mirror of
https://github.com/pmret/papermario.git
synced 2024-11-09 12:32:38 +01:00
Fix many warnings. (#557)
* Fix many warnings. * Fix more warnings. * More warnings * Some more warnings * Last fixes and address comments * ehtan
This commit is contained in:
parent
bc7899aaef
commit
a5340e8dce
@ -15,4 +15,12 @@ enum {
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CAM_FLAG_1000 = 0x1000,
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CAM_FLAG_1000 = 0x1000,
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};
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};
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void update_camera_mode_0(Camera*);
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void update_camera_mode_1(Camera*);
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void update_camera_mode_2(Camera*);
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void update_camera_mode_4(Camera*);
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void update_camera_mode_5(Camera*);
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void update_camera_mode_6(Camera*);
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void create_camera_leadplayer_matrix(Camera*);
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#endif
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#endif
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@ -215,7 +215,7 @@ f32 clamp_angle(f32 theta);
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s32 sign(s32 value);
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s32 sign(s32 value);
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s32 func_80055448(s32);
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s32 func_80055448(s32);
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s32 func_80055464(s32, s32);
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s32 func_80055464(s32, s32);
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void func_800561A4(s32);
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s32 func_800E0208(void);
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s32 battle_heap_create(void);
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s32 battle_heap_create(void);
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void filemenu_init(s32);
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void filemenu_init(s32);
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@ -577,6 +577,7 @@ void set_window_update(s32 panelID, s32);
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void snd_stop_sound(s32 soundID);
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void snd_stop_sound(s32 soundID);
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void partner_disable_input(void);
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void partner_disable_input(void);
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void func_80268798(s32, s32, s32, s32);
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void func_80268798(s32, s32, s32, s32);
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void func_8026880C(s32, s32, s32);
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void func_802687E4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
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void func_802687E4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
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void sfx_stop_sound(s32 soundID);
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void sfx_stop_sound(s32 soundID);
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void close_message(MessagePrintState* msgPrintState);
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void close_message(MessagePrintState* msgPrintState);
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@ -634,4 +635,56 @@ void open_status_menu_short(void);
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void func_8024EFE0(f32 x, f32 y, f32 z, s32 a, s32 b, s32 c);
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void func_8024EFE0(f32 x, f32 y, f32 z, s32 a, s32 b, s32 c);
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void func_802664DC(f32 x, f32 y, f32 z, s32 attack, s32 a);
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void func_802664DC(f32 x, f32 y, f32 z, s32 attack, s32 a);
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void init_encounters_ui(void);
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void initialize_collision(void);
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void render_entities(void);
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void render_player(void);
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void render_generic_entities_world(void);
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void render_effects_world(void);
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s32 get_asset_offset(char*, s32*);
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void initialize_status_menu(void);
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void set_background_size(s16, s16, s16, s16);
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void read_background_size(BackgroundHeader*);
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void set_max_SP(s8);
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void sync_status_menu(void);
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void create_cameras_a(void);
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void func_80045AC0(void);
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void create_encounters(void);
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void update_encounters_neutral(void);
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void update_encounters_pre_battle(void);
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void update_encounters_conversation(void);
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void update_encounters_post_battle(void);
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void update_merlee_messages(void);
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void reset_background_settings(void);
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void func_80138188(void);
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void func_80268770(s32, s32, s32);
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void func_80268C9C(void);
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void func_802B6CF0_E2B3A0(void);
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void func_80269160(void);
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void load_tattle_flags(s32);
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void remove_consumable(void);
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void delete_shadow(s32);
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void repartner_set_tether_distance(void);
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void save_tattle_flags(s32);
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void draw_merlee_messages(void);
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void draw_encounters_conversation(void);
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void draw_encounters_post_battle(void);
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void draw_encounters_pre_battle(void);
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void draw_encounters_neutral(void);
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void show_first_strike_message(void);
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void entity_upgrade_block_hide_content(s32);
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void clear_player_status(void);
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void clear_entity_models(void);
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void clear_animator_list(void);
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void clear_model_data(void);
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void clear_sprite_shading_data(void);
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void clear_character_set(void);
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void clear_game_modes(void);
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void clear_trigger_data(void);
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void clear_script_list(void);
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void clear_entity_data(s32);
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void clear_effect_data(void);
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void clear_area_flags(void);
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#endif
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#endif
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@ -153,7 +153,9 @@ typedef enum ShapeTypes {
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typedef ModelTreeInfo ModelTreeInfoList[0x200];
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typedef ModelTreeInfo ModelTreeInfoList[0x200];
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extern ModelTreeInfoList* mdl_currentModelTreeNodeInfo;
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extern ModelTreeInfoList* mdl_currentModelTreeNodeInfo;
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void update_model_animator(s32);
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void update_model_animator_with_transform(s32 animatorID, Mtx* mtx);
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void update_model_animator_with_transform(s32 animatorID, Mtx* mtx);
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void set_mdl_custom_gfx_set(Model*, s32, u32);
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s32 step_model_animator(ModelAnimator* animator);
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s32 step_model_animator(ModelAnimator* animator);
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void animator_update_model_transforms(ModelAnimator* animator, Mtx* rootTransform);
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void animator_update_model_transforms(ModelAnimator* animator, Mtx* rootTransform);
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void render_animated_model(s32 animatorID, Mtx* rootTransform);
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void render_animated_model(s32 animatorID, Mtx* rootTransform);
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@ -282,7 +282,7 @@ typedef struct Enemy {
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s32 func_800490B4(EnemyTerritoryThing* arg0, Enemy* arg1, f32 arg2, f32 arg3, s32 arg4);
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s32 func_800490B4(EnemyTerritoryThing* arg0, Enemy* arg1, f32 arg2, f32 arg3, s32 arg4);
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/// The default Npc::onUpdate and Npc::onRender callback.
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/// The default Npc::onUpdate and Npc::onRender callback.
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void STUB_npc_callback(void);
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void STUB_npc_callback(Npc*);
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void mtx_ident_mirror_y(Matrix4f mtx);
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void mtx_ident_mirror_y(Matrix4f mtx);
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@ -266,18 +266,6 @@ extern s16 gCurrentDoorSoundsSet;
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extern s32 D_800D9620;
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extern s32 D_800D9620;
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extern UNK_TYPE D_800E92D8;
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extern UNK_TYPE D_800E92D8;
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extern UNK_TYPE D_80147574;
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extern UNK_TYPE D_80147574;
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extern UNK_TYPE D_80109270;
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extern UNK_TYPE D_80108558;
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extern s32 D_80108248;
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extern s32 D_80108518;
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extern s32 D_80108270;
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extern s32 D_80108538;
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extern s32 D_80080FC4;
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extern s32 D_801086AC;
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extern s32 D_801083D8;
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extern s32 D_80108068;
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extern s32 D_80104BEC;
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extern UNK_FUN_PTR(D_8010C920);
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extern UNK_FUN_PTR(D_8010C920);
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extern s32 D_8010C940;
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extern s32 D_8010C940;
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@ -400,7 +388,6 @@ extern s32 D_8038F800;
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extern s32 D_803B5000;
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extern s32 D_803B5000;
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extern HeapNode heap_battleHead;
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extern HeapNode heap_battleHead;
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extern s32 D_80108A64;
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extern s32 bMarioIdleAnims[];
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extern s32 bMarioIdleAnims[];
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extern s32 bMarioDefendAnims[];
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extern s32 bMarioDefendAnims[];
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extern s32 bPeachIdleAnims[];
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extern s32 bPeachIdleAnims[];
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18
src/18F340.c
18
src/18F340.c
@ -2,14 +2,14 @@
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#include "effects.h"
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#include "effects.h"
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#include "hud_element.h"
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#include "hud_element.h"
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extern s32 D_80108AAC;
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extern HudElementAnim D_80108AAC[];
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extern s32 D_80108AD4;
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extern HudElementAnim D_80108AD4[];
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extern s32 D_8029FB90;
