_END_IF + EVT_CALL(SetActorRotation, ACTOR_SELF, 0, 0, LW(3)) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetActorRotation, ACTOR_SELF, 0, 0, 0) + EVT_CALL(SetActorRotationOffset, ACTOR_SELF, 0, 0, 0) + EVT_END_THREAD + EVT_CALL(GetBattleFlags, LW(0)) + EVT_IF_FLAG(LW(0), BS_FLAGS1_ATK_BLOCKED) + EVT_GOTO(1) + EVT_END_IF + EVT_CALL(GetLastDamage, ACTOR_PLAYER, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_GOTO(1) + EVT_END_IF + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_ADD(LW(0), 40) + EVT_SET(LW(1), 0) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.8)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 20, FALSE, TRUE, FALSE) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_349) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_749) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_9) + EVT_WAIT_FRAMES(10) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_7) + EVT_WAIT_FRAMES(15) + EVT_GOTO(2) + EVT_LABEL(1) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_ADD(LW(0), 40) + EVT_SET(LW(1), 0) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.8)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 20, FALSE, TRUE, FALSE) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20E4) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_10) + EVT_WAIT_FRAMES(10) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20C3) + EVT_CALL(AddActorDecoration, ACTOR_SELF, 1, 0, 2) + EVT_CALL(RandInt, 100, LW(0)) + EVT_IF_LT(LW(0), 50) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_11) + EVT_ELSE + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_13) + EVT_END_IF + EVT_WAIT_FRAMES(25) + EVT_CALL(RemoveActorDecoration, ACTOR_SELF, 1, 0) + EVT_CALL(SetActorYaw, ACTOR_SELF, 180) + EVT_LABEL(2) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_shy_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(DoReturnHome) + EVT_CALL(SetActorYaw, ACTOR_SELF, 0) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_shy_guy_Palette_00_Anim_1) + EVT_END_CASE_GROUP + EVT_END_SWITCH + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(shy_guy_takeTurn) = { + EVT_CALL(RandInt, 1, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_EXEC_WAIT(N(shy_guy_attack1)) + EVT_ELSE + EVT_EXEC_WAIT(N(shy_guy_attack2)) + EVT_END_IF + EVT_RETURN + EVT_END +}; diff --git a/src/battle/area_omo2_3/54CC70.c b/src/battle/area_omo2_3/54CC70.c deleted file mode 100644 index 7b9a496c66..0000000000 --- a/src/battle/area_omo2_3/54CC70.c +++ /dev/null @@ -1,10 +0,0 @@ -#include "common.h" - -#define NAMESPACE b_area_omo2_3 - -ApiStatus func_80231000_54CC70(Evt* script, s32 isInitialCall) { - Bytecode* args = script->ptrReadPos; - - evt_get_variable(script, args[1]); - return ApiStatus_DONE2; -} diff --git a/src/battle/area_omo2_3/actor/shy_stack.c b/src/battle/area_omo2_3/actor/shy_stack.c new file mode 100644 index 0000000000..fc1f1176d8 --- /dev/null +++ b/src/battle/area_omo2_3/actor/shy_stack.c @@ -0,0 +1,1497 @@ +#include "common.h" +#include "battle/battle.h" +#include "script_api/battle.h" +#include "effects.h" +#include "sprite/npc/shy_stack_guy.h" +#include "sprite/npc/shy_stack_damage.h" +#include "sprite/npc/shy_stack_rock.h" +#include "sprite/npc/general_guy.h" +#include "sprite/npc/shy_guy.h" + +#define NAMESPACE b_area_omo2_3_shy_stack + +ApiStatus func_80231000_54CC70(Evt* script, s32 isInitialCall) { + Bytecode* args = script->ptrReadPos; + + evt_get_variable(script, args[1]); + return ApiStatus_DONE2; +} + +extern s32 N(idleAnimations)[]; +extern s32 N(idleAnimations_rock)[]; +extern s32 N(idleAnimations_damage)[]; +extern s32 N(idleAnimations_shy_guy)[]; + +extern EvtScript N(init); +extern EvtScript N(takeTurn); +extern EvtScript N(idle); +extern EvtScript N(handleEvent); +extern EvtScript N(80235168); +extern EvtScript N(launch_rock); +extern EvtScript N(onDeath); +extern EvtScript N(onSpinSmashLaunchDeath); +extern EvtScript N(onSpinSmash); +extern EvtScript N(doSpinSmashHitLastGuy); +extern EvtScript N(doSpinSmashHit); + +s32 N(defenseTable)[] = { + ELEMENT_NORMAL, 0, + ELEMENT_END, +}; + +s32 N(statusTable)[] = { + STATUS_NORMAL, 0, + STATUS_DEFAULT, 0, + STATUS_SLEEP, 60, + STATUS_POISON, 0, + STATUS_FROZEN, 0, + STATUS_DIZZY, 60, + STATUS_FEAR, 0, + STATUS_STATIC, 0, + STATUS_PARALYZE, 90, + STATUS_SHRINK, 75, + STATUS_STOP, 60, + STATUS_DEFAULT_TURN_MOD, 0, + STATUS_SLEEP_TURN_MOD, 0, + STATUS_POISON_TURN_MOD, 0, + STATUS_FROZEN_TURN_MOD, 0, + STATUS_DIZZY_TURN_MOD, 0, + STATUS_FEAR_TURN_MOD, 0, + STATUS_STATIC_TURN_MOD, 0, + STATUS_PARALYZE_TURN_MOD, 0, + STATUS_SHRINK_TURN_MOD, 0, + STATUS_STOP_TURN_MOD, 0, + STATUS_END, +}; + +ActorPartBlueprint N(parts)[] = { + { + .flags = ACTOR_PART_FLAG_NO_TARGET, + .index = 1, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 20 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_MULTI_TARGET, + .index = 2, + .posOffset = { 0, 0, 0 }, + .targetOffset = { -2, 67 }, + .opacity = 255, + .idleAnimations = NULL, + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = -8, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET, + .index = 3, + .posOffset = { 0, 0, 0 }, + .targetOffset = { -2, 50 }, + .opacity = 255, + .idleAnimations = NULL, + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = -8, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET, + .index = 4, + .posOffset = { 0, 0, 0 }, + .targetOffset = { -2, 33 }, + .opacity = 255, + .idleAnimations = NULL, + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = -8, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET, + .index = 5, + .posOffset = { 0, 0, 0 }, + .targetOffset = { -2, 16 }, + .opacity = 255, + .idleAnimations = NULL, + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = -8, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 6, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations_rock), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 7, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations_rock), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 8, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations_rock), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 9, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations_rock), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 10, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations_damage), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 11, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations_shy_guy), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 12, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations_shy_guy), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 13, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations_shy_guy), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 14, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 0 }, + .opacity = 255, + .idleAnimations = N(idleAnimations_shy_guy), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, +}; + +ActorBlueprint NAMESPACE = { + .flags = 0, + .type = ACTOR_TYPE_SHY_STACK, + .level = 0, + .maxHP = 10, + .partCount = ARRAY_COUNT(N(parts)), + .partsData = N(parts), + .script = &N(init), + .statusTable = N(statusTable), + .escapeChance = 0, + .airLiftChance = 0, + .spookChance = 0, + .baseStatusChance = 0, + .upAndAwayChance = 0, + .spinSmashReq = 0, + .powerBounceChance = 80, + .coinReward = 0, + .size = { 30, 75 }, + .hpBarOffset = { 0, 0 }, + .statusIconOffset = { -15, 75 }, + .statusMessageOffset = { 10, 65 }, +}; + +s32 N(idleAnimations)[] = { + STATUS_NORMAL, NPC_ANIM_shy_stack_guy_Palette_00_Anim_4, + STATUS_STONE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_0, + STATUS_SLEEP, NPC_ANIM_shy_stack_guy_Palette_00_Anim_0, + STATUS_POISON, NPC_ANIM_shy_stack_guy_Palette_00_Anim_4, + STATUS_STOP, NPC_ANIM_shy_stack_guy_Palette_00_Anim_0, + STATUS_STATIC, NPC_ANIM_shy_stack_guy_Palette_00_Anim_0, + STATUS_PARALYZE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_0, + STATUS_PARALYZE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_0, + STATUS_DIZZY, NPC_ANIM_shy_stack_guy_Palette_00_Anim_C, + STATUS_DIZZY, NPC_ANIM_shy_stack_guy_Palette_00_Anim_C, + STATUS_FEAR, NPC_ANIM_shy_stack_guy_Palette_00_Anim_0, + STATUS_END, +}; + +s32 N(idleAnimations2)[] = { + STATUS_NORMAL, NPC_ANIM_shy_stack_guy_Palette_00_Anim_5, + STATUS_STONE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1, + STATUS_SLEEP, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1, + STATUS_POISON, NPC_ANIM_shy_stack_guy_Palette_00_Anim_5, + STATUS_STOP, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1, + STATUS_STATIC, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1, + STATUS_PARALYZE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1, + STATUS_PARALYZE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1, + STATUS_DIZZY, NPC_ANIM_shy_stack_guy_Palette_00_Anim_D, + STATUS_DIZZY, NPC_ANIM_shy_stack_guy_Palette_00_Anim_D, + STATUS_FEAR, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1, + STATUS_END, +}; + +s32 N(idleAnimations3)[] = { + STATUS_NORMAL, NPC_ANIM_shy_stack_guy_Palette_00_Anim_6, + STATUS_STONE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_2, + STATUS_SLEEP, NPC_ANIM_shy_stack_guy_Palette_00_Anim_2, + STATUS_POISON, NPC_ANIM_shy_stack_guy_Palette_00_Anim_6, + STATUS_STOP, NPC_ANIM_shy_stack_guy_Palette_00_Anim_2, + STATUS_STATIC, NPC_ANIM_shy_stack_guy_Palette_00_Anim_2, + STATUS_PARALYZE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_2, + STATUS_PARALYZE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_2, + STATUS_DIZZY, NPC_ANIM_shy_stack_guy_Palette_00_Anim_E, + STATUS_DIZZY, NPC_ANIM_shy_stack_guy_Palette_00_Anim_E, + STATUS_FEAR, NPC_ANIM_shy_stack_guy_Palette_00_Anim_2, + STATUS_END, +}; + +s32 N(idleAnimations4)[] = { + STATUS_NORMAL, NPC_ANIM_shy_stack_guy_Palette_00_Anim_7, + STATUS_STONE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_3, + STATUS_SLEEP, NPC_ANIM_shy_stack_guy_Palette_00_Anim_3, + STATUS_POISON, NPC_ANIM_shy_stack_guy_Palette_00_Anim_7, + STATUS_STOP, NPC_ANIM_shy_stack_guy_Palette_00_Anim_3, + STATUS_STATIC, NPC_ANIM_shy_stack_guy_Palette_00_Anim_3, + STATUS_PARALYZE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_3, + STATUS_PARALYZE, NPC_ANIM_shy_stack_guy_Palette_00_Anim_3, + STATUS_DIZZY, NPC_ANIM_shy_stack_guy_Palette_00_Anim_F, + STATUS_DIZZY, NPC_ANIM_shy_stack_guy_Palette_00_Anim_F, + STATUS_FEAR, NPC_ANIM_shy_stack_guy_Palette_00_Anim_3, + STATUS_END, +}; + +s32 N(idleAnimations_rock)[] = { + STATUS_NORMAL, NPC_ANIM_shy_stack_rock_Palette_00_Anim_0, + STATUS_END, +}; + +s32 N(idleAnimations_damage)[] = { + STATUS_NORMAL, NPC_ANIM_shy_stack_damage_Palette_00_Anim_0, + STATUS_END, +}; + +s32 N(idleAnimations_shy_guy)[] = { + STATUS_NORMAL, NPC_ANIM_shy_guy_Palette_00_Anim_1, + STATUS_END, +}; + +EvtScript N(init) = { + EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_ADDR(N(takeTurn))) + EVT_CALL(BindIdle, ACTOR_SELF, EVT_ADDR(N(idle))) + EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_ADDR(N(handleEvent))) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, NPC_ANIM_shy_stack_guy_Palette_00_Anim_0) + EVT_CALL(SetActorVar, ACTOR_SELF, 2, NPC_ANIM_shy_stack_guy_Palette_00_Anim_4) + EVT_CALL(SetActorVar, ACTOR_SELF, 3, NPC_ANIM_shy_stack_guy_Palette_00_Anim_8) + EVT_CALL(SetActorVar, ACTOR_SELF, 4, NPC_ANIM_shy_stack_guy_Palette_00_Anim_10) + EVT_CALL(SetActorVar, ACTOR_SELF, 5, NPC_ANIM_shy_stack_guy_Palette_00_Anim_14) + EVT_CALL(SetActorVar, ACTOR_SELF, 6, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1B) + EVT_CALL(SetActorVar, ACTOR_SELF, 8, 0) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(GetActorVar, ACTOR_SELF, 0, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_SET(LW(0), 10) + EVT_CALL(SetPartPos, ACTOR_SELF, 14, LW(0), 200, 0) + EVT_CALL(SetPartPos, ACTOR_SELF, 13, LW(0), 200, 0) + EVT_CALL(SetPartPos, ACTOR_SELF, 12, LW(0), 200, 0) + EVT_CALL(SetPartPos, ACTOR_SELF, 11, LW(0), 200, 0) + EVT_THREAD + EVT_WAIT_FRAMES(5) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 14, SOUND_301) + EVT_END_THREAD + EVT_THREAD + EVT_CALL(SetAnimation, ACTOR_SELF, 14, NPC_ANIM_shy_guy_Palette_00_Anim_A) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 14, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 14, EVT_FLOAT(1.0)) + EVT_CALL(SetPartSounds, ACTOR_SELF, 14, 2, 0, 0) + EVT_CALL(FallPartTo, ACTOR_SELF, 14, LW(0), 0, 0, 36) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 14, SOUND_2064) + EVT_CALL(SetAnimation, ACTOR_SELF, 14, NPC_ANIM_shy_guy_Palette_00_Anim_7) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(36) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 13, SOUND_301) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(31) + EVT_CALL(SetAnimation, ACTOR_SELF, 13, NPC_ANIM_shy_guy_Palette_00_Anim_A) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 13, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 13, EVT_FLOAT(1.0)) + EVT_CALL(SetPartSounds, ACTOR_SELF, 13, 2, 0, 0) + EVT_CALL(FallPartTo, ACTOR_SELF, 13, LW(0), 18, 0, 32) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 13, SOUND_2064) + EVT_CALL(SetAnimation, ACTOR_SELF, 13, NPC_ANIM_shy_guy_Palette_00_Anim_7) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -5, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(67) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 12, SOUND_301) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(62) + EVT_CALL(SetAnimation, ACTOR_SELF, 12, NPC_ANIM_shy_guy_Palette_00_Anim_A) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 12, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 12, EVT_FLOAT(1.0)) + EVT_CALL(SetPartSounds, ACTOR_SELF, 12, 2, 0, 0) + EVT_CALL(FallPartTo, ACTOR_SELF, 12, LW(0), 36, 0, 28) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 12, SOUND_2064) + EVT_CALL(SetAnimation, ACTOR_SELF, 12, NPC_ANIM_shy_guy_Palette_00_Anim_7) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -6, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, 0, 0) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(98) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 11, SOUND_301) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(93) + EVT_CALL(SetAnimation, ACTOR_SELF, 11, NPC_ANIM_shy_guy_Palette_00_Anim_A) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 11, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 11, EVT_FLOAT(1.0)) + EVT_CALL(SetPartSounds, ACTOR_SELF, 11, 2, 0, 0) + EVT_CALL(FallPartTo, ACTOR_SELF, 11, LW(0), 54, 0, 24) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 11, SOUND_2064) + EVT_CALL(SetAnimation, ACTOR_SELF, 11, NPC_ANIM_shy_guy_Palette_00_Anim_7) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -1, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -2, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -3, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -5, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -1, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -2, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, 0, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, 0, 0) + EVT_WAIT_FRAMES(7) + EVT_CALL(GetPartOffset, ACTOR_SELF, 14, LW(0), LW(1), LW(2)) + EVT_CALL(ForceHomePos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 11, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 12, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 13, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 14, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 1, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_END_THREAD + EVT_ELSE + EVT_CALL(SetPartPos, ACTOR_SELF, 14, 200, 0, 47) + EVT_CALL(SetPartPos, ACTOR_SELF, 13, 200, 0, 47) + EVT_CALL(SetPartPos, ACTOR_SELF, 12, 200, 0, 47) + EVT_CALL(SetPartPos, ACTOR_SELF, 11, 200, 0, 47) + EVT_THREAD + EVT_CALL(SetAnimation, ACTOR_SELF, 14, NPC_ANIM_shy_guy_Palette_00_Anim_4) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 14, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 14, EVT_FLOAT(4.0)) + EVT_CALL(RunPartTo, ACTOR_SELF, 14, 55, 0, 47, 0) + EVT_CALL(RunPartTo, ACTOR_SELF, 14, 50, 0, 0, 0) + EVT_CALL(SetAnimation, ACTOR_SELF, 14, NPC_ANIM_shy_guy_Palette_00_Anim_7) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(31) + EVT_CALL(SetAnimation, ACTOR_SELF, 13, NPC_ANIM_shy_guy_Palette_00_Anim_4) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 13, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 13, EVT_FLOAT(4.0)) + EVT_CALL(RunPartTo, ACTOR_SELF, 13, 55, 0, 47, 36) + EVT_CALL(SetAnimation, ACTOR_SELF, 13, NPC_ANIM_shy_guy_Palette_00_Anim_9) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 13, EVT_FLOAT(1.0)) + EVT_CALL(JumpPartTo, ACTOR_SELF, 13, 50, 18, 0, 20, 1) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 13, SOUND_2064) + EVT_CALL(SetAnimation, ACTOR_SELF, 13, NPC_ANIM_shy_guy_Palette_00_Anim_7) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -5, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(77) + EVT_CALL(SetAnimation, ACTOR_SELF, 13, NPC_ANIM_shy_guy_Palette_00_Anim_A) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(62) + EVT_CALL(SetAnimation, ACTOR_SELF, 12, NPC_ANIM_shy_guy_Palette_00_Anim_4) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 12, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 12, EVT_FLOAT(4.0)) + EVT_CALL(RunPartTo, ACTOR_SELF, 12, 55, 0, 47, 36) + EVT_CALL(SetAnimation, ACTOR_SELF, 12, NPC_ANIM_shy_guy_Palette_00_Anim_9) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 12, EVT_FLOAT(1.0)) + EVT_CALL(JumpPartTo, ACTOR_SELF, 12, 50, 36, 0, 20, 1) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 12, SOUND_2064) + EVT_CALL(SetAnimation, ACTOR_SELF, 12, NPC_ANIM_shy_guy_Palette_00_Anim_7) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -3, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -5, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, 0, 0) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(108) + EVT_CALL(SetAnimation, ACTOR_SELF, 12, NPC_ANIM_shy_guy_Palette_00_Anim_A) + EVT_END_THREAD + EVT_THREAD + EVT_CALL(SetAnimation, ACTOR_SELF, 11, NPC_ANIM_shy_guy_Palette_00_Anim_4) + EVT_WAIT_FRAMES(143) + EVT_WAIT_FRAMES(10) + EVT_CALL(SetAnimation, ACTOR_SELF, 11, NPC_ANIM_shy_guy_Palette_00_Anim_9) + EVT_WAIT_FRAMES(15) + EVT_CALL(SetAnimation, ACTOR_SELF, 11, NPC_ANIM_shy_guy_Palette_00_Anim_A) + EVT_END_THREAD + EVT_THREAD + EVT_WAIT_FRAMES(133) + EVT_CALL(GetActorPos, ACTOR_ENEMY0, LW(0), LW(1), LW(2)) + EVT_ADD(LW(1), -3) + EVT_CALL(SetPartPos, ACTOR_SELF, 11, LW(0), LW(1), LW(2)) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_5) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 11, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_ADD(LW(0), -20) + EVT_ADD(LW(1), 18) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 11, EVT_FLOAT(0.6)) + EVT_CALL(JumpPartTo, ACTOR_SELF, 11, LW(0), LW(1), LW(2), 20, 1) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 11, EVT_FLOAT(0.3)) + EVT_CALL(JumpPartTo, ACTOR_SELF, 11, 50, 54, 0, 30, 1) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 11, SOUND_2064) + EVT_CALL(SetAnimation, ACTOR_SELF, 11, NPC_ANIM_shy_guy_Palette_00_Anim_7) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_4) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -1, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -2, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.2), EVT_FLOAT(0.8), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -2, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -3, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -5, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.1), EVT_FLOAT(0.9), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, -1, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, -2, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, -3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartScale, ACTOR_SELF, 14, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 13, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 12, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 13, 0, 0, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 12, 0, 0, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, 11, 0, 0, 0) + EVT_WAIT_FRAMES(12) + EVT_CALL(SetAnimation, ACTOR_ENEMY0, 1, NPC_ANIM_general_guy_Palette_00_Anim_3) + EVT_CALL(GetPartOffset, ACTOR_SELF, 14, LW(0), LW(1), LW(2)) + EVT_CALL(ForceHomePos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 11, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 12, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 13, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 14, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 1, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 2, 4) + EVT_END_THREAD + EVT_END_IF + EVT_RETURN + EVT_END +}; + +EvtScript N(idle) = { + EVT_LABEL(0) + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(handleEvent) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(GetLastEvent, ACTOR_SELF, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(EVENT_BEGIN_FIRST_STRIKE) + EVT_CASE_EQ(EVENT_HIT_COMBO) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_CASE_EQ(EVENT_HIT) + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(0)) + EVT_IF_FLAG(LW(0), STATUS_FLAG_SHRINK) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_ELSE + EVT_CALL(GetActorVar, ACTOR_SELF, 8, LW(10)) + EVT_IF_EQ(LW(10), 3) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_ELSE + EVT_CALL(func_80269E80, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_OR_EQ(6) + EVT_CASE_OR_EQ(7) + EVT_CASE_OR_EQ(9) + EVT_EXEC_WAIT(N(80235168)) + EVT_END_CASE_GROUP + EVT_CASE_DEFAULT + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_END_SWITCH + EVT_END_IF + EVT_END_IF + EVT_CASE_EQ(EVENT_DEATH) + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(0)) + EVT_IF_FLAG(LW(0), STATUS_FLAG_SHRINK) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(10) + EVT_ELSE + EVT_CALL(GetActorVar, ACTOR_SELF, 8, LW(10)) + EVT_IF_EQ(LW(10), 3) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(10) + EVT_ELSE + EVT_CALL(func_80269E80, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_OR_EQ(6) + EVT_CASE_OR_EQ(7) + EVT_CASE_OR_EQ(9) + EVT_EXEC_WAIT(N(80235168)) + EVT_END_CASE_GROUP + EVT_CASE_DEFAULT + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(10) + EVT_END_SWITCH + EVT_END_IF + EVT_END_IF + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_BURN_HIT) + EVT_SET(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 4, LW(1)) + EVT_CALL(GetActorVar, ACTOR_SELF, 5, LW(2)) + EVT_CALL(GetActorVar, ACTOR_SELF, 8, LW(10)) + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(5)) + EVT_IF_FLAG(LW(5), STATUS_FLAG_SHRINK) + EVT_EXEC_WAIT(DoBurnHit) + EVT_ELSE + EVT_IF_EQ(LW(10), 3) + EVT_EXEC_WAIT(DoBurnHit) + EVT_ELSE + EVT_CALL(func_80269E80, LW(10)) + EVT_SWITCH(LW(10)) + EVT_CASE_OR_EQ(6) + EVT_CASE_OR_EQ(7) + EVT_CASE_OR_EQ(9) + EVT_EXEC_WAIT(N(80235168)) + EVT_END_CASE_GROUP + EVT_CASE_DEFAULT + EVT_EXEC_WAIT(DoBurnHit) + EVT_END_SWITCH + EVT_END_IF + EVT_END_IF + EVT_CASE_EQ(EVENT_BURN_DEATH) + EVT_SET(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 4, LW(1)) + EVT_CALL(GetActorVar, ACTOR_SELF, 5, LW(2)) + EVT_CALL(GetActorVar, ACTOR_SELF, 8, LW(10)) + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(5)) + EVT_IF_FLAG(LW(5), STATUS_FLAG_SHRINK) + EVT_EXEC_WAIT(DoBurnHit) + EVT_CALL(GetActorVar, ACTOR_SELF, 5, LW(1)) + EVT_ELSE + EVT_IF_EQ(LW(10), 3) + EVT_EXEC_WAIT(DoBurnHit) + EVT_CALL(GetActorVar, ACTOR_SELF, 5, LW(1)) + EVT_ELSE + EVT_CALL(func_80269E80, LW(10)) + EVT_SWITCH(LW(10)) + EVT_CASE_OR_EQ(6) + EVT_CASE_OR_EQ(7) + EVT_CASE_OR_EQ(9) + EVT_EXEC_WAIT(N(80235168)) + EVT_SET_CONST(LW(1), -1) + EVT_END_CASE_GROUP + EVT_CASE_DEFAULT + EVT_EXEC_WAIT(DoBurnHit) + EVT_CALL(GetActorVar, ACTOR_SELF, 5, LW(1)) + EVT_END_SWITCH + EVT_END_IF + EVT_END_IF + EVT_SET_CONST(LW(0), 1) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SPIN_SMASH_HIT) + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(5)) + EVT_IF_FLAG(LW(5), STATUS_FLAG_SHRINK) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_ELSE + EVT_EXEC_WAIT(N(onSpinSmash)) + EVT_END_IF + EVT_CASE_EQ(EVENT_SPIN_SMASH_DEATH) + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(5)) + EVT_IF_FLAG(LW(5), STATUS_FLAG_SHRINK) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_ELSE + EVT_EXEC_WAIT(N(onSpinSmash)) + EVT_END_IF + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SPIN_SMASH_LAUNCH_HIT) + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(5)) + EVT_IF_FLAG(LW(5), STATUS_FLAG_SHRINK) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_ELSE + EVT_EXEC_WAIT(N(80235168)) + EVT_END_IF + EVT_CASE_EQ(EVENT_SPIN_SMASH_LAUNCH_DEATH) + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(5)) + EVT_IF_FLAG(LW(5), STATUS_FLAG_SHRINK) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_ELSE + EVT_EXEC_WAIT(N(80235168)) + EVT_END_IF + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(N(onSpinSmashLaunchDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SHOCK_HIT) + EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER) + EVT_CASE_OR_EQ(EVENT_IMMUNE) + EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT) + EVT_CALL(GetBattleFlags, LW(2)) + EVT_IF_FLAG(LW(2), BS_FLAGS1_80000) + EVT_CALL(GetMenuSelection, LW(0), LW(1), LW(2)) + EVT_IF_EQ(LW(2), 183) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END_IF + EVT_END_IF + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 2, LW(1)) + EVT_EXEC_WAIT(DoImmune) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_BEGIN_AIR_LIFT) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_WAIT_FRAMES(1000) + EVT_CASE_EQ(EVENT_AIR_LIFT_FAILED) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 2, LW(1)) + EVT_EXEC_WAIT(DoImmune) + EVT_CASE_EQ(EVENT_END_FIRST_STRIKE) + EVT_CASE_EQ(EVENT_RECOVER_STATUS) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 2, LW(1)) + EVT_EXEC_WAIT(DoRecover) + EVT_CASE_EQ(EVENT_30) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(2)) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(1000) + EVT_CASE_EQ(EVENT_SCARE_AWAY) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(2)) + EVT_EXEC_WAIT(DoScareAway) + EVT_RETURN + EVT_CASE_DEFAULT + EVT_END_SWITCH + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(rotate) = { + EVT_SET(LW(0), 0) + EVT_LABEL(0) + EVT_SUB(LW(0), 30) + EVT_IF_LT(LW(0), 0) + EVT_ADD(LW(0), 360) + EVT_END_IF + EVT_CALL(SetActorYaw, ACTOR_SELF, LW(0)) + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(onSpinSmash) = { + EVT_CALL(GetActorVar, ACTOR_SELF, 8, LW(10)) + EVT_SWITCH(LW(10)) + EVT_CASE_EQ(0) + EVT_EXEC_WAIT(N(doSpinSmashHit)) + EVT_CASE_EQ(1) + EVT_EXEC_WAIT(N(doSpinSmashHit)) + EVT_CASE_EQ(2) + EVT_EXEC_WAIT(N(doSpinSmashHit)) + EVT_CASE_EQ(3) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_EXEC_WAIT(N(doSpinSmashHitLastGuy)) + EVT_END_SWITCH + EVT_RETURN + EVT_END +}; + +EvtScript N(doSpinSmashHitLastGuy) = { + EVT_EXEC_GET_TID(N(rotate), LW(14)) + EVT_CALL(GetPartEventFlags, ACTOR_SELF, LW(0), LW(10)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_CALL(PlayerCreateTargetList, 65540) + EVT_CALL(InitTargetIterator) + EVT_LABEL(0) + EVT_CALL(GetOwnerID, LW(1)) + EVT_CALL(GetOwnerTarget, LW(0), LW(9)) + EVT_IF_NE(LW(1), LW(0)) + EVT_CALL(ChooseNextTarget, 0, LW(0)) + EVT_GOTO(0) + EVT_END_IF + EVT_LABEL(1) + EVT_ADD(LW(15), 1) + EVT_CALL(ChooseNextTarget, 0, LW(0)) + EVT_IF_EQ(LW(0), -1) + EVT_GOTO(10) + EVT_END_IF + EVT_CALL(GetOwnerTarget, LW(0), LW(9)) + EVT_CALL(GetActorFlags, LW(0), LW(1)) + EVT_IF_FLAG(LW(1), ACTOR_FLAG_TARGET_ONLY) + EVT_GOTO(1) + EVT_END_IF + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), 0, LW(2)) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.1)) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(7.0)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 0, FALSE, TRUE, FALSE) + EVT_THREAD + EVT_CALL(ShakeCam, 1, 0, 2, EVT_FLOAT(1.0)) + EVT_END_THREAD + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetOwnerTarget, LW(0), LW(1)) + EVT_CALL(DispatchDamageEvent, LW(0), 1, 17) + EVT_GOTO(1) + EVT_LABEL(10) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_D) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(0.1)) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(GetActorSize, ACTOR_SELF, LW(0), LW(3)) + EVT_DIV(LW(3), 2) + EVT_SET(LW(4), 70) + EVT_SUB(LW(4), LW(3)) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SET(LW(5), LW(4)) + EVT_SUB(LW(5), LW(0)) + EVT_IF_LT(LW(5), 6) + EVT_SET(LW(5), 1) + EVT_ELSE + EVT_SET(LW(5), 0) + EVT_END_IF + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(4), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, LW(5), FALSE, TRUE, FALSE) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.5)) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(3.0)) + EVT_CALL(SetGoalToHome, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(6), LW(7), LW(8)) + EVT_SUB(LW(4), 18) + EVT_IF_LE(LW(4), LW(6)) + EVT_SET(LW(4), LW(6)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(4), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 12, FALSE, TRUE, FALSE) + EVT_ELSE + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(4), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 12, FALSE, TRUE, FALSE) + EVT_CALL(SetGoalToHome, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(4), LW(7), LW(8)) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.0)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(4), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 12, FALSE, TRUE, FALSE) + EVT_END_IF + EVT_KILL_THREAD(LW(14)) + EVT_CALL(SetActorYaw, ACTOR_SELF, 0) + EVT_WAIT_FRAMES(10) + EVT_RETURN + EVT_END +}; + +EvtScript N(fall_apart) = { + EVT_CALL(GetActorVar, ACTOR_SELF, 8, LW(10)) + EVT_SWITCH(LW(10)) + EVT_CASE_EQ(0) + EVT_CALL(SetActorVar, ACTOR_SELF, 8, 1) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1) + EVT_CALL(SetActorVar, ACTOR_SELF, 2, NPC_ANIM_shy_stack_guy_Palette_00_Anim_5) + EVT_CALL(SetActorVar, ACTOR_SELF, 3, NPC_ANIM_shy_stack_guy_Palette_00_Anim_9) + EVT_CALL(SetActorVar, ACTOR_SELF, 4, NPC_ANIM_shy_stack_guy_Palette_00_Anim_11) + EVT_CALL(SetActorVar, ACTOR_SELF, 5, NPC_ANIM_shy_stack_guy_Palette_00_Anim_15) + EVT_CALL(SetActorVar, ACTOR_SELF, 6, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1C) + EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_ADDR(N(idleAnimations2))) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_MULTI_TARGET, 0) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 2, ACTOR_PART_FLAG_NO_TARGET, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 3, ACTOR_PART_FLAG_NO_TARGET, 0) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 3, ACTOR_PART_FLAG_MULTI_TARGET, 1) + EVT_CALL(SetActorSize, ACTOR_SELF, 62, EVT_LIMIT) + EVT_CALL(func_8026DA94, ACTOR_SELF, 0, -20, 0, -20) + EVT_CALL(SetPartSize, ACTOR_SELF, 1, 57, 30) + EVT_CASE_EQ(1) + EVT_CALL(SetActorVar, ACTOR_SELF, 8, 2) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, NPC_ANIM_shy_stack_guy_Palette_00_Anim_2) + EVT_CALL(SetActorVar, ACTOR_SELF, 2, NPC_ANIM_shy_stack_guy_Palette_00_Anim_6) + EVT_CALL(SetActorVar, ACTOR_SELF, 3, NPC_ANIM_shy_stack_guy_Palette_00_Anim_A) + EVT_CALL(SetActorVar, ACTOR_SELF, 4, NPC_ANIM_shy_stack_guy_Palette_00_Anim_12) + EVT_CALL(SetActorVar, ACTOR_SELF, 5, NPC_ANIM_shy_stack_guy_Palette_00_Anim_16) + EVT_CALL(SetActorVar, ACTOR_SELF, 6, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1D) + EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_ADDR(N(idleAnimations3))) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 3, ACTOR_PART_FLAG_MULTI_TARGET, 0) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 3, ACTOR_PART_FLAG_NO_TARGET, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 4, ACTOR_PART_FLAG_NO_TARGET, 0) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 4, ACTOR_PART_FLAG_MULTI_TARGET, 1) + EVT_CALL(SetActorSize, ACTOR_SELF, 44, EVT_LIMIT) + EVT_CALL(func_8026DA94, ACTOR_SELF, 0, -40, 0, -40) + EVT_CALL(SetPartSize, ACTOR_SELF, 1, 39, 30) + EVT_CASE_EQ(2) + EVT_CALL(SetActorVar, ACTOR_SELF, 8, 3) + EVT_CALL(SetActorVar, ACTOR_SELF, 1, NPC_ANIM_shy_stack_guy_Palette_00_Anim_3) + EVT_CALL(SetActorVar, ACTOR_SELF, 2, NPC_ANIM_shy_stack_guy_Palette_00_Anim_7) + EVT_CALL(SetActorVar, ACTOR_SELF, 3, NPC_ANIM_shy_stack_guy_Palette_00_Anim_B) + EVT_CALL(SetActorVar, ACTOR_SELF, 4, NPC_ANIM_shy_stack_guy_Palette_00_Anim_13) + EVT_CALL(SetActorVar, ACTOR_SELF, 5, NPC_ANIM_shy_stack_guy_Palette_00_Anim_17) + EVT_CALL(SetActorVar, ACTOR_SELF, 6, NPC_ANIM_shy_stack_guy_Palette_00_Anim_1E) + EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_ADDR(N(idleAnimations4))) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 4, ACTOR_PART_FLAG_MULTI_TARGET, 0) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 4, ACTOR_PART_FLAG_NO_TARGET, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 5, ACTOR_PART_FLAG_NO_TARGET, 0) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 5, ACTOR_PART_FLAG_MULTI_TARGET, 1) + EVT_CALL(SetActorSize, ACTOR_SELF, 26, EVT_LIMIT) + EVT_CALL(func_8026DA94, ACTOR_SELF, 0, -60, 0, -60) + EVT_CALL(SetPartSize, ACTOR_SELF, 1, 21, 30) + EVT_END_SWITCH + EVT_RETURN + EVT_END +}; + +EvtScript N(lower_actor_pos) = { + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_301) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_ADD(LW(1), 18) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_THREAD + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SET(LW(3), LW(1)) + EVT_WAIT_FRAMES(2) + EVT_SUB(LW(3), 1) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(3), LW(2)) + EVT_WAIT_FRAMES(3) + EVT_SUB(LW(3), 2) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(3), LW(2)) + EVT_WAIT_FRAMES(2) + EVT_SUB(LW(3), 3) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(3), LW(2)) + EVT_WAIT_FRAMES(1) + EVT_SUB(LW(3), 5) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(3), LW(2)) + EVT_WAIT_FRAMES(1) + EVT_SUB(LW(3), 7) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(3), LW(2)) + EVT_WAIT_FRAMES(1) + EVT_ADD(LW(3), 2) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(3), LW(2)) + EVT_WAIT_FRAMES(1) + EVT_ADD(LW(3), 3) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(3), LW(2)) + EVT_WAIT_FRAMES(1) + EVT_ADD(LW(3), 3) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(3), LW(2)) + EVT_WAIT_FRAMES(1) + EVT_SUB(LW(3), 3) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(3), LW(2)) + EVT_WAIT_FRAMES(1) + EVT_SUB(LW(3), 3) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(3), LW(2)) + EVT_WAIT_FRAMES(1) + EVT_SUB(LW(3), 2) + EVT_CALL(SetActorPos, ACTOR_SELF, LW(0), LW(3), LW(2)) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2064) + EVT_END_THREAD + EVT_RETURN + EVT_END +}; + +EvtScript N(doSpinSmashHit) = { + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("X"), LW(0)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("Y"), LW(1)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("Z"), LW(2)) + EVT_CALL(SetAnimation, ACTOR_SELF, 10, NPC_ANIM_shy_stack_damage_Palette_00_Anim_0) + EVT_CALL(SetPartPos, ACTOR_SELF, 10, LW(0), LW(1), LW(2)) + EVT_CALL(SetPartRotation, ACTOR_SELF, 10, 0, 0, 0) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_EXEC_WAIT(N(fall_apart)) + EVT_SET_CONST(LW(0), 1) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_EXEC_WAIT(N(lower_actor_pos)) + EVT_CALL(PlayerCreateTargetList, 98308) + EVT_CALL(InitTargetIterator) + EVT_LABEL(0) + EVT_CALL(GetOwnerID, LW(1)) + EVT_CALL(GetOwnerTarget, LW(0), LW(9)) + EVT_IF_NE(LW(1), LW(0)) + EVT_CALL(ChooseNextTarget, 0, LW(0)) + EVT_GOTO(0) + EVT_END_IF + EVT_LABEL(1) + EVT_ADD(LW(15), 1) + EVT_CALL(ChooseNextTarget, 0, LW(0)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("T"), LW(0)) + EVT_IF_EQ(LW(0), -1) + EVT_GOTO(10) + EVT_END_IF + EVT_CALL(GetOwnerTarget, LW(0), LW(9)) + EVT_CALL(GetActorFlags, LW(0), LW(1)) + EVT_IF_FLAG(LW(1), ACTOR_FLAG_TARGET_ONLY) + EVT_GOTO(1) + EVT_END_IF + EVT_CALL(GetOwnerID, LW(0)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("MYSELF ID"), LW(0)) + EVT_CALL(GetOwnerTarget, LW(0), LW(1)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("TARGET ID"), LW(0)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("TARGET PARTS ID"), LW(1)) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SET(LW(1), 0) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 10, EVT_FLOAT(0.1)) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 10, EVT_FLOAT(7.0)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("TX"), LW(0)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("TY"), LW(1)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("TZ"), LW(2)) + EVT_CALL(JumpPartTo, ACTOR_SELF, 10, LW(0), LW(1), LW(2), 0, 1) + EVT_THREAD + EVT_CALL(ShakeCam, 1, 0, 2, EVT_FLOAT(1.0)) + EVT_END_THREAD + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetOwnerTarget, LW(0), LW(1)) + EVT_CALL(DispatchDamageEvent, LW(0), 1, 17) + EVT_GOTO(1) + EVT_LABEL(10) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_D) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 10, EVT_FLOAT(0.1)) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 10, EVT_FLOAT(6.0)) + EVT_CALL(GetActorSize, ACTOR_SELF, LW(0), LW(3)) + EVT_DIV(LW(3), 2) + EVT_SET(LW(4), 70) + EVT_SUB(LW(4), LW(3)) + EVT_CALL(GetPartOffset, ACTOR_SELF, 10, LW(0), LW(1), LW(2)) + EVT_SET(LW(5), LW(4)) + EVT_SUB(LW(5), LW(0)) + EVT_IF_LT(LW(5), 6) + EVT_SET(LW(5), 1) + EVT_ELSE + EVT_SET(LW(5), 0) + EVT_END_IF + EVT_CALL(JumpPartTo, ACTOR_SELF, 10, LW(4), LW(1), LW(2), LW(5), 1) + EVT_SUB(LW(4), 18) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 10, EVT_FLOAT(1.5)) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 10, EVT_FLOAT(3.0)) + EVT_CALL(JumpPartTo, ACTOR_SELF, 10, LW(4), LW(1), LW(2), 12, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_NO_TARGET, 1) + EVT_CALL(GetPartOffset, ACTOR_SELF, 10, LW(0), LW(1), LW(2)) + EVT_ADD(LW(1), 10) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 10, SOUND_DEATH) + EVT_CALL(PlayEffect, EFFECT_BIG_SMOKE_PUFF, LW(0), LW(1), LW(2), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_SET(LW(0), 0) + EVT_LOOP(12) + EVT_CALL(SetPartRotation, ACTOR_SELF, 10, LW(0), 0, 0) + EVT_ADD(LW(0), 8) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_RETURN + EVT_END +}; + +EvtScript N(80235168) = { + EVT_CALL(func_80269E80, LW(0)) + EVT_IF_EQ(LW(0), 9) + EVT_CALL(SetAnimation, ACTOR_SELF, 10, NPC_ANIM_shy_stack_damage_Palette_00_Anim_1) + EVT_ELSE + EVT_CALL(SetAnimation, ACTOR_SELF, 10, NPC_ANIM_shy_stack_damage_Palette_00_Anim_0) + EVT_END_IF + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("X"), LW(0)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("Y"), LW(1)) + EVT_CALL(func_80231000_54CC70, EVT_ADDR("Z"), LW(2)) + EVT_CALL(SetPartPos, ACTOR_SELF, 10, LW(0), LW(1), LW(2)) + EVT_CALL(SetPartRotation, ACTOR_SELF, 10, 0, 0, 0) + EVT_EXEC_WAIT(N(fall_apart)) + EVT_CALL(GetLastEvent, ACTOR_SELF, LW(1)) + EVT_SWITCH(LW(1)) + EVT_CASE_OR_EQ(EVENT_BURN_HIT) + EVT_CASE_OR_EQ(EVENT_BURN_DEATH) + EVT_CALL(GetActorVar, ACTOR_SELF, 4, LW(1)) + EVT_END_CASE_GROUP + EVT_CASE_DEFAULT + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_END_SWITCH + EVT_CALL(SetAnimation, ACTOR_SELF, 1, LW(1)) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_EXEC_WAIT(N(lower_actor_pos)) + EVT_THREAD + EVT_SET(LW(0), 0) + EVT_LOOP(30) + EVT_ADD(LW(0), 24) + EVT_CALL(SetPartYaw, ACTOR_SELF, 10, LW(0)) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartYaw, ACTOR_SELF, 10, LW(0)) + EVT_END_THREAD + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, 10, EVT_FLOAT(3.0)) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, 10, EVT_FLOAT(0.5)) + EVT_CALL(GetActorSize, ACTOR_SELF, LW(0), LW(3)) + EVT_DIV(LW(3), 2) + EVT_SET(LW(4), 70) + EVT_SUB(LW(4), LW(3)) + EVT_CALL(GetPartOffset, ACTOR_SELF, 10, LW(0), LW(1), LW(2)) + EVT_SET(LW(5), LW(4)) + EVT_SUB(LW(5), LW(0)) + EVT_IF_LT(LW(5), 6) + EVT_SET(LW(5), 1) + EVT_ELSE + EVT_SET(LW(5), 0) + EVT_END_IF + EVT_CALL(JumpPartTo, ACTOR_SELF, 10, LW(4), LW(1), LW(2), LW(5), 1) + EVT_SET(LW(1), 0) + EVT_SUB(LW(0), 10) + EVT_CALL(JumpPartTo, ACTOR_SELF, 10, LW(0), LW(1), LW(2), 10, 1) + EVT_WAIT_FRAMES(20) + EVT_CALL(GetPartOffset, ACTOR_SELF, 10, LW(0), LW(1), LW(2)) + EVT_ADD(LW(1), 10) + EVT_CALL(PlaySoundAtPart, ACTOR_SELF, 10, SOUND_DEATH) + EVT_CALL(PlayEffect, EFFECT_BIG_SMOKE_PUFF, LW(0), LW(1), LW(2), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_SET(LW(0), 0) + EVT_LOOP(12) + EVT_CALL(SetPartRotation, ACTOR_SELF, 10, LW(0), 0, 0) + EVT_ADD(LW(0), 8) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_NO_TARGET, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 10, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(GetLastEvent, ACTOR_SELF, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(EVENT_BURN_HIT) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(0)) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, LW(0)) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(GetActorSize, ACTOR_SELF, LW(3), LW(4)) + EVT_DIV(LW(3), 2) + EVT_ADD(LW(1), LW(3)) + EVT_ADD(LW(2), 5) + EVT_DIVF(LW(3), EVT_FLOAT(10.0)) + EVT_CALL(PlayEffect, EFFECT_SMOKE_BURST, 0, LW(0), LW(1), LW(2), LW(3), 10, 0, 0, 0, 0, 0, 0, 0) + EVT_CASE_EQ(EVENT_BURN_DEATH) + EVT_CALL(GetActorVar, ACTOR_SELF, 5, LW(0)) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, LW(0)) + EVT_CASE_DEFAULT + EVT_END_SWITCH + EVT_RETURN + EVT_END +}; + +EvtScript N(takeTurn) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_63) + EVT_CALL(BattleCamTargetActor, ACTOR_SELF) + EVT_CALL(MoveBattleCamOver, 20) + EVT_CALL(func_8024ECF8, -1, 1, 0) + EVT_CALL(GetActorVar, ACTOR_SELF, 6, LW(0)) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, LW(0)) + EVT_WAIT_FRAMES(20) + EVT_ADD(LW(0), 4) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, LW(0)) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2E7) + EVT_WAIT_FRAMES(5) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_2E8) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(15), 0, 0, 1, BS_FLAGS1_10) + EVT_SWITCH(LW(15)) + EVT_CASE_OR_EQ(HIT_RESULT_MISS) + EVT_CASE_OR_EQ(HIT_RESULT_LUCKY) + EVT_SET(LW(5), 1) + EVT_CALL(SetActorVar, ACTOR_SELF, 7, 0) + EVT_END_CASE_GROUP + EVT_CASE_DEFAULT + EVT_SET(LW(5), 0) + EVT_CALL(GetActorVar, ACTOR_SELF, 8, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(0) + EVT_CALL(SetActorVar, ACTOR_SELF, 7, 4) + EVT_CASE_EQ(1) + EVT_CALL(SetActorVar, ACTOR_SELF, 7, 3) + EVT_CASE_EQ(2) + EVT_CALL(SetActorVar, ACTOR_SELF, 7, 2) + EVT_CASE_EQ(3) + EVT_CALL(SetActorVar, ACTOR_SELF, 7, 1) + EVT_CASE_DEFAULT + EVT_CALL(SetActorVar, ACTOR_SELF, 7, 1) + EVT_END_SWITCH + EVT_END_SWITCH + EVT_SET(LW(1), LW(5)) + EVT_CALL(GetActorVar, ACTOR_SELF, 8, LW(0)) + EVT_IF_LE(LW(0), 0) + EVT_SET(LW(0), 0) + EVT_EXEC(N(launch_rock)) + EVT_END_IF + EVT_IF_LE(LW(0), 1) + EVT_SET(LW(0), 1) + EVT_EXEC(N(launch_rock)) + EVT_END_IF + EVT_IF_LE(LW(0), 2) + EVT_SET(LW(0), 2) + EVT_EXEC(N(launch_rock)) + EVT_END_IF + EVT_SET(LW(0), 3) + EVT_EXEC(N(launch_rock)) + EVT_WAIT_FRAMES(10) + EVT_CALL(GetActorVar, ACTOR_SELF, 7, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(1) + EVT_WAIT_FRAMES(2) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_NO_CONTACT, 0, 0, 1, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_CASE_EQ(2) + EVT_WAIT_FRAMES(2) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_NO_CONTACT, 0, 0, 2, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_CASE_EQ(3) + EVT_WAIT_FRAMES(2) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_NO_CONTACT, 0, 0, 3, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_CASE_EQ(4) + EVT_WAIT_FRAMES(2) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_NO_CONTACT, 0, 0, 4, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_CASE_DEFAULT + EVT_SWITCH(LW(15)) + EVT_CASE_EQ(HIT_RESULT_LUCKY) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0) + EVT_CASE_DEFAULT + EVT_END_SWITCH + EVT_END_SWITCH + EVT_SET(LW(15), LW(0)) + EVT_SWITCH(LW(15)) + EVT_CASE_OR_EQ(HIT_RESULT_HIT) + EVT_CASE_OR_EQ(HIT_RESULT_QUAKE_IMMUNE) + EVT_CASE_OR_EQ(HIT_RESULT_10) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_WAIT_FRAMES(15) + EVT_WAIT_FRAMES(15) + EVT_END_CASE_GROUP + EVT_END_SWITCH + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(launch_rock) = { + EVT_CALL(GetStatusFlags, ACTOR_SELF, LW(15)) + EVT_IF_FLAG(LW(15), STATUS_FLAG_SHRINK) + EVT_CALL(SetPartScale, ACTOR_SELF, 6, EVT_FLOAT(0.4), EVT_FLOAT(0.4), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 7, EVT_FLOAT(0.4), EVT_FLOAT(0.4), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 8, EVT_FLOAT(0.4), EVT_FLOAT(0.4), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 9, EVT_FLOAT(0.4), EVT_FLOAT(0.4), EVT_FLOAT(1.0)) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(3), LW(4), LW(5)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(HIT_RESULT_HIT) + EVT_ADD(LW(3), -4) + EVT_ADD(LW(4), 28) + EVT_SET(LW(2), 9) + EVT_CASE_EQ(HIT_RESULT_1) + EVT_ADD(LW(3), -4) + EVT_ADD(LW(4), 21) + EVT_SET(LW(2), 8) + EVT_CASE_EQ(HIT_RESULT_QUAKE_IMMUNE) + EVT_ADD(LW(3), -4) + EVT_ADD(LW(4), 14) + EVT_SET(LW(2), 7) + EVT_CASE_DEFAULT + EVT_ADD(LW(3), -4) + EVT_ADD(LW(4), 7) + EVT_SET(LW(2), 6) + EVT_END_SWITCH + EVT_ELSE + EVT_CALL(SetPartScale, ACTOR_SELF, 6, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 7, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 8, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(SetPartScale, ACTOR_SELF, 9, EVT_FLOAT(1.0), EVT_FLOAT(1.0), EVT_FLOAT(1.0)) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(3), LW(4), LW(5)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(HIT_RESULT_HIT) + EVT_ADD(LW(3), -10) + EVT_ADD(LW(4), 72) + EVT_SET(LW(2), 9) + EVT_CASE_EQ(1) + EVT_ADD(LW(3), -10) + EVT_ADD(LW(4), 54) + EVT_SET(LW(2), 8) + EVT_CASE_EQ(HIT_RESULT_QUAKE_IMMUNE) + EVT_ADD(LW(3), -10) + EVT_ADD(LW(4), 36) + EVT_SET(LW(2), 7) + EVT_CASE_DEFAULT + EVT_ADD(LW(3), -10) + EVT_ADD(LW(4), 18) + EVT_SET(LW(2), 6) + EVT_END_SWITCH + EVT_END_IF + EVT_CALL(SetPartSounds, ACTOR_SELF, LW(2), 2, 0, 0) + EVT_CALL(SetPartPos, ACTOR_SELF, LW(2), LW(3), LW(4), LW(5)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(2), NPC_ANIM_shy_stack_rock_Palette_00_Anim_0) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, LW(2), ACTOR_PART_FLAG_INVISIBLE, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(6), LW(7), LW(8)) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, LW(2), EVT_FLOAT(12.0)) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LW(2), EVT_FLOAT(1.0)) + EVT_SWITCH(LW(1)) + EVT_CASE_EQ(0) + EVT_CALL(JumpPartTo, ACTOR_SELF, LW(2), LW(6), LW(7), LW(8), 9, 1) + EVT_SUB(LW(6), 100) + EVT_CALL(RandInt, 40, LW(9)) + EVT_SUB(LW(6), LW(9)) + EVT_ADD(LW(7), LW(9)) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LW(2), EVT_FLOAT(0.8)) + EVT_CALL(JumpPartTo, ACTOR_SELF, LW(2), LW(6), LW(7), LW(8), 25, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, LW(2), ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CASE_EQ(1) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(HIT_RESULT_HIT) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LW(2), EVT_FLOAT(2.2)) + EVT_CASE_EQ(HIT_RESULT_1) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LW(2), EVT_FLOAT(1.8)) + EVT_CASE_EQ(HIT_RESULT_QUAKE_IMMUNE) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LW(2), EVT_FLOAT(1.4)) + EVT_CASE_DEFAULT + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LW(2), EVT_FLOAT(1.0)) + EVT_END_SWITCH + EVT_SET(LW(7), 0) + EVT_CALL(RandInt, 35, LW(9)) + EVT_ADD(LW(9), 30) + EVT_SUB(LW(6), LW(9)) + EVT_CALL(JumpPartTo, ACTOR_SELF, LW(2), LW(6), LW(7), LW(8), 9, 1) + EVT_CALL(RandInt, 25, LW(9)) + EVT_ADD(LW(9), 45) + EVT_SUB(LW(6), LW(9)) + EVT_CALL(JumpPartTo, ACTOR_SELF, LW(2), LW(6), LW(7), LW(8), 8, 1) + EVT_SUB(LW(6), 25) + EVT_CALL(JumpPartTo, ACTOR_SELF, LW(2), LW(6), LW(7), LW(8), 4, 1) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, LW(2), ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_END_SWITCH + EVT_RETURN + EVT_END +}; + +EvtScript N(onDeath) = { + EVT_EXEC_WAIT(D_8029AF08) + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(GetActorVar, ACTOR_ENEMY1, 3, LW(0)) + EVT_ADD(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 3, LW(0)) + EVT_IF_GE(LW(0), 2) + EVT_CALL(func_8026BF48, 1) + EVT_END_IF + EVT_CALL(RemoveActor, ACTOR_SELF) + EVT_RETURN + EVT_END +}; + +EvtScript N(onSpinSmashLaunchDeath) = { + EVT_CALL(func_8027D32C, ACTOR_SELF) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_SET(LW(2), 0) + EVT_LOOP(24) + EVT_CALL(SetActorYaw, ACTOR_SELF, LW(2)) + EVT_ADD(LW(2), 30) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetActorYaw, ACTOR_SELF, 0) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_ADD(LW(1), 10) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_DEATH) + EVT_CALL(PlayEffect, EFFECT_BIG_SMOKE_PUFF, LW(0), LW(1), LW(2), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_CALL(PlaySound, SOUND_DEATH) + EVT_CALL(DropStarPoints, ACTOR_SELF) + EVT_CALL(SetActorYaw, ACTOR_SELF, 0) + EVT_SET(LW(3), 0) + EVT_LOOP(12) + EVT_CALL(SetActorRotation, ACTOR_SELF, LW(3), 0, 0) + EVT_ADD(LW(3), 8) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartFlagBits, ACTOR_SELF, 1, ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(GetActorVar, ACTOR_ENEMY1, 3, LW(0)) + EVT_ADD(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 3, LW(0)) + EVT_IF_GE(LW(0), 2) + EVT_CALL(func_8026BF48, 1) + EVT_END_IF + EVT_CALL(RemoveActor, ACTOR_SELF) + EVT_RETURN + EVT_END +}; diff --git a/src/battle/area_omo2_4/actor/signal_guy.c b/src/battle/area_omo2_4/actor/signal_guy.c new file mode 100644 index 0000000000..1ff2bf76d5 --- /dev/null +++ b/src/battle/area_omo2_4/actor/signal_guy.c @@ -0,0 +1,196 @@ +#include "common.h" +#include "battle/battle.h" +#include "script_api/battle.h" +#include "effects.h" +#include "sprite/npc/marshal_guy.h" + +#define NAMESPACE b_area_omo2_4_signal_guy + +extern s32 N(idleAnimations)[]; + +extern EvtScript N(init); +extern EvtScript N(takeTurn); +extern EvtScript N(idle); +extern EvtScript N(handleEvent); + +s32 N(defenseTable)[] = { + ELEMENT_NORMAL, 0, + ELEMENT_END, +}; + +s32 N(statusTable)[] = { + STATUS_NORMAL, 0, + STATUS_DEFAULT, 0, + STATUS_SLEEP, 0, + STATUS_POISON, 0, + STATUS_FROZEN, 0, + STATUS_DIZZY, 0, + STATUS_FEAR, 0, + STATUS_STATIC, 0, + STATUS_PARALYZE, 0, + STATUS_SHRINK, 0, + STATUS_STOP, 0, + STATUS_DEFAULT_TURN_MOD, 0, + STATUS_SLEEP_TURN_MOD, 0, + STATUS_POISON_TURN_MOD, 0, + STATUS_FROZEN_TURN_MOD, 0, + STATUS_DIZZY_TURN_MOD, 0, + STATUS_FEAR_TURN_MOD, 0, + STATUS_STATIC_TURN_MOD, 0, + STATUS_PARALYZE_TURN_MOD, 0, + STATUS_SHRINK_TURN_MOD, 0, + STATUS_STOP_TURN_MOD, 0, + STATUS_END, +}; + +ActorPartBlueprint N(parts)[] = { + { + .flags = ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_MULTI_TARGET | ACTOR_PART_FLAG_20000000, + .index = 1, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = -1, + .unk_1D = -10, + }, +}; + +ActorBlueprint NAMESPACE = { + .flags = ACTOR_FLAG_NO_DMG_POPUP, + .type = ACTOR_TYPE_SIGNAL_GUY, + .level = 0, + .maxHP = 8, + .partCount = ARRAY_COUNT(N(parts)), + .partsData = N(parts), + .script = &N(init), + .statusTable = N(statusTable), + .escapeChance = 0, + .airLiftChance = 0, + .spookChance = 0, + .baseStatusChance = 0, + .upAndAwayChance = 0, + .spinSmashReq = 4, + .powerBounceChance = 80, + .coinReward = 0, + .size = { 30, 30 }, + .hpBarOffset = { 0, 0 }, + .statusIconOffset = { -10, 20 }, + .statusMessageOffset = { 10, 20 }, +}; + +s32 N(idleAnimations)[] = { + STATUS_NORMAL, NPC_ANIM_marshal_guy_Palette_00_Anim_1, + STATUS_END, +}; + +EvtScript N(init) = { + EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_ADDR(N(takeTurn))) + EVT_CALL(BindIdle, ACTOR_SELF, EVT_ADDR(N(idle))) + EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_ADDR(N(handleEvent))) + EVT_CALL(SetActorPos, ACTOR_SELF, 180, 0, 0) + EVT_CALL(ForceHomePos, ACTOR_SELF, 180, 0, 0) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_THREAD + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_marshal_guy_Palette_00_Anim_F) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(5.0)) + EVT_CALL(SetGoalPos, ACTOR_SELF, 0, 0, 0) + EVT_CALL(RunToGoal, ACTOR_SELF, 0, FALSE) + EVT_CALL(SetActorYaw, ACTOR_SELF, 180) + EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_GENERAL_WHISTLE) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_marshal_guy_Palette_00_Anim_4) + EVT_WAIT_FRAMES(20) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_marshal_guy_Palette_00_Anim_5) + EVT_WAIT_FRAMES(15) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_marshal_guy_Palette_00_Anim_9) + EVT_END_THREAD + EVT_RETURN + EVT_END +}; + +EvtScript N(idle) = { + EVT_LABEL(0) + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(handleEvent) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(GetLastEvent, ACTOR_SELF, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(EVENT_BEGIN_FIRST_STRIKE) + EVT_CASE_OR_EQ(EVENT_HIT_COMBO) + EVT_CASE_OR_EQ(EVENT_HIT) + EVT_CASE_OR_EQ(EVENT_BURN_HIT) + EVT_CASE_OR_EQ(EVENT_BURN_DEATH) + EVT_CASE_OR_EQ(EVENT_SPIN_SMASH_HIT) + EVT_CASE_OR_EQ(EVENT_SPIN_SMASH_DEATH) + EVT_CASE_OR_EQ(EVENT_SHOCK_HIT) + EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER) + EVT_CASE_OR_EQ(EVENT_IMMUNE) + EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT) + EVT_CASE_OR_EQ(EVENT_DEATH) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_marshal_guy_Palette_00_Anim_A) + EVT_CALL(SetActorJumpGravity, ACTOR_SELF, EVT_FLOAT(1.5)) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_SUB(LW(0), 35) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_CALL(JumpToGoal, ACTOR_SELF, 8, FALSE, TRUE, FALSE) + EVT_CALL(SetActorYaw, ACTOR_SELF, 0) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_marshal_guy_Palette_00_Anim_2) + EVT_WAIT_FRAMES(24) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_marshal_guy_Palette_00_Anim_3) + EVT_CALL(GetActorPos, ACTOR_SELF, LW(0), LW(1), LW(2)) + EVT_ADD(LW(0), 5) + EVT_ADD(LW(1), 10) + EVT_LOOP(4) + EVT_CALL(PlayEffect, EFFECT_SWEAT, 0, LW(0), LW(1), LW(2), 10, 45, 4, 0, 0, 0, 0, 0, 0) + EVT_WAIT_FRAMES(6) + EVT_END_LOOP + EVT_CALL(SetActorSounds, ACTOR_SELF, 0, SOUND_20BA, SOUND_3B4) + EVT_CALL(SetActorSounds, ACTOR_SELF, 4, 10, 0) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, NPC_ANIM_marshal_guy_Palette_00_Anim_C) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(AddActorDecoration, ACTOR_SELF, 1, 0, 8) + EVT_CALL(SetGoalPos, ACTOR_SELF, -200, 0, 20) + EVT_CALL(RunToGoal, ACTOR_SELF, 0, FALSE) + EVT_CALL(RemoveActorDecoration, ACTOR_SELF, LW(0), 0) + EVT_CALL(RemoveActor, ACTOR_SELF) + EVT_RETURN + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_END_FIRST_STRIKE) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CASE_EQ(EVENT_RECOVER_STATUS) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_marshal_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(DoRecover) + EVT_CASE_EQ(EVENT_30) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_marshal_guy_Palette_00_Anim_A) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(1000) + EVT_CASE_EQ(EVENT_SCARE_AWAY) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_marshal_guy_Palette_00_Anim_1) + EVT_SET_CONST(LW(2), NPC_ANIM_marshal_guy_Palette_00_Anim_A) + EVT_EXEC_WAIT(DoScareAway) + EVT_RETURN + EVT_CASE_DEFAULT + EVT_SET_CONST(LW(1), NPC_ANIM_marshal_guy_Palette_00_Anim_A) + EVT_CALL(SetAnimation, ACTOR_SELF, 1, LW(1)) + EVT_WAIT_FRAMES(20) + EVT_END_SWITCH + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(takeTurn) = { + EVT_RETURN + EVT_END +}; diff --git a/src/battle/area_omo2_5/actor/shy_squad_dup.c b/src/battle/area_omo2_5/actor/shy_squad_dup.c new file mode 100644 index 0000000000..3ae304bc79 --- /dev/null +++ b/src/battle/area_omo2_5/actor/shy_squad_dup.c @@ -0,0 +1,1227 @@ +#include "common.h" +#include "battle/battle.h" +#include "script_api/battle.h" +#include "effects.h" +#include "sprite/npc/tank_guy.h" + +#define NAMESPACE b_area_omo2_5_shy_squad_dup + +extern s32 N(idleAnimations)[]; +extern EvtScript N(init); +extern EvtScript N(takeTurn); +extern EvtScript N(idle); +extern EvtScript N(handleEvent); +extern EvtScript N(nextTurn); +extern EvtScript N(move_guy_to_pos); +extern EvtScript N(displace_guy); +extern EvtScript N(displace_guy_2); +extern EvtScript N(onHit); +extern EvtScript N(set_squad_animation); +extern EvtScript N(onDeath); +extern EvtScript N(next_phase); +extern EvtScript N(run_away); +extern EvtScript N(attack); +extern EvtScript N(run_squad_to_pos); + +s32 N(defenseTable)[] = { + ELEMENT_NORMAL, 0, + ELEMENT_END, +}; + +s32 N(statusTable)[] = { + STATUS_NORMAL, 0, + STATUS_DEFAULT, 0, + STATUS_SLEEP, 0, + STATUS_POISON, 0, + STATUS_FROZEN, 0, + STATUS_DIZZY, 0, + STATUS_FEAR, 0, + STATUS_STATIC, 0, + STATUS_PARALYZE, 0, + STATUS_SHRINK, 0, + STATUS_STOP, 0, + STATUS_DEFAULT_TURN_MOD, 0, + STATUS_SLEEP_TURN_MOD, 0, + STATUS_POISON_TURN_MOD, 0, + STATUS_FROZEN_TURN_MOD, 0, + STATUS_DIZZY_TURN_MOD, 0, + STATUS_FEAR_TURN_MOD, 0, + STATUS_STATIC_TURN_MOD, 0, + STATUS_PARALYZE_TURN_MOD, 0, + STATUS_SHRINK_TURN_MOD, 0, + STATUS_STOP_TURN_MOD, 0, + STATUS_END, +}; + +ActorPartBlueprint N(parts)[] = { + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_4 | ACTOR_PART_FLAG_MULTI_TARGET, + .index = 1, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 2, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 3, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 4, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 5, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 6, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 7, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 8, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 9, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 10, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 11, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 12, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 13, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 14, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 15, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_2 | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 16, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, +}; + +ActorBlueprint NAMESPACE = { + .flags = ACTOR_FLAG_NO_SHADOW, + .type = ACTOR_TYPE_SHY_SQUAD_DUP, + .level = 0, + .maxHP = 15, + .partCount = ARRAY_COUNT(N(parts)), + .partsData = N(parts), + .script = &N(init), + .statusTable = N(statusTable), + .escapeChance = 0, + .airLiftChance = 0, + .spookChance = 0, + .baseStatusChance = 0, + .upAndAwayChance = 0, + .spinSmashReq = 4, + .powerBounceChance = 80, + .coinReward = 0, + .size = { 30, 30 }, + .hpBarOffset = { 0, 0 }, + .statusIconOffset = { -10, 20 }, + .statusMessageOffset = { 10, 20 }, +}; + +s32 N(idleAnimations)[] = { + STATUS_NORMAL, NPC_ANIM_tank_guy_Palette_00_Anim_1, + STATUS_STOP, NPC_ANIM_tank_guy_Palette_00_Anim_0, + STATUS_END, +}; + +s32 N(idleAnimations_watt)[] = { + STATUS_NORMAL, NPC_ANIM_tank_guy_Palette_00_Anim_7, + STATUS_STOP, NPC_ANIM_tank_guy_Palette_00_Anim_0, + STATUS_END, +}; + +EvtScript N(init) = { + EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_ADDR(N(takeTurn))) + EVT_CALL(BindIdle, ACTOR_SELF, EVT_ADDR(N(idle))) + EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_ADDR(N(handleEvent))) + EVT_CALL(BindNextTurn, ACTOR_SELF, EVT_ADDR(N(nextTurn))) + EVT_CALL(SetActorVar, ACTOR_SELF, 3, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 4, 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 15, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 0, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 1, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 0, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 1, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 0, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 1, -40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 0, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 1, 40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 0, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 1, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 0, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 1, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 0, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 1, -40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 0, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 1, 40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 0, 40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 1, 40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 0, 50) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 1, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 0, 50) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 1, -40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 0, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 1, -40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 0, 40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 1, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 0, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 1, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 0, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 1, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 2, -30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 3, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 2, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 3, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 2, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 3, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 2, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 3, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 2, -30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 3, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 2, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 3, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 2, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 3, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 2, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 3, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 2, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 3, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 2, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 3, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 2, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 3, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 2, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 3, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 2, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 3, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 2, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 3, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 2, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 3, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 4, -30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 5, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 4, -30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 5, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 4, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 5, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 4, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 5, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 4, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 5, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 4, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 5, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 4, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 5, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 4, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 5, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 4, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 10, 5, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 4, -20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 11, 5, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 4, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 12, 5, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 4, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 13, 5, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 4, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 14, 5, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 4, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 15, 5, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 4, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 16, 5, 0) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetPartPos, ACTOR_SELF, LW(0), 185, 0, 47) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(ForceHomePos, ACTOR_SELF, 20, 0, -10) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(CreatePartShadow, ACTOR_SELF, LW(0)) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_SET(LW(0), 2) + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_3) + EVT_SET(LW(2), 55) + EVT_SET(LW(3), 47) + EVT_SET(LW(4), EVT_FLOAT(4.0)) + EVT_SET(LW(5), 30) + EVT_SET(LW(15), 0) + EVT_LOOP(15) + EVT_THREAD + EVT_WAIT_FRAMES(LW(15)) + EVT_EXEC_WAIT(N(move_guy_to_pos)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 0, LW(2)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 1, LW(3)) + EVT_SET(LW(5), 20) + EVT_EXEC_WAIT(N(move_guy_to_pos)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_tank_guy_Palette_00_Anim_1) + EVT_END_THREAD + EVT_ADD(LW(0), 1) + EVT_ADD(LW(15), 5) + EVT_END_LOOP + EVT_RETURN + EVT_END +}; + +EvtScript N(nextTurn) = { + EVT_RETURN + EVT_END +}; + +EvtScript N(idle) = { + EVT_LABEL(0) + EVT_CALL(GetCurrentPartnerID, LW(0)) + EVT_IF_EQ(LW(0), PARTNER_WATT) + EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_ADDR(N(idleAnimations_watt))) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetIdleAnimations, ACTOR_SELF, LW(0), EVT_ADDR(N(idleAnimations_watt))) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_ELSE + EVT_CALL(SetIdleAnimations, ACTOR_SELF, 1, EVT_ADDR(N(idleAnimations))) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetIdleAnimations, ACTOR_SELF, LW(0), EVT_ADDR(N(idleAnimations))) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_END_IF + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(move_guy_to_pos) = { + EVT_SET(LW(10), 2) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(11)) + EVT_ADD(LW(10), LW(11)) + EVT_IF_LT(LW(0), LW(10)) + EVT_RETURN + EVT_END_IF + EVT_CALL(GetPartOffset, ACTOR_SELF, LW(0), LW(6), 0, LW(7)) + EVT_IF_LT(LW(6), LW(2)) + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 180) + EVT_ELSE + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 0) + EVT_END_IF + EVT_CALL(GetDist2D, LW(9), LW(6), LW(7), LW(2), LW(3)) + EVT_IF_GE(LW(9), LW(4)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, LW(0), LW(4)) + EVT_CALL(RunPartTo, ACTOR_SELF, LW(0), LW(2), 0, LW(3), LW(5)) + EVT_END_IF + EVT_RETURN + EVT_END +}; + +EvtScript N(onSpinSmash) = { + EVT_SET_CONST(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(13)) + EVT_CALL(GetActorVar, ACTOR_SELF, 4, LW(14)) + EVT_ADD(LW(13), 2) + EVT_ADD(LW(13), LW(14)) + EVT_IF_GE(LW(0), LW(13)) + EVT_THREAD + EVT_EXEC_WAIT(N(displace_guy)) + EVT_END_THREAD + EVT_END_IF + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_WAIT_FRAMES(30) + EVT_RETURN + EVT_END +}; + +EvtScript N(displace_guy) = { + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_SET(LW(2), LW(0)) + EVT_CALL(GetDamageIntensity) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 1, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 8, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 10, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 5, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(4) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 1, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_CASE_EQ(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 1, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 20, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 10, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 22, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 10, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 14, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 7, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(6) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_CASE_EQ(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 1, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 6, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 22, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 12, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 25, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 12, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 17, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 10, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(6) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_CASE_EQ(3) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 8, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 24, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 14, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 28, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 14, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 19, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 14, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(6) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 5, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 2, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_CASE_EQ(4) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 5, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 10, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 28, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 16, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 32, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 16, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 21, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 16, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(6) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 7, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 3, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(2), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_END_SWITCH + EVT_RETURN + EVT_END +}; + +EvtScript N(onShock) = { + EVT_SET_CONST(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(13)) + EVT_CALL(GetActorVar, ACTOR_SELF, 4, LW(14)) + EVT_ADD(LW(13), 2) + EVT_ADD(LW(13), LW(14)) + EVT_IF_GE(LW(0), LW(13)) + EVT_THREAD + EVT_EXEC_WAIT(N(displace_guy_2)) + EVT_END_THREAD + EVT_END_IF + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_RETURN + EVT_END +}; + +EvtScript N(displace_guy_2) = { + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_CALL(GetPartOffset, ACTOR_SELF, LW(0), LW(1), LW(2), LW(3)) + EVT_CALL(GetActorSize, ACTOR_SELF, LW(4), LW(5)) + EVT_CALL(PlayEffect, EFFECT_FLASHING_BOX_SHOCKWAVE, 0, LW(1), LW(2), LW(3), LW(5), LW(4), 0, 0, 0, 0, 0, 0, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 0, 0) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 1, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 4, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 16, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 8, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 20, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 8, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 12, 0) + EVT_WAIT_FRAMES(1) + EVT_LOOP(2) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 6, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_LOOP(6) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 2, 0) + EVT_WAIT_FRAMES(1) + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 0, 0) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartDispOffset, ACTOR_SELF, LW(0), 0, 0, 0) + EVT_WAIT_FRAMES(10) + EVT_RETURN + EVT_END +}; + +EvtScript N(handleEvent) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(GetLastEvent, ACTOR_SELF, LW(0)) + EVT_SWITCH(LW(0)) + EVT_CASE_EQ(EVENT_BEGIN_FIRST_STRIKE) + EVT_CASE_OR_EQ(EVENT_HIT_COMBO) + EVT_CASE_OR_EQ(EVENT_HIT) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onSpinSmash)) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_DEATH) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onSpinSmash)) + EVT_WAIT_FRAMES(10) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_OR_EQ(EVENT_BURN_HIT) + EVT_CASE_OR_EQ(EVENT_BURN_DEATH) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_tank_guy_Palette_00_Anim_5) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_WAIT_FRAMES(20) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_tank_guy_Palette_00_Anim_5) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_WAIT_FRAMES(15) + EVT_IF_EQ(LW(0), 36) + EVT_WAIT_FRAMES(10) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_5) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_END_IF + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_SPIN_SMASH_HIT) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onSpinSmash)) + EVT_CASE_EQ(EVENT_SPIN_SMASH_DEATH) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onSpinSmash)) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_EQ(EVENT_SHOCK_HIT) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onShock)) + EVT_WAIT_FRAMES(40) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 20) + EVT_EXEC_WAIT(N(run_squad_to_pos)) + EVT_CASE_EQ(EVENT_SHOCK_DEATH) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onHit)) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onShock)) + EVT_WAIT_FRAMES(40) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(onDeath)) + EVT_RETURN + EVT_CASE_OR_EQ(EVENT_UNKNOWN_TRIGGER) + EVT_CASE_OR_EQ(EVENT_IMMUNE) + EVT_CASE_OR_EQ(EVENT_SPIKE_TAUNT) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(N(onSpinSmash)) + EVT_END_CASE_GROUP + EVT_CASE_EQ(EVENT_BEGIN_AIR_LIFT) + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(N(set_squad_animation)) + EVT_WAIT_FRAMES(1000) + EVT_CASE_EQ(EVENT_AIR_LIFT_FAILED) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(N(onSpinSmash)) + EVT_CASE_EQ(EVENT_END_FIRST_STRIKE) + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(4.0)) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_CASE_EQ(EVENT_RECOVER_STATUS) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(DoRecover) + EVT_CASE_EQ(EVENT_30) + EVT_SET_CONST(LW(0), 1) + EVT_SET_CONST(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_EXEC_WAIT(DoNormalHit) + EVT_WAIT_FRAMES(1000) + EVT_CASE_EQ(EVENT_SCARE_AWAY) + EVT_CASE_DEFAULT + EVT_END_SWITCH + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(N(set_squad_animation)) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(onHit) = { + EVT_SET(LW(1), LW(1)) + EVT_EXEC_WAIT(N(set_squad_animation)) + EVT_CALL(GetActorVar, ACTOR_SELF, 4, LW(0)) + EVT_CALL(GetLastDamage, ACTOR_SELF, LW(1)) + EVT_ADD(LW(0), LW(1)) + EVT_CALL(SetActorVar, ACTOR_SELF, 4, LW(0)) + EVT_LABEL(0) + EVT_CALL(GetActorVar, ACTOR_SELF, 4, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_RETURN + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(1)) + EVT_IF_GE(LW(1), 15) + EVT_RETURN + EVT_END_IF + EVT_SET(LW(0), 2) + EVT_ADD(LW(0), LW(1)) + EVT_IF_NE(LW(0), 16) + EVT_THREAD + EVT_CALL(SetPartFlagBits, ACTOR_SELF, LW(0), ACTOR_PART_FLAG_20000000, 1) + EVT_CALL(GetPartOffset, ACTOR_SELF, LW(0), LW(1), LW(2), LW(3)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 2, LW(7)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 3, LW(8)) + EVT_ADD(LW(1), LW(7)) + EVT_ADD(LW(3), LW(8)) + EVT_CALL(SetPartJumpGravity, ACTOR_SELF, LW(0), EVT_FLOAT(0.5)) + EVT_CALL(JumpPartTo, ACTOR_SELF, LW(0), LW(1), 0, LW(3), 15, 1) + EVT_CALL(func_80269E80, LW(5)) + EVT_SWITCH(LW(5)) + EVT_CASE_OR_EQ(10) + EVT_CASE_OR_EQ(14) + EVT_CASE_OR_EQ(12) + EVT_CASE_OR_EQ(16) + EVT_CASE_OR_EQ(11) + EVT_CASE_OR_EQ(15) + EVT_CASE_OR_EQ(13) + EVT_CASE_OR_EQ(17) + EVT_CASE_OR_EQ(2) + EVT_END_CASE_GROUP + EVT_CASE_DEFAULT + EVT_SET(LW(7), 0) + EVT_LOOP(24) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), 0, LW(7), 0) + EVT_ADD(LW(7), 30) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_END_SWITCH + EVT_CALL(PlayEffect, EFFECT_BIG_SMOKE_PUFF, LW(1), LW(2), LW(3), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_SET(LW(8), 0) + EVT_LOOP(12) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), LW(8), 0, 0) + EVT_ADD(LW(8), 8) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartFlagBits, ACTOR_SELF, LW(0), ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(RemovePartShadow, ACTOR_SELF, LW(0)) + EVT_END_THREAD + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, 4, LW(0)) + EVT_SUB(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_SELF, 4, LW(0)) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(0)) + EVT_ADD(LW(0), 1) + EVT_CALL(SetActorVar, ACTOR_SELF, 3, LW(0)) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(set_squad_animation) = { + EVT_SET(LW(2), 2) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(0)) + EVT_LOOP(15) + EVT_IF_EQ(LW(0), 0) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(2), LW(1)) + EVT_ELSE + EVT_SUB(LW(0), 1) + EVT_END_IF + EVT_ADD(LW(2), 1) + EVT_END_LOOP + EVT_RETURN + EVT_END +}; + +EvtScript N(80233E48) = { + EVT_IF_NE(LW(1), -1) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_WAIT_FRAMES(10) + EVT_END_IF + EVT_CALL(func_80269E80, LW(5)) + EVT_SWITCH(LW(5)) + EVT_CASE_OR_EQ(10) + EVT_CASE_OR_EQ(14) + EVT_CASE_OR_EQ(12) + EVT_CASE_OR_EQ(16) + EVT_CASE_OR_EQ(11) + EVT_CASE_OR_EQ(15) + EVT_CASE_OR_EQ(13) + EVT_CASE_OR_EQ(17) + EVT_CASE_OR_EQ(2) + EVT_END_CASE_GROUP + EVT_CASE_DEFAULT + EVT_SET(LW(2), 0) + EVT_LOOP(24) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), 0, LW(2), 0) + EVT_ADD(LW(2), 30) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_END_SWITCH + EVT_SET(LW(3), 0) + EVT_LOOP(12) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), LW(3), 0, 0) + EVT_ADD(LW(3), 8) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartFlagBits, ACTOR_SELF, LW(0), ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(RemovePartShadow, ACTOR_SELF, LW(0)) + EVT_RETURN + EVT_END +}; + +EvtScript N(onDeath) = { + EVT_SET_CONST(LW(0), 2) + EVT_LOOP(14) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(2)) + EVT_CALL(GetActorVar, ACTOR_SELF, 4, LW(3)) + EVT_ADD(LW(2), 2) + EVT_ADD(LW(2), LW(3)) + EVT_IF_GE(LW(0), LW(2)) + EVT_THREAD + EVT_EXEC_WAIT(N(80233E48)) + EVT_END_THREAD + EVT_END_IF + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_SET(LW(0), 16) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_SET(LW(2), 0) + EVT_LOOP(24) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), 0, LW(2), 0) + EVT_ADD(LW(2), 30) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(GetPartOffset, ACTOR_SELF, LW(0), LW(1), LW(2), LW(3)) + EVT_CALL(PlayEffect, EFFECT_BIG_SMOKE_PUFF, LW(1), LW(2), LW(3), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_CALL(DropStarPoints, ACTOR_SELF) + EVT_SET(LW(3), 0) + EVT_LOOP(12) + EVT_CALL(SetPartRotation, ACTOR_SELF, LW(0), LW(3), 0, 0) + EVT_ADD(LW(3), 8) + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_CALL(SetPartFlagBits, ACTOR_SELF, LW(0), ACTOR_PART_FLAG_INVISIBLE, 1) + EVT_CALL(RemovePartShadow, ACTOR_SELF, LW(0)) + EVT_WAIT_FRAMES(30) + EVT_EXEC_WAIT(N(next_phase)) + EVT_CALL(RemoveActor, ACTOR_SELF) + EVT_RETURN + EVT_END +}; + +EvtScript N(takeTurn) = { + EVT_CALL(GetCurrentPartnerID, LW(0)) + EVT_IF_EQ(LW(0), PARTNER_WATT) + EVT_CALL(GetEnemyMaxHP, ACTOR_SELF, LW(0)) + EVT_CALL(GetActorHP, ACTOR_SELF, LW(1)) + EVT_IF_EQ(LW(0), LW(1)) + EVT_EXEC_WAIT(N(attack)) + EVT_ELSE + EVT_EXEC_WAIT(N(run_away)) + EVT_EXEC_WAIT(N(next_phase)) + EVT_CALL(RemoveActor, ACTOR_SELF) + EVT_RETURN + EVT_END_IF + EVT_ELSE + EVT_EXEC_WAIT(N(attack)) + EVT_END_IF + EVT_RETURN + EVT_END +}; + +EvtScript N(next_phase) = { + EVT_CALL(func_8026BF48, 1) + EVT_CALL(SetActorVar, ACTOR_ENEMY1, 4, 1) + EVT_RETURN + EVT_END +}; + +EvtScript N(run_away) = { + EVT_CALL(SetActorVar, ACTOR_SELF, 15, 0) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 40) + EVT_SET(LW(0), 2) + EVT_SET(LW(1), 0) + EVT_LOOP(15) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(2)) + EVT_ADD(LW(2), 2) + EVT_IF_GE(LW(0), LW(2)) + EVT_CALL(SetActorVar, ACTOR_SELF, 15, 1) + EVT_THREAD + EVT_WAIT_FRAMES(LW(1)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_tank_guy_Palette_00_Anim_3) + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 180) + EVT_CALL(RunPartTo, ACTOR_SELF, LW(0), 55, 0, 47, 20) + EVT_CALL(RunPartTo, ACTOR_SELF, LW(0), 185, 0, 47, 30) + EVT_IF_EQ(LW(0), 16) + EVT_CALL(SetActorVar, ACTOR_SELF, 15, 2) + EVT_END_IF + EVT_END_THREAD + EVT_ADD(LW(1), 5) + EVT_END_IF + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(GetActorVar, ACTOR_SELF, 15, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_CALL(SetActorVar, ACTOR_SELF, 15, 2) + EVT_END_IF + EVT_SET(LW(0), 15) + EVT_LOOP(0) + EVT_CALL(GetActorVar, ACTOR_SELF, 15, LW(0)) + EVT_IF_EQ(LW(0), 2) + EVT_BREAK_LOOP + EVT_END_IF + EVT_WAIT_FRAMES(1) + EVT_END_LOOP + EVT_RETURN + EVT_END +}; + +EvtScript N(attack) = { + EVT_CALL(UseIdleAnimation, ACTOR_SELF, FALSE) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 0) + EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PLAYER) + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_63) + EVT_CALL(SetBattleCamZoom, 300) + EVT_CALL(BattleCamTargetActor, ACTOR_SELF) + EVT_CALL(MoveBattleCamOver, 30) + EVT_SET(LW(0), 2) + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_3) + EVT_LOOP(15) + EVT_THREAD + EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(2), LW(5), LW(3)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 4, LW(5)) + EVT_ADD(LW(2), LW(5)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 5, LW(5)) + EVT_ADD(LW(3), LW(5)) + EVT_SETF(LW(4), EVT_FLOAT(6.0)) + EVT_SET(LW(5), 30) + EVT_EXEC_WAIT(N(move_guy_to_pos)) + EVT_END_THREAD + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(GetGoalPos, ACTOR_PLAYER, LW(2), LW(5), LW(3)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, 2, 4, LW(5)) + EVT_ADD(LW(2), LW(5)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, 2, 5, LW(5)) + EVT_ADD(LW(3), LW(5)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(2), 0, LW(3)) + EVT_CALL(RunToGoal, ACTOR_SELF, 30, FALSE) + EVT_SET(LW(0), 2) + EVT_LOOP(15) + EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(4), LW(5), LW(6)) + EVT_CALL(GetPartOffset, ACTOR_SELF, LW(0), LW(1), LW(2), LW(3)) + EVT_IF_LT(LW(1), LW(4)) + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 180) + EVT_ELSE + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 0) + EVT_END_IF + EVT_CALL(RandInt, 100, LW(7)) + EVT_IF_LT(LW(7), 50) + EVT_SET(LW(7), NPC_ANIM_tank_guy_Palette_00_Anim_4) + EVT_ELSE + EVT_SET(LW(7), NPC_ANIM_tank_guy_Palette_00_Anim_7) + EVT_END_IF + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(7)) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(10), 0, 0, 1, BS_FLAGS1_10) + EVT_SWITCH(LW(10)) + EVT_CASE_OR_EQ(HIT_RESULT_MISS) + EVT_CASE_OR_EQ(HIT_RESULT_LUCKY) + EVT_IF_EQ(LW(10), HIT_RESULT_LUCKY) + EVT_CALL(EnemyTestTarget, ACTOR_SELF, LW(0), DAMAGE_TYPE_TRIGGER_LUCKY, 0, 0, 0) + EVT_END_IF + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(0)) + EVT_IF_LT(LW(0), 14) + EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(0), LW(1), LW(2)) + EVT_CALL(PlayEffect, EFFECT_LANDING_DUST, 3, LW(0), LW(1), LW(2), 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_THREAD + EVT_LOOP(7) + EVT_CALL(PlayEffect, EFFECT_LANDING_DUST, 0, LW(0), LW(1), LW(2), 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_WAIT_FRAMES(2) + EVT_CALL(PlayEffect, EFFECT_LANDING_DUST, 1, LW(0), LW(1), LW(2), 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_WAIT_FRAMES(2) + EVT_END_LOOP + EVT_END_THREAD + EVT_END_IF + EVT_WAIT_FRAMES(36) + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_EXEC_WAIT(N(run_squad_to_pos)) + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(N(set_squad_animation)) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END_CASE_GROUP + EVT_CASE_EQ(HIT_RESULT_HIT_STATIC) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(15), 0, 0, 0, 1, BS_FLAGS1_SP_EVT_ACTIVE) + EVT_END_SWITCH + EVT_SET(LW(14), 15) + EVT_CALL(GetActorVar, ACTOR_SELF, 3, LW(0)) + EVT_SUB(LW(14), LW(0)) + EVT_SET(LW(13), LW(14)) + EVT_LOOP(LW(13)) + EVT_IF_GT(LW(14), 1) + EVT_SET(LW(0), 64) + EVT_ELSE + EVT_SET(LW(0), 32) + EVT_END_IF + EVT_CALL(SetGoalToTarget, ACTOR_SELF) + EVT_CALL(EnemyDamageTarget, ACTOR_SELF, LW(15), 0, 0, 0, 1, LW(0)) + EVT_THREAD + EVT_CALL(GetActorPos, ACTOR_PLAYER, LW(1), LW(2), LW(3)) + EVT_CALL(PlayEffect, EFFECT_LANDING_DUST, 0, LW(1), LW(2), LW(3), 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_WAIT_FRAMES(2) + EVT_CALL(PlayEffect, EFFECT_LANDING_DUST, 1, LW(1), LW(2), LW(3), 0, 0, 0, 0, 0, 0, 0, 0, 0) + EVT_WAIT_FRAMES(2) + EVT_END_THREAD + EVT_CALL(GetPlayerHP, LW(0)) + EVT_IF_EQ(LW(0), 0) + EVT_BREAK_LOOP + EVT_END_IF + EVT_SUB(LW(14), 1) + EVT_IF_EQ(LW(14), 0) + EVT_BREAK_LOOP + EVT_END_IF + EVT_WAIT_FRAMES(10) + EVT_END_LOOP + EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) + EVT_CALL(MoveBattleCamOver, 30) + EVT_WAIT_FRAMES(20) + EVT_EXEC_WAIT(N(run_squad_to_pos)) + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_1) + EVT_EXEC_WAIT(N(set_squad_animation)) + EVT_CALL(EnableIdleScript, ACTOR_SELF, 1) + EVT_CALL(UseIdleAnimation, ACTOR_SELF, TRUE) + EVT_RETURN + EVT_END +}; + +EvtScript N(run_squad_to_pos) = { + EVT_SET(LW(0), 2) + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_3) + EVT_LOOP(15) + EVT_THREAD + EVT_CALL(SetGoalToHome, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(2), LW(5), LW(3)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 4, LW(5)) + EVT_ADD(LW(2), LW(5)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 5, LW(5)) + EVT_ADD(LW(3), LW(5)) + EVT_SETF(LW(4), EVT_FLOAT(6.0)) + EVT_SET(LW(5), 30) + EVT_EXEC_WAIT(N(move_guy_to_pos)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_tank_guy_Palette_00_Anim_1) + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 0) + EVT_END_THREAD + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(SetActorSpeed, ACTOR_SELF, EVT_FLOAT(6.0)) + EVT_CALL(SetGoalToHome, ACTOR_SELF) + EVT_CALL(GetGoalPos, ACTOR_SELF, LW(2), LW(5), LW(3)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, 2, 4, LW(5)) + EVT_ADD(LW(2), LW(5)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, 2, 5, LW(5)) + EVT_ADD(LW(3), LW(5)) + EVT_CALL(SetGoalPos, ACTOR_SELF, LW(2), 0, LW(3)) + EVT_CALL(RunToGoal, ACTOR_SELF, 30, FALSE) + EVT_RETURN + EVT_END +}; diff --git a/src/battle/area_omo2_6/actor/shy_guy_dup.c b/src/battle/area_omo2_6/actor/shy_guy_dup.c new file mode 100644 index 0000000000..b63330770e --- /dev/null +++ b/src/battle/area_omo2_6/actor/shy_guy_dup.c @@ -0,0 +1,281 @@ +#include "common.h" +#include "battle/battle.h" +#include "script_api/battle.h" +#include "sprite/npc/tank_guy.h" + +#define NAMESPACE b_area_omo2_6_shy_guy_dup + +extern s32 N(idleAnimations)[]; +extern EvtScript N(init); +extern EvtScript N(takeTurn); +extern EvtScript N(idle); +extern EvtScript N(handleEvent); +extern EvtScript N(run_to_pos); + +s32 N(defenseTable)[] = { + ELEMENT_NORMAL, 0, + ELEMENT_END, +}; + +s32 N(statusTable)[] = { + STATUS_NORMAL, 0, + STATUS_DEFAULT, 0, + STATUS_SLEEP, 0, + STATUS_POISON, 0, + STATUS_FROZEN, 0, + STATUS_DIZZY, 0, + STATUS_FEAR, 0, + STATUS_STATIC, 0, + STATUS_PARALYZE, 0, + STATUS_SHRINK, 0, + STATUS_STOP, 0, + STATUS_DEFAULT_TURN_MOD, 0, + STATUS_SLEEP_TURN_MOD, 0, + STATUS_POISON_TURN_MOD, 0, + STATUS_FROZEN_TURN_MOD, 0, + STATUS_DIZZY_TURN_MOD, 0, + STATUS_FEAR_TURN_MOD, 0, + STATUS_STATIC_TURN_MOD, 0, + STATUS_PARALYZE_TURN_MOD, 0, + STATUS_SHRINK_TURN_MOD, 0, + STATUS_STOP_TURN_MOD, 0, + STATUS_END, +}; + +ActorPartBlueprint N(parts)[] = { + { + .flags = ACTOR_PART_FLAG_INVISIBLE | ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_MULTI_TARGET, + .index = 1, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = NULL, + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 2, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 3, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 4, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 5, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 6, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 7, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 8, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, + { + .flags = ACTOR_PART_FLAG_NO_TARGET | ACTOR_PART_FLAG_100000, + .index = 9, + .posOffset = { 0, 0, 0 }, + .targetOffset = { 0, 24 }, + .opacity = 255, + .idleAnimations = N(idleAnimations), + .defenseTable = N(defenseTable), + .eventFlags = 0, + .elementImmunityFlags = 0, + .unk_1C = 0, + .unk_1D = 0, + }, +}; + +ActorBlueprint NAMESPACE = { + .flags = ACTOR_FLAG_NO_SHADOW | ACTOR_FLAG_40000, + .type = ACTOR_TYPE_SHY_GUY_DUP, + .level = 0, + .maxHP = 10, + .partCount = ARRAY_COUNT(N(parts)), + .partsData = N(parts), + .script = &N(init), + .statusTable = N(statusTable), + .escapeChance = 0, + .airLiftChance = 0, + .spookChance = 0, + .baseStatusChance = 0, + .upAndAwayChance = 0, + .spinSmashReq = 4, + .powerBounceChance = 80, + .coinReward = 0, + .size = { 30, 30 }, + .hpBarOffset = { 0, 0 }, + .statusIconOffset = { -10, 20 }, + .statusMessageOffset = { 10, 20 }, +}; + +s32 N(idleAnimations)[] = { + STATUS_NORMAL, NPC_ANIM_tank_guy_Palette_00_Anim_1, + STATUS_STONE, NPC_ANIM_tank_guy_Palette_00_Anim_0, + STATUS_SLEEP, NPC_ANIM_tank_guy_Palette_00_Anim_0, + STATUS_POISON, NPC_ANIM_tank_guy_Palette_00_Anim_1, + STATUS_STOP, NPC_ANIM_tank_guy_Palette_00_Anim_0, + STATUS_STATIC, NPC_ANIM_tank_guy_Palette_00_Anim_0, + STATUS_PARALYZE, NPC_ANIM_tank_guy_Palette_00_Anim_0, + STATUS_PARALYZE, NPC_ANIM_tank_guy_Palette_00_Anim_0, + STATUS_DIZZY, NPC_ANIM_tank_guy_Palette_00_Anim_1, + STATUS_DIZZY, NPC_ANIM_tank_guy_Palette_00_Anim_1, + STATUS_FEAR, NPC_ANIM_tank_guy_Palette_00_Anim_0, + STATUS_END, +}; + +EvtScript N(init) = { + EVT_CALL(BindTakeTurn, ACTOR_SELF, EVT_ADDR(N(takeTurn))) + EVT_CALL(BindIdle, ACTOR_SELF, EVT_ADDR(N(idle))) + EVT_CALL(BindHandleEvent, ACTOR_SELF, EVT_ADDR(N(handleEvent))) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 0, 0) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 2, 1, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 0, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 3, 1, -30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 0, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 4, 1, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 0, 20) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 5, 1, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 0, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 6, 1, 10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 0, 30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 7, 1, -30) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 0, 40) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 8, 1, -10) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 0, 50) + EVT_CALL(SetPartMovementVar, ACTOR_SELF, 9, 1, 10) + EVT_SET(LW(0), 2) + EVT_LOOP(8) + EVT_CALL(SetPartPos, ACTOR_SELF, LW(0), 185, 0, 47) + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_CALL(ForceHomePos, ACTOR_SELF, 20, 0, -10) + EVT_CALL(HPBarToHome, ACTOR_SELF) + EVT_SET(LW(0), 2) + EVT_SET(LW(1), NPC_ANIM_tank_guy_Palette_00_Anim_3) + EVT_SET(LW(4), EVT_FLOAT(4.0)) + EVT_SET(LW(5), 5) + EVT_LOOP(8) + EVT_THREAD + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 0, LW(2)) + EVT_CALL(GetPartMovementVar, ACTOR_SELF, LW(0), 1, LW(3)) + EVT_SET(LW(5), 20) + EVT_EXEC_WAIT(N(run_to_pos)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), NPC_ANIM_tank_guy_Palette_00_Anim_1) + EVT_END_THREAD + EVT_ADD(LW(0), 1) + EVT_END_LOOP + EVT_RETURN + EVT_END +}; + +EvtScript N(idle) = { + EVT_LABEL(0) + EVT_WAIT_FRAMES(1) + EVT_GOTO(0) + EVT_RETURN + EVT_END +}; + +EvtScript N(run_to_pos) = { + EVT_CALL(GetPartOffset, ACTOR_SELF, LW(0), LW(6), 0, LW(7)) + EVT_IF_LT(LW(6), LW(2)) + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 180) + EVT_ELSE + EVT_CALL(SetPartYaw, ACTOR_SELF, LW(0), 0) + EVT_END_IF + EVT_CALL(GetDist2D, LW(9), LW(6), LW(7), LW(2), LW(3)) + EVT_IF_GE(LW(9), LW(4)) + EVT_CALL(SetAnimation, ACTOR_SELF, LW(0), LW(1)) + EVT_CALL(SetPartMoveSpeed, ACTOR_SELF, LW(0), LW(4)) + EVT_CALL(RunPartTo, ACTOR_SELF, LW(0), LW(2), 0, LW(3), LW(5)) + EVT_END_IF + EVT_RETURN + EVT_END +}; + +EvtScript N(handleEvent) = { + EVT_RETURN + EVT_END +}; + +EvtScript N(takeTurn) = { + EVT_RETURN + EVT_END +}; diff --git a/src/effects.c b/src/effects.c index 0e1c3ecc14..e488bb84e1 100644 --- a/src/effects.c +++ b/src/effects.c @@ -87,7 +87,7 @@ EffectTableEntry gEffectTable[] = { /* 0x39 */ FX_ENTRY(energy_shockwave, _375510), /* 0x3A */ FX_ENTRY(shimmer_wave, _337FC0), /* 0x3B */ FX_ENTRY(aura, _377F80), - /* 0x3C */ FX_ENTRY_NUMBERED(3C, _37ADD0), + /* 0x3C */ FX_ENTRY(bulb_glow, _37ADD0), /* 0x3D */ FX_ENTRY_NUMBERED(3D, _37D180), /* 0x3E */ FX_ENTRY(blast, _37D9D0), /* 0x3F */ FX_ENTRY(fire_flower, _3803A0), diff --git a/src/effects/effect_3C.c b/src/effects/bulb_glow.c similarity index 56% rename from src/effects/effect_3C.c rename to src/effects/bulb_glow.c index c100a47955..72965ea336 100644 --- a/src/effects/effect_3C.c +++ b/src/effects/bulb_glow.c @@ -1,27 +1,23 @@ #include "common.h" #include "effects_internal.h" -typedef struct Effect60 { - /* 0x00 */ s32 unk_00; -} Effect60; // size = 0x?? +void bulb_glow_appendGfx(void* effect); -void fx_3C_appendGfx(void* effect); +INCLUDE_ASM(s32, "effects/bulb_glow", bulb_glow_main); -INCLUDE_ASM(s32, "effects/effect_3C", fx_3C_main); - -void fx_3C_init(void) { +void bulb_glow_init(void) { } -INCLUDE_ASM(s32, "effects/effect_3C", fx_3C_update); +INCLUDE_ASM(s32, "effects/bulb_glow", bulb_glow_update); -void fx_3C_render(EffectInstance* effect) { - Effect60* effect60 = effect->data; +void bulb_glow_render(EffectInstance* effect) { + BulbGlowFXData* effect60 = effect->data; RenderTask renderTask; RenderTask* renderTaskPtr = &renderTask; RenderTask* retTask; renderTask.appendGfxArg = effect; - renderTask.appendGfx = fx_3C_appendGfx; + renderTask.appendGfx = bulb_glow_appendGfx; if (effect60->unk_00 == 5) { renderTask.distance = 0; renderTaskPtr->renderMode = RENDER_MODE_SURFACE_OPA; @@ -37,4 +33,4 @@ void fx_3C_render(EffectInstance* effect) { void func_E0078274(void) { } -INCLUDE_ASM(s32, "effects/effect_3C", fx_3C_appendGfx); +INCLUDE_ASM(s32, "effects/bulb_glow", bulb_glow_appendGfx); diff --git a/src/evt/fx_api.c b/src/evt/fx_api.c index 9db7e60aa8..cefc8df4c0 100644 --- a/src/evt/fx_api.c +++ b/src/evt/fx_api.c @@ -543,8 +543,8 @@ ApiStatus PlayEffect(Evt* script, s32 isInitialCall) { fx_aura(iVar1, fVar2, fVar3, fVar4, fVar5, &sp34); evt_set_variable(script, a6, sp34); break; - case EFFECT_3C: - fx_3C(iVar1, fVar2, fVar3, fVar4, fVar5, &sp34); + case EFFECT_BULB_GLOW: + fx_bulb_glow(iVar1, fVar2, fVar3, fVar4, fVar5, &sp34); evt_set_variable(script, a6, sp34); break; case EFFECT_3D: diff --git a/tools/disasm_animation.py b/tools/disasm_animation.py index be0ba31581..b10e2a4823 100755 --- a/tools/disasm_animation.py +++ b/tools/disasm_animation.py @@ -39,7 +39,7 @@ def parse(f): elif op == 17: print(f'{indent}AS_SET_SCALE, {read(f)}, AS_F({i2f(read(f))}), AS_F({i2f(read(f))}), AS_F({i2f(read(f))}),') elif op == 18: - print(f'{indent}AS_SET_RENDER_MODE, {read(f)}') + print(f'{indent}AS_SET_RENDER_MODE, {read(f)},') elif op == 19: print(f'{indent}AS_OP_19,') else: diff --git a/ver/us/asm/data/battle/area_kzn2/59F530.data.s b/ver/us/asm/data/battle/area_kzn2/59F530.data.s index 3ccf2fecf0..57d053fd1f 100644 --- a/ver/us/asm/data/battle/area_kzn2/59F530.data.s +++ b/ver/us/asm/data/battle/area_kzn2/59F530.data.s @@ -228,7 +228,7 @@ dlabel D_8021D23C_5A391C .word 0x00000000, 0x00B32D28, 0x00020000, D_8021D1F4_5A38D4, D_8021D264_5A3944, D_8021D148_5A3828, 0x00000000, 0x00044600, 0x323214F6, 0x052D1E2F dlabel D_8021D264_5A3944 -.word 0x0000003C, 0x00000001, 0x8022B558, 0x00000043, 0x00000003, EnableGroup, 0x00000017, 0x00000001, 0x00000043, 0x00000003, EnableGroup, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000B, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00790003, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x00790009, 0x00000043, 0x00000005, ForceHomePos, 0xFFFFFF81, 0x0000003D, 0x0000003D, 0x00000000, 0x00000043, 0x00000003, LoadAnimatedModel, 0x00000000, D_8021C4C0_5A2BA0, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimatorFlags, 0x00000000, 0x00000080, 0x00000001, 0x00000043, 0x00000003, LoadAnimatedModel, 0x00000001, D_8021C650_5A2D30, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, func_80231000_543570, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimatorFlags, 0x00000001, 0x00000080, 0x00000001, 0x00000043, 0x00000003, LoadAnimatedModel, 0x00000002, D_8021C650_5A2D30, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000002, 0x00000032, 0x0000000E, 0x00000014, 0x00000043, 0x00000004, SetAnimatorFlags, 0x00000002, 0x00000080, 0x00000001, 0x00000043, 0x00000003, LoadAnimatedModel, 0x00000003, D_8021C780_5A2E60, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022C000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000022, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000003, 0x8022C000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000003, 0x00000000, 0x00000000, 0x00000003, 0x00000043, 0x00000004, SetAnimatorFlags, 0x00000003, 0x00000080, 0x00000001, 0x00000043, 0x00000003, SummonEnemy, D_8021FF04_5A65E4, 0x00000000, 0x00000043, 0x00000003, SummonEnemy, D_8021FF20_5A6600, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000044, 0x00000001, D_8021DEEC_5A45CC, 0x00000043, 0x00000003, CreateNpc, 0x00000000, 0x00B70000, 0x00000043, 0x00000003, SetNpcYaw, 0x00000000, 0x0000005A, 0x00000043, 0x00000005, SetNpcPos, 0x00000000, 0xFFFFFED4, 0x00000000, 0x00000000, 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_8021FC10_5A62F0, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_8021D6EC_5A3DCC, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_8021F5A4_5A5C84, 0x00000043, 0x00000003, BindNextTurn, 0xFFFFFF81, D_8021D8EC_5A3FCC, 0x00000043, 0x00000005, ForceHomePos, 0x00000201, 0x00000039, 0x00000039, 0x00000000, 0x00000043, 0x00000005, ForceHomePos, 0x00000202, 0x0000006B, 0x00000047, 0x00000014, 0x00000043, 0x00000002, HPBarToHome, 0x00000201, 0x00000043, 0x00000002, HPBarToHome, 0x00000202, 0x00000043, 0x00000001, func_802188FC_59EFDC, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x0000003C, 0x00000001, 0x8022B558, 0x00000043, 0x00000003, EnableGroup, 0x00000017, 0x00000001, 0x00000043, 0x00000003, EnableGroup, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000B, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00790003, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x00790009, 0x00000043, 0x00000005, ForceHomePos, 0xFFFFFF81, 0x0000003D, 0x0000003D, 0x00000000, 0x00000043, 0x00000003, LoadAnimatedModel, 0x00000000, D_8021C4C0_5A2BA0, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimatorFlags, 0x00000000, 0x00000080, 0x00000001, 0x00000043, 0x00000003, LoadAnimatedModel, 0x00000001, D_8021C650_5A2D30, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimatorFlags, 0x00000001, 0x00000080, 0x00000001, 0x00000043, 0x00000003, LoadAnimatedModel, 0x00000002, D_8021C650_5A2D30, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000002, 0x00000032, 0x0000000E, 0x00000014, 0x00000043, 0x00000004, SetAnimatorFlags, 0x00000002, 0x00000080, 0x00000001, 0x00000043, 0x00000003, LoadAnimatedModel, 0x00000003, D_8021C780_5A2E60, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022C000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000022, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000003, 0x8022C000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000003, 0x00000000, 0x00000000, 0x00000003, 0x00000043, 0x00000004, SetAnimatorFlags, 0x00000003, 0x00000080, 0x00000001, 0x00000043, 0x00000003, SummonEnemy, D_8021FF04_5A65E4, 0x00000000, 0x00000043, 0x00000003, SummonEnemy, D_8021FF20_5A6600, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000044, 0x00000001, D_8021DEEC_5A45CC, 0x00000043, 0x00000003, CreateNpc, 0x00000000, 0x00B70000, 0x00000043, 0x00000003, SetNpcYaw, 0x00000000, 0x0000005A, 0x00000043, 0x00000005, SetNpcPos, 0x00000000, 0xFFFFFED4, 0x00000000, 0x00000000, 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_8021FC10_5A62F0, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_8021D6EC_5A3DCC, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_8021F5A4_5A5C84, 0x00000043, 0x00000003, BindNextTurn, 0xFFFFFF81, D_8021D8EC_5A3FCC, 0x00000043, 0x00000005, ForceHomePos, 0x00000201, 0x00000039, 0x00000039, 0x00000000, 0x00000043, 0x00000005, ForceHomePos, 0x00000202, 0x0000006B, 0x00000047, 0x00000014, 0x00000043, 0x00000002, HPBarToHome, 0x00000201, 0x00000043, 0x00000002, HPBarToHome, 0x00000202, 0x00000043, 0x00000001, func_802188FC_59EFDC, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_8021D6EC_5A3DCC .word 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000003, GetActorHP, 0xFFFFFF81, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000C, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x0000000F, 0x00000002, 0xFE363C80, 0x00000003, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000003, 0x00000001, 0x00000063, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -267,7 +267,7 @@ dlabel D_802204B0_5A6B90 .word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x00000050, 0x00000046, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000012C, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x0000001E, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000002D, 0x00000008, 0x00000001, 0x00000036, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000000F, 0x00000057, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000002, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000008, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x0079000E, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C1, 0x00000008, 0x00000001, 0x0000002D, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x00790008, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0xFFFFFFF6, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000043, 0x0000000F, PlayEffect, 0x00000063, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0xF24A7E80, 0x00000010, 0x00000028, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C4, 0x00000008, 0x00000001, 0x0000000F, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000018, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0xFE363C83, 0x00000000, 0xFE363C85, 0x00000032, 0x00000032, 0xF24A7E80, 0x00000028, 0x00000037, 0xF24A7E80, 0xF24A7E80, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C8A, 0x00000002, 0x00000000, 0x00000001, 0x00000010, 0x00000014, 0x00000001, 0xFE363C8A, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000003, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x00790007, 0x00000008, 0x00000001, 0x00000013, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x00790004, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x0000000A, 0x00000002, 0xFE363C8A, 0x00000005, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C80, 0x00000002, 0x0000FFFF, 0x00000000, 0x00000007, 0x00000020, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000003, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x00790007, 0x00000008, 0x00000001, 0x00000013, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x00790004, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x0000000A, 0x00000002, 0xFE363C8F, 0x0000000A, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_80220A30_5A7110 -.word 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_80223764_5A9E44, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetBattleFlags, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x00000100, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C82, 0x0000000A, 0x00000002, 0xFE363C82, 0x00000000, 0x00000043, 0x00000002, ClearStatusEffects, 0xFFFFFF81, 0x00000043, 0x00000002, ClearStatusEffects, 0x00000201, 0x00000043, 0x00000002, ClearStatusEffects, 0x00000202, 0x00000043, 0x00000004, SetAnimatorFlags, 0x00000000, 0x00040000, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimatorFlags, 0xFE363C80, 0x00040000, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000202, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimatorFlags, 0xFE363C80, 0x00040000, 0x00000000, 0x00000043, 0x00000002, CancelEnemyTurn, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000005A, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000168, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000000, 0x00000043, 0x00000002, MoveBattleCamOver, 0x000000F0, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000009, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022C000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000023, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000003, 0x8022C000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000018, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, func_80231000_543570, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000018, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000008, 0x00000001, 0x00000004, 0x00000056, 0x00000000, 0x00000043, 0x00000002, PlaySound, 0x000003BC, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000077, 0xF24A7BB4, 0x00000043, 0x00000002, PlaySound, 0x000007BC, 0x00000057, 0x00000000, 0x00000043, 0x00000003, b_area_kzn2_StartRumbleWithParams, 0x00000050, 0x000000EA, 0x00000043, 0x00000002, func_8027D32C, 0xFFFFFF81, 0x00000043, 0x00000002, func_8027D32C, 0x00000201, 0x00000043, 0x00000002, func_8027D32C, 0x00000202, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x0079000D, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000000A, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000056, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C6, 0x00000008, 0x00000001, 0x00000023, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000005, GetAnimatedModelRootPosition, 0x00000000, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C81, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000000, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000043, 0x00000003, func_80218B38_59F218, 0xFE363C80, 0xFE363C81, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000008, 0x00000001, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000063, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000201, 0x00000001, 0x007B000D, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000019, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, func_80231000_543570, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000005, GetAnimatedModelRootPosition, 0x00000001, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C81, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000001, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000043, 0x00000003, func_80218B90_59F270, 0xFE363C80, 0xFE363C81, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000008, 0x00000001, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000063, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000004, SetAnimation, 0x00000202, 0x00000001, 0x007B000D, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000019, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000005, GetAnimatedModelRootPosition, 0x00000002, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C81, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000002, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000043, 0x00000003, func_80218B90_59F270, 0xFE363C80, 0xFE363C81, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000008, 0x00000001, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000063, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000023, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000005A, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000168, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0xFFFFFFD3, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000006E, 0x00000008, 0x00000001, 0x0000003C, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000000, 0x00000000, 0xFFFFFF06, 0x00000000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000001, 0x00000000, 0xFFFFFF06, 0x00000000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000002, 0x00000000, 0xFFFFFF06, 0x00000000, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0x00000064, 0x00000000, 0x00000000, 0x00000043, 0x00000002, DropStarPoints, 0xFFFFFF81, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003E5, 0x00000043, 0x00000005, ForceHomePos, 0xFFFFFF81, 0x0000003D, 0x0000003D, 0x00000000, 0x00000008, 0x00000001, 0x00000041, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, SetBattleCamTarget, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, SetBattleCamZoom, 0x000000F0, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000028, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000008, 0x00000001, 0x00000014, 0x00000056, 0x00000000, 0x00000043, 0x00000001, func_80218A98_59F178, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000050, 0x00000056, 0x00000000, 0x00000043, 0x00000002, PlaySound, 0x000003BC, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x000000A5, 0xF24A7F4D, 0x00000043, 0x00000002, PlaySound, 0x000007BC, 0x00000057, 0x00000000, 0x00000043, 0x00000003, b_area_kzn2_StartRumbleWithParams, 0x00000050, 0x0000012C, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001002A, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000263, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C81, 0x00000014, 0x00000043, 0x0000000F, PlayEffect, 0x00000010, 0x00000002, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x0000013B, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000100, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x00000010, 0x00000002, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x0000013B, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000032, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000005A, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000168, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0xFFFFFFC4, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000005A, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x000000C8, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0xFFFFFFC4, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000008, 0x00000001, 0x00000028, 0x00000056, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001002B, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000000, 0x00000001, 0x00000057, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000001E, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x000001CC, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000000, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000043, 