update si types

This commit is contained in:
Alex Bates 2020-10-20 07:33:40 +01:00
parent a9310efa85
commit 99ac1cf053
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GPG Key ID: 5E11C2DB78877706
12 changed files with 136 additions and 125 deletions

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@ -201,7 +201,7 @@ typedef struct Trigger {
/* 0x28 */ char unk_28[8]; /* 0x28 */ char unk_28[8];
/* 0x30 */ u8 unk_30; /* 0x30 */ u8 unk_30;
/* 0x31 */ char unk_31[3]; /* 0x31 */ char unk_31[3];
/* 0x34 */ s32 runningScriptID; /* 0x34 */ ScriptID runningScriptID;
} Trigger; // size = 0x38 } Trigger; // size = 0x38
typedef struct ScriptInstance { typedef struct ScriptInstance {
@ -232,7 +232,7 @@ typedef struct ScriptInstance {
/* 0x138 */ s32* buffer; /* 0x138 */ s32* buffer;
/* 0x13C */ s32* array; /* 0x13C */ s32* array;
/* 0x140 */ s32* flagArray; /* 0x140 */ s32* flagArray;
/* 0x144 */ s32 uniqueID; /* 0x144 */ ScriptID id;
/* 0x148 */ struct Enemy* ownerActorID; /* controller*, battle ID, trigger* */ /* 0x148 */ struct Enemy* ownerActorID; /* controller*, battle ID, trigger* */
/* 0x14C */ u32 ownerID; /* can be an npcID, a triggerID, a trigger ptr */ /* 0x14C */ u32 ownerID; /* can be an npcID, a triggerID, a trigger ptr */
/* 0x150 */ f32 timeScale; /* 0x150 */ f32 timeScale;
@ -525,9 +525,9 @@ typedef struct BattleStatus {
/* 0x0B4 */ UNK_FUN_PTR(preUpdateCallback); /* 0x0B4 */ UNK_FUN_PTR(preUpdateCallback);
/* 0x0B8 */ char unk_B8[4]; /* 0x0B8 */ char unk_B8[4];
/* 0x0BC */ struct ScriptInstance* controlScript; /* control handed over to this when changing partners */ /* 0x0BC */ struct ScriptInstance* controlScript; /* control handed over to this when changing partners */
/* 0x0C0 */ s32 controlScriptID; /* 0x0C0 */ ScriptID controlScriptID;
/* 0x0C4 */ struct ScriptInstance* camMovementScript; /* 0x0C4 */ struct ScriptInstance* camMovementScript;
/* 0x0C8 */ s32 camMovementScriptID; /* 0x0C8 */ ScriptID camMovementScriptID;
/* 0x0CC */ char unk_CC[12]; /* 0x0CC */ char unk_CC[12];
/* 0x0D8 */ struct Actor* playerActor; /* 0x0D8 */ struct Actor* playerActor;
/* 0x0DC */ struct Actor* partnerActor; /* 0x0DC */ struct Actor* partnerActor;
@ -848,7 +848,7 @@ typedef struct GameStatus {
/* 0x068 */ s16 demoButtonInput; /* 0x068 */ s16 demoButtonInput;
/* 0x06A */ s8 demoStickX; /* 0x06A */ s8 demoStickX;
/* 0x06B */ s8 demoStickY; /* 0x06B */ s8 demoStickY;
/* 0x06C */ s32 mainScriptID; /* 0x06C */ ScriptID mainScriptID;
/* 0x070 */ s8 isBattle; /* 0x070 */ s8 isBattle;
/* 0x071 */ s8 demoState; /* (0 = not demo, 1 = map demo, 2 = demo map changing) */ /* 0x071 */ s8 demoState; /* (0 = not demo, 1 = map demo, 2 = demo map changing) */
/* 0x072 */ u8 nextDemoScene; /* which part of the demo to play next */ /* 0x072 */ u8 nextDemoScene; /* which part of the demo to play next */
@ -1220,10 +1220,10 @@ typedef struct Actor {
/* 0x1D4 */ struct ScriptInstance* takeTurnScript; /* 0x1D4 */ struct ScriptInstance* takeTurnScript;
/* 0x1D8 */ struct ScriptInstance* onHitScript; /* 0x1D8 */ struct ScriptInstance* onHitScript;
/* 0x1DC */ struct ScriptInstance* onTurnChangeScript; /* 0x1DC */ struct ScriptInstance* onTurnChangeScript;
/* 0x1E0 */ s32 idleScriptID; /* 0x1E0 */ ScriptID idleScriptID;
/* 0x1E4 */ s32 takeTurnID; /* 0x1E4 */ ScriptID takeTurnID;
/* 0x1E8 */ s32 onHitID; /* 0x1E8 */ ScriptID onHitID;
/* 0x1EC */ s32 onTurnChangeID; /* 0x1EC */ ScriptID onTurnChangeID;
/* 0x1F0 */ u8 lastEventType; /* 0x1F0 */ u8 lastEventType;
/* 0x1F1 */ u8 turnPriority; /* 0x1F1 */ u8 turnPriority;
/* 0x1F2 */ u8 enemyIndex; /* actorID = this | 200 */ /* 0x1F2 */ u8 enemyIndex; /* actorID = this | 200 */

