From b9502a1ac427475f708b5a9e3e21200ead5cfb31 Mon Sep 17 00:00:00 2001 From: Unnunu Date: Tue, 8 Nov 2022 16:01:42 +0300 Subject: [PATCH] action commands (#853) * reorg done * warning * PR comments --- include/common_structs.h | 42 +- include/functions.h | 11 - include/script_api/battle.h | 22 +- include/variables.h | 2 - src/16F740.c | 32 +- src/17D6A0.c | 16 +- src/18C790.c | 2 +- src/18F340.c | 11 +- src/19FAF0.c | 2 +- src/{196AA0.c => battle/action_cmd.c} | 513 +++++++++--------- src/battle/action_cmd.h | 175 ++++++ src/battle/action_cmd/07.c | 103 ++-- src/battle/action_cmd/07.h | 6 +- src/battle/action_cmd/0A.c | 84 ++- src/battle/action_cmd/0A.h | 6 +- src/battle/action_cmd/air_lift.c | 129 ++--- src/battle/action_cmd/air_lift.h | 8 +- src/battle/action_cmd/air_raid.c | 107 ++-- src/battle/action_cmd/air_raid.h | 8 +- src/battle/action_cmd/body_slam.c | 106 ++-- src/battle/action_cmd/body_slam.h | 9 +- src/battle/action_cmd/bomb.c | 97 ++-- src/battle/action_cmd/bomb.h | 9 +- src/battle/action_cmd/break_free.c | 143 +++-- src/battle/action_cmd/break_free.h | 8 +- .../common/MashActionCommandStart.inc.c} | 20 +- .../action_cmd/common/draw_hud_elements.inc.c | 8 +- .../common/free_hud_elements.inc.c | 2 +- src/battle/action_cmd/dizzy_shell.c | 92 ++-- src/battle/action_cmd/dizzy_shell.h | 9 +- src/battle/action_cmd/fire_shell.c | 102 ++-- src/battle/action_cmd/fire_shell.h | 9 +- src/battle/action_cmd/flee.c | 139 +++-- src/battle/action_cmd/flee.h | 6 +- src/battle/action_cmd/hammer.c | 188 +++---- src/battle/action_cmd/hammer.h | 9 +- src/battle/action_cmd/hurricane.c | 144 +++-- src/battle/action_cmd/hurricane.h | 8 +- src/battle/action_cmd/jump.c | 111 ++-- src/battle/action_cmd/jump.h | 6 +- src/battle/action_cmd/mega_shock.c | 153 +++--- src/battle/action_cmd/mega_shock.h | 8 +- src/battle/action_cmd/power_shock.c | 180 +++--- src/battle/action_cmd/power_shock.h | 8 +- src/battle/action_cmd/smack.c | 122 ++--- src/battle/action_cmd/smack.h | 9 +- src/battle/action_cmd/spiny_surge.c | 117 ++-- src/battle/action_cmd/spiny_surge.h | 9 +- src/battle/action_cmd/spook.c | 104 ++-- src/battle/action_cmd/spook.h | 9 +- src/battle/action_cmd/squirt.c | 104 ++-- src/battle/action_cmd/squirt.h | 9 +- src/battle/action_cmd/stop_leech.c | 101 ++-- src/battle/action_cmd/stop_leech.h | 9 +- src/battle/action_cmd/tidal_wave.c | 132 +++-- src/battle/action_cmd/tidal_wave.h | 7 +- src/battle/action_cmd/water_block.c | 256 +++++---- src/battle/action_cmd/water_block.h | 8 +- src/battle/action_cmd/whirlwind.c | 146 +++-- src/battle/action_cmd/whirlwind.h | 9 +- src/battle/area_flo2/actor/huff_n_puff.c | 12 +- src/battle/area_hos/actor/goombario_tutor.c | 133 ++--- src/battle/area_iwa/actor/buzzar.c | 18 +- src/battle/area_jan/actor/jungle_fuzzy.c | 6 +- src/battle/area_tik2/actor/blooper_baby.c | 6 +- src/battle/area_trd_part_3/actor/eldstar.c | 14 +- src/battle/common/actor/swoopula.inc.c | 12 +- src/battle/item/mystery.c | 3 +- src/battle/item/strange_cake.c | 1 - src/battle/move/auto_jump/auto_jump.c | 48 +- .../move/auto_multibounce/auto_multibounce.c | 42 +- src/battle/move/hammer/hammer.c | 52 +- src/battle/move/jump/jump.c | 90 +-- src/battle/move/jump_charge_0/74D570.c | 1 + src/battle/move/quake_hammer/quake_hammer.c | 50 +- src/battle/move/spin_smash/spin_smash.c | 63 +-- src/battle/partner/bombette.c | 18 +- src/battle/partner/bow.c | 20 +- src/battle/partner/goombario.c | 54 +- src/battle/partner/kooper.c | 18 +- src/battle/partner/lakilester.c | 27 +- src/battle/partner/parakarry.c | 34 +- src/battle/partner/sushie.c | 20 +- src/battle/partner/watt.c | 34 +- .../common/todo/IsBerserkerEquipped.inc.c | 5 +- src/world/common/todo/UnkMoveFunc1.inc.c | 3 +- .../data/battle/move/auto_smash/7635F0.data.s | 10 +- .../battle/move/d_down_jump/781AF0.data.s | 10 +- .../battle/move/d_down_pound/74AF40.data.s | 10 +- .../battle/move/dizzy_stomp/748EC0.data.s | 10 +- .../battle/move/earthquake_jump/785C20.data.s | 10 +- .../battle/move/hammer_charge_0/74F3D0.data.s | 6 +- .../battle/move/hammer_charge_1/7598D0.data.s | 6 +- .../battle/move/hammer_charge_2/75E8F0.data.s | 6 +- .../battle/move/hammer_throw/752500.data.s | 8 +- .../battle/move/jump_charge_0/74D850.data.s | 2 +- .../battle/move/jump_charge_1/75CCE0.data.s | 2 +- .../battle/move/jump_charge_2/761C80.data.s | 2 +- .../data/battle/move/mega_jump/771020.data.s | 4 +- .../data/battle/move/mega_quake/756900.data.s | 12 +- .../data/battle/move/mega_smash/777740.data.s | 10 +- .../battle/move/multibounce/740DB0.data.s | 10 +- .../battle/move/power_bounce/743FF0.data.s | 10 +- .../data/battle/move/power_jump/76D850.data.s | 4 +- .../battle/move/power_quake/767D40.data.s | 12 +- .../battle/move/power_smash/772C50.data.s | 10 +- .../battle/move/shell_crack/77F3D0.data.s | 10 +- .../battle/move/shrink_smash/77CC30.data.s | 10 +- .../battle/move/shrink_stomp/783C90.data.s | 10 +- .../battle/move/sleep_stomp/746F00.data.s | 10 +- .../data/battle/move/super_jump/76F420.data.s | 4 +- .../battle/move/super_smash/7751B0.data.s | 10 +- .../battle/move/unknown_move/779E30.data.s | 10 +- .../asm/nonmatchings/196AA0/func_80268284.s | 346 ------------ ver/us/splat.yaml | 4 +- ver/us/symbol_addrs.txt | 302 +++++------ 116 files changed, 2646 insertions(+), 3012 deletions(-) rename src/{196AA0.c => battle/action_cmd.c} (57%) create mode 100644 src/battle/action_cmd.h rename src/{common/MashActionCommandInit.inc.c => battle/action_cmd/common/MashActionCommandStart.inc.c} (52%) rename src/{ => battle/action_cmd}/common/free_hud_elements.inc.c (85%) delete mode 100644 ver/us/asm/nonmatchings/196AA0/func_80268284.s diff --git a/include/common_structs.h b/include/common_structs.h index 7a1020f857..6976961445 100644 --- a/include/common_structs.h +++ b/include/common_structs.h @@ -863,8 +863,8 @@ typedef struct BattleStatus { /* 0x07D */ s8 menuStatus[4]; ///< -1 = automatically pick the first move, 0 = disabled, 1 = enabled /* 0x081 */ s8 actionSuccess; /* 0x082 */ char unk_82; - /* 0x083 */ s8 unk_83; - /* 0x084 */ s8 unk_84; + /* 0x083 */ s8 actionCommandMode; + /* 0x084 */ s8 actionResult; /* 0x085 */ s8 unk_85; /* 0x086 */ s8 unk_86; /* 0x087 */ s8 blockResult; /* 0 = fail, 1 = success, -1 = mashed */ @@ -965,7 +965,7 @@ typedef struct BattleStatus { /* 0x431 */ s8 inputBufferPos; /* 0x432 */ s8 unk_432; /* 0x433 */ u8 unk_433; - /* 0x434 */ s32* unk_434; + /* 0x434 */ s32* actionCmdDifficultyTable; /* 0x438 */ struct Stage* currentStage; /* 0x43C */ struct EffectInstance* buffEffect; /* 0x440 */ u8 tattleFlags[28]; @@ -2294,42 +2294,6 @@ typedef struct VirtualEntity { typedef VirtualEntity* VirtualEntityList[0x40]; -typedef struct ActionCommandStatus { - /* 0x00 */ s32 unk_00; - /* 0x04 */ s32 hudElements[15]; - /* 0x40 */ char unk_40[0x4]; - /* 0x44 */ s16 barFillLevel; - /* 0x46 */ s16 unk_46; - /* 0x48 */ s16 unk_48; - /* 0x4A */ s16 actionCommandID; // current action command id? - /* 0x4C */ s16 state; - /* 0x4E */ s16 unk_4E; - /* 0x50 */ s16 unk_50; - /* 0x52 */ s16 unk_52; - /* 0x54 */ s16 unk_54; - /* 0x56 */ s16 hudElementX; - /* 0x58 */ s16 hudElementY; - /* 0x5A */ s16 unk_5A; - /* 0x5C */ s8 unk_5C; - /* 0x5D */ s8 unk_5D; - /* 0x5E */ s8 autoSucceed; - /* 0x5F */ s8 unk_5F; - /* 0x60 */ s8 unk_60; - /* 0x61 */ s8 unk_61; - /* 0x62 */ s8 unk_62; - /* 0x63 */ s8 unk_63; - /* 0x64 */ s16 easyVersion; - /* 0x66 */ s16 unk_66; - /* 0x68 */ s16 unk_68; - /* 0x6A */ s16 unk_6A; - /* 0x6C */ s16 unk_6C; - /* 0x6E */ s16 hitsTakenIsMax; - /* 0x70 */ s16 unk_70; - /* 0x72 */ s16 unk_72; - /* 0x74 */ s16 mashMeterCutoffs[6]; // upper bounds for each interval - /* 0x80 */ s8 mashMeterIntervals; -} ActionCommandStatus; - typedef struct Message { /* 0x00 */ s32 unk_00; /* 0x04 */ s32 unk_04; diff --git a/include/functions.h b/include/functions.h index 5cabe521bb..bfd9cee915 100644 --- a/include/functions.h +++ b/include/functions.h @@ -852,9 +852,6 @@ void func_800EF300(void); void func_800EF314(void); void func_800EF43C(void); void func_800EF3E4(void); -void func_80268858(void); -void func_80269118(void); -s32 func_80268224(s32); void enable_player_shadow(void); s32 get_msg_lines(s32 messageID); void set_window_properties(s32 panelID, s32 posX, s32 posY, s32 width, s32 height, u8, void* drawContents, void* drawContentsArg, s8 parent); @@ -863,9 +860,6 @@ void set_windows_visible(s32 groupIdx); void partner_disable_input(void); void partner_set_goal_pos(s32 x, s32 z); -void func_80268798(s32, s32, s32, s32); -void func_8026880C(s32, s32, s32); -void func_802687E4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4); void close_message(MessagePrintState* msgPrintState); void show_foreground_models_unchecked(void); void hide_foreground_models_unchecked(void); @@ -1051,11 +1045,6 @@ void func_80266970(Actor*); void func_80266ADC(Actor*); void func_80266AF8(Actor*); void func_80266E14(ActorPart*); -void func_80268770(s32, s32, s32); -void func_80268C9C(void); -void func_80268E88(void); -s32 check_block_input(s32 buttonMask); -void func_80269160(void); void func_800E24F8(void); void load_tattle_flags(s32); s32 use_consumable(s32 invSlot); diff --git a/include/script_api/battle.h b/include/script_api/battle.h index 7a6b95eec3..1a47256d8c 100644 --- a/include/script_api/battle.h +++ b/include/script_api/battle.h @@ -5,6 +5,7 @@ #include "evt.h" #include "script_api/common.h" +#include "battle/action_cmd.h" ApiStatus EnablePartnerBlur(Evt* script, s32 isInitialCall); ApiStatus DisablePartnerBlur(Evt* script, s32 isInitialCall); @@ -54,13 +55,6 @@ ApiStatus StartRumbleWithParams(Evt* script, s32 isInitialCall); ApiStatus LoadItemScript(Evt* script, s32 isInitialCall); ApiStatus LoadFreeItemScript(Evt* script, s32 isInitialCall); ApiStatus LoadMoveScript(Evt* script, s32 isInitialCall); -ApiStatus LoadActionCommand(Evt* script, s32 isInitialCall); -ApiStatus GetActionSuccess(Evt* script, s32 isInitialCall); -ApiStatus SetActionSuccess(Evt* script, s32 isInitialCall); -ApiStatus GetActionSuccessCopy(Evt* script, s32 isInitialCall); -ApiStatus GetBlockResult(Evt* script, s32 isInitialCall); -ApiStatus CloseActionCommandInfo(Evt* script, s32 isInitialCall); -ApiStatus func_80269470(Evt* script, s32 isInitialCall); ApiStatus LoadBattleSection(Evt* script, s32 isInitialCall); ApiStatus GetBattlePhase(Evt* script, s32 isInitialCall); ApiStatus GetLastElement(Evt* script, s32 isInitialCall); @@ -295,12 +289,7 @@ ApiStatus InitAnimatedModels(Evt* script, s32 isInitialCall); ApiStatus func_8024CE9C(Evt* script, s32 isInitialCall); ApiStatus func_802CABE8(Evt* script, s32 isInitialCall); ApiStatus func_802CAE50(Evt* script, s32 isInitialCall); -ApiStatus func_802A9120_421B10(Evt* script, s32 isInitialCall); ApiStatus func_802807D0(Evt* script, s32 isInitialCall); -ApiStatus func_802694A4(Evt* script, s32 isInitialCall); -ApiStatus func_80269524(Evt* script, s32 isInitialCall); -ApiStatus func_80269550(Evt* script, s32 isInitialCall); -ApiStatus func_8026919C(Evt* script, s32 isInitialCall); ApiStatus PartnerYieldTurn(Evt* script, s32 isInitialCall); ///< YieldTurn copy ApiStatus func_8024ECF8(Evt* script, s32 isInitialCall); ApiStatus UseBattleCamPresetImmediately(Evt* script, s32 isInitialCall); @@ -313,14 +302,8 @@ ApiStatus func_80276EFC(Evt* script, s32 isInitialCall); ApiStatus ShowStartRecoveryShimmer(Evt* script, s32 isInitialCall); ApiStatus ShowRecoveryShimmer(Evt* script, s32 isInitialCall); ApiStatus func_80273444(Evt* script, s32 isInitialCall); -ApiStatus GetActionCommandMode(Evt* script, s32 isInitialCall); -ApiStatus func_80269344(Evt* script, s32 isInitialCall); -ApiStatus SetActionCommandMode(Evt* script, s32 isInitialCall); -ApiStatus SetCommandAutoSuccess(Evt* script, s32 isInitialCall); -ApiStatus func_802693F0(Evt* script, s32 isInitialCall); ApiStatus WaitForState(Evt* script, s32 isInitialCall); ApiStatus func_8026E020(Evt* script, s32 isInitialCall); -ApiStatus GetActionResult(Evt* script, s32 isInitialCall); ApiStatus SetBattleState(Evt* script, s32 isInitialCall); ApiStatus func_8027D434(Evt* script, s32 isInitialCall); ApiStatus func_8026F1A0(Evt* script, s32 isInitialCall); @@ -328,9 +311,6 @@ ApiStatus PlayLoopingSoundAtActor(Evt* script, s32 isInitialCall); ApiStatus StopLoopingSoundAtActor(Evt* script, s32 isInitialCall); ApiStatus func_8026ED20(Evt* script, s32 isInitialCall); ApiStatus func_8026EBF8(Evt* script, s32 isInitialCall); -ApiStatus SetupMashMeter(Evt* script, s32 isInitialCall); -ApiStatus SetActionResult(Evt* script, s32 isInitialCall); -ApiStatus func_80269600(Evt* script, s32 isInitialCall); ApiStatus BattleCamTargetActorPart(Evt* script, s32 isInitialCall); ApiStatus func_802537C0(Evt* script, s32 isInitialCall); ApiStatus CancelEnemyTurn(Evt* script, s32 isInitialCall); diff --git a/include/variables.h b/include/variables.h index 2a0abe06a4..c8432624f2 100644 --- a/include/variables.h +++ b/include/variables.h @@ -32,8 +32,6 @@ extern s32 D_800DC4F0; extern struct Battle* D_800DC4F4; extern s32 D_800DC4F8; -extern ActionCommandStatus gActionCommandStatus; - extern s32 D_802DAC98; extern EntityList gWorldEntityList; diff --git a/src/16F740.c b/src/16F740.c index 7311e3c802..c192d5c825 100644 --- a/src/16F740.c +++ b/src/16F740.c @@ -251,12 +251,12 @@ void btl_state_update_normal_start(void) { battleStatus->incrementStarPointDelay = 0; battleStatus->damageTaken = 0; battleStatus->nextMerleeSpellType = 0; - battleStatus->unk_83 = 0; + battleStatus->actionCommandMode = ACTION_COMMAND_MODE_NOT_LEARNED; gCameras[CAM_DEFAULT].flags |= CAMERA_FLAGS_ENABLED; gCameras[CAM_BATTLE].flags |= CAMERA_FLAGS_ENABLED; gCameras[CAM_TATTLE].flags |= CAMERA_FLAGS_ENABLED; if (is_ability_active(ABILITY_MYSTERY_SCROLL)) { - battleStatus->unk_83 = 1; + battleStatus->actionCommandMode = ACTION_COMMAND_MODE_LEARNED; } battleStatus->actionSuccess = 0; battleStatus->unk_82 = 0; @@ -704,8 +704,8 @@ void btl_state_update_begin_player_turn(void) { if (gBattleState2 == BATTLE_STATE2_UNK_64 && btl_cam_is_moving_done()) { gBattleStatus.flags1 &= ~BS_FLAGS1_80000; reset_actor_turn_info(); - battleStatus->unk_86 = 0x7F; - battleStatus->blockResult = 0x7F; + battleStatus->unk_86 = 127; + battleStatus->blockResult = 127; battleStatus->selectedMoveID = 0; gBattleStatus.flags1 |= BS_FLAGS1_8; gBattleStatus.flags2 &= ~BS_FLAGS2_1000000; @@ -1032,8 +1032,8 @@ void btl_state_update_switch_to_player(void) { gBattleStatus.flags1 &= ~BS_FLAGS1_80000; reset_actor_turn_info(); gBattleStatus.selectedMoveID = MOVE_NONE; - gBattleStatus.unk_86 = 0x7F; - gBattleStatus.blockResult = 0x7F; + gBattleStatus.unk_86 = 127; + gBattleStatus.blockResult = 127; gBattleStatus.flags1 |= BS_FLAGS1_8; player->flags |= ACTOR_FLAG_8000000; if (partner != NULL) { @@ -1086,8 +1086,8 @@ void btl_state_update_begin_partner_turn(void) { D_8029F258 = 0; reset_actor_turn_info(); partner = battleStatus->partnerActor; - battleStatus->unk_86 = 0x7F; - battleStatus->blockResult = 0x7F; + battleStatus->unk_86 = 127; + battleStatus->blockResult = 127; D_8029F254 = 0; gBattleStatus.flags1 |= BS_FLAGS1_80000; gBattleStatus.flags2 |= BS_FLAGS1_100000; @@ -1180,8 +1180,8 @@ void btl_state_update_switch_to_partner(void) { reset_actor_turn_info(); gBattleStatus.flags1 |= BS_FLAGS1_80000; gBattleStatus.selectedMoveID = MOVE_NONE; - gBattleStatus.unk_86 = 0x7F; - gBattleStatus.blockResult = 0x7F; + gBattleStatus.unk_86 = 127; + gBattleStatus.blockResult = 127; gBattleStatus.flags1 |= BS_FLAGS1_8; player->flags |= (ACTOR_FLAG_8000000 | ACTOR_FLAG_4000000); partner->flags |= ACTOR_FLAG_8000000; @@ -2546,8 +2546,8 @@ void btl_state_update_player_move(void) { s32 i; if (gBattleState2 == BATTLE_STATE2_UNK_0) { - battleStatus->unk_86 = 0x7F; - battleStatus->blockResult = 0x7F; + battleStatus->unk_86 = 127; + battleStatus->blockResult = 127; battleStatus->unk_8C = 0; battleStatus->lastAttackDamage = 0; battleStatus->unk_19A = 0; @@ -3082,8 +3082,8 @@ void btl_state_update_partner_move(void) { btl_set_state(BATTLE_STATE_9); } else { battleStatus->unk_8C = 0; - battleStatus->unk_86 = 0x7F; - battleStatus->blockResult = 0x7F; + battleStatus->unk_86 = 127; + battleStatus->blockResult = 127; battleStatus->unk_19A = 0; gBattleStatus.flags1 &= ~BS_FLAGS1_1000; gBattleStatus.flags1 &= ~BS_FLAGS1_2; @@ -3486,8 +3486,8 @@ void btl_state_update_enemy_move(void) { battleStatus->unk_8C = 0; battleStatus->lastAttackDamage = 0; battleStatus->actionSuccess = 0; - battleStatus->unk_86 = 0x7F; - battleStatus->blockResult = 0x7F; + battleStatus->unk_86 = 127; + battleStatus->blockResult = 127; battleStatus->unk_19A = 0; reset_actor_turn_info(); gBattleStatus.flags1 |= BS_FLAGS1_100; diff --git a/src/17D6A0.c b/src/17D6A0.c index 077a94fd8f..7b06d66463 100644 --- a/src/17D6A0.c +++ b/src/17D6A0.c @@ -5,6 +5,7 @@ #include "hud_element.h" #include "entity.h" #include "ld_addrs.h" +#include "battle/action_cmd.h" extern IMG_BIN ui_battle_menu_spirits_png[]; extern PAL_BIN ui_battle_menu_spirits_pal[]; @@ -2544,11 +2545,8 @@ BSS s16 D_8029F64C; BSS s16 D_8029F64E; BSS s16 D_8029F650; -extern HudScript HES_AButton; -extern HudScript HES_AButtonDown; extern HudScript HES_AimReticle; extern HudScript HES_AimTarget; -extern HudScript HES_BButton; extern HudScript HES_CDownButton; extern HudScript HES_CLeftButton; extern HudScript HES_CRightButton; @@ -2560,24 +2558,16 @@ extern HudScript HES_Item_Hammer1; extern HudScript HES_Item_Hammer2; extern HudScript HES_Item_Hammer3; extern HudScript HES_Item_Items; -extern HudScript HES_MashAButton; -extern HudScript HES_MashBButton1; extern HudScript HES_MashBButton2; extern HudScript HES_MashCDownButton1; extern HudScript HES_MashCLeftButton; extern HudScript HES_MashCRightButton1; extern HudScript HES_MashCUpButton; -extern HudScript HES_PressAButton; -extern HudScript HES_PressBButton; -extern HudScript HES_PressCDownButton; extern HudScript HES_RotateStickCW; extern HudScript HES_StickBackAndForth; -extern HudScript HES_StickMashLeft; -extern HudScript HES_StickNeutral; extern HudScript HES_StickTapLeft; extern HudScript HES_StickTapRight; extern HudScript HES_TimingBlink; -extern HudScript HES_TimingReady; void func_8024F394(void* data); void func_8024F5AC(void* data); @@ -3085,9 +3075,9 @@ void func_8024FB3C(void* data) { case 0x40: case 0x41: case 0x42: - temp_a0 = battleStatus->unk_83; + temp_a0 = battleStatus->actionCommandMode; D_8029F64A = TRUE; - if (temp_a0 == 0) { + if (temp_a0 == ACTION_COMMAND_MODE_NOT_LEARNED) { D_8029F64A = FALSE; shouldDisposeWindow = TRUE; break; diff --git a/src/18C790.c b/src/18C790.c index 0a39867683..8a3e101c5f 100644 --- a/src/18C790.c +++ b/src/18C790.c @@ -2,7 +2,6 @@ #include "effects.h" #include "hud_element.h" #include "ld_addrs.h" -#include "pause/pause_common.h" #include "script_api/battle.h" #include "entity.h" #include "sprite/npc/BattleGoombario.h" @@ -16,6 +15,7 @@ #include "sprite/npc/BattleBow.h" extern HudScript HES_ProjectorBeam; +extern IconHudScriptPair gItemHudScripts[]; BSS s32 D_8029FA80[4]; BSS s32 D_8029FA90[3][7]; diff --git a/src/18F340.c b/src/18F340.c index 75e640fcda..efef816f0a 100644 --- a/src/18F340.c +++ b/src/18F340.c @@ -4,6 +4,7 @@ #include "script_api/battle.h" #include "sprite/npc/Twink.h" #include "sprite/npc/BattleMerlee.h" +#include "battle/action_cmd/flee.h" extern HudScript HES_Happy; extern HudScript HES_HPDrain; @@ -13,8 +14,6 @@ extern EvtScript D_802988F0; extern EvtScript D_80298724; extern EvtScript D_80298948; ApiStatus func_802749F8(Evt* script, s32 isInitialCall); -ApiStatus func_802A9000_422AD0(Evt* script, s32 isInitialCall); -ApiStatus func_802A92A0_422D70(Evt* script, s32 isInitialCall); BSS s32 D_8029FB90; BSS f32 D_8029FB94; @@ -1099,15 +1098,15 @@ EvtScript D_80286228 = { EvtScript RunAwayStart = { EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, FALSE) EVT_CALL(GetActionCommandMode, LVar2) - EVT_IF_EQ(LVar2, 0) + EVT_IF_EQ(LVar2, ACTION_COMMAND_MODE_NOT_LEARNED) EVT_EXEC_WAIT(D_80286228) EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, TRUE) EVT_RETURN EVT_END_IF - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(GetActorVar, ACTOR_SELF, 0, LVar0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_FLEE) - EVT_CALL(func_802A9000_422AD0, LVar0) + EVT_CALL(action_command_flee_init, LVar0) EVT_CALL(SetupMashMeter, 1, 100, 0, 0, 0, 0) EVT_CALL(func_80260E38) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_50000) @@ -1124,7 +1123,7 @@ EvtScript RunAwayStart = { EVT_WAIT(1) EVT_CALL(SetActorYaw, ACTOR_PLAYER, 180) EVT_WAIT(5) - EVT_CALL(func_802A92A0_422D70, 0, 60, 3) + EVT_CALL(action_command_flee_start, 0, 60, 3) EVT_CALL(func_80260E5C) EVT_WAIT(5) EVT_CALL(AddActorPos, 0, 2, 0, 0) diff --git a/src/19FAF0.c b/src/19FAF0.c index c279c5d9c6..5f245bc3e8 100644 --- a/src/19FAF0.c +++ b/src/19FAF0.c @@ -1817,7 +1817,7 @@ ApiStatus func_80274A18(Evt* script, s32 isInitialCall) { } break; case 2: - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { return ApiStatus_DONE2; } playerState->moveTime = 1; diff --git a/src/196AA0.c b/src/battle/action_cmd.c similarity index 57% rename from src/196AA0.c rename to src/battle/action_cmd.c index 7c4a94935a..90f63f39cc 100644 --- a/src/196AA0.c +++ b/src/battle/action_cmd.c @@ -1,103 +1,58 @@ #include "common.h" -#include "battle/action_cmd/jump.h" -#include "battle/action_cmd/hammer.h" -#include "battle/action_cmd/flee.h" -#include "battle/action_cmd/break_free.h" -#include "battle/action_cmd/whirlwind.h" -#include "battle/action_cmd/stop_leech.h" -#include "battle/action_cmd/07.h" -#include "battle/action_cmd/dizzy_shell.h" -#include "battle/action_cmd/fire_shell.h" -#include "battle/action_cmd/0A.h" -#include "battle/action_cmd/bomb.h" -#include "battle/action_cmd/body_slam.h" -#include "battle/action_cmd/air_lift.h" -#include "battle/action_cmd/air_raid.h" -#include "battle/action_cmd/squirt.h" -#include "battle/action_cmd/power_shock.h" -#include "battle/action_cmd/mega_shock.h" -#include "battle/action_cmd/smack.h" -#include "battle/action_cmd/spiny_surge.h" -#include "battle/action_cmd/hurricane.h" -#include "battle/action_cmd/spook.h" -#include "battle/action_cmd/water_block.h" -#include "battle/action_cmd/tidal_wave.h" +#include "action_cmd.h" #include "ld_addrs.h" -s8 D_80294190[5][3] = { - { 0x21, 0x21, 0x75 }, - { 0x1D, 0x23, 0xA3 }, - { 0x46, 0x0C, 0xB4 }, - { 0x6B, 0x00, 0x78 }, - { 0x73, 0x0D, 0x13 } +u8 mashMeter_bgColors[15] = { + 33, 33, 117, + 29, 35, 163, + 70, 12, 180, + 107, 0, 120, + 115, 13, 19, }; -s8 D_802941A0[5][3] = { - { 0x00, 0xE4, 0x86 }, - { 0x2E, 0xB4, 0xF2 }, - { 0x75, 0x70, 0xFF }, - { 0xF3, 0x04, 0xBC }, - { 0xF7, 0x0D, 0x05 } +u8 mashMeter_fillColors[15] = { + 0, 228, 134, + 46, 180, 242, + 117, 112, 255, + 243, 4, 188, + 247, 13, 5, }; -s8 D_802941B0[5][3] = { - { 0x2D, 0x38, 0xD2 }, - { 0x54, 0x28, 0xD1 }, - { 0x7D, 0x2C, 0xB5 }, - { 0xA1, 0x1B, 0x55 }, - { 0xFF, 0xFF, 0xFF } +u8 mashMeter_cutOffColors[15] = { + 45, 56, 210, + 84, 40, 209, + 125, 44, 181, + 161, 27, 85, + 255, 255, 255, }; -s32 D_802941C0[] = { 7, 6, 5, 4, 3, 2, 1, 0 }; - -s32 D_802941E0[] = { 11, 10, 9, 8, 7, 6, 5, 4 }; - -s32 D_80294200[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294220[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294240[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294260[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294280[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_802942A0[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_802942C0[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_802942E0[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294300[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294320[] = { 9, 8, 7, 6, 5, 4, 3, 2 }; - -s32 D_80294340[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294360[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294380[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_802943A0[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_802943C0[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_802943E0[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294400[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294420[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294440[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; - -s32 D_80294460[] = { 6, 3, 5, 3, 4, 3, 2, 3, 1, 3, 0, 3, 0, 2, 0, 1 }; - -s32 D_802944A0[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableJump[] = { 7, 6, 5, 4, 3, 2, 1, 0 }; +s32 actionCmdTableHammer[] = { 11, 10, 9, 8, 7, 6, 5, 4 }; +s32 actionCmdTableFlee[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableBreakFree[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableWhirlwind[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableStopLeech[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTable07[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableDizzyShell[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableFireShell[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTable0A[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableBomb[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableBodySlam[] = { 9, 8, 7, 6, 5, 4, 3, 2 }; +s32 actionCmdTableAirLift[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableAirRaid[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableSquirt[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTablePowerShock[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableMegaShock[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableSmack[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableSpinySurge[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableHurricane[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableSpook[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; +s32 actionCmdTableWaterBlock[] = { 6, 3, 5, 3, 4, 3, 2, 3, 1, 3, 0, 3, 0, 2, 0, 1 }; +s32 actionCmdTableTidalWave[] = { 130, 120, 110, 100, 90, 80, 70, 60 }; #define AC_TBL_ENTRY(name) \ action_cmd_ ## name ## _ROM_START, action_cmd_ ## name ## _ROM_END, action_cmd_ ## name ## _VRAM -// TODO: move to src/battle/action_cmd.c void* actionCommandDmaTable[] = { NULL, NULL, NULL, AC_TBL_ENTRY(jump), @@ -125,57 +80,12 @@ void* actionCommandDmaTable[] = { AC_TBL_ENTRY(tidal_wave), }; -BSS s32 D_8029FBC0; -BSS s32 D_8029FBC4[3]; // unused? +BSS s32 sMashMeterSmoothDivisor; +BSS s32 D_8029FBC4_pad[3]; +// TODO move to actor_api BSS s32 D_8029FBD0; BSS s8 D_8029FBD4; -void action_command_jump_draw_hud_elements(void); -void action_command_hammer_draw_hud_elements(void); -void action_command_flee_draw_hud_elements(void); -void action_command_break_free_draw_hud_elements(void); -void action_command_whirlwind_draw_hud_elements(void); -void action_command_stop_leech_draw_hud_elements(void); -void action_command_07_draw_hud_elements(void); -void action_command_dizzy_shell_draw_hud_elements(void); -void action_command_fire_shell_draw_hud_elements(void); -void action_command_0A_draw_hud_elements(void); -void action_command_bomb_draw_hud_elements(void); -void action_command_body_slam_draw_hud_elements(void); -void action_command_air_lift_draw_hud_elements(void); -void action_command_air_raid_draw_hud_elements(void); -void action_command_squirt_draw_hud_elements(void); -void action_command_power_shock_draw_hud_elements(void); -void action_command_mega_shock_draw_hud_elements(void); -void action_command_smack_draw_hud_elements(void); -void action_command_spiny_surge_draw_hud_elements(void); -void action_command_hurricane_draw_hud_elements(void); -void action_command_spook_draw_hud_elements(void); -void action_command_water_block_draw_hud_elements(void); -void action_command_tidal_wave_draw_hud_elements(void); -void action_command_jump_free_hud_elements(void); -void action_command_hammer_free_hud_elements(void); -void action_command_flee_free_hud_elements(void); -void action_command_break_free_free_hud_elements(void); -void action_command_whirlwind_free_hud_elements(void); -void action_command_07_free_hud_elements(void); -void action_command_dizzy_shell_free_hud_elements(void); -void action_command_fire_shell_free_hud_elements(void); -void action_command_0A_free_hud_elements(void); -void action_command_bomb_free_hud_elements(void); -void action_command_body_slam_free_hud_elements(void); -void action_command_air_lift_free_hud_elements(void); -void action_command_air_raid_free_hud_elements(void); -void action_command_squirt_free_hud_elements(void); -void action_command_power_shock_free_hud_elements(void); -void action_command_mega_shock_free_hud_elements(void); -void action_command_smack_free_hud_elements(void); -void action_command_spiny_surge_free_hud_elements(void); -void action_command_hurricane_free_hud_elements(void); -void action_command_spook_free_hud_elements(void); -void action_command_water_block_free_hud_elements(void); -void action_command_tidal_wave_free_hud_elements(void); - ApiStatus LoadActionCommand(Evt* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; s32 cmd = evt_get_variable(script, *args++); @@ -184,7 +94,7 @@ ApiStatus LoadActionCommand(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -s32 func_80268224(s32 arg0) { +s32 adjust_action_command_difficulty(s32 arg0) { if (!