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@ -20,7 +20,7 @@ void func_80035E24(void) {
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}
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void func_80035E54(void) {
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u16 *mapTransitonAlpha;
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u16* mapTransitonAlpha;
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GameStatus** gameStatus = gGameStatusPtr; // :/
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D_800A0944 = 0;
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@ -14,7 +14,7 @@ INCLUDE_ASM(s32, "code_25f00_len_940", nuAuCleanDMABuffers);
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INCLUDE_ASM(s32, "code_25f00_len_940", func_8004B328);
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void alLink(ALLink *element, ALLink *after) {
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void alLink(ALLink* element, ALLink* after) {
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element->next = after->next;
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element->prev = after;
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@ -24,7 +24,7 @@ void alLink(ALLink *element, ALLink *after) {
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after->next = element;
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}
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void alUnlink(ALLink *element) {
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void alUnlink(ALLink* element) {
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if (element->next != NULL) {
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element->next->prev = element->prev;
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}
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@ -180,7 +180,7 @@ f32 dist3D(f32 ax, f32 ay, f32 az, f32 bx, f32 by, f32 bz) {
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return sqrtf(SQ(xDiff) + SQ(yDiff) + SQ(zDiff));
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}
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void add_vec2D_polar(f32 *x, f32 *y, f32 r, f32 theta) {
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void add_vec2D_polar(f32* x, f32* y, f32 r, f32 theta) {
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f32 sinTheta;
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f32 cosTheta;
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