0x00000003, b_area_kzn2_StartRumbleWithParams, 0x000000B4, 0x00000010, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A8680, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A7E80, 0x00000057, 0x00000000, 0x00000058, 0x00000000, 0x00000008, 0x00000001, 0x00000032, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000005A, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000168, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000000, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000008, 0x00000001, 0x00000055, 0x00000059, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000000, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00790004, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x0079000A, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000007, 0x007B0004, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000008, 0x007B000B, 0x00000043, 0x00000004, SetActorVar, 0x00000202, 0x00000007, 0x007B0004, 0x00000043, 0x00000004, SetActorVar, 0x00000202, 0x00000008, 0x007B000B, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_802250D4_5AB7B4, 0x00000043, 0x00000004, SetIdleAnimations, 0x00000201, 0x00000001, D_802250D4_5AB7B4, 0x00000043, 0x00000004, SetIdleAnimations, 0x00000202, 0x00000001, D_802250D4_5AB7B4, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000001, D_8021D0F0_5A37D0, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000002, D_8021D0F0_5A37D0, 0x00000043, 0x00000004, SetDefenseTable, 0x00000201, 0x00000001, D_80225128_5AB808, 0x00000043, 0x00000004, SetDefenseTable, 0x00000201, 0x00000002, D_80225128_5AB808, 0x00000043, 0x00000004, SetDefenseTable, 0x00000202, 0x00000001, D_80225128_5AB808, 0x00000043, 0x00000004, SetDefenseTable, 0x00000202, 0x00000002, D_80225128_5AB808, 0x00000043, 0x00000005, func_8026D5A4, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000001, 0x00000043, 0x00000005, func_8026D5A4, 0xFFFFFF81, 0x00000002, 0x00000002, 0x00000001, 0x00000043, 0x00000005, func_8026D5A4, 0x00000201, 0x00000001, 0x00000002, 0x00000001, 0x00000043, 0x00000005, func_8026D5A4, 0x00000201, 0x00000002, 0x00000002, 0x00000001, 0x00000043, 0x00000005, func_8026D5A4, 0x00000202, 0x00000001, 0x00000002, 0x00000001, 0x00000043, 0x00000005, func_8026D5A4, 0x00000202, 0x00000002, 0x00000002, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000201, 0x00000002, 0x00002000, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000202, 0x00000002, 0x00002000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000200, 0x00000046, 0x00000001, D_80222EF0_5A95D0, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x00790004, 0x00000024, 0x00000002, 0xFE363C80, 0x00000201, 0x00000046, 0x00000001, D_80222EF0_5A95D0, 0x00000043, 0x00000004, SetAnimation, 0x00000201, 0x00000001, 0x007B0004, 0x00000024, 0x00000002, 0xFE363C80, 0x00000202, 0x00000046, 0x00000001, D_80222EF0_5A95D0, 0x00000043, 0x00000004, SetAnimation, 0x00000202, 0x00000001, 0x007B0004, 0x00000043, 0x00000003, SetActorType, 0xFFFFFF81, 0x000000B4, 0x00000043, 0x00000003, SetActorType, 0x00000201, 0x000000B6, 0x00000043, 0x00000003, SetActorType, 0x00000202, 0x000000B6, 0x00000043, 0x00000004, SetActorFlagBits, 0xFFFFFF81, 0x00001000, 0x00000001, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000201, 0x00001000, 0x00000001, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000202, 0x00001000, 0x00000001, 0x00000043, 0x00000003, GetEnemyMaxHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000003, GetEnemyMaxHP, 0x00000201, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0x00000201, 0xFE363C80, 0x00000043, 0x00000003, GetEnemyMaxHP, 0x00000202, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0x00000202, 0xFE363C80, 0x00000043, 0x00000003, EnableModel, 0x0000004E, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x0000004F, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000050, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000051, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000052, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000053, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000054, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000055, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000057, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000058, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C5, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0x00000064, 0x00000000, 0x00000000, 0x00000046, 0x00000050, 0xF24A8480, 0x00000050, 0x00000037, 0xF24A8280, 0xF24A8280, 0x00000000, 0x00000000, 0x00000043, 0x00000003, LoadAnimatedModel, 0x00000004, D_8021A330_5A0A10, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000004, D_8021A364_5A0A44, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000003, EnableGroup, 0x00000017, 0x00000000, 0x00000043, 0x00000003, EnableGroup, 0x0000001C, 0x00000001, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000002D, 0x00000043, 0x00000002, DeleteAnimatedModel, 0x00000004, 0x00000057, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000000C, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000002, 0x00000032, 0x0000000E, 0x00000014, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001C, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001C, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, func_80231000_543570, 0x00000008, 0x00000001, 0x0000002D, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022C000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000024, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000003, 0x8022C000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x0079000E, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, func_80231000_543570, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022C000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000022, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000003, 0x8022C000, 0x00000043, 0x00000003, GetEnemyMaxHP, 0x00000201, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0x00000201, 0xFE363C80, 0x00000043, 0x00000003, GetEnemyMaxHP, 0x00000202, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0x00000202, 0xFE363C80, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000012, 0x00000000, 0x00000043, 0x00000002, func_8027D32C, 0x00000201, 0x00000043, 0x00000002, func_8027D32C, 0x00000202, 0x00000024, 0x00000002, 0xFE363C80, 0x00000203, 0x00000046, 0x00000001, D_80222B6C_5A924C, 0x00000024, 0x00000002, 0xFE363C80, 0x00000204, 0x00000046, 0x00000001, D_80222B6C_5A924C, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022C000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000023, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000003, 0x8022C000, 0x00000056, 0x00000000, 0x00000043, 0x00000002, PlaySound, 0x000003BC, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000064, 0xF24A7C80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000008, 0xF24A7B4D, 0x00000043, 0x00000002, PlaySound, 0x000007BC, 0x00000057, 0x00000000, 0x00000043, 0x00000003, b_area_kzn2_StartRumbleWithParams, 0x00000050, 0x000000D8, 0x00000056, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003CC, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000008, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000009, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000013, 0x00000043, 0x00000002, func_8027D32C, 0xFFFFFF81, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000000A, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0x00000069, 0x0000003C, 0x00000002, 0x00000050, 0x0000003C, 0xF24A81B4, 0x0000005A, 0x00000064, 0xF24A8080, 0xF24A8080, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000079, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003CD, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x0079000A, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000000B, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0x00000024, 0x00000002, 0xFE363C81, 0x00000064, 0x00000005, 0x00000001, 0x00000032, 0x00000028, 0x00000002, 0xFE363C81, 0x00000002, 0x00000026, 0x00000002, 0xFE363C82, 0xFE363C80, 0x0000002E, 0x00000002, 0xFE363C82, 0xFE363C81, 0x0000002E, 0x00000002, 0xFE363C82, 0xF24A7A8B, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000A, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000000C, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000017, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000018, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, func_80231000_543570, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000013, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000019, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, func_80231000_543570, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0x00000043, 0x0000001E, 0x00000002, 0x00000032, 0x00000028, 0xF24A7FB4, 0x0000001E, 0x00000046, 0xF24A7F4D, 0xF24A7F4D, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000060, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001A, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, func_80231000_543570, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x0000000A, 0xFE363C80, 0x00000024, 0x00000002, 0xFE363C81, 0x00000064, 0x00000005, 0x00000001, 0x00000032, 0x00000028, 0x00000002, 0xFE363C81, 0x00000002, 0x00000026, 0x00000002, 0xFE363C82, 0xFE363C80, 0x0000002E, 0x00000002, 0xFE363C82, 0xFE363C81, 0x0000002E, 0x00000002, 0xFE363C82, 0xF24A7A8B, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x0000000A, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000004, GetActorVar, 0x00000202, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000017, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000018, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000013, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000019, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000043, 0x00000004, GetActorVar, 0x00000202, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0x00000078, 0x00000023, 0x00000005, 0x00000032, 0x00000028, 0xF24A7FB4, 0x0000001E, 0x00000046, 0xF24A7F4D, 0xF24A7F4D, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000060, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001A, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000004, GetActorVar, 0x00000202, 0x0000000A, 0xFE363C80, 0x00000024, 0x00000002, 0xFE363C81, 0x00000064, 0x00000005, 0x00000001, 0x00000032, 0x00000028, 0x00000002, 0xFE363C81, 0x00000002, 0x00000026, 0x00000002, 0xFE363C82, 0xFE363C80, 0x0000002E, 0x00000002, 0xFE363C82, 0xFE363C81, 0x0000002E, 0x00000002, 0xFE363C82, 0xF24A7A8B, 0x00000043, 0x00000004, SetActorVar, 0x00000202, 0x0000000A, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000096, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000E, 0x00000005, 0x00000001, 0x0000000E, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000002, 0x00000032, 0xFE363C80, 0x00000014, 0x00000008, 0x00000001, 0x00000002, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x000000D4, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000020EA, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x0079000F, 0x00000043, 0x00000004, SetAnimation, 0x00000201, 0x00000001, 0x007B000F, 0x00000043, 0x00000004, SetAnimation, 0x00000202, 0x00000001, 0x007B000F, 0x00000043, 0x0000000F, PlayEffect, 0x00000025, 0x00000000, 0xFFFFFFC4, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000003, b_area_kzn2_StartRumbleWithParams, 0x000000B4, 0x00000010, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A8A80, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFFFFFFC4, 0x00000000, 0x00000000, 0x00000043, 0x00000002, DropStarPoints, 0xFFFFFF81, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003E5, 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000006, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000006, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000006, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000202, 0x00000006, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0x00000202, 0x00000006, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000200, 0x00400000, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00020000, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000002, 0x00020000, 0x00000001, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000201, 0x00400000, 0x00000001, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000202, 0x00400000, 0x00000001, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_80223764_5A9E44, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetBattleFlags, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x00000100, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C82, 0x0000000A, 0x00000002, 0xFE363C82, 0x00000000, 0x00000043, 0x00000002, ClearStatusEffects, 0xFFFFFF81, 0x00000043, 0x00000002, ClearStatusEffects, 0x00000201, 0x00000043, 0x00000002, ClearStatusEffects, 0x00000202, 0x00000043, 0x00000004, SetAnimatorFlags, 0x00000000, 0x00040000, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimatorFlags, 0xFE363C80, 0x00040000, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000202, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimatorFlags, 0xFE363C80, 0x00040000, 0x00000000, 0x00000043, 0x00000002, CancelEnemyTurn, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000005A, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000168, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000000, 0x00000043, 0x00000002, MoveBattleCamOver, 0x000000F0, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000009, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022C000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000023, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000003, 0x8022C000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000018, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000018, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000008, 0x00000001, 0x00000004, 0x00000056, 0x00000000, 0x00000043, 0x00000002, PlaySound, 0x000003BC, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000077, 0xF24A7BB4, 0x00000043, 0x00000002, PlaySound, 0x000007BC, 0x00000057, 0x00000000, 0x00000043, 0x00000003, b_area_kzn2_StartRumbleWithParams, 0x00000050, 0x000000EA, 0x00000043, 0x00000002, func_8027D32C, 0xFFFFFF81, 0x00000043, 0x00000002, func_8027D32C, 0x00000201, 0x00000043, 0x00000002, func_8027D32C, 0x00000202, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x0079000D, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000000A, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000056, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C6, 0x00000008, 0x00000001, 0x00000023, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000005, GetAnimatedModelRootPosition, 0x00000000, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C81, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000000, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000043, 0x00000003, func_80218B38_59F218, 0xFE363C80, 0xFE363C81, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000008, 0x00000001, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000063, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000201, 0x00000001, 0x007B000D, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000019, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000005, GetAnimatedModelRootPosition, 0x00000001, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C81, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000001, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000043, 0x00000003, func_80218B90_59F270, 0xFE363C80, 0xFE363C81, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000008, 0x00000001, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000063, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000004, SetAnimation, 0x00000202, 0x00000001, 0x007B000D, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000019, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000005, GetAnimatedModelRootPosition, 0x00000002, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C81, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000002, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0x00000043, 0x00000003, func_80218B90_59F270, 0xFE363C80, 0xFE363C81, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000008, 0x00000001, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000063, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000023, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000005A, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000168, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0xFFFFFFD3, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000006E, 0x00000008, 0x00000001, 0x0000003C, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000000, 0x00000000, 0xFFFFFF06, 0x00000000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000001, 0x00000000, 0xFFFFFF06, 0x00000000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000002, 0x00000000, 0xFFFFFF06, 0x00000000, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0x00000064, 0x00000000, 0x00000000, 0x00000043, 0x00000002, DropStarPoints, 0xFFFFFF81, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003E5, 0x00000043, 0x00000005, ForceHomePos, 0xFFFFFF81, 0x0000003D, 0x0000003D, 0x00000000, 0x00000008, 0x00000001, 0x00000041, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, SetBattleCamTarget, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, SetBattleCamZoom, 0x000000F0, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000028, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000008, 0x00000001, 0x00000014, 0x00000056, 0x00000000, 0x00000043, 0x00000001, func_80218A98_59F178, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000050, 0x00000056, 0x00000000, 0x00000043, 0x00000002, PlaySound, 0x000003BC, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x000000A5, 0xF24A7F4D, 0x00000043, 0x00000002, PlaySound, 0x000007BC, 0x00000057, 0x00000000, 0x00000043, 0x00000003, b_area_kzn2_StartRumbleWithParams, 0x00000050, 0x0000012C, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001002A, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000263, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C81, 0x00000014, 0x00000043, 0x0000000F, PlayEffect, 0x00000010, 0x00000002, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x0000013B, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000100, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x00000010, 0x00000002, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x0000013B, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000032, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000005A, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000168, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0xFFFFFFC4, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000005A, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x000000C8, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0xFFFFFFC4, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000008, 0x00000001, 0x00000028, 0x00000056, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001002B, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000000, 0x00000001, 0x00000057, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000001E, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x000001CC, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000000, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000043, 0x00000003, b_area_kzn2_StartRumbleWithParams, 0x000000B4, 0x00000010, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A8680, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A7E80, 0x00000057, 0x00000000, 0x00000058, 0x00000000, 0x00000008, 0x00000001, 0x00000032, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000005A, 0x0000005A, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000168, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000000, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000008, 0x00000001, 0x00000055, 0x00000059, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000000, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00790004, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x0079000A, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000007, 0x007B0004, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000008, 0x007B000B, 0x00000043, 0x00000004, SetActorVar, 0x00000202, 0x00000007, 0x007B0004, 0x00000043, 0x00000004, SetActorVar, 0x00000202, 0x00000008, 0x007B000B, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_802250D4_5AB7B4, 0x00000043, 0x00000004, SetIdleAnimations, 0x00000201, 0x00000001, D_802250D4_5AB7B4, 0x00000043, 0x00000004, SetIdleAnimations, 0x00000202, 0x00000001, D_802250D4_5AB7B4, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000001, D_8021D0F0_5A37D0, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000002, D_8021D0F0_5A37D0, 0x00000043, 0x00000004, SetDefenseTable, 0x00000201, 0x00000001, D_80225128_5AB808, 0x00000043, 0x00000004, SetDefenseTable, 0x00000201, 0x00000002, D_80225128_5AB808, 0x00000043, 0x00000004, SetDefenseTable, 0x00000202, 0x00000001, D_80225128_5AB808, 0x00000043, 0x00000004, SetDefenseTable, 0x00000202, 0x00000002, D_80225128_5AB808, 0x00000043, 0x00000005, func_8026D5A4, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000001, 0x00000043, 0x00000005, func_8026D5A4, 0xFFFFFF81, 0x00000002, 0x00000002, 0x00000001, 0x00000043, 0x00000005, func_8026D5A4, 0x00000201, 0x00000001, 0x00000002, 0x00000001, 0x00000043, 0x00000005, func_8026D5A4, 0x00000201, 0x00000002, 0x00000002, 0x00000001, 0x00000043, 0x00000005, func_8026D5A4, 0x00000202, 0x00000001, 0x00000002, 0x00000001, 0x00000043, 0x00000005, func_8026D5A4, 0x00000202, 0x00000002, 0x00000002, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000201, 0x00000002, 0x00002000, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000202, 0x00000002, 0x00002000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000200, 0x00000046, 0x00000001, D_80222EF0_5A95D0, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x00790004, 0x00000024, 0x00000002, 0xFE363C80, 0x00000201, 0x00000046, 0x00000001, D_80222EF0_5A95D0, 0x00000043, 0x00000004, SetAnimation, 0x00000201, 0x00000001, 0x007B0004, 0x00000024, 0x00000002, 0xFE363C80, 0x00000202, 0x00000046, 0x00000001, D_80222EF0_5A95D0, 0x00000043, 0x00000004, SetAnimation, 0x00000202, 0x00000001, 0x007B0004, 0x00000043, 0x00000003, SetActorType, 0xFFFFFF81, 0x000000B4, 0x00000043, 0x00000003, SetActorType, 0x00000201, 0x000000B6, 0x00000043, 0x00000003, SetActorType, 0x00000202, 0x000000B6, 0x00000043, 0x00000004, SetActorFlagBits, 0xFFFFFF81, 0x00001000, 0x00000001, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000201, 0x00001000, 0x00000001, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000202, 0x00001000, 0x00000001, 0x00000043, 0x00000003, GetEnemyMaxHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000003, GetEnemyMaxHP, 0x00000201, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0x00000201, 0xFE363C80, 0x00000043, 0x00000003, GetEnemyMaxHP, 0x00000202, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0x00000202, 0xFE363C80, 0x00000043, 0x00000003, EnableModel, 0x0000004E, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x0000004F, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000050, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000051, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000052, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000053, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000054, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000055, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000057, 0x00000001, 0x00000043, 0x00000003, EnableModel, 0x00000058, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C5, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0x00000064, 0x00000000, 0x00000000, 0x00000046, 0x00000050, 0xF24A8480, 0x00000050, 0x00000037, 0xF24A8280, 0xF24A8280, 0x00000000, 0x00000000, 0x00000043, 0x00000003, LoadAnimatedModel, 0x00000004, D_8021A330_5A0A10, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000004, D_8021A364_5A0A44, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000003, EnableGroup, 0x00000017, 0x00000000, 0x00000043, 0x00000003, EnableGroup, 0x0000001C, 0x00000001, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000002D, 0x00000043, 0x00000002, DeleteAnimatedModel, 0x00000004, 0x00000057, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000000C, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000002, 0x00000032, 0x0000000E, 0x00000014, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001C, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001C, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000008, 0x00000001, 0x0000002D, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022C000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000024, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000003, 0x8022C000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x0079000E, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022C000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000022, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000003, 0x8022C000, 0x00000043, 0x00000003, GetEnemyMaxHP, 0x00000201, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0x00000201, 0xFE363C80, 0x00000043, 0x00000003, GetEnemyMaxHP, 0x00000202, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0x00000202, 0xFE363C80, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000012, 0x00000000, 0x00000043, 0x00000002, func_8027D32C, 0x00000201, 0x00000043, 0x00000002, func_8027D32C, 0x00000202, 0x00000024, 0x00000002, 0xFE363C80, 0x00000203, 0x00000046, 0x00000001, D_80222B6C_5A924C, 0x00000024, 0x00000002, 0xFE363C80, 0x00000204, 0x00000046, 0x00000001, D_80222B6C_5A924C, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022C000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000023, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000003, 0x8022C000, 0x00000056, 0x00000000, 0x00000043, 0x00000002, PlaySound, 0x000003BC, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000064, 0xF24A7C80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000008, 0xF24A7B4D, 0x00000043, 0x00000002, PlaySound, 0x000007BC, 0x00000057, 0x00000000, 0x00000043, 0x00000003, b_area_kzn2_StartRumbleWithParams, 0x00000050, 0x000000D8, 0x00000056, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003CC, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000008, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000009, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000013, 0x00000043, 0x00000002, func_8027D32C, 0xFFFFFF81, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000000A, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0x00000069, 0x0000003C, 0x00000002, 0x00000050, 0x0000003C, 0xF24A81B4, 0x0000005A, 0x00000064, 0xF24A8080, 0xF24A8080, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000079, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003CD, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x0079000A, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x80234000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000000B, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, 0x80234000, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0x00000024, 0x00000002, 0xFE363C81, 0x00000064, 0x00000005, 0x00000001, 0x00000032, 0x00000028, 0x00000002, 0xFE363C81, 0x00000002, 0x00000026, 0x00000002, 0xFE363C82, 0xFE363C80, 0x0000002E, 0x00000002, 0xFE363C82, 0xFE363C81, 0x0000002E, 0x00000002, 0xFE363C82, 0xF24A7A8B, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000A, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000000C, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000017, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000018, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000013, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000019, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0x00000043, 0x0000001E, 0x00000002, 0x00000032, 0x00000028, 0xF24A7FB4, 0x0000001E, 0x00000046, 0xF24A7F4D, 0xF24A7F4D, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000060, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001A, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000001, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x0000000A, 0xFE363C80, 0x00000024, 0x00000002, 0xFE363C81, 0x00000064, 0x00000005, 0x00000001, 0x00000032, 0x00000028, 0x00000002, 0xFE363C81, 0x00000002, 0x00000026, 0x00000002, 0xFE363C82, 0xFE363C80, 0x0000002E, 0x00000002, 0xFE363C82, 0xFE363C81, 0x0000002E, 0x00000002, 0xFE363C82, 0xF24A7A8B, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x0000000A, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000004, GetActorVar, 0x00000202, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000017, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000018, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000013, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000019, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000043, 0x00000004, GetActorVar, 0x00000202, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0x00000078, 0x00000023, 0x00000005, 0x00000032, 0x00000028, 0xF24A7FB4, 0x0000001E, 0x00000046, 0xF24A7F4D, 0xF24A7F4D, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000060, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001A, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000002, 0x8022E000, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000004, GetActorVar, 0x00000202, 0x0000000A, 0xFE363C80, 0x00000024, 0x00000002, 0xFE363C81, 0x00000064, 0x00000005, 0x00000001, 0x00000032, 0x00000028, 0x00000002, 0xFE363C81, 0x00000002, 0x00000026, 0x00000002, 0xFE363C82, 0xFE363C80, 0x0000002E, 0x00000002, 0xFE363C82, 0xFE363C81, 0x0000002E, 0x00000002, 0xFE363C82, 0xF24A7A8B, 0x00000043, 0x00000004, SetActorVar, 0x00000202, 0x0000000A, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000096, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000E, 0x00000005, 0x00000001, 0x0000000E, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000002, 0x00000032, 0xFE363C80, 0x00000014, 0x00000008, 0x00000001, 0x00000002, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x000000D4, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000020EA, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x0079000F, 0x00000043, 0x00000004, SetAnimation, 0x00000201, 0x00000001, 0x007B000F, 0x00000043, 0x00000004, SetAnimation, 0x00000202, 0x00000001, 0x007B000F, 0x00000043, 0x0000000F, PlayEffect, 0x00000025, 0x00000000, 0xFFFFFFC4, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000003, b_area_kzn2_StartRumbleWithParams, 0x000000B4, 0x00000010, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A8A80, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFFFFFFC4, 0x00000000, 0x00000000, 0x00000043, 0x00000002, DropStarPoints, 0xFFFFFF81, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003E5, 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000006, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000006, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000006, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000202, 0x00000006, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0x00000202, 0x00000006, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000200, 0x00400000, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00020000, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000002, 0x00020000, 0x00000001, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000201, 0x00400000, 0x00000001, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000202, 0x00400000, 0x00000001, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_80222B68_5A9248 .word 0x00000000 @@ -357,25 +357,25 @@ dlabel D_8022529C_5AB97C .word 0x0000003C, 0x00000001, 0x8022B660, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000009, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000B, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0x00000000, 0x00000043, 0x00000003, RandInt, 0x00000014, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x007B0003, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x007B0009, 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_80225D98_5AC478, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_802253F0_5ABAD0, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_80225738_5ABE18, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802253F0_5ABAD0 -.word 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000003, GetActorHP, 0x00000200, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000003, GetActorFlags, 0xFFFFFF81, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x00400000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000002, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000C, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x0000000F, 0x00000002, 0xFE363C80, 0x00000003, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000C, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, RandInt, 0x00000032, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000019, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, RandInt, 0x00000028, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000014, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, RandInt, 0x00000003, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000003, 0x00000023, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001E, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000003, 0x00000001, 0x00000063, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000003, GetActorHP, 0x00000200, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000003, GetActorFlags, 0xFFFFFF81, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x00400000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000002, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000C, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x0000000F, 0x00000002, 0xFE363C80, 0x00000003, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000C, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, RandInt, 0x00000032, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000019, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, RandInt, 0x00000028, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000014, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, RandInt, 0x00000003, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000003, 0x00000023, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001E, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000003, 0x00000001, 0x00000063, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802256E0_5ABDC0 -.word 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0xFE363C80, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0xFE363C80, 0x8022E000, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0xFE363C80, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0xFE363C80, 0x8022E000, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_80225738_5ABE18 .word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimatorFlags, 0xFE363C80, 0x00040000, 0x00000000, 0x00000043, 0x00000002, GetLastElement, 0xFE363C8E, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000038, 0x00000016, 0x00000001, 0x00000009, 0x00000046, 0x00000001, D_802270B4_5AD794, 0x00000016, 0x00000001, 0x0000000A, 0x00000046, 0x00000001, D_802275E4_5ADCC4, 0x00000016, 0x00000001, 0x0000000E, 0x00000010, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000046, 0x00000001, D_80225AA8_5AC188, 0x00000012, 0x00000000, 0x00000046, 0x00000001, D_802275E4_5ADCC4, 0x00000013, 0x00000000, 0x00000016, 0x00000001, 0x00000024, 0x00000046, 0x00000001, D_80226B58_5AD238, 0x00000016, 0x00000001, 0x0000000B, 0x00000046, 0x00000001, D_802275E4_5ADCC4, 0x00000016, 0x00000001, 0x00000021, 0x00000046, 0x00000001, D_80226B58_5AD238, 0x00000016, 0x00000001, 0x0000002F, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C81, 0x00000046, 0x00000001, DoShockHit, 0x00000016, 0x00000001, 0x00000026, 0x00000046, 0x00000001, DoShockHit, 0x00000016, 0x00000001, 0x00000017, 0x00000011, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000046, 0x00000001, D_802270B4_5AD794, 0x00000013, 0x00000000, 0x00000016, 0x00000001, 0x00000019, 0x00000011, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000046, 0x00000001, D_802275E4_5ADCC4, 0x00000013, 0x00000000, 0x00000016, 0x00000001, 0x0000001F, 0x00000016, 0x00000001, 0x0000001B, 0x00000016, 0x00000001, 0x00000020, 0x00000046, 0x00000001, D_80226B58_5AD238, 0x00000016, 0x00000001, 0x00000035, 0x00000016, 0x00000001, 0x00000031, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimatorFlags, 0xFE363C80, 0x00040000, 0x00000000, 0x00000016, 0x00000001, 0x00000030, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x000003E8, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x00200000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimatorFlags, 0xFE363C80, 0x00040000, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_80225AA8_5AC188 -.word 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C82, 0x0000000A, 0x00000002, 0xFE363C82, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000201, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000202, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_80222EF0_5A95D0, 0x00000003, 0x00000001, 0x0000000A, 0x00000057, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001D, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x007B0003, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x007B0009, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_802250D4_5AB7B4, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000001, D_80225128_5AB808, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000002, D_80225128_5AB808, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C82, 0x0000000A, 0x00000002, 0xFE363C82, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000201, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000202, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_80222EF0_5A95D0, 0x00000003, 0x00000001, 0x0000000A, 0x00000057, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001D, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x007B0003, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x007B0009, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_802250D4_5AB7B4, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000001, D_80225128_5AB808, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000002, D_80225128_5AB808, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_80225D98_5AC478 -.word 0x00000043, 0x00000003, GetActorFlags, 0xFFFFFF81, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x00400000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_80227F74_5AE654, 0x00000012, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C81, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000000, 0x00000028, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C81, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00000001, 0x00000046, 0x00000001, D_8022646C_5ACB4C, 0x00000012, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000B, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000B, 0xFE363C80, 0x0000000E, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x00000028, 0x0000001E, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000010E, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000014, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000012, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000006E, 0x00000023, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000012C, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000014, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x0000001E, 0x00000005, 0x00000001, 0x0000000A, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001E, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x00000004, 0x00000006, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000000F, 0x00000043, 0x00000003, GetEnemyMaxHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0004, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000201, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000202, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFE363C80, 0x000020BF, 0x00000046, 0x00000001, D_80222EF0_5A95D0, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001D, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000000E, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000003, GetEnemyMaxHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_8022630C_5AC9EC, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000003, GetActorFlags, 0xFFFFFF81, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x00400000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_80227F74_5AE654, 0x00000012, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C81, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000000, 0x00000028, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C81, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00000001, 0x00000046, 0x00000001, D_8022646C_5ACB4C, 0x00000012, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000B, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000B, 0xFE363C80, 0x0000000E, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x00000028, 0x0000001E, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000010E, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000014, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000012, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x0000006E, 0x00000023, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000012C, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000014, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x0000001E, 0x00000005, 0x00000001, 0x0000000A, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001E, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x00000004, 0x00000006, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000000F, 0x00000043, 0x00000003, GetEnemyMaxHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0004, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000201, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000202, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFE363C80, 0x000020BF, 0x00000046, 0x00000001, D_80222EF0_5A95D0, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001D, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000000E, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000003, GetEnemyMaxHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000003, SetEnemyHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_8022630C_5AC9EC, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_8022630C_5AC9EC -.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000007, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C83, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C83, 0x0000000A, 0x00000002, 0xFE363C83, 0x00000002, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001E, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000007, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C83, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C83, 0x0000000A, 0x00000002, 0xFE363C83, 0x00000002, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001E, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_8022646C_5ACB4C -.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000009, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000012C, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x0000001E, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x0000002D, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000057, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000012, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0007, 0x00000008, 0x00000001, 0x00000022, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0008, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000038, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000003, SummonEnemy, D_80226B04_5AD1E4, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000003, SummonEnemy, D_80226B20_5AD200, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C85, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000009, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000009, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFE363C85, 0x00000000, 0x00000201, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFE363C85, 0x00000000, 0x00000202, 0x00000013, 0x00000000, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000F, 0x00000043, 0x00000005, SetActorPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000F, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFE363C85, 0x000003C9, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C89, 0x0000000A, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000005, GetActorPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C80, 0xFFFFFFF4, 0x00000024, 0x00000002, 0xFE363C81, 0x00000050, 0x00000043, 0x00000005, SetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetHomePos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorSpeed, 0xFE363C85, 0xF24A8A80, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFE363C85, 0xF24A7E80, 0x00000043, 0x00000005, FlyToGoal, 0xFE363C85, 0x00000018, 0xFFFFFFD6, 0x00000006, 0x00000012, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C80, 0x00000012, 0x00000024, 0x00000002, 0xFE363C81, 0x0000001C, 0x00000043, 0x00000005, SetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetHomePos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorSpeed, 0xFE363C85, 0xF24A8E80, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFE363C85, 0xF24A7F4D, 0x00000043, 0x00000005, FlyToGoal, 0xFE363C85, 0x00000010, 0xFFFFFFF1, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, HPBarToHome, 0xFE363C85, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000009, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000012C, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x0000001E, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x0000002D, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000057, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000012, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0007, 0x00000008, 0x00000001, 0x00000022, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0008, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000038, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000003, SummonEnemy, D_80226B04_5AD1E4, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000003, SummonEnemy, D_80226B20_5AD200, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C85, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000009, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000009, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFE363C85, 0x00000000, 0x00000201, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFE363C85, 0x00000000, 0x00000202, 0x00000013, 0x00000000, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000F, 0x00000043, 0x00000005, SetActorPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000F, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFE363C85, 0x000003C9, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C89, 0x0000000A, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000005, GetActorPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C80, 0xFFFFFFF4, 0x00000024, 0x00000002, 0xFE363C81, 0x00000050, 0x00000043, 0x00000005, SetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetHomePos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorSpeed, 0xFE363C85, 0xF24A8A80, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFE363C85, 0xF24A7E80, 0x00000043, 0x00000005, FlyToGoal, 0xFE363C85, 0x00000018, 0xFFFFFFD6, 0x00000006, 0x00000012, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C80, 0x00000012, 0x00000024, 0x00000002, 0xFE363C81, 0x0000001C, 0x00000043, 0x00000005, SetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetHomePos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorSpeed, 0xFE363C85, 0xF24A8E80, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFE363C85, 0xF24A7F4D, 0x00000043, 0x00000005, FlyToGoal, 0xFE363C85, 0x00000010, 0xFFFFFFF1, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, HPBarToHome, 0xFE363C85, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_80226AF8_5AD1D8 .word 0x00000104, 0x00000000, 0x00000000 @@ -390,16 +390,16 @@ dlabel D_80226B3C_5AD21C .word D_80228870_5AEF50, D_80226AF8_5AD1D8, 0x0000005F, 0x00000000, 0x00000000, 0x00000000, 0x00000000 dlabel D_80226B58_5AD238 -.word 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000046, 0x00000001, D_802275E4_5ADCC4, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000B, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000006, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_802250E8_5AB7C8, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000001, D_80225154_5AB834, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000002, D_80225154_5AB834, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x007B000F, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x007B0009, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B000F, 0x00000043, 0x00000005, SetPartEventBits, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000043, 0x00000005, SetPartEventBits, 0xFFFFFF81, 0x00000002, 0x00000002, 0x00000000, 0x00000008, 0x00000001, 0x0000001D, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C7, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001B, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000001, 0xFE363C8F, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000046, 0x00000001, D_8022630C_5AC9EC, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_802250E8_5AB7C8, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x007B000F, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x007B0009, 0x00000008, 0x00000001, 0x0000001D, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C7, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001B, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00000002, 0x00000046, 0x00000001, D_8022630C_5AC9EC, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00022000, 0x00000001, 0x00000043, 0x00000004, SetActorFlagBits, 0xFFFFFF81, 0x00040000, 0x00000001, 0x00000012, 0x00000000, 0x00000046, 0x00000001, D_802275E4_5ADCC4, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000046, 0x00000001, D_802275E4_5ADCC4, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000B, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000006, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_802250E8_5AB7C8, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000001, D_80225154_5AB834, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000002, D_80225154_5AB834, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x007B000F, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x007B0009, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B000F, 0x00000043, 0x00000005, SetPartEventBits, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000043, 0x00000005, SetPartEventBits, 0xFFFFFF81, 0x00000002, 0x00000002, 0x00000000, 0x00000008, 0x00000001, 0x0000001D, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C7, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001B, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000001, 0xFE363C8F, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000046, 0x00000001, D_8022630C_5AC9EC, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_802250E8_5AB7C8, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x007B000F, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x007B0009, 0x00000008, 0x00000001, 0x0000001D, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C7, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001B, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00000002, 0x00000046, 0x00000001, D_8022630C_5AC9EC, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00022000, 0x00000001, 0x00000043, 0x00000004, SetActorFlagBits, 0xFFFFFF81, 0x00040000, 0x00000001, 0x00000012, 0x00000000, 0x00000046, 0x00000001, D_802275E4_5ADCC4, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802270B4_5AD794 -.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C85, 0x0000000B, 0x00000002, 0xFE363C85, 0x00000002, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000016, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000012, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000014, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000013, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C85, 0x0000000A, 0x00000002, 0xFE363C85, 0x00000001, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000016, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000012, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000014, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000013, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000028, 0x00000002, 0xFE363C82, 0x00000019, 0x00000027, 0x00000002, 0xFE363C83, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000028, 0x00000032, 0xF24A7F4D, 0x00000018, 0x0000002A, 0xF24A7DB4, 0xF24A7CE7, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000001D, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C85, 0x0000000B, 0x00000002, 0xFE363C85, 0x00000002, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000016, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000012, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000014, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000013, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C85, 0x0000000A, 0x00000002, 0xFE363C85, 0x00000001, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000016, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000012, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000014, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000013, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000028, 0x00000002, 0xFE363C82, 0x00000019, 0x00000027, 0x00000002, 0xFE363C83, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000028, 0x00000032, 0xF24A7F4D, 0x00000018, 0x0000002A, 0xF24A7DB4, 0xF24A7CE7, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000001D, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802275E4_5ADCC4 -.