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https://github.com/pmret/papermario.git
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DMA_COPY_SEGMENT macro for straightforward DMAs of segments (#1096)
* DMA_SEGMENT macro for straightforward DMAs of segments * PRomment
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@ -330,4 +330,6 @@
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#define DT (1.0f)
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#endif
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#define DMA_COPY_SEGMENT(segment) dma_copy(segment##_ROM_START, segment##_ROM_END, segment##_VRAM)
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#endif
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@ -1536,7 +1536,7 @@ void btl_state_update_prepare_menu(void) {
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battleStatus->lastPartnerMenuSelection[BTL_MENU_IDX_STAR_POWER] = -1;
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battleStatus->lastPartnerMenuSelection[BTL_MENU_IDX_STRATEGY] = -1;
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dma_copy(_415D90_ROM_START, _415D90_ROM_END, _415D90_VRAM);
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DMA_COPY_SEGMENT(_415D90);
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if (battleStatus->flags1 & BS_FLAGS1_PARTNER_ACTING) {
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btl_set_state(BATTLE_STATE_PARTNER_MENU);
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@ -529,7 +529,7 @@ void btl_state_update_celebration(void) {
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if (CelebrateSubstateTime != 0) {
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CelebrateSubstateTime--;
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} else if (btl_cam_is_moving_done()) {
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dma_copy(starpoint_ROM_START, starpoint_ROM_END, starpoint_VRAM);
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DMA_COPY_SEGMENT(starpoint);
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script = start_script(&EVS_ShowStarpoints, EVT_PRIORITY_A, 0);
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EndBattleRewardsDone = FALSE;
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// divide reward into 20 increments
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@ -614,7 +614,7 @@ void btl_state_update_celebration(void) {
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playerData->level++;
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btl_cam_use_preset(BTL_CAM_DEFAULT);
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btl_cam_move(5);
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dma_copy(level_up_ROM_START, level_up_ROM_END, level_up_VRAM);
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DMA_COPY_SEGMENT(level_up);
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sfx_play_sound(SOUND_80000008);
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CelebrateStateTime = 0;
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gBattleSubState = BTL_SUBSTATE_CELEBRATE_LEVEL_UP_BEGIN;
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24
src/77480.c
24
src/77480.c
@ -6,15 +6,15 @@
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#include "sprite/player.h"
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#ifdef SHIFT
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#define inspect_icon_VRAM_DEF inspect_icon_VRAM
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#define speech_bubble_VRAM_DEF speech_bubble_VRAM
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#define pulse_stone_VRAM_DEF pulse_stone_VRAM
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#define i_spy_VRAM_DEF i_spy_VRAM
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#define inspect_icon_VRAM inspect_icon_VRAM
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#define speech_bubble_VRAM speech_bubble_VRAM
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#define pulse_stone_VRAM pulse_stone_VRAM
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#define i_spy_VRAM i_spy_VRAM
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#else
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#define inspect_icon_VRAM_DEF (void*)0x802B7000
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#define speech_bubble_VRAM_DEF (void*)0x802B7000
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#define pulse_stone_VRAM_DEF (void*)0x802B7000
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#define i_spy_VRAM_DEF (void*)0x802B7000
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#define inspect_icon_VRAM (void*)0x802B7000
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#define speech_bubble_VRAM (void*)0x802B7000
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#define pulse_stone_VRAM (void*)0x802B7000
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#define i_spy_VRAM (void*)0x802B7000
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#endif
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SHIFT_BSS UNK_FUN_PTR(ISpyNotificationCallback);
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@ -1005,7 +1005,7 @@ void check_for_ispy(void) {
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if (gCurrentHiddenPanels.activateISpy && ISpyNotificationCallback == NULL) {
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if (!(playerStatus->animFlags &
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(PA_FLAG_SPEECH_PROMPT_AVAILABLE | PA_FLAG_INTERACT_PROMPT_AVAILABLE))) {
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dma_copy(i_spy_ROM_START, i_spy_ROM_END, i_spy_VRAM_DEF);
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DMA_COPY_SEGMENT(i_spy);
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ISpyNotificationCallback = ispy_notification_setup;
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}
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}
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@ -1054,7 +1054,7 @@ void check_for_pulse_stone(void) {
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}
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if (!(gPlayerStatus.animFlags & (PA_FLAG_SPEECH_PROMPT_AVAILABLE | PA_FLAG_INTERACT_PROMPT_AVAILABLE))) {
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dma_copy(pulse_stone_ROM_START, pulse_stone_ROM_END, pulse_stone_VRAM_DEF);
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DMA_COPY_SEGMENT(pulse_stone);
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PulseStoneNotificationCallback = pulse_stone_notification_setup;
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}
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}
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@ -1100,7 +1100,7 @@ void check_for_conversation_prompt(void) {