(gBattleStatus.flags1 & BS_FLAGS1_80000)) { arg0 -= is_ability_active(ABILITY_DODGE_MASTER) * 3; } @@ -199,44 +109,151 @@ s32 func_80268224(s32 arg0) { return arg0; } -void func_80268284(s32, s32, s32, s32); -INCLUDE_ASM(s32, "196AA0", func_80268284); +void draw_mash_meter(s32 posX, s32 posY, s32 fillValue, s32 colorMode) { + ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; + s32 maxCutOff; + s32 i; + s32 cutOff; + s32 width; + s32 offsetX; + s32 filledWidth; + s32 r, g, b; -void func_80268770(s32 arg0, s32 arg1, s32 arg2) { - D_8029FBC0 = 2; - func_80268284(arg0, arg1, arg2, 0); + if (!actionCommandStatus->showHud) { + return; + } + + posX -= 28; + posY -= 4; + + maxCutOff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; + + if (fillValue < 0) { + fillValue = 0; + } + + width = 0; + for (i = 0; i < actionCommandStatus->mashMeterIntervals; i++) { + cutOff = actionCommandStatus->mashMeterCutoffs[i + 1]; + if (cutOff > fillValue) { + cutOff = fillValue; + } + + width = (cutOff * 60 / maxCutOff) * 100; + if (fillValue == cutOff) { + break; + } + } + + //difference between current and previous filled value + offsetX = width - actionCommandStatus->barFillWidth; + if (abs(offsetX) >= sMashMeterSmoothDivisor * 100) { + actionCommandStatus->barFillWidth += offsetX / sMashMeterSmoothDivisor; + } else { + actionCommandStatus->barFillWidth = width; + } + + offsetX = 0; + for (i = 0; i < actionCommandStatus->mashMeterIntervals; i++) { + cutOff = actionCommandStatus->mashMeterCutoffs[i + 1]; + width = (cutOff * 60 / maxCutOff) - offsetX; + r = mashMeter_bgColors[3 * i + 0]; + g = mashMeter_bgColors[3 * i + 1]; + b = mashMeter_bgColors[3 * i + 2]; + startup_draw_prim_rect_COPY(posX + offsetX, posY, posX + offsetX + width, posY + 5, r, g, b, 255); + if (i < actionCommandStatus->mashMeterIntervals - 1) { + r = mashMeter_cutOffColors[3 * i + 0]; + g = mashMeter_cutOffColors[3 * i + 1]; + b = mashMeter_cutOffColors[3 * i + 2]; + startup_draw_prim_rect_COPY(posX + offsetX + width - 1, posY, posX + offsetX + width, posY + 5, r, g, b, 255); + offsetX += width; + } else { + break; + } + } + + offsetX = 0; + for (i = 0; i < actionCommandStatus->mashMeterIntervals; i++) { + if (colorMode == 0) { + r = mashMeter_fillColors[3 * i + 0]; + g = mashMeter_fillColors[3 * i + 1]; + b = mashMeter_fillColors[3 * i + 2]; + } else if (colorMode > 0) { + r = 224; + g = 63; + b = 0; + } else if (gGameStatusPtr->frameCounter % 2 != 0){ + r = mashMeter_fillColors[3 * i + 0]; + g = mashMeter_fillColors[3 * i + 1]; + b = mashMeter_fillColors[3 * i + 2]; + } else { + r = 250; + g = 175; + b = 0; + } + + cutOff = actionCommandStatus->mashMeterCutoffs[i + 1]; + if (cutOff > fillValue) { + cutOff = fillValue; + } + + filledWidth = cutOff * 60 / maxCutOff - offsetX; + width = actionCommandStatus->barFillWidth / 100 - offsetX; + + if (width < 0) { + break; + } + if (filledWidth == 0) { + filledWidth = width; + } else if (cutOff == fillValue) { + filledWidth = width; + } else if (width > filledWidth) { + width = filledWidth; + } + + startup_draw_prim_rect_COPY(posX + offsetX, posY, posX + offsetX + width, posY + 5, r, g, b, 255); + offsetX += filledWidth; + if (i >= actionCommandStatus->mashMeterIntervals - 1) { + break; + } + } } -void func_80268798(s32 arg0, s32 arg1, s32 arg2, s32 arg3) { - D_8029FBC0 = arg3; - func_80268284(arg0, arg1, arg2, 0); +void draw_mash_meter_multicolor(s32 posX, s32 posY, s32 fillValue) { + sMashMeterSmoothDivisor = 2; + draw_mash_meter(posX, posY, fillValue, MASH_METER_MODE_MULTI_COLOR); } -void func_802687BC(s32 arg0, s32 arg1, s32 arg2, s32 arg3) { - D_8029FBC0 = 2; - func_80268284(arg0, arg1, arg2, arg3); +void draw_mash_meter_multicolor_with_divisor(s32 posX, s32 posY, s32 fillValue, s32 divisor) { + sMashMeterSmoothDivisor = divisor; + draw_mash_meter(posX, posY, fillValue, MASH_METER_MODE_MULTI_COLOR); } -void func_802687E4(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { - D_8029FBC0 = arg3; - func_80268284(arg0, arg1, arg2, arg4); +void draw_mash_meter_mode(s32 posX, s32 posY, s32 fillValue, s32 colorMode) { + sMashMeterSmoothDivisor = 2; + draw_mash_meter(posX, posY, fillValue, colorMode); } -void func_8026880C(s32 arg0, s32 arg1, s32 arg2) { - D_8029FBC0 = 2; - func_80268284(arg0, arg1, arg2, -1); +void draw_mash_meter_mode_with_divisor(s32 posX, s32 posY, s32 fillValue, s32 divisor, s32 colorMode) { + sMashMeterSmoothDivisor = divisor; + draw_mash_meter(posX, posY, fillValue, colorMode); } -void func_80268834(s32 arg0, s32 arg1, s32 arg2, s32 arg3) { - D_8029FBC0 = arg3; - func_80268284(arg0, arg1, arg2, -1); +void draw_mash_meter_blink(s32 posX, s32 posY, s32 fillValue) { + sMashMeterSmoothDivisor = 2; + draw_mash_meter(posX, posY, fillValue, MASH_METER_MODE_BLINK); } -void func_80268858(void) { +void draw_mash_meter_blink_with_divisor(s32 posX, s32 posY, s32 fillValue, s32 divisor) { + sMashMeterSmoothDivisor = divisor; + draw_mash_meter(posX, posY, fillValue, MASH_METER_MODE_BLINK); +} + +void action_command_init_status(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; actionCommandStatus->autoSucceed = FALSE; - actionCommandStatus->unk_6A = FALSE; + actionCommandStatus->berserkerEnabled = FALSE; if (!(gBattleStatus.flags1 & BS_FLAGS1_80000)) { if (is_ability_active(ABILITY_RIGHT_ON)) { @@ -244,8 +261,8 @@ void func_80268858(void) { } if (!(gBattleStatus.flags1 & BS_FLAGS1_80000) && is_ability_active(ABILITY_BERSERKER)) { - actionCommandStatus->unk_61 = FALSE; - actionCommandStatus->unk_6A = TRUE; + actionCommandStatus->showHud = FALSE; + actionCommandStatus->berserkerEnabled = TRUE; if (rand_int(100) < 25) { actionCommandStatus->autoSucceed = TRUE; @@ -259,15 +276,15 @@ void func_80268858(void) { if (gBattleStatus.flags1 & BS_FLAGS1_1000) { actionCommandStatus->autoSucceed = TRUE; - actionCommandStatus->unk_61 = FALSE; + actionCommandStatus->showHud = FALSE; } } -void func_80268938(void) { +void action_command_update(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; if (gBattleStatus.flags1 & BS_FLAGS1_8000) { - func_80268C9C(); + action_command_free(); } switch (actionCommandStatus->actionCommandID) { @@ -277,67 +294,67 @@ void func_80268938(void) { action_command_jump_update(); break; case ACTION_COMMAND_SMASH: - func_802A936C_42236C(); + action_command_hammer_update(); break; case ACTION_COMMAND_FLEE: - func_802A9378_422E48(); + action_command_flee_update(); break; case ACTION_COMMAND_BREAK_FREE: - func_802A92DC_4236CC(); + action_command_break_free_update(); break; case ACTION_COMMAND_WHIRLWIND: - func_802A92F0_423F60(); + action_command_whirlwind_update(); break; case ACTION_COMMAND_STOP_LEECH: - func_802A91F8_425788(); + action_command_stop_leech_update(); break; case ACTION_COMMAND_07: - func_802A9228_425D78(); + action_command_07_update(); break; case ACTION_COMMAND_DIZZY_SHELL: - func_802A928C_4263FC(); + action_command_dizzy_shell_update(); break; case ACTION_COMMAND_FIRE_SHELL: - func_802A9294_426C64(); + action_command_fire_shell_update(); break; case ACTION_COMMAND_0A: - func_802A928C_42763C(); + action_command_0A_update(); break; case ACTION_COMMAND_BOMB: - func_802A928C_427CFC(); + action_command_bomb_update(); break; case ACTION_COMMAND_BODY_SLAM: - func_802A92D4_4285B4(); + action_command_body_slam_update(); break; case ACTION_COMMAND_AIR_LIFT: - func_802A9278_428CE8(); + action_command_air_lift_update(); break; case ACTION_COMMAND_AIR_RAID: - func_802A9294_4295B4(); + action_command_air_raid_update(); break; case ACTION_COMMAND_SQUIRT: - func_802A9208_429F28(); + action_command_squirt_update(); break; case ACTION_COMMAND_POWER_SHOCK: - func_802A9310_42D220(); + action_command_power_shock_update(); break; case ACTION_COMMAND_MEGA_SHOCK: - func_802A92A0_42DCB0(); + action_command_mega_shock_update(); break; case ACTION_COMMAND_SMACK: - func_802A9298_42E638(); + action_command_smack_update(); break; case ACTION_COMMAND_SPINY_SURGE: - func_802A9254_42F074(); + action_command_spiny_surge_update(); break; case ACTION_COMMAND_HURRICANE: - func_802A92A0_42F980(); + action_command_hurricane_update(); break; case ACTION_COMMAND_SPOOK: - func_802A9298_4302B8(); + action_command_spook_update(); break; case ACTION_COMMAND_WATER_BLOCK: - func_802A948C_42A97C(); + action_command_water_block_update(); break; case ACTION_COMMAND_TIDAL_WAVE: action_command_tidal_wave_update(); @@ -347,155 +364,155 @@ void func_80268938(void) { } } -void func_80268AF8(void) { +void action_command_draw(void) { switch (gActionCommandStatus.actionCommandID) { case ACTION_COMMAND_NONE: break; case ACTION_COMMAND_JUMP: - action_command_jump_draw_hud_elements(); + action_command_jump_draw(); break; case ACTION_COMMAND_SMASH: - action_command_hammer_draw_hud_elements(); + action_command_hammer_draw(); break; case ACTION_COMMAND_FLEE: - action_command_flee_draw_hud_elements(); + action_command_flee_draw(); break; case ACTION_COMMAND_BREAK_FREE: - action_command_break_free_draw_hud_elements(); + action_command_break_free_draw(); break; case ACTION_COMMAND_WHIRLWIND: - action_command_whirlwind_draw_hud_elements(); + action_command_whirlwind_draw(); break; case ACTION_COMMAND_STOP_LEECH: - action_command_stop_leech_draw_hud_elements(); + action_command_stop_leech_draw(); break; case ACTION_COMMAND_07: - action_command_07_draw_hud_elements(); + action_command_07_draw(); break; case ACTION_COMMAND_DIZZY_SHELL: - action_command_dizzy_shell_draw_hud_elements(); + action_command_dizzy_shell_draw(); break; case ACTION_COMMAND_FIRE_SHELL: - action_command_fire_shell_draw_hud_elements(); + action_command_fire_shell_draw(); break; case ACTION_COMMAND_0A: - action_command_0A_draw_hud_elements(); + action_command_0A_draw(); break; case ACTION_COMMAND_BOMB: - action_command_bomb_draw_hud_elements(); + action_command_bomb_draw(); break; case ACTION_COMMAND_BODY_SLAM: - action_command_body_slam_draw_hud_elements(); + action_command_body_slam_draw(); break; case ACTION_COMMAND_AIR_LIFT: - action_command_air_lift_draw_hud_elements(); + action_command_air_lift_draw(); break; case ACTION_COMMAND_AIR_RAID: - action_command_air_raid_draw_hud_elements(); + action_command_air_raid_draw(); break; case ACTION_COMMAND_SQUIRT: - action_command_squirt_draw_hud_elements(); + action_command_squirt_draw(); break; case ACTION_COMMAND_POWER_SHOCK: - action_command_power_shock_draw_hud_elements(); + action_command_power_shock_draw(); break; case ACTION_COMMAND_MEGA_SHOCK: - action_command_mega_shock_draw_hud_elements(); + action_command_mega_shock_draw(); break; case ACTION_COMMAND_SMACK: - action_command_smack_draw_hud_elements(); + action_command_smack_draw(); break; case ACTION_COMMAND_SPINY_SURGE: - action_command_spiny_surge_draw_hud_elements(); + action_command_spiny_surge_draw(); break; case ACTION_COMMAND_HURRICANE: - action_command_hurricane_draw_hud_elements(); + action_command_hurricane_draw(); break; case ACTION_COMMAND_SPOOK: - action_command_spook_draw_hud_elements(); + action_command_spook_draw(); break; case ACTION_COMMAND_WATER_BLOCK: - action_command_water_block_draw_hud_elements(); + action_command_water_block_draw(); break; case ACTION_COMMAND_TIDAL_WAVE: - action_command_tidal_wave_draw_hud_elements(); + action_command_tidal_wave_draw(); } } -void func_80268C9C(void) { +void action_command_free(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; switch (actionCommandStatus->actionCommandID) { case ACTION_COMMAND_NONE: break; case ACTION_COMMAND_JUMP: - action_command_jump_free_hud_elements(); + action_command_jump_free(); break; case ACTION_COMMAND_SMASH: - action_command_hammer_free_hud_elements(); + action_command_hammer_free(); break; case ACTION_COMMAND_FLEE: - action_command_flee_free_hud_elements(); + action_command_flee_free(); break; case ACTION_COMMAND_BREAK_FREE: - action_command_break_free_free_hud_elements(); + action_command_break_free_free(); break; case ACTION_COMMAND_WHIRLWIND: - action_command_whirlwind_free_hud_elements(); + action_command_whirlwind_free(); break; case ACTION_COMMAND_STOP_LEECH: - action_command_jump_draw_hud_elements(); + action_command_jump_draw(); break; case ACTION_COMMAND_07: - action_command_07_free_hud_elements(); + action_command_07_free(); break; case ACTION_COMMAND_DIZZY_SHELL: - action_command_dizzy_shell_free_hud_elements(); + action_command_dizzy_shell_free(); break; case ACTION_COMMAND_FIRE_SHELL: - action_command_fire_shell_free_hud_elements(); + action_command_fire_shell_free(); break; case ACTION_COMMAND_0A: - action_command_0A_free_hud_elements(); + action_command_0A_free(); break; case ACTION_COMMAND_BOMB: - action_command_bomb_free_hud_elements(); + action_command_bomb_free(); break; case ACTION_COMMAND_BODY_SLAM: - action_command_body_slam_free_hud_elements(); + action_command_body_slam_free(); break; case ACTION_COMMAND_AIR_LIFT: - action_command_air_lift_free_hud_elements(); + action_command_air_lift_free(); break; case ACTION_COMMAND_AIR_RAID: - action_command_air_raid_free_hud_elements(); + action_command_air_raid_free(); break; case ACTION_COMMAND_SQUIRT: - action_command_squirt_free_hud_elements(); + action_command_squirt_free(); break; case ACTION_COMMAND_POWER_SHOCK: - action_command_power_shock_free_hud_elements(); + action_command_power_shock_free(); break; case ACTION_COMMAND_MEGA_SHOCK: - action_command_mega_shock_free_hud_elements(); + action_command_mega_shock_free(); break; case ACTION_COMMAND_SMACK: - action_command_smack_free_hud_elements(); + action_command_smack_free(); break; case ACTION_COMMAND_SPINY_SURGE: - action_command_spiny_surge_free_hud_elements(); + action_command_spiny_surge_free(); break; case ACTION_COMMAND_HURRICANE: - action_command_hurricane_free_hud_elements(); + action_command_hurricane_free(); break; case ACTION_COMMAND_SPOOK: - action_command_spook_free_hud_elements(); + action_command_spook_free(); break; case