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C85, 0x0000000A, 0x00000002, 0xFE363C85, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C85, 0x0000000A, 0x00000002, 0xFE363C85, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000016, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000012, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000014, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000013, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000010, 0x00000002, 0xFE363C8E, 0x0000000C, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C83, 0x0000000A, 0x00000002, 0xFE363C83, 0x00000002, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000014, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000013, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000B, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000006, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x0000000F, PlayEffect, 0x0000006F, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xF24A8280, 0x0000002D, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_802250E8_5AB7C8, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000001, D_80225154_5AB834, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000002, D_80225154_5AB834, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x007B000F, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x007B0009, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B000F, 0x00000043, 0x00000005, SetPartEventBits, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000043, 0x00000005, SetPartEventBits, 0xFFFFFF81, 0x00000002, 0x00000002, 0x00000000, 0x00000008, 0x00000001, 0x0000001D, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C7, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001B, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00000002, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C83, 0x0000000A, 0x00000002, 0xFE363C83, 0x00000002, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000A, 0x00000002, 0xFE363C85, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000014, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000013, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000012, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000016, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000028, 0x00000002, 0xFE363C82, 0x00000019, 0x00000027, 0x00000002, 0xFE363C83, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000028, 0x00000032, 0xF24A7F4D, 0x00000018, 0x0000002A, 0xF24A7DB4, 0xF24A7CE7, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000001D, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000001, 0xFE363C8F, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000046, 0x00000001, D_8022630C_5AC9EC, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000000, 0xFE363C85, 0x0000000A, 0x00000002, 0xFE363C85, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C85, 0x0000000A, 0x00000002, 0xFE363C85, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000016, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000012, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000014, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000013, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000010, 0x00000002, 0xFE363C8E, 0x0000000C, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C83, 0x0000000A, 0x00000002, 0xFE363C83, 0x00000002, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000014, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000013, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000B, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000006, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x0000000F, PlayEffect, 0x0000006F, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xF24A8280, 0x0000002D, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_802250E8_5AB7C8, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000001, D_80225154_5AB834, 0x00000043, 0x00000004, SetDefenseTable, 0xFFFFFF81, 0x00000002, D_80225154_5AB834, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x007B000F, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x007B0009, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B000F, 0x00000043, 0x00000005, SetPartEventBits, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000043, 0x00000005, SetPartEventBits, 0xFFFFFF81, 0x00000002, 0x00000002, 0x00000000, 0x00000008, 0x00000001, 0x0000001D, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003C7, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001B, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00000002, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C83, 0x0000000A, 0x00000002, 0xFE363C83, 0x00000002, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000A, 0x00000002, 0xFE363C85, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000014, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000013, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000008, 0x00000001, 0x0000001D, 0x00000012, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C85, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000004, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000016, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000015, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000028, 0x00000002, 0xFE363C82, 0x00000019, 0x00000027, 0x00000002, 0xFE363C83, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x00000070, 0x00000000, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000028, 0x00000032, 0xF24A7F4D, 0x00000018, 0x0000002A, 0xF24A7DB4, 0xF24A7CE7, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000001D, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000001, 0xFE363C8F, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000046, 0x00000001, D_8022630C_5AC9EC, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_80227F74_5AE654 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C81, 0x00000019, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000015E, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x0000001E, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x0000002D, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000057, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000012, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0005, 0x00000008, 0x00000001, 0x00000027, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0006, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0003, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, func_80231000_543570, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000038, 0x00000043, 0x00000003, SummonEnemy, D_80226B3C_5AD21C, 0x00000000, 0x00000024, 0x00000002, 0xFE363C85, 0xFE363C80, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000F, 0x00000043, 0x00000005, SetActorPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFE363C85, 0x00000001, 0x007A0005, 0x00000043, 0x00000005, SetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorSpeed, 0xFE363C85, 0xF24A9280, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFE363C85, 0xF24A81B4, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFE363C85, 0x000003CB, 0x00000043, 0x00000003, SetTargetActor, 0xFE363C85, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFE363C85, 0x00000043, 0x00000007, EnemyTestTarget, 0xFE363C85, 0xFE363C89, 0x00000000, 0x00000000, 0x00000001, 0x00000010, 0x00000014, 0x00000001, 0xFE363C89, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0xFE363C85, 0x00000043, 0x00000005, GetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C80, 0xFFFFFF4C, 0x00000043, 0x00000005, SetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorSpeed, 0xFE363C85, 0xF24AAE80, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFE363C85, 0xF24A81B4, 0x00000043, 0x00000005, FlyToGoal, 0xFE363C85, 0x00000000, 0x00000000, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C89, 0x00000005, 0x00000043, 0x00000007, EnemyTestTarget, 0xFE363C85, 0xFE363C80, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, RemoveActor, 0xFE363C85, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFE363C85, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFE363C85, 0x00000043, 0x00000003, SetActorSpeed, 0xFE363C85, 0xF24AAE80, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFE363C85, 0xF24A81B4, 0x00000043, 0x00000005, FlyToGoal, 0xFE363C85, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, SetGoalToTarget, 0xFE363C85, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C89, 0x00000002, 0x0000FFFF, 0x00000000, 0x00000004, 0x00000020, 0x00000014, 0x00000001, 0xFE363C89, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000001D, 0x00000001, 0x0000000A, 0x00000043, 0x00000005, SetPartFlagBits, 0xFE363C85, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0xFE363C85, 0x00000043, 0x00000005, GetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000027, 0x00000002, 0xFE363C82, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x00000020, 0x00000002, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xF24A7BB4, 0xFE363C8A, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, MakeLerp, 0x00000078, 0x0000000A, 0x00000014, 0x00000001, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000001, UpdateLerp, 0x0000002E, 0x00000002, 0xFE363C80, 0xF24A7A8B, 0x00000043, 0x00000003, func_80218DF0_59F4D0, 0xFE363C8A, 0xFE363C80, 0x00000008, 0x00000001, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C8A, 0x00000043, 0x00000002, RemoveActor, 0xFE363C85, 0x00000008, 0x00000001, 0x0000000F, 0x0000000A, 0x00000002, 0xFE363C89, 0x0000000A, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C81, 0x00000019, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000015E, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x0000001E, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x0000002D, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000057, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x00000012, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0005, 0x00000008, 0x00000001, 0x00000027, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0006, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x007B0003, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, OverrideBattleDmaDest, b_area_omo2_1_shy_squad_GetActorPartSize, 0x00000012, 0x00000000, 0x00000043, 0x00000002, OverrideBattleDmaDest, 0x8022E000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleDmaData, 0x0000001F, 0x00000046, 0x00000001, D_802256E0_5ABDC0, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000038, 0x00000043, 0x00000003, SummonEnemy, D_80226B3C_5AD21C, 0x00000000, 0x00000024, 0x00000002, 0xFE363C85, 0xFE363C80, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000F, 0x00000043, 0x00000005, SetActorPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFE363C85, 0x00000001, 0x007A0005, 0x00000043, 0x00000005, SetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorSpeed, 0xFE363C85, 0xF24A9280, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFE363C85, 0xF24A81B4, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFE363C85, 0x000003CB, 0x00000043, 0x00000003, SetTargetActor, 0xFE363C85, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFE363C85, 0x00000043, 0x00000007, EnemyTestTarget, 0xFE363C85, 0xFE363C89, 0x00000000, 0x00000000, 0x00000001, 0x00000010, 0x00000014, 0x00000001, 0xFE363C89, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0xFE363C85, 0x00000043, 0x00000005, GetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C80, 0xFFFFFF4C, 0x00000043, 0x00000005, SetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorSpeed, 0xFE363C85, 0xF24AAE80, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFE363C85, 0xF24A81B4, 0x00000043, 0x00000005, FlyToGoal, 0xFE363C85, 0x00000000, 0x00000000, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C89, 0x00000005, 0x00000043, 0x00000007, EnemyTestTarget, 0xFE363C85, 0xFE363C80, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, RemoveActor, 0xFE363C85, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFE363C85, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFE363C85, 0x00000043, 0x00000003, SetActorSpeed, 0xFE363C85, 0xF24AAE80, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFE363C85, 0xF24A81B4, 0x00000043, 0x00000005, FlyToGoal, 0xFE363C85, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, SetGoalToTarget, 0xFE363C85, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C89, 0x00000002, 0x0000FFFF, 0x00000000, 0x00000004, 0x00000020, 0x00000014, 0x00000001, 0xFE363C89, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000001D, 0x00000001, 0x0000000A, 0x00000043, 0x00000005, SetPartFlagBits, 0xFE363C85, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0xFE363C85, 0x00000043, 0x00000005, GetGoalPos, 0xFE363C85, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000027, 0x00000002, 0xFE363C82, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x00000020, 0x00000002, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xF24A7BB4, 0xFE363C8A, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, MakeLerp, 0x00000078, 0x0000000A, 0x00000014, 0x00000001, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000001, UpdateLerp, 0x0000002E, 0x00000002, 0xFE363C80, 0xF24A7A8B, 0x00000043, 0x00000003, func_80218DF0_59F4D0, 0xFE363C8A, 0xFE363C80, 0x00000008, 0x00000001, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C8A, 0x00000043, 0x00000002, RemoveActor, 0xFE363C85, 0x00000008, 0x00000001, 0x0000000F, 0x0000000A, 0x00000002, 0xFE363C89, 0x0000000A, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_80228720_5AEE00 .word 0x00000001, 0x007A0001, 0x0000000C, 0x007A0000, 0x00000006, 0x007A0000, 0x00000009, 0x007A0001, 0x00000008, 0x007A0000, 0x0000000B, 0x007A0000, 0x00000005, 0x007A0000, 0x00000005, 0x007A0000, 0x00000004, 0x007A0001, 0x00000004, 0x007A0001, 0x00000000 diff --git a/ver/us/asm/data/battle/area_omo2/52B9D0.data.s b/ver/us/asm/data/battle/area_omo2/52B9D0.data.s deleted file mode 100644 index b561a59403..0000000000 --- a/ver/us/asm/data/battle/area_omo2/52B9D0.data.s +++ /dev/null @@ -1,288 +0,0 @@ -.include "macro.inc" - -.section .data - -dlabel D_80218330_52B9D0 -.word 0x00000001, 0x00000000, 0x00000000 - -dlabel D_8021833C_52B9DC -.word 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000006, 0x00000000, 0x00000009, 0x00000000, 0x00000007, 0x00000000, 0x00000004, 0x00000000, 0x00000003, 0x00000000, 0x0000000B, 0x00000000, 0x00000005, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000000, 0x0000001F, 0x00000000, 0x00000020, 0xFFFFFFFF, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0xFFFFFFFF, 0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000000, 0x00000027, 0xFFFFFFFF, 0x00000029, 0xFFFFFFFE, 0x00000000 - -dlabel D_802183E8_52BA88 -.word 0x20820000, 0x01000000, 0x001E00FF, D_80218458_52BAF8, D_80218330_52B9D0, 0x00000000, 0x00000000, 0xFFF60000, 0x00000000, 0x20120001, 0x02000000, 0x000000FF, D_802184B4_52BB54, D_80218330_52B9D0, 0x00000000, 0x00000000, 0xFFF60000, 0x00000000 - -dlabel D_80218430_52BAD0 -.word 0x00040000, 0x00A9490A, 0x00020000, D_802183E8_52BA88, D_8021858C_52BC2C, D_8021833C_52B9DC, 0x00000000, 0x00044B00, 0x1E1E14FD, 0xF6140A14 - -dlabel D_80218458_52BAF8 -.word 0x00000001, 0x00760002, 0x0000000C, 0x00760000, 0x00000006, 0x00760000, 0x00000009, 0x00760002, 0x00000008, 0x00760000, 0x0000000B, 0x00760000, 0x00000005, 0x00760000, 0x00000005, 0x00760000, 0x00000004, 0x00760000, 0x00000004, 0x00760000, 0x00000003, 0x00760000, 0x00000000 - -dlabel D_802184B4_52BB54 -.word 0x00000001, 0x00770000, 0x00000000, 0x00000001, 0x0076000E, 0x00000009, 0x0076000E, 0x00000008, 0x00760000, 0x0000000B, 0x00760000, 0x00000005, 0x00760000, 0x00000004, 0x00760000, 0x00000003, 0x00760000, 0x00000000 - -dlabel D_802184FC_52BB9C -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, GetBattlePhase, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x0000000A, 0x00000023, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8021858C_52BC2C -.word 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0x000000C8, 0x00000000, 0x00000000, 0x00000043, 0x00000005, ForceHomePos, 0xFFFFFF81, 0x000000C8, 0x00000000, 0x00000000, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_80218BA0_52C240, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_802186B8_52BD58, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_802186EC_52BD8C, 0x00000043, 0x00000003, BindNextTurn, 0xFFFFFF81, D_802184FC_52BB9C, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x00760002, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000043, 0x00000002, LoadBattleSection, 0x00000029, 0x00000043, 0x00000003, SummonEnemy, D_8021A284_52D924, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802186B8_52BD58 -.word 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802186EC_52BD8C -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000038, 0x0000001D, 0x00000001, 0x00000009, 0x0000001D, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760005, 0x00000046, 0x00000001, DoNormalHit, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x0000000E, 0x00000024, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFE363C81, 0x00760008, 0x00000024, 0x00000002, 0xFE363C82, 0x00760009, 0x00000046, 0x00000001, DoBurnHit, 0x00000016, 0x00000001, 0x00000024, 0x00000024, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFE363C81, 0x00760008, 0x00000024, 0x00000002, 0xFE363C82, 0x00760009, 0x00000046, 0x00000001, DoBurnHit, 0x00000008, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760009, 0x00000046, 0x00000001, DoDeath, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000000B, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760005, 0x00000046, 0x00000001, DoSpinSmashHit, 0x00000016, 0x00000001, 0x00000021, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760005, 0x00000046, 0x00000001, DoSpinSmashHit, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760005, 0x00000046, 0x00000001, DoDeath, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000002F, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760005, 0x00000046, 0x00000001, DoShockHit, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760005, 0x00000046, 0x00000001, DoJumpBack, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x0076000E, 0x00000046, 0x00000001, DoReturnHome, 0x0000001D, 0x00000001, 0x00000017, 0x0000001D, 0x00000001, 0x00000019, 0x0000001D, 0x00000001, 0x0000001F, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760002, 0x00000046, 0x00000001, DoImmune, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x0000001B, 0x00000016, 0x00000001, 0x00000020, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760005, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760005, 0x00000046, 0x00000001, DoDeath, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x00000035, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x0076000E, 0x00000046, 0x00000001, DoReturnHome, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000016, 0x00000001, 0x00000031, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760002, 0x00000046, 0x00000001, DoRecover, 0x00000016, 0x00000001, 0x00000030, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760005, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x000003E8, 0x00000016, 0x00000001, 0x00000039, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00760002, 0x00000025, 0x00000002, 0xFE363C82, 0x00760005, 0x00000046, 0x00000001, DoScareAway, 0x00000002, 0x00000000, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80218BA0_52C240 -.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, ActorExists, 0x00000202, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000003, GetStatusFlags, 0x00000100, 0xFE363C80, 0x00000011, 0x00000002, 0xFE363C80, 0x01000000, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000046, 0x00000001, D_8021963C_52CCDC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_80218C8C_52C32C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80218C8C_52C32C -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000000F, 0x00000043, 0x00000002, BattleCamTargetActor, 0xFFFFFF81, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000023, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206A, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x0076000B, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_80220D88_534428, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x0076000B, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000008, 0x00000027, 0x00000002, 0xFE363C81, 0x0000001B, 0x00000028, 0x00000002, 0xFE363C82, 0x00000004, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x00000002, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00770000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x0076000A, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000001, 0x00000008, 0x00000001, 0x00000006, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000008, 0x00000027, 0x00000002, 0xFE363C81, 0x00000014, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x00000002, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00770001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000000, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x10000000, 0x00000000, 0x00000004, 0x00000020, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000006, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000002, 0x000002F9, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000078, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0x00000002, 0xF24AAA80, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x00000002, 0xF24A7AE7, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0x00000002, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x00000005, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000002, 0x000002F9, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000032, 0x00000024, 0x00000002, 0xFE363C81, 0xFFFFFFFB, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0x00000002, 0xF24AB280, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x00000002, 0xF24A7AE7, 0x00000043, 0x00000009, FlyPartTo, 0xFFFFFF81, 0x00000002, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x0000001E, 0x00000000, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000041, 0x00000024, 0x00000002, 0xFE363C81, 0xFFFFFFFB, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0x00000002, 0xF24A9280, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x00000002, 0xF24A7AE7, 0x00000043, 0x00000009, FlyPartTo, 0xFFFFFF81, 0x00000002, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x0000000F, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000002, 0x000002F9, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0x00000002, 0xF24AB280, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x00000002, 0xF24A7AE7, 0x00000043, 0x00000009, FlyPartTo, 0xFFFFFF81, 0x00000002, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x0000000F, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x0000000F, PlayEffect, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x00000002, 0x00002076, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000001, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C8F, 0x10000200, 0x00000000, 0x00000000, 0x00000004, 0x00000020, 0x00000014, 0x00000001, 0xFE363C8F, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000001D, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x00760002, 0x00000008, 0x00000001, 0x0000001E, 0x0000000A, 0x00000002, 0xFE363C8F, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8021963C_52CCDC -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, SetBattleCamTarget, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000140, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x0000001E, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206A, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x0076000B, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_80220D88_534428, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000007, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, func_80253734, 0x00000002, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x00760003, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000006, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000056, 0x00000000, 0x00000043, 0x00000001, b_area_omo2_FadeBackgroundToBlack, 0x00000057, 0x00000000, 0x00000043, 0x00000002, GetModelCenter, 0x00000027, 0x00000056, 0x00000000, 0x00000005, 0x00000001, 0x00000004, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFE363C88, 0x000003D2, 0x00000043, 0x00000003, RandInt, 0x00000003, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000003, 0x00000008, 0x00000001, 0xFE363C80, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x00000057, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xF24A7E80, 0x00000028, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x10000020, 0x00000000, 0x00000005, 0x00000020, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000006, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, GetModelCenter, 0x00000027, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C83, 0x00000000, 0xFE363C85, 0x00000043, 0x00000002, PlaySound, 0x00002069, 0x00000043, 0x0000000F, PlayEffect, 0x0000005E, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0xF24A7E80, 0x00000012, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000C, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000100, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x10000020, 0x00000000, 0x00000002, 0x00000020, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000006, 0x00000043, 0x00000002, GetModelCenter, 0x00000027, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000043, 0x00000002, PlaySound, 0x00002069, 0x00000043, 0x0000000F, PlayEffect, 0x0000005E, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0xF24A7E80, 0x00000012, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x0000000C, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C8F, 0x10000020, 0x00000000, 0x00000000, 0x00000002, 0x00000020, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x00000014, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000007, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, func_80253734, 0x00000003, 0x00000013, 0x00000000, 0x00000043, 0x00000001, b_area_omo2_UnfadeBackgroundToBlack, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x00000005, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, GetModelCenter, 0x00000027, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C83, 0x00000000, 0xFE363C85, 0x00000043, 0x00000002, PlaySound, 0x00002069, 0x00000043, 0x0000000F, PlayEffect, 0x0000005E, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0xF24A7E80, 0x00000012, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000C, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000100, 0x00000043, 0x00000002, GetModelCenter, 0x00000027, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C83, 0x00000000, 0xFE363C85, 0x00000043, 0x00000002, PlaySound, 0x00002069, 0x00000043, 0x0000000F, PlayEffect, 0x0000005E, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0xF24A7E80, 0x00000012, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x0000000C, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000007, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, func_80253734, 0x00000003, 0x00000013, 0x00000000, 0x00000043, 0x00000001, b_area_omo2_UnfadeBackgroundToBlack, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, GetModelCenter, 0x00000027, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000043, 0x00000002, PlaySound, 0x00002069, 0x00000043, 0x0000000F, PlayEffect, 0x0000005E, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0xF24A7E80, 0x00000012, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000C, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C8F, 0x10000020, 0x00000000, 0x00000000, 0x00000005, 0x00000020, 0x00000014, 0x00000001, 0xFE363C8F, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000001D, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x00760002, 0x0000000A, 0x00000002, 0xFE363C8F, 0x0000000A, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000100, 0x00000043, 0x00000002, GetModelCenter, 0x00000027, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000043, 0x00000002, PlaySound, 0x00002069, 0x00000043, 0x0000000F, PlayEffect, 0x0000005E, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0xF24A7E80, 0x00000012, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x0000000C, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C8F, 0x10000020, 0x00000000, 0x00000000, 0x00000002, 0x00000020, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000007, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, func_80253734, 0x00000003, 0x00000013, 0x00000000, 0x00000043, 0x00000001, b_area_omo2_UnfadeBackgroundToBlack, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8021A278_52D918 -.word 0x000000F0, 0x00000000, 0x00000000 - -dlabel D_8021A284_52D924 -.word 0x802313A8, D_8021A278_52D918, 0x00000064, 0x00000000, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_8021A2A0_52D940 -.word 0x00000000, 0x00000000, 0x00000000, 0x429E0000, 0x423C0000, 0x00000000, 0x00000000, 0x00000000, 0xFFFF0000, 0x00000000, 0x001D0000 - -dlabel D_8021A2CC_52D96C -.word 0x00000000, 0x00000000, 0x00000000, 0x42A00000, 0x41700000, 0x00000000, D_8021A2A0_52D940, 0x00000000, 0xFFFF0000, 0x00000000, 0x00200000 - -dlabel D_8021A2F8_52D998 -.word 0x00000000, 0x00000000, 0x00000000, 0x429E0000, 0x41A00000, 0x41F00000, D_8021A2CC_52D96C, 0x00000000, 0xFFFF0000, 0x00000000, 0x00220000 - -dlabel D_8021A324_52D9C4 -.word 0x00000000, 0x00000000, 0x00000000, 0x42A00000, 0x41A00000, 0x41F00000, D_8021A2F8_52D998, 0x00000000, 0xFFFF0000, 0x00000000, 0x00230000 - -dlabel D_8021A350_52D9F0 -.word 0x00000000, 0x00000000, 0x00000000, 0x42A00000, 0x41A00000, 0xC1E80000, D_8021A324_52D9C4, 0x00000000, 0xFFFF0000, 0x00000000, 0x00250000 - -dlabel D_8021A37C_52DA1C -.word 0x00000000, 0x00000000, 0x00000000, 0x429E0000, 0x41A00000, 0xC1F00000, D_8021A350_52D9F0, 0x00000000, 0xFFFF0000, 0x00000000, 0x00260000 - -dlabel D_8021A3A8_52DA48 -.word 0x00000000, 0x00000000, 0xFFFA0000, 0x42C20000, 0x42920000, 0x00000000, D_8021A37C_52DA1C, 0x00000000, 0xFFFF0000, 0x00000000, 0x00280000 - -dlabel D_8021A3D4_52DA74 -.word 0x00000000, 0x00000000, 0xFFFA0000, 0x42C20000, 0x42920000, 0x00000000, D_8021A3A8_52DA48, 0x00000000, 0xFFFF0000, 0x00000000, 0x00290000 - -dlabel D_8021A400_52DAA0 -.word 0x00000000, 0x00000000, 0xFFFA0000, 0x42C20000, 0x42920000, 0x00000000, D_8021A3D4_52DA74, 0x00000000, 0xFFFF0000, 0x00000000, 0x002A0000 - -dlabel D_8021A42C_52DACC -.word 0x00000000, 0x00000000, 0xFFFA0000, 0x42C20000, 0x425C0000, 0x00000000, D_8021A400_52DAA0, 0x00000000, 0xFFFF0000, 0x00000000, 0x002C0000 - -dlabel D_8021A458_52DAF8 -.word 0x00000000, 0x00000000, 0xFFFA0000, 0x42C20000, 0x42580000, 0x00000000, D_8021A42C_52DACC, 0x00000000, 0xFFFF0000, 0x00000000, 0x002D0000 - -dlabel D_8021A484_52DB24 -.word 0x00000000, 0x00000000, 0x00000000, 0x42E00000, 0x42400000, 0x00000000, D_8021A458_52DAF8, 0x00000000, 0xFFFF0000, 0x00000000, 0x002F0000 - -dlabel D_8021A4B0_52DB50 -.word 0x00000000, 0x00000000, 0xC0010000, 0x429A0000, 0x42700000, 0x00000000, D_8021A484_52DB24, 0x00000000, 0xFFFF0000, 0x00000000, 0x00310000 - -dlabel D_8021A4DC_52DB7C -.word 0x00000000, 0x00000000, 0x155D0000, 0x42700000, 0x41100000, 0x42080000, D_8021A4B0_52DB50, 0x00000000, 0xFFFF0000, 0x00000000, 0x00340000 - -dlabel D_8021A508_52DBA8 -.word 0x00000000, 0x00000000, 0x155D0000, 0x42700000, 0x41100000, 0x42080000, D_8021A4DC_52DB7C, 0x00000000, 0xFFFF0000, 0x00000000, 0x00330000 - -dlabel D_8021A534_52DBD4 -.word 0x00000000, 0x00000000, 0x164C0000, 0x42C80000, 0x41200000, 0x42080000, D_8021A508_52DBA8, 0x00000000, 0xFFFF0000, 0x00000000, 0x00370000 - -dlabel D_8021A560_52DC00 -.word 0x00000000, 0x00000000, 0x164C0000, 0x42C80000, 0x41200000, 0x42080000, D_8021A534_52DBD4, 0x00000000, 0xFFFF0000, 0x00000000, 0x00360000 - -dlabel D_8021A58C_52DC2C -.word 0x00000000, 0x00000000, 0x164C0000, 0x426C0000, 0x41100000, 0xC2080000, D_8021A560_52DC00, 0x00000000, 0xFFFF0000, 0x00000000, 0x00390000 - -dlabel D_8021A5B8_52DC58 -.word 0x00000000, 0x00000000, 0x164C0000, 0x426C0000, 0x41100000, 0xC2080000, D_8021A58C_52DC2C, 0x00000000, 0xFFFF0000, 0x00000000, 0x003A0000 - -dlabel D_8021A5E4_52DC84 -.word 0x00000000, 0x00000000, 0x164C0000, 0x42C80000, 0x41100000, 0xC2080000, D_8021A5B8_52DC58, 0x00000000, 0xFFFF0000, 0x00000000, 0x003C0000 - -dlabel D_8021A610_52DCB0 -.word 0x00000000, 0x00000000, 0x164C0000, 0x42C80000, 0x41100000, 0xC2080000, D_8021A5E4_52DC84, 0x00000000, 0xFFFF0000, 0x00000000, 0x003D0000 - -dlabel D_8021A63C_52DCDC -.word 0x00000000, 0x00000000, 0x00000000, 0x42820000, 0x42380000, 0x00000000, D_8021A610_52DCB0, 0x00000000, 0xFFFF0000, 0x00000000, 0x003F0000 - -dlabel D_8021A668_52DD08 -.word 0x00000000, 0x00000000, 0x00000000, 0x429E0000, 0x423C0000, 0x00000000, D_8021A63C_52DCDC, 0x00000000, 0xFFFF0000, 0x00000000, 0x001E0000 - -dlabel D_8021A694_52DD34 -.word 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, D_8021A668_52DD08, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_8021A6C0_52DD60 -.word D_8021A694_52DD34, D_8021A668_52DD08, D_8021A2A0_52D940, D_8021A63C_52DCDC, D_8021A610_52DCB0, D_8021A5E4_52DC84, D_8021A5B8_52DC58, D_8021A58C_52DC2C, D_8021A560_52DC00, D_8021A534_52DBD4, D_8021A508_52DBA8, D_8021A4DC_52DB7C, D_8021A4B0_52DB50, D_8021A484_52DB24, D_8021A458_52DAF8, D_8021A42C_52DACC, D_8021A400_52DAA0, D_8021A3D4_52DA74, D_8021A3A8_52DA48, D_8021A37C_52DA1C, D_8021A350_52D9F0, D_8021A324_52D9C4, D_8021A2F8_52D998, D_8021A2CC_52D96C, 0x00000000 - -dlabel D_8021A724_52DDC4 -.word 0x00050001, 0x00000000, 0x00000008, 0x00010000, 0x00000000, 0x00110001, 0x00B600B6, 0x00B60005, 0x00020000, 0x00000000, 0x00080002, 0x004F002F, 0x00000011, 0x000200B6, 0x00B600B6, 0x00050003, 0x00000000, 0x00000008, 0x0003004F, 0x002F0000, 0x00110003, 0x00B600B6, 0x00B60005, 0x00040000, 0x00000000, 0x00080004, 0x0041002E, 0x00000011, 0x000400B6, 0x00B600B6, 0x00050005, 0x00000000, 0x164C0008, 0x00050064, 0x0009FFDE, 0x00110005, 0x00B600B6, 0x00B60005, 0x00060000, 0x0000164C, 0x00080006, 0x00640009, 0xFFDE0011, 0x000600B6, 0x00B600B6, 0x00050007, 0x00000000, 0x164C0008, 0x0007003B, 0x0009FFDE, 0x00110007, 0x00B600B6, 0x00B60005, 0x00080000, 0x0000164C, 0x00080008, 0x003B0009, 0xFFDE0011, 0x000800B6, 0x00B600B6, 0x00050009, 0x00000000, 0x164C0008, 0x00090064, 0x00090022, 0x00110009, 0x00B600B6, 0x00B60005, 0x000A0000, 0x0000164C, 0x0008000A, 0x00640009, 0x00220011, 0x000A00B6, 0x00B600B6, 0x0005000B, 0x00000000, 0x164C0008, 0x000B003B, 0x00090022, 0x0011000B, 0x00B600B6, 0x00B60005, 0x000C0000, 0x0000164C, 0x0008000C, 0x003B0009, 0x00220011, 0x000C00B6, 0x00B600B6, 0x0005000D, 0x00000000, 0xC0010008, 0x000D004D, 0x003C0000, 0x0011000D, 0x00B600B6, 0x00B60005, 0x000E0000, 0x00000000, 0x0008000E, 0x00700030, 0x00000011, 0x000E00B6, 0x00B600B6, 0x0005000F, 0x00000000, 0xFFFA0008, 0x000F0061, 0x00360000, 0x0011000F, 0x00B600B6, 0x00B60005, 0x00100000, 0x0000FFFA, 0x00080010, 0x00610036, 0x00000011, 0x001000B6, 0x00B600B6, 0x00050011, 0x00000000, 0xFFFA0008, 0x00110061, 0x00490000, 0x00110011, 0x00B600B6, 0x00B60005, 0x00120000, 0x0000FFFA, 0x00080012, 0x00610049, 0x00000011, 0x001200B6, 0x00B600B6, 0x00050013, 0x00000000, 0xFFFA0008, 0x00130061, 0x00490000, 0x00110013, 0x00B600B6, 0x00B60005, 0x00140000, 0x00000000, 0x00080014, 0x004F0014, 0xFFE20011, 0x001400B6, 0x00B600B6, 0x00050015, 0x00000000, 0x00000008, 0x00150050, 0x0014FFE3, 0x00110015, 0x00B600B6, 0x00B60005, 0x00160000, 0x00000000, 0x00080016, 0x00500014, 0x001E0011, 0x001600B6, 0x00B600B6, 0x00050017, 0x00000000, 0x00000008, 0x0017004F, 0x0014001E, 0x00110017, 0x00B600B6, 0x00B60005, 0x00180000, 0x00000000, 0x00080018, 0x0050000F, 0x00000011, 0x001800B6, 0x00B600B6, 0x00010001, 0x00080002, 0x0059002F, 0x00000008, 0x00030059, 0x002F0000, 0x00080004, 0x004B002E, 0x00000005, 0x00050000, 0x0000EDC2, 0x00080005, 0x006E0009, 0xFFDE0005, 0x00060000, 0x0000EDC2, 0x00080006, 0x006E0009, 0xFFDE0005, 0x00070000, 0x0000EDC2, 0x00080007, 0x0045000A, 0xFFDE0005, 0x00080000, 0x0000EDC2, 0x00080008, 0x0045000A, 0xFFDE0005, 0x00090000, 0x0000EDC2, 0x00080009, 0x006E0009, 0x00220005, 0x000A0000, 0xF1C8EDC2, 0x0008000A, 0x0067000D, 0x00360005, 0x000B0000, 0x0000EDC2, 0x0008000B, 0x0045000A, 0x00220005, 0x000C0000, 0xF1C8EDC2, 0x0008000C, 0x003F000D, 0x00360005, 0x000D0000, 0x0000C71D, 0x0008000D, 0x0057003C, 0x00000005, 0x000E0000, 0x0000071C, 0x0008000E, 0x007A0030, 0x00000005, 0x000F0000, 0x0000043D, 0x0008000F, 0x006B0037, 0x00000005, 0x00100000, 0x0000043D, 0x00080010, 0x006B0037, 0x00000005, 0x00110000, 0x00000D7C, 0x00080011, 0x00690048, 0x00000005, 0x00120000, 0x00000D7C, 0x00080012, 0x00690048, 0x00000005, 0x00130000, 0x00000D7C, 0x00080013, 0x00690048, 0x00000008, 0x00140059, 0x0014FFE2, 0x00080015, 0x005A0014, 0xFFE30008, 0x0016005A, 0x0014001E, 0x00050017, 0x0000F1C8, 0x00000008, 0x00170052, 0x00140031, 0x00080018, 0x005A000F, 0x00000001, 0x00010008, 0x0002004F, 0x002F0000, 0x00080003, 0x004F002F, 0x00000008, 0x00040041, 0x002E0000, 0x00050005, 0x00000000, 0x164C0008, 0x00050064, 0x0009FFDE, 0x00050006, 0x00000000, 0x164C0008, 0x00060064, 0x0009FFDE, 0x00050007, 0x00000000, 0x164C0008, 0x0007003B, 0x0009FFDE, 0x00050008, 0x00000000, 0x164C0008, 0x0008003B, 0x0009FFDE, 0x00050009, 0x00000000, 0x164C0008, 0x00090064, 0x00090022, 0x0005000A, 0x00000D82, 0x164C0008, 0x000A0069, 0x000D0035, 0x0005000B, 0x00000000, 0x164C0008, 0x000B003B, 0x00090022, 0x0005000C, 0x00000D82, 0x164C0008, 0x000C0041, 0x000D0035, 0x0005000D, 0x00000000, 0xC0010008, 0x000D004D, 0x003C0000, 0x0005000E, 0x00000000, 0xF8E40008, 0x000E0070, 0x002F0000, 0x0005000F, 0x00000000, 0xF8DD0008, 0x000F0061, 0x00360000, 0x00050010, 0x00000000, 0xF8DD0008, 0x00100061, 0x00360000, 0x00050011, 0x00000000, 0xEF9F0008, 0x00110064, 0x00480000, 0x00050012, 0x00000000, 0xEF9F0008, 0x00120064, 0x00480000, 0x00050013, 0x00000000, 0xEF9F0008, 0x00130064, 0x00480000, 0x00080014, 0x004F0014, 0xFFE20008, 0x00150050, 0x0014FFE3, 0x00080016, 0x00500014, 0x001E0005, 0x00170000, 0x0D820000, 0x00080017, 0x00560014, 0x00300008, 0x00180050, 0x000F0000, 0x00010001, 0x00050002, 0x00000000, 0xF92D0008, 0x00020058, 0x002F0000, 0x00050003, 0x00000000, 0xF92D0008, 0x00030058, 0x002F0000, 0x00050004, 0x00000000, 0xF92D0008, 0x0004004A, 0x00310000, 0x00050005, 0x00000000, 0xF1D00008, 0x0005006D, 0x0009FFDE, 0x00050006, 0x00000000, 0xF1D00008, 0x0006006D, 0x0009FFDE, 0x00050007, 0x00000000, 0xF1D00008, 0x00070044, 0x000AFFDE, 0x00050008, 0x00000000, 0xF1D00008, 0x00080044, 0x000AFFDE, 0x00050009, 0x00000000, 0xF1D00008, 0x0009006D, 0x00090022, 0x0005000A, 0x0000F334, 0xF1D00008, 0x000A0066, 0x000C0034, 0x0005000B, 0x00000000, 0xF1D00008, 0x000B0044, 0x000A0022, 0x0005000C, 0x0000F334, 0xF1D00008, 0x000C003E, 0x000C0034, 0x0005000D, 0x00000000, 0xBF940008, 0x000D0058, 0x003C0000, 0x0005000E, 0x00000000, 0xFF930008, 0x000E0078, 0x002A0000, 0x0005000F, 0x00000000, 0xFCB50008, 0x000F006B, 0x00330000, 0x00050010, 0x00000000, 0xFCB50008, 0x0010006B, 0x00330000, 0x00050011, 0x00000000, 0x053C0008, 0x0011006C, 0x00450000, 0x00050012, 0x00000000, 0x053C0008, 0x0012006C, 0x00450000, 0x00050013, 0x00000000, 0x053C0008, 0x0013006C, 0x00450000, 0x00080014, 0x00580014, 0xFFE20008, 0x00150059, 0x0014FFE3, 0x00080016, 0x00590014, 0x001E0005, 0x00170000, 0xF3340000, 0x00080017, 0x00520014, 0x00300008, 0x00180059, 0x000F0000, 0x00010001, 0x00050002, 0x00000000, 0x0E1A0008, 0x0002004F, 0x002F0000, 0x00050003, 0x00000000, 0x0E1A0008, 0x0003004F, 0x002F0000, 0x00050004, 0x00000000, 0x0E1A0008, 0x00040042, 0x00290000, 0x00050005, 0x00000000, 0x164C0008, 0x00050064, 0x0009FFDE, 0x00050006, 0x00000000, 0x164C0008, 0x00060064, 0x0009FFDE, 0x00050007, 0x00000000, 0x164C0008, 0x0007003B, 0x0009FFDE, 0x00050008, 0x00000000, 0x164C0008, 0x0008003B, 0x0009FFDE, 0x00050009, 0x00000000, 0x164C0008, 0x00090064, 0x00090022, 0x0005000A, 0x00000C16, 0x164C0008, 0x000A0069, 0x000D0033, 0x0005000B, 0x00000000, 0x164C0008, 0x000B003B, 0x00090022, 0x0005000C, 0x00000C16, 0x164C0008, 0x000C0041, 0x000D0033, 0x0005000D, 0x00000000, 0xCE1B0008, 0x000D0049, 0x003A0000, 0x0005000E, 0x00000000, 0x07B30008, 0x000E006D, 0x003A0000, 0x0005000F, 0x00000000, 0x07AC0008, 0x000F005D, 0x003C0000, 0x00050010, 0x00000000, 0x07AC0008, 0x0010005D, 0x003C0000, 0x00050011, 0x00000000, 0xFF250008, 0x0011005A, 0x004E0000, 0x00050012, 0x00000000, 0xFF250008, 0x0012005A, 0x004E0000, 0x00050013, 0x00000000, 0xFF250008, 0x0013005A, 0x004E0000, 0x00080014, 0x004F0014, 0xFFE20008, 0x00150050, 0x0014FFE3, 0x00080016, 0x00500014, 0x001E0005, 0x00170000, 0x0C160000, 0x00080017, 0x00560014, 0x002E0008, 0x00180050, 0x000F0000, 0x00010001, 0x00050002, 0x00000000, 0xF85C0008, 0x00020057, 0x002F0000, 0x00050003, 0x00000000, 0xF85C0008, 0x00030057, 0x002F0000, 0x00050004, 0x00000000, 0xF85C0008, 0x00040049, 0x00310000, 0x00050005, 0x00000000, 0xF5DE0008, 0x0005006C, 0x0009FFDE, 0x00050006, 0x00000000, 0xF5DE0008, 0x0006006C, 0x0009FFDE, 0x00050007, 0x00000000, 0xF5DE0008, 0x00070044, 0x000AFFDE, 0x00050008, 0x00000000, 0xF5DE0008, 0x00080044, 0x000AFFDE, 0x00050009, 0x00000000, 0xF5DE0008, 0x0009006C, 0x00090022, 0x0005000A, 0x0000F4A0, 0xF5DE0008, 0x000A0066, 0x000B0032, 0x0005000B, 0x00000000, 0xF5DE0008, 0x000B0044, 0x000A0022, 0x0005000C, 0x0000F4A0, 0xF5DE0008, 0x000C003E, 0x000B0032, 0x0005000D, 0x00000000, 0xBE0D0008, 0x000D0057, 0x003C0000, 0x0005000E, 0x00000000, 0xFE0C0008, 0x000E0077, 0x002A0000, 0x0005000F, 0x00000000, 0xFB2E0008, 0x000F006A, 0x00330000, 0x00050010, 0x00000000, 0xFB2E0008, 0x0010006A, 0x00330000, 0x00050011, 0x00000000, 0x02FF0008, 0x0011006C, 0x00450000, 0x00050012, 0x00000000, 0x02FF0008, 0x0012006C, 0x00450000, 0x00050013, 0x00000000, 0x02FF0008, 0x0013006C, 0x00450000, 0x00080014, 0x00580014, 0xFFE20008, 0x00150058, 0x0014FFE3, 0x00080016, 0x00580014, 0x001E0005, 0x00170000, 0xF4A00000, 0x00080017, 0x00520014, 0x002E0008, 0x00180058, 0x000F0000, 0x00010001, 0x00050002, 0x00000000, 0xFD730008, 0x0002004F, 0x002F0000, 0x00050003, 0x00000000, 0xFD730008, 0x0003004F, 0x002F0000, 0x00050004, 0x00000000, 0xFD730008, 0x00040040, 0x002F0000, 0x00050005, 0x00000000, 0x164C0008, 0x00050064, 0x0009FFDE, 0x00050006, 0x00000000, 0x164C0008, 0x00060064, 0x0009FFDE, 0x00050007, 0x00000000, 0x164C0008, 0x0007003B, 0x0009FFDE, 0x00050008, 0x00000000, 0x164C0008, 0x0008003B, 0x0009FFDE, 0x00050009, 0x00000000, 0x164C0008, 0x00090064, 0x00090022, 0x0005000A, 0x00000AAA, 0x164C0008, 0x000A0068, 0x000C0031, 0x0005000B, 0x00000000, 0x164C0008, 0x000B003B, 0x00090022, 0x0005000C, 0x00000AAA, 0x164C0008, 0x000C0040, 0x000C0031, 0x0005000D, 0x00000000, 0xBD730008, 0x000D004E, 0x003C0000, 0x0005000E, 0x00000000, 0xF7C20008, 0x000E006F, 0x002D0000, 0x0005000F, 0x00000000, 0xF7BC0008, 0x000F0061, 0x00350000, 0x00050010, 0x00000000, 0xF7BC0008, 0x00100061, 0x00350000, 0x00050011, 0x00000000, 0xEFE90008, 0x00110065, 0x00470000, 0x00050012, 0x00000000, 0xEFE90008, 0x00120065, 0x00470000, 0x00050013, 0x00000000, 0xEFE90008, 0x00130065, 0x00470000, 0x00080014, 0x004F0014, 0xFFE20008, 0x00150050, 0x0014FFE3, 0x00080016, 0x00500014, 0x001E0005, 0x00170000, 0x0AAA0000, 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0x001D0000, 0x00050010, 0x00000000, 0xCB600008, 0x00100068, 0x001D0000, 0x00050011, 0x00000000, 0x918F0008, 0x001100B7, 0x002F0000, 0x00050012, 0x00000000, 0x918F0008, 0x001200B7, 0x002F0000, 0x00050013, 0x00000000, 0x918F0008, 0x001300B7, 0x002F0000, 0x00010001, 0x0005000F, 0x00000000, 0xC71D0008, 0x000F006A, 0x001B0000, 0x00050010, 0x00000000, 0xC71D0008, 0x0010006B, 0x001B0000, 0x00050011, 0x00000000, 0x7FF80008, 0x001100BD, 0x00280000, 0x00050012, 0x00000000, 0x7FF80008, 0x001200BD, 0x00280000, 0x00050013, 0x00000000, 0x7FF80008, 0x001300BD, 0x00280000, 0x00010001, 0x0005000F, 0x00000000, 0xCAAC0008, 0x000F006B, 0x001D0000, 0x00050010, 0x00000000, 0xCAAC0008, 0x0010006B, 0x001D0000, 0x00010001, 0x0005000F, 0x00000000, 0xCE3A0008, 0x000F006C, 0x001D0000, 0x00050010, 0x00000000, 0xCE3A0008, 0x0010006C, 0x001E0000, 0x00010001, 0x0005000F, 0x00000000, 0xD1C80008, 0x000F006D, 0x00180000, 0x00050010, 0x00000000, 0xD1C80008, 0x0010006D, 0x00180000, 0x00010001, 0x0005000F, 0x00000000, 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0x00050003, 0x00000000, 0xFFF40005, 0x00040000, 0x0000FFF4, 0x00080004, 0x00400014, 0x00000005, 0x00050000, 0x0000164C, 0x00050006, 0x00000000, 0x164C0005, 0x00070000, 0x0000164C, 0x00080007, 0x003B0009, 0xFFDE0005, 0x00080000, 0x0000164C, 0x00080008, 0x003B0009, 0xFFDE0005, 0x00090000, 0x0000164C, 0x0005000A, 0x00000000, 0x164C0008, 0x000A0063, 0x00090022, 0x0005000B, 0x00000000, 0x164C0008, 0x000B003B, 0x00090022, 0x0005000C, 0x00000000, 0x164C0008, 0x000C003B, 0x00090022, 0x0005000D, 0x00000000, 0xFFF40005, 0x000E0000, 0x0000FFF4, 0x0005000F, 0x00000000, 0xFFEE0005, 0x00100000, 0x0000FFEE, 0x00050011, 0x00000000, 0xFFEE0008, 0x00110061, 0x00480000, 0x00050012, 0x00000000, 0xFFEE0008, 0x00120061, 0x00480000, 0x00050013, 0x00000000, 0xFFEE0008, 0x00130061, 0x00480000, 0x00080014, 0x004F0014, 0xFFE20008, 0x0017004F, 0x0014001E, 0x00010001, 0x00050002, 0x00000000, 0x00330005, 0x00030000, 0x00000033, 0x00050004, 0x00000000, 0x00330008, 0x00040041, 0x00130000, 0x00050005, 0x00000000, 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0x00050001, 0x00010005, 0x00020000, 0x0000FFD9, 0x00050003, 0x00000000, 0xFFD90005, 0x00040000, 0x0000FFD9, 0x00080004, 0x00400014, 0x00000005, 0x000D0000, 0x0000FFD9, 0x0008000D, 0x004D003C, 0x00000005, 0x000E0000, 0x0000FFD9, 0x0008000E, 0x0070002F, 0x00000005, 0x000F0000, 0x0000FFD2, 0x0008000F, 0x00610036, 0x00000005, 0x00100000, 0x0000FFD2, 0x00080010, 0x00610036, 0x00000005, 0x00110000, 0x0000FFD2, 0x00080011, 0x00610048, 0x00000005, 0x00120000, 0x0000FFD2, 0x00080012, 0x00610048, 0x00000005, 0x00130000, 0x0000FFD2, 0x00080013, 0x00610048, 0x00000001, 0x00010005, 0x00020000, 0x0000001A, 0x00050003, 0x00000000, 0x001A0005, 0x00040000, 0x0000001A, 0x00080004, 0x00410013, 0x00000005, 0x000D0000, 0x0000001A, 0x0008000D, 0x004D003B, 0x00000005, 0x000E0000, 0x0000001A, 0x0008000E, 0x006F0030, 0x00000005, 0x000F0000, 0x00000014, 0x0008000F, 0x00610037, 0x00000005, 0x00100000, 0x00000014, 0x00080010, 0x00610037, 0x00000005, 0x00110000, 0x00000014, 0x00080011, 0x00610049, 0x00000005, 0x00120000, 0x00000014, 0x00080012, 0x00610049, 0x00000005, 0x00130000, 0x00000014, 0x00080013, 0x00610049, 0x00000001, 0x00010005, 0x00020000, 0x00000002, 0x00050003, 0x00000000, 0x00020005, 0x00040000, 0x00000002, 0x0005000D, 0x00000000, 0x00020005, 0x000E0000, 0x00000002, 0x0005000F, 0x00000000, 0xFFFC0005, 0x00100000, 0x0000FFFC, 0x00050011, 0x00000000, 0xFFFC0005, 0x00120000, 0x0000FFFC, 0x00050013, 0x00000000, 0xFFFC0001, 0x00010005, 0x00020000, 0x0000FFEC, 0x00050003, 0x00000000, 0xFFEC0005, 0x00040000, 0x0000FFEC, 0x00080004, 0x00400014, 0x00000005, 0x000D0000, 0x0000FFEC, 0x0008000D, 0x004D003C, 0x00000005, 0x000E0000, 0x0000FFEC, 0x0008000E, 0x0070002F, 0x00000005, 0x000F0000, 0x0000FFE6, 0x0008000F, 0x00610036, 0x00000005, 0x00100000, 0x0000FFE6, 0x00080010, 0x00610036, 0x00000005, 0x00110000, 0x0000FFE6, 0x00080011, 0x00610048, 0x00000005, 0x00120000, 0x0000FFE6, 0x00080012, 0x00610048, 0x00000005, 0x00130000, 0x0000FFE6, 0x00080013, 0x00610048, 0x00000001, 0x00010005, 0x00020000, 0x00000010, 0x00050003, 0x00000000, 0x00100005, 0x00040000, 0x00000010, 0x00080004, 0x00410013, 0x00000005, 0x000D0000, 0x00000010, 0x0008000D, 0x004D003B, 0x00000005, 0x000E0000, 0x00000010, 0x0008000E, 0x006F0030, 0x00000005, 0x000F0000, 0x00000009, 0x0008000F, 0x00610037, 0x00000005, 0x00100000, 0x00000009, 0x00080010, 0x00610037, 0x00000005, 0x00110000, 0x00000009, 0x00080011, 0x00610049, 0x00000005, 0x00120000, 0x00000009, 0x00080012, 0x00610049, 0x00000005, 0x00130000, 0x00000009, 0x00080013, 0x00610049, 0x00000001, 0x00010005, 0x00020000, 0x00000000, 0x00050003, 0x00000000, 0x00000005, 0x00040000, 0x00000000, 0x00080004, 0x00400014, 0x00000005, 0x000D0000, 0x00000000, 0x0008000D, 0x004D003C, 0x00000005, 0x000E0000, 0x00000000, 0x0008000E, 0x0070002F, 0x00000005, 0x000F0000, 0x0000FFF9, 0x0008000F, 0x00610036, 0x00000005, 0x00100000, 0x0000FFF9, 0x00080010, 0x00610036, 0x00000005, 0x00110000, 0x0000FFF9, 0x00080011, 0x00610048, 0x00000005, 0x00120000, 0x0000FFF9, 0x00080012, 0x00610048, 0x00000005, 0x00130000, 0x0000FFF9, 0x00080013, 0x00610048, 0x00000001, 0x0001000A, 0x00050002, 0x00000000, 0xFFF70005, 0x00030000, 0x0000FFF7, 0x00050004, 0x00000000, 0xFFF70005, 0x000D0000, 0x0000FFF7, 0x0005000E, 0x00000000, 0xFFF70005, 0x000F0000, 0x0000FFF0, 0x00050010, 0x00000000, 0xFFF00005, 0x00110000, 0x0000FFF0, 0x00050012, 0x00000000, 0xFFF00005, 0x00130000, 0x0000FFF0, 0x00010001, 0x00030000 - -dlabel D_80220D88_534428 -.word 0x00130005, 0x00010000, 0x00000000, 0x00080001, 0x00000000, 0x00000011, 0x000100B6, 0x00B600B6, 0x00050002, 0x00000000, 0x00010008, 0x0002004F, 0x002F0000, 0x00110002, 0x00B600B6, 0x00B60005, 0x00030000, 0x00000001, 0x00080003, 0x004F002F, 0x00000011, 0x000300B6, 0x00B600B6, 0x00050004, 0x00000000, 0x00010008, 0x00040041, 0x00130000, 0x00110004, 0x00B600B6, 0x00B60005, 0x00050000, 0x0000164C, 0x00080005, 0x00640009, 0xFFDE0011, 0x000500B6, 0x00B600B6, 0x00050006, 0x00000000, 0x164C0008, 0x00060064, 0x0009FFDE, 0x00110006, 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0x0000FCF3, 0x0008000B, 0x00630047, 0x00000005, 0x000C0000, 0x0000FCF3, 0x0008000C, 0x00620035, 0x00000005, 0x000D0000, 0x0000FCF3, 0x0008000D, 0x00620035, 0x00000005, 0x000E0000, 0x0000FCFA, 0x0008000E, 0x006F002D, 0x00000005, 0x000F0000, 0x0000BCFA, 0x0008000F, 0x004E003C, 0x00000005, 0x00180000, 0x0000FCFA, 0x00080018, 0x0040002F, 0x00000001, 0x00010005, 0x00020000, 0x0000FE96, 0x00050003, 0x00000000, 0xFE960005, 0x00090000, 0x0000FE90, 0x00080009, 0x00620048, 0x00000005, 0x000A0000, 0x0000FE90, 0x0008000A, 0x00620048, 0x00000005, 0x000B0000, 0x0000FE90, 0x0008000B, 0x00620048, 0x00000005, 0x000C0000, 0x0000FE90, 0x0008000C, 0x00610036, 0x00000005, 0x000D0000, 0x0000FE90, 0x0008000D, 0x00610036, 0x00000005, 0x000E0000, 0x0000FE96, 0x0008000E, 0x006F002E, 0x00000005, 0x000F0000, 0x0000BE97, 0x0008000F, 0x004D003C, 0x00000005, 0x00180000, 0x0000FE96, 0x00010001, 0x00050002, 0x00000000, 0xFFA10005, 0x00030000, 0x0000FFA1, 0x00050009, 0x00000000, 0xFF9B0008, 0x00090061, 0x00480000, 0x0005000A, 0x00000000, 0xFF9B0008, 0x000A0061, 0x00480000, 0x0005000B, 0x00000000, 0xFF9B0008, 0x000B0061, 0x00480000, 0x0005000C, 0x00000000, 0xFF9B0005, 0x000D0000, 0x0000FF9B, 0x0005000E, 0x00000000, 0xFFA10008, 0x000E0070, 0x002F0000, 0x0005000F, 0x00000000, 0xBFA20005, 0x00180000, 0x0000FFA1, 0x00080018, 0x0040002E, 0x00000001, 0x00010005, 0x00020000, 0x00000000, 0x00050003, 0x00000000, 0x00000005, 0x00090000, 0x0000FFFA, 0x00080009, 0x00610049, 0x00000005, 0x000A0000, 0x0000FFFA, 0x0008000A, 0x00610049, 0x00000005, 0x000B0000, 0x0000FFFA, 0x0008000B, 0x00610049, 0x00000005, 0x000C0000, 0x0000FFFA, 0x0008000C, 0x00610037, 0x00000005, 0x000D0000, 0x0000FFFA, 0x0008000D, 0x00610037, 0x00000005, 0x000E0000, 0x00000000, 0x0008000E, 0x00700030, 0x00000005, 0x000F0000, 0x0000C001, 0x00050018, 0x00000000, 0x00000008, 0x00180041, 0x002E0000, 0x00010001, 0x00030000 - -dlabel D_80222A98_536138 -.word 0x00130005, 0x00010000, 0x00000000, 0x00080001, 0x00000000, 0x00000011, 0x000100B6, 0x00B600B6, 0x00050002, 0x00000000, 0x00000008, 0x000200D1, 0x002F0000, 0x00110002, 0x00B600B6, 0x00B60005, 0x00030000, 0x00000000, 0x00080003, 0x00D1002F, 0x00000011, 0x000300B6, 0x00B600B6, 0x00050004, 0x00000000, 0x00000008, 0x000400C3, 0x002E0000, 0x00110004, 0x00B600B6, 0x00B60005, 0x00050000, 0x0000073F, 0x00080005, 0x00E60009, 0xFFDE0011, 0x000500B6, 0x00B600B6, 0x00050006, 0x00000000, 0x073F0008, 0x000600E6, 0x0009FFDE, 0x00110006, 0x00B600B6, 0x00B60005, 0x00070000, 0x0000073F, 0x00080007, 0x00BE000A, 0xFFDE0011, 0x000700B6, 0x00B600B6, 0x00050008, 0x00000000, 0x073F0008, 0x000800BE, 0x000AFFDE, 0x00110008, 0x00B600B6, 0x00B60005, 0x00090000, 0x0000073F, 0x00080009, 0x00E60009, 0x00220011, 0x000900B6, 0x00B600B6, 0x0005000A, 0x00000000, 0x073F0008, 0x000A00E6, 0x00090022, 0x0011000A, 0x00B600B6, 0x00B60005, 0x000B0000, 0x0000073F, 0x0008000B, 0x00BE000A, 0x00220011, 0x000B00B6, 0x00B600B6, 0x0005000C, 0x00000000, 0x073F0008, 0x000C00BD, 0x00090022, 0x0011000C, 0x00B600B6, 0x00B60005, 0x000D0000, 0x0000C001, 0x0008000D, 0x00CF003C, 0x00000011, 0x000D00B6, 0x00B600B6, 0x0005000E, 0x00000000, 0x00000008, 0x000E00F2, 0x00300000, 0x0011000E, 0x00B600B6, 0x00B60005, 0x000F0000, 0x0000FFFA, 0x0008000F, 0x00E30037, 0x00000011, 0x000F00B6, 0x00B600B6, 0x00050010, 0x00000000, 0xFFFA0008, 0x001000E3, 0x00370000, 0x00110010, 0x00B600B6, 0x00B60005, 0x00110000, 0x0000FFFA, 0x00080011, 0x00E30049, 0x00000011, 0x001100B6, 0x00B600B6, 0x00050012, 0x00000000, 0xFFFA0008, 0x001200E3, 0x00490000, 0x00110012, 0x00B600B6, 0x00B60005, 0x00130000, 0x0000FFFA, 0x00080013, 0x00E30049, 0x00000011, 0x001300B6, 0x00B600B6, 0x00050014, 0x00000000, 0x00000008, 0x001400D2, 0x0014FFE2, 0x00110014, 0x00B600B6, 0x00B60005, 0x00150000, 0x00000000, 0x00080015, 0x00D20014, 0xFFE30011, 0x001500B6, 0x00B600B6, 0x00050016, 0x00000000, 0x00000008, 0x001600D2, 0x0014001E, 0x00110016, 0x00B600B6, 0x00B60005, 0x00170000, 0x00000000, 0x00080017, 0x00D20014, 0x001E0011, 0x001700B6, 0x00B600B6, 0x00050018, 0x00000000, 0x00000008, 0x001800D2, 0x000F0000, 0x00110018, 0x00B600B6, 0x00B60001, 0x00010008, 0x000200CB, 0x002F0000, 0x00080003, 0x00CB002F, 0x00000008, 0x000400BC, 0x002E0000, 0x00050005, 0x00000000, 0x203F0008, 0x000500DF, 0x0009FFDE, 0x00050006, 0x00000000, 0x203F0008, 0x000600DF, 0x0009FFDE, 0x00050007, 0x00000000, 0x203F0008, 0x000700B7, 0x0009FFDE, 0x00050008, 0x00000000, 0x203F0008, 0x000800B7, 0x0009FFDE, 0x00050009, 0x00000000, 0x203F0008, 0x000900DF, 0x00090022, 0x0005000A, 0x00000000, 0x203F0008, 0x000A00DF, 0x00090022, 0x0005000B, 0x00000000, 0x203F0008, 0x000B00B7, 0x00090022, 0x0005000C, 0x00000000, 0x203F0008, 0x000C00B7, 0x00090022, 0x0008000D, 0x00C9003C, 0x00000008, 0x000E00EB, 0x00300000, 0x0008000F, 0x00DD0037, 0x00000008, 0x001000DD, 0x00370000, 0x00080011, 0x00DD0049, 0x00000008, 0x001200DD, 0x00490000, 0x00080013, 0x00DD0049, 0x00000008, 0x001400CB, 0x0014FFE2, 0x00080015, 0x00CB0014, 0xFFE30008, 0x001600CB, 0x0014001E, 0x00080017, 0x00CB0014, 0x001E0008, 0x001800CB, 0x000F0000, 0x00010001, 0x00080002, 0x00C4002F, 0x00000008, 0x000300C4, 0x002F0000, 0x00080004, 0x00B6002E, 0x00000005, 0x00050000, 0x00003A85, 0x00080005, 0x00D90009, 0xFFDE0005, 0x00060000, 0x00003A85, 0x00080006, 0x00D90009, 0xFFDE0005, 0x00070000, 0x00003A85, 0x00080007, 0x00B10009, 0xFFDE0005, 0x00080000, 0x00003A85, 0x00080008, 0x00B10009, 0xFFDE0005, 0x00090000, 0x00003A85, 0x00080009, 0x00D90009, 0x00220005, 0x000A0000, 0x00003A85, 0x0008000A, 0x00D90009, 0x00220005, 0x000B0000, 0x00003A85, 0x0008000B, 0x00B10009, 0x00220005, 0x000C0000, 0x00003A85, 0x0008000C, 0x00B10009, 0x00220008, 0x000D00C2, 0x003C0000, 0x0008000E, 0x00E50030, 0x00000008, 0x000F00D6, 0x00370000, 0x00080010, 0x00D60037, 0x00000008, 0x001100D6, 0x00490000, 0x00080012, 0x00D60049, 0x00000008, 0x001300D6, 0x00490000, 0x00080014, 0x00C50014, 0xFFE20008, 0x001500C5, 0x0014FFE3, 0x00080016, 0x00C50014, 0x001E0008, 0x001700C5, 0x0014001E, 0x00080018, 0x00C5000F, 0x00000001, 0x00010005, 0x00020000, 0x0000067E, 0x00080002, 0x00BD002F, 0x00000005, 0x00030000, 0x0000067E, 0x00080003, 0x00BD002F, 0x00000005, 0x00040000, 0x0000067E, 0x00080004, 0x00AF002C, 0x00000005, 0x00050000, 0x000055F1, 0x00080005, 0x00D2000A, 0xFFDE0005, 0x00060000, 0x000055F1, 0x00080006, 0x00D2000A, 0xFFDE0005, 0x00070000, 0x000055F1, 0x00080007, 0x00AA0009, 0xFFDE0005, 0x00080000, 0x000055F1, 0x00080008, 0x00AA0009, 0xFFDE0005, 0x00090000, 0x000055F1, 0x00080009, 0x00D2000A, 0x00220005, 0x000A0000, 0x000055F1, 0x0008000A, 0x00D2000A, 0x00220005, 0x000B0000, 0x000055F1, 0x0008000B, 0x00AA0009, 0x00220005, 0x000C0000, 0x000055F1, 0x0008000C, 0x00AA0009, 0x00220005, 0x000D0000, 0x0000C67F, 0x0008000D, 0x00BA003B, 0x00000005, 0x000E0000, 0x0000067E, 0x0008000E, 0x00DE0035, 0x00000005, 0x000F0000, 0x00000677, 0x0008000F, 0x00CE0039, 0x00000005, 0x00100000, 0x00000677, 0x00080010, 0x00CE0039, 0x00000005, 0x00110000, 0x00000677, 0x00080011, 0x00CB004B, 0x00000005, 0x00120000, 0x00000677, 0x00080012, 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0x000E00D4, 0x003C0000, 0x0005000F, 0x00000000, 0x10290008, 0x000F00C4, 0x003D0000, 0x00050010, 0x00000000, 0x10290008, 0x001000C4, 0x003D0000, 0x00050011, 0x00000000, 0x10290008, 0x001100BD, 0x004D0000, 0x00050012, 0x00000000, 0x10290008, 0x001200BD, 