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extern s32 D_8029FB90;
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extern f32 D_8029FB94;
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extern f32 D_8029FB94;
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extern EffectInstance* D_8029FB98;
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extern EffectInstance* D_8029FB98;
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extern EffectInstance* D_8029FB9C;
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extern EffectInstance* D_8029FB9C;
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extern HudElement* D_8029FBA0;
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extern s32 D_8029FBA0;
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extern s16 D_8029FBA4;
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extern s16 D_8029FBA4;
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extern s32 D_8029FBA8;
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extern s32 D_8029FBA8;
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extern s32 D_8029FBAC;
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extern s32 D_8029FBAC;
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@ -20,10 +20,10 @@ void func_80260A60(void) {
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ActorPart* actorPart = &battleStatus->playerActor->partsTable[0];
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ActorPart* actorPart = &battleStatus->playerActor->partsTable[0];
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if (battleStatus->flags2 & 0x40) {
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if (battleStatus->flags2 & 0x40) {
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actorPart->idleAnimations = &bPeachIdleAnims;
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actorPart->idleAnimations = bPeachIdleAnims;
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set_animation(0, 0, 0xA0002);
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set_animation(0, 0, 0xA0002);
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} else if (!battleStatus->outtaSightActive) {
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} else if (!battleStatus->outtaSightActive) {
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actorPart->idleAnimations = &bMarioIdleAnims;
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actorPart->idleAnimations = bMarioIdleAnims;
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}
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}
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}
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}
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@ -50,7 +50,7 @@ ApiStatus activate_defend_command(Evt* script, s32 isInitialCall) {
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deduct_current_move_fp();
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deduct_current_move_fp();
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gBattleStatus.flags1 |= 0x400000;
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gBattleStatus.flags1 |= 0x400000;
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actorPart->idleAnimations = &bMarioDefendAnims;
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actorPart->idleAnimations = bMarioDefendAnims;
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set_animation(0, 0, 0x10014);
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set_animation(0, 0, 0x10014);
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return ApiStatus_DONE2;
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return ApiStatus_DONE2;
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}
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}
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@ -135,7 +135,7 @@ ApiStatus N(GiveRefund)(Evt* script, s32 isInitialCall) {
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posY = player->currentPos.y;
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posY = player->currentPos.y;
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posZ = player->currentPos.z;
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posZ = player->currentPos.z;
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get_screen_coords(gCurrentCameraID, posX, posY, posZ, &iconPosX, &iconPosY, &iconPosZ);
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get_screen_coords(gCurrentCameraID, posX, posY, posZ, &iconPosX, &iconPosY, &iconPosZ);
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D_8029FBA0 = create_hud_element(&D_80108A64);
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D_8029FBA0 = create_hud_element(D_80108A64);
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set_hud_element_render_pos(D_8029FBA0, iconPosX + 36, iconPosY - 63);
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set_hud_element_render_pos(D_8029FBA0, iconPosX + 36, iconPosY - 63);
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}
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}
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@ -410,13 +410,13 @@ ApiStatus func_802619E8(Evt* script, s32 isInitialCall) {
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screenY -= 19;
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screenY -= 19;
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if (script->varTable[10] > 0) {
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if (script->varTable[10] > 0) {
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D_8029FBAC = create_hud_element(&D_80108AD4);
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D_8029FBAC = create_hud_element(D_80108AD4);
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set_hud_element_render_pos(D_8029FBAC, screenX, screenY);
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set_hud_element_render_pos(D_8029FBAC, screenX, screenY);
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screenY += 9;
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screenY += 9;
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}
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}
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if (script->varTable[11] > 0 || script->varTable[12] > 0) {
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if (script->varTable[11] > 0 || script->varTable[12] > 0) {
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D_8029FBA8 = create_hud_element(&D_80108AAC);
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D_8029FBA8 = create_hud_element(D_80108AAC);
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set_hud_element_render_pos(D_8029FBA8, screenX, screenY);
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set_hud_element_render_pos(D_8029FBA8, screenX, screenY);
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}
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}
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return ApiStatus_DONE2;
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return ApiStatus_DONE2;
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@ -66,8 +66,8 @@ extern HudElementAnim D_8010760C[];
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extern HudElementAnim D_801075E0[];
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extern HudElementAnim D_801075E0[];
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extern HudElementAnim D_80107314[];
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extern HudElementAnim D_80107314[];
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extern HudElementAnim D_8010701C[];
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extern HudElementAnim D_8010701C[];
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extern HudElementAnim* D_8010717C[];
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extern HudElementAnim D_8010717C[];
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extern HudElementAnim* D_80107474[];
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extern HudElementAnim D_80107474[];
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extern s32 D_800A0F40;
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extern s32 D_800A0F40;
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extern PopupMessage D_800A0BC0[32];
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extern PopupMessage D_800A0BC0[32];
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32
src/415D90.c
32
src/415D90.c
@ -1,7 +1,6 @@
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#include "common.h"
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#include "common.h"
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#include "hud_element.h"
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#include "hud_element.h"
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extern s32 D_80104A28;
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extern s32 D_80107D48;
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extern s32 D_80107D48;
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extern s32 D_80107D98;
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extern s32 D_80107D98;
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extern s32 D_80107CA8;
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extern s32 D_80107CA8;
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@ -28,8 +27,8 @@ extern u8 D_802AD000;
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extern u8 D_802AD001;
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extern u8 D_802AD001;
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extern s16 D_802AD006;
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extern s16 D_802AD006;
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extern s16 D_802AD008;
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extern s16 D_802AD008;
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extern s32* D_802AD010;
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extern s32 D_802AD010[];
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extern s32* D_802AD028;
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extern s32 D_802AD028[];
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extern s32 D_802AD040;
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extern s32 D_802AD040;
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extern s32 D_802AD044;
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extern s32 D_802AD044;
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extern s32 D_802AD048;
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extern s32 D_802AD048;
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@ -87,7 +86,7 @@ extern s32 D_802AD66C;
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extern s8 D_802AD673;
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extern s8 D_802AD673;
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extern s32 D_802AD678[];
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extern s32 D_802AD678[];
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extern s32 D_802AD690[];
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extern s32 D_802AD690[];
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extern s32* D_802AD6C0[];
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extern s32 D_802AD6C0[];
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extern s32 D_802AD6D4;
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extern s32 D_802AD6D4;
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s16 D_802AB340[] = { 0x001C, 0x0028 };
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s16 D_802AB340[] = { 0x001C, 0x0028 };
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@ -104,9 +103,9 @@ s32 D_802AB390[] = { &D_80108974, 0x8010899C };
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s32 D_802AB398[] = { &D_80108974, 0x8010899C, 0x80107990, 0x801079BC, 0x801079E8, 0x80107A14, 0x80107A40, 0x80107A6C, 0x80107A98, 0x80107AC4, 0x80107AF0, 0x80107B1C, 0x80107B48, 0x80107B74, 0x80107BA0, 0x80107BCC, 0x80107BF8, 0x80107C24, 0x80107C50, 0x80107C7C, &D_80108974, 0x8010899C, &D_80108974, 0x8010899C };
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s32 D_802AB398[] = { &D_80108974, 0x8010899C, 0x80107990, 0x801079BC, 0x801079E8, 0x80107A14, 0x80107A40, 0x80107A6C, 0x80107A98, 0x80107AC4, 0x80107AF0, 0x80107B1C, 0x80107B48, 0x80107B74, 0x80107BA0, 0x80107BCC, 0x80107BF8, 0x80107C24, 0x80107C50, 0x80107C7C, &D_80108974, 0x8010899C, &D_80108974, 0x8010899C };
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s32 D_802AB3F8[] = { &D_80107CA8, &D_80107CF8, &D_80107D48, &D_80107D98, &D_80107DE8, &D_80107CA8, &D_80107E88, &D_80107ED8, &D_80107F28, &D_80107E38, &D_80107FC8, &D_80107FC8, &D_80107FC8, &D_80107FC8, &D_80107FC8, &D_80107FC8 };
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s32* D_802AB3F8[] = { &D_80107CA8, &D_80107CF8, &D_80107D48, &D_80107D98, &D_80107DE8, &D_80107CA8, &D_80107E88, &D_80107ED8, &D_80107F28, &D_80107E38, &D_80107FC8, &D_80107FC8, &D_80107FC8, &D_80107FC8, &D_80107FC8, &D_80107FC8 };
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s32 D_802AB438[] = { &D_80107CD0, &D_80107D20, &D_80107D70, &D_80107DC0, &D_80107E10, &D_80107CD0, &D_80107EB0, &D_80107F00, &D_80107F50, &D_80107E60, &D_80107FF0, &D_80107FF0, &D_80107FF0, &D_80107FF0, &D_80107FF0, &D_80107FF0 };
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s32* D_802AB438[] = { &D_80107CD0, &D_80107D20, &D_80107D70, &D_80107DC0, &D_80107E10, &D_80107CD0, &D_80107EB0, &D_80107F00, &D_80107F50, &D_80107E60, &D_80107FF0, &D_80107FF0, &D_80107FF0, &D_80107FF0, &D_80107FF0, &D_80107FF0 };
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s32 D_802AB478[] = { 0x80292200 };
|
s32 D_802AB478[] = { 0x80292200 };
|
||||||
|
|
||||||
@ -182,8 +181,8 @@ void func_802A10B8(void) {
|
|||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
for (i = 0; i < main_menu_numOptions; i++) {
|
for (i = 0; i < main_menu_numOptions; i++) {
|
||||||
s32* icons1 = &D_802AD010;
|
s32* icons1 = D_802AD010;
|
||||||
s32* icons2 = &D_802AD028;
|
s32* icons2 = D_802AD028;
|
||||||
|
|
||||||
free_hud_element(icons1[i]);
|
free_hud_element(icons1[i]);
|
||||||
free_hud_element(icons2[i]);
|
free_hud_element(icons2[i]);
|
||||||
@ -201,6 +200,7 @@ void func_802A10B8(void) {
|
|||||||
|
|
||||||
INCLUDE_ASM(s32, "415D90", func_802A11B0);
|
INCLUDE_ASM(s32, "415D90", func_802A11B0);
|
||||||
|
|
||||||
|
void btl_draw_menu_wheel(void);
|
||||||
INCLUDE_ASM(s32, "415D90", btl_draw_menu_wheel);
|
INCLUDE_ASM(s32, "415D90", btl_draw_menu_wheel);
|
||||||
|
|
||||||
// Very similar to func_802A45D8 - maybe can be used to reduce fake matches there
|
// Very similar to func_802A45D8 - maybe can be used to reduce fake matches there
|
||||||
@ -282,7 +282,7 @@ void func_802A2910(void) {
