formatting

This commit is contained in:
Ethan Roseman 2020-09-25 21:55:04 -04:00
parent 210e65c3bf
commit 9878841eb8
20 changed files with 35 additions and 35 deletions

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@ -6,11 +6,11 @@ void init_demo_data(void) {
GAME_STATUS->nextDemoScene = 0;
GAME_STATUS->demoState = 1;
}
GAME_STATUS->demoStickX = 0;
GAME_STATUS->demoButtonInput = 0;
GAME_STATUS->demoStickY = 0;
func_80056228();
set_map_transition_effect(2);
func_80137D88(0, 255.0f);

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@ -11,7 +11,7 @@ INCLUDE_ASM(s32, "code_13870_len_6980", init_npc_list);
INCLUDE_ASM(s32, "code_13870_len_6980", func_8003857C);
INCLUDE_ASM(s32, "code_13870_len_6980", _create_npc, );
INCLUDE_ASM(s32, "code_13870_len_6980", _create_npc);
INCLUDE_ASM(s32, "code_13870_len_6980", create_basic_npc);

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@ -219,7 +219,7 @@ INCLUDE_ASM(s32, "code_a5dd0_len_114e0", get_model_list_index_from_tree_index, s
INCLUDE_ASM(s32, "code_a5dd0_len_114e0", func_8011B090);
INCLUDE_ASM(void, "code_a5dd0_len_114e0", get_model_center_and_size, s32 modelID, f32* centerX, f32* centerY,
f32* centerZ, f32* sizeX, f32* sizeY, f32* sizeZ);
f32* centerZ, f32* sizeX, f32* sizeY, f32* sizeZ);
INCLUDE_ASM(s32, "code_a5dd0_len_114e0", func_8011B1C0);

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@ -203,8 +203,8 @@ INCLUDE_ASM(s32, "code_b72b0_len_15ed0", make_item_entity);
INCLUDE_ASM(s32, "code_b72b0_len_15ed0", make_item_entity_nodelay);
INCLUDE_ASM(void, "code_b72b0_len_15ed0", make_item_entity_delayed, s32 itemID, f32 x, f32 y, f32 z, s32 unk1,
s32 unk2,
s32 unk3);
s32 unk2,
s32 unk3);
INCLUDE_ASM(s32, "code_b72b0_len_15ed0", init_got_item);

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@ -63,7 +63,7 @@ void play_sound_at_npc(s32 soundID, s32 arg1, s32 npcID) {
}
INCLUDE_ASM(s32, "code_de740_len_23f0", play_sound_at_position, s32 soundID, s32 value2, f32 posX, f32 posY,
f32 posZ);
f32 posZ);
INCLUDE_ASM(s32, "code_de740_len_23f0", func_80149E04);

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@ -14,7 +14,7 @@ INCLUDE_ASM(s32, "code_e0b30_len_b80", func_8014A548);
INCLUDE_ASM(s32, "code_e0b30_len_b80", _set_music_track);
INCLUDE_ASM(s32, "code_e0b30_len_b80", set_music_track, s32 musicPlayer, s32 songID, s32 variation, s32 unk,
s32 volume);
s32 volume);
INCLUDE_ASM(s32, "code_e0b30_len_b80", func_8014A964);

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@ -969,7 +969,7 @@ ApiStatus SetModelFlag10(ScriptInstance* script, s32 isInitialCall) {
Bytecode treeIndex = get_variable(script, *thisPos++);
Bytecode var2 = get_variable(script, *thisPos++);
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(treeIndex));
if (var2 != 0) {
model->flags |= 0x10;
} else {
@ -985,7 +985,7 @@ ApiStatus func_802C90FC(ScriptInstance* script, s32 isInitialCall) {
s32 var2 = get_variable(script, *thisPos++);
s32 var3 = get_variable(script, *thisPos++);
Model* model = get_model_from_list_index(get_model_list_index_from_tree_index(treeIndex));
func_8011BC7C(model, var2, var3);
if (var2 != -1) {
model->flags |= 0x10;

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@ -1,13 +1,13 @@
#include "common.h"
INCLUDE_ASM(void, "os/code_3d330_len_990", guFrustumF, float mf[4][4], float l, float r, float b, float t, float n,
float f, float scale);
float f, float scale);
INCLUDE_ASM(void, "os/code_3d330_len_990", guFrustum, Mtx* m, float l, float r, float b, float t, float n, float f,
float scale);
float scale);
INCLUDE_ASM(void, "os/code_3d330_len_990", guLookAtF, float mf[4][4], float xEye, float yEye, float zEye, float xAt,
float yAt, float zAt, float xUp, float yUp, float zUp);
float yAt, float zAt, float xUp, float yUp, float zUp);
INCLUDE_ASM(void, "os/code_3d330_len_990", guLookAt, Mtx* m, float xEye, float yEye, float zEye, float xAt, float yAt,
float zAt, float xUp, float yUp, float zUp);
float zAt, float xUp, float yUp, float zUp);