0x004D0000, 0x00050013, 0x00000000, 0x10290008, 0x001300BD, 0x004D0000, 0x00080014, 0x00B70014, 0xFFE20008, 0x001500B7, 0x0014FFE3, 0x00080016, 0x00B70014, 0x001E0008, 0x001700B7, 0x0014001E, 0x00080018, 0x00B7000F, 0x00000001, 0x00010005, 0x00020000, 0x00001269, 0x00080002, 0x00AF002F, 0x00000005, 0x00030000, 0x00001269, 0x00080003, 0x00AF002F, 0x00000005, 0x00040000, 0x00001269, 0x00080004, 0x00A30028, 0x00000005, 0x00050000, 0x00008FC6, 0x00080005, 0x00C4000A, 0xFFDE0005, 0x00060000, 0x00008FC6, 0x00080006, 0x00C4000A, 0xFFDE0005, 0x00070000, 0x00008FC6, 0x00080007, 0x009C000A, 0xFFDE0005, 0x00080000, 0x00008FC6, 0x00080008, 0x009C000A, 0xFFDE0005, 0x00090000, 0x00008FC6, 0x00080009, 0x00C4000A, 0x00220005, 0x000A0000, 0x00008FC6, 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0x00340000, 0x0005000E, 0x00000000, 0xFAE70008, 0x000E006F, 0x002C0000, 0x0005000D, 0x00000000, 0xBAE70008, 0x000D004E, 0x003C0000, 0x00050004, 0x00000000, 0xFAE70008, 0x00040040, 0x00300000, 0x00010001, 0x00050002, 0x00000000, 0xFCFA0005, 0x00030000, 0x0000FCFA, 0x00050013, 0x00000000, 0xFCF30008, 0x00130063, 0x00470000, 0x00050012, 0x00000000, 0xFCF30008, 0x00120063, 0x00470000, 0x00050011, 0x00000000, 0xFCF30008, 0x00110063, 0x00470000, 0x00050010, 0x00000000, 0xFCF30008, 0x00100062, 0x00350000, 0x0005000F, 0x00000000, 0xFCF30008, 0x000F0062, 0x00350000, 0x0005000E, 0x00000000, 0xFCFA0008, 0x000E006F, 0x002D0000, 0x0005000D, 0x00000000, 0xBCFA0005, 0x00040000, 0x0000FCFA, 0x00080004, 0x0040002F, 0x00000001, 0x00010005, 0x00020000, 0x0000FE96, 0x00050003, 0x00000000, 0xFE960005, 0x00130000, 0x0000FE90, 0x00080013, 0x00620048, 0x00000005, 0x00120000, 0x0000FE90, 0x00080012, 0x00620048, 0x00000005, 0x00110000, 0x0000FE90, 0x00080011, 0x00620048, 0x00000005, 0x00100000, 0x0000FE90, 0x00080010, 0x00610036, 0x00000005, 0x000F0000, 0x0000FE90, 0x0008000F, 0x00610036, 0x00000005, 0x000E0000, 0x0000FE96, 0x0008000E, 0x006F002E, 0x00000005, 0x000D0000, 0x0000BE97, 0x0008000D, 0x004D003C, 0x00000005, 0x00040000, 0x0000FE96, 0x00010001, 0x00050002, 0x00000000, 0xFFA10005, 0x00030000, 0x0000FFA1, 0x00050013, 0x00000000, 0xFF9B0008, 0x00130061, 0x00480000, 0x00050012, 0x00000000, 0xFF9B0008, 0x00120061, 0x00480000, 0x00050011, 0x00000000, 0xFF9B0008, 0x00110061, 0x00480000, 0x00050010, 0x00000000, 0xFF9B0005, 0x000F0000, 0x0000FF9B, 0x0005000E, 0x00000000, 0xFFA10008, 0x000E0070, 0x002F0000, 0x0005000D, 0x00000000, 0xBFA20005, 0x00040000, 0x0000FFA1, 0x00080004, 0x0040002E, 0x00000001, 0x00010005, 0x00020000, 0x00000000, 0x00050003, 0x00000000, 0x00000005, 0x00130000, 0x0000FFFA, 0x00080013, 0x00610049, 0x00000005, 0x00120000, 0x0000FFFA, 0x00080012, 0x00610049, 0x00000005, 0x00110000, 0x0000FFFA, 0x00080011, 0x00610049, 0x00000005, 0x00100000, 0x0000FFFA, 0x00080010, 0x00610037, 0x00000005, 0x000F0000, 0x0000FFFA, 0x0008000F, 0x00610037, 0x00000005, 0x000E0000, 0x00000000, 0x0008000E, 0x00700030, 0x00000005, 0x000D0000, 0x0000C001, 0x00050004, 0x00000000, 0x00000008, 0x00040041, 0x002E0000, 0x00010001, 0x00030000 - -dlabel D_8022C55C_53FBFC -.word 0x00050001, 0x00000000, 0x00000008, 0x00010000, 0x00000000, 0x00110001, 0x00B600B6, 0x00B60005, 0x00020000, 0x00000001, 0x00080002, 0x004F002F, 0x00000011, 0x000200B6, 0x00B600B6, 0x00050003, 0x00000000, 0x00010008, 0x0003004F, 0x002F0000, 0x00110003, 0x00B600B6, 0x00B60005, 0x00040000, 0x00000000, 0x00080004, 0x0041002E, 0x00000011, 0x000400B6, 0x00B600B6, 0x00050005, 0x00000000, 0x164C0008, 0x00050064, 0x0009FFDE, 0x00110005, 0x00B600B6, 0x00B60005, 0x00060000, 0x0000164C, 0x00080006, 0x00640009, 0xFFDE0011, 0x000600B6, 0x00B600B6, 0x00050007, 0x00000000, 0x164C0008, 0x0007003B, 0x0009FFDE, 0x00110007, 0x00B600B6, 0x00B60005, 0x00080000, 0x0000164C, 0x00080008, 0x003B0009, 0xFFDE0011, 0x000800B6, 0x00B600B6, 0x00050009, 0x00000000, 0x164C0008, 0x00090064, 0x00090022, 0x00110009, 0x00B600B6, 0x00B60005, 0x000A0000, 0x0000164C, 0x0008000A, 0x00640009, 0x00220011, 0x000A00B6, 0x00B600B6, 0x0005000B, 0x00000000, 0x164C0008, 0x000B003B, 0x00090022, 0x0011000B, 0x00B600B6, 0x00B60005, 0x000C0000, 0x0000164C, 0x0008000C, 0x003B0009, 0x00220011, 0x000C00B6, 0x00B600B6, 0x0005000D, 0x00000000, 0xBF490008, 0x000D004D, 0x003C0000, 0x0011000D, 0x00B600B6, 0x00B60005, 0x000E0000, 0x00000001, 0x0008000E, 0x006F0030, 0x00000011, 0x000E00B6, 0x00B600B6, 0x0005000F, 0x00000000, 0xFFFB0008, 0x000F0061, 0x00370000, 0x0011000F, 0x00B600B6, 0x00B60005, 0x00100000, 0x0000FFFB, 0x00080010, 0x00610037, 0x00000011, 0x001000B6, 0x00B600B6, 0x00050011, 0x00000000, 0xFFFB0008, 0x00110061, 0x00490000, 0x00110011, 0x00B600B6, 0x00B60005, 0x00120000, 0x0000FFFB, 0x00080012, 0x00610049, 0x00000011, 0x001200B6, 0x00B600B6, 0x00050013, 0x00000000, 0xFFFB0008, 0x00130061, 0x00490000, 0x00110013, 0x00B600B6, 0x00B60005, 0x00140000, 0x00000000, 0x00080014, 0x004F0014, 0xFFE20011, 0x001400B6, 0x00B600B6, 0x00050015, 0x00000000, 0x00000008, 0x00150050, 0x0014FFE3, 0x00110015, 0x00B600B6, 0x00B60005, 0x00160000, 0x00000000, 0x00080016, 0x00500014, 0x001E0011, 0x001600B6, 0x00B600B6, 0x00050017, 0x00000000, 0x00000008, 0x0017004F, 0x0014001E, 0x00110017, 0x00B600B6, 0x00B60005, 0x00180000, 0x00000000, 0x00080018, 0x0050000F, 0x00000011, 0x001800B6, 0x00B600B6, 0x00010001, 0x00010001, 0x00030000 - -dlabel D_8022C838_53FED8 -.word 0x00000001, 0x00000002, 0x00000000 - -dlabel D_8022C844_53FEE4 -.word 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000006, 0x00000000, 0x00000009, 0x00000000, 0x00000007, 0x00000000, 0x00000004, 0x00000000, 0x00000003, 0x00000000, 0x0000000B, 0x00000000, 0x00000005, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000000, 0x0000001F, 0x00000000, 0x00000020, 0x00000000, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0x00000000, 0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000000, 0x00000027, 0x00000000, 0x00000029, 0x00000000, 0x00000000 - -dlabel D_8022C8F0_53FF90 -.word 0x00020001, 0x01000000, 0x003C00FF, 0x00000000, D_8022C838_53FED8, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00920001, 0x02001E00, 0x003200FF, 0x00000000, D_8022C838_53FED8, 0x00000000, 0x00000000, 0x00000000, 0x00290079, 0x00120001, 0x03FB0000, 0xF61400FF, 0x00000000, D_8022C838_53FED8, 0x00000000, 0x00000000, 0x00000000, 0x00290079 - -dlabel D_8022C95C_53FFFC -.word 0x00040004, 0x00AA001E, 0x00030000, D_8022C8F0_53FF90, D_8022C984_540024, D_8022C844_53FEE4, 0x00000000, 0x00044B00, 0x304E14FD, 0xF6140A14 - -dlabel D_8022C984_540024 -.word 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000000, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000003, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000009, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0x00000200, 0x00000000, 0x00000007, 0x00000000, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0x00000055, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetHomePos, 0xFFFFFF81, 0x00000055, 0x00000000, 0x00000000, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x00000002, 0x00000055, 0x0000001E, 0x00000000, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x00000003, 0x00000050, 0x00000000, 0x00000000, 0x00000043, 0x00000003, LoadAnimatedModel, 0x00000000, D_8021A6C0_52DD60, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8022C55C_53FBFC, 0x00000043, 0x00000003, EnableModel, 0x0000003E, 0x00000000, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000000, 0x000000C8, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetPartTargetFlagBits, 0xFFFFFF81, 0x00000003, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetModelCenter, 0x00000027, 0x00000043, 0x0000000F, PlayEffect, 0x0000003C, 0x00000002, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xF24A7E80, 0xFE363C85, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C85, 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_8022D228_5408C8, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_8022CC38_5402D8, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_8022CE5C_5404FC, 0x00000044, 0x00000001, D_8022D5E8_540C88, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022CC38_5402D8 -.word 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ActorExists, 0x00000201, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000006, GetAnimatedNodePosition, 0x00000000, 0x0000003E, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetActorPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, GetAnimatedNodeRotation, 0x00000000, 0x0000003E, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetActorRotation, 0x00000200, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C85, 0x0000000B, 0x00000002, 0xFE363C85, 0x00000000, 0x00000043, 0x00000003, ActorExists, 0x00000202, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000006, GetAnimatedNodeRotation, 0x00000000, 0x0000003E, 0xFE363C80, 0xFE363C81, 0xFE363C83, 0x00000043, 0x00000002, GetModelCenter, 0x00000027, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000006, 0xFE363C86, 0x0000000A, 0x00000002, 0xFE363C86, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000007, 0xFE363C8A, 0x0000000B, 0x00000002, 0xFE363C8A, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x000003E8, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000006, func_80218120_52B7C0, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0xFE363C85, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022CE5C_5404FC -.word 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000009, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000009, 0x00000046, 0x00000001, D_8022D238_5408D8, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetEnemyTargetOffset, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000023, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x0000001D, 0x00000001, 0x0000000A, 0x0000001D, 0x00000001, 0x0000000E, 0x00000046, 0x00000001, D_8022D238_5408D8, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetEnemyTargetOffset, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000023, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x0000000B, 0x00000046, 0x00000001, D_8022D238_5408D8, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetEnemyTargetOffset, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000023, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000016, 0x00000001, 0x00000017, 0x00000043, 0x00000003, func_8026E914, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000008, 0x00000001, 0x0000001E, 0x00000016, 0x00000001, 0x00000019, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000008, 0x00000001, 0x0000001E, 0x00000016, 0x00000001, 0x0000001F, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000008, 0x00000001, 0x0000001E, 0x0000001D, 0x00000001, 0x00000020, 0x0000001D, 0x00000001, 0x00000024, 0x00000046, 0x00000001, D_8022D238_5408D8, 0x00000046, 0x00000001, D_8022ED80_542420, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x00000021, 0x00000046, 0x00000001, D_8022D238_5408D8, 0x00000046, 0x00000001, D_8022ED80_542420, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000002A, 0x00000016, 0x00000001, 0x0000002C, 0x00000016, 0x00000001, 0x0000002F, 0x00000016, 0x00000001, 0x00000035, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000009, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022D228_5408C8 -.word 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022D238_5408D8 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0x00000200, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760005, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetEnemyTargetOffset, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000032, 0x00000046, 0x00000001, D_8022D5B8_540C58, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000001, 0xFE363C80, 0x00000043, 0x00000002, func_80269E80, 0xFE363C81, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000013, 0x00000011, 0x00000002, 0xFE363C80, 0x00000002, 0x00000042, 0x00000002, 0xFE363C80, 0x0000000E, 0x00000043, 0x00000004, SetActorVar, 0x00000200, 0x00000001, 0xFE363C80, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000104, 0x00000043, 0x00000004, SetBattleCamTarget, 0x00000055, 0x00000050, 0x00000000, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000006, ActorSpeak, 0x000F0072, 0x00000200, 0x00000001, 0x00760005, 0x00760005, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000013, 0x00000000, 0x0000001D, 0x00000001, 0x00000003, 0x0000001D, 0x00000001, 0x00000004, 0x00000011, 0x00000002, 0xFE363C80, 0x00000004, 0x00000042, 0x00000002, 0xFE363C80, 0x0000000C, 0x00000043, 0x00000004, SetActorVar, 0x00000200, 0x00000001, 0xFE363C80, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000104, 0x00000043, 0x00000004, SetBattleCamTarget, 0x00000055, 0x00000050, 0x00000000, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000006, ActorSpeak, 0x000F0073, 0x00000200, 0x00000001, 0x00760005, 0x00760005, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x0000001C, 0x00000000, 0x00000011, 0x00000002, 0xFE363C80, 0x00000008, 0x00000042, 0x00000002, 0xFE363C80, 0x0000000C, 0x00000043, 0x00000004, SetActorVar, 0x00000200, 0x00000001, 0xFE363C80, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000104, 0x00000043, 0x00000004, SetBattleCamTarget, 0x00000055, 0x00000050, 0x00000000, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000006, ActorSpeak, 0x000F0074, 0x00000200, 0x00000001, 0x00760005, 0x00760005, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000013, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000200, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022D5B8_540C58 -.word 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021A724_52DDC4, 0x00000008, 0x00000001, 0x0000001E, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022D5E8_540C88 -.word 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ActorExists, 0x00000201, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000043, 0x00000002, CancelEnemyTurn, 0x00000001, 0x00000046, 0x00000001, D_8022DB10_5411B0, 0x00000046, 0x00000001, D_8022DBA0_541240, 0x00000012, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x00000001, 0x00000043, 0x00000003, ActorExists, 0x00000201, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000003, 0x00000043, 0x00000002, CancelEnemyTurn, 0x00000001, 0x00000046, 0x00000001, D_8022DB10_5411B0, 0x00000046, 0x00000001, D_8022DEA8_541548, 0x00000012, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x00000002, 0x00000043, 0x00000003, ActorExists, 0x00000201, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000002, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00000002, 0x00000043, 0x00000002, CancelEnemyTurn, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000200, 0x00000002, 0x00000008, 0x00000046, 0x00000001, D_8022EB80_542220, 0x00000004, 0x00000001, 0x00000063, 0x00000003, 0x00000001, 0x00000003, 0x00000043, 0x00000003, ActorExists, 0x00000201, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000002, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000003, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetCurrentPartnerID, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000003, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000003, 0x00000000, 0x00000043, 0x00000002, CancelEnemyTurn, 0x00000001, 0x00000046, 0x00000001, D_8022DB10_5411B0, 0x00000046, 0x00000001, D_8022DEA8_541548, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000002, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000003, 0x00000003, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000003, 0x00000043, 0x00000002, CancelEnemyTurn, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000200, 0x00000002, 0x00000007, 0x00000046, 0x00000001, D_8022E734_541DD4, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, ActorExists, 0x00000201, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000063, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00000002, 0x00000043, 0x00000002, CancelEnemyTurn, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000200, 0x00000002, 0x00000008, 0x00000046, 0x00000001, D_8022EB80_542220, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000003, 0x00000001, 0x00000063, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022DB10_5411B0 -.word 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000002, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000006, 0x00000043, 0x00000004, SetActorVar, 0x00000200, 0x00000002, 0x00000005, 0x0000001C, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000200, 0x00000002, 0xFE363C80, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022DBA0_541240 -.word 0x00000043, 0x00000002, func_802535B4, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000001, 0xFE363C80, 0x00000011, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000006, ActorSpeak, 0x000F0069, 0x00000200, 0x00000001, 0x00760000, 0x00760000, 0x00000012, 0x00000000, 0x00000043, 0x00000006, ActorSpeak, 0x000F006A, 0x00000200, 0x00000001, 0x0076000C, 0x00760002, 0x00000013, 0x00000000, 0x00000043, 0x00000002, LoadBattleSection, 0x0000002C, 0x00000043, 0x00000003, SummonEnemy, D_8022F554_542BF4, 0x00000001, 0x00000008, 0x00000001, 0x0000003C, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000030F, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_80222A98_536138, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000000, 0x00000014, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760003, 0x00000008, 0x00000001, 0x00000019, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000003, SetOwnerTarget, 0xFE363C80, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C81, 0x08000000, 0x00000000, 0x00000000, 0x00000004, 0x00000020, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760010, 0x00000008, 0x00000001, 0x00000010, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760004, 0x00000008, 0x00000001, 0x00000010, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x00000310, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8022C55C_53FBFC, 0x00000008, 0x00000001, 0x0000001A, 0x00000046, 0x00000001, D_8022E3DC_541A7C, 0x00000043, 0x00000005, GetActorPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetHomePos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, HPBarToHome, 0x00000200, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000043, 0x00000002, func_802535B4, 0x00000001, 0x00000043, 0x00000002, func_8026BF48, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022DEA8_541548 -.word 0x00000043, 0x00000002, func_802535B4, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000000E, 0x00000043, 0x00000002, BattleCamTargetActor, 0x00000200, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000006, ActorSpeak, 0x000F006E, 0x00000200, 0x00000001, 0x0076000C, 0x00760002, 0x00000012, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, LoadBattleSection, 0x0000002B, 0x00000043, 0x00000003, SummonEnemy, D_8022F5A8_542C48, 0x00000001, 0x00000008, 0x00000001, 0x0000007C, 0x00000043, 0x00000003, SummonEnemy, D_8022F5C4_542C64, 0x00000001, 0x00000008, 0x00000001, 0x00000072, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8022C55C_53FBFC, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000002, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000004, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000005, GetActorPos, 0x00000204, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, SetBattleCamTarget, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000140, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x0000003C, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000006, ActorSpeak, 0x000F006F, 0x00000200, 0x00000001, 0x0076000C, 0x00760002, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000203, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000203, 0xF24A8080, 0x00000043, 0x00000005, SetGoalPos, 0x00000203, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0x00000203, 0x0000000A, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000203, 0x00000000, 0x00000043, 0x00000006, SetPartScale, 0x00000203, 0x00000001, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0x00000203, 0x00000001, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0x00000203, 0x00000001, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0x00000203, 0x00000001, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000203, 0x00000001, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000204, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000204, 0xF24A8080, 0x00000043, 0x00000005, SetGoalPos, 0x00000204, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0x00000204, 0x0000000A, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000204, 0x00000000, 0x00000043, 0x00000006, SetPartScale, 0x00000204, 0x00000001, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0x00000204, 0x00000001, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0x00000204, 0x00000001, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0x00000204, 0x00000001, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000204, 0x00000001, 0x00000057, 0x00000000, 0x00000043, 0x00000006, ActorSpeak, 0x000F0070, 0x00000204, 0x00000001, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000002, func_802535B4, 0x00000001, 0x00000043, 0x00000002, func_8026BF48, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022E3DC_541A7C -.word 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000000E, 0x00000043, 0x00000002, BattleCamTargetActor, 0x00000200, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000004, func_8024ECF8, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000006, ActorSpeak, 0x000F006B, 0x00000200, 0x00000001, 0x0076000C, 0x00760002, 0x00000012, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, LoadBattleSection, 0x0000002A, 0x00000043, 0x00000003, SummonEnemy, D_8022F570_542C10, 0x00000001, 0x00000008, 0x00000001, 0x0000003C, 0x00000043, 0x00000003, SummonEnemy, D_8022F58C_542C2C, 0x00000001, 0x00000008, 0x00000001, 0x0000003C, 0x00000003, 0x00000001, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000003, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000004, SetBattleCamTarget, 0x00000032, 0x00000001, 0x00000000, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000140, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x0000003C, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000006, ActorSpeak, 0x000F006C, 0x00000200, 0x00000001, 0x0076000C, 0x00760002, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000203, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000203, 0xF24A8080, 0x00000043, 0x00000005, SetGoalPos, 0x00000203, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0x00000203, 0x0000000A, 0x00000000, 0x00000001, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000204, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000204, 0xF24A8080, 0x00000043, 0x00000005, SetGoalPos, 0x00000204, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0x00000204, 0x0000000A, 0x00000000, 0x00000001, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000006, ActorSpeak, 0x000F006D, 0x00000204, 0x00000001, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000043, 0x00000002, func_8026BF48, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022E734_541DD4 -.word 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000003, SetActorYaw, 0x00000200, 0x000000B4, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760003, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, func_80253734, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00000001, 0x00000044, 0x00000001, D_8022F2BC_54295C, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000000E, 0x00000043, 0x00000002, BattleCamTargetActor, 0x00000200, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000004, func_8024ECF8, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000005, EndActorSpeech, 0x00000200, 0x00000001, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000003, SetActorYaw, 0x00000200, 0x00000000, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000002, LoadBattleSection, 0x0000002D, 0x00000043, 0x00000003, SummonEnemy, D_8022F5E0_542C80, 0x00000001, 0x00000008, 0x00000001, 0x0000009B, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000000E, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000015E, 0x00000043, 0x00000002, BattleCamTargetActor, 0x00000200, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760003, 0x00000043, 0x00000005, EndActorSpeech, 0x00000200, 0x00000001, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000000E, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000012C, 0x00000043, 0x00000002, BattleCamTargetActor, 0x00000203, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x00000014, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000003, RandInt, 0x00000003, 0xFE363C81, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00780008, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C81, 0x00780009, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x0078000A, 0x0000001C, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00780006, 0x00000023, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000203, 0xFE363C80, 0xFE363C81, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760004, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0x00000203, 0xFE363C80, 0x00780001, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000002, func_8026BF48, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022EB80_542220 -.word 0x00000043, 0x00000002, func_802535B4, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000000E, 0x00000043, 0x00000002, BattleCamTargetActor, 0x00000200, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000003C, 0x00000008, 0x00000001, 0x0000003C, 0x00000043, 0x00000006, ActorSpeak, 0x000F0071, 0x00000200, 0x00000001, 0x00760000, 0x00760000, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760005, 0x00000043, 0x00000005, EndActorSpeech, 0x00000200, 0x00000001, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x20000000, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000202, 0x00000001, 0x00020000, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000201, 0x00000002, 0x00020000, 0x00000000, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000201, 0x00040000, 0x00000000, 0x00000043, 0x00000002, HPBarToHome, 0x00000201, 0x00000043, 0x00000004, SetActorVar, 0x00000200, 0x00000000, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000005, SetEnemyTargetOffset, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000023, 0x00000043, 0x00000005, SetPartFlagBits, 0x00000200, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x0000206B, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000043, 0x00000002, func_802535B4, 0x00000001, 0x00000043, 0x00000002, func_8026BF48, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022ED80_542420 -.word 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000201, 0x0000036F, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021D318_5309B8, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000200, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760005, 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x0000000F, PlayEffect, 0x00000019, 0x00000002, 0x00000066, 0x00000028, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000000E, 0x00000043, 0x00000002, BattleCamTargetActor, 0x00000200, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000003C, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000201, 0x0000034E, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000200, 0xF24A7CE7, 0x00000043, 0x00000005, SetActorDispOffset, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760005, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000019, 0x00000043, 0x00000005, SetAnimatedModelRootPosition, 0x00000000, 0x0000017C, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0x00000200, 0x00000032, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000200, 0x000020E4, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760010, 0x00000043, 0x00000005, GetActorPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000012, 0x00000043, 0x00000005, ForceHomePos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetEnemyHP, 0x00000200, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0x00000200, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorRotation, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000200, 0xF24A7E80, 0x00000043, 0x00000005, GetActorPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetGoalPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0x00000200, 0x0000000C, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760007, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7E80, 0x00000043, 0x00000005, GetActorPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000027, 0x00000002, 0xFE363C81, 0x0000001E, 0x00000043, 0x0000000F, PlayEffect, 0x0000002F, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000004, 0xFE363C8F, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000200, 0x000020E5, 0x00000043, 0x00000002, DropStarPoints, 0x00000200, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C8F, 0x00000043, 0x00000003, ActorExists, 0x00000202, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000202, 0x00400000, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetActorFlagBits, 0x00000200, 0x00400000, 0x00000001, 0x00000043, 0x00000002, RemoveActor, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022F2BC_54295C -.word 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ActorExists, 0xFFFFFF81, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, func_802537C0, 0xFE363C80, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000007, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C81, 0x00000043, 0x00000002, GetCurrentPartnerID, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_8022F458_542AF8, 0x00000012, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000006, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000046, 0x00000001, D_8022F458_542AF8, 0x00000012, 0x00000000, 0x00000046, 0x00000001, D_8022F4D0_542B70, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, func_802181F4_52B894, 0xFE363C81, 0x00000003, 0x00000001, 0x0000000A, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022F458_542AF8 -.word 0x0000000B, 0x00000002, 0xFE363C81, 0x00000000, 0x00000028, 0x00000002, 0xFE363C81, 0x00000005, 0x0000000C, 0x00000002, 0xFE363C81, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C81, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022F4D0_542B70 -.word 0x0000000B, 0x00000002, 0xFE363C81, 0x000000D7, 0x00000027, 0x00000002, 0xFE363C81, 0x00000005, 0x0000000D, 0x00000002, 0xFE363C81, 0x000000D7, 0x00000024, 0x00000002, 0xFE363C81, 0x000000D7, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C81, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022F548_542BE8 -.word 0x000000F0, 0x00000000, 0x00000000 - -dlabel D_8022F554_542BF4 -.word 0x802310DC, D_8022F548_542BE8, 0x0000005F, 0x00000000, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_8022F570_542C10 -.word 0x80231418, D_8022F548_542BE8, 0x0000005F, 0x00000000, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_8022F58C_542C2C -.word 0x80231418, D_8022F548_542BE8, 0x0000005A, 0x00000001, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_8022F5A8_542C48 -.word D_802312E0_battle_area_omo2, D_8022F548_542BE8, 0x0000005F, 0x00000000, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_8022F5C4_542C64 -.word D_802312E0_battle_area_omo2, D_8022F548_542BE8, 0x0000005A, 0x00000001, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_8022F5E0_542C80 -.word D_802312F8_battle_area_omo2, D_8022F548_542BE8, 0x0000005F, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_8022F600_542CA0 -.word 0x00000001, 0x00000001, 0x0000000C, 0x00000000, 0x00000000 - -dlabel D_8022F614_542CB4 -.word 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000006, 0x00000000, 0x00000009, 0x00000000, 0x00000007, 0x00000000, 0x00000004, 0x00000000, 0x00000003, 0x00000000, 0x0000000B, 0x00000000, 0x00000005, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000000, 0x0000001F, 0x00000000, 0x00000020, 0x00000000, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0x00000000, 0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000000, 0x00000027, 0x00000000, 0x00000029, 0x00000000, 0x00000000 - -dlabel D_8022F6C0_542D60 -.word 0x00820001, 0x01000000, 0x002300FF, 0x00000000, D_8022F600_542CA0, 0x00000000, 0x00000000, 0x00F20000, 0x00000000 - -dlabel D_8022F6E4_542D84 -.word 0x00040084, 0x00AB0008, 0x00010000, D_8022F6C0_542D60, D_8022F70C_542DAC, D_8022F614_542CB4, 0x00000000, 0x00045000, 0x1E1E0000, 0xF6140A14 - -dlabel D_8022F70C_542DAC -.word 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0x00000074, 0x00000046, 0x00000000, 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_8022F9C8_543068, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_8022F774_542E14, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_8022F7A8_542E48, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022F774_542E14 -.word 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022F7A8_542E48 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000009, 0x00000046, 0x00000001, D_8022F9D8_543078, 0x0000001D, 0x00000001, 0x0000000A, 0x0000001D, 0x00000001, 0x0000000E, 0x00000046, 0x00000001, D_8022F9D8_543078, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x0000000B, 0x00000046, 0x00000001, D_8022F9D8_543078, 0x00000016, 0x00000001, 0x00000017, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000009, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000003, func_8026E914, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000008, 0x00000001, 0x0000001E, 0x00000013, 0x00000000, 0x00000016, 0x00000001, 0x00000019, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000009, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000008, 0x00000001, 0x0000001E, 0x00000013, 0x00000000, 0x00000016, 0x00000001, 0x0000001F, 0x0000001D, 0x00000001, 0x00000020, 0x0000001D, 0x00000001, 0x00000024, 0x00000046, 0x00000001, D_8022FA54_5430F4, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x00000021, 0x00000046, 0x00000001, D_8022FA54_5430F4, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000002A, 0x00000016, 0x00000001, 0x0000002C, 0x00000016, 0x00000001, 0x0000002F, 0x00000016, 0x00000001, 0x00000035, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022F9C8_543068 -.word 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022F9D8_543078 -.word 0x00000046, 0x00000001, D_8022F9F4_543094, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022F9F4_543094 -.word 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000009, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000003, PlayModelAnimation, 0x00000000, D_8021E798_531E38, 0x00000008, 0x00000001, 0x0000001E, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022FA54_5430F4 -.word 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000202, 0x000003AE, 0x00000043, 0x00000001, func_80218250_52B8F0, 0x00000043, 0x00000003, EnableModel, 0x00000027, 0x00000000, 0x00000043, 0x00000003, EnableModel, 0x00000029, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000005, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, RemoveEffect, 0xFE363C80, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000005, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, RemoveActor, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_8022FB20_5431C0 -.word 0x00000043, 0x00000002, SetSpriteShading, 0xFFFFFFFF, 0x00000043, 0x00000005, SetCamBGColor, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022FB5C_5431FC -.word 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8022FB6C_54320C -.word D_8022FEA8_543548, D_8022FE98_543538, D_8022FE88_543528, D_8022FB20_5431C0, D_8022FB5C_5431FC, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_8022FBA0_543240 -.word D_80218430_52BAD0, 0x00000002, 0x00000046, 0x00000000, 0x00000000, 0x00000000, 0x00000000, D_8022C95C_53FFFC, 0x00000001, 0x00000050, 0x00000000, 0x00000000, 0x00000000, 0x00000000, D_8022F6E4_542D84, 0x00000007, 0x0000005A, 0x00000000, 0x00000000, 0x00000000, 0x00000000, D_8022FEB0_543550, 0x00000003, D_8022FBA0_543240, D_8022FB6C_54320C, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, D_8022FEC4_543564, D_8022FB6C_54320C, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_8022FC30_5432D0 -.word 0x00000001, 0x42EA0000, 0x42CC0000, 0x00000000, 0x3E4CCCCD, 0x00000014, 0x3E99999A, 0x3F333333, 0x00000000, 0xBE99999A, 0x00000000, 0x42EA0000, 0x42A40000, 0x41300000, 0x3F000000, 0x00000014, 0x3E99999A, 0x3F666666, 0x3DCCCCCD, 0xBE99999A, 0x00000000, 0x42EA0000, 0x42B80000, 0x41600000, 0x3ECCCCCD, 0x00000014, 0x3E99999A, 0x3F4CCCCD, 0x3E99999A, 0xBE99999A, 0x00000001, 0x42FA0000, 0x42A40000, 0x00000000, 0x3E4CCCCD, 0x00000014, 0x3F000000, 0x3F666666, 0x00000000, 0xBE99999A, 0x00000000, 0x42D80000, 0x42A40000, 0x00000000, 0x3E99999A, 0x00000014, 0xBE4CCCCD, 0x3F666666, 0x00000000, 0xBE99999A, 0x00000000, 0x42D20000, 0x42B80000, 0x00000000, 0x3ECCCCCD, 0x00000014, 0xBDCCCCCD, 0x3F4CCCCD, 0x00000000, 0xBE99999A, 0x00000001, 0x42FE0000, 0x42B80000, 0x00000000, 0x3E4CCCCD, 0x00000014, 0x3F333333, 0x3F4CCCCD, 0x00000000, 0xBE99999A, 0x00000000, 0x42EA0000, 0x42C20000, 0x40E00000, 0x3DCCCCCD, 0x00000014, 0x3F333333, 0x3F4CCCCD, 0x3E4CCCCD, 0xBE99999A, 0x00000000, 0x42EA0000, 0x42AE0000, 0x40E00000, 0x3E99999A, 0x00000014, 0x3F333333, 0x3F4CCCCD, 0x3E4CCCCD, 0xBE99999A, 0x00000000, 0x42DE0000, 0x42C20000, 0x40400000, 0x3E4CCCCD, 0x00000014, 0x00000000, 0x3F800000, 0x3DCCCCCD, 0xBE99999A, 0x00000000, 0x42DE0000, 0x42B80000, 0x40E00000, 0x3DCCCCCD, 0x00000014, 0x00000000, 0x3F800000, 0x3E4CCCCD, 0xBE99999A, 0x00000000, 0x42DE0000, 0x42AE0000, 0x40400000, 0x3F000000, 0x00000014, 0x00000000, 0x3F800000, 0x3DCCCCCD, 0xBE99999A, 0x00000001, 0x42F60000, 0x42C20000, 0x40400000, 0x3E4CCCCD, 0x00000014, 0x3DCCCCCD, 0x3F800000, 0x3DCCCCCD, 0xBE99999A, 0x00000000, 0x42F60000, 0x42B80000, 0x40E00000, 0x3ECCCCCD, 0x00000014, 0x3DCCCCCD, 0x3F800000, 0x3E4CCCCD, 0xBE99999A, 0x00000000, 0x42F60000, 0x42AE0000, 0x40400000, 0x3E99999A, 0x00000014, 0x3DCCCCCD, 0x3F800000, 0x3DCCCCCD, 0xBE99999A - -dlabel D_8022FE88_543528 -.word 0x6F6D6F5F, 0x62743037, 0x5F686974, 0x00000000 - -dlabel D_8022FE98_543538 -.word 0x6F6D6F5F, 0x62743037, 0x5F736861, 0x70650000 - -dlabel D_8022FEA8_543548 -.word 0x6F6D6F5F, 0x74657800 - -dlabel D_8022FEB0_543550 -.word 0x82B582E5, 0x82A482AE, 0x82F18377, 0x8343837A, 0x815B0000 - -dlabel D_8022FEC4_543564 -.word 0x6F6D6F5F, 0x30370000, 0x00000000 diff --git a/ver/us/asm/data/battle/area_omo2_1/543620.data.s b/ver/us/asm/data/battle/area_omo2_1/543620.data.s deleted file mode 100644 index 8b764d9eb8..0000000000 --- a/ver/us/asm/data/battle/area_omo2_1/543620.data.s +++ /dev/null @@ -1,72 +0,0 @@ -.include "macro.inc" - -.section .data - -dlabel D_802310B0_543620 -.word 0x00000001, 0x00000000, 0x00000000 - -dlabel D_802310BC_54362C -.word 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000006, 0x00000000, 0x00000009, 0x00000000, 0x00000007, 0x00000000, 0x00000004, 0x00000000, 0x00000003, 0x00000000, 0x0000000B, 0x00000000, 0x00000005, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000000, 0x0000001F, 0x00000000, 0x00000020, 0x00000000, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0x00000000, 0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000000, 0x00000027, 0x00000000, 0x00000029, 0x00000000, 0x00000000 - -dlabel D_80231168_5436D8 -.word 0x00800005, 0x01000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x02000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x03000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x04000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x05000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x06000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x07000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x08000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x09000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0A000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0B000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0C000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0D000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0E000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0F000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x10000000, 0x001800FF, D_802313D0_543940, D_802310B0_543620, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00A8000F, 0x00100000, D_80231168_5436D8, D_8023142C_54399C, D_802310BC_54362C, 0x00000000, 0x00045000, 0x1C180000, 0xF6140A14 - -dlabel D_802313D0_543940 -.word 0x00000001, 0x006E0001, 0x0000000C, 0x006E0000, 0x00000006, 0x006E0012, 0x00000009, 0x006E0001, 0x00000008, 0x006E0000, 0x0000000B, 0x006E0000, 0x00000005, 0x006E0000, 0x00000005, 0x006E0000, 0x00000004, 0x006E0013, 0x00000004, 0x006E0013, 0x00000003, 0x006E0000, 0x00000000 - -dlabel D_8023142C_54399C -.word 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_80235468_5479D8, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_80232454_5449C4, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_802337D0_545D40, 0x00000043, 0x00000003, BindNextTurn, 0xFFFFFF81, D_80232058_5445C8, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000003, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000032, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000000, 0x00000032, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000001, 0xFFFFFFD8, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000000, 0x00000028, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000001, 0x00000028, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000000, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000001, 0x00000028, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000001, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000000, 0x00000028, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000001, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000000, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000001, 0xFFFFFFD8, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000001, 0x00000028, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000000, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000001, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000000, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000001, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000001, 0xFFFFFFD8, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000001, 0xFFFFFFD8, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000000, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000001, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000000, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000001, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000001, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000002, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000003, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000002, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000003, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000002, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000003, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000002, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000003, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000002, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000003, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000002, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000003, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000002, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000003, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000002, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000003, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000002, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000003, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000002, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000003, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000002, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000003, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000002, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000003, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000002, 0xFFFFFFE2, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000003, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000002, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000003, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000002, 0xFFFFFFE2, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000003, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000004, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000005, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000004, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000005, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000004, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000005, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000004, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000005, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000004, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000005, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000004, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000005, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000004, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000005, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000004, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000005, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000004, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000005, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000004, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000005, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000004, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000005, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000004, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000005, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000004, 0xFFFFFFE2, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000005, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000004, 0xFFFFFFE2, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000005, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000004, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000005, 0x00000014, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x000000BE, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C82, 0xFFFFFFCE, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C81, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x000000BE, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C82, 0xFFFFFFCE, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0xFE363C81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000006, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000003, CreatePartShadow, 0xFFFFFF81, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetActorSize, 0xFFFFFF81, 0xF1194D80, 0x00000048, 0x00000043, 0x00000005, SetPartSize, 0xFFFFFF81, 0x00000001, 0x00000018, 0x00000018, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232058_5445C8 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, GetBattlePhase, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000000, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x006E0003, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetHomePos, 0xFFFFFF81, 0x00000041, 0x00000000, 0xFFFFFFF6, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0003, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x0000030C, 0x00000046, 0x00000001, D_802325EC_544B5C, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000002, SetBattleCamZoom, 0x00000168, 0x00000043, 0x00000004, SetBattleCamTarget, 0x00000048, 0x0000002D, 0x00000000, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000002, func_802535B4, 0x00000000, 0x00000043, 0x00000006, ActorSpeak, 0x000F0065, 0xFFFFFF81, 0x00000009, 0x006E0011, 0x006E0011, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x006E000A, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, EndActorSpeech, 0xFFFFFF81, 0x00000001, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000043, 0x00000002, func_802535B4, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x006E0001, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000016, 0x00000001, 0x0000000C, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000002, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0x00000200, 0x00000001, 0xFE363C80, 0x00000042, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000200, 0x00000001, 0xFE363C80, 0x00000046, 0x00000001, D_80235484_5479F4, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232454_5449C4 -.word 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232488_5449F8 -.word 0x00000024, 0x00000002, 0xFE363C8A, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C8B, 0x00000027, 0x00000002, 0xFE363C8A, 0xFE363C8B, 0x0000000C, 0x00000002, 0xFE363C80, 0xFE363C8A, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0xFE363C80, 0xFE363C86, 0x00000000, 0xFE363C87, 0x0000000C, 0x00000002, 0xFE363C86, 0xFE363C82, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x000000B4, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000006, GetDist2D, 0xFE363C89, 0xFE363C86, 0xFE363C87, 0xFE363C82, 0xFE363C83, 0x0000000F, 0x00000002, 0xFE363C89, 0xFE363C84, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0xFE363C80, 0xFE363C84, 0x00000043, 0x00000007, RunPartTo, 0xFFFFFF81, 0xFE363C80, 0xFE363C82, 0x00000000, 0xFE363C83, 0xFE363C85, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802325EC_544B5C -.word 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000056, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C82, 0xFE363C84, 0xFE363C83, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C84, 0x00000027, 0x00000002, 0xFE363C82, 0xFE363C84, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000001, 0xFE363C84, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C84, 0x00000024, 0x00000002, 0xFE363C84, 0xF24A9280, 0x00000024, 0x00000002, 0xFE363C85, 0x00000000, 0x00000046, 0x00000001, D_80232488_5449F8, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C8B, 0x00000027, 0x00000002, 0xFE363C8A, 0xFE363C8B, 0x0000000F, 0x00000002, 0xFE363C80, 0xFE363C8A, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x006E0001, 0x00000013, 0x00000000, 0x00000057, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000002, SetGoalToHome, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C8D, 0xFE363C8E, 0xFE363C8F, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C8D, 0xFE363C8E, 0xFE363C8F, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x00000000, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802327E4_544D54 -.word 0x00000025, 0x00000002, 0xFE363C80, 0x00000010, 0x00000046, 0x00000001, D_80232810_544D80, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232810_544D80 -.word 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000024, 0x00000002, 0xFE363C82, 0xFE363C80, 0x00000043, 0x00000001, GetDamageIntensity, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000003, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000008, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000004, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000004, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000005, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000003, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000004, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000004, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000014, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000016, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000E, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000007, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000006, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000003, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000016, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000C, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000019, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000C, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000011, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000006, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000004, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000003, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000008, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000018, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000E, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000001C, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000E, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000E, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000006, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000005, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000002, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000016, 0x00000001, 0x00000004, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000005, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000001C, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000010, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000020, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000010, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000015, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000010, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000006, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000007, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000003, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233494_545A04 -.word 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C8D, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C8E, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000002, 0x00000027, 0x00000002, 0xFE363C8D, 0xFE363C8E, 0x0000000F, 0x00000002, 0xFE363C80, 0xFE363C8D, 0x00000056, 0x00000000, 0x00000046, 0x00000001, D_80233568_545AD8, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x00000021, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233568_545AD8 -.word 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000004, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000010, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000008, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000014, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000008, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x0000000C, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000006, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000002, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802337D0_545D40 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C8F, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000038, 0x0000001D, 0x00000001, 0x00000009, 0x0000001D, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_80233F38_5464A8, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_802327E4_544D54, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x00000020, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_80233F38_5464A8, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_802327E4_544D54, 0x00000008, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_8023465C_546BCC, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000E, 0x00000046, 