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@ -13,12 +13,15 @@ typedef Vec4f EntryList[];
typedef struct MapHeader { typedef struct MapHeader {
/* 0x00 */ char unk_00[0x10]; /* 0x00 */ char unk_00[0x10];
/* 0x10 */ Bytecode* main; /* 0x10 */ Script* main;
/* 0x14 */ EntryList* entryList; /* 0x14 */ EntryList* entryList;
/* 0x18 */ s32 entryCount; /* 0x18 */ s32 entryCount;
/* 0x1C */ char unk_1C[0x1C]; /* 0x1C */ char unk_1C[0x1C];
/* 0x38 */ s32 background; // 0x80200000 if there is one, 0 otherwise /* 0x38 */ BackgroundHeader* background;
/* 0x3C */ UNK_FUN_PTR(tattle); // or string id /* 0x3C */ union {
MessageID msgID;
UNK_FUN_PTR(get);
} tattle;
} MapHeader; // size = 0x40 } MapHeader; // size = 0x40
typedef struct NpcAISettings { typedef struct NpcAISettings {
@ -36,21 +39,21 @@ typedef struct NpcAISettings {
/* 0x2C */ s32 unk_2C; // bool /* 0x2C */ s32 unk_2C; // bool
} NpcAISettings; // size = 0x30 } NpcAISettings; // size = 0x30
typedef struct StaticNpcSettings { typedef struct NpcSettings {
/* 0x00 */ char unk_00[4]; /* 0x00 */ char unk_00[4];
/* 0x04 */ s16 height; /* 0x04 */ s16 height;
/* 0x06 */ s16 radius; /* 0x06 */ s16 radius;
/* 0x08 */ UNK_PTR otherAI; /* 0x08 */ UNK_PTR otherAI;
/* 0x0C */ Bytecode* interactScript; /* 0x0C */ Script* onInteract;
/* 0x10 */ Bytecode* aiScript; /* 0x10 */ Script* ai;
/* 0x14 */ Bytecode* hitScript; /* 0x14 */ Script* onHit;
/* 0x18 */ Bytecode* auxScript; /* 0x18 */ Script* aux;
/* 0x1C */ Bytecode* defeatScript; /* 0x1C */ Script* onDefeat;
/* 0x20 */ s32 flags; /* 0x20 */ s32 flags;
/* 0x24 */ char unk_24[4]; /* 0x24 */ char unk_24[4];
/* 0x28 */ s16 level; /* 0x28 */ s16 level;
/* 0x2A */ s16 unk_2A; /* 0x2A */ s16 unk_2A;
} StaticNpcSettings; // size = 0x2C } NpcSettings; // size = 0x2C
typedef struct ItemDrop { typedef struct ItemDrop {
/* 0x00 */ ItemId item; /* 0x00 */ ItemId item;
@ -120,7 +123,7 @@ typedef struct StatDrop {
typedef struct StaticNPC { typedef struct StaticNPC {
/* 0x000 */ NpcId id; /* 0x000 */ NpcId id;