|
|||||||
s32* moveOptionCostUnitIconIDs;
|
s32* moveOptionCostUnitIconIDs;
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
moveOptionIconIDs = &battle_menu_moveOptionIconIDs;
|
moveOptionIconIDs = battle_menu_moveOptionIconIDs;
|
||||||
|
|
||||||
for (i = 0; i < battle_menu_moveOptionCount; i++) {
|
for (i = 0; i < battle_menu_moveOptionCount; i++) {
|
||||||
set_hud_element_tint(moveOptionIconIDs[i], 255, 255, 255);
|
set_hud_element_tint(moveOptionIconIDs[i], 255, 255, 255);
|
||||||
@ -293,13 +293,13 @@ void func_802A2910(void) {
|
|||||||
set_hud_element_tint(battle_menu_moveDownArrowIcon, 255, 255, 255);
|
set_hud_element_tint(battle_menu_moveDownArrowIcon, 255, 255, 255);
|
||||||
set_hud_element_tint(battle_menu_moveTitleIcon, 255, 255, 255);
|
set_hud_element_tint(battle_menu_moveTitleIcon, 255, 255, 255);
|
||||||
|
|
||||||
moveOptionCostUnitIconIDs = &battle_menu_moveOptionCostUnitIconIDs;
|
moveOptionCostUnitIconIDs = battle_menu_moveOptionCostUnitIconIDs;
|
||||||
|
|
||||||
for (i = 0; i < battle_menu_moveOptionCount; i++) {
|
for (i = 0; i < battle_menu_moveOptionCount; i++) {
|
||||||
set_hud_element_tint(moveOptionCostUnitIconIDs[i], 255, 255, 255);
|
set_hud_element_tint(moveOptionCostUnitIconIDs[i], 255, 255, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
set_hud_element_anim(battle_menu_moveCursorIcon, &D_80104A28);
|
set_hud_element_anim(battle_menu_moveCursorIcon, D_80104A28);
|
||||||
set_window_update(1, 5);
|
set_window_update(1, 5);
|
||||||
|
|
||||||
if (!battle_menu_hasSpiritsMenu) {
|
if (!battle_menu_hasSpiritsMenu) {
|
||||||
@ -333,7 +333,7 @@ void func_802A2AB8(void) {
|
|||||||
}
|
}
|
||||||
set_window_update(8, 1);
|
set_window_update(8, 1);
|
||||||
|
|
||||||
moveOptionIconIDs = &battle_menu_moveOptionIconIDs;
|
moveOptionIconIDs = battle_menu_moveOptionIconIDs;
|
||||||
|
|
||||||
for (i = 0; i < battle_menu_moveOptionCount; i++) {
|
for (i = 0; i < battle_menu_moveOptionCount; i++) {
|
||||||
set_hud_element_tint(moveOptionIconIDs[i], 255, 255, 255);
|
set_hud_element_tint(moveOptionIconIDs[i], 255, 255, 255);
|
||||||
@ -344,13 +344,13 @@ void func_802A2AB8(void) {
|
|||||||
set_hud_element_tint(battle_menu_moveDownArrowIcon, 255, 255, 255);
|
set_hud_element_tint(battle_menu_moveDownArrowIcon, 255, 255, 255);
|
||||||
set_hud_element_tint(battle_menu_moveTitleIcon, 255, 255, 255);
|
set_hud_element_tint(battle_menu_moveTitleIcon, 255, 255, 255);
|
||||||
|
|
||||||
moveOptionCostUnitIconIDs = &battle_menu_moveOptionCostUnitIconIDs;
|
moveOptionCostUnitIconIDs = battle_menu_moveOptionCostUnitIconIDs;
|
||||||
|
|
||||||
for (i = 0; i < battle_menu_moveOptionCount; i++) {
|
for (i = 0; i < battle_menu_moveOptionCount; i++) {
|
||||||
set_hud_element_tint(moveOptionCostUnitIconIDs[i], 255, 255, 255);
|
set_hud_element_tint(moveOptionCostUnitIconIDs[i], 255, 255, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
set_hud_element_anim(battle_menu_moveCursorIcon, &D_80104A28);
|
set_hud_element_anim(battle_menu_moveCursorIcon, D_80104A28);
|
||||||
battle_menu_moveTextColor = 10;
|
battle_menu_moveTextColor = 10;
|
||||||
D_802AD10F = 1;
|
D_802AD10F = 1;
|
||||||
battle_menu_moveState = 20;
|
battle_menu_moveState = 20;
|
||||||
@ -501,7 +501,7 @@ void func_802A47E0(void) {
|
|||||||
set_hud_element_tint(D_802AD618, 0xFF, 0xFF, 0xFF);
|
set_hud_element_tint(D_802AD618, 0xFF, 0xFF, 0xFF);
|
||||||
set_hud_element_tint(D_802AD61C, 0xFF, 0xFF, 0xFF);
|
set_hud_element_tint(D_802AD61C, 0xFF, 0xFF, 0xFF);
|
||||||
set_hud_element_tint(D_802AD620, 0xFF, 0xFF, 0xFF);
|
set_hud_element_tint(D_802AD620, 0xFF, 0xFF, 0xFF);
|
||||||
set_hud_element_anim(D_802AD618, &D_80104A28);
|
set_hud_element_anim(D_802AD618, D_80104A28);
|
||||||
set_window_update(6, 5);
|
set_window_update(6, 5);
|
||||||
set_window_update(7, 5);
|
set_window_update(7, 5);
|
||||||
set_window_update(8, 1);
|
set_window_update(8, 1);
|
||||||
@ -525,7 +525,7 @@ void func_802A48FC(void) {
|
|||||||
set_hud_element_tint(D_802AD618, 0xFF, 0xFF, 0xFF);
|
set_hud_element_tint(D_802AD618, 0xFF, 0xFF, 0xFF);
|
||||||
set_hud_element_tint(D_802AD61C, 0xFF, 0xFF, 0xFF);
|
set_hud_element_tint(D_802AD61C, 0xFF, 0xFF, 0xFF);
|
||||||
set_hud_element_tint(D_802AD620, 0xFF, 0xFF, 0xFF);
|
set_hud_element_tint(D_802AD620, 0xFF, 0xFF, 0xFF);
|
||||||
set_hud_element_anim(D_802AD618, &D_80104A28);
|
set_hud_element_anim(D_802AD618, D_80104A28);
|
||||||
D_802AD614 = 10;
|
D_802AD614 = 10;
|
||||||
D_802AD60B = 1;
|
D_802AD60B = 1;
|
||||||
D_802AD604 = 20;
|
D_802AD604 = 20;
|
||||||
|
@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
extern UNK_FUN_PTR(D_8010C920);
|
extern UNK_FUN_PTR(D_8010C920);
|
||||||
extern UNK_FUN_PTR(D_8010C93C);
|
extern UNK_FUN_PTR(D_8010C93C);
|
||||||
extern s32 D_8010C940;
|
|
||||||
extern s32 D_8010C950;
|
extern s32 D_8010C950;
|
||||||
|
|
||||||
extern s32 D_802BDF60;
|
extern s32 D_802BDF60;
|
||||||
@ -17,7 +16,6 @@ s32 func_802B7140(void);
|
|||||||
void func_802B72C0_E22870(void);
|
void func_802B72C0_E22870(void);
|
||||||
void func_802B70B4_E201C4(void);
|
void func_802B70B4_E201C4(void);
|
||||||
|
|
||||||
s32 func_800E0208(void);
|
|
||||||
void func_800E0330(void);
|
void func_800E0330(void);
|
||||||
void func_800E0374(void);
|
void func_800E0374(void);
|
||||||
void func_800E04D0(void);
|
void func_800E04D0(void);
|
||||||
@ -713,7 +711,7 @@ void check_for_interactables(void) {
|
|||||||
|
|
||||||
|
|
||||||
// TODO: Remove after func_800E24F8 is matching.
|
// TODO: Remove after func_800E24F8 is matching.
|
||||||
static const pad[3] = { 0.0f, 0.0f, 0.0f };
|
static const s32 pad[3] = { 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
void func_800E0AD0(void) {
|
void func_800E0AD0(void) {
|
||||||
if ((gPlayerStatusPtr->animFlags & 0x10) && (D_8010C958 != 0)) {
|
if ((gPlayerStatusPtr->animFlags & 0x10) && (D_8010C958 != 0)) {
|
||||||
|
@ -7,7 +7,6 @@
|
|||||||
|
|
||||||
extern s32 D_8010C924;
|
extern s32 D_8010C924;
|
||||||
extern s32 D_8010C964;
|
extern s32 D_8010C964;
|
||||||
extern s32 D_8010C96C; // npc list index
|
|
||||||
extern s32 gSpinHistoryBufferPos;
|
extern s32 gSpinHistoryBufferPos;
|
||||||
extern s16 D_8010C9B0;
|
extern s16 D_8010C9B0;
|
||||||
extern s32 gSpinHistoryPosY[5];
|
extern s32 gSpinHistoryPosY[5];
|
||||||
@ -149,7 +148,7 @@ void set_action_state(s32 actionState) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (playerStatus->unk_D8) {
|
if (playerStatus->unk_D8) {
|
||||||
playerStatus->unk_D8[3][9] = 0xA;
|
playerStatus->unk_D8[3][9] = 0xA; // TODO: Substruct? Currently UB.
|
||||||
playerStatus->unk_D8 = NULL;
|
playerStatus->unk_D8 = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,18 @@
|
|||||||
extern s32 D_800F7FA8;
|
extern s32 D_800F7FA8;
|
||||||
extern s32 D_800F7F80[10];
|
extern s32 D_800F7F80[10];
|
||||||
|
|
||||||
|
extern HudElementAnim D_80108248[];
|
||||||
|
extern HudElementAnim D_80108518[];
|
||||||
|
extern HudElementAnim D_80108270[];
|
||||||
|
extern HudElementAnim D_80108538[];
|
||||||
|
extern HudElementAnim D_80080FC4[];
|
||||||
|
extern HudElementAnim D_801086AC[];
|
||||||
|
extern HudElementAnim D_801083D8[];
|
||||||
|
extern HudElementAnim D_80108068[];
|
||||||
|
extern HudElementAnim D_80104BEC[];
|
||||||
|
extern HudElementAnim D_80108558[];
|
||||||
|
extern HudElementAnim D_80109270[];
|
||||||
|
|
||||||
void clear_player_data(void) {
|
void clear_player_data(void) {
|
||||||
PlayerData* playerData = &gPlayerData;
|
PlayerData* playerData = &gPlayerData;
|
||||||
s32 i;
|
s32 i;
|
||||||
@ -320,68 +332,68 @@ void initialize_status_menu(void) {
|
|||||||
|
|
||||||
close_status_menu();
|
close_status_menu();
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_80108248);
|
iconIndex = create_hud_element(D_80108248);
|
||||||
uiStatus->hpIconIndexes[0] = iconIndex;
|
uiStatus->hpIconIndexes[0] = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x80);
|
set_hud_element_flags(iconIndex, 0x80);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_80108518);
|
iconIndex = create_hud_element(D_80108518);
|
||||||
uiStatus->hpIconIndexes[1] = iconIndex;
|
uiStatus->hpIconIndexes[1] = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x80);
|
set_hud_element_flags(iconIndex, 0x80);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_80108270);
|
iconIndex = create_hud_element(D_80108270);
|
||||||
uiStatus->fpIconIndexes[0] = iconIndex;
|
uiStatus->fpIconIndexes[0] = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x80);
|
set_hud_element_flags(iconIndex, 0x80);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_80108538);
|
iconIndex = create_hud_element(D_80108538);
|
||||||
uiStatus->fpIconIndexes[1] = iconIndex;
|
uiStatus->fpIconIndexes[1] = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x80);
|
set_hud_element_flags(iconIndex, 0x80);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_80108558);
|
iconIndex = create_hud_element(D_80108558);
|
||||||
uiStatus->coinIconIndex = iconIndex;
|
uiStatus->coinIconIndex = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x80);
|
set_hud_element_flags(iconIndex, 0x80);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_80080FC4);
|
iconIndex = create_hud_element(D_80080FC4);
|
||||||
uiStatus->coinIconIndex2 = iconIndex;
|
uiStatus->coinIconIndex2 = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x80);
|
set_hud_element_flags(iconIndex, 0x80);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_801086AC);
|
iconIndex = create_hud_element(D_801086AC);
|
||||||
uiStatus->starpointsIconIndex = iconIndex;
|
uiStatus->starpointsIconIndex = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x80);
|
set_hud_element_flags(iconIndex, 0x80);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_80104BEC);
|
iconIndex = create_hud_element(D_80104BEC);
|
||||||
uiStatus->starpointsIconIndex2 = iconIndex;
|
uiStatus->starpointsIconIndex2 = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x80);
|
set_hud_element_flags(iconIndex, 0x80);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
newVar = create_hud_element(&D_80108068);
|
newVar = create_hud_element(D_80108068);
|
||||||
iconIndex = newVar;
|
iconIndex = newVar;
|
||||||
uiStatus->iconIndex8 = iconIndex;
|
uiStatus->iconIndex8 = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x82);
|
set_hud_element_flags(iconIndex, 0x82);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_80108068);
|
iconIndex = create_hud_element(D_80108068);
|
||||||
uiStatus->iconIndex9 = iconIndex;
|
uiStatus->iconIndex9 = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x82);
|
set_hud_element_flags(iconIndex, 0x82);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_80108068);
|
iconIndex = create_hud_element(D_80108068);
|
||||||
uiStatus->iconIndexA = iconIndex;
|
uiStatus->iconIndexA = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x82);
|
set_hud_element_flags(iconIndex, 0x82);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_80108068);
|
iconIndex = create_hud_element(D_80108068);
|
||||||
uiStatus->iconIndexB = iconIndex;
|
uiStatus->iconIndexB = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x82);
|
set_hud_element_flags(iconIndex, 0x82);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
|
|
||||||
iconIndex = create_hud_element(&D_801083D8);
|
iconIndex = create_hud_element(D_801083D8);
|
||||||
uiStatus->iconIndexC = iconIndex;
|
uiStatus->iconIndexC = iconIndex;
|
||||||
set_hud_element_flags(iconIndex, 0x80);
|
set_hud_element_flags(iconIndex, 0x80);
|
||||||
clear_hud_element_flags(iconIndex, 0x8000);
|
clear_hud_element_flags(iconIndex, 0x8000);
|
||||||
@ -518,11 +530,11 @@ void show_coin_counter(void) {
|
|||||||
if (uiStatus->unk_6C[0] == 0) {
|
if (uiStatus->unk_6C[0] == 0) {
|
||||||
set_window_properties(0x14, 0x20, 0xa4, 0x40, 0x14, 0x15, coin_counter_draw_content, 0, -1);
|
set_window_properties(0x14, 0x20, 0xa4, 0x40, 0x14, 0x15, coin_counter_draw_content, 0, -1);
|
||||||
set_window_update(0x14, basic_window_update);
|
set_window_update(0x14, basic_window_update);
|
||||||
index = create_hud_element(&D_80109270);
|
index = create_hud_element(D_80109270);
|
||||||
uiStatus->iconIndex10 = index;
|
uiStatus->iconIndex10 = index;
|
||||||
set_hud_element_flags(index, 0x80);
|
set_hud_element_flags(index, 0x80);
|
||||||
set_hud_element_tint(index, 0xff, 0xff, 0xff);
|
set_hud_element_tint(index, 0xff, 0xff, 0xff);
|
||||||
index = create_hud_element(&D_80108558);
|
index = create_hud_element(D_80108558);
|
||||||
uiStatus->iconIndex11 = index;
|
uiStatus->iconIndex11 = index;
|
||||||
set_hud_element_flags(index, 0x80);
|
set_hud_element_flags(index, 0x80);
|
||||||
set_hud_element_tint(index, 0xff, 0xff, 0xff);
|
set_hud_element_tint(index, 0xff, 0xff, 0xff);
|
||||||
|
@ -1,11 +1,6 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "camera.h"
|
#include "camera.h"
|
||||||
|
|
||||||
void update_camera_mode_0(Camera*);
|
|
||||||
void update_camera_mode_1(Camera*);
|
|
||||||
void update_camera_mode_2(Camera*);
|
|
||||||
void update_camera_mode_4(Camera*);
|
|
||||||
|
|
||||||
INCLUDE_ASM(void, "9d10_len_1080", update_camera_mode_4, Camera* camera);
|
INCLUDE_ASM(void, "9d10_len_1080", update_camera_mode_4, Camera* camera);
|
||||||
|
|
||||||
INCLUDE_ASM(void, "9d10_len_1080", update_camera_mode_2, Camera* camera);
|
INCLUDE_ASM(void, "9d10_len_1080", update_camera_mode_2, Camera* camera);
|
||||||
|
@ -14,7 +14,6 @@ extern s16 D_80155D8C;
|
|||||||
extern s16 D_80155D8E;
|
extern s16 D_80155D8E;
|
||||||
extern s16 D_80155D90;
|
extern s16 D_80155D90;
|
||||||
|
|
||||||
void delete_shadow(s16);
|
|
||||||
void draw_item_entities(void);
|
void draw_item_entities(void);
|
||||||
void func_80132D94(void);
|
void func_80132D94(void);
|
||||||
|
|
||||||
|
@ -115,7 +115,7 @@ INCLUDE_ASM(s32, "EA0C10", func_80242A14_EA3314);
|
|||||||
|
|
||||||
ApiStatus func_80242A4C_EA334C(Evt* script, s32 isInitialCall) {
|
ApiStatus func_80242A4C_EA334C(Evt* script, s32 isInitialCall) {
|
||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32* ptr = evt_get_variable(script, *args);
|
s32* ptr = (s32*) evt_get_variable(script, *args);
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
if (ptr != NULL) {
|
if (ptr != NULL) {
|
||||||
|
@ -1,7 +1,5 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
|
||||||
void update_camera_mode_6(Camera*);
|
|
||||||
|
|
||||||
// types, floats, and other shtuff
|
// types, floats, and other shtuff
|
||||||
#ifdef NON_EQUIVALENT
|
#ifdef NON_EQUIVALENT
|
||||||
void update_camera_mode_6(Camera* camera) {
|
void update_camera_mode_6(Camera* camera) {
|
||||||
|
@ -661,10 +661,8 @@ s32 func_80055FF0(s32, s32);
|
|||||||
s32 func_8005600C(s32, s32);
|
s32 func_8005600C(s32, s32);
|
||||||
s32 func_80056028(s32, u8);
|
s32 func_80056028(s32, u8);
|
||||||
s32 func_80056044(s32, u8);
|
s32 func_80056044(s32, u8);