0x00000001, D_80233F38_5464A8, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x006E000E, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x00000014, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x006E000F, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x0000000F, 0x00000016, 0x00000001, 0x00000024, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000E, 0x00000046, 0x00000001, D_80233F38_5464A8, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x006E000E, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x00000014, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x006E000F, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x0000000F, 0x00000008, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000F, 0x00000046, 0x00000001, D_8023465C_546BCC, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000000B, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_80233F38_5464A8, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_802327E4_544D54, 0x00000016, 0x00000001, 0x00000021, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_80233F38_5464A8, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_802327E4_544D54, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_8023465C_546BCC, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000002F, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_80233F38_5464A8, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_80233494_545A04, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x000000B4, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0003, 0x00000046, 0x00000001, D_802325EC_544B5C, 0x00000016, 0x00000001, 0x00000026, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_80233F38_5464A8, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_80233494_545A04, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, D_8023465C_546BCC, 0x00000002, 0x00000000, 0x0000001D, 0x00000001, 0x00000017, 0x0000001D, 0x00000001, 0x00000019, 0x0000001D, 0x00000001, 0x0000001B, 0x0000001D, 0x00000001, 0x0000001F, 0x00000043, 0x00000002, GetBattleFlags, 0xFE363C82, 0x00000010, 0x00000002, 0xFE363C82, 0x00080000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000A, 0x00000002, 0xFE363C82, 0x000000B7, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0001, 0x00000046, 0x00000001, D_802343DC_54694C, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x006E0001, 0x00000046, 0x00000001, D_802327E4_544D54, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x0000003A, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0008, 0x00000046, 0x00000001, D_802343DC_54694C, 0x00000008, 0x00000001, 0x000003E8, 0x00000016, 0x00000001, 0x00000035, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x000000B4, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0003, 0x00000046, 0x00000001, D_802325EC_544B5C, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000016, 0x00000001, 0x00000031, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x006E0001, 0x00000046, 0x00000001, DoRecover, 0x00000016, 0x00000001, 0x00000030, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x006E000D, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x000003E8, 0x00000016, 0x00000001, 0x00000039, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0001, 0x00000046, 0x00000001, D_802343DC_54694C, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233F38_5464A8 -.word 0x00000024, 0x00000002, 0xFE363C81, 0xFE363C81, 0x00000046, 0x00000001, D_802343DC_54694C, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C80, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C81, 0x00000027, 0x00000002, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C80, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000046, 0x00000001, D_80235D9C_54830C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x0000000F, 0x00000002, 0xFE363C81, 0x0000000F, 0x00000046, 0x00000001, D_80235D9C_54830C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000027, 0x00000002, 0xFE363C80, 0xFE363C81, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000010, 0x00000056, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0xFE363C80, 0x20000000, 0x00000001, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000002, 0xFE363C87, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000003, 0xFE363C88, 0x00000027, 0x00000002, 0xFE363C81, 0xFE363C87, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C88, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0xFE363C80, 0xF24A7C80, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000000, 0xFE363C83, 0x0000000F, 0x00000001, 0x00000043, 0x00000002, func_80269E80, 0xFE363C85, 0x00000014, 0x00000001, 0xFE363C85, 0x0000001D, 0x00000001, 0x0000000A, 0x0000001D, 0x00000001, 0x0000000E, 0x0000001D, 0x00000001, 0x0000000C, 0x0000001D, 0x00000001, 0x00000010, 0x0000001D, 0x00000001, 0x0000000B, 0x0000001D, 0x00000001, 0x0000000F, 0x0000001D, 0x00000001, 0x0000000D, 0x0000001D, 0x00000001, 0x00000011, 0x0000001D, 0x00000001, 0x00000002, 0x00000020, 0x00000000, 0x0000001C, 0x00000000, 0x00000024, 0x00000002, 0xFE363C87, 0x00000000, 0x00000005, 0x00000001, 0x00000018, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C87, 0x00000000, 0x00000027, 0x00000002, 0xFE363C87, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003E5, 0x00000043, 0x0000000F, PlayEffect, 0x00000001, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C88, 0x00000000, 0x00000005, 0x00000001, 0x0000000C, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0xFE363C88, 0x00000000, 0x00000000, 0x00000027, 0x00000002, 0xFE363C88, 0x00000008, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0xFE363C80, 0x00000001, 0x00000001, 0x00000043, 0x00000003, RemovePartShadow, 0xFFFFFF81, 0xFE363C80, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802343DC_54694C -.word 0x00000024, 0x00000002, 0xFE363C82, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x00000005, 0x00000001, 0x0000000F, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C82, 0xFE363C81, 0x00000012, 0x00000000, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C82, 0x00000001, 0x00000006, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80234480_5469F0 -.word 0x0000000B, 0x00000002, 0xFE363C81, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000008, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000002, func_80269E80, 0xFE363C85, 0x00000014, 0x00000001, 0xFE363C85, 0x0000001D, 0x00000001, 0x0000000A, 0x0000001D, 0x00000001, 0x0000000E, 0x0000001D, 0x00000001, 0x0000000C, 0x0000001D, 0x00000001, 0x00000010, 0x0000001D, 0x00000001, 0x0000000B, 0x0000001D, 0x00000001, 0x0000000F, 0x0000001D, 0x00000001, 0x0000000D, 0x0000001D, 0x00000001, 0x00000011, 0x0000001D, 0x00000001, 0x00000002, 0x00000020, 0x00000000, 0x0000001C, 0x00000000, 0x00000024, 0x00000002, 0xFE363C82, 0x00000000, 0x00000005, 0x00000001, 0x00000018, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000000, 0x00000027, 0x00000002, 0xFE363C82, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C83, 0x00000000, 0x00000005, 0x00000001, 0x0000000C, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0x00000000, 0x00000000, 0x00000027, 0x00000002, 0xFE363C83, 0x00000008, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0xFE363C80, 0x00000001, 0x00000001, 0x00000043, 0x00000003, RemovePartShadow, 0xFFFFFF81, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8023465C_546BCC -.word 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C82, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C83, 0x00000027, 0x00000002, 0xFE363C82, 0x00000002, 0x00000027, 0x00000002, 0xFE363C82, 0xFE363C83, 0x0000000F, 0x00000002, 0xFE363C80, 0xFE363C82, 0x00000056, 0x00000000, 0x00000046, 0x00000001, D_80234480_5469F0, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000010, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000024, 0x00000002, 0xFE363C82, 0x00000000, 0x00000005, 0x00000001, 0x00000018, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000000, 0x00000027, 0x00000002, 0xFE363C82, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000043, 0x0000000F, PlayEffect, 0x00000001, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003E5, 0x00000043, 0x00000002, DropStarPoints, 0xFFFFFF81, 0x00000024, 0x00000002, 0xFE363C83, 0x00000000, 0x00000005, 0x00000001, 0x0000000C, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0x00000000, 0x00000000, 0x00000027, 0x00000002, 0xFE363C83, 0x00000008, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0xFE363C80, 0x00000001, 0x00000001, 0x00000043, 0x00000003, RemovePartShadow, 0xFFFFFF81, 0xFE363C80, 0x00000046, 0x00000001, D_80235D64_5482D4, 0x00000043, 0x00000002, RemoveActor, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802348E0_546E50 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000013, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C81, 0x00000014, 0x00000043, 0x00000004, SetBattleCamTarget, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000015E, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000022, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000032, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000028, 0x00000002, 0xFE363C80, 0xFE363C81, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000000, 0x000020BA, 0x000003B4, 0x00000018, 0x00000001, 0x00000005, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003EB, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003EC, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0003, 0x00000005, 0x00000001, 0x0000000F, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C82, 0xFE363C85, 0xFE363C83, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000004, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C82, 0xFE363C85, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000005, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C85, 0x00000026, 0x00000002, 0xFE363C84, 0xF24A9280, 0x00000024, 0x00000002, 0xFE363C85, 0x0000001E, 0x00000046, 0x00000001, D_80232488_5449F8, 0x00000057, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C82, 0xFE363C85, 0xFE363C83, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000004, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C82, 0xFE363C85, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000005, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C85, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0xFE363C83, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x0000001E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C84, 0xFE363C85, 0xFE363C86, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x0000000C, 0x00000002, 0xFE363C81, 0xFE363C84, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x000000B4, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C87, 0x0000000C, 0x00000002, 0xFE363C87, 0x00000032, 0x00000024, 0x00000002, 0xFE363C87, 0x006E000D, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C87, 0x006E0011, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C87, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C8A, 0x00000000, 0x00000000, 0x00000001, 0x00000010, 0x00000014, 0x00000001, 0xFE363C8A, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000005, 0x0000000A, 0x00000002, 0xFE363C8A, 0x00000005, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x0000000E, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x0000000F, PlayEffect, 0x00000006, 0x00000003, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000056, 0x00000000, 0x00000005, 0x00000001, 0x00000007, 0x00000043, 0x0000000F, PlayEffect, 0x00000006, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x00000006, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000024, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000028, 0x00000002, 0xFE363C80, 0xFE363C81, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000000, 0x000020BA, 0x000003B4, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000004, 0x0000000A, 0x00000000, 0x00000018, 0x00000001, 0x00000005, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003EB, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003EC, 0x00000023, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x000000B4, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0004, 0x00000046, 0x00000001, D_802325EC_544B5C, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0001, 0x00000046, 0x00000001, D_802343DC_54694C, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x00000007, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C8F, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000020, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8E, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C8E, 0xFE363C80, 0x00000024, 0x00000002, 0xFE363C8D, 0xFE363C8E, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003AD, 0x00000005, 0x00000001, 0xFE363C8D, 0x0000000D, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000040, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000020, 0x00000013, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C8F, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0xFE363C80, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000043, 0x0000000F, PlayEffect, 0x00000006, 0x00000000, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x00000006, 0x00000001, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000057, 0x00000000, 0x00000043, 0x00000002, GetPlayerHP, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8E, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8E, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000006, 0x00000000, 0x00000043, 0x00000002, StopSound, 0x000003AD, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x00000014, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000028, 0x00000002, 0xFE363C80, 0xFE363C81, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000000, 0x000020BA, 0x000003B4, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000004, 0x0000000A, 0x00000000, 0x00000018, 0x00000001, 0x00000005, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003EB, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003EC, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0004, 0x00000046, 0x00000001, D_802325EC_544B5C, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0001, 0x00000046, 0x00000001, D_802343DC_54694C, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80235468_5479D8 -.word 0x00000046, 0x00000001, D_802348E0_546E50, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80235484_5479F4 -.word 0x00000043, 0x00000002, func_802535B4, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x006E0008, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000000E, 0x00000043, 0x00000002, BattleCamTargetActor, 0xFFFFFF81, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000006, ActorSpeak, 0x000F0066, 0xFFFFFF81, 0x00000001, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000043, 0x00000002, func_8027D32C, 0xFFFFFF81, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0008, 0x00000005, 0x00000001, 0x0000000E, 0x00000056, 0x00000000, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C82, 0x000000BE, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C83, 0x00000027, 0x00000002, 0xFE363C83, 0xFFFFFFCE, 0x00000026, 0x00000002, 0xFE363C84, 0xF24A9280, 0x00000024, 0x00000002, 0xFE363C85, 0x00000000, 0x00000046, 0x00000001, D_80232488_5449F8, 0x00000057, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000056, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000010, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0008, 0x00000024, 0x00000002, 0xFE363C82, 0x000000F0, 0x00000024, 0x00000002, 0xFE363C83, 0x00000000, 0x00000026, 0x00000002, 0xFE363C84, 0xF24A9280, 0x00000024, 0x00000002, 0xFE363C85, 0x00000000, 0x00000046, 0x00000001, D_80232488_5449F8, 0x00000057, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000028, 0x00000002, 0xFE363C80, 0xFE363C81, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000000, 0x000020BA, 0x000003B4, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000004, 0x0000000A, 0x00000000, 0x00000018, 0x00000001, 0x00000004, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x0000030E, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x0000030D, 0x00000023, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x000000B4, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0x000000F0, 0x00000000, 0x00000000, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x00000000, 0x00000001, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000001E2, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A8480, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x0000000E, 0x00000043, 0x00000006, ActorSpeak, 0x000F0067, 0x00000200, 0x00000001, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000012, 0x00000000, 0x00000043, 0x00000006, ActorSpeak, 0x000F0068, 0x00000200, 0x00000001, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000013, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000001E2, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A8280, 0x00000008, 0x00000001, 0x0000000C, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000001E2, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A8280, 0x00000057, 0x00000000, 0x00000043, 0x00000005, EndActorSpeech, 0x00000200, 0x00000001, 0xFFFFFFFF, 0xFFFFFFFF, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000028, 0x00000056, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x00000173, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x00000174, 0x00000057, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0008, 0x00000005, 0x00000001, 0x0000000E, 0x00000056, 0x00000000, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C82, 0xFFFFFEDE, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C83, 0x00000027, 0x00000002, 0xFE363C83, 0xFFFFFFCE, 0x00000026, 0x00000002, 0xFE363C84, 0xF24AA280, 0x00000046, 0x00000001, D_80232488_5449F8, 0x00000057, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000056, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000D, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001002B, 0x00000003, 0x00000001, 0x00000001, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C83, 0x0000000A, 0x0000000D, 0x00000002, 0xFE363C80, 0xFE363C83, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001002B, 0x00000024, 0x00000002, 0xFE363C87, 0x00000000, 0x00000005, 0x00000001, 0x00000028, 0x00000027, 0x00000002, 0xFE363C87, 0x00000024, 0x0000000F, 0x00000002, 0xFE363C87, 0x00000168, 0x00000028, 0x00000002, 0xFE363C87, 0x00000168, 0x00000013, 0x00000000, 0x00000043, 0x00000005, SetActorRotation, 0x00000000, 0x00000000, 0xFE363C87, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000043, 0x00000005, SetActorRotation, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0x00000000, 0x00000001, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000010, 0x00000024, 0x00000002, 0xFE363C81, 0x006E0008, 0x00000024, 0x00000002, 0xFE363C82, 0xFFFFFF10, 0x00000024, 0x00000002, 0xFE363C83, 0x00000000, 0x00000026, 0x00000002, 0xFE363C84, 0xF24AA280, 0x00000024, 0x00000002, 0xFE363C85, 0x00000000, 0x00000046, 0x00000001, D_80232488_5449F8, 0x00000057, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24AA280, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFFFFFF10, 0x00000000, 0x00000000, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x00000000, 0x00000001, 0x00000046, 0x00000001, D_80235D64_5482D4, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, func_802535B4, 0x00000001, 0x00000043, 0x00000002, RemoveActor, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80235D64_5482D4 -.word 0x00000043, 0x00000002, func_8026BF48, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000001, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80235D9C_54830C -.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001A, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetActorSize, 0xFFFFFF81, 0xF1194D80, 0x00000048, 0x0000001A, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetActorSize, 0xFFFFFF81, 0xF1194D80, 0x00000030, 0x0000001A, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetActorSize, 0xFFFFFF81, 0xF1194D80, 0x00000018, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, SetActorSize, 0xFFFFFF81, 0xF1194D80, 0xF1194D80, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/area_omo2_2/548500.data.s b/ver/us/asm/data/battle/area_omo2_2/548500.data.s deleted file mode 100644 index 7d7ea0305d..0000000000 --- a/ver/us/asm/data/battle/area_omo2_2/548500.data.s +++ /dev/null @@ -1,78 +0,0 @@ -.include "macro.inc" - -.section .data - -dlabel D_80231120_548500 -.word 0x00000001, 0x00700001, 0x0000000C, 0x00700000, 0x00000006, 0x00700004, 0x00000009, 0x00700001, 0x00000008, 0x00700000, 0x0000000B, 0x00700000, 0x00000005, 0x00700000, 0x00000005, 0x00700000, 0x00000004, 0x00700000, 0x00000003, 0x00700000, 0x00000000 - -dlabel D_80231174_548554 -.word 0x00000001, 0x00710000, 0x00000000 - -dlabel D_80231180_548560 -.word 0x00000001, 0x00000000, 0x00000000 - -dlabel D_8023118C_54856C -.word 0x00000001, 0x00000000, 0x0000000C, 0x00000000, 0x00000000 - -dlabel D_802311A0_548580 -.word 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000006, 0x0000003C, 0x00000009, 0x00000000, 0x00000007, 0x00000000, 0x00000004, 0x0000003C, 0x00000003, 0x00000000, 0x0000000B, 0x00000000, 0x00000005, 0x0000005A, 0x0000000A, 0x0000004B, 0x00000008, 0x0000003C, 0x0000001F, 0x00000000, 0x00000020, 0x00000000, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0x00000000, 0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000000, 0x00000027, 0x00000000, 0x00000029, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000006, 0x00000046, 0x00000009, 0x00000032, 0x00000007, 0x00000000, 0x00000004, 0x0000005A, 0x00000003, 0x00000064, 0x0000000B, 0x00000032, 0x00000005, 0x0000005A, 0x0000000A, 0x0000004B, 0x00000008, 0x0000005A, 0x0000001F, 0x00000000, 0x00000020, 0x00000000, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0x00000000, 0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000001, 0x00000027, 0x00000000, 0x00000029, 0x00000000, 0x00000000 - -dlabel D_802312F8_5486D8 -.word 0x00020001, 0x01000000, 0x001800FF, D_80233E98_54B278, D_8023118C_54856C, 0x00000000, 0x00000000, 0xFFF60000, 0x00000000, 0x00020001, 0x02000000, 0x002800FF, D_80231120_548500, D_80231180_548560, 0x00000000, 0x00000000, 0xFFFB0000, 0x00000000, 0x00800001, 0x03004A00, 0x00F800FF, 0x00000000, D_80231180_548560, 0x00000000, 0x00000000, 0xFFFD0000, 0x00000000, 0x00022001, 0x04FE0000, 0x001800FF, 0x00000000, D_80231180_548560, 0x00000000, 0x00000000, 0xFF050000, 0x00000000, 0x20120001, 0x05000000, 0x000000FF, D_80231174_548554, D_80231180_548560, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x20120001, 0x06000000, 0x000000FF, D_80231174_548554, D_80231180_548560, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x20120001, 0x07000000, 0x000000FF, D_80231174_548554, D_80231180_548560, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x20120001, 0x08000000, 0x000000FF, D_80231174_548554, D_80231180_548560, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00A60007, 0x00080000, D_802312F8_5486D8, D_80231440_548820, D_802311A0_548580, 0x00000000, 0x00005000, 0x1E4B0000, 0xF1460A41 - -dlabel D_80231440_548820 -.word 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_80232C78_54A058, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_802322D0_5496B0, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_8023239C_54977C, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetPartTargetFlagBits, 0xFFFFFF81, 0x00000004, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartSize, 0xFFFFFF81, 0x00000001, 0x00000018, 0x0000001E, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000006, SetPartRotationOffset, 0xFFFFFF81, 0x00000008, 0x00000000, 0x0000000D, 0x00000000, 0x00000043, 0x00000006, SetPartRotationOffset, 0xFFFFFF81, 0x00000007, 0x00000000, 0x0000000D, 0x00000000, 0x00000043, 0x00000006, SetPartRotationOffset, 0xFFFFFF81, 0x00000006, 0x00000000, 0x0000000D, 0x00000000, 0x00000043, 0x00000006, SetPartRotationOffset, 0xFFFFFF81, 0x00000005, 0x00000000, 0x0000000D, 0x00000000, 0x00000056, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x0000005A, 0x00000024, 0x00000002, 0xFE363C81, 0x0000010E, 0x00000005, 0x00000001, 0x00000005, 0x00000005, 0x00000001, 0x00000002, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x00000008, 0xFE363C81, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000028, 0x00000002, 0xFE363C81, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C81, 0xFFFFFFA6, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C81, 0x00000168, 0x00000006, 0x00000000, 0x00000028, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x00000008, 0xFFFFFFA6, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x00000008, 0xF24A7CE7, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000008, 0x00710003, 0x00000043, 0x00000005, GetActorPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000043, 0x00000002, PlaySound, 0x00000305, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000032, 0x00000043, 0x00000002, PlaySound, 0x00000306, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C82, 0x0000000D, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0x000000C8, 0xFE363C82, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0x000000C8, 0xFE363C82, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760002, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x0076000A, 0x00000043, 0x00000004, PlaySoundAtPart, 0x00000200, 0x00000001, 0x00000395, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000008, 0x00000001, 0x00000000, 0x00000043, 0x00000007, FallPartTo, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0xFFFFFFF7, 0xFE363C82, 0x00000050, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000000F, 0x00000024, 0x00000002, 0xFE363C80, 0x0000005A, 0x00000024, 0x00000002, 0xFE363C81, 0x000001C2, 0x00000005, 0x00000001, 0x00000005, 0x00000005, 0x00000001, 0x00000002, 0x00000003, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x00000007, 0xFE363C81, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000028, 0x00000002, 0xFE363C81, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C81, 0x0000005A, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C81, 0x00000168, 0x00000006, 0x00000000, 0x00000028, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x00000007, 0x0000005A, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x00000007, 0xF24A7CE7, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000007, 0x00710002, 0x00000043, 0x00000005, GetActorPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000032, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C82, 0x0000000D, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x00000007, 0xFE363C80, 0x000000C8, 0xFE363C82, 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000007, 0x00000001, 0x00000000, 0x00000043, 0x00000007, FallPartTo, 0xFFFFFF81, 0x00000007, 0xFE363C80, 0xFFFFFFF7, 0xFE363C82, 0x00000050, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000001E, 0x00000024, 0x00000002, 0xFE363C80, 0x0000005A, 0x00000024, 0x00000002, 0xFE363C81, 0x0000010E, 0x00000005, 0x00000001, 0x00000005, 0x00000005, 0x00000001, 0x00000002, 0x00000003, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x00000006, 0xFE363C81, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000028, 0x00000002, 0xFE363C81, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C81, 0xFFFFFFA6, 0x00000004, 0x00000001, 0x00000002, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C81, 0x00000168, 0x00000006, 0x00000000, 0x00000028, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x00000006, 0xFFFFFFA6, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x00000006, 0xF24A7CE7, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000006, 0x00710001, 0x00000043, 0x00000005, GetActorPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000032, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C82, 0x0000000D, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x00000006, 0xFE363C80, 0x000000C8, 0xFE363C82, 0x00000008, 0x00000001, 0x0000001E, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000006, 0x00000001, 0x00000000, 0x00000043, 0x00000007, FallPartTo, 0xFFFFFF81, 0x00000006, 0xFE363C80, 0xFFFFFFF7, 0xFE363C82, 0x00000050, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C80, 0x0000005A, 0x00000024, 0x00000002, 0xFE363C81, 0x000001C2, 0x00000005, 0x00000001, 0x00000005, 0x00000005, 0x00000001, 0x00000002, 0x00000003, 0x00000001, 0x00000003, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x00000005, 0xFE363C81, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000028, 0x00000002, 0xFE363C81, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C81, 0x0000005A, 0x00000004, 0x00000001, 0x00000003, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C81, 0x00000168, 0x00000006, 0x00000000, 0x00000028, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x00000005, 0x0000005A, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x00000005, 0xF24A7CE7, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000005, 0x00710000, 0x00000043, 0x00000005, GetActorPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000032, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C82, 0x0000000D, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x000000C8, 0xFE363C82, 0x00000008, 0x00000001, 0x0000002D, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000007, FallPartTo, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0xFFFFFFF7, 0xFE363C82, 0x00000050, 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000006, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000007, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000001, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C82, 0x0000000D, 0x00000043, 0x00000005, ForceHomePos, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x00000005, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartRotationOffset, 0xFFFFFF81, 0x00000008, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartRotationOffset, 0xFFFFFF81, 0x00000007, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartRotationOffset, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartRotationOffset, 0xFFFFFF81, 0x00000005, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x00000005, 0x00002065, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000005, 0x00710005, 0x00000043, 0x00000004, func_8026ED20, 0xFFFFFF81, 0x00000005, 0x00000001, 0x00000043, 0x0000000B, func_8026EBF8, 0xFFFFFF81, 0x00000005, 0x00000001, 0x00000000, 0x00000000, 0x00000024, 0x00000000, 0x000000FF, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_8026EA7C, 0xFFFFFF81, 0x00000005, 0x00000010, 0x00000008, 0x00000001, 0x00000012, 0x00000043, 0x00000004, func_8026ED20, 0xFFFFFF81, 0x00000005, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000005, 0x00710004, 0x00000008, 0x00000001, 0x00000005, 0x00000005, 0x00000001, 0x00000014, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000001, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000005, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000001, 0x00000003, 0x00000012, 0x00000000, 0x00000013, 0x00000000, 0x00000057, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802322D0_5496B0 -.word 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232304_5496E4 -.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000046, 0x00000001, D_80234040_54B420, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700003, 0x00000046, 0x00000001, DoReturnHome, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00700001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8023239C_54977C -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, GetLastElement, 0xFE363C8F, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000038, 0x00000016, 0x00000001, 0x00000009, 0x00000046, 0x00000001, D_80232A78_549E58, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700006, 0x00000046, 0x00000001, DoNormalHit, 0x00000016, 0x00000001, 0x00000017, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700006, 0x00000046, 0x00000001, DoNormalHit, 0x0000001D, 0x00000001, 0x00000019, 0x0000001D, 0x00000001, 0x0000000A, 0x0000001D, 0x00000001, 0x0000000B, 0x0000001D, 0x00000001, 0x00000011, 0x00000043, 0x00000002, GetBattleFlags, 0xFE363C82, 0x00000010, 0x00000002, 0xFE363C82, 0x00080000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000A, 0x00000002, 0xFE363C82, 0x000000B7, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x00700001, 0x00000046, 0x00000001, DoImmune, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700006, 0x00000046, 0x00000001, DoNormalHit, 0x00000046, 0x00000001, D_80232B84_549F64, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000046, 0x00000001, D_802333A4_54A784, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x0000003A, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00700006, 0x00000008, 0x00000001, 0x000003E8, 0x00000016, 0x00000001, 0x0000001F, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x00700001, 0x00000046, 0x00000001, DoImmune, 0x00000016, 0x00000001, 0x0000000E, 0x00000043, 0x00000002, func_80269E80, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000009, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x00700009, 0x00000024, 0x00000002, 0xFE363C82, 0x0070000A, 0x00000046, 0x00000001, DoBurnHit, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x00700009, 0x00000024, 0x00000002, 0xFE363C82, 0x0070000A, 0x00000046, 0x00000001, DoBurnHit, 0x00000046, 0x00000001, D_802333A4_54A784, 0x00000013, 0x00000000, 0x00000016, 0x00000001, 0x00000024, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x00700009, 0x00000024, 0x00000002, 0xFE363C82, 0x0070000A, 0x00000046, 0x00000001, DoBurnHit, 0x00000008, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x0070000A, 0x00000046, 0x00000001, D_8023379C_54AB7C, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x00000021, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700006, 0x00000046, 0x00000001, DoNormalHit, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700007, 0x00000046, 0x00000001, D_8023379C_54AB7C, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000002F, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700006, 0x00000046, 0x00000001, DoShockHit, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8A80, 0x00000046, 0x00000001, D_80232304_5496E4, 0x00000016, 0x00000001, 0x00000026, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700006, 0x00000046, 0x00000001, DoShockHit, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700007, 0x00000046, 0x00000001, D_8023379C_54AB7C, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x00000020, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700006, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700007, 0x00000046, 0x00000001, D_8023379C_54AB7C, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x00000035, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8A80, 0x00000046, 0x00000001, D_80232304_5496E4, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000016, 0x00000001, 0x00000031, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700001, 0x00000046, 0x00000001, DoRecover, 0x00000016, 0x00000001, 0x00000030, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700006, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x000003E8, 0x00000016, 0x00000001, 0x00000039, 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000025, 0x00000002, 0xFE363C81, 0x00700003, 0x00000025, 0x00000002, 0xFE363C82, 0x00700003, 0x00000046, 0x00000001, DoScareAway, 0x00000002, 0x00000000, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232A78_549E58 -.word 0x00000043, 0x00000002, GetBattleFlags, 0xFE363C80, 0x00000011, 0x00000002, 0xFE363C80, 0x00080000, 0x00000010, 0x00000002, 0xFE363C80, 0x00000240, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000002, b_area_omo2_2_GetSelectedMoveID, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000083, 0x0000001D, 0x00000001, 0x00000084, 0x0000001D, 0x00000001, 0x00000085, 0x0000001D, 0x00000001, 0x00000088, 0x00000043, 0x00000002, GetBattleFlags, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x00000240, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232B84_549F64 -.word 0x00000043, 0x00000002, GetBattleFlags, 0xFE363C80, 0x00000011, 0x00000002, 0xFE363C80, 0x00080000, 0x00000010, 0x00000002, 0xFE363C8F, 0x00000080, 0x00000010, 0x00000002, 0xFE363C80, 0x00000240, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000010, 0x00000002, 0xFE363C8F, 0x00000C00, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x002D1000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232C78_54A058 -.word 0x00000046, 0x00000001, D_80232C94_54A074, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232C94_54A074 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000003F, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000028, 0x00000043, 0x00000002, BattleCamTargetActor, 0xFFFFFF81, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000043, 0x00000004, func_8024ECF8, 0xFFFFFFFF, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00700003, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8A80, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000032, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00700004, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000001, 0x00000010, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000005, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C80, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000009, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00700004, 0x00000057, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00700005, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A8080, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000002EF, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000012, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x00002066, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000019, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x00002066, 0x00000008, 0x00000001, 0x0000000F, 0x0000000A, 0x00000002, 0xFE363C8A, 0x00000005, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x000000B4, 0x00000043, 0x00000005, AddActorDecoration, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000002, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000046, 0x00000001, D_80232304_5496E4, 0x00000043, 0x00000004, RemoveActorDecoration, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00700004, 0x00000057, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00700005, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A8080, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000002EF, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x0000000F, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000008, 0x00000000, 0x00000004, 0x00000020, 0x00000024, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C8F, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000001D, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A81B4, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x0000000A, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x00002066, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00700001, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000046, 0x00000001, D_80232304_5496E4, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802333A4_54A784 -.word 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x00000001, 0x00000043, 0x00000004, SetPartFlags, 0xFFFFFF81, 0x00000001, 0x00800004, 0x00000043, 0x00000004, SetPartFlags, 0xFFFFFF81, 0x00000003, 0x00020005, 0x00000043, 0x00000004, SetPartFlags, 0xFFFFFF81, 0x00000004, 0x00020005, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B000C, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C83, 0x00000011, 0x00000002, 0xFE363C83, 0x00080000, 0x00000027, 0x00000002, 0xFE363C81, 0x00000032, 0x00000012, 0x00000000, 0x00000027, 0x00000002, 0xFE363C81, 0x00000014, 0x00000013, 0x00000000, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000006, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x00000002, 0x00002067, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000002, 0x00700008, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000000F, 0x00000027, 0x00000002, 0xFE363C80, 0x00000006, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000000, 0xFE363C80, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetPartFlags, 0xFFFFFF81, 0x00000002, 0x00020005, 0x00000057, 0x00000000, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x00000002, 0x00000301, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7C80, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8680, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000008, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C81, 0x0000000C, 0x00000002, 0xFE363C81, 0x00000032, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000004, 0x00000000, 0x00000001, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0010, 0x00000008, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_80235830_54CC10, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_80233F30_54B310, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_802340A4_54B484, 0x00000043, 0x00000003, SetActorType, 0xFFFFFF81, 0x0000001F, 0x00000043, 0x00000004, SetActorFlagBits, 0xFFFFFF81, 0x00001000, 0x00000001, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000043, 0x00000002, ResetAllActorSounds, 0xFFFFFF81, 0x00000043, 0x00000004, GetActorSize, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000004, SetActorSize, 0xFFFFFF81, 0x00000018, 0xFE363C81, 0x00000043, 0x00000001, func_8023102C_54840C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8023379C_54AB7C -.word 0x00000046, 0x00000001, D_8029AF08, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000002, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, func_8026BF48, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000064, 0x00000043, 0x00000002, RemoveActor, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233888_54AC68 -.word 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000028, 0x00000002, 0xFE363C80, 0x0000001E, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000168, 0x00000013, 0x00000000, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0xFE363C80, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233918_54ACF8 -.word 0x00000045, 0x00000002, D_80233888_54AC68, 0xFE363C8E, 0x00000043, 0x00000004, GetPartEventFlags, 0xFFFFFF81, 0xFE363C80, 0xFE363C8A, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000002, PlayerCreateTargetList, 0x00010004, 0x00000043, 0x00000001, InitTargetIterator, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetOwnerID, 0xFE363C81, 0x00000043, 0x00000003, GetOwnerTarget, 0xFE363C80, 0xFE363C89, 0x0000000B, 0x00000002, 0xFE363C81, 0xFE363C80, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0xFFFFFFFF, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000003, GetOwnerTarget, 0xFE363C80, 0xFE363C89, 0x00000043, 0x00000003, GetActorFlags, 0xFE363C80, 0xFE363C81, 0x00000010, 0x00000002, 0xFE363C81, 0x00004000, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7AE7, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9680, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000057, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000003, GetOwnerTarget, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C80, 0x28000000, 0x0000FFFF, 0x00000000, 0x00000001, 0x00000020, 0x00000004, 0x00000001, 0x00000001, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7AE7, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000004, GetActorSize, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0x0000002A, 0x00000002, 0xFE363C83, 0x00000002, 0x00000024, 0x00000002, 0xFE363C84, 0x00000046, 0x00000028, 0x00000002, 0xFE363C84, 0xFE363C83, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C85, 0xFE363C84, 0x00000028, 0x00000002, 0xFE363C85, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000006, 0x00000024, 0x00000002, 0xFE363C85, 0x00000001, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C85, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C84, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0xFE363C85, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A8080, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8680, 0x00000043, 0x00000002, SetGoalToHome, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000028, 0x00000002, 0xFE363C84, 0x00000012, 0x0000000E, 0x00000002, 0xFE363C84, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C84, 0xFE363C86, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C84, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x00000001, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C84, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C84, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7E80, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C84, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000049, 0x00000001, 0xFE363C8E, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233E98_54B278 -.word 0x00000001, 0x003B0001, 0x0000000C, 0x003B0000, 0x00000006, 0x003B0012, 0x00000009, 0x003B0001, 0x00000008, 0x003B0000, 0x0000000B, 0x003B0001, 0x00000005, 0x003B0000, 0x00000004, 0x003B0013, 0x00000003, 0x003B0013, 0x00000000, 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_80235830_54CC10, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_80233F30_54B310, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_802340A4_54B484, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233F30_54B310 -.word 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x00001000, 0x00000043, 0x00000005, SetTargetOffset, 0xFFFFFF81, 0x00000001, 0xFFFFFFFC, 0x0000000E, 0x00000043, 0x00000005, func_8027D4C8, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000000, 0x00000043, 0x00000005, b_area_omo2_2_UnkBattleFunc1, 0xFFFFFFF6, 0x0000000D, 0x0000000A, 0x0000000D, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetTargetOffset, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000018, 0x00000043, 0x00000005, func_8027D4C8, 0xFFFFFF81, 0x00000001, 0xFFFFFFFF, 0xFFFFFFF6, 0x00000043, 0x00000005, b_area_omo2_2_UnkBattleFunc1, 0xFFFFFFF6, 0x00000014, 0x0000000A, 0x00000014, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80234040_54B420 -.word 0x00000043, 0x00000002, ResetAllActorSounds, 0xFFFFFF81, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B0003, 0x00000046, 0x00000001, DoReturnHome, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802340A4_54B484 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000009, 0x0000001D, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, DoNormalHit, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x0000000E, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000D, 0x00000025, 0x00000002, 0xFE363C82, 0x003B000E, 0x00000046, 0x00000001, DoBurnHit, 0x00000016, 0x00000001, 0x00000024, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000D, 0x00000025, 0x00000002, 0xFE363C82, 0x003B000E, 0x00000046, 0x00000001, DoBurnHit, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000E, 0x00000046, 0x00000001, D_8023379C_54AB7C, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000000B, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, D_80233918_54ACF8, 0x00000016, 0x00000001, 0x00000021, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, D_80233918_54ACF8, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, D_8023379C_54AB7C, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000002F, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, DoShockHit, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, DoJumpBack, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8A80, 0x00000046, 0x00000001, D_80234040_54B420, 0x00000016, 0x00000001, 0x00000026, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, DoShockHit, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, D_8023379C_54AB7C, 0x00000002, 0x00000000, 0x0000001D, 0x00000001, 0x00000017, 0x0000001D, 0x00000001, 0x00000019, 0x0000001D, 0x00000001, 0x0000001F, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B0001, 0x00000046, 0x00000001, DoImmune, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x00000020, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, D_8023379C_54AB7C, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x00000031, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B0001, 0x00000046, 0x00000001, DoRecover, 0x00000016, 0x00000001, 0x00000039, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B0003, 0x00000025, 0x00000002, 0xFE363C82, 0x003B0014, 0x00000046, 0x00000001, DoScareAway, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000003A, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, DoAirLift, 0x00000016, 0x00000001, 0x00000016, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B000C, 0x00000046, 0x00000001, DoBlowAway, 0x00000002, 0x00000000, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80234580_54B960 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000003F, 0x00000043, 0x00000002, BattleCamTargetActor, 0xFFFFFF81, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000043, 0x00000004, func_8024ECF8, 0xFFFFFFFF, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0003, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8A80, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000032, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000001, 0x00000010, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000005, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C80, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000002, 0x000002EF, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000000, 0x000020BA, 0x000003B4, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000004, 0x0000000A, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0004, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0005, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7C80, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000008, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C8A, 0x00000005, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C8A, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, ResetAllActorSounds, 0xFFFFFF81, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000008, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x000000B4, 0x00000043, 0x00000005, AddActorDecoration, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000002, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8A80, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B0004, 0x00000046, 0x00000001, DoReturnHome, 0x00000043, 0x00000004, RemoveActorDecoration, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0001, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000002EF, 0x00000057, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000000, 0x000020BA, 0x000003B4, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000004, 0x0000000A, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0004, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0005, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000020, 0x00000043, 0x00000002, ResetAllActorSounds, 0xFFFFFF81, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000000F, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A81B4, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x0000000A, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0001, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000046, 0x00000001, D_80234040_54B420, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80234CA8_54C088 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000003F, 0x00000043, 0x00000002, BattleCamTargetActor, 0xFFFFFF81, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000043, 0x00000004, func_8024ECF8, 0xFFFFFFFF, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x00000234, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0009, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0003, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8680, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000050, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000000, 0x000020BA, 0x000003B4, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000004, 0x0000000A, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0004, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8E80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000001, 0x00000010, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000005, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C80, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0009, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000000C, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B000A, 0x00000057, 0x00000000, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7DB4, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000018, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C8A, 0x00000005, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0005, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7C80, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000001E, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000008, 0x00000000, 0x00000001, 0x00000000, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000008, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000000F, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x000000B4, 0x00000043, 0x00000005, AddActorDecoration, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000002, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B0004, 0x00000046, 0x00000001, DoReturnHome, 0x00000043, 0x00000004, RemoveActorDecoration, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0001, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0009, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000009, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B000A, 0x00000057, 0x00000000, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7DB4, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000012, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0x00000020, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000000F, 0x00000056, 0x00000000, 0x00000043, 0x00000005, SetActorRotationOffset, 0xFFFFFF81, 0x00000000, 0x0000000E, 0x00000000, 0x00000024, 0x00000002, 0xFE363C83, 0x00000000, 0x00000005, 0x00000001, 0x00000014, 0x00000028, 0x00000002, 0xFE363C83, 0x0000001E, 0x0000000C, 0x00000002, 0xFE363C83, 0x00000000, 0x00000027, 0x00000002, 0xFE363C83, 0x00000168, 0x00000013, 0x00000000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0xFE363C83, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorRotationOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000002, GetBattleFlags, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x80000000, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000003, GetLastDamage, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7DB4, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000014, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x00000349, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x00000749, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0009, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0007, 0x00000008, 0x00000001, 0x0000000F, 0x00000004, 0x00000001, 0x00000002, 0x00000003, 0x00000001, 0x00000001, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7DB4, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000014, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000020E4, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0010, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000020C3, 0x00000043, 