/* 0x004 */ StaticNpcSettings* settings; /* 0x004 */ NpcSettings* settings;
/* 0x008 */ Vec3f pos; /* 0x008 */ Vec3f pos;
/* 0x014 */ s32 flags; /* 0x014 */ s32 flags;
/* 0x018 */ Bytecode* init; /* 0x018 */ Bytecode* init;
@ -138,7 +141,7 @@ typedef struct StaticNPC {
/* 0x1A0 */ s32 animations[16]; /* 0x1A0 */ s32 animations[16];
/* 0x1E0 */ char unk_1E0[8]; /* 0x1E0 */ char unk_1E0[8];
/* 0x1E8 */ UNK_PTR extraAnimations; /* 0x1E8 */ UNK_PTR extraAnimations;
/* 0x1EC */ s32 tattle; /* 0x1EC */ MessageID tattle;
} StaticNpc; // size = 0x1F0 } StaticNpc; // size = 0x1F0
typedef struct Enemy { typedef struct Enemy {
@ -151,7 +154,7 @@ typedef struct Enemy {
/* 0x0A */ s16 spawnPos[3]; /* 0x0A */ s16 spawnPos[3];
/* 0x10 */ Vec3s unk_10; /* 0x10 */ Vec3s unk_10;
/* 0x16 */ char unk_16[2]; /* 0x16 */ char unk_16[2];
/* 0x18 */ struct StaticNpcSettings* npcSettings; /* 0x18 */ struct NpcSettings* npcSettings;
/* 0x1C */ Bytecode* initBytecode; /* 0x1C */ Bytecode* initBytecode;
/* 0x20 */ Bytecode* interactBytecode; /* 0x20 */ Bytecode* interactBytecode;
/* 0x24 */ Bytecode* aiBytecode; /* 0x24 */ Bytecode* aiBytecode;
@ -164,12 +167,12 @@ typedef struct Enemy {
/* 0x40 */ struct ScriptInstance* hitScript; /* 0x40 */ struct ScriptInstance* hitScript;
/* 0x44 */ struct ScriptInstance* auxScript; /* 0x44 */ struct ScriptInstance* auxScript;
/* 0x48 */ struct ScriptInstance* defeatScript; /* 0x48 */ struct ScriptInstance* defeatScript;
/* 0x4C */ s32 initScriptID; /* 0x4C */ ScriptID initScriptID;
/* 0x50 */ s32 interactScriptID; /* 0x50 */ ScriptID interactScriptID;
/* 0x54 */ s32 aiScriptID; /* 0x54 */ ScriptID aiScriptID;
/* 0x58 */ s32 hitScriptID; /* 0x58 */ ScriptID hitScriptID;
/* 0x5C */ s32 auxScriptID; /* 0x5C */ ScriptID auxScriptID;
/* 0x60 */ s32 defeatScriptID; /* 0x60 */ ScriptID defeatScriptID;
/* 0x64 */ char unk_64[8]; /* 0x64 */ char unk_64[8];
/* 0x6C */ s32 varTable[16]; /* 0x6C */ s32 varTable[16];
/* 0xAC */ char unk_AC[9]; /* 0xAC */ char unk_AC[9];

