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commit
8a7a17c4ae
@ -1,47 +0,0 @@
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.include "include/macro.inc"
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glabel find_item
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/* 080AF4 800E7644 00041140 */ sll $v0, $a0, 5
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/* 080AF8 800E7648 3C018008 */ lui $at, 0x8008
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/* 080AFC 800E764C 00220821 */ addu $at, $at, $v0
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/* 080B00 800E7650 942278F8 */ lhu $v0, 0x78f8($at)
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/* 080B04 800E7654 3C038011 */ lui $v1, 0x8011
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/* 080B08 800E7658 2463F290 */ addiu $v1, $v1, -0xd70
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/* 080B0C 800E765C 30420008 */ andi $v0, $v0, 8
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/* 080B10 800E7660 1040000D */ beqz $v0, .L800E7698
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/* 080B14 800E7664 0000282D */ daddu $a1, $zero, $zero
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.L800E7668:
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/* 080B18 800E7668 84620074 */ lh $v0, 0x74($v1)
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/* 080B1C 800E766C 50440006 */ beql $v0, $a0, .L800E7688
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/* 080B20 800E7670 28A30020 */ slti $v1, $a1, 0x20
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/* 080B24 800E7674 24A50001 */ addiu $a1, $a1, 1
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/* 080B28 800E7678 28A20020 */ slti $v0, $a1, 0x20
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/* 080B2C 800E767C 1440FFFA */ bnez $v0, .L800E7668
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/* 080B30 800E7680 24630002 */ addiu $v1, $v1, 2
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/* 080B34 800E7684 28A30020 */ slti $v1, $a1, 0x20
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.L800E7688:
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/* 080B38 800E7688 1060000E */ beqz $v1, .L800E76C4
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/* 080B3C 800E768C 2402FFFF */ addiu $v0, $zero, -1
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/* 080B40 800E7690 03E00008 */ jr $ra
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/* 080B44 800E7694 00A0102D */ daddu $v0, $a1, $zero
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.L800E7698:
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/* 080B48 800E7698 846201B4 */ lh $v0, 0x1b4($v1)
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/* 080B4C 800E769C 50440006 */ beql $v0, $a0, .L800E76B8
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/* 080B50 800E76A0 2403000A */ addiu $v1, $zero, 0xa
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/* 080B54 800E76A4 24A50001 */ addiu $a1, $a1, 1
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/* 080B58 800E76A8 28A2000A */ slti $v0, $a1, 0xa
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/* 080B5C 800E76AC 1440FFFA */ bnez $v0, .L800E7698
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/* 080B60 800E76B0 24630002 */ addiu $v1, $v1, 2
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/* 080B64 800E76B4 2403000A */ addiu $v1, $zero, 0xa
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.L800E76B8:
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/* 080B68 800E76B8 10A30002 */ beq $a1, $v1, .L800E76C4
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/* 080B6C 800E76BC 2402FFFF */ addiu $v0, $zero, -1
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/* 080B70 800E76C0 00A0102D */ daddu $v0, $a1, $zero
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.L800E76C4:
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/* 080B74 800E76C4 03E00008 */ jr $ra
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/* 080B78 800E76C8 00000000 */ nop
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@ -39,6 +39,21 @@ typedef struct {
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/* 0x168 */ s32 unk_168;
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} game_status;
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typedef struct {
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/* 0x00 */ s32 nameString;
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/* 0x04 */ s16 iconID;
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/* 0x06 */ s16 badgeSortPriority;
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/* 0x08 */ s32 targetFlags;
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/* 0x0C */ s16 sellValue;
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/* 0x10 */ s32 menuString;
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/* 0x14 */ s32 itemString;
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/* 0x18 */ s16 typeFlags;
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/* 0x1A */ s8 moveID;
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/* 0x1B */ s8 potencyA;
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/* 0x1C */ s8 potencyB;
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/* 0x1D */ char unk_1D[3];
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} item_table_entry;
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typedef struct {
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/* 0x0 */ s8 enabled;
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/* 0x1 */ s8 level;
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@ -7,6 +7,7 @@
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extern ui_status gUIStatus;
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extern player_data gPlayerData;
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extern game_status* gGameStatusPtr[1];
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extern item_table_entry gItemTable[364];
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extern s16* D_80151328;
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extern s16 D_8010CD10;
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extern s16 D_8010CD12;
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@ -137,7 +137,35 @@ s32 get_item_empty_count(void) {
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return ARRAY_COUNT(gPlayerData.invItems) - get_item_count();
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}
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INCLUDE_ASM(code_80850_len_3060, find_item);
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s32 find_item(s32 itemID) {
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player_data *playerData = &gPlayerData;
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s32 i;
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if((gItemTable[itemID].typeFlags & 8) != 0) {
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for(i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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if (playerData->keyItems[i] == itemID) {
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break;
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}
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}
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if (i >= ARRAY_COUNT(playerData->keyItems)) {
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return -1;
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}
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return i;
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} else {
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for(i = 0; i < ARRAY_COUNT(playerData->invItems); i++) {
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if (playerData->invItems[i] == itemID)
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break;
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}
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if (i == ARRAY_COUNT(playerData->invItems)) {
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return -1;
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}
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return i;
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}
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}
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INCLUDE_ASM(code_80850_len_3060, sort_items);
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@ -1,6 +1,7 @@
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gGameStatusPtr = 0x8007419C;
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gUIStatus = 0x8010EF58;
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gPlayerData = 0x8010F290;
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gItemTable = 0x800878E0;
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D_8010CD10 = 0x8010CD10;
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D_8010CD12 = 0x8010CD12;
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