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@ -1654,7 +1654,8 @@ typedef struct struct802E1400 {
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/* 0x03C */ union {
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/* */ s16 s;
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/* */ s8 b[2];
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/* */ } unk_3C;
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/* */
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} unk_3C;
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/* 0x03E */ char unk_3E[0x4D];
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/* 0x08B */ u8 unk_8B[24];
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/* 0x0A3 */ char unk_A3; // padding?
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@ -31,7 +31,7 @@ typedef struct MapConfig {
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} tattle;
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} MapConfig; // size = 0x40
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typedef s32 (*MapInit)(void);
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typedef s32(*MapInit)(void);
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#define MAP_ID_MAX_LEN 7 ///< "xxx_yyy" excluding null terminator.
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typedef struct Map {
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@ -65,9 +65,9 @@
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#ifndef __GNUC_VA_LIST
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#define __GNUC_VA_LIST
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#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX) || defined(__NetBSD__)
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typedef char *__gnuc_va_list;
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typedef char* __gnuc_va_list;
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#else
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typedef void *__gnuc_va_list;
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typedef void* __gnuc_va_list;
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#endif
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#endif
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@ -90,7 +90,7 @@ typedef void *__gnuc_va_list;
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(AP = ((__gnuc_va_list) __builtin_next_arg (LASTARG)))
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#undef va_end
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void va_end (__gnuc_va_list); /* Defined in libgcc.a */
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void va_end(__gnuc_va_list); /* Defined in libgcc.a */
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#define va_end(AP) ((void)0)
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/* We cast to void * and then to TYPE * because this avoids
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@ -17,16 +17,16 @@
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typedef struct {
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/* Pointer to FP regs. */
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char *__fp_regs;
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char* __fp_regs;
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/* Number of FP regs remaining. */
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int __fp_left;
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/* Pointer to GP regs followed by stack parameters. */
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char *__gp_regs;
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char* __gp_regs;
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} __gnuc_va_list;
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#else /* ! (defined (__mips_eabi) && ! defined (__mips_soft_float) && ! defined (__mips_single_float)) */
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typedef char * __gnuc_va_list;
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typedef char* __gnuc_va_list;
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#endif /* ! (defined (__mips_eabi) && ! defined (__mips_soft_float) && ! defined (__mips_single_float)) */
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#endif /* not __GNUC_VA_LIST */
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@ -165,7 +165,7 @@ enum {
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#endif /* ! _STDARG_H */
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#ifndef va_end
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void va_end (__gnuc_va_list); /* Defined in libgcc.a */
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void va_end(__gnuc_va_list); /* Defined in libgcc.a */
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#endif
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#define va_end(__AP) ((void)0)
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@ -97,9 +97,9 @@
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#ifndef __GNUC_VA_LIST
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#define __GNUC_VA_LIST
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#if defined(__svr4__) || defined(_AIX) || defined(_M_UNIX)
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typedef char *__gnuc_va_list;
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typedef char* __gnuc_va_list;
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#else
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typedef void *__gnuc_va_list;
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typedef void* __gnuc_va_list;
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#endif
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#endif
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@ -152,7 +152,7 @@ s32 func_802E17A8(Entity* entity) {
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f32 phi_f4;
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s32 phi_s2 = 0;
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switch(temp_s0->unk_10) {
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switch (temp_s0->unk_10) {
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case 0: // switch 1
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temp_f6 = temp_s0->unk_14.z * 0.3;
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temp_f4 = ((temp_s0->unk_14.x + temp_f6) - entity->scale.x) / 4.0;
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@ -230,7 +230,7 @@ s32 func_802E17A8(Entity* entity) {
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entity->scale.z = entity->scale.x;
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switch(temp_s0->unk_11) {
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switch (temp_s0->unk_11) {
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case 0: // switch 2
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temp_f6 = temp_s0->unk_14.z * -0.5;
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@ -334,7 +334,7 @@ void func_802E1EDC(Entity* entity) {