|
||||||
s32 func_80056068(s32, u8);
|
|
||||||
void func_8005608C(s32*, s32*);
|
void func_8005608C(s32*, s32*);
|
||||||
void func_800560A8(void);
|
void func_800560A8(void);
|
||||||
void func_8005610C(void);
|
|
||||||
void func_80056144(UnkFuncAl, s32);
|
void func_80056144(UnkFuncAl, s32);
|
||||||
void func_8005615C(void);
|
void func_8005615C(void);
|
||||||
void func_80056180(void);
|
void func_80056180(void);
|
||||||
|
@ -17,7 +17,7 @@ ApiStatus func_802A9000_428A70(Evt* script, s32 isInitialCall) {
|
|||||||
s32 *args = script->ptrReadPos;
|
s32 *args = script->ptrReadPos;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
|
|
||||||
battleStatus->unk_434 = &D_80294340;
|
battleStatus->unk_434 = &D_80294340;
|
||||||
battleStatus->unk_82 = 0;
|
battleStatus->unk_82 = 0;
|
||||||
|
@ -3,16 +3,16 @@
|
|||||||
|
|
||||||
#define NAMESPACE action_command_body_slam
|
#define NAMESPACE action_command_body_slam
|
||||||
|
|
||||||
extern s32 D_80108AFC;
|
extern HudElementAnim D_80108AFC[];
|
||||||
extern s32 D_80108B28;
|
extern HudElementAnim D_80108B28[];
|
||||||
extern s32 D_8029275C;
|
extern HudElementAnim D_8029275C[];
|
||||||
extern s32 D_80292BAC;
|
extern HudElementAnim D_80292BAC[];
|
||||||
extern s32 D_80294320;
|
extern s32 D_80294320;
|
||||||
|
|
||||||
ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
|
|
||||||
battleStatus->unk_82 = 100;
|
battleStatus->unk_82 = 100;
|
||||||
battleStatus->unk_434 = &D_80294320;
|
battleStatus->unk_434 = &D_80294320;
|
||||||
@ -34,25 +34,25 @@ ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
|||||||
actionCommandStatus->hudElementX = -48;
|
actionCommandStatus->hudElementX = -48;
|
||||||
actionCommandStatus->hudElementY = 80;
|
actionCommandStatus->hudElementY = 80;
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80108B28);
|
hudElement = create_hud_element(D_80108B28);
|
||||||
actionCommandStatus->hudElements[0] = hudElement;
|
actionCommandStatus->hudElements[0] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80108AFC);
|
hudElement = create_hud_element(D_80108AFC);
|
||||||
actionCommandStatus->hudElements[1] = hudElement;
|
actionCommandStatus->hudElements[1] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80292BAC);
|
hudElement = create_hud_element(D_80292BAC);
|
||||||
actionCommandStatus->hudElements[3] = hudElement;
|
actionCommandStatus->hudElements[3] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_8029275C);
|
hudElement = create_hud_element(D_8029275C);
|
||||||
actionCommandStatus->hudElements[2] = hudElement;
|
actionCommandStatus->hudElements[2] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX + 41, actionCommandStatus->hudElementY + 22);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX + 41, actionCommandStatus->hudElementY + 22);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
@ -66,7 +66,7 @@ INCLUDE_ASM(s32, "battle/action_cmd/body_slam", func_802A92D4_4285B4);
|
|||||||
|
|
||||||
void N(draw_hud_elements)(void) {
|
void N(draw_hud_elements)(void) {
|
||||||
s32 x, y;
|
s32 x, y;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
|
|
||||||
draw_hud_element_clipped(gActionCommandStatus.hudElements[0]);
|
draw_hud_element_clipped(gActionCommandStatus.hudElements[0]);
|
||||||
hudElement = gActionCommandStatus.hudElements[1];
|
hudElement = gActionCommandStatus.hudElements[1];
|
||||||
|
@ -4,8 +4,6 @@
|
|||||||
#define NAMESPACE action_command_bomb
|
#define NAMESPACE action_command_bomb
|
||||||
|
|
||||||
void btl_set_popup_duration(s32);
|
void btl_set_popup_duration(s32);
|
||||||
void func_80268C9C(void);
|
|
||||||
void func_80269160(void);
|
|
||||||
void sfx_adjust_env_sound_params(s32, s32, s32, s32);
|
void sfx_adjust_env_sound_params(s32, s32, s32, s32);
|
||||||
|
|
||||||
extern HudElementAnim D_80108AFC;
|
extern HudElementAnim D_80108AFC;
|
||||||
|
@ -9,8 +9,6 @@ extern HudElementAnim D_80108AFC;
|
|||||||
extern HudElementAnim D_802928F8;
|
extern HudElementAnim D_802928F8;
|
||||||
extern HudElementAnim D_80109244;
|
extern HudElementAnim D_80109244;
|
||||||
|
|
||||||
s32 func_80268770(s32, s32, s16);
|
|
||||||
|
|
||||||
ApiStatus func_802A9000_4233F0(Evt* script, s32 isInitialCall) {
|
ApiStatus func_802A9000_4233F0(Evt* script, s32 isInitialCall) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
@ -132,7 +130,6 @@ void func_802A96B8_423AA8(void) {
|
|||||||
draw_hud_element_clipped(hudElements[3]);
|
draw_hud_element_clipped(hudElements[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void func_802A97FC_423BEC(void) {
|
void func_802A97FC_423BEC(void) {
|
||||||
free_hud_element(gActionCommandStatus.hudElements[0]);
|
free_hud_element(gActionCommandStatus.hudElements[0]);
|
||||||
free_hud_element(gActionCommandStatus.hudElements[1]);
|
free_hud_element(gActionCommandStatus.hudElements[1]);
|
||||||
|
@ -1,8 +1,5 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
|
||||||
void func_80268770(s32, s32, s32);
|
|
||||||
void func_8026880C(s32, s32, s32);
|
|
||||||
|
|
||||||
void N(UnkActionCommandFunc1)(void) {
|
void N(UnkActionCommandFunc1)(void) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
|
|
||||||
|
@ -3,23 +3,21 @@
|
|||||||
|
|
||||||
#define NAMESPACE action_command_flee
|
#define NAMESPACE action_command_flee
|
||||||
|
|
||||||
extern s32 D_80108AFC;
|
extern HudElementAnim D_80108AFC[];
|
||||||
extern s32 D_80108B28;
|
extern HudElementAnim D_80108B28[];
|
||||||
extern s32 D_80109244;
|
extern HudElementAnim D_80109244[];
|
||||||
extern s32 D_802928F8;
|
extern HudElementAnim D_802928F8[];
|
||||||
extern s32 D_80292974;
|
extern HudElementAnim D_80292974[];
|
||||||
extern s32 D_80294200;
|
extern s32 D_80294200;
|
||||||
extern s32 D_802A9920;
|
extern s32 D_802A9920;
|
||||||
extern s32 D_80108B80;
|
extern HudElementAnim D_80108B80[];
|
||||||
extern s32 D_802A9920;
|
|
||||||
extern s32 D_802A9920;
|
|
||||||
|
|
||||||
ApiStatus func_802A9000_422AD0(Evt* script, s32 isInitialCall) {
|
ApiStatus func_802A9000_422AD0(Evt* script, s32 isInitialCall) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32 xOffset;
|
s32 xOffset;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
|
|
||||||
battleStatus->unk_82 = 0;
|
battleStatus->unk_82 = 0;
|
||||||
battleStatus->unk_434 = &D_80294200;
|
battleStatus->unk_434 = &D_80294200;
|
||||||
@ -40,25 +38,25 @@ ApiStatus func_802A9000_422AD0(Evt* script, s32 isInitialCall) {
|
|||||||
D_802A9920 = 0;
|
D_802A9920 = 0;
|
||||||
actionCommandStatus->hudElementY = 80;
|
actionCommandStatus->hudElementY = 80;
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80108B28);
|
hudElement = create_hud_element(D_80108B28);
|
||||||
actionCommandStatus->hudElements[0] = hudElement;
|
actionCommandStatus->hudElements[0] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80108AFC);
|
hudElement = create_hud_element(D_80108AFC);
|
||||||
actionCommandStatus->hudElements[1] = hudElement;
|
actionCommandStatus->hudElements[1] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_802928F8);
|
hudElement = create_hud_element(D_802928F8);
|
||||||
actionCommandStatus->hudElements[2] = hudElement;
|
actionCommandStatus->hudElements[2] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80109244);
|
hudElement = create_hud_element(D_80109244);
|
||||||
actionCommandStatus->hudElements[3] = hudElement;
|
actionCommandStatus->hudElements[3] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
@ -68,7 +66,7 @@ ApiStatus func_802A9000_422AD0(Evt* script, s32 isInitialCall) {
|
|||||||
set_hud_element_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudElementX - xOffset, actionCommandStatus->hudElementY + 17);
|
set_hud_element_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudElementX - xOffset, actionCommandStatus->hudElementY + 17);
|
||||||
set_hud_element_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX - xOffset, actionCommandStatus->hudElementY - 1);
|
set_hud_element_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX - xOffset, actionCommandStatus->hudElementY - 1);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80292974);
|
hudElement = create_hud_element(D_80292974);
|
||||||
actionCommandStatus->hudElements[4] = hudElement;
|
actionCommandStatus->hudElements[4] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
@ -98,7 +96,7 @@ ApiStatus func_802A92A0_422D70(Evt* script) {
|
|||||||
|
|
||||||
void func_802A9378_422E48(void) {
|
void func_802A9378_422E48(void) {
|
||||||
s32 temp;
|
s32 temp;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
|
|
||||||
@ -144,7 +142,7 @@ void func_802A9378_422E48(void) {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
set_hud_element_anim(actionCommandStatus->hudElements[0], &D_80108B80);
|
set_hud_element_anim(actionCommandStatus->hudElements[0], D_80108B80);
|
||||||
D_802A9920 = 1;
|
D_802A9920 = 1;
|
||||||
actionCommandStatus->state = 11;
|
actionCommandStatus->state = 11;
|
||||||
actionCommandStatus->unk_54 = actionCommandStatus->unk_52;
|
actionCommandStatus->unk_54 = actionCommandStatus->unk_52;
|
||||||
@ -209,7 +207,7 @@ void func_802A96F4_4231C4(void) {
|
|||||||
s32 y;
|
s32 y;
|
||||||
s32 x;
|
s32 x;
|
||||||
s32 temp_a1;
|
s32 temp_a1;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
s32 temp_v1;
|
s32 temp_v1;
|
||||||
|
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
@ -236,7 +234,7 @@ void func_802A96F4_4231C4(void) {
|
|||||||
if (actionCommandStatus->unk_68 == 0) {
|
if (actionCommandStatus->unk_68 == 0) {
|
||||||
func_80268798(x, y, actionCommandStatus->barFillLevel / 100, 4);
|
func_80268798(x, y, actionCommandStatus->barFillLevel / 100, 4);
|
||||||
} else {
|
} else {
|
||||||
func_8026880C(x, y, actionCommandStatus->barFillLevel / 100, 4);
|
func_8026880C(x, y, actionCommandStatus->barFillLevel / 100);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,21 +3,21 @@
|
|||||||
|
|
||||||
#define NAMESPACE action_command_hammer
|
#define NAMESPACE action_command_hammer
|
||||||
|
|
||||||
extern s32 D_80108E48;
|
|
||||||
// icon indexes for hud elements
|
// icon indexes for hud elements
|
||||||
extern s32 D_802922F0;
|
extern HudElementAnim D_802922F0[];
|
||||||
extern s32 D_8029275C;
|
extern HudElementAnim D_8029275C[];
|
||||||
extern s32 D_802927F0;
|
extern HudElementAnim D_802927F0[];
|
||||||
extern s32 D_80292848;
|
extern HudElementAnim D_80292848[];
|
||||||
extern s32 D_802928A0;
|
extern HudElementAnim D_802928A0[];
|
||||||
extern s32 D_80292A2C;
|
extern HudElementAnim D_80108E48[];
|
||||||
|
extern HudElementAnim D_80292A2C[];
|
||||||
|
|
||||||
extern s32 D_802941E0;
|
extern s32 D_802941E0;
|
||||||
|
|
||||||
ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
|
|
||||||
battleStatus->unk_82 = 1;
|
battleStatus->unk_82 = 1;
|
||||||
battleStatus->unk_434 = &D_802941E0;
|
battleStatus->unk_434 = &D_802941E0;
|
||||||
@ -36,43 +36,43 @@ ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
|||||||
actionCommandStatus->unk_60 = 0;
|
actionCommandStatus->unk_60 = 0;
|
||||||
actionCommandStatus->hudElementY = 96;
|
actionCommandStatus->hudElementY = 96;
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_802922F0);
|
hudElement = create_hud_element(D_802922F0);
|
||||||
actionCommandStatus->hudElements[0] = hudElement;
|
actionCommandStatus->hudElements[0] = hudElement;
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 10);
|
set_hud_element_render_depth(hudElement, 10);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_8029275C);
|
hudElement = create_hud_element(D_8029275C);
|
||||||
actionCommandStatus->hudElements[1] = hudElement;
|
actionCommandStatus->hudElements[1] = hudElement;
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_802927F0);
|
hudElement = create_hud_element(D_802927F0);
|
||||||
actionCommandStatus->hudElements[2] = hudElement;
|
actionCommandStatus->hudElements[2] = hudElement;
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80292848);
|
hudElement = create_hud_element(D_80292848);
|
||||||
actionCommandStatus->hudElements[3] = hudElement;
|
actionCommandStatus->hudElements[3] = hudElement;
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_802928A0);
|
hudElement = create_hud_element(D_802928A0);
|
||||||
actionCommandStatus->hudElements[4] = hudElement;
|
actionCommandStatus->hudElements[4] = hudElement;
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80108E48);
|
hudElement = create_hud_element(D_80108E48);
|
||||||
actionCommandStatus->hudElements[5] = hudElement;
|
actionCommandStatus->hudElements[5] = hudElement;
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80292A2C);
|
hudElement = create_hud_element(D_80292A2C);
|
||||||
actionCommandStatus->hudElements[6] = hudElement;
|
actionCommandStatus->hudElements[6] = hudElement;
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
|
@ -3,9 +3,6 @@
|
|||||||
|
|
||||||
#define NAMESPACE action_command_hurricane
|
#define NAMESPACE action_command_hurricane
|
||||||
|
|
||||||
void func_80268770(s32, s32, s16);
|
|
||||||
void func_8026880C(s32, s32, s16);
|
|
||||||
|
|
||||||
extern s32 D_80294420;
|
extern s32 D_80294420;
|
||||||
extern HudElementAnim D_80108AFC;
|
extern HudElementAnim D_80108AFC;
|
||||||
extern HudElementAnim D_80108B28;
|
extern HudElementAnim D_80108B28;
|
||||||
|
@ -6,12 +6,12 @@
|
|||||||
extern s32 D_802941C0;
|
extern s32 D_802941C0;
|
||||||
|
|
||||||
// icon id's for hud elements
|
// icon id's for hud elements
|
||||||
extern s32 D_80108B28;
|
extern HudElementAnim D_80108B28[];
|
||||||
extern s32 D_80292A2C;
|
extern HudElementAnim D_80292A2C[];
|
||||||
extern s32 D_80108B54;
|
extern HudElementAnim D_80108B54[];
|
||||||
|
|
||||||
ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
|
|
||||||
gBattleStatus.unk_82 = 1;
|
gBattleStatus.unk_82 = 1;
|
||||||
@ -30,14 +30,14 @@ ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
|||||||
actionCommandStatus->unk_60 = 0;
|
actionCommandStatus->unk_60 = 0;
|
||||||
actionCommandStatus->hudElementY = 80;
|
actionCommandStatus->hudElementY = 80;
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80108B28);
|
hudElement = create_hud_element(D_80108B28);
|
||||||
actionCommandStatus->hudElements[0] = hudElement;
|
actionCommandStatus->hudElements[0] = hudElement;
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
set_hud_element_alpha(hudElement, 0xFF);
|
set_hud_element_alpha(hudElement, 0xFF);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80292A2C);
|
hudElement = create_hud_element(D_80292A2C);
|
||||||
actionCommandStatus->hudElements[1] = hudElement;
|
actionCommandStatus->hudElements[1] = hudElement;
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
@ -48,7 +48,7 @@ ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
ApiStatus func_802A9120_421B10(Evt* script, s32 isInitialCall) {
|
ApiStatus func_802A9120_421B10(Evt* script, s32 isInitialCall) {
