Add descriptions to all map headers (#515)

* remove bad create_actor declaraton

* maps.py

* area name

* add doc names for all maps

* rm maps.py
This commit is contained in:
Alex Bates 2021-11-01 13:22:40 +00:00 committed by GitHub
parent 97e67dc61c
commit a7caa90d28
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418 changed files with 1251 additions and 1 deletions

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@ -48,7 +48,6 @@ ApiStatus FXRecoverHP(Evt* script, s32 isInitialCall);
ApiStatus FXRecoverFP(Evt* script, s32 isInitialCall);
ApiStatus IncrementPlayerHP(Evt* script, s32 isInitialCall);
ApiStatus IncrementPlayerFP(Evt* script, s32 isInitialCall);
ApiStatus create_actor(Evt* script, s32 isInitialCall);
ApiStatus StartRumbleWithParams(Evt* script, s32 isInitialCall);
ApiStatus LoadItemScript(Evt* script, s32 isInitialCall);
ApiStatus LoadFreeItemScript(Evt* script, s32 isInitialCall);

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@ -1,3 +1,6 @@
/// @file arn_02.h
/// @brief Gusty Gulch - Wasteland Ascent 1
#include "common.h"
#include "map.h"
#include "../arn.h"

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@ -1,3 +1,6 @@
/// @file arn_03.h
/// @brief Gusty Gulch - Ghost Town 1
#include "common.h"
#include "map.h"
#include "message_ids.h"

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@ -1,3 +1,6 @@
/// @file arn_04.h
/// @brief Gusty Gulch - Wasteland Ascent 2
#include "common.h"
#include "map.h"
#include "../arn.h"

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@ -1,3 +1,6 @@
/// @file arn_05.h
/// @brief Gusty Gulch - Ghost Town 2
#include "common.h"
#include "map.h"
#include "../arn.h"

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@ -1,3 +1,6 @@
/// @file arn_07.h
/// @brief Gusty Gulch - Windmill Exterior
#include "common.h"
#include "map.h"
#include "../arn.h"

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@ -1,3 +1,6 @@
/// @file arn_08.h
/// @brief Gusty Gulch - Windmill Interior
#include "common.h"
#include "map.h"
#include "../arn.h"

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@ -1,3 +1,6 @@
/// @file arn_09.h
/// @brief Gusty Gulch - Windmill Tunnel Entry
#include "common.h"
#include "map.h"
#include "../arn.h"

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@ -1,3 +1,6 @@
/// @file arn_10.h
/// @brief Gusty Gulch - Tunnel 1
#include "common.h"
#include "map.h"
#include "../arn.h"

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@ -1,3 +1,6 @@
/// @file arn_11.h
/// @brief Gusty Gulch - Tubba's Heart Chamber
#include "common.h"
#include "map.h"
#include "../arn.h"

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@ -1,3 +1,6 @@
/// @file arn_12.h
/// @brief Gusty Gulch - Tunnel 2
#include "common.h"
#include "map.h"
#include "../arn.h"

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@ -1,3 +1,6 @@
/// @file arn_13.h
/// @brief Gusty Gulch - Tunnel 3
#include "common.h"
#include "map.h"
#include "../arn.h"