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@ -259,76 +259,76 @@ ApiStatus GetDamageIntensity(ScriptInstance* script, s32 isInitialCall);
ApiStatus ActorAddMovePos(ScriptInstance* script, s32 isInitialCall); ApiStatus ActorAddMovePos(ScriptInstance* script, s32 isInitialCall);
ApiStatus LoadStarPowerScript(ScriptInstance* script, s32 isInitialCall); ApiStatus LoadStarPowerScript(ScriptInstance* script, s32 isInitialCall);
extern Bytecode PlayerScriptDispatcher[]; extern Script PlayerScriptDispatcher;
extern Bytecode PeachScriptDispatcher[]; extern Script PeachScriptDispatcher;
extern Bytecode ExecutePlayerAction[]; extern Script ExecutePlayerAction;
extern Bytecode ExecutePeachAction[]; extern Script ExecutePeachAction;
extern Bytecode HandleEvent_Player[]; extern Script HandleEvent_Player;
extern Bytecode BtlPutPartnerAway[]; extern Script BtlPutPartnerAway;
extern Bytecode BtlBringPartnerOut[]; extern Script BtlBringPartnerOut;
extern Bytecode MarioEnterStage[]; extern Script MarioEnterStage;
extern Bytecode PeachEnterStage[]; extern Script PeachEnterStage;
extern Bytecode PlayerFirstStrike[]; extern Script PlayerFirstStrike;
extern Bytecode StartDefend[]; extern Script StartDefend;
extern Bytecode RunAwayStart[]; extern Script RunAwayStart;
extern Bytecode RunAwayFail[]; extern Script RunAwayFail;
extern Bytecode RunAwayReset[]; extern Script RunAwayReset;
extern Bytecode PlayEatFX[]; extern Script PlayEatFX;
extern Bytecode PlayDrinkFX[]; extern Script PlayDrinkFX;
extern Bytecode UseLifeShroom[]; extern Script UseLifeShroom;
extern Bytecode MerleeRunOut[]; extern Script MerleeRunOut;
extern Bytecode MerleeAttackBonus[]; extern Script MerleeAttackBonus;
extern Bytecode MerleeDefenseBonus[]; extern Script MerleeDefenseBonus;
extern Bytecode MerleeExpBonus[]; extern Script MerleeExpBonus;
extern Bytecode PlayerHappy[]; extern Script PlayerHappy;
extern Bytecode DoDizzyAttack[]; extern Script DoDizzyAttack;
extern Bytecode RegainAbility[]; extern Script RegainAbility;
extern Bytecode UseMystery[]; extern Script UseMystery;
extern Bytecode DoSleepHit[]; extern Script DoSleepHit;
extern Bytecode DoDizzyHit[]; extern Script DoDizzyHit;
extern Bytecode DoParalyzeHit[]; extern Script DoParalyzeHit;
extern Bytecode DoPoisonHit[]; extern Script DoPoisonHit;
extern Bytecode DoStopHit[]; extern Script DoStopHit;
extern Bytecode DoFreezeHit[]; extern Script DoFreezeHit;
extern Bytecode DoShinkHit[]; extern Script DoShinkHit;
extern Bytecode ForceNextTarget[]; extern Script ForceNextTarget;
extern Bytecode DoNormalHit[]; extern Script DoNormalHit;
extern Bytecode DoBurnHit[]; extern Script DoBurnHit;
extern Bytecode DoShockHit[]; extern Script DoShockHit;
extern Bytecode DoImmune[]; extern Script DoImmune;
extern Bytecode DoDeath[]; extern Script DoDeath;
extern Bytecode Collapse[]; extern Script Collapse;
extern Bytecode DoScareAway[]; extern Script DoScareAway;
extern Bytecode DoSpinSmashHit[]; extern Script DoSpinSmashHit;
extern Bytecode DoJumpBack[]; extern Script DoJumpBack;
extern Bytecode DoReturnHome[]; extern Script DoReturnHome;
extern Bytecode DoRecover[]; extern Script DoRecover;
extern Bytecode DoAirLift[]; extern Script DoAirLift;
extern Bytecode DoBlowAway[]; extern Script DoBlowAway;
extern Bytecode Rumble_1[]; extern Script Rumble_1;
extern Bytecode Rumble_2[]; extern Script Rumble_2;
extern Bytecode Rumble_3[]; extern Script Rumble_3;
extern Bytecode Rumble_4[]; extern Script Rumble_4;
extern Bytecode Rumble_5[]; extern Script Rumble_5;
extern Bytecode Rumble_6[]; extern Script Rumble_6;
extern Bytecode Rumble_7[]; extern Script Rumble_7;
extern Bytecode Rumble_Unused_1[]; extern Script Rumble_Unused_1;
extern Bytecode Rumble_Unused_2[]; extern Script Rumble_Unused_2;
extern Bytecode Rumble_Unused_3[]; extern Script Rumble_Unused_3;
extern Bytecode Rumble_Unused_4[]; extern Script Rumble_Unused_4;
extern Bytecode CamPreset_A[]; extern Script CamPreset_A;
extern Bytecode CamPreset_B[]; extern Script CamPreset_B;
extern Bytecode CamPreset_C[]; extern Script CamPreset_C;
extern Bytecode CamPreset_D[]; extern Script CamPreset_D;
extern Bytecode CamPreset_E[]; extern Script CamPreset_E;
extern Bytecode CamPreset_F[]; extern Script CamPreset_F;
extern Bytecode CamPreset_G[]; extern Script CamPreset_G;
extern Bytecode CamPreset_H[]; extern Script CamPreset_H;
extern Bytecode CamPreset_I[]; extern Script CamPreset_I;
extern Bytecode CamPreset_J[]; extern Script CamPreset_J;
extern Bytecode CamPreset_K[]; extern Script CamPreset_K;
extern Bytecode CamPreset_L[]; extern Script CamPreset_L;
extern Bytecode CamPreset_M[]; extern Script CamPreset_M;
extern Bytecode CamPreset_N[]; extern Script CamPreset_N;
#endif #endif

