Add sprite.h (#503)

* add sprite.h

* fix reflection warnings
This commit is contained in:
Alex Bates 2021-10-29 17:48:20 +01:00 committed by GitHub
parent b062511b1a
commit af880293a3
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GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 235 additions and 75 deletions

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@ -940,21 +940,6 @@ typedef struct StaticAnimatorNode {
/* 0x2A */ char unk_2A[0x2];
} StaticAnimatorNode; // size = 0x2C
typedef struct SpriteComponent {
/* 0x00 */ s32 initialized;
/* 0x04 */ s32 unk_04;
/* 0x08 */ s16** readPos;
/* 0x0C */ f32 waitTime;
/* 0x10 */ s32 loopCounter;
/* 0x14 */ s32 currentRaster;
/* 0x18 */ s32 currentPalette;
/* 0x1C */ Vec3f posOffset;
/* 0x28 */ Vec3f compPos;
/* 0x34 */ Vec3f rotation;
/* 0x40 */ Vec3f scale;
/* 0x4C */ char unk_4C[4];
} SpriteComponent; // size = 0x50
typedef struct MessagePrintState {
/* 0x000 */ s8* srcBuffer;
/* 0x004 */ s16 printBufferPos;

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@ -455,7 +455,6 @@ void state_step_demo(void);
void state_drawUI_demo(void);
void func_802B2078(void);
void spr_update_player_sprite(s32, s32, f32);
void initialize_curtains(void);
void update_curtains(void);
@ -492,10 +491,6 @@ s32 func_8004A784(Npc* npc, f32 arg1, f32* arg2, f32* arg3, f32* arg4, f32* arg5
void base_UnkNpcAIFunc1(Evt* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory);
void UnkNpcAIFunc1(Evt* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory);
s32** spr_get_npc_palettes(s32 npcSpriteID);
void spr_draw_player_sprite(s32 arg0, s32 arg1, s32 arg2, s32 arg3, Matrix4f arg4);
void spr_draw_npc_sprite(s32 arg0, s32 arg1, s32 arg2, s32 arg3, Matrix4f* arg4);
s32 spr_update_sprite(s32 arg0, s32 arg1, f32 arg2);
void sin_cos_rad(f32 rad, f32* outSinTheta, f32* outCosTheta);
@ -544,7 +539,6 @@ void btl_set_state(s32 battleState);
void draw_entity_model_E(s32, Mtx*);
void draw_entity_model_A(s32, Mtx*);
void free_entity_model_by_index(s32 idx);
s32 func_802DDFF8(s32, s32, s32, s32, s32, s32, u16);
void func_8024E40C(s32);
void btl_cam_set_zoffset(s16);
void btl_cam_target_actor(s32);

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@ -1,4 +1,5 @@
#include "common.h"
#include "sprite.h"
s32 func_80254250(void) {
s32 ret;

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@ -2,6 +2,7 @@
#include "ld_addrs.h"
#include "battle.h"
#include "hud_element.h"
#include "sprite.h"
extern s32 D_800DC060;
extern Stage* D_800DC064;

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@ -1,5 +1,6 @@
#include "common.h"
#include "map.h"
#include "sprite.h"
typedef struct struct802E89B0 {
/* 0x00 */ s32 unk_00;

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@ -1,4 +1,5 @@
#include "common.h"
#include "sprite.h"
extern StaticEntityData D_802BC7D0_E2F100;
extern f32 D_802BCE20;
@ -72,7 +73,7 @@ void func_802BB298_E2DBC8(Entity* entity) {
y = entity->position.y + 100.0f;
z = entity->position.z;
}
data->unk_28 = x;
data->unk_2A = y;
data->unk_2C = z;