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@ -1,3 +1,6 @@
/// @file dgb_00.h
/// @brief Tubba's Castle - Escape Scene
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_01.h
/// @brief Tubba's Castle - Great Hall
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_02.h
/// @brief Tubba's Castle - West Hall (1F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_03.h
/// @brief Tubba's Castle - Table/Clock Room (1/2F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_04.h
/// @brief Tubba's Castle - Stairs to Basement
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_05.h
/// @brief Tubba's Castle - Stairs Above Basement
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_06.h
/// @brief Tubba's Castle - Basement
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_07.h
/// @brief Tubba's Castle - Study (1F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_08.h
/// @brief Tubba's Castle - East Hall (1/2F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_09.h
/// @brief Tubba's Castle - West Hall (2F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_10.h
/// @brief Tubba's Castle - Sealed Room (2F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_11.h
/// @brief Tubba's Castle - Covered Tables Room (1F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_12.h
/// @brief Tubba's Castle - Spike Trap Room (2F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_13.h
/// @brief Tubba's Castle - Hidden Bedroom (2F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_14.h
/// @brief Tubba's Castle - Stairs to Third Floor
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_15.h
/// @brief Tubba's Castle - West Hall (3F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_16.h
/// @brief Tubba's Castle - Sleeping Clubbas Room (3F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_17.h
/// @brief Tubba's Castle - Save Room (3F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dgb_18.h
/// @brief Tubba's Castle - Master Bedroom (3F)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dro_01.h
/// @brief Dry Dry Outpost - Outpost 1
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file dro_02.h
/// @brief Dry Dry Outpost - Outpost 2
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file end_00.h
/// @brief Ending - Parade (Day)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file end_01.h
/// @brief Ending - Parade (Night)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_00.h
/// @brief Flower Fields - Center
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_03.h
/// @brief Flower Fields - (East) Petunia's Field
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_07.h
/// @brief Flower Fields - (SW) Posie and Crystal Tree
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_08.h
/// @brief Flower Fields - (SE) Briar Platforming
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_09.h
/// @brief Flower Fields - (East) Triple Tree Path
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_10.h
/// @brief Flower Fields - (SE) Lily's Fountain
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_11.h
/// @brief Flower Fields - (West) Maze
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_12.h
/// @brief Flower Fields - (West) Rosie's Trellis
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_13.h
/// @brief Flower Fields - (NW) Lakilester
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_14.h
/// @brief Flower Fields - (NW) Bubble Flower
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_15.h
/// @brief Flower Fields - (NW) Sun Tower
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_16.h
/// @brief Flower Fields - (NE) Elevators
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_17.h
/// @brief Flower Fields - (NE) Fallen Logs
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_18.h
/// @brief Flower Fields - (NE) Puff Puff Machine
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_19.h
/// @brief Flower Fields - Cloudy Climb
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_21.h
/// @brief Flower Fields - Huff N Puff Room
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_22.h
/// @brief Flower Fields - (East) Old Well
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_23.h
/// @brief Flower Fields - (West) Path to Maze
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_24.h
/// @brief Flower Fields - (SE) Water Level Room
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file flo_25.h
/// @brief Flower Fields - (SW) Path to Crystal Tree
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file gv_01.h
/// @brief - Game Over Screen
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file hos_00.h
/// @brief Shooting Star Summit - Shooting Star Path
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file hos_01.h
/// @brief Shooting Star Summit - Shooting Star Summit
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file hos_02.h
/// @brief Shooting Star Summit - Star Way
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file hos_03.h
/// @brief Shooting Star Summit - Star Haven
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file hos_04.h
/// @brief Shooting Star Summit - Outside the Sanctuary
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file hos_05.h
/// @brief Shooting Star Summit - Star Sanctuary
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file hos_06.h
/// @brief Shooting Star Summit - Merluvlee's House
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file hos_10.h
/// @brief Shooting Star Summit - Ending Descent Scene
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file hos_20.h
/// @brief Shooting Star Summit - Riding Star Ship Scene
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_01.h
/// @brief Dry Dry Ruins - Entrance
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_02.h
/// @brief Dry Dry Ruins - Sarcophagus Hall 1
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_03.h
/// @brief Dry Dry Ruins - Sand Drainage Room 1
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_04.h
/// @brief Dry Dry Ruins - Descending Stairs 1
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_05.h
/// @brief Dry Dry Ruins - Pyramid Stone Room
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_06.h
/// @brief Dry Dry Ruins - Sand Drainage Room 2
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_07.h
/// @brief Dry Dry Ruins - Sarcophagus Hall 2
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_08.h
/// @brief Dry Dry Ruins - Descending Stairs 2
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_09.h
/// @brief Dry Dry Ruins - Super Hammer Room
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_10.h
/// @brief Dry Dry Ruins - Vertical Shaft
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_11.h
/// @brief Dry Dry Ruins - Stone Puzzle Room
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_12.h
/// @brief Dry Dry Ruins - Sand Drainage Room 3
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_13.h
/// @brief Dry Dry Ruins - Lunar Stone Room
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_14.h
/// @brief Dry Dry Ruins - Diamond Stone Room
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_16.h
/// @brief Dry Dry Ruins - Tutankoopa Room
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_18.h
/// @brief Dry Dry Ruins - Deep Tunnel
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file isk_19.h
/// @brief Dry Dry Ruins - Boss Antechamber
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file iwa_00.h
/// @brief Mt Rugged - Mt Rugged 1
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file iwa_01.h
/// @brief Mt Rugged - Mt Rugged 2
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file iwa_02.h
/// @brief Mt Rugged - Mt Rugged 3
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file iwa_03.h
/// @brief Mt Rugged - Mt Rugged 4
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file iwa_04.h
/// @brief Mt Rugged - Suspension Bridge
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file iwa_10.h
/// @brief Mt Rugged - Train Station
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file iwa_11.h
/// @brief Mt Rugged - Train Ride Scene
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file jan_00.h
/// @brief Jade Jungle - Whale Cove
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file jan_01.h
/// @brief Jade Jungle - Beach
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file jan_02.h
/// @brief Jade Jungle - Village Cove
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file jan_03.h
/// @brief Jade Jungle - Village Buildings
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file jan_04.h
/// @brief Jade Jungle - Sushi Tree
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file jan_05.h
/// @brief Jade Jungle - SE Jungle (Quake Hammer)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file jan_06.h
/// @brief Jade Jungle - NE Jungle (Raven Statue)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file jan_07.h
/// @brief Jade Jungle - Small Jungle Ledge
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file jan_08.h
/// @brief Jade Jungle - SW Jungle (Super Block)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file jan_09.h
/// @brief Jade Jungle - NW Jungle (Large Ledge)
#include "common.h"
#include "map.h"

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@ -1,3 +1,6 @@
/// @file jan_10.h
/// @brief Jade Jungle - Western Dead End
#include "common.h"
#include "map.h"

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