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@ -1,10 +1,10 @@
#include "common.h"
INCLUDE_ASM(void, "os/code_3dcc0_len_a60", guLookAtHiliteF, float mf[4][4], LookAt* l, Hilite* h, float xEye,
float yEye,
float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp, float xl1, float yl1,
float zl1, float xl2, float yl2, float zl2, int twidth, int theight);
float yEye,
float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp, float xl1, float yl1,
float zl1, float xl2, float yl2, float zl2, int twidth, int theight);
INCLUDE_ASM(void, "os/code_3dcc0_len_a60", guLookAtHilite, Mtx* m, LookAt* l, Hilite* h, float xEye, float yEye,
float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp, float xl1, float yl1,
float zl1, float xl2, float yl2, float zl2, int twidth, int theight);
float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp, float xl1, float yl1,
float zl1, float xl2, float yl2, float zl2, int twidth, int theight);

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@ -1,7 +1,7 @@
#include "common.h"
INCLUDE_ASM(void, "os/code_3e720_len_5f0", guLookAtReflectF, float mf[4][4], LookAt* l, float xEye, float yEye,
float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp);
float zEye, float xAt, float yAt, float zAt, float xUp, float yUp, float zUp);
INCLUDE_ASM(void, "os/code_3e720_len_5f0", guLookAtReflect, Mtx* m, LookAt* l, float xEye, float yEye, float zEye,
float xAt, float yAt, float zAt, float xUp, float yUp, float zUp);
float xAt, float yAt, float zAt, float xUp, float yUp, float zUp);

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@ -1,8 +1,8 @@
#include "common.h"
INCLUDE_ASM(void, "os/code_3ef90_len_600", guPerspectiveF, float mf[4][4], u16* perspNorm, float fovy, float aspect,
float near, float far, float scale);
float near, float far, float scale);
INCLUDE_ASM(void, "os/code_3ef90_len_600", guPerspective, Mtx* m, u16* perspNorm, float fovy, float aspect,
float near,
float far, float scale);
float near,
float far, float scale);

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@ -1,7 +1,7 @@
#include "common.h"
INCLUDE_ASM(void, "os/code_3f310_len_3c0", guPositionF, float mf[4][4], float r, float p, float h, float s, float x,
float y, float z);
float y, float z);
INCLUDE_ASM(void, "os/code_3f310_len_3c0", guPosition, Mtx* m, float r, float p, float h, float s, float x, float y,
float z);
float z);

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@ -1,7 +1,7 @@
#include "common.h"
INCLUDE_ASM(int, "os/code_41750_len_450", osSetTimer, OSTimer* timer, OSTime start, OSTime end, OSMesgQueue* queue,
OSMesg mesg);
OSMesg mesg);
INCLUDE_ASM(s32, "os/code_41750_len_450", osTimerServicesInit);

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@ -1,4 +1,4 @@
#include "common.h"
INCLUDE_ASM(void, "os/code_41ba0_len_c0", osMapTLB, s32 unk, OSPageMask pageMask, void* buf, u32 unk1, u32 unk2,
s32 unk3);
s32 unk3);

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@ -1,4 +1,4 @@
#include "common.h"
INCLUDE_ASM(void, "os/code_42de0_len_90", guMtxXFML, Mtx* m, float x, float y, float z, float* ox, float* oy,
float* oz);
float* oz);

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@ -1,7 +1,7 @@
#include "common.h"
INCLUDE_ASM(void, "os/code_42e70_len_390", guMtxXFMF, float mf[4][4], float x, float y, float z, float* ox, float* oy,
float* oz);
float* oz);
INCLUDE_ASM(void, "os/code_42e70_len_390", guRotateF, float mf[4][4], float a, float x, float y, float z);

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@ -5,6 +5,6 @@ INCLUDE_ASM(s32, "os/code_43200_len_7c0", osMotorAccess);
INCLUDE_ASM(s32, "os/code_43200_len_7c0", osMotorInit, OSMesgQueue* queue, OSPfs* pfs, int unk);
INCLUDE_ASM(s32, "os/code_43200_len_7c0", osPfsAllocateFile, OSPfs* pfs, u16 unk1, u32 unk2, u8* unk3, u8* unk4,
int unk5, s32* unk6);
int unk5, s32* unk6);
INCLUDE_ASM(s32, "os/code_43200_len_7c0", osPfsDeclearPage);

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@ -1,6 +1,6 @@
#include "common.h"
INCLUDE_ASM(s32, "os/code_43be0_len_5e0", osPfsReadWriteFile, OSPfs* pfs, s32 unk1, u8 unk2, int unk3, int unk4,
u8* unk5);
u8* unk5);
INCLUDE_ASM(s32, "os/code_43be0_len_5e0", osPfsFileState, OSPfs* pfs, s32 unk, OSPfsState* state);

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@ -1,4 +1,4 @@
#include "common.h"
INCLUDE_ASM(s32, "os/code_441c0_len_1c0", osPfsFindFile, OSPfs* pfs, u16 unk1, u32 unk2, u8* unk3, u8* unk4,
s32* unk5);
s32* unk5);

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@ -1,5 +1,5 @@
#include "common.h"
INCLUDE_ASM(void, "os/osCreateThread", osCreateThread, OSThread* thread, OSId id, void (*entrypoint)(void*),
void* unk1,
void* unk2, OSPri pri);
void* unk1,
void* unk2, OSPri pri);