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@ -1,4 +1,5 @@
#include "common.h"
#include "sprite.h"
Npc* playerNpc = (Npc*) 0x802DB270; // XXX: raw ptr
@ -623,7 +624,7 @@ ApiStatus func_802D2520(Evt* script, s32 isInitialCall) {
PlayerStatus* playerStatus = &gPlayerStatus;
s32 a0 = *args++;
s32 val = evt_get_variable(script, *args++);
s32 a2, a3, a4, a5;
s32 a2, a3, a4, a5;
func_802DDFF8(a0, 0, 0, 0, 0, 0, 0);

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@ -2,6 +2,7 @@
#include "nu/nusys.h"
#include "ld_addrs.h"
#include "hud_element.h"
#include "sprite.h"
s8 D_80074020 = 1;
s8 D_80074021 = 5;
@ -172,7 +173,7 @@ void gfx_draw_frame(void) {
gSPMatrix(gMasterGfxPos++, D_800741A8, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
spr_render_init(gDisplayContext, &gMasterGfxPos);
spr_render_init();
if (!(gOverrideFlags & 2)) {
render_frame(0);

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@ -2,6 +2,7 @@
#include "map.h"
#include "npc.h"
#include "effects.h"
#include "sprite.h"
extern s16 D_8010C97A;
extern s32 D_8010C978;

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@ -1,38 +1,4 @@
#include "common.h"
struct spr_playerCurrentAnimInfo {
/* 0x00 */ SpriteComponent** componentList;
/* 0x04 */ s32 animID;
/* 0x08 */ s32 unk_08;
}; // size = 0xC
struct D_802DFA48 {
s32 unk_00;
s32 unk_04;
s32 unk_08;
s32 unk_0C;
s32 unk_10;
}; // size = 0x14
typedef struct PlayerSpriteSet {
/// Number of cache entries.
/* 0x00 */ s32 cacheSize;
/// Maximum raster size.
/* 0x04 */ s32 rasterSize;
/// Flags saying which rasters to load into the cache in spr_init_sprites(), with each bit corresponding to the Nth
/// raster (with LSB = raster 0).
/* 0x08 */ s32 initiallyLoaded;
} PlayerSpriteSet; // size = 0xC
/// Sprite data header.
typedef struct SpriteAnimData {
/* 0x00 */ s32** rastersOffset;
/* 0x04 */ s32** palettesOffset;
/* 0x08 */ s32 maxComponents;
/* 0x0C */ s32 colorVariations;
} SpriteAnimData; // size = 0x10
#include "sprite.h"
extern s32 D_802DF590[];
extern s32 D_802DFA58[];

