From b1bd9ff0d1ec2d7c4b687a2e2ebbfad5aa91c739 Mon Sep 17 00:00:00 2001 From: root Date: Mon, 10 Aug 2020 16:20:30 -0700 Subject: [PATCH] Added symbols and restructured game_status a little bit --- papermario/include/common_structs.h | 108 +++++++++++++++++++++++++++- papermario/include/variables.h | 7 ++ papermario/src/code_111f0_len_860.c | 54 ++++++++++++-- papermario/undefined_syms.txt | 5 ++ 4 files changed, 166 insertions(+), 8 deletions(-) diff --git a/papermario/include/common_structs.h b/papermario/include/common_structs.h index 4457c3e45e..2eb3d0197b 100644 --- a/papermario/include/common_structs.h +++ b/papermario/include/common_structs.h @@ -27,13 +27,18 @@ typedef struct { /* 0x081 */ s8 unk_81; /* 0x082 */ s8 unk_82; /* 0x083 */ s8 unk_83; - /* 0x084 */ char unk_84[0x8]; + /* 0x084 */ char unk_84[2]; + /* 0x086 */ s16 unk_86; + /* 0x088 */ s16 unk_88; + /* 0x08A */ s16 unk_8A; /* 0x08C */ s16 mapID; /* 0x08E */ char unk_8E[0x1A]; /* 0x0A8 */ s8 unk_A8; /* 0x0A9 */ char unk_A9; /* 0x0AA */ s8 unk_AA; - /* 0x0AB */ char unk_AB[0x91]; + /* 0x0AB */ char unk_AB[1]; + /* 0x0AC */ s8 unk_AC; + /* 0x0AD */ char unk_AD[0x8F]; /* 0x13C */ s16 unk_13C; /* 0x13E */ char unk_13E[0xA]; /* 0x148 */ s16 unk_148; @@ -134,6 +139,105 @@ typedef struct { /* 0x33E */ char unk_33E[0x2]; } player_data; // size = 0x340 +typedef enum eActionState { + actionBounce=4, + actionConversation=12, + actionEnemyFirstStrike=27, + actionFalling=8, + actionGroundPound=14, + actionHammer=18, + actionIdle=0, + actionJump=3, + actionLand=10, + actionLaunch=6, + actionRide=33, + actionRun=2, + actionSpin=26, + actionSpinJump=13, + actionSpinningFlower=29, + actionStepDown=9, + actionStepUp=34, + actionUltraJump=15, + actionUltraPound=16, + actionUseSpring=38, + actionWalk=1 +} eActionState; + +typedef enum eFallState { + Falling=1, + Rising=0 +} eFallState; + +typedef struct { + /* 0x000 */ s32 flags; + /* 0x004 */ u32 animFlags; + /* 0x008 */ s16 framesOnGround; /* Number of frames since last jump landed */ + /* 0x00A */ char unk_0A[2]; + /* 0x00C */ s8 peachDisguise; + /* 0x00D */ char unk_0D[3]; + /* 0x010 */ s16 unk_10; + /* 0x012 */ s16 moveFrames; + /* 0x014 */ s8 enableCollisionOverlapsCheck; + /* 0x015 */ s8 statusMenuCounter; /* whether the C-up menu can appear */ + /* 0x016 */ s16 lastGoodPosition[3]; // TODO: Vec3s? + /* 0x01C */ f32 extraVelocity[3]; // TODO: Vec3f? + /* 0x028 */ f32 position[3]; //TODO: Vec3f? + /* 0x034 */ f32 unk_34; + /* 0x038 */ f32 unk_38; + /* 0x03C */ char unk_3C[8]; + /* 0x044 */ f32 decorationPos[2]; + /* 0x04C */ char unk_4C[4]; + /* 0x050 */ f32 jumpApexHeight; + /* 0x054 */ s32 currentSpeed; + /* 0x058 */ f32 walkSpeed; + /* 0x05C */ f32 runSpeed; + /* 0x060 */ char unk_60[4]; + /* 0x064 */ s32 unk_64; + /* 0x068 */ f32 normalPitch; + /* 0x06C */ f32 unk_6C; + /* 0x070 */ f32 gravityIntegrator[4]; + /* 0x080 */ f32 targetYaw; + /* 0x084 */ f32 currentYaw; + /* 0x088 */ s32 unk_88; + /* 0x08C */ char unk_8C[4]; + /* 0x090 */ s32 unk_90; + /* 0x094 */ s32 unk_94; + /* 0x098 */ s32 unk_98; + /* 0x09C */ s32 unk_9C; + /* 0x0A0 */ f32 heading; + /* 0x0A4 */ char unk_A4[4]; + /* 0x0A8 */ f32 spriteFacingAngle; /* angle of sprite, relative to camera, from 0 to 180 */ + /* 0x0AC */ char unk_AC[4]; + /* 0x0B0 */ s16 colliderHeight; + /* 0x0B2 */ s16 colliderDiameter; + /* 0x0B4 */ eActionState actionState; + /* 0x0B5 */ eActionState prevActionState; + /* 0x0B6 */ eFallState fallState; + /* 0x0B7 */ char unk_B7; + /* 0x0B8 */ s32 anim; + /* 0x0BC */ char unk_BC[2]; + /* 0x0BE */ s8 