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f32 phi_f4;
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s32 phi_s2 = 0;
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switch(temp_s0->unk_10) {
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switch (temp_s0->unk_10) {
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case 0:
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temp_f6 = temp_s0->unk_14.z * 0.3;
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temp_f4 = ((temp_s0->unk_14.x + temp_f6) - entity->scale.x) / 4.0;
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@ -551,7 +551,7 @@ void func_802E2BA4(s32 entityIndex) {
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y_inv = -entity->position.y;
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z_inv = -entity->position.z;
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phi_fp = temp_s4->unk_34;
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for(i = 0; i < 24; i++) {
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for (i = 0; i < 24; i++) {
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if (temp_s4->unk_3C.s == 0xFF) {
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gDPSetRenderMode(temp_s2++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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gDPSetCombineMode(temp_s2++, G_CC_MODULATEIA, G_CC_MODULATEIA);
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@ -213,13 +213,13 @@ s32 func_802E3BA4(Entity* entity) {
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bVar1 = entity->unk_06;
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if ((bVar1 & 4) != 0) {
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s32 type = get_entity_type(entity->listIndex);
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if((type == 0xC)) {
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if ((type == 0xC)) {
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return 0;
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}
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if((type >= 0xC)) {
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if((type < 0x1b)) {
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if((type > 0x14)) {
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if ((type >= 0xC)) {
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if ((type < 0x1b)) {
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if ((type > 0x14)) {
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return 0;
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}
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}
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@ -256,7 +256,7 @@ s32 func_802E3BA4(Entity* entity) {
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}
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}
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switch(get_entity_type(entity->listIndex)) {
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switch (get_entity_type(entity->listIndex)) {
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default:
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break;
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case 0x15:
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@ -273,8 +273,8 @@ s32 func_802E3BA4(Entity* entity) {
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if (!bVar2) {
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return 1;
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}
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func_8010FBC0(entity,&D_802E9E80);
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play_sound_at_position(0x14f, 0, entity->position.x, entity->position.y ,entity->position.z);
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func_8010FBC0(entity, &D_802E9E80);
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play_sound_at_position(0x14f, 0, entity->position.x, entity->position.y, entity->position.z);
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break;
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case 0x16:
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case 0x19:
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@ -288,16 +288,16 @@ s32 func_802E3BA4(Entity* entity) {
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if (!bVar2) {
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return 1;
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}
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func_8010FBC0(entity,&D_802E9E80);
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play_sound_at_position(0x150, 0, entity->position.x, entity->position.y ,entity->position.z);
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func_8010FBC0(entity, &D_802E9E80);
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play_sound_at_position(0x150, 0, entity->position.x, entity->position.y, entity->position.z);
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break;
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case 0x17:
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case 0x1a:
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if (gPlayerData.hammerLevel < '\x02') {
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return 1;
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}
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func_8010FBC0(entity,&D_802E9E80);
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play_sound_at_position(0x151, 0, entity->position.x, entity->position.y ,entity->position.z);
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func_8010FBC0(entity, &D_802E9E80);
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play_sound_at_position(0x151, 0, entity->position.x, entity->position.y, entity->position.z);
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break;
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case 0x1b:
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case 0x1c:
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@ -39,7 +39,7 @@ INCLUDE_ASM(s32, "code_1b40_len_20b0", gfx_draw_frame);
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#ifdef NON_MATCHING
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void load_engine_data(void) {
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GameStatus *phi_s0;
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GameStatus* phi_s0;
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s32 i;
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dma_copy(D_000FEE30, D_000FEE30_end, D_802DBD40);
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@ -98,8 +98,7 @@ void load_engine_data(void) {
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poll_rumble();
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phi_s0 = GAME_STATUS;
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for(i = 0; i < 4; i++)
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{
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for (i = 0; i < 4; i++) {