195
src/sprite.h Normal file
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@ -0,0 +1,195 @@
#ifndef _SPRITE_H_
#define _SPRITE_H_
#include "common.h"
typedef struct SpriteComponent {
/* 0x00 */ s32 initialized;
/* 0x04 */ s32 unk_04;
/* 0x08 */ s16** readPos;
/* 0x0C */ f32 waitTime;
/* 0x10 */ s32 loopCounter;
/* 0x14 */ s32 currentRaster;
/* 0x18 */ s32 currentPalette;
/* 0x1C */ Vec3f posOffset;
/* 0x28 */ Vec3f compPos;
/* 0x34 */ Vec3f rotation;
/* 0x40 */ Vec3f scale;
/* 0x4C */ char unk_4C[4];
} SpriteComponent; // size = 0x50
struct spr_playerCurrentAnimInfo {
/* 0x00 */ SpriteComponent** componentList;
/* 0x04 */ s32 animID;
/* 0x08 */ s32 unk_08;
}; // size = 0xC
typedef struct SpriteComponentAnim {
/* 0x00 */ s16** cmdList;
/* 0x04 */ s16 cmdListSize;
/* 0x08 */ Vec3s compOffset;
} SpriteComponentAnim; // size = 0xC
// TODO: consider moving to 101b90_len_8f0 (sprite_cache)
typedef struct SpriteRasterCacheEntry {
/* 0x00 */ void* image;
/* 0x04 */ u8 width;
/* 0x05 */ u8 height;
/* 0x06 */ u8 palette;
/* 0x07 */ u8 quadCacheIndex;
} SpriteRasterCacheEntry; // size = 0x8
struct D_802DFA48 {
s32 unk_00;
s32 unk_04;
s32 unk_08;
s32 unk_0C;
s32 unk_10;
}; // size = 0x14
typedef struct PlayerSpriteSet {
/// Number of cache entries.
/* 0x00 */ s32 cacheSize;
/// Maximum raster size.
/* 0x04 */ s32 rasterSize;
/// Flags saying which rasters to load into the cache in spr_init_sprites(), with each bit corresponding to the Nth
/// raster (with LSB = raster 0).
/* 0x08 */ s32 initiallyLoaded;
} PlayerSpriteSet; // size = 0xC
/// Sprite data header.
typedef struct SpriteAnimData {
/* 0x00 */ s32** rastersOffset;
/* 0x04 */ s32** palettesOffset;
/* 0x08 */ s32 maxComponents;
/* 0x0C */ s32 colorVariations;
} SpriteAnimData; // size = 0x10
typedef struct SpriteRasterInfo {
/* 0x00 */ void* raster;
/* 0x04 */ void* defaultPal;
/* 0x08 */ s32 width;
/* 0x0C */ s32 height;
} SpriteRasterInfo; // size = 0x10
extern Vtx spr_defaultQuad[4];
extern Vp D_802DF3D0;
extern Vp D_802DF3E0;
extern Gfx D_802DF3F0[];
extern Gfx D_802DF428[];
extern Gfx D_802DF460[];
extern Gfx D_802DF490[];
extern f32 spr_animUpdateTimeScale;
extern PlayerSpriteSet spr_playerSpriteSets[7];
void spr_init_quad_cache(void);
Vtx* spr_get_cached_quad(s32* quadIndex);
void spr_make_quad_for_size(Vtx* quad, s32 width, s32 height);
Vtx* spr_get_quad_for_size(s32* quadIndex, s32 width, s32 height);
void spr_clear_quad_cache(void);
void spr_appendGfx_component_flat(
Vtx* vertices,
void* raster, void* palette,
s32 width, s32 height,
s32 arg5,
Matrix4f mtx,
s32 alpha
);
void spr_appendGfx_component(
Vtx* vertices,
void* raster, void* palette,
s32 width, s32 height,
s32 arg5,
Matrix4f mtx,
s32 alpha
);
void spr_transform_point(s32 rotX, s32 rotY, s32 rotZ, f32 inX, f32 inY, f32 inZ, f32* outX, f32* outY, f32* outZ);
void spr_draw_component(
SpriteRasterCacheEntry* raster,
f32 dx, f32 dy, f32 dz,
f32 rotX, f32 rotY, f32 rotZ,
f32 scaleX, f32 scaleY, f32 scaleZ,
s32 opacity,
void* palette,
Matrix4f mtx
);
s32 spr_sign_extend_12bit(u16 val);
s32 spr_sign_extend_16bit(u16 val);
void spr_component_update_commands(SpriteComponent* comp, SpriteComponentAnim* anim);
void spr_component_update_finish(
SpriteComponent* comp,
SpriteComponent** compList,
SpriteRasterCacheEntry* rasterCacheEntry,
s32 overridePalette
);
// TODO: anim possibly should be SpriteComponentAnim*
void spr_init_component_anim_state(SpriteComponent* comp, s16*** anim);
void spr_init_anim_state(SpriteComponent** compList, s16** cmdList);
void spr_set_anim_timescale(f32 timeScale);
void spr_load_player_sprite(s32 spriteIndex);
void spr_init_sprites(s32 playerSpriteSet);
void spr_render_init(void);
s32 func_802DDA84(void);
void spr_update_player_sprite(s32 arg0, s32 arg1, f32 arg2);
s32 spr_draw_player_sprite(s32 arg0, s32 yaw, s32 arg2, s16** paletteList, Matrix4f mtx);
s32 func_802DDEC4(s32 arg0);
s32 func_802DDEE4(s32, s32, s32, s32, s32, s32, s32, s32);
// TODO: problem with arg6, see the NON_MATCHING in sprite.c
s32 func_802DDFF8(s32, s32, s32, s32, s32, s32, u16);
void spr_get_player_raster_info(SpriteRasterInfo* out, s32 playerSpriteID, s32 rasterIndex);
s16** spr_get_player_palettes(s32 spriteIndex);
/// @param animID - Set MSB for tail allocation (i.e. `0x80XXYYZZ`)
s32 spr_load_npc_sprite(s32 animID, s32** extraAnimList);
void spr_update_sprite(s32 spriteInstanceID, s32 animID, f32 timeScale);
s32 spr_draw_npc_sprite(s32 spriteInstanceID, s32 yaw, s32 arg2, s16** paletteList, Matrix4f mtx);
s32 func_802DE5C8(s32 arg0);
s32 spr_free_sprite(s32 spriteInstanceID);
//s32 func_802DE748(); // TODO
//s32 func_802DE780(); // TODO
s32 func_802DE894(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6);
//s32 func_802DE8DC(); // TODO
s32 spr_get_npc_raster_info(SpriteRasterInfo* out, int npcSpriteID, int rasterIndex);
s32** spr_get_npc_palettes(s32 npcSpriteID);
s32 spr_get_npc_color_variations(s32 npcSpriteID);
#endif