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if (has_valid_conversation_npc()) {
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TalkNotificationCallback = NULL;
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dma_copy(speech_bubble_ROM_START, speech_bubble_ROM_END, speech_bubble_VRAM_DEF);
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DMA_COPY_SEGMENT(speech_bubble);
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TalkNotificationCallback = interact_speech_setup;
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} else {
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TalkNotificationCallback = NULL;
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@ -1274,7 +1274,7 @@ void check_for_interactables(void) {
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}
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if (InteractNotificationCallback == NULL) {
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dma_copy(inspect_icon_ROM_START, inspect_icon_ROM_END, inspect_icon_VRAM_DEF);
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DMA_COPY_SEGMENT(inspect_icon);
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InteractNotificationCallback = interact_inspect_setup;
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}
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@ -45,7 +45,7 @@ void clear_effect_data(void) {
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osUnmapTLBAll();
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osMapTLB(0x10, NULL, _325AD0_VRAM, (s32)&D_801A6000 & 0xFFFFFF, -1, -1);
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dma_copy(_325AD0_ROM_START, _325AD0_ROM_END, _325AD0_VRAM);
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DMA_COPY_SEGMENT(_325AD0);
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}
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void func_80059D48(void) {
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16
src/entity.c
16
src/entity.c
@ -18,13 +18,15 @@ extern Addr WorldEntityHeapBottom;
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extern Addr WorldEntityHeapBase;
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#define WORLD_ENTITY_HEAP_BOTTOM (s32) WorldEntityHeapBottom
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#define WORLD_ENTITY_HEAP_BASE (s32) WorldEntityHeapBase
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// TODO this only refers to one of 3 overlays which happen to share the same address space
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// but don't necessarily have to
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#define AREA_SPECIFIC_ENTITY_VRAM (s32) entity_default_VRAM
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#define entity_jan_iwa_VRAM (s32) entity_jan_iwa_VRAM
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#define entity_sbk_omo_VRAM (s32) entity_sbk_omo_VRAM
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#define entity_default_VRAM (s32) entity_default_VRAM
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#else
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#define WORLD_ENTITY_HEAP_BOTTOM 0x80250000
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#define WORLD_ENTITY_HEAP_BASE 0x80267FF0
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#define AREA_SPECIFIC_ENTITY_VRAM 0x802BAE00
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#define entity_jan_iwa_VRAM (void*) 0x802BAE00
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#define entity_sbk_omo_VRAM (void*) 0x802BAE00
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#define entity_default_VRAM (void*) 0x802BAE00
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#endif
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s32 D_8014AFB0 = 255;
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@ -771,11 +773,11 @@ void entity_reset_collision(Entity* entity) {
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void load_area_specific_entity_data(void) {
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if (!isAreaSpecificEntityDataLoaded) {
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if (gGameStatusPtr->areaID == AREA_JAN || gGameStatusPtr->areaID == AREA_IWA) {
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dma_copy(entity_jan_iwa_ROM_START, entity_jan_iwa_ROM_END, (void*)AREA_SPECIFIC_ENTITY_VRAM);
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DMA_COPY_SEGMENT(entity_jan_iwa);
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} else if (gGameStatusPtr->areaID == AREA_SBK || gGameStatusPtr->areaID == AREA_OMO) {
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dma_copy(entity_sbk_omo_ROM_START, entity_sbk_omo_ROM_END, (void*)AREA_SPECIFIC_ENTITY_VRAM);
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DMA_COPY_SEGMENT(entity_sbk_omo);
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} else {
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dma_copy(entity_default_ROM_START, entity_default_ROM_END, (void*)AREA_SPECIFIC_ENTITY_VRAM);
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DMA_COPY_SEGMENT(entity_default);
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}
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isAreaSpecificEntityDataLoaded = TRUE;
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@ -1020,7 +1020,7 @@ void filemenu_init(s32 arg0) {
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MenuPanel* menu;
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s32 i;
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dma_copy(ui_images_ROM_START, ui_images_ROM_END, ui_images_VRAM);
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DMA_COPY_SEGMENT(ui_images);
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for (i = 0; i < ARRAY_COUNT(filemenu_cursorHudElemID); i++) {
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filemenu_cursorHudElemID[i] = hud_element_create(filemenu_cursor_hudElemScripts[i]);
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hud_element_set_flags(filemenu_cursorHudElemID[i], HUD_ELEMENT_FLAG_DROP_SHADOW | HUD_ELEMENT_FLAG_80);
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@ -249,12 +249,12 @@ void gfx_draw_frame(void) {
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void load_engine_data(void) {
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s32 i;
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dma_copy(engine4_ROM_START, engine4_ROM_END, engine4_VRAM);
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dma_copy(engine1_ROM_START, engine1_ROM_END, engine1_VRAM);
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dma_copy(evt_ROM_START, evt_ROM_END, evt_VRAM);
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dma_copy(entity_ROM_START, entity_ROM_END, entity_VRAM);