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phi_s0->unk_50[i] = 3;
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phi_s0->unk_48[i] = 0xC;
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}
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@ -41,13 +41,13 @@ s32 render_effects(void) {
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s32 i;
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curEffectInst = &D_800B4398[0];
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for(i = 0; i < ARRAY_COUNT(D_800B4398); i++) {
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for (i = 0; i < ARRAY_COUNT(D_800B4398); i++) {
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if ((curEffectInst[i] != NULL) && ((curEffectInst[i]->flags & 1) != 0) && ((curEffectInst[i]->flags & 8) != 0)) {
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if(GAME_STATUS->isBattle) {
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if((curEffectInst[i]->flags & 4) != 0) {
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if (GAME_STATUS->isBattle) {
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if ((curEffectInst[i]->flags & 4) != 0) {
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curEffectInst[i]->effect->renderWorld(curEffectInst[i]);
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}
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} else if((curEffectInst[i]->flags & 4) == 0) {
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} else if ((curEffectInst[i]->flags & 4) == 0) {
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curEffectInst[i]->effect->renderWorld(curEffectInst[i]);
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}
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}
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@ -57,13 +57,13 @@ s32 render_effects(void) {
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INCLUDE_ASM(s32, "code_341d0", func_80059F94);
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EffectInstance* func_8005A2BC(EffectBlueprint* effectBp) {
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EffectInstance *newEffectInst;
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EffectInstance* newEffectInst;
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Effect* curEffect;
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s32 i;
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EffectInstance** temp = &D_800B4398[0];
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// Search for an unused instance
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for(i = 0; i < ARRAY_COUNT(D_800B4398); i++) {
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for (i = 0; i < ARRAY_COUNT(D_800B4398); i++) {
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if (temp[i] == NULL) {
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break;
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}
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@ -80,7 +80,7 @@ EffectInstance* func_8005A2BC(EffectBlueprint* effectBp) {
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newEffectInst->flags = 1;
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// Look for a loaded effect of the proper index
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for(i = 0; i < ARRAY_COUNT(D_800A4000); i++) {
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for (i = 0; i < ARRAY_COUNT(D_800A4000); i++) {
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if ((curEffect->flags & EFFECT_LOADED) && (curEffect->effectIndex == effectBp->effectIndex)) {
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break;
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}
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@ -124,7 +124,7 @@ void remove_effect(EffectInstance* arg0) {
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s32 i;
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EffectInstance** temp = &D_800B4398[0];
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for(i = 0; i < ARRAY_COUNT(D_800B4398); i++) {
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for (i = 0; i < ARRAY_COUNT(D_800B4398); i++) {
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if (temp[i] == arg0) {
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break;
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}
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@ -147,10 +147,10 @@ void remove_all_effects(void) {
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s32 i;
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EffectInstance** temp = &D_800B4398[0];
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for(i = 0; i < ARRAY_COUNT(D_800B4398); i++) {
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for (i = 0; i < ARRAY_COUNT(D_800B4398); i++) {
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EffectInstance* temp2 = temp[i];
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if (temp2 != NULL && temp2->flags & 4) {
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if(temp2->unk_0C != NULL) {
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if (temp2->unk_0C != NULL) {
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general_heap_free(temp2->unk_0C);
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}
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general_heap_free(temp2);
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@ -176,7 +176,7 @@ s32 play_effect(s32 effectIndex) {
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effectEntry = &effectTable[effectIndex];
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// Look for a loaded effect matching the desired index
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for(i = 0, curEffect = &D_800A4000[0]; i < ARRAY_COUNT(D_800A4000); i++) {
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for (i = 0, curEffect = &D_800A4000[0]; i < ARRAY_COUNT(D_800A4000); i++) {
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if ((curEffect->flags & EFFECT_LOADED) && (curEffect->effectIndex == effectIndex)) {
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break;
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}
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@ -192,7 +192,7 @@ s32 play_effect(s32 effectIndex) {
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}
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// If a loaded effect wasn't found, look for the first empty space
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for(i = 0, curEffect = &D_800A4000[0]; i < ARRAY_COUNT(D_800A4000); i++) {
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for (i = 0, curEffect = &D_800A4000[0]; i < ARRAY_COUNT(D_800A4000); i++) {
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if (!(curEffect->flags & EFFECT_LOADED)) {
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break;
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}
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