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@ -267,7 +267,10 @@ ApiStatus func_802CFD30(ScriptInstance* script, s32 isInitialCall);
ApiStatus func_800441F0(ScriptInstance* script, s32 isInitialCall); ApiStatus func_800441F0(ScriptInstance* script, s32 isInitialCall);
ApiStatus func_802D5830(ScriptInstance* script, s32 isInitialCall); ApiStatus func_802D5830(ScriptInstance* script, s32 isInitialCall);
extern Bytecode* ShakeCam1; extern Script ShakeCam1;
extern Bytecode* ShakeCamX; extern Script ShakeCamX;
extern Script EnemyNpcHit;
extern Script EnemyNpcDefeat;
#endif #endif

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@ -20,14 +20,14 @@ ApiStatus GetGridIndexFromPos(ScriptInstance* script, s32 isInitialCall);
ApiStatus SetPushBlockFallEffect(ScriptInstance* script, s32 isInitialCall); ApiStatus SetPushBlockFallEffect(ScriptInstance* script, s32 isInitialCall);
ApiStatus TeleportPartnerToPlayer(ScriptInstance* script, s32 isInitialCall); ApiStatus TeleportPartnerToPlayer(ScriptInstance* script, s32 isInitialCall);
extern Bytecode EnterWalk[]; extern Script EnterWalk;
extern Bytecode EnterWalkShort[]; extern Script EnterWalkShort;
extern Bytecode EnterSavePoint[]; extern Script EnterSavePoint;
extern Bytecode ExitWalk[]; extern Script ExitWalk;
extern Bytecode ExitSingleDoor[]; extern Script ExitSingleDoor;
extern Bytecode EnterSingleDoor[]; extern Script EnterSingleDoor;
extern Bytecode ExitDoubleDoor[]; extern Script ExitDoubleDoor;
extern Bytecode EnterDoubleDoor[]; extern Script EnterDoubleDoor;
#endif #endif

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@ -3,6 +3,9 @@
#include "ultra64.h" #include "ultra64.h"
typedef s32 Bytecode;
typedef s32 ScriptID;
#define SI_VAR(v) (v - 30000000) #define SI_VAR(v) (v - 30000000)
#define SI_MAP_VAR(v) (v - 50000000) #define SI_MAP_VAR(v) (v - 50000000)
#define SI_FLAG(v) (v - 70000000) #define SI_FLAG(v) (v - 70000000)
@ -147,6 +150,6 @@ typedef s32 ApiStatus;
SI_WAIT_FRAMES(100), \ SI_WAIT_FRAMES(100), \
SI_RETURN(), \ SI_RETURN(), \
SI_END(), \ SI_END(), \
}; }
#endif #endif

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@ -10,6 +10,4 @@
#define UNK_FUN_PTR(name) void(*name)(void) #define UNK_FUN_PTR(name) void(*name)(void)
#define UNK_ARGS #define UNK_ARGS
typedef s32 Bytecode;
#endif #endif