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
|
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
@ -84,7 +84,7 @@ ApiStatus func_802A9120_421B10(Evt* script, s32 isInitialCall) {
|
|||||||
void N(update)(void) {
|
void N(update)(void) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
s32 temp_s0_3;
|
s32 temp_s0_3;
|
||||||
|
|
||||||
switch (actionCommandStatus->state) {
|
switch (actionCommandStatus->state) {
|
||||||
@ -126,7 +126,7 @@ void N(update)(void) {
|
|||||||
|
|
||||||
temp_s0_3 = battleStatus->unk_434[actionCommandStatus->unk_50];
|
temp_s0_3 = battleStatus->unk_434[actionCommandStatus->unk_50];
|
||||||
if (((actionCommandStatus->unk_4E - temp_s0_3) - 2) <= 0) {
|
if (((actionCommandStatus->unk_4E - temp_s0_3) - 2) <= 0) {
|
||||||
set_hud_element_anim(actionCommandStatus->hudElements[0], &D_80108B54);
|
set_hud_element_anim(actionCommandStatus->hudElements[0], D_80108B54);
|
||||||
}
|
}
|
||||||
if (((battleStatus->currentButtonsPressed & 0x8000) != 0) && (actionCommandStatus->autoSucceed == 0)) {
|
if (((battleStatus->currentButtonsPressed & 0x8000) != 0) && (actionCommandStatus->autoSucceed == 0)) {
|
||||||
actionCommandStatus->unk_60 = 1;
|
actionCommandStatus->unk_60 = 1;
|
||||||
|
@ -13,8 +13,6 @@ extern HudElementAnim D_80108B80;
|
|||||||
extern HudElementAnim D_80292374;
|
extern HudElementAnim D_80292374;
|
||||||
|
|
||||||
void btl_set_popup_duration(s32);
|
void btl_set_popup_duration(s32);
|
||||||
void func_80268C9C(void);
|
|
||||||
void func_80269160(void);
|
|
||||||
void sfx_adjust_env_sound_params(s32, s32, s32, s32);
|
void sfx_adjust_env_sound_params(s32, s32, s32, s32);
|
||||||
|
|
||||||
typedef struct structD_802A9930_42E340 {
|
typedef struct structD_802A9930_42E340 {
|
||||||
|
@ -3,23 +3,16 @@
|
|||||||
|
|
||||||
#define NAMESPACE action_command_power_shock
|
#define NAMESPACE action_command_power_shock
|
||||||
|
|
||||||
extern const HudElementAnim D_80108AFC;
|
extern const HudElementAnim D_80108AFC[];
|
||||||
extern const HudElementAnim D_80108B28;
|
extern const HudElementAnim D_80108B28[];
|
||||||
extern const HudElementAnim D_80108B80;
|
extern const HudElementAnim D_80108B80[];
|
||||||
extern const HudElementAnim D_80109244;
|
extern const HudElementAnim D_80109244[];
|
||||||
extern const HudElementAnim D_80292974;
|
extern const HudElementAnim D_80292974[];
|
||||||
extern s32 D_802943A0[];
|
extern s32 D_802943A0[];
|
||||||
extern s16 D_802A9AA2_42D9B2[];
|
extern s16 D_802A9AA2_42D9B2[];
|
||||||
extern s32 D_802A9B00;
|
extern s32 D_802A9B00;
|
||||||
|
|
||||||
// Function declarations; should ideally be moved to functions.h / 196AA0.c header?
|
|
||||||
s32 func_80268224(s32);
|
|
||||||
void func_80268798(s32, s32, s32, s32);
|
|
||||||
void func_80268834(s32, s32, s32, s32);
|
void func_80268834(s32, s32, s32, s32);
|
||||||
void func_80268858(void);
|
|
||||||
void func_80268C9C(void);
|
|
||||||
void func_80269118(void);
|
|
||||||
void func_80269160(void);
|
|
||||||
|
|
||||||
ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
|
@ -4,11 +4,6 @@
|
|||||||
|
|
||||||
#define NAMESPACE action_command_smack
|
#define NAMESPACE action_command_smack
|
||||||
|
|
||||||
void func_80268C9C(void);
|
|
||||||
void func_80269160(void);
|
|
||||||
void func_80268770(s32, s32, s32);
|
|
||||||
void func_8026880C(s32, s32, s32);
|
|
||||||
void btl_set_popup_duration(s32 duration);
|
|
||||||
void sfx_adjust_env_sound_params(s32 soundID, u8 volume, u8 pan, s16 pitchShift);
|
void sfx_adjust_env_sound_params(s32 soundID, u8 volume, u8 pan, s16 pitchShift);
|
||||||
|
|
||||||
extern HudElementAnim D_80108AFC;
|
extern HudElementAnim D_80108AFC;
|
||||||
|
@ -3,15 +3,15 @@
|
|||||||
|
|
||||||
#define NAMESPACE action_command_spook
|
#define NAMESPACE action_command_spook
|
||||||
|
|
||||||
extern s32 D_80108AFC;
|
extern HudElementAnim D_80108AFC[];
|
||||||
extern s32 D_80108E1C;
|
extern HudElementAnim D_80108E1C[];
|
||||||
extern s32 D_80292974;
|
extern HudElementAnim D_80292974[];
|
||||||
extern s32 D_80294440;
|
extern s32 D_80294440;
|
||||||
|
|
||||||
ApiStatus func_802A9000_430020(void) {
|
ApiStatus func_802A9000_430020(void) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
|
|
||||||
battleStatus->unk_82 = 100;
|
battleStatus->unk_82 = 100;
|
||||||
battleStatus->unk_434 = &D_80294440;
|
battleStatus->unk_434 = &D_80294440;
|
||||||
@ -34,19 +34,19 @@ ApiStatus func_802A9000_430020(void) {
|
|||||||
actionCommandStatus->hudElementX = -48;
|
actionCommandStatus->hudElementX = -48;
|
||||||
actionCommandStatus->hudElementY = 80;
|
actionCommandStatus->hudElementY = 80;
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80108E1C);
|
hudElement = create_hud_element(D_80108E1C);
|
||||||
actionCommandStatus->hudElements[0] = hudElement;
|
actionCommandStatus->hudElements[0] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80108AFC);
|
hudElement = create_hud_element(D_80108AFC);
|
||||||
actionCommandStatus->hudElements[1] = hudElement;
|
actionCommandStatus->hudElements[1] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80292974);
|
hudElement = create_hud_element(D_80292974);
|
||||||
actionCommandStatus->hudElements[2] = hudElement;
|
actionCommandStatus->hudElements[2] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
|
@ -3,14 +3,14 @@
|
|||||||
|
|
||||||
#define NAMESPACE action_command_squirt
|
#define NAMESPACE action_command_squirt
|
||||||
|
|
||||||
extern s32 D_80108AFC[];
|
extern HudElementAnim D_80108AFC[];
|
||||||
extern s32 D_80108B28[];
|
extern HudElementAnim D_80108B28[];
|
||||||
extern s32 D_80294380;
|
extern s32 D_80294380;
|
||||||
|
|
||||||
ApiStatus func_802A9000_429D20(void) {
|
ApiStatus func_802A9000_429D20(void) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
|
|
||||||
battleStatus->unk_82 = 5;
|
battleStatus->unk_82 = 5;
|
||||||
battleStatus->unk_434 = &D_80294380;
|
battleStatus->unk_434 = &D_80294380;
|
||||||
|
@ -3,14 +3,15 @@
|
|||||||
|
|
||||||
#define NAMESPACE action_command_stop_leech
|
#define NAMESPACE action_command_stop_leech
|
||||||
|
|
||||||
extern s32 D_80108AFC;
|
extern HudElementAnim D_80108B80[];
|
||||||
extern s32 D_80108B28;
|
extern HudElementAnim D_80108AFC[];
|
||||||
|
extern HudElementAnim D_80108B28[];
|
||||||
extern s32 D_80294260;
|
extern s32 D_80294260;
|
||||||
|
|
||||||
ApiStatus func_802A9000_425590(void) {
|
ApiStatus func_802A9000_425590(void) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
|
|
||||||
battleStatus->unk_82 = 5;
|
battleStatus->unk_82 = 5;
|
||||||
battleStatus->unk_434 = &D_80294260;
|
battleStatus->unk_434 = &D_80294260;
|
||||||
@ -28,13 +29,13 @@ ApiStatus func_802A9000_425590(void) {
|
|||||||
actionCommandStatus->unk_48 = 0;
|
actionCommandStatus->unk_48 = 0;
|
||||||
actionCommandStatus->hudElementY = 80;
|
actionCommandStatus->hudElementY = 80;
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80108B28);
|
hudElement = create_hud_element(D_80108B28);
|
||||||
actionCommandStatus->hudElements[0] = hudElement;
|
actionCommandStatus->hudElements[0] = hudElement;
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80108AFC);
|
hudElement = create_hud_element(D_80108AFC);
|
||||||
actionCommandStatus->hudElements[1] = hudElement;
|
actionCommandStatus->hudElements[1] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
@ -68,12 +69,10 @@ ApiStatus func_802A9110_4256A0(Evt* script) {
|
|||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
|
|
||||||
extern s32 D_80108B80;
|
|
||||||
|
|
||||||
void func_802A91F8_425788(void) {
|
void func_802A91F8_425788(void) {
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
s16 hudElementX;
|
s16 hudElementX;
|
||||||
|
|
||||||
switch (actionCommandStatus->state) {
|
switch (actionCommandStatus->state) {
|
||||||
@ -107,7 +106,7 @@ void func_802A91F8_425788(void) {
|
|||||||
actionCommandStatus->unk_4E -= 1;
|
actionCommandStatus->unk_4E -= 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
set_hud_element_anim(actionCommandStatus->hudElements[0], &D_80108B80);
|
set_hud_element_anim(actionCommandStatus->hudElements[0], D_80108B80);
|
||||||
actionCommandStatus->barFillLevel = 0;
|
actionCommandStatus->barFillLevel = 0;
|
||||||
actionCommandStatus->state = 11;
|
actionCommandStatus->state = 11;
|
||||||
actionCommandStatus->unk_54 = actionCommandStatus->unk_52;
|
actionCommandStatus->unk_54 = actionCommandStatus->unk_52;
|
||||||
@ -150,7 +149,7 @@ void func_802A91F8_425788(void) {
|
|||||||
void func_802A94A4_425A34(void) {
|
void func_802A94A4_425A34(void) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
s32 x, y;
|
s32 x, y;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
|
|
||||||
if (actionCommandStatus->unk_6A == 0) {
|
if (actionCommandStatus->unk_6A == 0) {
|
||||||
draw_hud_element_clipped(actionCommandStatus->hudElements[0]);
|
draw_hud_element_clipped(actionCommandStatus->hudElements[0]);
|
||||||
|
@ -3,12 +3,12 @@
|
|||||||
|
|
||||||
#define NAMESPACE action_command_tidal_wave
|
#define NAMESPACE action_command_tidal_wave
|
||||||
|
|
||||||
extern s32 D_80108AFC;
|
extern HudElementAnim D_80108AFC[];
|
||||||
extern s32 D_80108B28;
|
extern HudElementAnim D_80108B28[];
|
||||||
extern s32 D_802944A0;
|
extern s32 D_802944A0;
|
||||||
|
|
||||||
extern s32* D_802A97C0_42CEB0[];
|
extern HudElementAnim* D_802A97C0_42CEB0[];
|
||||||
extern s32* D_802A97CC_42CEBC[];
|
extern HudElementAnim* D_802A97CC_42CEBC[];
|
||||||
|
|
||||||
ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
@ -33,14 +33,14 @@ ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) {
|
|||||||
actionCommandStatus->hudElementX = -48;
|
actionCommandStatus->hudElementX = -48;
|
||||||
actionCommandStatus->hudElementY = 80;
|
actionCommandStatus->hudElementY = 80;
|
||||||
|
|
||||||
hudElement = create_hud_element(&D_80108AFC);
|
hudElement = create_hud_element(D_80108AFC);
|
||||||
actionCommandStatus->hudElements[0] = hudElement;
|
actionCommandStatus->hudElements[0] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
set_hud_element_flags(hudElement, 0x82);
|
set_hud_element_flags(hudElement, 0x82);
|
||||||
|
|
||||||
for (i = 1; i < ARRAY_COUNT(actionCommandStatus->hudElements); i++) {
|
for (i = 1; i < ARRAY_COUNT(actionCommandStatus->hudElements); i++) {
|
||||||
hudElement = create_hud_element(&D_80108B28);
|
hudElement = create_hud_element(D_80108B28);
|
||||||
actionCommandStatus->hudElements[i] = hudElement;
|
actionCommandStatus->hudElements[i] = hudElement;
|
||||||
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
set_hud_element_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY);
|
||||||
set_hud_element_render_depth(hudElement, 0);
|
set_hud_element_render_depth(hudElement, 0);
|
||||||
@ -81,7 +81,7 @@ ApiStatus func_802A9138_42C828(Evt* script, s32 isInitialCall) {
|
|||||||
void N(update)(void) {
|
void N(update)(void) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
s8 oldButton;
|
s8 oldButton;
|
||||||
s8 newButton;
|
s8 newButton;
|
||||||
s32 numLookbackFrames;
|
s32 numLookbackFrames;
|
||||||
|
@ -35,10 +35,10 @@ ApiStatus func_802A9398_42A888(Evt* script, s32 isInitialCall) {
|
|||||||
|
|
||||||
INCLUDE_ASM(s32, "battle/action_cmd/water_block", func_802A948C_42A97C);
|
INCLUDE_ASM(s32, "battle/action_cmd/water_block", func_802A948C_42A97C);
|
||||||
|
|
||||||
extern s32 D_802AB180_42C670[];
|
extern HudElementAnim* D_802AB180_42C670[];
|
||||||
|
|
||||||
void func_802AA014_42B504(void) {
|
void func_802AA014_42B504(void) {
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
|
|
||||||
|
@ -70,14 +70,14 @@ INCLUDE_ASM(s32, "battle/action_cmd/whirlwind", func_802A91E0_423E50);
|
|||||||
INCLUDE_ASM(s32, "battle/action_cmd/whirlwind", func_802A92F0_423F60);
|
INCLUDE_ASM(s32, "battle/action_cmd/whirlwind", func_802A92F0_423F60);
|
||||||
|
|
||||||
// hud element scripts
|
// hud element scripts
|
||||||
extern s32* D_802AA888_4254F8[];
|
extern HudElementAnim* D_802AA888_4254F8[];
|
||||||
extern s32* D_802AA8A0_425510[];
|
extern HudElementAnim* D_802AA8A0_425510[];
|
||||||
|
|
||||||
void func_802A9744_4243B4(void) {
|
void func_802A9744_4243B4(void) {
|
||||||
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
ActionCommandStatus* actionCommandStatus = &gActionCommandStatus;
|
||||||
BattleStatus* battleStatus = &gBattleStatus;
|
BattleStatus* battleStatus = &gBattleStatus;
|
||||||
s32 x, y;
|
s32 x, y;
|
||||||
HudElement* hudElement;
|
s32 hudElement;
|
||||||
|
|
||||||
if (actionCommandStatus->unk_6A == 0) {
|
if (actionCommandStatus->unk_6A == 0) {
|
||||||
draw_hud_element_clipped(actionCommandStatus->hudElements[0]);
|
draw_hud_element_clipped(actionCommandStatus->hudElements[0]);
|
||||||
@ -86,7 +86,7 @@ void func_802A9744_4243B4(void) {
|
|||||||
draw_hud_element_clipped(hudElement);
|
draw_hud_element_clipped(hudElement);
|
||||||
get_hud_element_render_pos(hudElement, &x, &y);
|
get_hud_element_render_pos(hudElement, &x, &y);
|
||||||
|
|
||||||
func_80268798(x, y, (s16)actionCommandStatus->barFillLevel / 100, 1);
|
func_80268798(x, y, (s16) actionCommandStatus->barFillLevel / 100, 1);
|
||||||
draw_hud_element_clipped(actionCommandStatus->hudElements[3]);
|
draw_hud_element_clipped(actionCommandStatus->hudElements[3]);
|
||||||
hudElement = actionCommandStatus->hudElements[2];
|
hudElement = actionCommandStatus->hudElements[2];
|
||||||
if (actionCommandStatus->unk_64 == 0) {
|
if (actionCommandStatus->unk_64 == 0) {
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "hud_element.h"
|
#include "hud_element.h"
|
||||||
|
|
||||||
extern s32 D_80104A28;
|
|
||||||
|
|
||||||
#define NAMESPACE b_area_kmr_part_3
|
#define NAMESPACE b_area_kmr_part_3
|
||||||
|
|
||||||
#define NAMESPACE dup_b_area_kmr_part_3
|
#define NAMESPACE dup_b_area_kmr_part_3
|
||||||
@ -13,7 +11,7 @@ ApiStatus func_802189DC_447E1C(Evt* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
f32 posX = evt_get_float_variable(script, *args++);
|
f32 posX = evt_get_float_variable(script, *args++);
|
||||||
f32 posY = evt_get_float_variable(script, *args++);
|
f32 posY = evt_get_float_variable(script, *args++);
|
||||||
HudElement* icon = create_hud_element(&D_80104A28);
|
s32 icon = create_hud_element(D_80104A28);
|
||||||
|
|
||||||
set_hud_element_render_pos(icon, posX, posY);
|
set_hud_element_render_pos(icon, posX, posY);
|
||||||
set_hud_element_scale(icon, 1.5f);
|
set_hud_element_scale(icon, 1.5f);
|
||||||
|
@ -14,8 +14,8 @@ BattleArea gBattleAreas[0x30] = {
|
|||||||
{
|
{
|
||||||
AREA(area_kmr_part_1),
|
AREA(area_kmr_part_1),
|
||||||
.name = "エリア KMR その1",
|
.name = "エリア KMR その1",
|
||||||
.battles = b_area_kmr_part_1_formationTable,
|
.battles = &b_area_kmr_part_1_formationTable,
|
||||||
.stages = b_area_kmr_part_1_stageTable,
|
.stages = &b_area_kmr_part_1_stageTable,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
AREA(area_kmr_part_2),
|