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dma_copy(engine2_ROM_START, engine2_ROM_END, engine2_VRAM);
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dma_copy(font_width_ROM_START, font_width_ROM_END, font_width_VRAM);
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DMA_COPY_SEGMENT(engine4);
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DMA_COPY_SEGMENT(engine1);
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DMA_COPY_SEGMENT(evt);
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DMA_COPY_SEGMENT(entity);
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DMA_COPY_SEGMENT(engine2);
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DMA_COPY_SEGMENT(font_width);
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gOverrideFlags = 0;
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gGameStatusPtr->unk_79 = 0;
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@ -7,37 +7,21 @@ void general_heap_create_obfuscated(void);
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void battle_heap_create_obfuscated(void);
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void shim_create_audio_system_obfuscated(void) {
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dma_copy(
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create_audio_system_obfuscated_ROM_START,
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create_audio_system_obfuscated_ROM_END,
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create_audio_system_obfuscated_VRAM
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);
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DMA_COPY_SEGMENT(create_audio_system_obfuscated);
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create_audio_system_obfuscated();
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}
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void shim_load_engine_data_obfuscated(void) {
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dma_copy(
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load_engine_data_obfuscated_ROM_START,
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load_engine_data_obfuscated_ROM_END,
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load_engine_data_obfuscated_VRAM
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);
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DMA_COPY_SEGMENT(load_engine_data_obfuscated);
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load_engine_data_obfuscated();
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}
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void shim_general_heap_create_obfuscated(void) {
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dma_copy(
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general_heap_create_obfuscated_ROM_START,
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general_heap_create_obfuscated_ROM_END,
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general_heap_create_obfuscated_VRAM
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);
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DMA_COPY_SEGMENT(general_heap_create_obfuscated);
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general_heap_create_obfuscated();
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}
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void shim_battle_heap_create_obfuscated(void) {
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dma_copy(
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battle_heap_create_obfuscated_ROM_START,
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battle_heap_create_obfuscated_ROM_END,
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battle_heap_create_obfuscated_VRAM
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);
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DMA_COPY_SEGMENT(battle_heap_create_obfuscated);
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battle_heap_create_obfuscated();
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}
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@ -612,7 +612,7 @@ void pause_init(void) {
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MenuPanel** menuPanels;
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s32 i;
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dma_copy(ui_images_ROM_START, ui_images_ROM_END, ui_images_VRAM);
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DMA_COPY_SEGMENT(ui_images);
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for (i = 0; i < ARRAY_COUNT(gPauseIconScripts); i++) {
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gPauseCommonIconIDs[i] = hud_element_create(gPauseIconScripts[i]);
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@ -92,7 +92,7 @@ void state_step_battle(void) {
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clear_npcs();
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clear_entity_data(1);
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clear_trigger_data();
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dma_copy(battle_code_ROM_START, battle_code_ROM_END, battle_code_VRAM);
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DMA_COPY_SEGMENT(battle_code);
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initialize_battle();
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btl_save_world_cameras();
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load_battle_section();
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@ -3,7 +3,7 @@
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#include "sprite/player.h"
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ApiStatus N(LoadSmashBridgesGraphics)(void) {
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dma_copy(dgb_01_smash_bridges_ROM_START, dgb_01_smash_bridges_ROM_END, dgb_01_smash_bridges_VRAM);
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DMA_COPY_SEGMENT(dgb_01_smash_bridges);
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return ApiStatus_DONE2;
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}
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@ -68,7 +68,7 @@ void load_map_hit_asset(void);
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extern ShapeFile gMapShapeData;
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void load_map_script_lib(void) {
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dma_copy(world_script_api_ROM_START, world_script_api_ROM_END, world_script_api_VRAM);
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DMA_COPY_SEGMENT(world_script_api);
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}
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void load_map_by_IDs(s16 areaID, s16 mapID, s16 loadType) {
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