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Cleanup, starting trigger functions
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@ -62,7 +62,7 @@ glabel step_game_loop
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/* 001C18 80026818 00000000 */ nop
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/* 001C1C 8002681C 0C052952 */ jal func_8014A548
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/* 001C20 80026820 00000000 */ nop
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/* 001C24 80026824 0C051C99 */ jal UpdateMusicPlayers
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/* 001C24 80026824 0C051C99 */ jal update_music_players
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/* 001C28 80026828 00000000 */ nop
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/* 001C2C 8002682C 0C0525CD */ jal func_80149734
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/* 001C30 80026830 00000000 */ nop
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@ -15,4 +15,4 @@ glabel func_80033B54
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.L80033B7C:
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/* 00EF7C 80033B7C 8FBF0010 */ lw $ra, 0x10($sp)
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/* 00EF80 80033B80 03E00008 */ jr $ra
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/* 00EF84 80033B84 27BD0018 */ addiu $sp, $sp, 0x18
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/* 00EF84 80033B84 27BD0018 */ addiu $sp, $sp, 0x18
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@ -15,4 +15,4 @@ glabel func_80033B88
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/* 00EFB0 80033BB0 3C01800A */ lui $at, 0x800a
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/* 00EFB4 80033BB4 A0220900 */ sb $v0, 0x900($at)
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/* 00EFB8 80033BB8 03E00008 */ jr $ra
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/* 00EFBC 80033BBC 27BD0018 */ addiu $sp, $sp, 0x18
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/* 00EFBC 80033BBC 27BD0018 */ addiu $sp, $sp, 0x18
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@ -180,4 +180,4 @@ glabel func_80033BC0
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/* 00F254 80033E54 8FB1001C */ lw $s1, 0x1c($sp)
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/* 00F258 80033E58 8FB00018 */ lw $s0, 0x18($sp)
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/* 00F25C 80033E5C 03E00008 */ jr $ra
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/* 00F260 80033E60 27BD0030 */ addiu $sp, $sp, 0x30
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/* 00F260 80033E60 27BD0030 */ addiu $sp, $sp, 0x30
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@ -5,4 +5,4 @@ glabel func_80033E64
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/* 00F264 80033E64 03E00008 */ jr $ra
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/* 00F268 80033E68 00000000 */ nop
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/* 00F26C 80033E6C 00000000 */ nop
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/* 00F26C 80033E6C 00000000 */ nop
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@ -165,4 +165,4 @@ glabel step_battle
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/* 00EF44 80033B44 8FBF0014 */ lw $ra, 0x14($sp)
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/* 00EF48 80033B48 8FB00010 */ lw $s0, 0x10($sp)
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/* 00EF4C 80033B4C 03E00008 */ jr $ra
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/* 00EF50 80033B50 27BD0018 */ addiu $sp, $sp, 0x18
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/* 00EF50 80033B50 27BD0018 */ addiu $sp, $sp, 0x18
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@ -491,4 +491,22 @@ typedef struct {
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/* 0x0E */ u16 height;
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} bg_header; // size = 0x10
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typedef struct {
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/* 0x00 */ s16 genericFlagIndex;
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/* 0x02 */ s16 field_0x2;
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/* 0x04 */ s16 crateFlagIndex;
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/* 0x06 */ s16 panelFlagIndex;
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/* 0x08 */ s32 colliderID;
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/* 0x0C */ UNK_FUN_PTR(functionHandler);
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/* 0x10 */ UNK_PTR scriptStart;
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/* 0x14 */ script_context* runningScript;
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/* 0x18 */ s32 priority;
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/* 0x1C */ s32 scriptVars[3];
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/* 0x28 */ s32 unk_28;
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/* 0x2C */ s32 unk_2C;
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/* 0x30 */ s8 unk_30;
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/* 0x31 */ char unk_31[3];
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/* 0x34 */ s32 runningScriptID;
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} trigger; // size = 0x38
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#endif
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@ -17,6 +17,12 @@ extern s16 D_8010CD12;
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extern s32 D_801595A0;
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extern s8 D_8014F12F;
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// Triggers
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/* 0x80151334 */ extern s16 gTriggerCount;
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/* 0x80159190 */ extern trigger gTriggerList1[64];
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/* 0x80159290 */ extern trigger gTriggerList2[64];
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/* 0x80159390 */ extern trigger** gCurrentTriggerListPtr[64];
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extern u16 gMapTransitionAlpha;
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extern u16 D_800A0942;
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extern s16 D_800A0944;
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@ -30,8 +36,6 @@ extern s32 D_8009A650[1];
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extern s16 gCurrentDoorSoundsSet;
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extern UNK_TYPE D_800E92D8;
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extern UNK_TYPE D_80147474;
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extern UNK_TYPE D_80147574;
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@ -1,19 +1,48 @@
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#include "common.h"
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INCLUDE_ASM(code_dbd70_len_700, default_trigger_function_handler);
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void default_trigger_function_handler(s32* arg0) {
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arg0[0] |= 2;
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}
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INCLUDE_ASM(code_dbd70_len_700, clear_trigger_data);
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INCLUDE_ASM(code_dbd70_len_700, init_trigger_list);
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//INCLUDE_ASM(code_dbd70_len_700, init_trigger_list);
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void init_trigger_list(void) {
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if ((*gGameStatusPtr)->unk_70 == 0) {
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*gCurrentTriggerListPtr = gTriggerList1;
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} else {
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*gCurrentTriggerListPtr = gTriggerList2;
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}
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gTriggerCount = 0;
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}
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INCLUDE_ASM(code_dbd70_len_700, create_trigger);
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INCLUDE_ASM(code_dbd70_len_700, update_triggers);
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INCLUDE_ASM(code_dbd70_len_700, delete_trigger);
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void delete_trigger(trigger* toDelete) {
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s32 i;