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@ -8,15 +8,15 @@ s32 si_goto_end_case(ScriptInstance* script);
s32 si_goto_next_case(ScriptInstance* script); s32 si_goto_next_case(ScriptInstance* script);
s32 get_variable_index(ScriptInstance* script, s32 var); s32 get_variable_index(ScriptInstance* script, s32 var);
f32 fixed_var_to_float(s32 scriptVar) { f32 fixed_var_to_float(Bytecode scriptVar) {
if (scriptVar <= -220000000) { if (scriptVar <= -220000000) {
return (scriptVar + 230000000) * (1 / 1024.0f); return (scriptVar + 230000000) / 1024.0f;
} else { } else {
return scriptVar; return scriptVar;
} }
} }
s32 float_to_fixed_var(f32 value) { Bytecode float_to_fixed_var(f32 value) {
return (s32)(value * 1024.0f) - 230000000; return (s32)(value * 1024.0f) - 230000000;
} }
@ -130,7 +130,6 @@ ApiStatus si_handle_if_equal(ScriptInstance* script) {
return ApiStatus_DONE2; return ApiStatus_DONE2;
} }
ApiStatus si_handle_if_not_equal(ScriptInstance* script) { ApiStatus si_handle_if_not_equal(ScriptInstance* script) {
Bytecode* args = script->ptrReadPos; Bytecode* args = script->ptrReadPos;
@ -907,7 +906,7 @@ ApiStatus si_handle_exec2(ScriptInstance* script) {
newScript->array = script->array; newScript->array = script->array;
newScript->flagArray = script->flagArray; newScript->flagArray = script->flagArray;
set_variable(script, arg2, newScript->uniqueID); set_variable(script, arg2, newScript->id);
return ApiStatus_DONE2; return ApiStatus_DONE2;
} }
@ -936,7 +935,7 @@ s32 _bound_script_trigger_handler(Trigger* trigger) {
script = start_script(scriptStart, trigger->priority, 0x20); script = start_script(scriptStart, trigger->priority, 0x20);
trigger->runningScript = script; trigger->runningScript = script;
trigger->runningScriptID = script->uniqueID; trigger->runningScriptID = script->id;
script->varTable[0] = trigger->scriptVars[0]; script->varTable[0] = trigger->scriptVars[0];
script->varTable[1] = trigger->scriptVars[1]; script->varTable[1] = trigger->scriptVars[1];
script->varTable[2] = trigger->scriptVars[2]; script->varTable[2] = trigger->scriptVars[2];
@ -1045,7 +1044,7 @@ ApiStatus si_handle_resume(ScriptInstance* script) {
ApiStatus si_handle_does_script_exist(ScriptInstance* script) { ApiStatus si_handle_does_script_exist(ScriptInstance* script) {
Bytecode* args = script->ptrReadPos; Bytecode* args = script->ptrReadPos;
Bytecode scriptID = get_variable(script, *args++); ScriptID scriptID = get_variable(script, *args++);
Bytecode var2 = *args++; Bytecode var2 = *args++;
set_variable(script, var2, does_script_exist(scriptID)); set_variable(script, var2, does_script_exist(scriptID));
@ -1056,7 +1055,7 @@ void si_standard_trigger_executor(Trigger* trigger) {
if (trigger->runningScript == NULL) { if (trigger->runningScript == NULL) {
ScriptInstance* newScript = start_script(trigger->scriptStart, trigger->priority, 0x20); ScriptInstance* newScript = start_script(trigger->scriptStart, trigger->priority, 0x20);
trigger->runningScript = newScript; trigger->runningScript = newScript;
trigger->runningScriptID = newScript->uniqueID; trigger->runningScriptID = newScript->id;
newScript->varTable[0] = trigger->scriptVars[0]; newScript->varTable[0] = trigger->scriptVars[0];
newScript->varTable[1] = trigger->scriptVars[1]; newScript->varTable[1] = trigger->scriptVars[1];
newScript->varTable[2] = trigger->scriptVars[2]; newScript->varTable[2] = trigger->scriptVars[2];

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@ -52,12 +52,12 @@ static Script goomba_ai = {
SI_END(), SI_END(),
}; };
static StaticNpcSettings goomba_npc_settings = { static NpcSettings goomba_npc_settings = {
.height = 20, .height = 20,
.radius = 23, .radius = 23,
.aiScript = &goomba_ai, .ai = &goomba_ai,
.hitScript = (Bytecode*)0x80077F70, .onHit = EnemyNpcHit,
.defeatScript = (Bytecode*)0x8007809C, .onDefeat = EnemyNpcDefeat,
.level = 5, .level = 5,
}; };

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@ -9,7 +9,7 @@ MapHeader header = {
.main = kmr_12_main, .main = kmr_12_main,
.entryList = entryList, .entryList = entryList,
.entryCount = ENTRY_COUNT(entryList), .entryCount = ENTRY_COUNT(entryList),
.background = 0x80200000, .background = &gBackgroundImage,
.tattle = MessageID_TATTLE_KMR_12, .tattle = MessageID_TATTLE_KMR_12,
}; };

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@ -1894,3 +1894,5 @@ gSpeakingActorIdleAnim;0x8029FA70
gSpeakingActor;0x8029FA74 gSpeakingActor;0x8029FA74
gSpeakingActorPart;0x8029FA7C gSpeakingActorPart;0x8029FA7C
EnterWalk;0x80285960 EnterWalk;0x80285960
EnemyNpcHit;0x80077F70
EnemyNpcDefeat;0x8007809C

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@ -257,3 +257,6 @@ DoSpinSmashHit = 0x8029B998;
DoStopHit = 0x80294650; DoStopHit = 0x80294650;
ShakeCam1 = 0x802D9CB0; ShakeCam1 = 0x802D9CB0;
ShakeCamX = 0x802D9CE8; ShakeCamX = 0x802D9CE8;
EnemyNpcHit = 0x80077F70;
EnemyNpcDefeat = 0x8007809C;