AREA(area_kmr_part_2),
|
||||||
|
@ -309,8 +309,8 @@ typedef struct StageListRow {
|
|||||||
|
|
||||||
typedef struct BattleArea {
|
typedef struct BattleArea {
|
||||||
/* 0x00 */ char* name; ///< JP debug name.
|
/* 0x00 */ char* name; ///< JP debug name.
|
||||||
/* 0x04 */ s32 dmaStart;
|
/* 0x04 */ void* dmaStart;
|
||||||
/* 0x08 */ s32 dmaEnd;
|
/* 0x08 */ void* dmaEnd;
|
||||||
/* 0x0C */ void* dmaDest;
|
/* 0x0C */ void* dmaDest;
|
||||||
/* 0x10 */ BattleList* battles;
|
/* 0x10 */ BattleList* battles;
|
||||||
/* 0x14 */ StageList* stages;
|
/* 0x14 */ StageList* stages;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "hud_element.h"
|
#include "hud_element.h"
|
||||||
|
|
||||||
static HudElement* itemIcon;
|
static s32 itemIcon;
|
||||||
|
|
||||||
// Returns time to sleep for on $x.
|
// Returns time to sleep for on $x.
|
||||||
ApiStatus N(GiveRefund)(Evt* script, s32 isInitialCall) {
|
ApiStatus N(GiveRefund)(Evt* script, s32 isInitialCall) {
|
||||||
@ -40,7 +40,7 @@ ApiStatus N(GiveRefund)(Evt* script, s32 isInitialCall) {
|
|||||||
posZ = player->currentPos.z;
|
posZ = player->currentPos.z;
|
||||||
|
|
||||||
get_screen_coords(gCurrentCameraID, posX, posY, posZ, &iconX, &iconY, &iconZ);
|
get_screen_coords(gCurrentCameraID, posX, posY, posZ, &iconX, &iconY, &iconZ);
|
||||||
itemIcon = create_hud_element(&D_80108A64);
|
itemIcon = create_hud_element(D_80108A64);
|
||||||
set_hud_element_render_pos(itemIcon, iconX + 36, iconY - 63);
|
set_hud_element_render_pos(itemIcon, iconX + 36, iconY - 63);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,8 +11,8 @@ ApiStatus func_802D7520(Evt* script, s32 isInitialCall);
|
|||||||
ApiStatus N(func_802A12C4_726224)(Evt* script, s32 isInitialCall);
|
ApiStatus N(func_802A12C4_726224)(Evt* script, s32 isInitialCall);
|
||||||
ApiStatus N(func_802A123C_72619C)(Evt* script, s32 isInitialCall);
|
ApiStatus N(func_802A123C_72619C)(Evt* script, s32 isInitialCall);
|
||||||
|
|
||||||
EvtSource N(UseItemWithEffect);
|
extern EvtSource N(UseItemWithEffect);
|
||||||
EvtSource N(PlayerGoHome);
|
extern EvtSource N(PlayerGoHome);
|
||||||
EvtSource N(DrinkItem);
|
extern EvtSource N(DrinkItem);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -292,7 +292,7 @@ ActorPartDesc N(partsTable_802392A4)[] = {
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
EvtSource N(init_802392F0);
|
extern EvtSource N(init_802392F0);
|
||||||
|
|
||||||
ActorDesc N(goombario) = {
|
ActorDesc N(goombario) = {
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
@ -318,10 +318,10 @@ ActorDesc N(goombario) = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
EvtSource N(init_802392F0) = {
|
EvtSource N(init_802392F0) = {
|
||||||
EVT_CALL(BindTakeTurn, 256, battle_partner_goombario_takeTurn_802396D8)
|
EVT_CALL(BindTakeTurn, 256, EVT_PTR(battle_partner_goombario_takeTurn_802396D8))
|
||||||
EVT_CALL(BindIdle, 256, battle_partner_goombario_idle_80239350)
|
EVT_CALL(BindIdle, 256, EVT_PTR(battle_partner_goombario_idle_80239350))
|
||||||
EVT_CALL(BindHandleEvent, 256, battle_partner_goombario_handleEvent_80239360)
|
EVT_CALL(BindHandleEvent, 256, EVT_PTR(battle_partner_goombario_handleEvent_80239360))
|
||||||
EVT_CALL(BindNextTurn, 256, battle_partner_goombario_nextTurn_80239A3C)
|
EVT_CALL(BindNextTurn, 256, EVT_PTR(battle_partner_goombario_nextTurn_80239A3C))
|
||||||
EVT_RETURN
|
EVT_RETURN
|
||||||
EVT_END
|
EVT_END
|
||||||
};
|
};
|
||||||
@ -1097,7 +1097,7 @@ EvtSource N(8023BB9C) = {
|
|||||||
EVT_CALL(UseBattleCamPreset, 53)
|
EVT_CALL(UseBattleCamPreset, 53)
|
||||||
EVT_END_THREAD
|
EVT_END_THREAD
|
||||||
EVT_CALL(CloseActionCommandInfo)
|
EVT_CALL(CloseActionCommandInfo)
|
||||||
EVT_CALL(func_8026919C, battle_partner_goombario_D_8023BB78_6ECC58)
|
EVT_CALL(func_8026919C, EVT_PTR(battle_partner_goombario_D_8023BB78_6ECC58))
|
||||||
EVT_CALL(LoadActionCommand, 1)
|
EVT_CALL(LoadActionCommand, 1)
|
||||||
EVT_CALL(func_802A9000_430020)
|
EVT_CALL(func_802A9000_430020)
|
||||||
EVT_SET(EVT_VAR(10), 24)
|
EVT_SET(EVT_VAR(10), 24)
|
||||||
|
@ -375,7 +375,7 @@ void update_effects(void) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 render_effects_world(void) {
|
void render_effects_world(void) {
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
for (i = 0; i < ARRAY_COUNT(gEffectInstances); i++) {
|
for (i = 0; i < ARRAY_COUNT(gEffectInstances); i++) {
|
||||||
|
@ -110,6 +110,8 @@ typedef struct HudElement {
|
|||||||
/* 0x40 */ Vec2b customDrawSize;
|
/* 0x40 */ Vec2b customDrawSize;
|
||||||
} HudElement; // size = 0x54
|
} HudElement; // size = 0x54
|
||||||
|
|
||||||
|
extern HudElementAnim D_80104A28[];
|
||||||
|
extern HudElementAnim D_80108A64[];
|
||||||
extern HudElementAnim* D_8024FA30[1];
|
extern HudElementAnim* D_8024FA30[1];
|
||||||
extern HudElementAnim *gBadgeMenuElements[22];
|
extern HudElementAnim *gBadgeMenuElements[22];
|
||||||
extern HudElement* gItemIcons[20];
|
extern HudElement* gItemIcons[20];
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
#include "sprite.h"
|
#include "sprite.h"
|
||||||
|
|
||||||
extern s16 D_8010C97A;
|
extern s16 D_8010C97A;
|
||||||
extern s32 D_8010C978;
|
|
||||||
|
|
||||||
extern f32 D_80077C10;
|
extern f32 D_80077C10;
|
||||||
extern s16 D_80077C14;
|
extern s16 D_80077C14;
|
||||||
@ -19,7 +18,7 @@ extern s32 D_80077C34;
|
|||||||
extern s16 D_80077C38;
|
extern s16 D_80077C38;
|
||||||
extern s16 D_80077C3A;
|
extern s16 D_80077C3A;
|
||||||
|
|
||||||
void STUB_npc_callback(void) {
|
void STUB_npc_callback(Npc* npc) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void mtx_ident_mirror_y(Matrix4f mtx) {
|
void mtx_ident_mirror_y(Matrix4f mtx) {
|
||||||
|
@ -1,10 +1,6 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "../actions.h"
|
#include "../actions.h"
|
||||||
|
|
||||||
void player_input_to_move_vector(f32* angle, f32* magnitude);
|
|
||||||
s32 check_input_jump(void);
|
|
||||||
s32 check_input_hammer(void);
|
|
||||||
|
|
||||||
void func_802B61E4_E23444(void);
|
void func_802B61E4_E23444(void);
|
||||||
|
|
||||||
s32 world_action_idle_peachAnims[] = {
|
s32 world_action_idle_peachAnims[] = {
|
||||||
|
@ -3,6 +3,9 @@
|
|||||||
extern f32 D_8010C960;
|
extern f32 D_8010C960;
|
||||||
extern f32 D_8010C97C;
|
extern f32 D_8010C97C;
|
||||||
|
|
||||||
|
void func_802B6508_E24548(void);
|
||||||
|
void func_802B647C_E244BC(void);
|
||||||
|
|
||||||
void func_802B6000_E24040(void) {
|
void func_802B6000_E24040(void) {
|
||||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
||||||
CollisionStatus* collisionStatus = &gCollisionStatus;
|
CollisionStatus* collisionStatus = &gCollisionStatus;
|
||||||
|
@ -5,6 +5,8 @@
|
|||||||
s32 D_802B6910_E23FF0[] = {0x000A0002, 0x000A002B, 0x000A002D, 0x000A002F, 0x000A0031, 0x000A0033, 0x000A0035, 0x000A0037, 0x000A0039, 0x000A003B, 0x000A003D, 0x000A003F,
|
s32 D_802B6910_E23FF0[] = {0x000A0002, 0x000A002B, 0x000A002D, 0x000A002F, 0x000A0031, 0x000A0033, 0x000A0035, 0x000A0037, 0x000A0039, 0x000A003B, 0x000A003D, 0x000A003F,
|
||||||
0x000A0041, 0x000A0043, 0x000A0045, 0x000A0047, 0x000A0049, 0x000A004B, 0x000A004D, 0x00000000 };
|
0x000A0041, 0x000A0043, 0x000A0045, 0x000A0047, 0x000A0049, 0x000A004B, 0x000A004D, 0x00000000 };
|
||||||
|
|
||||||
|
void func_802B6738_E23E18(void);
|
||||||
|
|
||||||
// walk
|
// walk
|
||||||
INCLUDE_ASM(void, "world/action/walk", func_802B6000_E236E0, void);
|
INCLUDE_ASM(void, "world/action/walk", func_802B6000_E236E0, void);
|
||||||
|
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
|
|
||||||
extern s32 D_800F7F00[];
|
extern s32 D_800F7F00[];
|
||||||
extern s32 D_800F7F40[];
|
extern s32 D_800F7F40[];
|
||||||
extern s32 D_8008EF20[11][4];
|
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
NPC_SENTINEL,
|
NPC_SENTINEL,
|
||||||
@ -129,7 +128,7 @@ NpcAISettings N(npcAISettings_802435B4) = {
|
|||||||
.unk_2C = 1,
|
.unk_2C = 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
const char N(dgb_00_name_hack)[];
|
extern const char N(dgb_00_name_hack)[];
|
||||||
|
|
||||||
EvtSource N(npcAI_802435E4) = SCRIPT({
|
EvtSource N(npcAI_802435E4) = SCRIPT({
|
||||||
SetSelfVar(0, 0);
|
SetSelfVar(0, 0);
|
||||||
@ -572,7 +571,7 @@ ApiStatus N(func_8024130C_C3783C)(Evt* script, s32 isInitialCall) {
|
|||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
EnemyTerritoryThing territory;
|
EnemyTerritoryThing territory;
|
||||||
EnemyTerritoryThing* territoryPtr = &territory;
|
EnemyTerritoryThing* territoryPtr = &territory;
|
||||||
NpcAISettings* aiSettings = evt_get_variable(script, *args);
|
NpcAISettings* aiSettings = (NpcAISettings*) evt_get_variable(script, *args);
|
||||||
|
|
||||||
territory.unk_00 = 0;
|
territory.unk_00 = 0;
|
||||||
territory.shape = enemy->territory->wander.detectShape;
|
territory.shape = enemy->territory->wander.detectShape;
|
||||||
|
@ -25,6 +25,6 @@ ApiStatus N(func_802429D0_C38F00)(Evt* script, s32 isInitialCall);
|
|||||||
ApiStatus N(func_80242F08_C39438)(Evt* script, s32 isInitialCall);
|
ApiStatus N(func_80242F08_C39438)(Evt* script, s32 isInitialCall);
|
||||||
ApiStatus N(UnkFunc24)(Evt* script, s32 isInitialCall);
|
ApiStatus N(UnkFunc24)(Evt* script, s32 isInitialCall);
|
||||||
|
|
||||||
NpcGroupList N(npcGroupList_80243D18);
|
extern NpcGroupList N(npcGroupList_80243D18);
|
||||||
EvtSource N(main);
|
extern EvtSource N(main);
|
||||||
EvtSource N(makeEntities);
|
extern EvtSource N(makeEntities);
|
||||||
|
@ -87,7 +87,7 @@ EvtSource N(exitSingleDoor_80241B30) = SCRIPT({
|
|||||||
sleep 100;
|
sleep 100;
|
||||||
});
|
});
|
||||||
|
|
||||||
const N(pad_XXXX)[] = { 0, 0 };
|
const s32 N(pad_XXXX)[] = { 0, 0 };
|
||||||
|
|
||||||
EvtSource N(80241BE4) = SCRIPT({
|
EvtSource N(80241BE4) = SCRIPT({
|
||||||
bind N(exitDoubleDoor_802419C8) TRIGGER_WALL_PRESS_A 19;
|
bind N(exitDoubleDoor_802419C8) TRIGGER_WALL_PRESS_A 19;
|
||||||
@ -328,7 +328,7 @@ EvtSource N(npcAI_8024274C) = SCRIPT({
|
|||||||
N(func_80241464_C50974)(N(npcAISettings_8024271C));
|
N(func_80241464_C50974)(N(npcAISettings_8024271C));
|
||||||
});
|
});
|
||||||
|
|
||||||
const char N(dgb_14_name_hack)[];
|
extern const char N(dgb_14_name_hack)[];
|
||||||
|
|
||||||
EvtSource N(defeat_802427B0) = SCRIPT({
|
EvtSource N(defeat_802427B0) = SCRIPT({
|
||||||
N(UnkFunc1)();
|
N(UnkFunc1)();
|
||||||
|
@ -405,7 +405,7 @@ NpcSettings N(npcSettings_8024296C) = {
|
|||||||
.level = 99,
|
.level = 99,
|
||||||
};
|
};
|
||||||
|
|
||||||
const char N(flo_07_name_hack)[];
|
extern const char N(flo_07_name_hack)[];
|
||||||
|
|
||||||
EvtSource N(80242998) = SCRIPT({
|
EvtSource N(80242998) = SCRIPT({
|
||||||
DisablePlayerInput(TRUE);
|
DisablePlayerInput(TRUE);
|
||||||
@ -1311,7 +1311,7 @@ f32 N(D_80245E88_CA3DA8)[] = {
|
|||||||
300.0f, 400.0f, 200.0f, 287.0f,
|
300.0f, 400.0f, 200.0f, 287.0f,
|
||||||
};
|
};
|
||||||
|
|
||||||
const char N(sam_11_name_hack)[];
|
extern const char N(sam_11_name_hack)[];
|
||||||
|
|
||||||
EvtSource N(80245EB8) = SCRIPT({
|
EvtSource N(80245EB8) = SCRIPT({
|
||||||
SetPlayerPos(-400, 0, 200);
|
SetPlayerPos(-400, 0, 200);
|
||||||
@ -1634,7 +1634,7 @@ EvtSource N(80247770) = SCRIPT({
|
|||||||
UpdateColliderTransform(46);
|
UpdateColliderTransform(46);
|
||||||
});
|
});
|
||||||
|
|
||||||
const char N(flo_19_name_hack)[];
|
extern const char N(flo_19_name_hack)[];
|
||||||
|
|
||||||
EvtSource N(802477EC) = SCRIPT({
|
EvtSource N(802477EC) = SCRIPT({
|
||||||
if (EVT_AREA_FLAG(44) == 0) {
|
if (EVT_AREA_FLAG(44) == 0) {
|
||||||
|
@ -208,8 +208,8 @@ EvtSource N(main) = SCRIPT({
|
|||||||
NpcSettings N(npcSettings_80244100) = {
|
NpcSettings N(npcSettings_80244100) = {
|
||||||
.height = 32,
|
.height = 32,
|
||||||
.radius = 24,
|
.radius = 24,
|
||||||
.onHit = EnemyNpcHit,
|
.onHit = &EnemyNpcHit,
|
||||||
.onDefeat = EnemyNpcDefeat,
|
.onDefeat = &EnemyNpcDefeat,
|
||||||
.level = 20,
|
.level = 20,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -245,8 +245,8 @@ NpcSettings N(npcSettings_802441E4) = {
|
|||||||
.height = 28,
|
.height = 28,
|
||||||
.radius = 24,
|
.radius = 24,
|
||||||
.ai = &N(npcAI_80244174),
|
.ai = &N(npcAI_80244174),
|
||||||
.onHit = EnemyNpcHit,
|
.onHit = &EnemyNpcHit,
|
||||||
.onDefeat = EnemyNpcDefeat,
|
.onDefeat = &EnemyNpcDefeat,
|
||||||
.level = 20,
|
.level = 20,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -293,7 +293,7 @@ NpcSettings N(npcSettings_8024437C) = {
|
|||||||
.height = 21,
|
.height = 21,
|
||||||
.radius = 22,
|
.radius = 22,
|
||||||
.ai = &N(npcAI_80244240),
|
.ai = &N(npcAI_80244240),
|
||||||
.onHit = EnemyNpcHit,
|
.onHit = &EnemyNpcHit,
|
||||||
.onDefeat = &N(802442B0),
|
.onDefeat = &N(802442B0),
|
||||||
.level = 19,
|
.level = 19,
|
||||||
};
|
};
|
||||||
@ -1186,8 +1186,9 @@ NpcGroupList N(npcGroupList_80247984) = {
|
|||||||
|
|
||||||
#include "world/common/UnkNpcAIFunc23.inc.c"
|
#include "world/common/UnkNpcAIFunc23.inc.c"
|
||||||
|
|
||||||
|
void N(func_80240374_CC3B84)(Evt* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory);
|
||||||
#ifdef NON_EQUIVALENT
|
#ifdef NON_EQUIVALENT
|
||||||
void N(func_802404D0_CB54D0)(Evt* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory) {
|
void N(func_80240374_CC3B84)(Evt* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
f32 temp_f24;
|
f32 temp_f24;
|
||||||
@ -1365,7 +1366,7 @@ ApiStatus N(func_802414D0_CC4CE0)(Evt* script, s32 isInitialCall) {
|
|||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
EnemyTerritoryThing territory;
|
EnemyTerritoryThing territory;
|
||||||
EnemyTerritoryThing* territoryPtr = &territory;
|
EnemyTerritoryThing* territoryPtr = &territory;
|
||||||
NpcAISettings* aiSettings = evt_get_variable(script, *args);
|
NpcAISettings* aiSettings = (NpcAISettings*) evt_get_variable(script, *args);
|
||||||
|
|
||||||
territory.unk_00 = 0;
|
territory.unk_00 = 0;
|
||||||
territory.shape = enemy->territory->wander.detectShape;
|
territory.shape = enemy->territory->wander.detectShape;
|
||||||
@ -1710,7 +1711,7 @@ ApiStatus N(func_8024262C_CC5E3C)(Evt* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
EnemyTerritoryThing territory;
|
EnemyTerritoryThing territory;
|
||||||
EnemyTerritoryThing* territoryPtr = &territory;
|
EnemyTerritoryThing* territoryPtr = &territory;
|
||||||
NpcAISettings* aiSettings = evt_get_variable(script, *args);
|
NpcAISettings* aiSettings = (NpcAISettings*) evt_get_variable(script, *args);
|
||||||
s32 var;
|
s32 var;
|
||||||
|
|
||||||
territory.unk_00 = 0;
|
territory.unk_00 = 0;
|
||||||
@ -1846,7 +1847,7 @@ ApiStatus N(func_80242A6C_CC627C)(Evt* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
EnemyTerritoryThing territory;
|
EnemyTerritoryThing territory;
|
||||||
EnemyTerritoryThing* territoryPtr = &territory;
|
EnemyTerritoryThing* territoryPtr = &territory;
|
||||||
NpcAISettings* aiSettings = evt_get_variable(script, *args);
|