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@ -2,6 +2,7 @@
#include "nu/nusys.h"
#include "hud_element.h"
#include "ld_addrs.h"
#include "sprite.h"
s32 D_800778A0[] = {
&D_8038F800, &D_803B5000, &D_803DA800,

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@ -1,5 +1,6 @@
#include "common.h"
#include "hud_element.h"
#include "sprite.h"
typedef struct DemoSceneData {
/* 0x0 */ s16 unk_0;

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@ -3,6 +3,7 @@
#include "nu/nusys.h"
#include "camera.h"
#include "hud_element.h"
#include "sprite.h"
s32 D_80077980[] = { &D_8038F800, &D_803B5000, &D_803DA800, };

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@ -1,5 +1,6 @@
#include "common.h"
#include "hud_element.h"
#include "sprite.h"
extern s32 D_800A0950;

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@ -2,6 +2,7 @@
#include "ld_addrs.h"
#include "camera.h"
#include "hud_element.h"
#include "sprite.h"
void appendGfx_intro_logos();

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@ -3,6 +3,7 @@
#include "map.h"
#include "nu/nusys.h"
#include "hud_element.h"
#include "sprite.h"
s32 D_80077950[] = { 0x8038F800, 0x803B5000, &D_803DA800 };

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@ -1,5 +1,6 @@
#include "common.h"
#include "hud_element.h"
#include "sprite.h"
void state_init_startup(void) {
gOverrideFlags |= 0x8;

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@ -1,4 +1,5 @@
#include "tst_04.h"
#include "sprite.h"
static char* N(exit_str_0) = "tst_03";
static char* N(exit_str_1) = "";

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@ -1,4 +1,5 @@
#include "tst_11.h"
#include "sprite.h"
void func_8024003C_B1CA8C(void);
void func_80240100_B1CB50(PlayerStatus*);