0x00000005, AddActorDecoration, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000002, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000032, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0011, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0013, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000019, 0x00000043, 0x00000004, RemoveActorDecoration, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x000000B4, 0x00000003, 0x00000001, 0x00000002, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x003B0004, 0x00000046, 0x00000001, DoReturnHome, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x003B0001, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80235830_54CC10 -.word 0x00000043, 0x00000003, RandInt, 0x00000001, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000046, 0x00000001, D_80234580_54B960, 0x00000012, 0x00000000, 0x00000046, 0x00000001, D_80234CA8_54C088, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/area_omo2_3/54CCA0.data.s b/ver/us/asm/data/battle/area_omo2_3/54CCA0.data.s deleted file mode 100644 index fe8da4792a..0000000000 --- a/ver/us/asm/data/battle/area_omo2_3/54CCA0.data.s +++ /dev/null @@ -1,114 +0,0 @@ -.include "macro.inc" - -.section .data - -dlabel D_80231030_54CCA0 -.word 0x00000001, 0x00000000, 0x00000000 - -dlabel D_8023103C_54CCAC -.word 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000006, 0x0000003C, 0x00000009, 0x00000000, 0x00000007, 0x00000000, 0x00000004, 0x0000003C, 0x00000003, 0x00000000, 0x0000000B, 0x00000000, 0x00000005, 0x0000005A, 0x0000000A, 0x0000004B, 0x00000008, 0x0000003C, 0x0000001F, 0x00000000, 0x00000020, 0x00000000, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0x00000000, 0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000000, 0x00000027, 0x00000000, 0x00000029, 0x00000000, 0x00000000 - -dlabel D_802310E8_54CD58 -.word 0x00020000, 0x01000000, 0x001400FF, D_80231308_54CF78, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00800001, 0x02000000, 0xFE4300FF, 0x00000000, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00F80000, 0x00000000, 0x00020001, 0x03000000, 0xFE3200FF, 0x00000000, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00F80000, 0x00000000, 0x00020001, 0x04000000, 0xFE2100FF, 0x00000000, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00F80000, 0x00000000, 0x00020001, 0x05000000, 0xFE1000FF, 0x00000000, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00F80000, 0x00000000, 0x00120003, 0x06000000, 0x000000FF, D_80231478_54D0E8, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120003, 0x07000000, 0x000000FF, D_80231478_54D0E8, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120003, 0x08000000, 0x000000FF, D_80231478_54D0E8, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120003, 0x09000000, 0x000000FF, D_80231478_54D0E8, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120003, 0x0A000000, 0x000000FF, D_80231484_54D0F4, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120001, 0x0B000000, 0x000000FF, D_80231490_54D100, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120001, 0x0C000000, 0x000000FF, D_80231490_54D100, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120001, 0x0D000000, 0x000000FF, D_80231490_54D100, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120001, 0x0E000000, 0x000000FF, D_80231490_54D100, D_80231030_54CCA0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00A7000A, 0x000E0000, D_802310E8_54CD58, D_8023149C_54D10C, D_8023103C_54CCAC, 0x00000000, 0x00005000, 0x1E4B0000, 0xF14B0A41 - -dlabel D_80231308_54CF78 -.word 0x00000001, 0x00720004, 0x0000000C, 0x00720000, 0x00000006, 0x00720000, 0x00000009, 0x00720004, 0x00000008, 0x00720000, 0x0000000B, 0x00720000, 0x00000005, 0x00720000, 0x00000005, 0x00720000, 0x00000004, 0x0072000C, 0x00000004, 0x0072000C, 0x00000003, 0x00720000, 0x00000000 - -dlabel D_80231364_54CFD4 -.word 0x00000001, 0x00720005, 0x0000000C, 0x00720001, 0x00000006, 0x00720001, 0x00000009, 0x00720005, 0x00000008, 0x00720001, 0x0000000B, 0x00720001, 0x00000005, 0x00720001, 0x00000005, 0x00720001, 0x00000004, 0x0072000D, 0x00000004, 0x0072000D, 0x00000003, 0x00720001, 0x00000000 - -dlabel D_802313C0_54D030 -.word 0x00000001, 0x00720006, 0x0000000C, 0x00720002, 0x00000006, 0x00720002, 0x00000009, 0x00720006, 0x00000008, 0x00720002, 0x0000000B, 0x00720002, 0x00000005, 0x00720002, 0x00000005, 0x00720002, 0x00000004, 0x0072000E, 0x00000004, 0x0072000E, 0x00000003, 0x00720002, 0x00000000 - -dlabel D_8023141C_54D08C -.word 0x00000001, 0x00720007, 0x0000000C, 0x00720003, 0x00000006, 0x00720003, 0x00000009, 0x00720007, 0x00000008, 0x00720003, 0x0000000B, 0x00720003, 0x00000005, 0x00720003, 0x00000005, 0x00720003, 0x00000004, 0x0072000F, 0x00000004, 0x0072000F, 0x00000003, 0x00720003, 0x00000000 - -dlabel D_80231478_54D0E8 -.word 0x00000001, 0x00750000, 0x00000000 - -dlabel D_80231484_54D0F4 -.word 0x00000001, 0x00740000, 0x00000000 - -dlabel D_80231490_54D100 -.word 0x00000001, 0x003B0001, 0x00000000 - -dlabel D_8023149C_54D10C -.word 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_802357B4_551424, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_80232FA0_54EC10, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_80232FD4_54EC44, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00720000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00720004, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000003, 0x00720008, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00720010, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00720014, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x0072001B, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x0000000E, 0xFE363C80, 0x000000C8, 0x00000000, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x000000C8, 0x00000000, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x0000000C, 0xFE363C80, 0x000000C8, 0x00000000, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x0000000B, 0xFE363C80, 0x000000C8, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000E, 0x00000301, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000E, 0x003B000A, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000E, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000E, 0xF24A7E80, 0x00000043, 0x00000006, SetPartSounds, 0xFFFFFF81, 0x0000000E, 0x00000002, 0x00000000, 0x00000000, 0x00000043, 0x00000007, FallPartTo, 0xFFFFFF81, 0x0000000E, 0xFE363C80, 0x00000000, 0x00000000, 0x00000024, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000E, 0x00002064, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000E, 0x003B0007, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000024, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000D, 0x00000301, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000001F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000D, 0x003B000A, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000D, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000D, 0xF24A7E80, 0x00000043, 0x00000006, SetPartSounds, 0xFFFFFF81, 0x0000000D, 0x00000002, 0x00000000, 0x00000000, 0x00000043, 0x00000007, FallPartTo, 0xFFFFFF81, 0x0000000D, 0xFE363C80, 0x00000012, 0x00000000, 0x00000020, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000D, 0x00002064, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000D, 0x003B0007, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFB, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000043, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000C, 0x00000301, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000003E, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000C, 0x003B000A, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000C, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000C, 0xF24A7E80, 0x00000043, 0x00000006, SetPartSounds, 0xFFFFFF81, 0x0000000C, 0x00000002, 0x00000000, 0x00000000, 0x00000043, 0x00000007, FallPartTo, 0xFFFFFF81, 0x0000000C, 0xFE363C80, 0x00000024, 0x00000000, 0x0000001C, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000C, 0x00002064, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000C, 0x003B0007, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFC, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFA, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFC, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000062, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000B, 0x00000301, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000005D, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000B, 0x003B000A, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000B, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000B, 0xF24A7E80, 0x00000043, 0x00000006, SetPartSounds, 0xFFFFFF81, 0x0000000B, 0x00000002, 0x00000000, 0x00000000, 0x00000043, 0x00000007, FallPartTo, 0xFFFFFF81, 0x0000000B, 0xFE363C80, 0x00000036, 0x00000000, 0x00000018, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000B, 0x00002064, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000B, 0x003B0007, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000C, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000B, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000C, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000B, 0x00000000, 0xFFFFFFFB, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000C, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000B, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000C, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000B, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x0000000E, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, ForceHomePos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000B, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000C, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000D, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000E, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000000, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000057, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x0000000E, 0x000000C8, 0x00000000, 0x0000002F, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x0000000D, 0x000000C8, 0x00000000, 0x0000002F, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x0000000C, 0x000000C8, 0x00000000, 0x0000002F, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x0000000B, 0x000000C8, 0x00000000, 0x0000002F, 0x00000056, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000E, 0x003B0004, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000E, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0x0000000E, 0xF24A8A80, 0x00000043, 0x00000007, RunPartTo, 0xFFFFFF81, 0x0000000E, 0x00000037, 0x00000000, 0x0000002F, 0x00000000, 0x00000043, 0x00000007, RunPartTo, 0xFFFFFF81, 0x0000000E, 0x00000032, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000E, 0x003B0007, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000001F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000D, 0x003B0004, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000D, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0x0000000D, 0xF24A8A80, 0x00000043, 0x00000007, RunPartTo, 0xFFFFFF81, 0x0000000D, 0x00000037, 0x00000000, 0x0000002F, 0x00000024, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000D, 0x003B0009, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000D, 0xF24A7E80, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0x0000000D, 0x00000032, 0x00000012, 0x00000000, 0x00000014, 0x00000001, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000D, 0x00002064, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000D, 0x003B0007, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFB, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000004D, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000D, 0x003B000A, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000003E, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000C, 0x003B0004, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000C, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0x0000000C, 0xF24A8A80, 0x00000043, 0x00000007, RunPartTo, 0xFFFFFF81, 0x0000000C, 0x00000037, 0x00000000, 0x0000002F, 0x00000024, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000C, 0x003B0009, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000C, 0xF24A7E80, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0x0000000C, 0x00000032, 0x00000024, 0x00000000, 0x00000014, 0x00000001, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000C, 0x00002064, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000C, 0x003B0007, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFB, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000006C, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000C, 0x003B000A, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000B, 0x003B0004, 0x00000008, 0x00000001, 0x0000008F, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000B, 0x003B0009, 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000B, 0x003B000A, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000085, 0x00000043, 0x00000005, GetActorPos, 0x00000200, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C81, 0xFFFFFFFD, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x0000000B, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760005, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000B, 0x00000001, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0xFFFFFFEC, 0x00000027, 0x00000002, 0xFE363C81, 0x00000012, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000B, 0xF24A7CE7, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0x0000000B, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000B, 0xF24A7BB4, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0x0000000B, 0x00000032, 0x00000036, 0x00000000, 0x0000001E, 0x00000001, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000B, 0x00002064, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000B, 0x003B0007, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760004, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000C, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000B, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000C, 0xF24A7F4D, 0xF24A7DB4, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000B, 0x00000000, 0xFFFFFFFB, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000C, 0xF24A7EE7, 0xF24A7E1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0xFFFFFFFF, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000B, 0x00000000, 0xFFFFFFFD, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000E, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000D, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x0000000C, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000D, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0x0000000B, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000C, 0x00000043, 0x00000004, SetAnimation, 0x00000200, 0x00000001, 0x00760003, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x0000000E, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, ForceHomePos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000B, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000C, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000D, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000E, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000000, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000002, 0x00000004, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232FA0_54EC10 -.word 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232FD4_54EC44 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000038, 0x00000016, 0x00000001, 0x00000009, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000016, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x00080000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000012, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C8A, 0x0000000A, 0x00000002, 0xFE363C8A, 0x00000003, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000012, 0x00000000, 0x00000043, 0x00000002, func_80269E80, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000007, 0x0000001D, 0x00000001, 0x00000009, 0x00000046, 0x00000001, D_80235168_550DD8, 0x00000020, 0x00000000, 0x0000001C, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000023, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000016, 0x00000001, 0x00000020, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C80, 0x00000010, 0x00000002, 0xFE363C80, 0x00080000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C8A, 0x0000000A, 0x00000002, 0xFE363C8A, 0x00000003, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, func_80269E80, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000007, 0x0000001D, 0x00000001, 0x00000009, 0x00000046, 0x00000001, D_80235168_550DD8, 0x00000020, 0x00000000, 0x0000001C, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x0000000A, 0x00000023, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, D_80236468_5520D8, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000000E, 0x00000024, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C81, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C82, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C8A, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C85, 0x00000010, 0x00000002, 0xFE363C85, 0x00080000, 0x00000046, 0x00000001, DoBurnHit, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C8A, 0x00000003, 0x00000046, 0x00000001, DoBurnHit, 0x00000012, 0x00000000, 0x00000043, 0x00000002, func_80269E80, 0xFE363C8A, 0x00000014, 0x00000001, 0xFE363C8A, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000007, 0x0000001D, 0x00000001, 0x00000009, 0x00000046, 0x00000001, D_80235168_550DD8, 0x00000020, 0x00000000, 0x0000001C, 0x00000000, 0x00000046, 0x00000001, DoBurnHit, 0x00000023, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000016, 0x00000001, 0x00000024, 0x00000024, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C81, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C82, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C8A, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C85, 0x00000010, 0x00000002, 0xFE363C85, 0x00080000, 0x00000046, 0x00000001, DoBurnHit, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C81, 0x00000012, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C8A, 0x00000003, 0x00000046, 0x00000001, DoBurnHit, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C81, 0x00000012, 0x00000000, 0x00000043, 0x00000002, func_80269E80, 0xFE363C8A, 0x00000014, 0x00000001, 0xFE363C8A, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000007, 0x0000001D, 0x00000001, 0x00000009, 0x00000046, 0x00000001, D_80235168_550DD8, 0x00000025, 0x00000002, 0xFE363C81, 0xFFFFFFFF, 0x00000020, 0x00000000, 0x0000001C, 0x00000000, 0x00000046, 0x00000001, DoBurnHit, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C81, 0x00000023, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000046, 0x00000001, D_80236468_5520D8, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000000B, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C85, 0x00000010, 0x00000002, 0xFE363C85, 0x00080000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000012, 0x00000000, 0x00000046, 0x00000001, D_80233C4C_54F8BC, 0x00000013, 0x00000000, 0x00000016, 0x00000001, 0x00000021, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C85, 0x00000010, 0x00000002, 0xFE363C85, 0x00080000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000012, 0x00000000, 0x00000046, 0x00000001, D_80233C4C_54F8BC, 0x00000013, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, D_80236468_5520D8, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x00000011, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C85, 0x00000010, 0x00000002, 0xFE363C85, 0x00080000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000012, 0x00000000, 0x00000046, 0x00000001, D_80235168_550DD8, 0x00000013, 0x00000000, 0x00000016, 0x00000001, 0x00000025, 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C85, 0x00000010, 0x00000002, 0xFE363C85, 0x00080000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, DoNormalHit, 0x00000012, 0x00000000, 0x00000046, 0x00000001, D_80235168_550DD8, 0x00000013, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, D_80236518_552188, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000002F, 0x0000001D, 0x00000001, 0x00000017, 0x0000001D, 0x00000001, 0x00000019, 0x0000001D, 0x00000001, 0x0000001B, 0x00000043, 0x00000002, GetBattleFlags, 0xFE363C82, 0x00000010, 0x00000002, 0xFE363C82, 0x00080000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000A, 0x00000002, 0xFE363C82, 0x000000B7, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000002, 0xFE363C81, 0x00000046, 0x00000001, DoImmune, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x0000003A, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000008, 0x00000001, 0x000003E8, 0x00000016, 0x00000001, 0x0000001F, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000002, 0xFE363C81, 0x00000046, 0x00000001, DoImmune, 0x00000016, 0x00000001, 0x00000035, 0x00000016, 0x00000001, 0x00000031, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000002, 0xFE363C81, 0x00000046, 0x00000001, DoRecover, 0x00000016, 0x00000001, 0x00000030, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C82, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x000003E8, 0x00000016, 0x00000001, 0x00000039, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C82, 0x00000046, 0x00000001, DoScareAway, 0x00000002, 0x00000000, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233BBC_54F82C -.word 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000028, 0x00000002, 0xFE363C80, 0x0000001E, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000168, 0x00000013, 0x00000000, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0xFE363C80, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233C4C_54F8BC -.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C8A, 0x00000014, 0x00000001, 0xFE363C8A, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_80234A90_550700, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_80234A90_550700, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_80234A90_550700, 0x00000016, 0x00000001, 0x00000003, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000046, 0x00000001, D_80233D10_54F980, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233D10_54F980 -.word 0x00000045, 0x00000002, D_80233BBC_54F82C, 0xFE363C8E, 0x00000043, 0x00000004, GetPartEventFlags, 0xFFFFFF81, 0xFE363C80, 0xFE363C8A, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000002, PlayerCreateTargetList, 0x00010004, 0x00000043, 0x00000001, InitTargetIterator, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetOwnerID, 0xFE363C81, 0x00000043, 0x00000003, GetOwnerTarget, 0xFE363C80, 0xFE363C89, 0x0000000B, 0x00000002, 0xFE363C81, 0xFE363C80, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0xFFFFFFFF, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000003, GetOwnerTarget, 0xFE363C80, 0xFE363C89, 0x00000043, 0x00000003, GetActorFlags, 0xFE363C80, 0xFE363C81, 0x00000010, 0x00000002, 0xFE363C81, 0x00004000, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7AE7, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9680, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000057, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000003, GetOwnerTarget, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000004, DispatchDamageEvent, 0xFE363C80, 0x00000001, 0x00000011, 0x00000004, 0x00000001, 0x00000001, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7AE7, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000004, GetActorSize, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0x0000002A, 0x00000002, 0xFE363C83, 0x00000002, 0x00000024, 0x00000002, 0xFE363C84, 0x00000046, 0x00000028, 0x00000002, 0xFE363C84, 0xFE363C83, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C85, 0xFE363C84, 0x00000028, 0x00000002, 0xFE363C85, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000006, 0x00000024, 0x00000002, 0xFE363C85, 0x00000001, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C85, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C84, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0xFE363C85, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A8080, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8680, 0x00000043, 0x00000002, SetGoalToHome, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000028, 0x00000002, 0xFE363C84, 0x00000012, 0x0000000E, 0x00000002, 0xFE363C84, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C84, 0xFE363C86, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C84, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x00000001, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C84, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C84, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A7E80, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C84, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000049, 0x00000001, 0xFE363C8E, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80234280_54FEF0 -.word 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C8A, 0x00000014, 0x00000001, 0xFE363C8A, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00720001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00720005, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000003, 0x00720009, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00720011, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00720015, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x0072001C, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_80231364_54CFD4, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00800000, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000002, 0x00020000, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000003, 0x00020000, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000003, 0x00800000, 0x00000001, 0x00000043, 0x00000004, SetActorSize, 0xFFFFFF81, 0x0000003E, 0xF1194D80, 0x00000043, 0x00000006, func_8026DA94, 0xFFFFFF81, 0x00000000, 0xFFFFFFEC, 0x00000000, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartSize, 0xFFFFFF81, 0x00000001, 0x00000039, 0x0000001E, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x00000002, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00720002, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00720006, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000003, 0x0072000A, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00720012, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00720016, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x0072001D, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_802313C0_54D030, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000003, 0x00800000, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000003, 0x00020000, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000004, 0x00020000, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000004, 0x00800000, 0x00000001, 0x00000043, 0x00000004, SetActorSize, 0xFFFFFF81, 0x0000002C, 0xF1194D80, 0x00000043, 0x00000006, func_8026DA94, 0xFFFFFF81, 0x00000000, 0xFFFFFFD8, 0x00000000, 0xFFFFFFD8, 0x00000043, 0x00000005, SetPartSize, 0xFFFFFF81, 0x00000001, 0x00000027, 0x0000001E, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000008, 0x00000003, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000001, 0x00720003, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000002, 0x00720007, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000003, 0x0072000B, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00720013, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000005, 0x00720017, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000006, 0x0072001E, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_8023141C_54D08C, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000004, 0x00800000, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000004, 0x00020000, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000005, 0x00020000, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000005, 0x00800000, 0x00000001, 0x00000043, 0x00000004, SetActorSize, 0xFFFFFF81, 0x0000001A, 0xF1194D80, 0x00000043, 0x00000006, func_8026DA94, 0xFFFFFF81, 0x00000000, 0xFFFFFFC4, 0x00000000, 0xFFFFFFC4, 0x00000043, 0x00000005, SetPartSize, 0xFFFFFF81, 0x00000001, 0x00000015, 0x0000001E, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8023476C_5503DC -.word 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x00000301, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C81, 0x00000012, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C83, 0xFE363C81, 0x00000008, 0x00000001, 0x00000002, 0x00000028, 0x00000002, 0xFE363C83, 0x00000001, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0xFE363C82, 0x00000008, 0x00000001, 0x00000003, 0x00000028, 0x00000002, 0xFE363C83, 0x00000002, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0xFE363C82, 0x00000008, 0x00000001, 0x00000002, 0x00000028, 0x00000002, 0xFE363C83, 0x00000003, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000028, 0x00000002, 0xFE363C83, 0x00000005, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000028, 0x00000002, 0xFE363C83, 0x00000007, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C83, 0x00000002, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C83, 0x00000003, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C83, 0x00000003, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000028, 0x00000002, 0xFE363C83, 0x00000003, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000028, 0x00000002, 0xFE363C83, 0x00000003, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0xFE363C82, 0x00000008, 0x00000001, 0x00000001, 0x00000028, 0x00000002, 0xFE363C83, 0x00000002, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x00002064, 0x00000057, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80234A90_550700 -.word 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, func_80231000_54CC70, D_802367C0_552430, 0xFE363C80, 0x00000043, 0x00000003, func_80231000_54CC70, D_802367BC_55242C, 0xFE363C81, 0x00000043, 0x00000003, func_80231000_54CC70, D_802367B8_552428, 0xFE363C82, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000A, 0x00740000, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x0000000A, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000A, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_80234280_54FEF0, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000046, 0x00000001, D_8023476C_5503DC, 0x00000043, 0x00000002, PlayerCreateTargetList, 0x00018004, 0x00000043, 0x00000001, InitTargetIterator, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetOwnerID, 0xFE363C81, 0x00000043, 0x00000003, GetOwnerTarget, 0xFE363C80, 0xFE363C89, 0x0000000B, 0x00000002, 0xFE363C81, 0xFE363C80, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000043, 0x00000003, func_80231000_54CC70, D_802367B4_552424, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0xFFFFFFFF, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000003, GetOwnerTarget, 0xFE363C80, 0xFE363C89, 0x00000043, 0x00000003, GetActorFlags, 0xFE363C80, 0xFE363C81, 0x00000010, 0x00000002, 0xFE363C81, 0x00004000, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetOwnerID, 0xFE363C80, 0x00000043, 0x00000003, func_80231000_54CC70, D_802367A8_552418, 0xFE363C80, 0x00000043, 0x00000003, GetOwnerTarget, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000003, func_80231000_54CC70, D_8023679C_55240C, 0xFE363C80, 0x00000043, 0x00000003, func_80231000_54CC70, D_8023678C_5523FC, 0xFE363C81, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000A, 0xF24A7AE7, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0x0000000A, 0xF24A9680, 0x00000043, 0x00000003, func_80231000_54CC70, D_80236788_5523F8, 0xFE363C80, 0x00000043, 0x00000003, func_80231000_54CC70, D_80236784_5523F4, 0xFE363C81, 0x00000043, 0x00000003, func_80231000_54CC70, D_80236780_5523F0, 0xFE363C82, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000001, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000057, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000003, GetOwnerTarget, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000004, DispatchDamageEvent, 0xFE363C80, 0x00000001, 0x00000011, 0x00000004, 0x00000001, 0x00000001, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000A, 0xF24A7AE7, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0x0000000A, 0xF24A9280, 0x00000043, 0x00000004, GetActorSize, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0x0000002A, 0x00000002, 0xFE363C83, 0x00000002, 0x00000024, 0x00000002, 0xFE363C84, 0x00000046, 0x00000028, 0x00000002, 0xFE363C84, 0xFE363C83, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C85, 0xFE363C84, 0x00000028, 0x00000002, 0xFE363C85, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000006, 0x00000024, 0x00000002, 0xFE363C85, 0x00000001, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C85, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0x0000000A, 0xFE363C84, 0xFE363C81, 0xFE363C82, 0xFE363C85, 0x00000001, 0x00000028, 0x00000002, 0xFE363C84, 0x00000012, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000A, 0xF24A8080, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0x0000000A, 0xF24A8680, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0x0000000A, 0xFE363C84, 0xFE363C81, 0xFE363C82, 0x0000000C, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000A, 0x00020000, 0x00000001, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000A, 0x000003E5, 0x00000043, 0x0000000F, PlayEffect, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000000C, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0x00000000, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000008, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000A, 0x00000001, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80235168_550DD8 -.word 0x00000043, 0x00000002, func_80269E80, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000009, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000A, 0x00740001, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x0000000A, 0x00740000, 0x00000013, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, func_80231000_54CC70, D_802367C0_552430, 0xFE363C80, 0x00000043, 0x00000003, func_80231000_54CC70, D_802367BC_55242C, 0xFE363C81, 0x00000043, 0x00000003, func_80231000_54CC70, D_802367B8_552428, 0xFE363C82, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x0000000A, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_80234280_54FEF0, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C81, 0x00000014, 0x00000001, 0xFE363C81, 0x0000001D, 0x00000001, 0x0000000E, 0x0000001D, 0x00000001, 0x00000024, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C81, 0x00000020, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x00000023, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C81, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000A, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_8023476C_5503DC, 0x00000056, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0x00000057, 0x00000000, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0x0000000A, 0xF24A8680, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0x0000000A, 0xF24A7C80, 0x00000043, 0x00000004, GetActorSize, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0x0000002A, 0x00000002, 0xFE363C83, 0x00000002, 0x00000024, 0x00000002, 0xFE363C84, 0x00000046, 0x00000028, 0x00000002, 0xFE363C84, 0xFE363C83, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000024, 0x00000002, 0xFE363C85, 0xFE363C84, 0x00000028, 0x00000002, 0xFE363C85, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C85, 0x00000006, 0x00000024, 0x00000002, 0xFE363C85, 0x00000001, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C85, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0x0000000A, 0xFE363C84, 0xFE363C81, 0xFE363C82, 0xFE363C85, 0x00000001, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000028, 0x00000002, 0xFE363C80, 0x0000000A, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000A, 0x00000001, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x00000004, PlaySoundAtPart, 0xFFFFFF81, 0x0000000A, 0x000003E5, 0x00000043, 0x0000000F, PlayEffect, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000000C, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0x0000000A, 0xFE363C80, 0x00000000, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000008, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000A, 0x00020000, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x0000000A, 0x00000001, 0x00000001, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, GetActorSize, 0xFFFFFF81, 0xFE363C83, 0xFE363C84, 0x0000002A, 0x00000002, 0xFE363C83, 0x00000002, 0x00000027, 0x00000002, 0xFE363C81, 0xFE363C83, 0x00000027, 0x00000002, 0xFE363C82, 0x00000005, 0x0000002F, 0x00000002, 0xFE363C83, 0xF24AA280, 0x00000043, 0x0000000F, PlayEffect, 0x00000027, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x0000000A, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000016, 0x00000001, 0x00000024, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000005, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802357B4_551424 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000003F, 0x00000043, 0x00000002, BattleCamTargetActor, 0xFFFFFF81, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000043, 0x00000004, func_8024ECF8, 0xFFFFFFFF, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000006, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000008, 0x00000001, 0x00000014, 0x00000027, 0x00000002, 0xFE363C80, 0x00000004, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C80, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000002E7, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000002E8, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C8F, 0x00000000, 0x00000000, 0x00000001, 0x00000010, 0x00000014, 0x00000001, 0xFE363C8F, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000005, 0x00000024, 0x00000002, 0xFE363C85, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00000000, 0x00000020, 0x00000000, 0x0000001C, 0x00000000, 0x00000024, 0x00000002, 0xFE363C85, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00000004, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00000003, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00000002, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000007, 0x00000001, 0x00000023, 0x00000000, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0xFE363C85, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000008, 0xFE363C80, 0x0000000E, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000044, 0x00000001, D_80235D60_5519D0, 0x00000013, 0x00000000, 0x0000000E, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000001, 0x00000044, 0x00000001, D_80235D60_5519D0, 0x00000013, 0x00000000, 0x0000000E, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000044, 0x00000001, D_80235D60_5519D0, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000003, 0x00000044, 0x00000001, D_80235D60_5519D0, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000007, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000001, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C80, 0x10000000, 0x00000000, 0x00000000, 0x00000001, 0x00000020, 0x00000016, 0x00000001, 0x00000002, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C80, 0x10000000, 0x00000000, 0x00000000, 0x00000002, 0x00000020, 0x00000016, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C80, 0x10000000, 0x00000000, 0x00000000, 0x00000003, 0x00000020, 0x00000016, 0x00000001, 0x00000004, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C80, 0x10000000, 0x00000000, 0x00000000, 0x00000004, 0x00000020, 0x0000001C, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000005, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C8F, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000001D, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000008, 0x00000001, 0x0000000F, 0x00000008, 0x00000001, 0x0000000F, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80235D60_5519D0 -.word 0x00000043, 0x00000003, GetStatusFlags, 0xFFFFFF81, 0xFE363C8F, 0x00000010, 0x00000002, 0xFE363C8F, 0x00080000, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x00000006, 0xF24A7C1A, 0xF24A7C1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x00000007, 0xF24A7C1A, 0xF24A7C1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x00000008, 0xF24A7C1A, 0xF24A7C1A, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x00000009, 0xF24A7C1A, 0xF24A7C1A, 0xF24A7E80, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000000, 0x00000027, 0x00000002, 0xFE363C83, 0xFFFFFFFC, 0x00000027, 0x00000002, 0xFE363C84, 0x0000001C, 0x00000024, 0x00000002, 0xFE363C82, 0x00000009, 0x00000016, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C83, 0xFFFFFFFC, 0x00000027, 0x00000002, 0xFE363C84, 0x00000015, 0x00000024, 0x00000002, 0xFE363C82, 0x00000008, 0x00000016, 0x00000001, 0x00000002, 0x00000027, 0x00000002, 0xFE363C83, 0xFFFFFFFC, 0x00000027, 0x00000002, 0xFE363C84, 0x0000000E, 0x00000024, 0x00000002, 0xFE363C82, 0x00000007, 0x0000001C, 0x00000000, 0x00000027, 0x00000002, 0xFE363C83, 0xFFFFFFFC, 0x00000027, 0x00000002, 0xFE363C84, 0x00000007, 0x00000024, 0x00000002, 0xFE363C82, 0x00000006, 0x00000023, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x00000006, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x00000007, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x00000008, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000006, SetPartScale, 0xFFFFFF81, 0x00000009, 0xF24A7E80, 0xF24A7E80, 0xF24A7E80, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000000, 0x00000027, 0x00000002, 0xFE363C83, 0xFFFFFFF6, 0x00000027, 0x00000002, 0xFE363C84, 0x00000048, 0x00000024, 0x00000002, 0xFE363C82, 0x00000009, 0x00000016, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C83, 0xFFFFFFF6, 0x00000027, 0x00000002, 0xFE363C84, 0x00000036, 0x00000024, 0x00000002 - -dlabel D_80236040 -.word 0xFE363C82, 0x00000008, 0x00000016, 0x00000001, 0x00000002, 0x00000027, 0x00000002, 0xFE363C83, 0xFFFFFFF6, 0x00000027, 0x00000002, 0xFE363C84, 0x00000024, 0x00000024, 0x00000002, 0xFE363C82, 0x00000007, 0x0000001C, 0x00000000, 0x00000027, 0x00000002, 0xFE363C83, 0xFFFFFFF6, 0x00000027, 0x00000002, 0xFE363C84, 0x00000012, 0x00000024, 0x00000002, 0xFE363C82, 0x00000006, 0x00000023, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000006, SetPartSounds, 0xFFFFFF81, 0xFE363C82, 0x00000002, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0xFE363C82, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C82, 0x00750000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0xFE363C82, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0xFE363C82, 0xF24AAA80, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0xFE363C82, 0xF24A7E80, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0xFE363C82, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000009, 0x00000001, 0x00000028, 0x00000002, 0xFE363C86, 0x00000064, 0x00000043, 0x00000003, RandInt, 0x00000028, 0xFE363C89, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C89, 0x00000027, 0x00000002, 0xFE363C87, 0xFE363C89, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0xFE363C82, 0xF24A7DB4, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0xFE363C82, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000019, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0xFE363C82, 0x00000001, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0xFE363C82, 0xF24A834D, 0x00000016, 0x00000001, 0x00000001 - -dlabel D_802362D0 -.word 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0xFE363C82, 0xF24A81B4, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0xFE363C82, 0xF24A801A, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0xFE363C82, 0xF24A7E80, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C87, 0x00000000, 0x00000043, 0x00000003, RandInt, 0x00000023, 0xFE363C89, 0x00000027, 0x00000002, 0xFE363C89, 0x0000001E, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C89, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0xFE363C82, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000009, 0x00000001, 0x00000043, 0x00000003, RandInt, 0x00000019, 0xFE363C89, 0x00000027, 0x00000002, 0xFE363C89, 0x0000002D, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C89, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0xFE363C82, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000008, 0x00000001, 0x00000028, 0x00000002, 0xFE363C86, 0x00000019, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0xFE363C82, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000004, 0x00000001, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0xFE363C82, 0x00000001, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80236468_5520D8 -.word 0x00000046, 0x00000001, D_8029AF08, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000003, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000003, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, func_8026BF48, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000002, RemoveActor, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80236518_552188 -.word 0x00000043, 0x00000002, func_8027D32C, 0xFFFFFF81, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000024, 0x00000002, 0xFE363C82 - -dlabel D_80236560 -.word 0x00000000, 0x00000005, 0x00000001, 0x00000018, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C82, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x000003E5, 0x00000043, 0x0000000F, PlayEffect, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, PlaySound, 0x000003E5, 0x00000043, 0x00000002, DropStarPoints, 0xFFFFFF81, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x00000000, 0x00000024, 0x00000002, 0xFE363C83, 0x00000000, 0x00000005, 0x00000001, 0x0000000C, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0xFE363C83, 0x00000000, 0x00000000, 0x00000027, 0x00000002, 0xFE363C83, 0x00000008, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0x00000001, 0x00000001, 0x00000001, 0x00000043, 0x00000004, GetActorVar, 0x00000201, 0x00000003, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000003, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, func_8026BF48, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000002, RemoveActor, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000 - -dlabel D_80236780_5523F0 -.word 0x545A0000 - -dlabel D_80236784_5523F4 -.word 0x54590000 - -dlabel D_80236788_5523F8 -.word 0x54580000 - -dlabel D_8023678C_5523FC -.word 0x54415247, 0x45542050, 0x41525453, 0x20494400 - -dlabel D_8023679C_55240C -.word 0x54415247, 0x45542049, 0x44000000 - -dlabel D_802367A8_552418 -.word 0x4D595345, 0x4C462049, 0x44000000 - -dlabel D_802367B4_552424 -.word 0x54000000 - -dlabel D_802367B8_552428 -.word 0x5A000000 - -dlabel D_802367BC_55242C -.word 0x59000000 - -dlabel D_802367C0_552430 -.word 0x58000000, 0x00000000, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/area_omo2_4/552440.data.s b/ver/us/asm/data/battle/area_omo2_4/552440.data.s deleted file mode 100644 index 744fd59a89..0000000000 --- a/ver/us/asm/data/battle/area_omo2_4/552440.data.s +++ /dev/null @@ -1,27 +0,0 @@ -.include "macro.inc" - -.section .data - -dlabel D_80231000_552440 -.word 0x00000001, 0x00000000, 0x00000000 - -dlabel D_8023100C_55244C -.word 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000006, 0x00000000, 0x00000009, 0x00000000, 0x00000007, 0x00000000, 0x00000004, 0x00000000, 0x00000003, 0x00000000, 0x0000000B, 0x00000000, 0x00000005, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000000, 0x0000001F, 0x00000000, 0x00000020, 0x00000000, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0x00000000, 0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000000, 0x00000027, 0x00000000, 0x00000029, 0x00000000, 0x00000000 - -dlabel D_802310B8_5524F8 -.word 0x20820000, 0x01000000, 0x001800FF, D_80231104_552544, D_80231000_552440, 0x00000000, 0x00000000, 0xFFF60000, 0x00000000, 0x02000000, 0x00AC0008, 0x00010000, D_802310B8_5524F8, D_80231110_552550, D_8023100C_55244C, 0x00000000, 0x00045000, 0x1E1E0000, 0xF6140A14 - -dlabel D_80231104_552544 -.word 0x00000001, 0x006F0001, 0x00000000 - -dlabel D_80231110_552550 -.word 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_80231754_552B94, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_8023129C_5526DC, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_802312D0_552710, 0x00000043, 0x00000005, SetActorPos, 0xFFFFFF81, 0x000000B4, 0x00000000, 0x00000000, 0x00000043, 0x00000005, ForceHomePos, 0xFFFFFF81, 0x000000B4, 0x00000000, 0x00000000, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000056, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x006F000F, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8E80, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x000000B4, 0x00000043, 0x00000003, PlaySoundAtActor, 0xFFFFFF81, 0x00000395, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x006F0004, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x006F0005, 0x00000008, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x006F0009, 0x00000057, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8023129C_5526DC -.word 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802312D0_552710 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000038, 0x0000001D, 0x00000001, 0x00000009, 0x0000001D, 0x00000001, 0x0000000A, 0x0000001D, 0x00000001, 0x0000000E, 0x0000001D, 0x00000001, 0x00000024, 0x0000001D, 0x00000001, 0x0000000B, 0x0000001D, 0x00000001, 0x00000021, 0x0000001D, 0x00000001, 0x0000002F, 0x0000001D, 0x00000001, 0x00000017, 0x0000001D, 0x00000001, 0x00000019, 0x0000001D, 0x00000001, 0x0000001B, 0x0000001D, 0x00000001, 0x00000020, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x006F000A, 0x00000043, 0x00000003, SetActorJumpGravity, 0xFFFFFF81, 0xF24A8080, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000023, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, JumpToGoal, 0xFFFFFF81, 0x00000008, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, SetActorYaw, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x006F0002, 0x00000008, 0x00000001, 0x00000018, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x006F0003, 0x00000043, 0x00000005, GetActorPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000005, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000005, 0x00000001, 0x00000004, 0x00000043, 0x0000000F, PlayEffect, 0x00000028, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000A, 0x0000002D, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000006, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000000, 0x000020BA, 0x000003B4, 0x00000043, 0x00000005, SetActorSounds, 0xFFFFFF81, 0x00000004, 0x0000000A, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0x006F000C, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000005, AddActorDecoration, 0xFFFFFF81, 0x00000001, 0x00000000, 0x00000008, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFFFFFF38, 0x00000000, 0x00000014, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000043, 0x00000004, RemoveActorDecoration, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, RemoveActor, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x00000035, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000016, 0x00000001, 0x00000031, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x006F0001, 0x00000046, 0x00000001, DoRecover, 0x00000016, 0x00000001, 0x00000030, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x006F000A, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x000003E8, 0x00000016, 0x00000001, 0x00000039, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x006F0001, 0x00000025, 0x00000002, 0xFE363C82, 0x006F000A, 0x00000046, 0x00000001, DoScareAway, 0x00000002, 0x00000000, 0x0000001C, 0x00000000, 0x00000025, 0x00000002, 0xFE363C81, 0x006F000A, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0x00000001, 0xFE363C81, 0x00000008, 0x00000001, 0x00000014, 0x00000023, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80231754_552B94 -.word 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/area_omo2_5/552BB0.data.s b/ver/us/asm/data/battle/area_omo2_5/552BB0.data.s deleted file mode 100644 index da20380bfb..0000000000 --- a/ver/us/asm/data/battle/area_omo2_5/552BB0.data.s +++ /dev/null @@ -1,72 +0,0 @@ -.include "macro.inc" - -.section .data - -dlabel D_80231000_552BB0 -.word 0x00000001, 0x00000000, 0x00000000 - -dlabel D_8023100C_552BBC -.word 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000006, 0x00000000, 0x00000009, 0x00000000, 0x00000007, 0x00000000, 0x00000004, 0x00000000, 0x00000003, 0x00000000, 0x0000000B, 0x00000000, 0x00000005, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000000, 0x0000001F, 0x00000000, 0x00000020, 0x00000000, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0x00000000, 0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000000, 0x00000027, 0x00000000, 0x00000029, 0x00000000, 0x00000000 - -dlabel D_802310B8_552C68 -.word 0x00800005, 0x01000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x02000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x03000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x04000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x05000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x06000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x07000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x08000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x09000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0A000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0B000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0C000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0D000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0E000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x0F000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120002, 0x10000000, 0x001800FF, D_80231320_552ED0, D_80231000_552BB0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00AD000F, 0x00100000, D_802310B8_552C68, D_80231348_552EF8, D_8023100C_552BBC, 0x00000000, 0x00045000, 0x1E1E0000, 0xF6140A14 - -dlabel D_80231320_552ED0 -.word 0x00000001, 0x00780001, 0x00000008, 0x00780000, 0x00000000 - -dlabel D_80231334_552EE4 -.word 0x00000001, 0x00780007, 0x00000008, 0x00780000, 0x00000000 - -dlabel D_80231348_552EF8 -.word 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_802342A0_555E50, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_80231FD8_553B88, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_80233384_554F34, 0x00000043, 0x00000003, BindNextTurn, 0xFFFFFF81, D_80231FC8_553B78, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000003, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000F, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000000, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000001, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000000, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000001, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000000, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000001, 0xFFFFFFD8, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000001, 0x00000028, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000001, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000000, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000001, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000000, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000001, 