NpcAISettings* aiSettings = (NpcAISettings*) evt_get_variable(script, *args);
|
||||||
s32 var;
|
s32 var;
|
||||||
u32 x, y, z;
|
u32 x, y, z;
|
||||||
f32 x2, y2, z2, w2;
|
f32 x2, y2, z2, w2;
|
||||||
|
@ -330,8 +330,8 @@ NpcSettings N(npcSettings_802444C4) = {
|
|||||||
.height = 28,
|
.height = 28,
|
||||||
.radius = 24,
|
.radius = 24,
|
||||||
.ai = &N(npcAI_80244454),
|
.ai = &N(npcAI_80244454),
|
||||||
.onHit = EnemyNpcHit,
|
.onHit = &EnemyNpcHit,
|
||||||
.onDefeat = EnemyNpcDefeat,
|
.onDefeat = &EnemyNpcDefeat,
|
||||||
.level = 20,
|
.level = 20,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -378,7 +378,7 @@ NpcSettings N(npcSettings_8024465C) = {
|
|||||||
.height = 21,
|
.height = 21,
|
||||||
.radius = 22,
|
.radius = 22,
|
||||||
.ai = &N(npcAI_80244520),
|
.ai = &N(npcAI_80244520),
|
||||||
.onHit = EnemyNpcHit,
|
.onHit = &EnemyNpcHit,
|
||||||
.onDefeat = &N(80244590),
|
.onDefeat = &N(80244590),
|
||||||
.level = 19,
|
.level = 19,
|
||||||
};
|
};
|
||||||
@ -611,9 +611,10 @@ EvtSource N(makeEntities) = SCRIPT({
|
|||||||
|
|
||||||
#include "world/common/UnkNpcAIFunc23.inc.c"
|
#include "world/common/UnkNpcAIFunc23.inc.c"
|
||||||
|
|
||||||
|
void N(func_80240220_CD7500)(Evt* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory);
|
||||||
#ifdef NON_EQUIVALENT
|
#ifdef NON_EQUIVALENT
|
||||||
// second npc_raycast_down_sides call
|
// second npc_raycast_down_sides call
|
||||||
void N(func_80241040_BE47F0)(Evt* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory) {
|
void N(func_80240220_CD7500)(Evt* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
f32 temp_f24;
|
f32 temp_f24;
|
||||||
@ -786,7 +787,7 @@ ApiStatus N(func_8024137C_CD865C)(Evt* script, s32 isInitialCall) {
|
|||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
EnemyTerritoryThing territory;
|
EnemyTerritoryThing territory;
|
||||||
EnemyTerritoryThing* territoryPtr = &territory;
|
EnemyTerritoryThing* territoryPtr = &territory;
|
||||||
NpcAISettings* aiSettings = evt_get_variable(script, *args);
|
NpcAISettings* aiSettings = (NpcAISettings*) evt_get_variable(script, *args);
|
||||||
|
|
||||||
territory.unk_00 = 0;
|
territory.unk_00 = 0;
|
||||||
territory.shape = enemy->territory->wander.detectShape;
|
territory.shape = enemy->territory->wander.detectShape;
|
||||||
@ -1131,7 +1132,7 @@ ApiStatus N(func_802424D8_CD97B8)(Evt* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
EnemyTerritoryThing territory;
|
EnemyTerritoryThing territory;
|
||||||
EnemyTerritoryThing* territoryPtr = &territory;
|
EnemyTerritoryThing* territoryPtr = &territory;
|
||||||
NpcAISettings* aiSettings = evt_get_variable(script, *args);
|
NpcAISettings* aiSettings = (NpcAISettings*) evt_get_variable(script, *args);
|
||||||
s32 var;
|
s32 var;
|
||||||
|
|
||||||
territory.unk_00 = 0;
|
territory.unk_00 = 0;
|
||||||
@ -1267,7 +1268,7 @@ ApiStatus N(func_80242918_CD9BF8)(Evt* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
EnemyTerritoryThing territory;
|
EnemyTerritoryThing territory;
|
||||||
EnemyTerritoryThing* territoryPtr = &territory;
|
EnemyTerritoryThing* territoryPtr = &territory;
|
||||||
NpcAISettings* aiSettings = evt_get_variable(script, *args);
|
NpcAISettings* aiSettings = (NpcAISettings*) evt_get_variable(script, *args);
|
||||||
s32 var;
|
s32 var;
|
||||||
u32 x, y, z;
|
u32 x, y, z;
|
||||||
f32 x2, y2, z2, w2;
|
f32 x2, y2, z2, w2;
|
||||||
|
@ -408,7 +408,7 @@ EvtSource N(80241ED4) = {
|
|||||||
EVT_CMD(EVT_OP_SETF, EVT_VAR(5), EVT_FIXED(3.0)),
|
EVT_CMD(EVT_OP_SETF, EVT_VAR(5), EVT_FIXED(3.0)),
|
||||||
EVT_CMD(EVT_OP_THREAD),
|
EVT_CMD(EVT_OP_THREAD),
|
||||||
EVT_CMD(EVT_OP_WAIT_FRAMES, 10),
|
EVT_CMD(EVT_OP_WAIT_FRAMES, 10),
|
||||||
EVT_CMD(EVT_OP_CALL, PlaySoundAtCollider, 19, 486, 0),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(PlaySoundAtCollider), 19, 486, 0),
|
||||||
EVT_CMD(EVT_OP_END_THREAD),
|
EVT_CMD(EVT_OP_END_THREAD),
|
||||||
EVT_CMD(EVT_OP_LOOP, 300),
|
EVT_CMD(EVT_OP_LOOP, 300),
|
||||||
EVT_CMD(EVT_OP_ADDF, EVT_VAR(4), EVT_FIXED(-0.5)),
|
EVT_CMD(EVT_OP_ADDF, EVT_VAR(4), EVT_FIXED(-0.5)),
|
||||||
@ -425,19 +425,19 @@ EvtSource N(80241ED4) = {
|
|||||||
EVT_CMD(EVT_OP_END_IF),
|
EVT_CMD(EVT_OP_END_IF),
|
||||||
EVT_CMD(EVT_OP_END_IF),
|
EVT_CMD(EVT_OP_END_IF),
|
||||||
EVT_CMD(EVT_OP_END_IF), // BUG: extraneous END_IF
|
EVT_CMD(EVT_OP_END_IF), // BUG: extraneous END_IF
|
||||||
EVT_CMD(EVT_OP_CALL, TranslateModel, 31, -78, 19, 2),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(TranslateModel), 31, -78, 19, 2),
|
||||||
EVT_CMD(EVT_OP_CALL, TranslateModel, 32, -78, 19, 2),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(TranslateModel), 32, -78, 19, 2),
|
||||||
EVT_CMD(EVT_OP_CALL, TranslateModel, 31, EVT_VAR(0), EVT_VAR(1), 0),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(TranslateModel), 31, EVT_VAR(0), EVT_VAR(1), 0),
|
||||||
EVT_CMD(EVT_OP_CALL, TranslateModel, 32, EVT_VAR(0), EVT_VAR(1), 0),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(TranslateModel), 32, EVT_VAR(0), EVT_VAR(1), 0),
|
||||||
EVT_CMD(EVT_OP_CALL, RotateModel, 31, EVT_VAR(2), 0, 0, 1),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(RotateModel), 31, EVT_VAR(2), 0, 0, 1),
|
||||||
EVT_CMD(EVT_OP_CALL, RotateModel, 32, EVT_VAR(2), 0, 0, 1),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(RotateModel), 32, EVT_VAR(2), 0, 0, 1),
|
||||||
EVT_CMD(EVT_OP_CALL, TranslateModel, 31, 78, -19, -2),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(TranslateModel), 31, 78, -19, -2),
|
||||||
EVT_CMD(EVT_OP_CALL, TranslateModel, 32, 78, -19, -2),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(TranslateModel), 32, 78, -19, -2),
|
||||||
EVT_CMD(EVT_OP_WAIT_FRAMES, 1),
|
EVT_CMD(EVT_OP_WAIT_FRAMES, 1),
|
||||||
EVT_CMD(EVT_OP_END_LOOP),
|
EVT_CMD(EVT_OP_END_LOOP),
|
||||||
EVT_CMD(EVT_OP_LABEL, 0),
|
EVT_CMD(EVT_OP_LABEL, 0),
|
||||||
EVT_CMD(EVT_OP_WAIT_FRAMES, 30),
|
EVT_CMD(EVT_OP_WAIT_FRAMES, 30),
|
||||||
EVT_CMD(EVT_OP_CALL, ModifyColliderFlags, 0, 19, 0x7FFFFE00),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(ModifyColliderFlags), 0, 19, 0x7FFFFE00),
|
||||||
EVT_CMD(EVT_OP_RETURN),
|
EVT_CMD(EVT_OP_RETURN),
|
||||||
EVT_CMD(EVT_OP_END)
|
EVT_CMD(EVT_OP_END)
|
||||||
};
|
};
|
||||||
@ -605,7 +605,7 @@ EvtSource N(80242910) = {
|
|||||||
EVT_CMD(EVT_OP_SETF, EVT_VAR(5), EVT_FIXED(3.0)),
|
EVT_CMD(EVT_OP_SETF, EVT_VAR(5), EVT_FIXED(3.0)),
|
||||||
EVT_CMD(EVT_OP_THREAD),
|
EVT_CMD(EVT_OP_THREAD),
|
||||||
EVT_CMD(EVT_OP_WAIT_FRAMES, 15),
|
EVT_CMD(EVT_OP_WAIT_FRAMES, 15),
|
||||||
EVT_CMD(EVT_OP_CALL, PlaySoundAtCollider, 18, 486, 0),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(PlaySoundAtCollider), 18, 486, 0),
|
||||||
EVT_CMD(EVT_OP_END_THREAD),
|
EVT_CMD(EVT_OP_END_THREAD),
|
||||||
EVT_CMD(EVT_OP_LOOP, 300),
|
EVT_CMD(EVT_OP_LOOP, 300),
|
||||||
EVT_CMD(EVT_OP_ADDF, EVT_VAR(4), EVT_FIXED(-0.5)),
|
EVT_CMD(EVT_OP_ADDF, EVT_VAR(4), EVT_FIXED(-0.5)),
|
||||||
@ -622,10 +622,10 @@ EvtSource N(80242910) = {
|
|||||||
EVT_CMD(EVT_OP_END_IF),
|
EVT_CMD(EVT_OP_END_IF),
|
||||||
EVT_CMD(EVT_OP_END_IF),
|
EVT_CMD(EVT_OP_END_IF),
|
||||||
EVT_CMD(EVT_OP_END_IF), // BUG: extraneous END_IF
|
EVT_CMD(EVT_OP_END_IF), // BUG: extraneous END_IF
|
||||||
EVT_CMD(EVT_OP_CALL, TranslateModel, 29, 124, 17, 3),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(TranslateModel), 29, 124, 17, 3),
|
||||||
EVT_CMD(EVT_OP_CALL, TranslateModel, 29, EVT_VAR(0), EVT_VAR(1), 0),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(TranslateModel), 29, EVT_VAR(0), EVT_VAR(1), 0),
|
||||||
EVT_CMD(EVT_OP_CALL, RotateModel, 29, EVT_VAR(2), 0, 0, -1),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(RotateModel), 29, EVT_VAR(2), 0, 0, -1),
|
||||||
EVT_CMD(EVT_OP_CALL, TranslateModel, 29, -124, -17, -3),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(TranslateModel), 29, -124, -17, -3),
|
||||||
EVT_CMD(EVT_OP_WAIT_FRAMES, 1),
|
EVT_CMD(EVT_OP_WAIT_FRAMES, 1),
|
||||||
EVT_CMD(EVT_OP_END_LOOP),
|
EVT_CMD(EVT_OP_END_LOOP),
|
||||||
EVT_CMD(EVT_OP_LABEL, 0),
|
EVT_CMD(EVT_OP_LABEL, 0),
|
||||||
@ -932,16 +932,16 @@ EvtSource N(802436BC) = SCRIPT({
|
|||||||
NpcSettings N(npcSettings_80243F10) = {
|
NpcSettings N(npcSettings_80243F10) = {
|
||||||
.height = 32,
|
.height = 32,
|
||||||
.radius = 24,
|
.radius = 24,
|
||||||
.onHit = EnemyNpcHit,
|
.onHit = &EnemyNpcHit,
|
||||||
.onDefeat = EnemyNpcDefeat,
|
.onDefeat = &EnemyNpcDefeat,
|
||||||
.level = 20,
|
.level = 20,
|
||||||
};
|
};
|
||||||
|
|
||||||
NpcSettings N(npcSettings_80243F3C) = {
|
NpcSettings N(npcSettings_80243F3C) = {
|
||||||
.height = 34,
|
.height = 34,
|
||||||
.radius = 24,
|
.radius = 24,
|
||||||
.onHit = EnemyNpcHit,
|
.onHit = &EnemyNpcHit,
|
||||||
.onDefeat = EnemyNpcDefeat,
|
.onDefeat = &EnemyNpcDefeat,
|
||||||
.level = 26,
|
.level = 26,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -1680,7 +1680,13 @@ static s32 N(pad_66B4)[] = {
|
|||||||
|
|
||||||
#include "world/common/UnkTexturePanFunc2.inc.c"
|
#include "world/common/UnkTexturePanFunc2.inc.c"
|
||||||
|
|
||||||
void playFX_82();
|
// It seems like playFX_82 was not properly defined for this file. Having a proper
|
||||||
|
// declaration makes it not match.
|
||||||
|
#ifdef AVOID_UB
|
||||||
|
void playFX_82(s32, f32, f32, f32, f32, s32);
|
||||||
|
#else
|
||||||
|
void playFX_82(s32, s32, s32, s32, s32, s32);
|
||||||
|
#endif
|
||||||
|
|
||||||
ApiStatus N(func_8024030C_CDC9AC)(Evt* script, s32 isInitialCall) {
|
ApiStatus N(func_8024030C_CDC9AC)(Evt* script, s32 isInitialCall) {
|
||||||
playFX_82(1, 0, 0, 0, 0, 0);
|
playFX_82(1, 0, 0, 0, 0, 0);
|
||||||
@ -1704,7 +1710,7 @@ typedef struct N(temp) {
|
|||||||
} N(temp);
|
} N(temp);
|
||||||
|
|
||||||
ApiStatus N(func_80240340_CDC9E0)(Evt* script, s32 isInitialCall) {
|
ApiStatus N(func_80240340_CDC9E0)(Evt* script, s32 isInitialCall) {
|
||||||
N(temp)* ptr = script->varTable[15];
|
N(temp)* ptr = (N(temp)*) script->varTable[15];
|
||||||
|
|
||||||
ptr->unk_0C->unk_30 = 69;
|
ptr->unk_0C->unk_30 = 69;
|
||||||
ptr->unk_0C->unk_34 = 255;
|
ptr->unk_0C->unk_34 = 255;
|
||||||
|
@ -36,11 +36,11 @@ EvtSource N(802409C0) = SCRIPT({
|
|||||||
});
|
});
|
||||||
#else
|
#else
|
||||||
EvtSource N(802409C0) = {
|
EvtSource N(802409C0) = {
|
||||||
EVT_CMD(EVT_OP_CALL, GetEntryID, EVT_VAR(0)),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(GetEntryID), EVT_VAR(0)),
|
||||||
EVT_CMD(EVT_OP_SWITCH, EVT_VAR(0)),
|
EVT_CMD(EVT_OP_SWITCH, EVT_VAR(0)),
|
||||||
EVT_CMD(EVT_OP_CASE_OR_EQ, 0),
|
EVT_CMD(EVT_OP_CASE_OR_EQ, 0),
|
||||||
EVT_CMD(EVT_OP_CASE_OR_EQ, 1),
|
EVT_CMD(EVT_OP_CASE_OR_EQ, 1),
|
||||||
EVT_CMD(EVT_OP_CALL, SetMusicTrack, 0, SONG_CLOUDY_CLIMB, 0, 8),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(SetMusicTrack), 0, SONG_CLOUDY_CLIMB, 0, 8),
|
||||||
EVT_CMD(EVT_OP_END_CASE_GROUP),
|
EVT_CMD(EVT_OP_END_CASE_GROUP),
|
||||||
EVT_CMD(EVT_OP_CASE_OR_EQ, 2),
|
EVT_CMD(EVT_OP_CASE_OR_EQ, 2),
|
||||||
EVT_CMD(EVT_OP_CASE_OR_EQ, 7),
|
EVT_CMD(EVT_OP_CASE_OR_EQ, 7),
|
||||||
@ -48,8 +48,8 @@ EvtSource N(802409C0) = {
|
|||||||
EVT_CMD(EVT_OP_CASE_EQ, 3),
|
EVT_CMD(EVT_OP_CASE_EQ, 3),
|
||||||
EVT_CMD(EVT_OP_IF_NE, EVT_AREA_FLAG(44), 0),
|
EVT_CMD(EVT_OP_IF_NE, EVT_AREA_FLAG(44), 0),
|
||||||
EVT_CMD(EVT_OP_ELSE),
|
EVT_CMD(EVT_OP_ELSE),
|
||||||
EVT_CMD(EVT_OP_CALL, FadeOutMusic, 1, 3000),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(FadeOutMusic), 1, 3000),
|
||||||
EVT_CMD(EVT_OP_CALL, FadeInMusic, 0, 50, 0, 3000, 0, 127),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(FadeInMusic), 0, 50, 0, 3000, 0, 127),
|
||||||
EVT_CMD(EVT_OP_END_IF),
|
EVT_CMD(EVT_OP_END_IF),
|
||||||
EVT_CMD(EVT_OP_END_CASE_GROUP),
|
EVT_CMD(EVT_OP_END_CASE_GROUP),
|
||||||
EVT_CMD(EVT_OP_END_SWITCH),
|
EVT_CMD(EVT_OP_END_SWITCH),
|
||||||
@ -662,7 +662,13 @@ EvtSource N(80242FD0) = SCRIPT({
|
|||||||
|
|
||||||
#include "world/common/UnkTexturePanFunc2.inc.c"
|
#include "world/common/UnkTexturePanFunc2.inc.c"
|
||||||
|
|
||||||
void playFX_82();
|
// It seems like playFX_82 was not properly defined for this file. Having a proper
|
||||||
|
// declaration makes it not match.
|
||||||
|
#ifdef AVOID_UB
|
||||||
|
void playFX_82(s32, f32, f32, f32, f32, s32);
|
||||||
|
#else
|
||||||
|
void playFX_82(s32, s32, s32, s32, s32, s32);
|
||||||
|
#endif
|
||||||
|
|
||||||
ApiStatus N(func_8024030C_CE39FC)(Evt* script, s32 isInitialCall) {
|
ApiStatus N(func_8024030C_CE39FC)(Evt* script, s32 isInitialCall) {
|
||||||
playFX_82(1, 0, 0, 0, 0, 0);
|
playFX_82(1, 0, 0, 0, 0, 0);
|
||||||
|
@ -183,8 +183,8 @@ NpcSettings N(npcSettings_80241538) = {
|
|||||||
.height = 21,
|
.height = 21,
|
||||||
.radius = 22,
|
.radius = 22,
|
||||||
.ai = &N(npcAI_802414C8),
|
.ai = &N(npcAI_802414C8),
|
||||||
.onHit = EnemyNpcHit,
|
.onHit = &EnemyNpcHit,
|
||||||
.onDefeat = EnemyNpcDefeat,
|
.onDefeat = &EnemyNpcDefeat,
|
||||||
.level = 19,
|
.level = 19,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -485,7 +485,7 @@ ApiStatus N(func_802402C0_CEE520)(Evt* script, s32 isInitialCall) {
|
|||||||
|
|
||||||
ApiStatus N(func_802402F8_CEE558)(Evt* script, s32 isInitialCall) {
|
ApiStatus N(func_802402F8_CEE558)(Evt* script, s32 isInitialCall) {
|
||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
s32* ptr = evt_get_variable(script, *args);
|
s32* ptr = (s32*) evt_get_variable(script, *args);
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
if (ptr != NULL) {
|
if (ptr != NULL) {
|
||||||
@ -516,7 +516,7 @@ ApiStatus N(func_80240728_CEE988)(Evt* script, s32 isInitialCall) {
|
|||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
EnemyTerritoryThing territory;
|
EnemyTerritoryThing territory;
|
||||||
EnemyTerritoryThing* territoryPtr = &territory;
|
EnemyTerritoryThing* territoryPtr = &territory;
|
||||||
NpcAISettings* aiSettings = evt_get_variable(script, *args);
|
NpcAISettings* aiSettings = (NpcAISettings*) evt_get_variable(script, *args);
|
||||||
s32 var;
|
s32 var;
|
||||||
|
|
||||||
territory.unk_00 = 0;
|
territory.unk_00 = 0;
|
||||||
|
@ -15,7 +15,6 @@ ApiStatus N(func_80240728_CEE988)(Evt* script, s32 isInitialCall);
|
|||||||
ApiStatus N(func_80240B68_CEEDC8)(Evt* script, s32 isInitialCall);
|
ApiStatus N(func_80240B68_CEEDC8)(Evt* script, s32 isInitialCall);
|
||||||
ApiStatus N(func_80240C2C_CEEE8C)(Evt* script, s32 isInitialCall);
|
ApiStatus N(func_80240C2C_CEEE8C)(Evt* script, s32 isInitialCall);
|
||||||
ApiStatus N(func_80240C9C_CEEEFC)(Evt* script, s32 isInitialCall);
|
ApiStatus N(func_80240C9C_CEEEFC)(Evt* script, s32 isInitialCall);
|
||||||
ApiStatus N(func_80240000_CEE260)(Evt *script, s32 isInitialCall);
|
|
||||||
|
|
||||||
extern NpcGroupList N(npcGroupList_80242568);
|
extern NpcGroupList N(npcGroupList_80242568);
|
||||||
extern EvtSource N(main);
|
extern EvtSource N(main);
|
||||||
|
@ -186,7 +186,7 @@ EvtSource N(updateTexturePan_802417A0) = SCRIPT({
|
|||||||