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@ -5,6 +5,7 @@
#include "common.h"
#include "map.h"
#include "sprite.h"
enum Reflection {
REFLECTION_FLOOR_WALL,
@ -189,9 +190,11 @@ void N(reflection_setup_floor)(void) {
renderTaskPtr->renderMode = renderMode;
renderTaskPtr->appendGfxArg = playerStatus;
renderTaskPtr->distance = -screenZ;
renderTaskPtr->appendGfx = (!(playerStatus->flags & 0x20000) ?
N(reflection_render_floor) :
N(reflection_render_floor_fancy));
renderTaskPtr->appendGfx = (void (*)(void*)) (
!(playerStatus->flags & 0x20000)
? N(reflection_render_floor)
: N(reflection_render_floor_fancy)
);
queue_render_task(renderTaskPtr);
}
}
@ -226,7 +229,7 @@ void N(reflection_render_floor)(PlayerStatus* playerStatus) {
}
void N(reflection_render_floor_fancy)(PlayerStatus* playerStatus) {
Matrix4f main;
Matrix4f mtx;
Matrix4f translation;
Matrix4f rotation;
Matrix4f scale;
@ -267,8 +270,8 @@ void N(reflection_render_floor_fancy)(PlayerStatus* playerStatus) {
func_802DDEE4(1, -1, 6, tint, tint, tint, 255, 0);
guRotateF(rotation, yaw, 0.0f, -1.0f, 0.0f);
guRotateF(main, clamp_angle(playerStatus->unk_8C), 0.0f, 0.0f, 1.0f);
guMtxCatF(rotation, main, main);
guRotateF(mtx, clamp_angle(playerStatus->unk_8C), 0.0f, 0.0f, 1.0f);
guMtxCatF(rotation, mtx, mtx);
px = playerStatus->position.x;
py = playerStatus->position.y;
pz = playerStatus->position.z;
@ -286,24 +289,24 @@ void N(reflection_render_floor_fancy)(PlayerStatus* playerStatus) {
px = playerStatus->position.x;
pz = playerStatus->position.z;
func_802DDEE4(1, -1, 7, 0, 0, 0, 0x40, 0);
guRotateF(main, yaw, 0.0f, -1.0f, 0.0f);
guRotateF(mtx, yaw, 0.0f, -1.0f, 0.0f);
guRotateF(rotation, yaw, 0.0f, -1.0f, 0.0f);
guRotateF(main, blurAngle, 0.0f, 1.0f, 0.0f);
guMtxCatF(rotation, main, main);
guRotateF(mtx, blurAngle, 0.0f, 1.0f, 0.0f);
guMtxCatF(rotation, mtx, mtx);
}
guTranslateF(translation, 0.0f, -playerStatus->colliderHeight * 0.5f, 0.0f);
guMtxCatF(translation, main, main);
guMtxCatF(translation, mtx, mtx);
guRotateF(rotation, yaw, 0.0f, 1.0f, 0.0f);
guMtxCatF(main, rotation, main);
guMtxCatF(mtx, rotation, mtx);
guRotateF(rotation, playerStatus->spriteFacingAngle, 0.0f, 1.0f, 0.0f);
guMtxCatF(main, rotation, main);
guMtxCatF(mtx, rotation, mtx);
guTranslateF(translation, 0.0f, playerStatus->colliderHeight * 0.5f, 0.0f);
guMtxCatF(main, translation, main);
guMtxCatF(mtx, translation, mtx);
guScaleF(scale, SPRITE_WORLD_SCALE, -SPRITE_WORLD_SCALE, SPRITE_WORLD_SCALE);
guMtxCatF(main, scale, main);
guMtxCatF(mtx, scale, mtx);
guTranslateF(translation, px, -py, pz);
guMtxCatF(main, translation, main);
guMtxCatF(mtx, translation, mtx);
if (playerStatus->spriteFacingAngle >= 90.0f && playerStatus->spriteFacingAngle < 270.0f) {
flags = 0x10000001;
@ -311,7 +314,7 @@ void N(reflection_render_floor_fancy)(PlayerStatus* playerStatus) {
flags = 1;
}
spr_draw_player_sprite(flags, 0, 0, 0, &main);
spr_draw_player_sprite(flags, 0, 0, NULL, mtx);
}
}

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@ -3,6 +3,7 @@
#include "map.h"
#include "camera.h"
#include "hud_element.h"
#include "sprite.h"
#define ASSET_TABLE_ROM_START 0x1E40000
#define ASSET_TABLE_HEADER_SIZE 0x20