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for (i = 0; i < ARRAY_COUNT(gCurrentTriggerListPtr); i++) {
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if ((*gCurrentTriggerListPtr)[i] == toDelete) {
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break;
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}
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}
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if (i < ARRAY_COUNT(gCurrentTriggerListPtr)) {
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heap_free((*gCurrentTriggerListPtr)[i]);
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(*gCurrentTriggerListPtr)[i] = NULL;
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}
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}
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INCLUDE_ASM(code_dbd70_len_700, is_trigger_bound);
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INCLUDE_ASM(code_dbd70_len_700, get_trigger_by_id);
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//INCLUDE_ASM(code_dbd70_len_700, get_trigger_by_id);
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trigger* get_trigger_by_id(s32 triggerID) {
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return (*gCurrentTriggerListPtr)[triggerID];
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}
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INCLUDE_ASM(code_dbd70_len_700, func_80145CE8);
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@ -15,7 +15,7 @@ void func_80147230(void) {
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D_8015C7C0 = D_8014F140;
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}
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void UpdateMusicPlayers(void) {
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void update_music_players(void) {
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struct_80147230* temp = &D_8015C7C0;
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switch (temp->unk2) {
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@ -33,7 +33,7 @@ s16 func_80033830(add_val) {
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if (gameStatus->boot_alpha != 0xFF) {
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gameStatus->boot_alpha += add_val;
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if ((gameStatus->boot_alpha >= 0x100)) {
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if ((gameStatus->boot_alpha > 0xFF)) {
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gameStatus->boot_alpha = 0xFF;
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}
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} else {
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@ -44,16 +44,14 @@ s16 func_80033830(add_val) {
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void func_80033874(void) {
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func_80137D88(0, (*gGameStatusPtr)->boot_alpha);
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func_80137E10(0, (*gGameStatusPtr)->boot_blue, (*gGameStatusPtr)->boot_green, (*gGameStatusPtr)->boot_red);
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}
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s8 start_battle_countdown(void) {
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void start_battle_countdown(void) {
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D_800A0900 = 5;
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}
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INCLUDE_ASM(code_ebd0_len_6a0, step_battle);
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INCLUDE_ASM(code_ebd0_len_6a0, func_80033B54);
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INCLUDE_ASM(code_ebd0_len_6a0, func_80033B88);
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@ -119,7 +119,7 @@ s32 AddKeyItem(script_context* script, s32 initialCall) {
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return 2;
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}
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for (i=0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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if (playerData->keyItems[i] == 0) {
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break;
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}
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@ -146,7 +146,7 @@ s32 HasKeyItem(script_context* script, s32 initialCall) {
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player_data* playerData = &gPlayerData;
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s32 i;
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for(i=0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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for(i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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if (playerData->keyItems[i] == itemID) {
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break;
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}
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@ -163,7 +163,7 @@ s32 FindKeyItem(script_context* script, s32 initialCall) {
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s32 i;
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s32 itemIndex;
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for(i=0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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for(i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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if (playerData->keyItems[i] == itemID) {
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break;
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}
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@ -46,15 +46,15 @@ s32 DemoJoystickRadial(script_context* script) {
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}
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s32 DemoJoystickXY(script_context* script) {
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f32 a;
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f32 b;
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f32 x;
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f32 y;
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s32* thisPos = script->ptrReadPos;
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a = get_float_variable(script, *thisPos++);
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b = get_float_variable(script, *thisPos++);
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x = get_float_variable(script, *thisPos++);
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y = get_float_variable(script, *thisPos++);
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(*gGameStatusPtr)->demoStickX = a;
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(*gGameStatusPtr)->demoStickY = b;
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(*gGameStatusPtr)->demoStickX = x;
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(*gGameStatusPtr)->demoStickY = y;
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return 2;
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}
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@ -1411,7 +1411,7 @@ labels:
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- [0x80145D70, "load_map_bg"]
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- [0x80145E28, "read_background_size"]
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- [0x80145E70, "set_background_size"]
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- [0x80147264, "UpdateMusicPlayers"]
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- [0x80147264, "update_music_players"]
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- [0x80149AB8, "_play_sound"]
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- [0x80149C6C, "stop_sound"]
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- [0x80149CB4, "play_sound"]
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@ -61,6 +61,11 @@ D_80151328 = 0x80151328;
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gCurrentDoorSoundsSet = 0x80151340;
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gTriggerCount = 0x80151334;
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gTriggerList1 = 0x80159190;
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gTriggerList2 = 0x80159290;
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gCurrentTriggerListPtr = 0x80159390;
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D_801595A0 = 0x801595A0;
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D_8015C7C0 = 0x8015C7C0;
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