N(UnkTexturePanFunc2)();
|
N(UnkTexturePanFunc2)();
|
||||||
});
|
});
|
||||||
|
|
||||||
const char N(flo_10_name_hack)[];
|
extern const char N(flo_10_name_hack)[];
|
||||||
|
|
||||||
// BUG: missing END_SPAWN_THREADs
|
// BUG: missing END_SPAWN_THREADs
|
||||||
#ifdef NON_EQUIVALENT
|
#ifdef NON_EQUIVALENT
|
||||||
@ -231,32 +231,32 @@ EvtSource N(8024183C) = SCRIPT({
|
|||||||
});
|
});
|
||||||
#else
|
#else
|
||||||
EvtSource N(8024183C) = {
|
EvtSource N(8024183C) = {
|
||||||
EVT_CMD(EVT_OP_CALL, DisablePlayerInput, 1),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(DisablePlayerInput), 1),
|
||||||
EVT_CMD(EVT_OP_CALL, TranslateGroup, 100, 0, 45, 0),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(TranslateGroup), 100, 0, 45, 0),
|
||||||
EVT_CMD(EVT_OP_CALL, UseSettingsFrom, 0, 170, 0, 160),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(UseSettingsFrom), 0, 170, 0, 160),
|
||||||
EVT_CMD(EVT_OP_CALL, SetPanTarget, 0, 170, -90, 160),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(SetPanTarget), 0, 170, -90, 160),
|
||||||
EVT_CMD(EVT_OP_CALL, SetCamDistance, 0, 800),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(SetCamDistance), 0, 800),
|
||||||
EVT_CMD(EVT_OP_CALL, SetCamPitch, 0, EVT_FIXED(18.5), EVT_FIXED(-7.5)),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(SetCamPitch), 0, EVT_FIXED(18.5), EVT_FIXED(-7.5)),
|
||||||
EVT_CMD(EVT_OP_CALL, SetCamPosA, 0, EVT_FIXED(-300.0), EVT_FIXED(200.0)),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(SetCamPosA), 0, EVT_FIXED(-300.0), EVT_FIXED(200.0)),
|
||||||
EVT_CMD(EVT_OP_CALL, SetCamPosB, 0, EVT_FIXED(300.0), EVT_FIXED(-150.0)),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(SetCamPosB), 0, EVT_FIXED(300.0), EVT_FIXED(-150.0)),
|
||||||
EVT_CMD(EVT_OP_CALL, SetCamSpeed, 0, EVT_FIXED(90.0)),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(SetCamSpeed), 0, EVT_FIXED(90.0)),
|
||||||
EVT_CMD(EVT_OP_CALL, PanToTarget, 0, 0, 1),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(PanToTarget), 0, 0, 1),
|
||||||
EVT_CMD(EVT_OP_CALL, PlaySound, 0x80000050),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(PlaySound), 0x80000050),
|
||||||
EVT_CMD(EVT_OP_THREAD),
|
EVT_CMD(EVT_OP_THREAD),
|
||||||
EVT_CMD(EVT_OP_CALL, MakeLerp, 80, 90, 10, 0),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(MakeLerp), 80, 90, 10, 0),
|
||||||
EVT_CMD(EVT_OP_LABEL, 0),
|
EVT_CMD(EVT_OP_LABEL, 0),
|
||||||
EVT_CMD(EVT_OP_CALL, UpdateLerp),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(UpdateLerp)),
|
||||||
EVT_CMD(EVT_OP_CALL, RotateModel, 101, EVT_VAR(0), 1, 0, 0),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(RotateModel), 101, EVT_VAR(0), 1, 0, 0),
|
||||||
EVT_CMD(EVT_OP_CALL, RotateModel, 103, EVT_VAR(0), 1, 0, 0),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(RotateModel), 103, EVT_VAR(0), 1, 0, 0),
|
||||||
EVT_CMD(EVT_OP_IF_EQ, EVT_VAR(1), 1),
|
EVT_CMD(EVT_OP_IF_EQ, EVT_VAR(1), 1),
|
||||||
EVT_CMD(EVT_OP_WAIT_FRAMES, 1),
|
EVT_CMD(EVT_OP_WAIT_FRAMES, 1),
|
||||||
EVT_CMD(EVT_OP_GOTO, 0),
|
EVT_CMD(EVT_OP_GOTO, 0),
|
||||||
EVT_CMD(EVT_OP_END_IF),
|
EVT_CMD(EVT_OP_END_IF),
|
||||||
EVT_CMD(EVT_OP_THREAD),
|
EVT_CMD(EVT_OP_THREAD),
|
||||||
EVT_CMD(EVT_OP_CALL, MakeLerp, 45, 100, 150, 0),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(MakeLerp), 45, 100, 150, 0),
|
||||||
EVT_CMD(EVT_OP_LOOP, 0),
|
EVT_CMD(EVT_OP_LOOP, 0),
|
||||||
EVT_CMD(EVT_OP_CALL, UpdateLerp),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(UpdateLerp)),
|
||||||
EVT_CMD(EVT_OP_CALL, TranslateGroup, 100, 0, EVT_VAR(0), 0),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(TranslateGroup), 100, 0, EVT_VAR(0), 0),
|
||||||
EVT_CMD(EVT_OP_WAIT_FRAMES, 1),
|
EVT_CMD(EVT_OP_WAIT_FRAMES, 1),
|
||||||
EVT_CMD(EVT_OP_IF_EQ, EVT_VAR(1), 0),
|
EVT_CMD(EVT_OP_IF_EQ, EVT_VAR(1), 0),
|
||||||
EVT_CMD(EVT_OP_BREAK_LOOP),
|
EVT_CMD(EVT_OP_BREAK_LOOP),
|
||||||
@ -264,7 +264,7 @@ EvtSource N(8024183C) = {
|
|||||||
EVT_CMD(EVT_OP_END_LOOP),
|
EVT_CMD(EVT_OP_END_LOOP),
|
||||||
EVT_CMD(EVT_OP_WAIT_FRAMES, 30),
|
EVT_CMD(EVT_OP_WAIT_FRAMES, 30),
|
||||||
EVT_CMD(EVT_OP_SET, EVT_STORY_PROGRESS, STORY_CH6_FILLED_SPRING_WITH_WATER),
|
EVT_CMD(EVT_OP_SET, EVT_STORY_PROGRESS, STORY_CH6_FILLED_SPRING_WITH_WATER),
|
||||||
EVT_CMD(EVT_OP_CALL, GotoMap, N(flo_10_name_hack), 2),
|
EVT_CMD(EVT_OP_CALL, EVT_PTR(GotoMap), EVT_PTR(N(flo_10_name_hack)), 2),
|
||||||
EVT_CMD(EVT_OP_WAIT_FRAMES, 100),
|
EVT_CMD(EVT_OP_WAIT_FRAMES, 100),
|
||||||
EVT_CMD(EVT_OP_RETURN),
|
EVT_CMD(EVT_OP_RETURN),
|
||||||
EVT_CMD(EVT_OP_END)
|
EVT_CMD(EVT_OP_END)
|
||||||
|
@ -139,13 +139,10 @@ ApiStatus func_80240510_B1BA80(Evt* script, s32 isInitialCall) {
|
|||||||
void func_80240574_B1BAE4(void) {
|
void func_80240574_B1BAE4(void) {
|
||||||
Npc* partner = get_npc_safe(NPC_PARTNER);
|
Npc* partner = get_npc_safe(NPC_PARTNER);
|
||||||
|
|
||||||
if (partner == NULL) {
|
if (partner != NULL) {
|
||||||
return ApiStatus_DONE2;
|
|
||||||
}
|
|
||||||
|
|
||||||
partner->flags |= 0x20000;
|
partner->flags |= 0x20000;
|
||||||
partner->flags |= 0x80000;
|
partner->flags |= 0x80000;
|
||||||
return ApiStatus_DONE2;
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_802405B0_B1BB20(void) {
|
void func_802405B0_B1BB20(void) {
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "npc.h"
|
#include "npc.h"
|
||||||
|
#include "model.h"
|
||||||
|
|
||||||
void func_8011B950(u16, s32, s32, s32);
|
void func_8011B950(u16, s32, s32, s32);
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "npc.h"
|
#include "npc.h"
|
||||||
|
|
||||||
void N(UnkNpcAIFunc12)(Evt* script, NpcAISettings* aiSettings, s32 arg2) {
|
void N(UnkNpcAIFunc12)(Evt* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territoryPtr) {
|
||||||
Enemy* enemy = script->owner1.enemy;
|
Enemy* enemy = script->owner1.enemy;
|
||||||
Npc* npc = get_npc_unsafe(enemy->npcID);
|
Npc* npc = get_npc_unsafe(enemy->npcID);
|
||||||
s32 temp;
|
s32 temp;
|
||||||
|
@ -30,6 +30,8 @@
|
|||||||
#include "partner/twink.h"
|
#include "partner/twink.h"
|
||||||
#include "sprite/npc/twink.h"
|
#include "sprite/npc/twink.h"
|
||||||
|
|
||||||
|
extern s32 D_80108068[];
|
||||||
|
extern s32 D_801083D8[];
|
||||||
extern f32 D_8010CFC0;
|
extern f32 D_8010CFC0;
|
||||||
extern s16 D_8010CFC8;
|
extern s16 D_8010CFC8;
|
||||||
extern s16 D_8010CFCA;
|
extern s16 D_8010CFCA;
|
||||||
@ -887,7 +889,7 @@ INCLUDE_ASM(void, "world/partners", partner_clear_player_tracking, Npc* partner)
|
|||||||
|
|
||||||
s32 func_800EF4E0(void) {
|
s32 func_800EF4E0(void) {
|
||||||
PlayerStatus* playerStatus = &gPlayerStatus;
|
PlayerStatus* playerStatus = &gPlayerStatus;
|
||||||
Camera* cameras = &gCameras;
|
Camera* cameras = gCameras;
|
||||||
s32 ret;
|
s32 ret;
|
||||||
|
|
||||||
if (playerStatus->unk_90 == 0.0f) {
|
if (playerStatus->unk_90 == 0.0f) {
|
||||||
|
@ -48,5 +48,8 @@ void partner_do_player_collision(Npc* partner);
|
|||||||
void partner_walking_follow_player(Npc* partner);
|
void partner_walking_follow_player(Npc* partner);
|
||||||
s32 func_800EA52C(s32);
|
s32 func_800EA52C(s32);
|
||||||
s32 func_800EF4E0(void);
|
s32 func_800EF4E0(void);
|
||||||
|
void partner_suspend_ability_script(void);
|
||||||
|
void partner_resume_ability_script(void);
|
||||||
|
void partner_enable_input(void);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -20,17 +20,17 @@ ApiStatus func_80280410(Evt* script, s32 isInitialCall);
|
|||||||
ApiStatus ShowShopPurchaseDialog(Evt* script, s32 isInitialCall);
|
ApiStatus ShowShopPurchaseDialog(Evt* script, s32 isInitialCall);
|
||||||
ApiStatus ShowShopOwnerDialog(Evt* script, s32 isInitialCall);
|
ApiStatus ShowShopOwnerDialog(Evt* script, s32 isInitialCall);
|
||||||
|
|
||||||
s32 ShopBeginSpeech[] = { 0x00000043, 0x00000006, SpeakToPlayer, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
EvtSource ShopBeginSpeech = { 0x00000043, 0x00000006, SpeakToPlayer, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
||||||
|
|
||||||
s32 ShopContinueSpeech[] = { 0x00000043, 0x00000006, ContinueSpeech, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
EvtSource ShopContinueSpeech = { 0x00000043, 0x00000006, ContinueSpeech, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
||||||
|
|
||||||
s32 ShopResetSpeech[] = { 0x00000043, 0x00000005, EndSpeech, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0x00000043, 0x00000006, SpeakToPlayer, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
EvtSource ShopResetSpeech = { 0x00000043, 0x00000005, EndSpeech, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0x00000043, 0x00000006, SpeakToPlayer, 0xFE363C81, 0xFE363C82, 0xFE363C83, 0x00000000, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
||||||
|
|
||||||
s32 ShopEndSpeech[] = { 0x00000043, 0x00000005, EndSpeech, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
EvtSource ShopEndSpeech = { 0x00000043, 0x00000005, EndSpeech, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
||||||
|
|
||||||
s32 D_80283F58_7E4DD8[] = { 0x00000043, 0x00000002, GetCurrentPartner, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000000, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000003, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000001, func_802803C8, 0x0000000A, 0x00000002, 0xFE363C82, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, func_80280410, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
EvtSource D_80283F58_7E4DD8 = { 0x00000043, 0x00000002, GetCurrentPartner, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000000, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000003, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000002, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000001, func_802803C8, 0x0000000A, 0x00000002, 0xFE363C82, 0x00000000, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, func_80280410, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
||||||
|
|
||||||
s32 BadgeShopInteract[] = { 0x00000043, 0x00000002, ShowShopPurchaseDialog, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, ShowShopOwnerDialog, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
EvtSource BadgeShopInteract = { 0x00000043, 0x00000002, ShowShopPurchaseDialog, 0xFE363C80, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, ShowShopOwnerDialog, 0x00000002, 0x00000000, 0x00000001, 0x00000000, };
|
||||||
|
|
||||||
s32 shop_owner_begin_speech(s32 messageIndex) {
|
s32 shop_owner_begin_speech(s32 messageIndex) {
|
||||||
Shop* shop = gGameStatusPtr->mapShop;
|
Shop* shop = gGameStatusPtr->mapShop;
|
||||||
@ -708,7 +708,7 @@ void shop_draw_item_desc(s32 arg0, s32 posX, s32 posY) {
|
|||||||
draw_msg(shopItem->unk_08, posX + 8, posY, 255, 0xA, 0);
|
draw_msg(shopItem->unk_08, posX + 8, posY, 255, 0xA, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
extern void draw_shop_items();
|
extern void draw_shop_items(void);
|
||||||
// Problems with the struct iteration
|
// Problems with the struct iteration
|
||||||
#ifdef NON_EQUIVALENT
|
#ifdef NON_EQUIVALENT
|
||||||
void draw_shop_items(void) {
|
void draw_shop_items(void) {
|
||||||
@ -875,6 +875,6 @@ INCLUDE_ASM(ApiStatus, "world/script_api/7E0E80", MakeShop, Evt* script, s32 isI
|
|||||||
ApiStatus MakeShopOwner(Evt* script, s32 isInitialCall) {
|
ApiStatus MakeShopOwner(Evt* script, s32 isInitialCall) {
|
||||||
Shop* mapShop = gGameStatusPtr->mapShop;
|
Shop* mapShop = gGameStatusPtr->mapShop;
|
||||||
|
|
||||||
mapShop->owner = evt_get_variable(script, *script->ptrReadPos);
|
mapShop->owner = (ShopOwner*) evt_get_variable(script, *script->ptrReadPos);
|
||||||
return ApiStatus_DONE2;
|
return ApiStatus_DONE2;
|
||||||
}
|
}
|
||||||
|
@ -37,7 +37,7 @@ typedef struct {
|
|||||||
} AssetHeader; // size = 0x1C
|
} AssetHeader; // size = 0x1C
|
||||||
|
|
||||||
void load_map_script_lib(void) {
|
void load_map_script_lib(void) {
|
||||||
dma_copy((s32)&world_script_api_ROM_START, (s32)&world_script_api_ROM_END, &world_script_api_VRAM);
|
dma_copy((u8 *) &world_script_api_ROM_START, (u8 *) &world_script_api_ROM_END, &world_script_api_VRAM);
|
||||||
}
|
}
|
||||||
|
|
||||||
void load_map_by_IDs(s16 areaID, s16 mapID, s16 loadType) {
|
void load_map_by_IDs(s16 areaID, s16 mapID, s16 loadType) {
|
||||||
@ -221,17 +221,17 @@ void* load_asset_by_name(const char* assetName, u32* decompressedSize) {
|
|||||||
AssetHeader* curAsset;
|
AssetHeader* curAsset;
|
||||||
void* ret;
|
void* ret;
|
||||||
|
|
||||||
dma_copy(ASSET_TABLE_FIRST_ENTRY, ASSET_TABLE_FIRST_ENTRY + sizeof(AssetHeader), &firstHeader);
|
dma_copy((u8*) ASSET_TABLE_FIRST_ENTRY, (u8*) ASSET_TABLE_FIRST_ENTRY + sizeof(AssetHeader), &firstHeader);
|
||||||
assetTableBuffer = heap_malloc(firstHeader.offset);
|
assetTableBuffer = heap_malloc(firstHeader.offset);
|
||||||
curAsset = &assetTableBuffer[0];
|
curAsset = &assetTableBuffer[0];
|
||||||
dma_copy(ASSET_TABLE_FIRST_ENTRY, ASSET_TABLE_FIRST_ENTRY + firstHeader.offset, assetTableBuffer);
|
dma_copy((u8*) ASSET_TABLE_FIRST_ENTRY, (u8*) ASSET_TABLE_FIRST_ENTRY + firstHeader.offset, assetTableBuffer);
|
||||||
while (strcmp(curAsset->name, assetName) != 0) {
|
while (strcmp(curAsset->name, assetName) != 0) {
|
||||||
curAsset++;
|
curAsset++;
|
||||||
}
|
}
|
||||||
*decompressedSize = curAsset->decompressedLength;
|
*decompressedSize = curAsset->decompressedLength;
|
||||||
ret = general_heap_malloc(curAsset->compressedLength);
|
ret = general_heap_malloc(curAsset->compressedLength);
|
||||||
dma_copy(ASSET_TABLE_FIRST_ENTRY + curAsset->offset,
|
dma_copy((u8*) ASSET_TABLE_FIRST_ENTRY + curAsset->offset,
|
||||||
ASSET_TABLE_FIRST_ENTRY + curAsset->offset + curAsset->compressedLength, ret);
|
(u8*) ASSET_TABLE_FIRST_ENTRY + curAsset->offset + curAsset->compressedLength, ret);
|
||||||
heap_free(assetTableBuffer);
|
heap_free(assetTableBuffer);
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
@ -242,10 +242,10 @@ s32 get_asset_offset(char* assetName, s32* compressedSize) {
|
|||||||
AssetHeader* curAsset;
|
AssetHeader* curAsset;
|
||||||
s32 ret;
|
s32 ret;
|
||||||
|
|
||||||
dma_copy(ASSET_TABLE_FIRST_ENTRY, ASSET_TABLE_FIRST_ENTRY + sizeof(AssetHeader), &firstHeader);
|
dma_copy((u8*) ASSET_TABLE_FIRST_ENTRY, (u8*) ASSET_TABLE_FIRST_ENTRY + sizeof(AssetHeader), &firstHeader);
|
||||||
assetTableBuffer = heap_malloc(firstHeader.offset);
|
assetTableBuffer = heap_malloc(firstHeader.offset);
|
||||||
curAsset = &assetTableBuffer[0];
|
curAsset = &assetTableBuffer[0];
|
||||||
dma_copy(ASSET_TABLE_FIRST_ENTRY, ASSET_TABLE_FIRST_ENTRY + firstHeader.offset, assetTableBuffer);
|
dma_copy((u8*) ASSET_TABLE_FIRST_ENTRY, (u8*) ASSET_TABLE_FIRST_ENTRY + firstHeader.offset, assetTableBuffer);
|
||||||
while (strcmp(curAsset->name, assetName) != 0) {
|
while (strcmp(curAsset->name, assetName) != 0) {
|
||||||
curAsset++;
|
curAsset++;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user