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owner1.enemyID -> owner1.actorID in code_1A5830.c
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@ -121,7 +121,7 @@ ApiStatus BindIdle(ScriptInstance* script, s32 isInitialCall) {
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newScriptContext = start_script(idleCode, 10, 0);
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actor->idleScript = newScriptContext;
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actor->idleScriptID = newScriptContext->id;
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newScriptContext->owner1.enemyID = actorID;
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newScriptContext->owner1.actorID = actorID;
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return ApiStatus_DONE2;
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}
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