0xFFFFFFD8, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000000, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000001, 0x00000028, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000000, 0x00000028, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000001, 0x00000028, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000000, 0x00000032, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000001, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000000, 0x00000032, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000001, 0xFFFFFFD8, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000000, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000001, 0xFFFFFFD8, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000000, 0x00000028, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000001, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000000, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000001, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000000, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000001, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000002, 0xFFFFFFE2, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000003, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000002, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000003, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000002, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000003, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000002, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000003, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000002, 0xFFFFFFE2, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000003, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000002, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000003, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000002, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000003, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000002, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000003, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000002, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000003, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000002, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000003, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000002, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000003, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000002, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000003, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000002, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000003, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000002, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000003, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000002, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000003, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000004, 0xFFFFFFE2, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000005, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000004, 0xFFFFFFE2, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000005, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000004, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000005, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000004, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000005, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000004, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000005, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000004, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000005, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000004, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000005, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000004, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000005, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000004, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000A, 0x00000005, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000004, 0xFFFFFFEC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000B, 0x00000005, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000004, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000C, 0x00000005, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000004, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000D, 0x00000005, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000004, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000E, 0x00000005, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000004, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x0000000F, 0x00000005, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000004, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000010, 0x00000005, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0xFE363C80, 0x000000B9, 0x00000000, 0x0000002F, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, ForceHomePos, 0xFFFFFF81, 0x00000014, 0x00000000, 0xFFFFFFF6, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000003, CreatePartShadow, 0xFFFFFF81, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x00780003, 0x00000024, 0x00000002, 0xFE363C82, 0x00000037, 0x00000024, 0x00000002, 0xFE363C83, 0x0000002F, 0x00000024, 0x00000002, 0xFE363C84, 0xF24A8A80, 0x00000024, 0x00000002, 0xFE363C85, 0x0000001E, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000005, 0x00000001, 0x0000000F, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0xFE363C8F, 0x00000046, 0x00000001, D_80232104_553CB4, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000001, 0xFE363C83, 0x00000024, 0x00000002, 0xFE363C85, 0x00000014, 0x00000046, 0x00000001, D_80232104_553CB4, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x00780001, 0x00000057, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000005, 0x00000006, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80231FC8_553B78 -.word 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80231FD8_553B88 -.word 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetCurrentPartnerID, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_80231334_552EE4, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0xFE363C80, D_80231334_552EE4, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0x00000001, D_80231320_552ED0, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetIdleAnimations, 0xFFFFFF81, 0xFE363C80, D_80231320_552ED0, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232104_553CB4 -.word 0x00000024, 0x00000002, 0xFE363C8A, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C8B, 0x00000027, 0x00000002, 0xFE363C8A, 0xFE363C8B, 0x0000000C, 0x00000002, 0xFE363C80, 0xFE363C8A, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0xFE363C80, 0xFE363C86, 0x00000000, 0xFE363C87, 0x0000000C, 0x00000002, 0xFE363C86, 0xFE363C82, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x000000B4, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000006, GetDist2D, 0xFE363C89, 0xFE363C86, 0xFE363C87, 0xFE363C82, 0xFE363C83, 0x0000000F, 0x00000002, 0xFE363C89, 0xFE363C84, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0xFE363C80, 0xFE363C84, 0x00000043, 0x00000007, RunPartTo, 0xFFFFFF81, 0xFE363C80, 0xFE363C82, 0x00000000, 0xFE363C83, 0xFE363C85, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232268_553E18 -.word 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C8D, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C8E, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000002, 0x00000027, 0x00000002, 0xFE363C8D, 0xFE363C8E, 0x0000000F, 0x00000002, 0xFE363C80, 0xFE363C8D, 0x00000056, 0x00000000, 0x00000046, 0x00000001, D_8023233C_553EEC, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x0000001E, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8023233C_553EEC -.word 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000024, 0x00000002, 0xFE363C82, 0xFE363C80, 0x00000043, 0x00000001, GetDamageIntensity, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000003, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000008, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000004, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000004, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000005, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000003, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000004, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000004, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000014, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000016, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000E, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000007, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000006, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000003, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000016, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000C, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000019, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000C, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000011, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000006, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000004, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000003, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000008, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000018, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000E, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000001C, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000E, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000E, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000006, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000005, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000002, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000016, 0x00000001, 0x00000004, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000005, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x0000001C, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000010, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000020, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000010, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000015, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000010, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000006, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000007, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000003, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80232FC0_554B70 -.word 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C8D, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C8E, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000002, 0x00000027, 0x00000002, 0xFE363C8D, 0xFE363C8E, 0x0000000F, 0x00000002, 0xFE363C80, 0xFE363C8D, 0x00000056, 0x00000000, 0x00000046, 0x00000001, D_80233088_554C38, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233088_554C38 -.word 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000043, 0x00000004, GetActorSize, 0xFFFFFF81, 0xFE363C84, 0xFE363C85, 0x00000043, 0x0000000F, PlayEffect, 0x0000004A, 0x00000000, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0xFE363C85, 0xFE363C84, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000004, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000010, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000008, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000014, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000008, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x0000000C, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000005, 0x00000001, 0x00000002, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000005, 0x00000001, 0x00000006, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000002, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, SetPartDispOffset, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233384_554F34 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, GetLastEvent, 0xFFFFFF81, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000016, 0x00000001, 0x00000038, 0x0000001D, 0x00000001, 0x00000009, 0x0000001D, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_8023392C_5554DC, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_80232268_553E18, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x00000020, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_8023392C_5554DC, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_80232268_553E18, 0x00000008, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_80234024_555BD4, 0x00000002, 0x00000000, 0x0000001D, 0x00000001, 0x0000000E, 0x0000001D, 0x00000001, 0x00000024, 0x00000025, 0x00000002, 0xFE363C81, 0x00780005, 0x00000046, 0x00000001, D_8023392C_5554DC, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x00780005, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x00000014, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x00780005, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x0000000F, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000024, 0x00000008, 0x00000001, 0x0000000A, 0x00000025, 0x00000002, 0xFE363C81, 0x00780005, 0x00000046, 0x00000001, D_80234024_555BD4, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x0000000B, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_8023392C_5554DC, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_80232268_553E18, 0x00000016, 0x00000001, 0x00000021, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_8023392C_5554DC, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_80232268_553E18, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_80234024_555BD4, 0x00000002, 0x00000000, 0x00000016, 0x00000001, 0x0000002F, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_8023392C_5554DC, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_80232FC0_554B70, 0x00000008, 0x00000001, 0x00000028, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000046, 0x00000001, D_80234EC4_556A74, 0x00000016, 0x00000001, 0x00000026, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_8023392C_5554DC, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_80232FC0_554B70, 0x00000008, 0x00000001, 0x00000028, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_80234024_555BD4, 0x00000002, 0x00000000, 0x0000001D, 0x00000001, 0x00000017, 0x0000001D, 0x00000001, 0x00000019, 0x0000001D, 0x00000001, 0x0000001B, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00780001, 0x00000046, 0x00000001, D_80232268_553E18, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x0000003A, 0x00000024, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, D_80233DA4_555954, 0x00000008, 0x00000001, 0x000003E8, 0x00000016, 0x00000001, 0x0000001F, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00780001, 0x00000046, 0x00000001, D_80232268_553E18, 0x00000016, 0x00000001, 0x00000035, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A8A80, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000016, 0x00000001, 0x00000031, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00780001, 0x00000046, 0x00000001, DoRecover, 0x00000016, 0x00000001, 0x00000030, 0x00000025, 0x00000002, 0xFE363C80, 0x00000001, 0x00000025, 0x00000002, 0xFE363C81, 0x00780004, 0x00000046, 0x00000001, DoNormalHit, 0x00000008, 0x00000001, 0x000003E8, 0x00000016, 0x00000001, 0x00000039, 0x0000001C, 0x00000000, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00780001, 0x00000046, 0x00000001, D_80233DA4_555954, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8023392C_5554DC -.word 0x00000024, 0x00000002, 0xFE363C81, 0xFE363C81, 0x00000046, 0x00000001, D_80233DA4_555954, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C80, 0x00000043, 0x00000003, GetLastDamage, 0xFFFFFF81, 0xFE363C81, 0x00000027, 0x00000002, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C80, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C81, 0x0000000F, 0x00000002, 0xFE363C81, 0x0000000F, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000027, 0x00000002, 0xFE363C80, 0xFE363C81, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000010, 0x00000056, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0xFE363C80, 0x20000000, 0x00000001, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000002, 0xFE363C87, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000003, 0xFE363C88, 0x00000027, 0x00000002, 0xFE363C81, 0xFE363C87, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C88, 0x00000043, 0x00000004, SetPartJumpGravity, 0xFFFFFF81, 0xFE363C80, 0xF24A7C80, 0x00000043, 0x00000008, JumpPartTo, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000000, 0xFE363C83, 0x0000000F, 0x00000001, 0x00000043, 0x00000002, func_80269E80, 0xFE363C85, 0x00000014, 0x00000001, 0xFE363C85, 0x0000001D, 0x00000001, 0x0000000A, 0x0000001D, 0x00000001, 0x0000000E, 0x0000001D, 0x00000001, 0x0000000C, 0x0000001D, 0x00000001, 0x00000010, 0x0000001D, 0x00000001, 0x0000000B, 0x0000001D, 0x00000001, 0x0000000F, 0x0000001D, 0x00000001, 0x0000000D, 0x0000001D, 0x00000001, 0x00000011, 0x0000001D, 0x00000001, 0x00000002, 0x00000020, 0x00000000, 0x0000001C, 0x00000000, 0x00000024, 0x00000002, 0xFE363C87, 0x00000000, 0x00000005, 0x00000001, 0x00000018, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C87, 0x00000000, 0x00000027, 0x00000002, 0xFE363C87, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x00000001, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C88, 0x00000000, 0x00000005, 0x00000001, 0x0000000C, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0xFE363C88, 0x00000000, 0x00000000, 0x00000027, 0x00000002, 0xFE363C88, 0x00000008, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0xFE363C80, 0x00000001, 0x00000001, 0x00000043, 0x00000003, RemovePartShadow, 0xFFFFFF81, 0xFE363C80, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C80, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233DA4_555954 -.word 0x00000024, 0x00000002, 0xFE363C82, 0x00000002, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x00000005, 0x00000001, 0x0000000F, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C82, 0xFE363C81, 0x00000012, 0x00000000, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C82, 0x00000001, 0x00000006, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80233E48_5559F8 -.word 0x0000000B, 0x00000002, 0xFE363C81, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000008, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000043, 0x00000002, func_80269E80, 0xFE363C85, 0x00000014, 0x00000001, 0xFE363C85, 0x0000001D, 0x00000001, 0x0000000A, 0x0000001D, 0x00000001, 0x0000000E, 0x0000001D, 0x00000001, 0x0000000C, 0x0000001D, 0x00000001, 0x00000010, 0x0000001D, 0x00000001, 0x0000000B, 0x0000001D, 0x00000001, 0x0000000F, 0x0000001D, 0x00000001, 0x0000000D, 0x0000001D, 0x00000001, 0x00000011, 0x0000001D, 0x00000001, 0x00000002, 0x00000020, 0x00000000, 0x0000001C, 0x00000000, 0x00000024, 0x00000002, 0xFE363C82, 0x00000000, 0x00000005, 0x00000001, 0x00000018, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000000, 0x00000027, 0x00000002, 0xFE363C82, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C83, 0x00000000, 0x00000005, 0x00000001, 0x0000000C, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0x00000000, 0x00000000, 0x00000027, 0x00000002, 0xFE363C83, 0x00000008, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0xFE363C80, 0x00000001, 0x00000001, 0x00000043, 0x00000003, RemovePartShadow, 0xFFFFFF81, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80234024_555BD4 -.word 0x00000025, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000E, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C82, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000004, 0xFE363C83, 0x00000027, 0x00000002, 0xFE363C82, 0x00000002, 0x00000027, 0x00000002, 0xFE363C82, 0xFE363C83, 0x0000000F, 0x00000002, 0xFE363C80, 0xFE363C82, 0x00000056, 0x00000000, 0x00000046, 0x00000001, D_80233E48_5559F8, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000010, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000024, 0x00000002, 0xFE363C82, 0x00000000, 0x00000005, 0x00000001, 0x00000018, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000000, 0x00000027, 0x00000002, 0xFE363C82, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000043, 0x0000000F, PlayEffect, 0x00000001, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, DropStarPoints, 0xFFFFFF81, 0x00000024, 0x00000002, 0xFE363C83, 0x00000000, 0x00000005, 0x00000001, 0x0000000C, 0x00000043, 0x00000006, SetPartRotation, 0xFFFFFF81, 0xFE363C80, 0xFE363C83, 0x00000000, 0x00000000, 0x00000027, 0x00000002, 0xFE363C83, 0x00000008, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, SetPartFlagBits, 0xFFFFFF81, 0xFE363C80, 0x00000001, 0x00000001, 0x00000043, 0x00000003, RemovePartShadow, 0xFFFFFF81, 0xFE363C80, 0x00000008, 0x00000001, 0x0000001E, 0x00000046, 0x00000001, D_80234370_555F20, 0x00000043, 0x00000002, RemoveActor, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802342A0_555E50 -.word 0x00000043, 0x00000002, GetCurrentPartnerID, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000043, 0x00000003, GetEnemyMaxHP, 0xFFFFFF81, 0xFE363C80, 0x00000043, 0x00000003, GetActorHP, 0xFFFFFF81, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C80, 0xFE363C81, 0x00000046, 0x00000001, D_80234624_5561D4, 0x00000012, 0x00000000, 0x00000046, 0x00000001, D_802343A8_555F58, 0x00000046, 0x00000001, D_80234370_555F20, 0x00000043, 0x00000002, RemoveActor, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000046, 0x00000001, D_80234624_5561D4, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80234370_555F20 -.word 0x00000043, 0x00000002, func_8026BF48, 0x00000001, 0x00000043, 0x00000004, SetActorVar, 0x00000201, 0x00000004, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802343A8_555F58 -.word 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000F, 0x00000000, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000028, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C82, 0x00000002, 0x0000000F, 0x00000002, 0xFE363C80, 0xFE363C82, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000F, 0x00000001, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x00780003, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x000000B4, 0x00000043, 0x00000007, RunPartTo, 0xFFFFFF81, 0xFE363C80, 0x00000037, 0x00000000, 0x0000002F, 0x00000014, 0x00000043, 0x00000007, RunPartTo, 0xFFFFFF81, 0xFE363C80, 0x000000B9, 0x00000000, 0x0000002F, 0x0000001E, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000010, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000F, 0x00000002, 0x00000013, 0x00000000, 0x00000057, 0x00000000, 0x00000027, 0x00000002, 0xFE363C81, 0x00000005, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000F, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetActorVar, 0xFFFFFF81, 0x0000000F, 0x00000002, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x0000000F, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x0000000F, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80234624_5561D4 -.word 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000003, SetTargetActor, 0xFFFFFF81, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000003F, 0x00000043, 0x00000002, SetBattleCamZoom, 0x0000012C, 0x00000043, 0x00000002, BattleCamTargetActor, 0xFFFFFF81, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x00780003, 0x00000005, 0x00000001, 0x0000000F, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C82, 0xFE363C85, 0xFE363C83, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000004, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C82, 0xFE363C85, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000005, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C85, 0x00000026, 0x00000002, 0xFE363C84, 0xF24A9280, 0x00000024, 0x00000002, 0xFE363C85, 0x0000001E, 0x00000046, 0x00000001, D_80232104_553CB4, 0x00000057, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C82, 0xFE363C85, 0xFE363C83, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000004, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C82, 0xFE363C85, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000005, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C85, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0xFE363C83, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x0000001E, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x0000000F, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C84, 0xFE363C85, 0xFE363C86, 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x0000000C, 0x00000002, 0xFE363C81, 0xFE363C84, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x000000B4, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, RandInt, 0x00000064, 0xFE363C87, 0x0000000C, 0x00000002, 0xFE363C87, 0x00000032, 0x00000024, 0x00000002, 0xFE363C87, 0x00780004, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C87, 0x00780007, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C87, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C8A, 0x00000000, 0x00000000, 0x00000001, 0x00000010, 0x00000014, 0x00000001, 0xFE363C8A, 0x0000001D, 0x00000001, 0x00000006, 0x0000001D, 0x00000001, 0x00000005, 0x0000000A, 0x00000002, 0xFE363C8A, 0x00000005, 0x00000043, 0x00000007, EnemyTestTarget, 0xFFFFFF81, 0xFE363C80, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x0000000E, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x0000000F, PlayEffect, 0x00000006, 0x00000003, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000056, 0x00000000, 0x00000005, 0x00000001, 0x00000007, 0x00000043, 0x0000000F, PlayEffect, 0x00000006, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x00000006, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000024, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000046, 0x00000001, D_80234EC4_556A74, 0x00000024, 0x00000002, 0xFE363C81, 0x00780001, 0x00000046, 0x00000001, D_80233DA4_555954, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x00000016, 0x00000001, 0x00000007, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C8F, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000020, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8E, 0x0000000F, 0x00000043, 0x00000004, GetActorVar, 0xFFFFFF81, 0x00000003, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C8E, 0xFE363C80, 0x00000024, 0x00000002, 0xFE363C8D, 0xFE363C8E, 0x00000005, 0x00000001, 0xFE363C8D, 0x0000000D, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C80, 0x00000040, 0x00000012, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000020, 0x00000013, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000008, EnemyDamageTarget, 0xFFFFFF81, 0xFE363C8F, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0xFE363C80, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000043, 0x0000000F, PlayEffect, 0x00000006, 0x00000000, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x00000006, 0x00000001, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000057, 0x00000000, 0x00000043, 0x00000002, GetPlayerHP, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8E, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8E, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000006, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000001E, 0x00000008, 0x00000001, 0x00000014, 0x00000046, 0x00000001, D_80234EC4_556A74, 0x00000024, 0x00000002, 0xFE363C81, 0x00780001, 0x00000046, 0x00000001, D_80233DA4_555954, 0x00000043, 0x00000003, EnableIdleScript, 0xFFFFFF81, 0x00000001, 0x00000043, 0x00000003, UseIdleAnimation, 0xFFFFFF81, 0x00000001, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80234EC4_556A74 -.word 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x00780003, 0x00000005, 0x00000001, 0x0000000F, 0x00000056, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C82, 0xFE363C85, 0xFE363C83, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000004, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C82, 0xFE363C85, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000005, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C85, 0x00000026, 0x00000002, 0xFE363C84, 0xF24A9280, 0x00000024, 0x00000002, 0xFE363C85, 0x0000001E, 0x00000046, 0x00000001, D_80232104_553CB4, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x00780001, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000057, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0xFFFFFF81, 0xF24A9280, 0x00000043, 0x00000002, SetGoalToHome, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C82, 0xFE363C85, 0xFE363C83, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000004, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C82, 0xFE363C85, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000005, 0xFE363C85, 0x00000027, 0x00000002, 0xFE363C83, 0xFE363C85, 0x00000043, 0x00000005, SetGoalPos, 0xFFFFFF81, 0xFE363C82, 0x00000000, 0xFE363C83, 0x00000043, 0x00000004, RunToGoal, 0xFFFFFF81, 0x0000001E, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/area_omo2_6/556C90.data.s b/ver/us/asm/data/battle/area_omo2_6/556C90.data.s deleted file mode 100644 index 2cf20e1643..0000000000 --- a/ver/us/asm/data/battle/area_omo2_6/556C90.data.s +++ /dev/null @@ -1,30 +0,0 @@ -.include "macro.inc" - -.section .data - -dlabel D_80231000_556C90 -.word 0x00000001, 0x00000000, 0x00000000 - -dlabel D_8023100C_556C9C -.word 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000006, 0x00000000, 0x00000009, 0x00000000, 0x00000007, 0x00000000, 0x00000004, 0x00000000, 0x00000003, 0x00000000, 0x0000000B, 0x00000000, 0x00000005, 0x00000000, 0x0000000A, 0x00000000, 0x00000008, 0x00000000, 0x0000001F, 0x00000000, 0x00000020, 0x00000000, 0x00000025, 0x00000000, 0x00000022, 0x00000000, 0x00000024, 0x00000000, 0x00000023, 0x00000000, 0x00000021, 0x00000000, 0x00000026, 0x00000000, 0x00000027, 0x00000000, 0x00000029, 0x00000000, 0x00000000 - -dlabel D_802310B8_556D48 -.word 0x00820001, 0x01000000, 0x001800FF, 0x00000000, D_80231000_556C90, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120000, 0x02000000, 0x001800FF, D_80231224_556EB4, D_80231000_556C90, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120000, 0x03000000, 0x001800FF, D_80231224_556EB4, D_80231000_556C90, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120000, 0x04000000, 0x001800FF, D_80231224_556EB4, D_80231000_556C90, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120000, 0x05000000, 0x001800FF, D_80231224_556EB4, D_80231000_556C90, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120000, 0x06000000, 0x001800FF, D_80231224_556EB4, D_80231000_556C90, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120000, 0x07000000, 0x001800FF, D_80231224_556EB4, D_80231000_556C90, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120000, 0x08000000, 0x001800FF, D_80231224_556EB4, D_80231000_556C90, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00120000, 0x09000000, 0x001800FF, D_80231224_556EB4, D_80231000_556C90, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00040004, 0x00AE000A, 0x00090000, D_802310B8_556D48, D_80231280_556F10, D_8023100C_556C9C, 0x00000000, 0x00045000, 0x1E1E0000, 0xF6140A14 - -dlabel D_80231224_556EB4 -.word 0x00000001, 0x00780001, 0x0000000C, 0x00780000, 0x00000006, 0x00780000, 0x00000009, 0x00780001, 0x00000008, 0x00780000, 0x0000000B, 0x00780000, 0x00000005, 0x00780000, 0x00000005, 0x00780000, 0x00000004, 0x00780001, 0x00000004, 0x00780001, 0x00000003, 0x00780000, 0x00000000 - -dlabel D_80231280_556F10 -.word 0x00000043, 0x00000003, BindTakeTurn, 0xFFFFFF81, D_8023173C_5573CC, 0x00000043, 0x00000003, BindIdle, 0xFFFFFF81, D_802315EC_55727C, 0x00000043, 0x00000003, BindHandleEvent, 0xFFFFFF81, D_8023172C_5573BC, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000002, 0x00000001, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000000, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000003, 0x00000001, 0xFFFFFFE2, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000000, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000004, 0x00000001, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000000, 0x00000014, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000005, 0x00000001, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000000, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000006, 0x00000001, 0x0000000A, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000000, 0x0000001E, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000007, 0x00000001, 0xFFFFFFE2, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000000, 0x00000028, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000008, 0x00000001, 0xFFFFFFF6, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000000, 0x00000032, 0x00000043, 0x00000005, SetPartMovementVar, 0xFFFFFF81, 0x00000009, 0x00000001, 0x0000000A, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000005, 0x00000001, 0x00000008, 0x00000043, 0x00000006, SetPartPos, 0xFFFFFF81, 0xFE363C80, 0x000000B9, 0x00000000, 0x0000002F, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000043, 0x00000005, ForceHomePos, 0xFFFFFF81, 0x00000014, 0x00000000, 0xFFFFFFF6, 0x00000043, 0x00000002, HPBarToHome, 0xFFFFFF81, 0x00000024, 0x00000002, 0xFE363C80, 0x00000002, 0x00000024, 0x00000002, 0xFE363C81, 0x00780003, 0x00000024, 0x00000002, 0xFE363C84, 0xF24A8A80, 0x00000024, 0x00000002, 0xFE363C85, 0x00000005, 0x00000005, 0x00000001, 0x00000008, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0xFE363C82, 0x00000043, 0x00000005, GetPartMovementVar, 0xFFFFFF81, 0xFE363C80, 0x00000001, 0xFE363C83, 0x00000024, 0x00000002, 0xFE363C85, 0x00000014, 0x00000046, 0x00000001, D_80231620_5572B0, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0x00780001, 0x00000057, 0x00000000, 0x00000027, 0x00000002, 0xFE363C80, 0x00000001, 0x00000006, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_802315EC_55727C -.word 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_80231620_5572B0 -.word 0x00000043, 0x00000006, GetPartOffset, 0xFFFFFF81, 0xFE363C80, 0xFE363C86, 0x00000000, 0xFE363C87, 0x0000000C, 0x00000002, 0xFE363C86, 0xFE363C82, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x000000B4, 0x00000012, 0x00000000, 0x00000043, 0x00000004, SetPartYaw, 0xFFFFFF81, 0xFE363C80, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000006, GetDist2D, 0xFE363C89, 0xFE363C86, 0xFE363C87, 0xFE363C82, 0xFE363C83, 0x0000000F, 0x00000002, 0xFE363C89, 0xFE363C84, 0x00000043, 0x00000004, SetAnimation, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0x00000043, 0x00000004, SetPartMoveSpeed, 0xFFFFFF81, 0xFE363C80, 0xFE363C84, 0x00000043, 0x00000007, RunPartTo, 0xFFFFFF81, 0xFE363C80, 0xFE363C82, 0x00000000, 0xFE363C83, 0xFE363C85, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8023172C_5573BC -.word 0x00000002, 0x00000000, 0x00000001, 0x00000000 - -dlabel D_8023173C_5573CC -.word 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000 diff --git a/ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_80218120_52B7C0.s b/ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_80218120_52B7C0.s deleted file mode 100644 index 9e44c86410..0000000000 --- a/ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_80218120_52B7C0.s +++ /dev/null @@ -1,57 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel func_80218120_52B7C0 -/* 52B7C0 80218120 27BDFFD8 */ addiu $sp, $sp, -0x28 -/* 52B7C4 80218124 AFB20018 */ sw $s2, 0x18($sp) -/* 52B7C8 80218128 0080902D */ daddu $s2, $a0, $zero -/* 52B7CC 8021812C AFBF0024 */ sw $ra, 0x24($sp) -/* 52B7D0 80218130 AFB40020 */ sw $s4, 0x20($sp) -/* 52B7D4 80218134 AFB3001C */ sw $s3, 0x1c($sp) -/* 52B7D8 80218138 AFB10014 */ sw $s1, 0x14($sp) -/* 52B7DC 8021813C AFB00010 */ sw $s0, 0x10($sp) -/* 52B7E0 80218140 8E50000C */ lw $s0, 0xc($s2) -/* 52B7E4 80218144 8E050000 */ lw $a1, ($s0) -/* 52B7E8 80218148 0C0B1EAF */ jal evt_get_variable -/* 52B7EC 8021814C 26100004 */ addiu $s0, $s0, 4 -/* 52B7F0 80218150 8E050000 */ lw $a1, ($s0) -/* 52B7F4 80218154 26100004 */ addiu $s0, $s0, 4 -/* 52B7F8 80218158 0240202D */ daddu $a0, $s2, $zero -/* 52B7FC 8021815C 0C0B1EAF */ jal evt_get_variable -/* 52B800 80218160 0040A02D */ daddu $s4, $v0, $zero -/* 52B804 80218164 8E050000 */ lw $a1, ($s0) -/* 52B808 80218168 26100004 */ addiu $s0, $s0, 4 -/* 52B80C 8021816C 0240202D */ daddu $a0, $s2, $zero -/* 52B810 80218170 0C0B1EAF */ jal evt_get_variable -/* 52B814 80218174 0040982D */ daddu $s3, $v0, $zero -/* 52B818 80218178 8E050000 */ lw $a1, ($s0) -/* 52B81C 8021817C 26100004 */ addiu $s0, $s0, 4 -/* 52B820 80218180 0240202D */ daddu $a0, $s2, $zero -/* 52B824 80218184 0C0B1EAF */ jal evt_get_variable -/* 52B828 80218188 0040882D */ daddu $s1, $v0, $zero -/* 52B82C 8021818C 8E050000 */ lw $a1, ($s0) -/* 52B830 80218190 0C0B1EAF */ jal evt_get_variable -/* 52B834 80218194 0240202D */ daddu $a0, $s2, $zero -/* 52B838 80218198 8C43000C */ lw $v1, 0xc($v0) -/* 52B83C 8021819C 24020002 */ addiu $v0, $zero, 2 -/* 52B840 802181A0 44940000 */ mtc1 $s4, $f0 -/* 52B844 802181A4 00000000 */ nop -/* 52B848 802181A8 46800020 */ cvt.s.w $f0, $f0 -/* 52B84C 802181AC 02228821 */ addu $s1, $s1, $v0 -/* 52B850 802181B0 E4600004 */ swc1 $f0, 4($v1) -/* 52B854 802181B4 44930000 */ mtc1 $s3, $f0 -/* 52B858 802181B8 00000000 */ nop -/* 52B85C 802181BC 46800020 */ cvt.s.w $f0, $f0 -/* 52B860 802181C0 E4600008 */ swc1 $f0, 8($v1) -/* 52B864 802181C4 44910000 */ mtc1 $s1, $f0 -/* 52B868 802181C8 00000000 */ nop -/* 52B86C 802181CC 46800020 */ cvt.s.w $f0, $f0 -/* 52B870 802181D0 E460000C */ swc1 $f0, 0xc($v1) -/* 52B874 802181D4 8FBF0024 */ lw $ra, 0x24($sp) -/* 52B878 802181D8 8FB40020 */ lw $s4, 0x20($sp) -/* 52B87C 802181DC 8FB3001C */ lw $s3, 0x1c($sp) -/* 52B880 802181E0 8FB20018 */ lw $s2, 0x18($sp) -/* 52B884 802181E4 8FB10014 */ lw $s1, 0x14($sp) -/* 52B888 802181E8 8FB00010 */ lw $s0, 0x10($sp) -/* 52B88C 802181EC 03E00008 */ jr $ra -/* 52B890 802181F0 27BD0028 */ addiu $sp, $sp, 0x28 diff --git a/ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_802181F4_52B894.s b/ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_802181F4_52B894.s deleted file mode 100644 index 9fe9f81030..0000000000 --- a/ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_802181F4_52B894.s +++ /dev/null @@ -1,27 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel func_802181F4_52B894 -/* 52B894 802181F4 27BDFFE0 */ addiu $sp, $sp, -0x20 -/* 52B898 802181F8 AFB00010 */ sw $s0, 0x10($sp) -/* 52B89C 802181FC 0080802D */ daddu $s0, $a0, $zero -/* 52B8A0 80218200 AFBF0018 */ sw $ra, 0x18($sp) -/* 52B8A4 80218204 AFB10014 */ sw $s1, 0x14($sp) -/* 52B8A8 80218208 8E040148 */ lw $a0, 0x148($s0) -/* 52B8AC 8021820C 0C09A75B */ jal get_actor -/* 52B8B0 80218210 8E11000C */ lw $s1, 0xc($s0) -/* 52B8B4 80218214 8E250000 */ lw $a1, ($s1) -/* 52B8B8 80218218 0C0B1EAF */ jal evt_get_variable -/* 52B8BC 8021821C 0200202D */ daddu $a0, $s0, $zero -/* 52B8C0 80218220 44820000 */ mtc1 $v0, $f0 -/* 52B8C4 80218224 00000000 */ nop -/* 52B8C8 80218228 46800020 */ cvt.s.w $f0, $f0 -/* 52B8CC 8021822C 44050000 */ mfc1 $a1, $f0 -/* 52B8D0 80218230 0C04DF69 */ jal set_screen_overlay_params_back -/* 52B8D4 80218234 2404000D */ addiu $a0, $zero, 0xd -/* 52B8D8 80218238 8FBF0018 */ lw $ra, 0x18($sp) -/* 52B8DC 8021823C 8FB10014 */ lw $s1, 0x14($sp) -/* 52B8E0 80218240 8FB00010 */ lw $s0, 0x10($sp) -/* 52B8E4 80218244 24020002 */ addiu $v0, $zero, 2 -/* 52B8E8 80218248 03E00008 */ jr $ra -/* 52B8EC 8021824C 27BD0020 */ addiu $sp, $sp, 0x20 diff --git a/ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_80218250_52B8F0.s b/ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_80218250_52B8F0.s deleted file mode 100644 index 8d0cb08ded..0000000000 --- a/ver/us/asm/nonmatchings/battle/area_omo2/52B7C0/func_80218250_52B8F0.s +++ /dev/null @@ -1,62 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel func_80218250_52B8F0 -/* 52B8F0 80218250 27BDFD80 */ addiu $sp, $sp, -0x280 -/* 52B8F4 80218254 27A30018 */ addiu $v1, $sp, 0x18 -/* 52B8F8 80218258 3C028023 */ lui $v0, %hi(D_8022FC30_5432D0) -/* 52B8FC 8021825C 2442FC30 */ addiu $v0, $v0, %lo(D_8022FC30_5432D0) -/* 52B900 80218260 24440250 */ addiu $a0, $v0, 0x250 -/* 52B904 80218264 AFBF0278 */ sw $ra, 0x278($sp) -/* 52B908 80218268 AFB10274 */ sw $s1, 0x274($sp) -/* 52B90C 8021826C AFB00270 */ sw $s0, 0x270($sp) -.L80218270: -/* 52B910 80218270 8C480000 */ lw $t0, ($v0) -/* 52B914 80218274 8C490004 */ lw $t1, 4($v0) -/* 52B918 80218278 8C4A0008 */ lw $t2, 8($v0) -/* 52B91C 8021827C 8C4B000C */ lw $t3, 0xc($v0) -/* 52B920 80218280 AC680000 */ sw $t0, ($v1) -/* 52B924 80218284 AC690004 */ sw $t1, 4($v1) -/* 52B928 80218288 AC6A0008 */ sw $t2, 8($v1) -/* 52B92C 8021828C AC6B000C */ sw $t3, 0xc($v1) -/* 52B930 80218290 24420010 */ addiu $v0, $v0, 0x10 -/* 52B934 80218294 1444FFF6 */ bne $v0, $a0, .L80218270 -/* 52B938 80218298 24630010 */ addiu $v1, $v1, 0x10 -/* 52B93C 8021829C 8C480000 */ lw $t0, ($v0) -/* 52B940 802182A0 8C490004 */ lw $t1, 4($v0) -/* 52B944 802182A4 AC680000 */ sw $t0, ($v1) -/* 52B948 802182A8 AC690004 */ sw $t1, 4($v1) -/* 52B94C 802182AC 0000882D */ daddu $s1, $zero, $zero -/* 52B950 802182B0 27B00018 */ addiu $s0, $sp, 0x18 -.L802182B4: -/* 52B954 802182B4 C6000010 */ lwc1 $f0, 0x10($s0) -/* 52B958 802182B8 E7A00010 */ swc1 $f0, 0x10($sp) -/* 52B95C 802182BC 8E020014 */ lw $v0, 0x14($s0) -/* 52B960 802182C0 AFA20014 */ sw $v0, 0x14($sp) -/* 52B964 802182C4 8E040000 */ lw $a0, ($s0) -/* 52B968 802182C8 8E050004 */ lw $a1, 4($s0) -/* 52B96C 802182CC 8E060008 */ lw $a2, 8($s0) -/* 52B970 802182D0 8E07000C */ lw $a3, 0xc($s0) -/* 52B974 802182D4 0C01C994 */ jal fx_ice_shard -/* 52B978 802182D8 26310001 */ addiu $s1, $s1, 1 -/* 52B97C 802182DC 8C43000C */ lw $v1, 0xc($v0) -/* 52B980 802182E0 C6000018 */ lwc1 $f0, 0x18($s0) -/* 52B984 802182E4 E460004C */ swc1 $f0, 0x4c($v1) -/* 52B988 802182E8 8C43000C */ lw $v1, 0xc($v0) -/* 52B98C 802182EC C600001C */ lwc1 $f0, 0x1c($s0) -/* 52B990 802182F0 E4600050 */ swc1 $f0, 0x50($v1) -/* 52B994 802182F4 8C43000C */ lw $v1, 0xc($v0) -/* 52B998 802182F8 C6000020 */ lwc1 $f0, 0x20($s0) -/* 52B99C 802182FC E4600054 */ swc1 $f0, 0x54($v1) -/* 52B9A0 80218300 8C42000C */ lw $v0, 0xc($v0) -/* 52B9A4 80218304 C6000024 */ lwc1 $f0, 0x24($s0) -/* 52B9A8 80218308 E4400058 */ swc1 $f0, 0x58($v0) -/* 52B9AC 8021830C 2A22000F */ slti $v0, $s1, 0xf -/* 52B9B0 80218310 1440FFE8 */ bnez $v0, .L802182B4 -/* 52B9B4 80218314 26100028 */ addiu $s0, $s0, 0x28 -/* 52B9B8 80218318 8FBF0278 */ lw $ra, 0x278($sp) -/* 52B9BC 8021831C 8FB10274 */ lw $s1, 0x274($sp) -/* 52B9C0 80218320 8FB00270 */ lw $s0, 0x270($sp) -/* 52B9C4 80218324 24020002 */ addiu $v0, $zero, 2 -/* 52B9C8 80218328 03E00008 */ jr $ra -/* 52B9CC 8021832C 27BD0280 */ addiu $sp, $sp, 0x280 diff --git a/ver/us/asm/nonmatchings/battle/area_omo2_1/543570/func_80231000_543570.s b/ver/us/asm/nonmatchings/battle/area_omo2_1/543570/func_80231000_543570.s deleted file mode 100644 index e8872a14a0..0000000000 --- a/ver/us/asm/nonmatchings/battle/area_omo2_1/543570/func_80231000_543570.s +++ /dev/null @@ -1,49 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel func_80231000_543570 -/* 543570 80231000 27BDFFD8 */ addiu $sp, $sp, -0x28 -/* 543574 80231004 AFB3001C */ sw $s3, 0x1c($sp) -/* 543578 80231008 0080982D */ daddu $s3, $a0, $zero -/* 54357C 8023100C AFBF0020 */ sw $ra, 0x20($sp) -/* 543580 80231010 AFB20018 */ sw $s2, 0x18($sp) -/* 543584 80231014 AFB10014 */ sw $s1, 0x14($sp) -/* 543588 80231018 AFB00010 */ sw $s0, 0x10($sp) -/* 54358C 8023101C 8E71000C */ lw $s1, 0xc($s3) -/* 543590 80231020 8E250000 */ lw $a1, ($s1) -/* 543594 80231024 0C0B1EAF */ jal evt_get_variable -/* 543598 80231028 26310004 */ addiu $s1, $s1, 4 -/* 54359C 8023102C 0040802D */ daddu $s0, $v0, $zero -/* 5435A0 80231030 8E250000 */ lw $a1, ($s1) -/* 5435A4 80231034 26310004 */ addiu $s1, $s1, 4 -/* 5435A8 80231038 0C0B1EAF */ jal evt_get_variable -/* 5435AC 8023103C 0260202D */ daddu $a0, $s3, $zero -/* 5435B0 80231040 0040902D */ daddu $s2, $v0, $zero -/* 5435B4 80231044 2402FF81 */ addiu $v0, $zero, -0x7f -/* 5435B8 80231048 16020002 */ bne $s0, $v0, .L80231054 -/* 5435BC 8023104C 00000000 */ nop -/* 5435C0 80231050 8E700148 */ lw $s0, 0x148($s3) -.L80231054: -/* 5435C4 80231054 0C09A75B */ jal get_actor -/* 5435C8 80231058 0200202D */ daddu $a0, $s0, $zero -/* 5435CC 8023105C 0040202D */ daddu $a0, $v0, $zero -/* 5435D0 80231060 0C099117 */ jal get_actor_part -/* 5435D4 80231064 0240282D */ daddu $a1, $s2, $zero -/* 5435D8 80231068 8E250000 */ lw $a1, ($s1) -/* 5435DC 8023106C 26310004 */ addiu $s1, $s1, 4 -/* 5435E0 80231070 0040802D */ daddu $s0, $v0, $zero -/* 5435E4 80231074 92060073 */ lbu $a2, 0x73($s0) -/* 5435E8 80231078 0C0B2026 */ jal evt_set_variable -/* 5435EC 8023107C 0260202D */ daddu $a0, $s3, $zero -/* 5435F0 80231080 8E250000 */ lw $a1, ($s1) -/* 5435F4 80231084 92060072 */ lbu $a2, 0x72($s0) -/* 5435F8 80231088 0C0B2026 */ jal evt_set_variable -/* 5435FC 8023108C 0260202D */ daddu $a0, $s3, $zero -/* 543600 80231090 8FBF0020 */ lw $ra, 0x20($sp) -/* 543604 80231094 8FB3001C */ lw $s3, 0x1c($sp) -/* 543608 80231098 8FB20018 */ lw $s2, 0x18($sp) -/* 54360C 8023109C 8FB10014 */ lw $s1, 0x14($sp) -/* 543610 802310A0 8FB00010 */ lw $s0, 0x10($sp) -/* 543614 802310A4 24020002 */ addiu $v0, $zero, 2 -/* 543618 802310A8 03E00008 */ jr $ra -/* 54361C 802310AC 27BD0028 */ addiu $sp, $sp, 0x28 diff --git a/ver/us/asm/nonmatchings/battle/area_omo2_2/5483E0/func_8023102C_54840C.s b/ver/us/asm/nonmatchings/battle/area_omo2_2/5483E0/func_8023102C_54840C.s deleted file mode 100644 index 6d1d799ff0..0000000000 --- a/ver/us/asm/nonmatchings/battle/area_omo2_2/5483E0/func_8023102C_54840C.s +++ /dev/null @@ -1,14 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel func_8023102C_54840C -/* 54840C 8023102C 27BDFFE8 */ addiu $sp, $sp, -0x18 -/* 548410 80231030 AFBF0010 */ sw $ra, 0x10($sp) -/* 548414 80231034 0C09A75B */ jal get_actor -/* 548418 80231038 8C840148 */ lw $a0, 0x148($a0) -/* 54841C 8023103C 8C430008 */ lw $v1, 8($v0) -/* 548420 80231040 A0600006 */ sb $zero, 6($v1) -/* 548424 80231044 8FBF0010 */ lw $ra, 0x10($sp) -/* 548428 80231048 24020002 */ addiu $v0, $zero, 2 -/* 54842C 8023104C 03E00008 */ jr $ra -/* 548430 80231050 27BD0018 */ addiu $sp, $sp, 0x18 diff --git a/ver/us/asm/nonmatchings/battle/partner/watt/func_80238668_704158.s b/ver/us/asm/nonmatchings/battle/partner/watt/func_80238668_704158.s index 1d17789db9..83eb079e10 100644 --- a/ver/us/asm/nonmatchings/battle/partner/watt/func_80238668_704158.s +++ b/ver/us/asm/nonmatchings/battle/partner/watt/func_80238668_704158.s @@ -52,7 +52,7 @@ glabel func_80238668_704158 /* 704214 80238724 3C028024 */ lui $v0, %hi(D_8023C1B0) /* 704218 80238728 2442C1B0 */ addiu $v0, $v0, %lo(D_8023C1B0) /* 70421C 8023872C AFA20014 */ sw $v0, 0x14($sp) -/* 704220 80238730 0C01C3C4 */ jal fx_3C +/* 704220 80238730 0C01C3C4 */ jal fx_bulb_glow /* 704224 80238734 E7A00010 */ swc1 $f0, 0x10($sp) .L80238738: /* 704228 80238738 8E020070 */ lw $v0, 0x70($s0) diff --git a/ver/us/asm/nonmatchings/effects/effect_3C/fx_3C_appendGfx.s b/ver/us/asm/nonmatchings/effects/bulb_glow/bulb_glow_appendGfx.s similarity index 99% rename from ver/us/asm/nonmatchings/effects/effect_3C/fx_3C_appendGfx.s rename to ver/us/asm/nonmatchings/effects/bulb_glow/bulb_glow_appendGfx.s index 3ddca0f19c..cbd90579c7 100644 --- a/ver/us/asm/nonmatchings/effects/effect_3C/fx_3C_appendGfx.s +++ b/ver/us/asm/nonmatchings/effects/bulb_glow/bulb_glow_appendGfx.s @@ -1,7 +1,7 @@ .set noat # allow manual use of $at .set noreorder # don't insert nops after branches -glabel fx_3C_appendGfx +glabel bulb_glow_appendGfx /* 37A66C E007827C 27BDFFA0 */ addiu $sp, $sp, -0x60 /* 37A670 E0078280 0080302D */ daddu $a2, $a0, $zero /* 37A674 E0078284 AFBF005C */ sw $ra, 0x5c($sp) diff --git a/ver/us/asm/nonmatchings/effects/effect_3C/fx_3C_main.s b/ver/us/asm/nonmatchings/effects/bulb_glow/bulb_glow_main.s similarity index 89% rename from ver/us/asm/nonmatchings/effects/effect_3C/fx_3C_main.s rename to ver/us/asm/nonmatchings/effects/bulb_glow/bulb_glow_main.s index 6e7ae3087c..49657f0edb 100644 --- a/ver/us/asm/nonmatchings/effects/effect_3C/fx_3C_main.s +++ b/ver/us/asm/nonmatchings/effects/bulb_glow/bulb_glow_main.s @@ -1,7 +1,7 @@ .set noat # allow manual use of $at .set noreorder # don't insert nops after branches -glabel fx_3C_main +glabel bulb_glow_main /* 37A3F0 E0078000 27BDFFB0 */ addiu $sp, $sp, -0x50 /* 37A3F4 E0078004 F7B40038 */ sdc1 $f20, 0x38($sp) /* 37A3F8 E0078008 4485A000 */ mtc1 $a1, $f20 @@ -12,14 +12,14 @@ glabel fx_3C_main /* 37A40C E007801C 27A40010 */ addiu $a0, $sp, 0x10 /* 37A410 E0078020 F7B80048 */ sdc1 $f24, 0x48($sp) /* 37A414 E0078024 4487C000 */ mtc1 $a3, $f24 -/* 37A418 E0078028 3C02E008 */ lui $v0, %hi(fx_3C_init) -/* 37A41C E007802C 24428124 */ addiu $v0, $v0, %lo(fx_3C_init) +/* 37A418 E0078028 3C02E008 */ lui $v0, %hi(bulb_glow_init) +/* 37A41C E007802C 24428124 */ addiu $v0, $v0, %lo(bulb_glow_init) /* 37A420 E0078030 AFA20018 */ sw $v0, 0x18($sp) -/* 37A424 E0078034 3C02E008 */ lui $v0, %hi(fx_3C_update) -/* 37A428 E0078038 2442812C */ addiu $v0, $v0, %lo(fx_3C_update) +/* 37A424 E0078034 3C02E008 */ lui $v0, %hi(bulb_glow_update) +/* 37A428 E0078038 2442812C */ addiu $v0, $v0, %lo(bulb_glow_update) /* 37A42C E007803C AFA2001C */ sw $v0, 0x1c($sp) -/* 37A430 E0078040 3C02E008 */ lui $v0, %hi(fx_3C_render) -/* 37A434 E0078044 24428210 */ addiu $v0, $v0, %lo(fx_3C_render) +/* 37A430 E0078040 3C02E008 */ lui $v0, %hi(bulb_glow_render) +/* 37A434 E0078044 24428210 */ addiu $v0, $v0, %lo(bulb_glow_render) /* 37A438 E0078048 AFA20020 */ sw $v0, 0x20($sp) /* 37A43C E007804C 2402003C */ addiu $v0, $zero, 0x3c /* 37A440 E0078050 AFBF0034 */ sw $ra, 0x34($sp) diff --git a/ver/us/asm/nonmatchings/effects/effect_3C/fx_3C_update.s b/ver/us/asm/nonmatchings/effects/bulb_glow/bulb_glow_update.s similarity index 99% rename from ver/us/asm/nonmatchings/effects/effect_3C/fx_3C_update.s rename to ver/us/asm/nonmatchings/effects/bulb_glow/bulb_glow_update.s index cc75cdb8b5..ae843c3d22 100644 --- a/ver/us/asm/nonmatchings/effects/effect_3C/fx_3C_update.s +++ b/ver/us/asm/nonmatchings/effects/bulb_glow/bulb_glow_update.s @@ -1,7 +1,7 @@ .set noat # allow manual use of $at .set noreorder # don't insert nops after branches -glabel fx_3C_update +glabel bulb_glow_update /* 37A51C E007812C 27BDFFE8 */ addiu $sp, $sp, -0x18 /* 37A520 E0078130 AFBF0010 */ sw $ra, 0x10($sp) /* 37A524 E0078134 8C850000 */ lw $a1, ($a0) diff --git a/ver/us/asm/nonmatchings/effects/lightning/lightning_main.s b/ver/us/asm/nonmatchings/effects/lightning/lightning_main.s index 80f71d671e..7ee510a0c2 100644 --- a/ver/us/asm/nonmatchings/effects/lightning/lightning_main.s +++ b/ver/us/asm/nonmatchings/effects/lightning/lightning_main.s @@ -107,7 +107,7 @@ glabel lightning_main /* 36E358 E006C188 3C07429A */ lui $a3, 0x429a /* 36E35C E006C18C 0000202D */ daddu $a0, $zero, $zero /* 36E360 E006C190 E7B40010 */ swc1 $f20, 0x10($sp) -/* 36E364 E006C194 0C01E000 */ jal fx_3C_main +/* 36E364 E006C194 0C01E000 */ jal bulb_glow_main /* 36E368 E006C198 AFB20014 */ sw $s2, 0x14($sp) /* 36E36C E006C19C 0801B087 */ j .LE006C21C /* 36E370 E006C1A0 2A820003 */ slti $v0, $s4, 3 diff --git a/ver/us/effects.yaml b/ver/us/effects.yaml index 031251f626..6894949acd 100644 --- a/ver/us/effects.yaml +++ b/ver/us/effects.yaml @@ -58,7 +58,7 @@ - fx_energy_shockwave - fx_shimmer_wave - fx_aura -- fx_3C +- fx_bulb_glow - fx_3D - fx_blast - fx_fire_flower diff --git a/ver/us/splat.yaml b/ver/us/splat.yaml index 9618fca337..6f0b3579d9 100644 --- a/ver/us/splat.yaml +++ b/ver/us/splat.yaml @@ -2968,15 +2968,15 @@ segments: - [0x377070, c, aura] - [0x377F00] - [0x377F80, bin] # aura gfx - - name: effect_effect_3C + - name: effect_bulb_glow dir: effects type: code start: 0x37A3F0 vram: 0xE0078000 subsegments: - - [0x37A3F0, c, effect_3C] + - [0x37A3F0, c, bulb_glow] - [0x37ACF0, data] - - [0x37ADD0, bin] # effect_3C gfx + - [0x37ADD0, bin] # bulb_glow gfx - name: effect_effect_3D dir: effects type: code @@ -4344,54 +4344,53 @@ segments: vram: 0x80218000 overlay: True subsegments: - - [0x52B6A0, c] - - [0x52B7C0, c] - - [0x52B9D0, data] + - [0x52B6A0, c, actor/general_guy] + - [0x52B7C0, c, actor/toy_tank] + - [0x52B8F0, c, actor/light_bulb] + - [0x52B9D0, c, stage/omo_07] + - [0x52B9D0, c, area] - dir: battle/area_omo2_1 type: code start: 0x543570 vram: 0x80231000 overlay: True subsegments: - - [0x543570, c] - - [0x543620, data] + - [0x543570, c, actor/shy_squad] - dir: battle/area_omo2_2 type: code start: 0x5483E0 vram: 0x80231000 overlay: True subsegments: - - [0x5483E0, c] - - [0x548500, data] + - [0x5483E0, c, actor/stilt_guy] - dir: battle/area_omo2_3 type: code start: 0x54CC70 vram: 0x80231000 overlay: True subsegments: - - [0x54CC70, c] - - [0x54CCA0, data] + - [0x54CC70, c, actor/shy_stack] - dir: battle/area_omo2_4 type: code start: 0x552440 vram: 0x80231000 overlay: True subsegments: - - [0x552440, data] + - [0x552440, c, actor/signal_guy] - dir: battle/area_omo2_5 type: code start: 0x552BB0 vram: 0x80231000 overlay: True subsegments: - - [0x552BB0, data] + - [0x552BB0, c, actor/shy_squad_dup] - dir: battle/area_omo2_6 type: code start: 0x556C90 vram: 0x80231000 overlay: True subsegments: - - [0x556C90, data] + - [0x556C90, c, actor/shy_guy_dup] - dir: battle/area_omo3 type: code start: 0x5573E0 diff --git a/ver/us/symbol_addrs.txt b/ver/us/symbol_addrs.txt index a8a70ae556..484649d22b 100644 --- a/ver/us/symbol_addrs.txt +++ b/ver/us/symbol_addrs.txt @@ -1206,7 +1206,7 @@ fx_shimmer_burst = 0x80070D90; // type:func rom:0x4C190 fx_energy_shockwave = 0x80070DF0; // type:func rom:0x4C1F0 fx_shimmer_wave = 0x80070E50; // type:func rom:0x4C250 fx_aura = 0x80070EB0; // type:func rom:0x4C2B0 -fx_3C = 0x80070F10; // type:func rom:0x4C310 +bulb_glow = 0x80070F10; // type:func rom:0x4C310 fx_3D = 0x80070F70; // type:func rom:0x4C370 fx_blast = 0x80070FD0; // type:func rom:0x4C3D0 fx_fire_flower = 0x80071030; // type:func rom:0x4C430 @@ -7837,12 +7837,12 @@ D_E0076EA0 = 0xE0076EA0; // type:data rom:0x377F10 D_E0076EB0 = 0xE0076EB0; // type:data rom:0x377F20 D_E0076EC0 = 0xE0076EC0; // type:data rom:0x377F30 D_E0076ED0 = 0xE0076ED0; // type:data rom:0x377F40 -fx_3C_main = 0xE0078000; // type:func rom:0x37A3F0 -fx_3C_init = 0xE0078124; // type:func rom:0x37A514 -fx_3C_update = 0xE007812C; // type:func rom:0x37A51C -fx_3C_render = 0xE0078210; // type:func rom:0x37A600 +bulb_glow_main = 0xE0078000; // type:func rom:0x37A3F0 +bulb_glow_init = 0xE0078124; // type:func rom:0x37A514 +bulb_glow_update = 0xE007812C; // type:func rom:0x37A51C +bulb_glow_render = 0xE0078210; // type:func rom:0x37A600 func_E0078274 = 0xE0078274; // type:func rom:0x37A664 -fx_3C_appendGfx = 0xE007827C; // type:func rom:0x37A66C +bulb_glow_appendGfx = 0xE007827C; // type:func rom:0x37A66C fx_3D_main = 0xE007A000; // type:func rom:0x37C540 fx_3D_init = 0xE007A504; // type:func rom:0x37CA44 fx_3D_update = 0xE007A50C; // type:func rom:0x37CA4C @@ -11201,7 +11201,7 @@ b_area_omo2_UnfadeBackgroundToBlack = 0x80218098; // type:func rom:0x52B738 func_80218120_52B7C0 = 0x80218120; // type:func rom:0x52B7C0 func_802181F4_52B894 = 0x802181F4; // type:func rom:0x52B894 func_80218250_52B8F0 = 0x80218250; // type:func rom:0x52B8F0 -func_80231000_543570 = 0x80231000; // type:func rom:0x543570 +b_area_omo2_1_shy_squad_GetActorPartSize = 0x80231000; // type:func rom:0x543570 b_area_omo2_2_GetSelectedMoveID = 0x80231000; // type:func rom:0x5483E0 func_8023102C_54840C = 0x8023102C; // type:func rom:0x54840C b_area_omo2_2_UnkBattleFunc1 = 0x80231054; // type:func rom:0x548434