renderMode; + /* 0x0BF */ s8 unk_BF; + /* 0x0C0 */ u32* decorationList; + /* 0x0C4 */ char unk_C4; + /* 0x0C5 */ s8 unk_C5; + /* 0x0C6 */ char unk_C6[6]; + /* 0x0CC */ s32 shadowID; + /* 0x0D0 */ char unk_D0[8]; + /* 0x0D8 */ s32 unk_D8; + /* 0x0DC */ s32 currentButtons; + /* 0x0E0 */ s32 pressedButtons; + /* 0x0E4 */ s32 heldButtons; + /* 0x0E8 */ f32 stickAxis[2]; + /* 0x0F0 */ s32 currentButtonsBuffer[10]; + /* 0x118 */ s32 pressedButtonsBuffer[10]; + /* 0x140 */ s32 heldButtonsBuffer[10]; + /* 0x168 */ f32 stickXBuffer[10]; + /* 0x190 */ f32 stickYBuffer[10]; + /* 0x1B8 */ s32 inputBufPos; + /* 0x1BC */ char unk_1BC[0xCC]; +} player_status; // size = 0x288 + typedef struct { /* 0x00 */ s32 hpIconIndexes[2]; /* hpIconIndex, heartIconIndex */ /* 0x08 */ s32 fpIconIndexes[2]; /* fpIconIndex, flowerIconIndex */ diff --git a/papermario/include/variables.h b/papermario/include/variables.h index a2055ffe84..5f7fd1fa4f 100644 --- a/papermario/include/variables.h +++ b/papermario/include/variables.h @@ -6,10 +6,17 @@ extern ui_status gUIStatus; extern player_data gPlayerData; +extern player_status gPlayerStatus; extern game_status* gGameStatusPtr[1]; extern item_table_entry gItemTable[364]; extern s16* D_80151328; extern s16 D_8010CD10; extern s16 D_8010CD12; +extern u16 D_800A0940; +extern u16 D_800A0942; +extern s16 D_800A0944; + + + #endif diff --git a/papermario/src/code_111f0_len_860.c b/papermario/src/code_111f0_len_860.c index f727f496fa..398d2401e1 100644 --- a/papermario/src/code_111f0_len_860.c +++ b/papermario/src/code_111f0_len_860.c @@ -1,6 +1,10 @@ #include "common.h" -INCLUDE_ASM(code_111f0_len_860, func_80035DF0); + +void func_80035DF0(s16 arg0) { + s16* tempPtr = &D_800A0942; + D_800A0942 = arg0; +} INCLUDE_ASM(code_111f0_len_860, func_80035E00); @@ -10,17 +14,55 @@ INCLUDE_ASM(code_111f0_len_860, func_80035E54); INCLUDE_ASM(code_111f0_len_860, func_80035EEC); -INCLUDE_ASM(code_111f0_len_860, func_800360FC); +void func_800360FC(void) { + game_status* gameStatus = *gGameStatusPtr; -INCLUDE_ASM(code_111f0_len_860, func_80036130); + if (gameStatus->unk_AC == 2) { + func_800E973C(); + } +} + +void func_80036130(void) { + game_status* gameStatus = *gGameStatusPtr; + + D_800A0940 = 0x00; + D_800A0942 = 0x14; + D_800A0944 = 0x00; + + if (gameStatus->unk_88 != gameStatus->unk_86) { + gameStatus->unk_8A = 0x01; + gameStatus->unk_88 = gameStatus->unk_86; + } + else { + gameStatus->unk_8A = 0; + } +} INCLUDE_ASM(code_111f0_len_860, func_8003617C); -INCLUDE_ASM(code_111f0_len_860, func_800363FC); +s32 func_800363FC(void) { + s32 phi_return; -INCLUDE_ASM(code_111f0_len_860, func_80036430); + if ((D_800A0944 == 4) || (phi_return = 4, (D_800A0944 == 0))) { + phi_return = func_800E973C(); + } + return phi_return; +} + +s32 func_80036430(void) { + player_status* pPlayerStatus = &gPlayerStatus; + + D_800A0940 = 0xFF; + D_800A0942 = 0x14; + D_800A0944 = 0x01; + + pPlayerStatus->flags |= 0x1000; + + return pPlayerStatus->flags; +} INCLUDE_ASM(code_111f0_len_860, func_8003646C); -INCLUDE_ASM(code_111f0_len_860, func_80036640); +void func_80036640(void) { +} diff --git a/papermario/undefined_syms.txt b/papermario/undefined_syms.txt index 3b1ba77251..db2e9ccab0 100644 --- a/papermario/undefined_syms.txt +++ b/papermario/undefined_syms.txt @@ -1,8 +1,13 @@ gGameStatusPtr = 0x8007419C; gUIStatus = 0x8010EF58; gPlayerData = 0x8010F290; +gPlayerStatus = 0x8010EFC8; gItemTable = 0x800878E0; +D_800A0940 = 0x800A0940; +D_800A0942 = 0x800A0942; +D_800A0944 = 0x800A0944; + D_8010CD10 = 0x8010CD10; D_8010CD12 = 0x8010CD12;