ACTION_COMMAND_WATER_BLOCK: - action_command_water_block_free_hud_elements(); + action_command_water_block_free(); break; case ACTION_COMMAND_TIDAL_WAVE: - action_command_tidal_wave_free_hud_elements(); + action_command_tidal_wave_free(); break; } @@ -509,7 +526,7 @@ void func_80268C9C(void) { void func_80268E88(void) { ActionCommandStatus* actionCmdStatus = &gActionCommandStatus; - actionCmdStatus->unk_00 = create_generic_entity_frontUI(func_80268938, func_80268AF8); + actionCmdStatus->workerID = create_generic_entity_frontUI(action_command_update, action_command_draw); actionCmdStatus->actionCommandID = 0; } @@ -527,12 +544,12 @@ s32 check_block_input(s32 buttonMask) { battleStatus->blockResult = 0; // Fail - if (battleStatus->unk_83 == -1 && (battleStatus->flags1 & BS_FLAGS1_2000000)) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_TUTORIAL_BLOCK && (battleStatus->flags1 & BS_FLAGS1_2000000)) { battleStatus->blockResult = 1; return TRUE; } - if (!battleStatus->unk_83 || (gGameStatusPtr->demoFlags & 1)) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED || (gGameStatusPtr->demoFlags & 1)) { return FALSE; } @@ -639,8 +656,8 @@ void func_80269160(void) { } } -ApiStatus func_8026919C(Evt* script, s32 isInitialCall) { - gBattleStatus.unk_434 = (s32*) evt_get_variable(script, *script->ptrReadPos); +ApiStatus SetActionDifficultyTable(Evt* script, s32 isInitialCall) { + gBattleStatus.actionCmdDifficultyTable = (s32*) evt_get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } @@ -667,17 +684,17 @@ ApiStatus SetActionSuccess(Evt* script, s32 isInitialCall) { } ApiStatus SetActionCommandMode(Evt* script, s32 isInitialCall) { - gBattleStatus.unk_83 = evt_get_variable(script, *script->ptrReadPos); + gBattleStatus.actionCommandMode = evt_get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } ApiStatus GetActionCommandMode(Evt* script, s32 isInitialCall) { - evt_set_variable(script, *script->ptrReadPos, gBattleStatus.unk_83); + evt_set_variable(script, *script->ptrReadPos, gBattleStatus.actionCommandMode); return ApiStatus_DONE2; } -ApiStatus func_80269344(Evt* script, s32 isInitialCall) { - gActionCommandStatus.unk_6C = evt_get_variable(script, *script->ptrReadPos); +ApiStatus SetActionHudPrepareTime(Evt* script, s32 isInitialCall) { + gActionCommandStatus.hudPrepareTime = evt_get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } @@ -711,7 +728,7 @@ ApiStatus CloseActionCommandInfo(Evt* script, s32 isInitialCall) { case ACTION_COMMAND_STOP_LEECH: return ApiStatus_DONE2; default: - func_80268C9C(); + action_command_free(); return ApiStatus_BLOCK; } } @@ -724,7 +741,7 @@ ApiStatus CloseActionCommandInfo(Evt* script, s32 isInitialCall) { ApiStatus func_80269470(Evt* script, s32 isInitialCall) { if (isInitialCall) { - func_80268C9C(); + action_command_free(); return ApiStatus_BLOCK; } @@ -732,13 +749,13 @@ ApiStatus func_80269470(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -ApiStatus func_802694A4(Evt* script, s32 isInitialCall) { +ApiStatus ShowActionHud(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; if (evt_get_variable(script, *script->ptrReadPos) == 0) { - actionCommandStatus->unk_61 = FALSE; + actionCommandStatus->showHud = FALSE; } else { - actionCommandStatus->unk_61 = TRUE; + actionCommandStatus->showHud = TRUE; } return ApiStatus_DONE2; } @@ -764,12 +781,12 @@ ApiStatus GetBlockResult(Evt* script, s32 isInitialCall) { } ApiStatus GetActionResult(Evt* script, s32 isInitialCall) { - evt_set_variable(script, *script->ptrReadPos, gBattleStatus.unk_84); + evt_set_variable(script, *script->ptrReadPos, gBattleStatus.actionResult); return ApiStatus_DONE2; } ApiStatus SetActionResult(Evt* script, s32 isInitialCall) { - gBattleStatus.unk_84 = evt_get_variable(script, *script->ptrReadPos); + gBattleStatus.actionResult = evt_get_variable(script, *script->ptrReadPos); return ApiStatus_DONE2; } diff --git a/src/battle/action_cmd.h b/src/battle/action_cmd.h new file mode 100644 index 0000000000..dcbe69b879 --- /dev/null +++ b/src/battle/action_cmd.h @@ -0,0 +1,175 @@ +#ifndef _BATTLE_ACTION_CMD_H_ +#define _BATTLE_ACTION_CMD_H_ + +#include "common.h" +#include "hud_element.h" +#include "battle/action_cmd/jump.h" +#include "battle/action_cmd/hammer.h" +#include "battle/action_cmd/flee.h" +#include "battle/action_cmd/break_free.h" +#include "battle/action_cmd/whirlwind.h" +#include "battle/action_cmd/stop_leech.h" +#include "battle/action_cmd/07.h" +#include "battle/action_cmd/dizzy_shell.h" +#include "battle/action_cmd/fire_shell.h" +#include "battle/action_cmd/0A.h" +#include "battle/action_cmd/bomb.h" +#include "battle/action_cmd/body_slam.h" +#include "battle/action_cmd/air_lift.h" +#include "battle/action_cmd/air_raid.h" +#include "battle/action_cmd/squirt.h" +#include "battle/action_cmd/power_shock.h" +#include "battle/action_cmd/mega_shock.h" +#include "battle/action_cmd/smack.h" +#include "battle/action_cmd/spiny_surge.h" +#include "battle/action_cmd/hurricane.h" +#include "battle/action_cmd/spook.h" +#include "battle/action_cmd/water_block.h" +#include "battle/action_cmd/tidal_wave.h" + +enum MashMeterColorModes { + MASH_METER_MODE_BLINK = -1, + MASH_METER_MODE_MULTI_COLOR = 0, + MASH_METER_MODE_ONE_COLOR = 1, +}; + +enum ActionCommandModes { + ACTION_COMMAND_MODE_TUTORIAL_BLOCK = -1, + ACTION_COMMAND_MODE_NOT_LEARNED = 0, + ACTION_COMMAND_MODE_LEARNED = 1, + ACTION_COMMAND_MODE_TUTORIAL = 2, + ACTION_COMMAND_MODE_TUTORIAL_WAIT_INPUT = 3, +}; + +typedef struct ActionCommandStatus { + /* 0x00 */ s32 workerID; + /* 0x04 */ s32 hudElements[16]; + /* 0x44 */ s16 barFillLevel; // full = 10000 + /* 0x46 */ s16 thresholdLevel; + /* 0x48 */ s16 barFillWidth; // X100 + /* 0x4A */ s16 actionCommandID; + /* 0x4C */ s16 state; + /* 0x4E */ s16 prepareTime; + /* 0x50 */ s16 difficulty; // values from 0 to 7 + /* 0x52 */ s16 duration; + /* 0x54 */ s16 frameCounter; + /* 0x56 */ s16 hudPosX; + /* 0x58 */ s16 hudPosY; + /* 0x5A */ s16 unk_5A; + /* 0x5C */ s8 unk_5C; + /* 0x5D */ s8 unk_5D; + /* 0x5E */ s8 autoSucceed; + /* 0x5F */ s8 hammerMissedStart; + /* 0x60 */ s8 wrongButtonPressed; + /* 0x61 */ s8 showHud; + /* 0x62 */ s8 playHammerSounds; + /* 0x63 */ s8 unk_63; + /* 0x64 */ s16 targetWeakness; // chance of applying special status, the more the easier it is to fill the bar + /* 0x66 */ s16 thresholdMoveDir; + /* 0x68 */ s16 isBarFilled; + /* 0x6A */ s16 berserkerEnabled; + /* 0x6C */ s16 hudPrepareTime; + /* 0x6E */ s16 hitsTakenIsMax; + /* 0x70 */ s16 lookBackCounter; + /* 0x72 */ s16 wrongInputFrameCounter; + /* 0x74 */ s16 mashMeterCutoffs[6]; // upper bounds for each interval + /* 0x80 */ s8 mashMeterIntervals; +} ActionCommandStatus; + +extern ActionCommandStatus gActionCommandStatus; // TODO BSS? + +extern s32 actionCmdTableJump[]; +extern s32 actionCmdTableHammer[]; +extern s32 actionCmdTableFlee[]; +extern s32 actionCmdTableBreakFree[]; +extern s32 actionCmdTableWhirlwind[]; +extern s32 actionCmdTableStopLeech[]; +extern s32 actionCmdTable07[]; +extern s32 actionCmdTableDizzyShell[]; +extern s32 actionCmdTableFireShell[]; +extern s32 actionCmdTable0A[]; +extern s32 actionCmdTableBomb[]; +extern s32 actionCmdTableBodySlam[]; +extern s32 actionCmdTableAirLift[]; +extern s32 actionCmdTableAirRaid[]; +extern s32 actionCmdTableSquirt[]; +extern s32 actionCmdTablePowerShock[]; +extern s32 actionCmdTableMegaShock[]; +extern s32 actionCmdTableSmack[]; +extern s32 actionCmdTableSpinySurge[]; +extern s32 actionCmdTableHurricane[]; +extern s32 actionCmdTableSpook[]; +extern s32 actionCmdTableWaterBlock[]; +extern s32 actionCmdTableTidalWave[]; + +extern HudScript HES_100pct; +extern HudScript HES_AButton; +extern HudScript HES_AButtonDown; +extern HudScript HES_BButton; +extern HudScript HES_BButtonHeld; +extern HudScript HES_BlueMeter; +extern HudScript HES_CDownButtonHeld; +extern HudScript HES_FillGaugeResult; +extern HudScript HES_MashAButton; +extern HudScript HES_MashBButton1; +extern HudScript HES_PressAButton; +extern HudScript HES_PressBButton; +extern HudScript HES_PressCDownButton; +extern HudScript HES_RightOn; +extern HudScript HES_RunningAway; +extern HudScript HES_RunAwayOK; +extern HudScript HES_StickHoldLeft; +extern HudScript HES_StickMashLeft; +extern HudScript HES_StickNeutral; +extern HudScript HES_StickTapNeutral; +extern HudScript HES_TimingBar1Chance; +extern HudScript HES_TimingBar3Chances; +extern HudScript HES_TimingCharge1; +extern HudScript HES_TimingCharge2; +extern HudScript HES_TimingCharge3; +extern HudScript HES_TimingCharge4a; +extern HudScript HES_TimingCharge4b; +extern HudScript HES_TimingCharge4c; +extern HudScript HES_TimingOK; +extern HudScript HES_TimingMiss; +extern HudScript HES_TimingReady; +extern HudScript HES_TimingWait; + +void action_command_init_status(void); +void action_command_free(void); +void func_80268E88(void); +void func_80269118(void); +void func_80269160(void); + +void draw_mash_meter_multicolor_with_divisor(s32 posX, s32 posY, s32 fillValue, s32 divisor); +void draw_mash_meter_blink(s32 posX, s32 posY, s32 fillValue); +void draw_mash_meter_multicolor(s32 posX, s32 posY, s32 fillValue); +void draw_mash_meter_mode_with_divisor(s32 posX, s32 posY, s32 fillValue, s32 divisor, s32 colorMode); +void draw_mash_meter_blink_with_divisor(s32 posX, s32 posY, s32 fillValue, s32 divisor); +s32 adjust_action_command_difficulty(s32 arg0); +s32 check_block_input(s32 buttonMask); + +API_CALLABLE(LoadActionCommand); +API_CALLABLE(SetActionDifficultyTable); +API_CALLABLE(SetupMashMeter); +API_CALLABLE(GetActionSuccess); +API_CALLABLE(SetActionSuccess); +API_CALLABLE(SetActionCommandMode); +API_CALLABLE(GetActionCommandMode); +API_CALLABLE(SetActionHudPrepareTime); +API_CALLABLE(GetCommandAutoSuccess); +API_CALLABLE(SetCommandAutoSuccess); +API_CALLABLE(func_802693F0); +API_CALLABLE(CloseActionCommandInfo); +API_CALLABLE(func_80269470); +API_CALLABLE(ShowActionHud); +API_CALLABLE(GetActionSuccessCopy); +API_CALLABLE(func_80269524); +API_CALLABLE(func_80269550); +API_CALLABLE(GetBlockResult); +API_CALLABLE(GetActionResult); +API_CALLABLE(SetActionResult); +API_CALLABLE(func_80269600); +API_CALLABLE(func_8026962C); + +#endif diff --git a/src/battle/action_cmd/07.c b/src/battle/action_cmd/07.c index 70925fb7d2..68064d25b7 100644 --- a/src/battle/action_cmd/07.c +++ b/src/battle/action_cmd/07.c @@ -1,18 +1,13 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_07 -extern s32 D_80294280; -extern s32 D_802A9620; -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; -extern HudScript HES_MashAButton; -extern HudScript HES_RunAwayOK; +BSS s32 D_802A9620; -s32 func_8024FAFC(s32); +void func_8024FAFC(void); -ApiStatus func_802A9000_425B50(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; @@ -20,38 +15,38 @@ ApiStatus func_802A9000_425B50(Evt* script, s32 isInitialCall) { s32 hudElementTemp; battleStatus->unk_82 = 5; - battleStatus->unk_434 = &D_80294280; + battleStatus->actionCmdDifficultyTable = actionCmdTable07; actionCommandStatus->autoSucceed = 0; - actionCommandStatus->actionCommandID = 7; + actionCommandStatus->actionCommandID = ACTION_COMMAND_07; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = evt_get_variable(script, *args); - actionCommandStatus->hudElementX = -48; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->barFillWidth = 0; D_802A9620 = 0; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosY = 80; hudElement = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = hudElement; hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY); hud_element_set_render_depth(hudElement, 0); // Weird use of an extra temp settles regalloc here. hudElementTemp = hud_element_create(&HES_BlueMeter); hudElement = hudElementTemp; actionCommandStatus->hudElements[1] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_RunAwayOK); actionCommandStatus->hudElements[2] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); @@ -60,30 +55,30 @@ ApiStatus func_802A9000_425B50(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -ApiStatus func_802A916C_425CBC(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32* args = script->ptrReadPos; s32 mask; actionCommandStatus->autoSucceed = 0; - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 0; battleStatus->flags1 &= ~BS_FLAGS1_8000; - func_8024FAFC(battleStatus->flags1); + func_8024FAFC(); actionCommandStatus->state = 10; return ApiStatus_DONE2; } -void func_802A9228_425D78(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; @@ -93,20 +88,20 @@ void func_802A9228_425D78(void) { btl_set_popup_duration(99); id = actionCommandStatus->hudElements[0]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } hud_element_set_alpha(id, 255); id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[2]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } @@ -115,20 +110,20 @@ void func_802A9228_425D78(void) { case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); - hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX + 31, actionCommandStatus->hudElementY + 14); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudPosX + 31, actionCommandStatus->hudPosY + 14); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } @@ -136,14 +131,14 @@ void func_802A9228_425D78(void) { battleStatus->actionSuccess = 0; D_802A9620 = 1; actionCommandStatus->unk_5D = 0; - actionCommandStatus->state = 0xB; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->state = 11; + actionCommandStatus->frameCounter = actionCommandStatus->duration; // fallthrough case 11: btl_set_popup_duration(99); if (battleStatus->currentButtonsPressed & BUTTON_A) { - s32 fillAmt = battleStatus->unk_434[actionCommandStatus->unk_50] * 6; + s32 fillAmt = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 6; if (actionCommandStatus->unk_5D == 0) { actionCommandStatus->barFillLevel += fillAmt; @@ -163,27 +158,27 @@ void func_802A9228_425D78(void) { } } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; - actionCommandStatus->state = 0xC; + actionCommandStatus->frameCounter = 5; + actionCommandStatus->state = 12; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; s32 hudX; s32 hudY; @@ -195,9 +190,9 @@ void N(draw_hud_elements)(void) { hud_element_get_render_pos(hudElement1, &hudX, &hudY); if (D_802A9620 == 0) { - func_80268798(hudX, hudY, actionCommandStatus->barFillLevel / 100, 1); + draw_mash_meter_multicolor_with_divisor(hudX, hudY, actionCommandStatus->barFillLevel / 100, 1); } else { - func_80268798(hudX, hudY, actionCommandStatus->barFillLevel / 100, 2); + draw_mash_meter_multicolor_with_divisor(hudX, hudY, actionCommandStatus->barFillLevel / 100, 2); } hud_element_draw_clipped(actionCommandStatus->hudElements[2]); diff --git a/src/battle/action_cmd/07.h b/src/battle/action_cmd/07.h index a2bd4807df..0dc145ebd8 100644 --- a/src/battle/action_cmd/07.h +++ b/src/battle/action_cmd/07.h @@ -3,6 +3,10 @@ #include "common_structs.h" -void func_802A9228_425D78(void); +ApiStatus action_command_07_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_07_start(Evt* script, s32 isInitialCall); +void action_command_07_update(void); +void action_command_07_draw(void); +void action_command_07_free(void); #endif diff --git a/src/battle/action_cmd/0A.c b/src/battle/action_cmd/0A.c index 0d5f70c92b..98d2df0125 100644 --- a/src/battle/action_cmd/0A.c +++ b/src/battle/action_cmd/0A.c @@ -1,65 +1,59 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_0A -extern s32 D_802942E0; -extern HudScript HES_MashAButton; -extern HudScript HES_100pct; -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; - -ApiStatus func_802A9000_4273B0(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 hudElement; battleStatus->unk_82 = 100; - battleStatus->unk_434 = &D_802942E0; + battleStatus->actionCmdDifficultyTable = actionCmdTable0A; battleStatus->unk_86 = 127; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); - actionCommandStatus->actionCommandID = 10; - actionCommandStatus->unk_61 = 1; + actionCommandStatus->actionCommandID = ACTION_COMMAND_0A; + actionCommandStatus->showHud = TRUE; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = 0; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; battleStatus->actionSuccess = 0; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; hudElement = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[2] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -#include "common/MashActionCommandInit.inc.c" +#include "common/MashActionCommandStart.inc.c" -void func_802A928C_42763C(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; @@ -71,13 +65,13 @@ void func_802A928C_42763C(void) { id = actionCommandStatus->hudElements[0]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } @@ -86,46 +80,46 @@ void func_802A928C_42763C(void) { case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_MashAButton); actionCommandStatus->barFillLevel = 0; - actionCommandStatus->state = 0xB; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->state = 11; + actionCommandStatus->frameCounter = actionCommandStatus->duration; // fallthrough case 11: btl_set_popup_duration(99); if (battleStatus->currentButtonsPressed & BUTTON_A) { - actionCommandStatus->barFillLevel += battleStatus->unk_434[actionCommandStatus->unk_50] * 15; + actionCommandStatus->barFillLevel += battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 15; } if (actionCommandStatus->barFillLevel >= 10000) { id = actionCommandStatus->hudElements[2]; actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 50, actionCommandStatus->hudElementY + 28); + actionCommandStatus->isBarFilled = TRUE; + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 50, actionCommandStatus->hudPosY + 28); hud_element_clear_flags(id, 2); } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } @@ -147,15 +141,15 @@ void func_802A928C_42763C(void) { } btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; - actionCommandStatus->state = 0xC; + actionCommandStatus->frameCounter = 5; + actionCommandStatus->state = 12; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } diff --git a/src/battle/action_cmd/0A.h b/src/battle/action_cmd/0A.h index e8cbeccb50..c3bad736ce 100644 --- a/src/battle/action_cmd/0A.h +++ b/src/battle/action_cmd/0A.h @@ -3,6 +3,10 @@ #include "common_structs.h" -void func_802A928C_42763C(void); +ApiStatus action_command_0A_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_0A_start(Evt* script, s32 isInitialCall); +void action_command_0A_update(void); +void action_command_0A_draw(void); +void action_command_0A_free(void); #endif diff --git a/src/battle/action_cmd/air_lift.c b/src/battle/action_cmd/air_lift.c index 5b9a9485d9..72ff4fcbb5 100644 --- a/src/battle/action_cmd/air_lift.c +++ b/src/battle/action_cmd/air_lift.c @@ -1,83 +1,74 @@ #include "common.h" #include "effects.h" -#include "battle/battle.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_air_lift -void func_80268834(s32, s32, s16, s32); - -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; -extern HudScript HES_MashAButton; -extern HudScript HES_100pct; -extern s32 D_80294340; - s32 D_802A9852_4292C0[] = { 0, 25, 50, 75, 75, 0, 0, 0 }; BSS s32 air_lift_bss_0; -ApiStatus func_802A9000_428A70(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { s32 *args = script->ptrReadPos; BattleStatus* battleStatus = &gBattleStatus; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; s32 hudElement; - battleStatus->unk_434 = &D_80294340; + battleStatus->actionCmdDifficultyTable = actionCmdTableAirLift; battleStatus->unk_82 = 0; battleStatus->unk_86 = 127; - func_80268858(); + action_command_init_status(); actionCommandStatus->unk_5A = evt_get_variable(script, *args++); actionCommandStatus->actionCommandID = ACTION_COMMAND_AIR_LIFT; - actionCommandStatus->unk_61 = 1; + actionCommandStatus->showHud = TRUE; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = 0; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; battleStatus->actionSuccess = 0; - battleStatus->unk_84 = 0; - actionCommandStatus->unk_6C = 30; - actionCommandStatus->hudElementX = -48; + battleStatus->actionResult = 0; + actionCommandStatus->hudPrepareTime = 30; + actionCommandStatus->hudPosX = -48; air_lift_bss_0 = 0; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosY = 80; hudElement = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[2] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -ApiStatus func_802A9184_428BF4(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; u8 mashMeterCutoff; - func_80268858(); + action_command_init_status(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->easyVersion = evt_get_variable(script, *args++); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->targetWeakness = evt_get_variable(script, *args++); - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 127; @@ -93,7 +84,7 @@ ApiStatus func_802A9184_428BF4(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -void func_802A9278_428CE8(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; @@ -104,13 +95,13 @@ void func_802A9278_428CE8(void) { id = actionCommandStatus->hudElements[0]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } @@ -119,36 +110,36 @@ void func_802A9278_428CE8(void) { case 1: btl_set_popup_duration(99); - if (actionCommandStatus->unk_6C != 0) { - actionCommandStatus->unk_6C--; + if (actionCommandStatus->hudPrepareTime != 0) { + actionCommandStatus->hudPrepareTime--; return; } - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_MashAButton); air_lift_bss_0 = 1; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); - actionCommandStatus->state = 0xB; + actionCommandStatus->state = 11; // fallthrough case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { if (actionCommandStatus->unk_5A != 0) { s32 a = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; @@ -164,9 +155,9 @@ void func_802A9278_428CE8(void) { } } - if (battleStatus->unk_83 != 0 && (battleStatus->currentButtonsPressed & BUTTON_A)) { + if (battleStatus->actionCommandMode != ACTION_COMMAND_MODE_NOT_LEARNED && (battleStatus->currentButtonsPressed & BUTTON_A)) { if (actionCommandStatus->unk_5A != 0) { - s32 a = battleStatus->unk_434[actionCommandStatus->unk_50]; + s32 a = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; s32 b = actionCommandStatus->unk_5A * 820; actionCommandStatus->barFillLevel += (a * b) / 10000; @@ -181,28 +172,28 @@ void func_802A9278_428CE8(void) { if (actionCommandStatus->barFillLevel > 10000) { actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; + actionCommandStatus->isBarFilled = TRUE; id = actionCommandStatus->hudElements[2]; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 50, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 50, actionCommandStatus->hudPosY + 28); hud_element_clear_flags(id, 2); } battleStatus->actionSuccess = actionCommandStatus->barFillLevel / 100; - if (battleStatus->unk_84 < battleStatus->actionSuccess) { - battleStatus->unk_84 = battleStatus->actionSuccess; + if (battleStatus->actionResult < battleStatus->actionSuccess) { + battleStatus->actionResult = battleStatus->actionSuccess; } - sfx_adjust_env_sound_params(0x80000041, 0, 0, battleStatus->actionSuccess * 12); + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionSuccess * 12); - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } if (actionCommandStatus->unk_5A == 0) { - battleStatus->unk_84 = 0; + battleStatus->actionResult = 0; } - battleStatus->actionSuccess = battleStatus->unk_84; + battleStatus->actionSuccess = battleStatus->actionResult; if (rand_int(99) < battleStatus->actionSuccess) { battleStatus->unk_86 = 1; battleStatus->actionSuccess = 1; @@ -216,8 +207,8 @@ void func_802A9278_428CE8(void) { } btl_set_popup_duration(0); sfx_stop_sound(SOUND_80000041); - actionCommandStatus->unk_54 = 20; - actionCommandStatus->state = 0xC; + actionCommandStatus->frameCounter = 20; + actionCommandStatus->state = 12; break; case 12: if (actionCommandStatus->unk_5A == 0) { @@ -226,22 +217,22 @@ void func_802A9278_428CE8(void) { actionCommandStatus->barFillLevel = 0; } } - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; s32 hudX; s32 hudY; s32 hudElement1; - if (gBattleStatus.unk_83 != 0) { + if (gBattleStatus.actionCommandMode != ACTION_COMMAND_MODE_NOT_LEARNED) { hud_element_draw_clipped(actionCommandStatus->hudElements[0]); } @@ -250,11 +241,11 @@ void N(draw_hud_elements)(void) { hud_element_get_render_pos(hudElement1, &hudX, &hudY); if (air_lift_bss_0 == 0) { - func_80268798(hudX, hudY, actionCommandStatus->barFillLevel / 100, 1); - } else if (actionCommandStatus->unk_68 == 0) { - func_80268798(hudX, hudY, actionCommandStatus->barFillLevel / 100, 4); + draw_mash_meter_multicolor_with_divisor(hudX, hudY, actionCommandStatus->barFillLevel / 100, 1); + } else if (!actionCommandStatus->isBarFilled) { + draw_mash_meter_multicolor_with_divisor(hudX, hudY, actionCommandStatus->barFillLevel / 100, 4); } else { - func_80268834(hudX, hudY, actionCommandStatus->barFillLevel / 100, 4); + draw_mash_meter_blink_with_divisor(hudX, hudY, actionCommandStatus->barFillLevel / 100, 4); } hud_element_draw_clipped(actionCommandStatus->hudElements[2]); diff --git a/src/battle/action_cmd/air_lift.h b/src/battle/action_cmd/air_lift.h index 8620a7ceba..2edf23bdf8 100644 --- a/src/battle/action_cmd/air_lift.h +++ b/src/battle/action_cmd/air_lift.h @@ -3,8 +3,10 @@ #include "common_structs.h" -ApiStatus func_802A9000_428A70(Evt* script, s32 isInitialCall); -ApiStatus func_802A9184_428BF4(Evt* script, s32 isInitialCall); -void func_802A9278_428CE8(void); +ApiStatus action_command_air_lift_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_air_lift_start(Evt* script, s32 isInitialCall); +void action_command_air_lift_update(void); +void action_command_air_lift_draw(void); +void action_command_air_lift_free(void); #endif diff --git a/src/battle/action_cmd/air_raid.c b/src/battle/action_cmd/air_raid.c index ac437bb91b..8b926fbbce 100644 --- a/src/battle/action_cmd/air_raid.c +++ b/src/battle/action_cmd/air_raid.c @@ -1,73 +1,66 @@ #include "common.h" #include "battle/battle.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_air_raid -extern HudScript HES_BlueMeter; -extern HudScript HES_StickNeutral; -extern HudScript HES_100pct; -extern HudScript HES_StickMashLeft; - -extern s32 D_80294360; - s32 D_802A9970_429C90[] = { 0, 25, 50, 75, 75, }; s32 D_802A9984_429CA4[] = { 40, 70, 99, 200, }; s32 D_802A9994_429CB4[] = { 35, 60, 80, 99, 200, }; s32 D_802A99A8_429CC8[] = { 35, 35, 60, 80, 99, 200, }; -ApiStatus func_802A9000_429320(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 hudElement; battleStatus->unk_82 = 100; - battleStatus->unk_434 = &D_80294360; + battleStatus->actionCmdDifficultyTable = actionCmdTableAirRaid; battleStatus->unk_86 = 127; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); - actionCommandStatus->actionCommandID = 14; - actionCommandStatus->unk_61 = 1; - actionCommandStatus->unk_6C = 30; + actionCommandStatus->actionCommandID = ACTION_COMMAND_AIR_RAID; + actionCommandStatus->showHud = TRUE; + actionCommandStatus->hudPrepareTime = 30; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = 0; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; battleStatus->actionSuccess = 0; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; hudElement = hud_element_create(&HES_StickNeutral); actionCommandStatus->hudElements[0] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[2] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -#include "common/MashActionCommandInit.inc.c" +#include "common/MashActionCommandStart.inc.c" -void func_802A9294_4295B4(Evt* script, s32 isInitialCall) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Actor* partner = battleStatus->partnerActor; @@ -80,13 +73,13 @@ void func_802A9294_4295B4(Evt* script, s32 isInitialCall) { id = actionCommandStatus->hudElements[0]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } @@ -95,24 +88,24 @@ void func_802A9294_4295B4(Evt* script, s32 isInitialCall) { case 1: btl_set_popup_duration(99); - if (actionCommandStatus->unk_6C != 0) { - actionCommandStatus->unk_6C--; + if (actionCommandStatus->hudPrepareTime != 0) { + actionCommandStatus->hudPrepareTime--; return; } - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } @@ -120,13 +113,13 @@ void func_802A9294_4295B4(Evt* script, s32 isInitialCall) { actionCommandStatus->barFillLevel = 0; battleStatus->unk_85 = 0; actionCommandStatus->unk_5C = 0; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); actionCommandStatus->state = 11; // fallthrough case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { cutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; actionCommandStatus->barFillLevel -= D_802A9970_429C90[actionCommandStatus->barFillLevel / cutoff / 20]; @@ -134,17 +127,17 @@ void func_802A9294_4295B4(Evt* script, s32 isInitialCall) { actionCommandStatus->barFillLevel = 0; } - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { if ( // todo remove assignment from conditional (!(battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) || (actionCommandStatus->unk_5C = 1, !(battleStatus->currentButtonsDown & BUTTON_STICK_LEFT))) && (actionCommandStatus->unk_5C != 0)) { - actionCommandStatus->barFillLevel += (battleStatus->unk_434[actionCommandStatus->unk_50] * 850) / 100; + actionCommandStatus->barFillLevel += (battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 850) / 100; actionCommandStatus->unk_5C = 0; } if (battleStatus->currentButtonsPressed & BUTTON_STICK_RIGHT) { - actionCommandStatus->barFillLevel -= (battleStatus->unk_434[actionCommandStatus->unk_50] * 850) / 100; + actionCommandStatus->barFillLevel -= (battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 850) / 100; } } } @@ -156,44 +149,44 @@ void func_802A9294_4295B4(Evt* script, s32 isInitialCall) { if (actionCommandStatus->barFillLevel > 10000) { id = actionCommandStatus->hudElements[2]; actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 50, actionCommandStatus->hudElementY + 28); + actionCommandStatus->isBarFilled = TRUE; + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 50, actionCommandStatus->hudPosY + 28); hud_element_clear_flags(id, 2); } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; - sfx_adjust_env_sound_params(0x80000041, 0, 0, battleStatus->unk_84 * 12); + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionResult * 12); switch (partner->actorBlueprint->level) { case 0: - if (battleStatus->unk_84 >= D_802A9984_429CA4[battleStatus->unk_85]) { + if (battleStatus->actionResult >= D_802A9984_429CA4[battleStatus->unk_85]) { battleStatus->unk_85++; } - if (battleStatus->unk_85 > 0 && battleStatus->unk_84 < D_802A9984_429CA4[battleStatus->unk_85 - 1]) { + if (battleStatus->unk_85 > 0 && battleStatus->actionResult < D_802A9984_429CA4[battleStatus->unk_85 - 1]) { battleStatus->unk_85--; } break; case 1: - if (battleStatus->unk_84 >= D_802A9994_429CB4[battleStatus->unk_85]) { + if (battleStatus->actionResult >= D_802A9994_429CB4[battleStatus->unk_85]) { battleStatus->unk_85++; } - if (battleStatus->unk_85 > 0 && battleStatus->unk_84 < D_802A9994_429CB4[battleStatus->unk_85 - 1]) { + if (battleStatus->unk_85 > 0 && battleStatus->actionResult < D_802A9994_429CB4[battleStatus->unk_85 - 1]) { battleStatus->unk_85--; } break; case 2: - if (battleStatus->unk_84 >= D_802A99A8_429CC8[battleStatus->unk_85]) { + if (battleStatus->actionResult >= D_802A99A8_429CC8[battleStatus->unk_85]) { battleStatus->unk_85++; } - if (battleStatus->unk_85 > 0 && battleStatus->unk_84 < D_802A99A8_429CC8[battleStatus->unk_85 - 1]) { + if (battleStatus->unk_85 > 0 && battleStatus->actionResult < D_802A99A8_429CC8[battleStatus->unk_85 - 1]) { battleStatus->unk_85--; } break; } - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } @@ -216,15 +209,15 @@ void func_802A9294_4295B4(Evt* script, s32 isInitialCall) { btl_set_popup_duration(0); sfx_stop_sound(SOUND_80000041); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } diff --git a/src/battle/action_cmd/air_raid.h b/src/battle/action_cmd/air_raid.h index 8043feca77..16e829a435 100644 --- a/src/battle/action_cmd/air_raid.h +++ b/src/battle/action_cmd/air_raid.h @@ -3,8 +3,10 @@ #include "common_structs.h" -ApiStatus func_802A9000_429320(Evt* script, s32 isInitialCall); -ApiStatus action_command_air_raid_MashActionCommandInit(Evt* script, s32 isInitialCall); -void func_802A9294_4295B4(void); +ApiStatus action_command_air_raid_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_air_raid_start(Evt* script, s32 isInitialCall); +void action_command_air_raid_update(void); +void action_command_air_raid_draw(void); +void action_command_air_raid_free(void); #endif diff --git a/src/battle/action_cmd/body_slam.c b/src/battle/action_cmd/body_slam.c index 077b1b570f..7b56a3a556 100644 --- a/src/battle/action_cmd/body_slam.c +++ b/src/battle/action_cmd/body_slam.c @@ -1,70 +1,62 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_body_slam -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; -extern HudScript HES_AButtonDown; -extern HudScript HES_TimingWait; -extern HudScript HES_TimingReady; -extern HudScript HES_FillGaugeResult; -extern s32 D_80294320; - -ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; battleStatus->unk_82 = 100; - battleStatus->unk_434 = &D_80294320; + battleStatus->actionCmdDifficultyTable = actionCmdTableBodySlam; battleStatus->unk_86 = 127; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_BODY_SLAM; - actionCommandStatus->unk_61 = 1; + actionCommandStatus->showHud = TRUE; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = 0; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; battleStatus->actionSuccess = 0; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_FillGaugeResult); actionCommandStatus->hudElements[3] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_TimingWait); actionCommandStatus->hudElements[2] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 41, actionCommandStatus->hudElementY + 22); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 41, actionCommandStatus->hudPosY + 22); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80); return ApiStatus_DONE2; } -#include "common/MashActionCommandInit.inc.c" +#include "common/MashActionCommandStart.inc.c" -void func_802A92D4_4285B4(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; @@ -76,25 +68,25 @@ void func_802A92D4_4285B4(void) { id = actionCommandStatus->hudElements[0]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[2]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[3]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } @@ -102,25 +94,25 @@ void func_802A92D4_4285B4(void) { break; case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); - hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX + 41, actionCommandStatus->hudElementY + 22); - hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudElementX + 42, actionCommandStatus->hudElementY + 24); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudPosX + 41, actionCommandStatus->hudPosY + 22); + hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudPosX + 42, actionCommandStatus->hudPosY + 24); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_AButtonDown); actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_46 = 0; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->thresholdLevel = 0; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); actionCommandStatus->state = 11; case 11: @@ -128,32 +120,32 @@ void func_802A92D4_4285B4(void) { if (battleStatus->currentButtonsDown & BUTTON_A) { actionCommandStatus->barFillLevel += 154; - actionCommandStatus->unk_46 += 154; + actionCommandStatus->thresholdLevel += 154; } else { - actionCommandStatus->unk_54 = 0; + actionCommandStatus->frameCounter = 0; } if (actionCommandStatus->barFillLevel >= 10000) { actionCommandStatus->barFillLevel = 10000; hud_element_set_script(actionCommandStatus->hudElements[2], &HES_TimingReady); hud_element_set_script(actionCommandStatus->hudElements[0], &HES_AButton); - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { sfx_play_sound(SOUND_234); - actionCommandStatus->unk_68 = 1; + actionCommandStatus->isBarFilled = TRUE; } } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; - sfx_adjust_env_sound_params(0x80000041, 0, 0, battleStatus->unk_84 * 12); - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionResult * 12); + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } do { - if (actionCommandStatus->unk_46 < 10000) { + if (actionCommandStatus->thresholdLevel < 10000) { battleStatus->actionSuccess = -1; - } else if (actionCommandStatus->unk_46 - (battleStatus->unk_434[actionCommandStatus->unk_50] * 154) >= 10309) { + } else if (actionCommandStatus->thresholdLevel - (battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 154) >= 10309) { battleStatus->actionSuccess = -1; } else { battleStatus->actionSuccess = 1; @@ -166,20 +158,20 @@ void func_802A92D4_4285B4(void) { } btl_set_popup_duration(0); sfx_stop_sound(SOUND_80000041); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { s32 x, y; s32 hudElement; @@ -188,11 +180,11 @@ void N(draw_hud_elements)(void) { hud_element_draw_clipped(hudElement); hud_element_get_render_pos(hudElement, &x, &y); hud_element_draw_clipped(gActionCommandStatus.hudElements[3]); - func_80268770(x, y, gActionCommandStatus.barFillLevel / 100); + draw_mash_meter_multicolor(x, y, gActionCommandStatus.barFillLevel / 100); hud_element_draw_clipped(gActionCommandStatus.hudElements[2]); } -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); hud_element_free(gActionCommandStatus.hudElements[2]); diff --git a/src/battle/action_cmd/body_slam.h b/src/battle/action_cmd/body_slam.h index 2bdd2c5fcb..d95573c84a 100644 --- a/src/battle/action_cmd/body_slam.h +++ b/src/battle/action_cmd/body_slam.h @@ -3,9 +3,10 @@ #include "common_structs.h" -void func_802A92D4_4285B4(void); - -ApiStatus action_command_body_slam_CreateHudElements(Evt* script, s32 isInitialCall); -ApiStatus action_command_body_slam_MashActionCommandInit(Evt* script, s32 isInitialCall); +ApiStatus action_command_body_slam_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_body_slam_start(Evt* script, s32 isInitialCall); +void action_command_body_slam_update(void); +void action_command_body_slam_draw(void); +void action_command_body_slam_free(void); #endif diff --git a/src/battle/action_cmd/bomb.c b/src/battle/action_cmd/bomb.c index a392563ceb..cbd647e497 100644 --- a/src/battle/action_cmd/bomb.c +++ b/src/battle/action_cmd/bomb.c @@ -1,68 +1,61 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_bomb -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; -extern HudScript HES_100pct; -extern s32 D_80294300; - -extern HudScript HES_MashAButton; - s32 D_802A9810_428280[] = { 0, 25, 50, 75, 75, 0, 0, 0 }; -ApiStatus func_802A9000_427A70(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 hudElement; battleStatus->unk_82 = 100; - battleStatus->unk_434 = &D_80294300; + battleStatus->actionCmdDifficultyTable = actionCmdTableBomb; battleStatus->unk_86 = 127; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); - actionCommandStatus->actionCommandID = 0xB; - actionCommandStatus->unk_61 = TRUE; + action_command_init_status(); + actionCommandStatus->actionCommandID = ACTION_COMMAND_BOMB; + actionCommandStatus->showHud = TRUE; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = FALSE; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; battleStatus->actionSuccess = 0; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; hudElement = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[2] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -#include "common/MashActionCommandInit.inc.c" +#include "common/MashActionCommandStart.inc.c" -void func_802A928C_427CFC(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 hudElement; @@ -73,13 +66,13 @@ void func_802A928C_427CFC(void) { btl_set_popup_duration(99); hudElement = actionCommandStatus->hudElements[0]; hud_element_set_alpha(hudElement, 255); - if (actionCommandStatus->unk_61) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } hudElement = actionCommandStatus->hudElements[1]; hud_element_set_alpha(hudElement, 255); - if (actionCommandStatus->unk_61) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } @@ -88,34 +81,34 @@ void func_802A928C_427CFC(void) { case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; break; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_MashAButton); actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); actionCommandStatus->state = 11; // fallthrough case 11: btl_set_popup_duration(99); - if (!actionCommandStatus->unk_68) { + if (!actionCommandStatus->isBarFilled) { mashMeterCutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; actionCommandStatus->barFillLevel -= D_802A9810_428280[actionCommandStatus->barFillLevel / mashMeterCutoff / 20]; @@ -126,17 +119,17 @@ void func_802A928C_427CFC(void) { } if (battleStatus->currentButtonsPressed & BUTTON_A) { - switch (actionCommandStatus->easyVersion) { + switch (actionCommandStatus->targetWeakness) { case 0: { - s32 fillOffset = battleStatus->unk_434[actionCommandStatus->unk_50] * 235 * 4; + s32 fillOffset = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 235 * 4; actionCommandStatus->barFillLevel += fillOffset / 100; break; } case 1: - actionCommandStatus->barFillLevel += battleStatus->unk_434[actionCommandStatus->unk_50] * 8; + actionCommandStatus->barFillLevel += battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 8; break; case 2: { - s32 fillOffset = battleStatus->unk_434[actionCommandStatus->unk_50] * 185 * 4; + s32 fillOffset = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 185 * 4; actionCommandStatus->barFillLevel += fillOffset / 100; break; } @@ -146,16 +139,16 @@ void func_802A928C_427CFC(void) { if (actionCommandStatus->barFillLevel > 10000) { hudElement = actionCommandStatus->hudElements[2]; actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = TRUE; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX + 50, - actionCommandStatus->hudElementY + 28); + actionCommandStatus->isBarFilled = TRUE; + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX + 50, + actionCommandStatus->hudPosY + 28); hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; - sfx_adjust_env_sound_params(0x80000041, 0, 0, battleStatus->unk_84 * 12); + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionResult * 12); - if (actionCommandStatus->unk_54 == 0) { + if (actionCommandStatus->frameCounter == 0) { if (actionCommandStatus->barFillLevel == 0) { battleStatus->actionSuccess = -1; } else { @@ -175,17 +168,17 @@ void func_802A928C_427CFC(void) { sfx_stop_sound(SOUND_80000041); btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; } else { - actionCommandStatus->unk_54--; + actionCommandStatus->frameCounter--; } break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; } else { - func_80268C9C(); + action_command_free(); } break; } diff --git a/src/battle/action_cmd/bomb.h b/src/battle/action_cmd/bomb.h index 7ed3f280c3..586e859374 100644 --- a/src/battle/action_cmd/bomb.h +++ b/src/battle/action_cmd/bomb.h @@ -3,9 +3,10 @@ #include "common_structs.h" -void func_802A928C_427CFC(void); - -ApiStatus func_802A9000_427A70(Evt* script, s32 isInitialCall); -ApiStatus action_command_bomb_MashActionCommandInit(Evt* script, s32 isInitialCall); +ApiStatus action_command_bomb_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_bomb_start(Evt* script, s32 isInitialCall); +void action_command_bomb_update(void); +void action_command_bomb_draw(void); +void action_command_bomb_free(void); #endif diff --git a/src/battle/action_cmd/break_free.c b/src/battle/action_cmd/break_free.c index b7141759e8..a37cdd277b 100644 --- a/src/battle/action_cmd/break_free.c +++ b/src/battle/action_cmd/break_free.c @@ -1,96 +1,89 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_break_free -extern s32 D_80294220; -extern HudScript HES_AButton; -extern HudScript HES_MashAButton; -extern HudScript HES_BlueMeter; -extern HudScript HES_RunningAway; -extern HudScript HES_RunAwayOK; - -ApiStatus func_802A9000_4233F0(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; battleStatus->unk_82 = 0; - battleStatus->unk_434 = &D_80294220; + battleStatus->actionCmdDifficultyTable = actionCmdTableBreakFree; battleStatus->unk_86 = 127; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_BREAK_FREE; - actionCommandStatus->unk_61 = 1; + actionCommandStatus->showHud = TRUE; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_46 = 0; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->thresholdLevel = 0; + actionCommandStatus->barFillWidth = 0; battleStatus->actionSuccess = 0; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_RunningAway); actionCommandStatus->hudElements[2] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_RunAwayOK); actionCommandStatus->hudElements[3] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -ApiStatus func_802A91B0_4235A0(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); actionCommandStatus->unk_5A = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_46 = 0; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->thresholdLevel = 0; + actionCommandStatus->barFillWidth = 0; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 0x7F; battleStatus->unk_82 = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals - 1]; - actionCommandStatus->unk_46 = rand_int(actionCommandStatus->unk_5A); + actionCommandStatus->thresholdLevel = rand_int(actionCommandStatus->unk_5A); actionCommandStatus->unk_5C = 0; actionCommandStatus->state = 10; battleStatus->flags1 &= ~BS_FLAGS1_8000; @@ -98,7 +91,7 @@ ApiStatus func_802A91B0_4235A0(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -void func_802A92DC_4236CC(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; @@ -109,25 +102,25 @@ void func_802A92DC_4236CC(void) { id = actionCommandStatus->hudElements[0]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[2]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[3]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } @@ -135,43 +128,43 @@ void func_802A92DC_4236CC(void) { break; case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); - hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX + 31, actionCommandStatus->hudElementY - 1); - hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudElementX + 31, actionCommandStatus->hudElementY + 17); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudPosX + 31, actionCommandStatus->hudPosY - 1); + hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudPosX + 31, actionCommandStatus->hudPosY + 17); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_MashAButton); actionCommandStatus->state = 11; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; case 11: btl_set_popup_duration(99); if (actionCommandStatus->unk_5C == 0) { - actionCommandStatus->unk_46++; - if (actionCommandStatus->unk_46 >= actionCommandStatus->unk_5A) { - actionCommandStatus->unk_46 = actionCommandStatus->unk_5A; + actionCommandStatus->thresholdLevel++; + if (actionCommandStatus->thresholdLevel >= actionCommandStatus->unk_5A) { + actionCommandStatus->thresholdLevel = actionCommandStatus->unk_5A; actionCommandStatus->unk_5C = 1; } } else { - actionCommandStatus->unk_46--; - if (actionCommandStatus->unk_46 <= 0) { - actionCommandStatus->unk_46 = 0; + actionCommandStatus->thresholdLevel--; + if (actionCommandStatus->thresholdLevel <= 0) { + actionCommandStatus->thresholdLevel = 0; actionCommandStatus->unk_5C = 0; } } - if (actionCommandStatus->unk_6A == 0) { + if (!actionCommandStatus->berserkerEnabled) { s32 inputBufPos = battleStatus->inputBufferPos; - s32 temp_a2 = actionCommandStatus->unk_52 - actionCommandStatus->unk_54; + s32 temp_a2 = actionCommandStatus->duration - actionCommandStatus->frameCounter; s32 i; actionCommandStatus->barFillLevel = 0; @@ -186,21 +179,21 @@ void func_802A92DC_4236CC(void) { inputBufPos -= ARRAY_COUNT(battleStatus->pushInputBuffer); } if (battleStatus->pushInputBuffer[inputBufPos] & BUTTON_A) { - actionCommandStatus->barFillLevel += battleStatus->unk_434[actionCommandStatus->unk_50]; + actionCommandStatus->barFillLevel += battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; } } } else { - actionCommandStatus->barFillLevel += (battleStatus->unk_434[actionCommandStatus->unk_50]) / 4; - actionCommandStatus->barFillLevel += rand_int(battleStatus->unk_434[actionCommandStatus->unk_50] / 4); + actionCommandStatus->barFillLevel += (battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]) / 4; + actionCommandStatus->barFillLevel += rand_int(battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] / 4); } battleStatus->actionSuccess = actionCommandStatus->barFillLevel / 100; - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - if (battleStatus->actionSuccess >= actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals] - actionCommandStatus->unk_46) { + if (battleStatus->actionSuccess >= actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals] - actionCommandStatus->thresholdLevel) { battleStatus->unk_86 = 1; battleStatus->actionSuccess = 1; } else { @@ -209,20 +202,20 @@ void func_802A92DC_4236CC(void) { } btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 20; + actionCommandStatus->frameCounter = 20; actionCommandStatus->state = 12; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; s32* hudElements = actionCommandStatus->hudElements; s32 hudX; @@ -232,16 +225,16 @@ void N(draw_hud_elements)(void) { s32 thirtyOne; mashMeterCutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; - hudX = 60 - ((mashMeterCutoff - actionCommandStatus->unk_46) * 60 / mashMeterCutoff); + hudX = 60 - ((mashMeterCutoff - actionCommandStatus->thresholdLevel) * 60 / mashMeterCutoff); // Putting 31 into a variable manually fixes regalloc, so perhaps this was a constant defined somewhere? thirtyOne = 31; - hud_element_set_render_pos(hudElements[3], actionCommandStatus->hudElementX - (hudX - thirtyOne), - actionCommandStatus->hudElementY + 17); - hud_element_set_render_pos(hudElements[2], actionCommandStatus->hudElementX - (hudX - thirtyOne), - actionCommandStatus->hudElementY - 1); + hud_element_set_render_pos(hudElements[3], actionCommandStatus->hudPosX - (hudX - thirtyOne), + actionCommandStatus->hudPosY + 17); + hud_element_set_render_pos(hudElements[2], actionCommandStatus->hudPosX - (hudX - thirtyOne), + actionCommandStatus->hudPosY - 1); - if (actionCommandStatus->unk_6A == 0) { + if (!actionCommandStatus->berserkerEnabled) { hud_element_draw_clipped(hudElements[0]); } @@ -249,12 +242,12 @@ void N(draw_hud_elements)(void) { hud_element_draw_clipped(id); hud_element_get_render_pos(id, &hudX, &hudY); - func_80268770(hudX, hudY, actionCommandStatus->barFillLevel / 100); + draw_mash_meter_multicolor(hudX, hudY, actionCommandStatus->barFillLevel / 100); hud_element_draw_clipped(hudElements[2]); hud_element_draw_clipped(hudElements[3]); } -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); hud_element_free(gActionCommandStatus.hudElements[2]); diff --git a/src/battle/action_cmd/break_free.h b/src/battle/action_cmd/break_free.h index 248e226744..d32a0f2cdd 100644 --- a/src/battle/action_cmd/break_free.h +++ b/src/battle/action_cmd/break_free.h @@ -3,8 +3,10 @@ #include "common_structs.h" -void func_802A92DC_4236CC(void); - -ApiStatus func_802A91B0_4235A0(Evt* script, s32 isInitialCall); +ApiStatus action_command_break_free_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_break_free_start(Evt* script, s32 isInitialCall); +void action_command_break_free_update(void); +void action_command_break_free_draw(void); +void action_command_break_free_free(void); #endif diff --git a/src/common/MashActionCommandInit.inc.c b/src/battle/action_cmd/common/MashActionCommandStart.inc.c similarity index 52% rename from src/common/MashActionCommandInit.inc.c rename to src/battle/action_cmd/common/MashActionCommandStart.inc.c index b4d74db779..5f7b401604 100644 --- a/src/common/MashActionCommandInit.inc.c +++ b/src/battle/action_cmd/common/MashActionCommandStart.inc.c @@ -1,24 +1,24 @@ -ApiStatus N(MashActionCommandInit)(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { u8 mashMeterCutoff; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; - if (!battleStatus->unk_83) { + if (battleStatus->actionCommandMode == 0) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->easyVersion = evt_get_variable(script, *args++); - actionCommandStatus->unk_60 = 0; + action_command_init_status(); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->targetWeakness = evt_get_variable(script, *args++); + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->barFillWidth = 0; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 127; mashMeterCutoff = actionCommandStatus->mashMeterCutoffs[(actionCommandStatus->mashMeterIntervals - 1)]; diff --git a/src/battle/action_cmd/common/draw_hud_elements.inc.c b/src/battle/action_cmd/common/draw_hud_elements.inc.c index 7eed6e9e75..b11c5e6fec 100644 --- a/src/battle/action_cmd/common/draw_hud_elements.inc.c +++ b/src/battle/action_cmd/common/draw_hud_elements.inc.c @@ -1,6 +1,6 @@ #include "common.h" -void N(draw_hud_elements)(void) { +void N(draw)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; s32 hudX; @@ -14,10 +14,10 @@ void N(draw_hud_elements)(void) { hud_element_draw_clipped(hudElement); hud_element_get_render_pos(hudElement, &hudX, &hudY); - if (actionCommandStatus->unk_68 == 0) { - func_80268770(hudX, hudY, actionCommandStatus->barFillLevel / 100); + if (!actionCommandStatus->isBarFilled) { + draw_mash_meter_multicolor(hudX, hudY, actionCommandStatus->barFillLevel / 100); } else { - func_8026880C(hudX, hudY, actionCommandStatus->barFillLevel / 100); + draw_mash_meter_blink(hudX, hudY, actionCommandStatus->barFillLevel / 100); } hud_element_draw_clipped(actionCommandStatus->hudElements[2]); diff --git a/src/common/free_hud_elements.inc.c b/src/battle/action_cmd/common/free_hud_elements.inc.c similarity index 85% rename from src/common/free_hud_elements.inc.c rename to src/battle/action_cmd/common/free_hud_elements.inc.c index 1aeb3a20c7..6aad138956 100644 --- a/src/common/free_hud_elements.inc.c +++ b/src/battle/action_cmd/common/free_hud_elements.inc.c @@ -1,6 +1,6 @@ #include "common.h" -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); hud_element_free(gActionCommandStatus.hudElements[2]); diff --git a/src/battle/action_cmd/dizzy_shell.c b/src/battle/action_cmd/dizzy_shell.c index ca40951f87..93e23786a4 100644 --- a/src/battle/action_cmd/dizzy_shell.c +++ b/src/battle/action_cmd/dizzy_shell.c @@ -1,67 +1,61 @@ #include "common.h" -#include "hud_element.h" #include "audio/public.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_dizzy_shell -extern s32 D_802942A0; -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; -extern HudScript HES_MashAButton; -extern HudScript HES_100pct; - s32 D_802A9800_426970[8] = { 0, 25, 50, 75, 75, 0, 0, 0 }; -ApiStatus func_802A9000_426170(void) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; battleStatus->unk_82 = 100; - battleStatus->unk_434 = &D_802942A0; + battleStatus->actionCmdDifficultyTable = actionCmdTableDizzyShell; battleStatus->unk_86 = 127; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); - actionCommandStatus->actionCommandID = 8; - actionCommandStatus->unk_61 = 1; + action_command_init_status(); + actionCommandStatus->actionCommandID = ACTION_COMMAND_DIZZY_SHELL; + actionCommandStatus->showHud = TRUE; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = 0; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; battleStatus->actionSuccess = 0; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[2] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -#include "common/MashActionCommandInit.inc.c" +#include "common/MashActionCommandStart.inc.c" -void func_802A928C_4263FC(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; @@ -74,13 +68,13 @@ void func_802A928C_4263FC(void) { id = actionCommandStatus->hudElements[0]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } @@ -88,28 +82,28 @@ void func_802A928C_4263FC(void) { break; case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_MashAButton); actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); actionCommandStatus->state = 11; case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_68 == 0) { - if (actionCommandStatus->easyVersion != 0) { + if (!actionCommandStatus->isBarFilled) { + if (actionCommandStatus->targetWeakness != 0) { cutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; actionCommandStatus->barFillLevel -= D_802A9800_426970[actionCommandStatus->barFillLevel / cutoff / 20]; @@ -125,8 +119,8 @@ void func_802A928C_4263FC(void) { } if (battleStatus->currentButtonsPressed & A_BUTTON) { - s32 a = battleStatus->unk_434[actionCommandStatus->unk_50]; - s32 b = actionCommandStatus->easyVersion * 850; + s32 a = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; + s32 b = actionCommandStatus->targetWeakness * 850; s32 temp_v1_2 = (a * b) / 10000; if (temp_v1_2 != 0) { @@ -142,21 +136,21 @@ void func_802A928C_4263FC(void) { if (actionCommandStatus->barFillLevel >= 10000) { id = actionCommandStatus->hudElements[2]; actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 50, actionCommandStatus->hudElementY + 28); + actionCommandStatus->isBarFilled = TRUE; + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 50, actionCommandStatus->hudPosY + 28); hud_element_clear_flags(id, 2); } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; - sfx_adjust_env_sound_params(0x80000041, 0, 0, battleStatus->unk_84 * 12); + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionResult * 12); - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } fillLevel = actionCommandStatus->barFillLevel; - if (actionCommandStatus->easyVersion == 0) { + if (actionCommandStatus->targetWeakness == 0) { fillLevel = 0; } @@ -179,22 +173,22 @@ void func_802A928C_4263FC(void) { } sfx_stop_sound(SOUND_80000041); btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; break; case 12: - if (actionCommandStatus->easyVersion == 0) { + if (actionCommandStatus->targetWeakness == 0) { actionCommandStatus->barFillLevel -= 100; if (actionCommandStatus->barFillLevel < 0) { actionCommandStatus->barFillLevel = 0; } } - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } diff --git a/src/battle/action_cmd/dizzy_shell.h b/src/battle/action_cmd/dizzy_shell.h index 66db396082..2b7caa390c 100644 --- a/src/battle/action_cmd/dizzy_shell.h +++ b/src/battle/action_cmd/dizzy_shell.h @@ -3,9 +3,10 @@ #include "common_structs.h" -void func_802A928C_4263FC(void); - -ApiStatus func_802A9000_426170(Evt* script, s32 isInitialCall); -ApiStatus action_command_dizzy_shell_MashActionCommandInit(Evt* script, s32 isInitialCall); +ApiStatus action_command_dizzy_shell_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_dizzy_shell_start(Evt* script, s32 isInitialCall); +void action_command_dizzy_shell_update(void); +void action_command_dizzy_shell_draw(void); +void action_command_dizzy_shell_free(void); #endif diff --git a/src/battle/action_cmd/fire_shell.c b/src/battle/action_cmd/fire_shell.c index 088f1d13aa..da21ff51a2 100644 --- a/src/battle/action_cmd/fire_shell.c +++ b/src/battle/action_cmd/fire_shell.c @@ -1,71 +1,65 @@ #include "common.h" -#include "hud_element.h" #include "battle/battle.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_fire_shell -extern s32 D_802942C0; -extern HudScript HES_StickMashLeft; -extern HudScript HES_StickNeutral; -extern HudScript HES_BlueMeter; -extern HudScript HES_100pct; - s32 D_802A9950_427320[5] = { 0, 25, 50, 75, 75 }; s32 D_802A9964_427334[4] = { 40, 70, 99, 200 }; s32 D_802A9974_427344[5] = { 35, 60, 80, 99, 200 }; s32 D_802A9988_427358[6] = { 35, 35, 60, 80, 99, 200 }; -ApiStatus func_802A9000_4269D0(void) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; battleStatus->unk_82 = 100; - battleStatus->unk_434 = &D_802942C0; + battleStatus->actionCmdDifficultyTable = actionCmdTableFireShell; battleStatus->unk_86 = 127; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); - actionCommandStatus->actionCommandID = 9; - actionCommandStatus->unk_61 = 1; - actionCommandStatus->unk_6C = 0x1E; + actionCommandStatus->actionCommandID = ACTION_COMMAND_FIRE_SHELL; + actionCommandStatus->showHud = TRUE; + actionCommandStatus->hudPrepareTime = 30; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = 0; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; battleStatus->actionSuccess = 0; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_StickNeutral); actionCommandStatus->hudElements[0] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[2] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -#include "common/MashActionCommandInit.inc.c" +#include "common/MashActionCommandStart.inc.c" -void func_802A9294_426C64(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Actor* partner = battleStatus->partnerActor; @@ -79,13 +73,13 @@ void func_802A9294_426C64(void) { id = actionCommandStatus->hudElements[0]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } @@ -93,47 +87,47 @@ void func_802A9294_426C64(void) { break; case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_StickMashLeft); actionCommandStatus->barFillLevel = 0; battleStatus->unk_85 = 0; actionCommandStatus->unk_5C = 0; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); actionCommandStatus->state = 11; case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { cutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; actionCommandStatus->barFillLevel -= D_802A9950_427320[actionCommandStatus->barFillLevel / cutoff / 20]; if (actionCommandStatus->barFillLevel < 0) { actionCommandStatus->barFillLevel = 0; } - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { if (battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) { actionCommandStatus->unk_5C = 1; } if (!(battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) && (actionCommandStatus->unk_5C != 0)) { - actionCommandStatus->barFillLevel += (battleStatus->unk_434[actionCommandStatus->unk_50] * 950) / 100; + actionCommandStatus->barFillLevel += (battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 950) / 100; actionCommandStatus->unk_5C = 0; } if (battleStatus->currentButtonsPressed & BUTTON_STICK_RIGHT) { - actionCommandStatus->barFillLevel -= (battleStatus->unk_434[actionCommandStatus->unk_50] * 950) / 100; + actionCommandStatus->barFillLevel -= (battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 950) / 100; } } } @@ -145,42 +139,42 @@ void func_802A9294_426C64(void) { if (actionCommandStatus->barFillLevel > 10000) { id = actionCommandStatus->hudElements[2]; actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 50, actionCommandStatus->hudElementY + 28); + actionCommandStatus->isBarFilled = TRUE; + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 50, actionCommandStatus->hudPosY + 28); hud_element_clear_flags(id, 2); } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; - sfx_adjust_env_sound_params(0x80000041, 0, 0, battleStatus->unk_84 * 12); + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionResult * 12); switch (partner->actorBlueprint->level) { case 0: - if (battleStatus->unk_84 >= D_802A9964_427334[battleStatus->unk_85]) { + if (battleStatus->actionResult >= D_802A9964_427334[battleStatus->unk_85]) { battleStatus->unk_85++; } - if (battleStatus->unk_85 > 0 && (battleStatus->unk_84 < D_802A9964_427334[battleStatus->unk_85 - 1])) { + if (battleStatus->unk_85 > 0 && (battleStatus->actionResult < D_802A9964_427334[battleStatus->unk_85 - 1])) { battleStatus->unk_85--; } break; case 1: - if (battleStatus->unk_84 >= D_802A9974_427344[battleStatus->unk_85]) { + if (battleStatus->actionResult >= D_802A9974_427344[battleStatus->unk_85]) { battleStatus->unk_85++; } - if (battleStatus->unk_85 > 0 && (battleStatus->unk_84 < D_802A9974_427344[battleStatus->unk_85 - 1])) { + if (battleStatus->unk_85 > 0 && (battleStatus->actionResult < D_802A9974_427344[battleStatus->unk_85 - 1])) { battleStatus->unk_85--; } break; case 2: - if (battleStatus->unk_84 >= D_802A9988_427358[battleStatus->unk_85]) { + if (battleStatus->actionResult >= D_802A9988_427358[battleStatus->unk_85]) { battleStatus->unk_85++; } - if (battleStatus->unk_85 > 0 && (battleStatus->unk_84 < D_802A9988_427358[battleStatus->unk_85 - 1])) { + if (battleStatus->unk_85 > 0 && (battleStatus->actionResult < D_802A9988_427358[battleStatus->unk_85 - 1])) { battleStatus->unk_85--; } break; } - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } @@ -202,15 +196,15 @@ void func_802A9294_426C64(void) { } sfx_stop_sound(SOUND_80000041); btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } diff --git a/src/battle/action_cmd/fire_shell.h b/src/battle/action_cmd/fire_shell.h index aeccc6c34d..3101b05ee1 100644 --- a/src/battle/action_cmd/fire_shell.h +++ b/src/battle/action_cmd/fire_shell.h @@ -3,9 +3,10 @@ #include "common_structs.h" -void func_802A9294_426C64(void); - -ApiStatus func_802A9000_4269D0(Evt* script, s32 isInitialCall); -ApiStatus action_command_fire_shell_MashActionCommandInit(Evt* script, s32 isInitialCall); +ApiStatus action_command_fire_shell_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_fire_shell_start(Evt* script, s32 isInitialCall); +void action_command_fire_shell_update(void); +void action_command_fire_shell_draw(void); +void action_command_fire_shell_free(void); #endif diff --git a/src/battle/action_cmd/flee.c b/src/battle/action_cmd/flee.c index b2b2ca3cd4..b1a9268d92 100644 --- a/src/battle/action_cmd/flee.c +++ b/src/battle/action_cmd/flee.c @@ -1,18 +1,11 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_flee -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; -extern HudScript HES_RunAwayOK; -extern HudScript HES_RunningAway; -extern HudScript HES_100pct; -extern s32 D_80294200; -extern s32 D_802A9920; -extern HudScript HES_MashAButton; +BSS s32 D_802A9920; -ApiStatus func_802A9000_422AD0(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; @@ -20,72 +13,72 @@ ApiStatus func_802A9000_422AD0(Evt* script, s32 isInitialCall) { s32 hudElement; battleStatus->unk_82 = 0; - battleStatus->unk_434 = &D_80294200; + battleStatus->actionCmdDifficultyTable = actionCmdTableFlee; battleStatus->unk_86 = 127; - func_80268858(); + action_command_init_status(); actionCommandStatus->unk_5A = evt_get_variable(script, *args++); actionCommandStatus->actionCommandID = ACTION_COMMAND_FLEE; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = actionCommandStatus->unk_5A * 100; - actionCommandStatus->unk_46 = rand_int(50); - actionCommandStatus->unk_48 = 0; + actionCommandStatus->thresholdLevel = rand_int(50); + actionCommandStatus->barFillWidth = 0; actionCommandStatus->unk_5C = 1; actionCommandStatus->unk_5A = rand_int(1); - actionCommandStatus->unk_68 = 0; + actionCommandStatus->isBarFilled = FALSE; battleStatus->actionSuccess = 0; - actionCommandStatus->hudElementX = -48; + actionCommandStatus->hudPosX = -48; D_802A9920 = 0; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosY = 80; hudElement = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_RunningAway); actionCommandStatus->hudElements[2] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_RunAwayOK); actionCommandStatus->hudElements[3] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - xOffset = 29 - ((100 - actionCommandStatus->unk_46) * 60) / 100; - hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudElementX - xOffset, actionCommandStatus->hudElementY + 17); - hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX - xOffset, actionCommandStatus->hudElementY - 1); + xOffset = 29 - ((100 - actionCommandStatus->thresholdLevel) * 60) / 100; + hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudPosX - xOffset, actionCommandStatus->hudPosY + 17); + hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudPosX - xOffset, actionCommandStatus->hudPosY - 1); hudElement = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[4] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -ApiStatus func_802A92A0_422D70(Evt* script) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; - func_80268858(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->unk_60 = 0; + action_command_init_status(); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->wrongButtonPressed = FALSE; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 127; battleStatus->unk_82 = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals - 1]; @@ -94,7 +87,7 @@ ApiStatus func_802A92A0_422D70(Evt* script) { return ApiStatus_DONE2; } -void func_802A9378_422E48(void) { +void N(update)(void) { s32 temp; s32 hudElement; BattleStatus* battleStatus = &gBattleStatus; @@ -104,81 +97,81 @@ void func_802A9378_422E48(void) { case 0: hudElement = actionCommandStatus->hudElements[0]; hud_element_set_alpha(hudElement, 0xFF); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } hudElement = actionCommandStatus->hudElements[1]; hud_element_set_alpha(hudElement, 0xFF); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } hudElement = actionCommandStatus->hudElements[2]; hud_element_set_alpha(hudElement, 0xFF); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } hudElement = actionCommandStatus->hudElements[3]; hud_element_set_alpha(hudElement, 0xFF); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } actionCommandStatus->state = 1; break; case 1: - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); break; case 10: - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; break; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_MashAButton); D_802A9920 = 1; actionCommandStatus->state = 11; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; case 11: - if ((battleStatus->unk_83 != 0) && (battleStatus->currentButtonsPressed & BUTTON_A)) { - actionCommandStatus->barFillLevel += (battleStatus->unk_434[actionCommandStatus->unk_50] * 180 / 100); + if (battleStatus->actionCommandMode != ACTION_COMMAND_MODE_NOT_LEARNED && (battleStatus->currentButtonsPressed & BUTTON_A)) { + actionCommandStatus->barFillLevel += (battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 180 / 100); } if (actionCommandStatus->barFillLevel >= 10000) { hudElement = actionCommandStatus->hudElements[4]; actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX + 50, actionCommandStatus->hudElementY + 28); + actionCommandStatus->isBarFilled = TRUE; + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX + 50, actionCommandStatus->hudPosY + 28); hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } battleStatus->actionSuccess = actionCommandStatus->barFillLevel / 100; - if (actionCommandStatus->unk_54 == 0) { - if (battleStatus->actionSuccess >= (100 - actionCommandStatus->unk_46)) { + if (actionCommandStatus->frameCounter == 0) { + if (battleStatus->actionSuccess >= (100 - actionCommandStatus->thresholdLevel)) { battleStatus->unk_86 = 1; battleStatus->actionSuccess = 1; } else { battleStatus->unk_86 = -2; battleStatus->actionSuccess = -1; } - actionCommandStatus->unk_54 = 20; + actionCommandStatus->frameCounter = 20; actionCommandStatus->state = 12; } else { - actionCommandStatus->unk_54--; + actionCommandStatus->frameCounter--; } break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; break; } - func_80268C9C(); + action_command_free(); break; } @@ -188,22 +181,22 @@ void func_802A9378_422E48(void) { case 11: temp = actionCommandStatus->unk_5A == 0 ? 7 : 8; if (actionCommandStatus->unk_5C == 0) { - actionCommandStatus->unk_46 += temp; - if (actionCommandStatus->unk_46 >= 100) { - actionCommandStatus->unk_46 = 100; + actionCommandStatus->thresholdLevel += temp; + if (actionCommandStatus->thresholdLevel >= 100) { + actionCommandStatus->thresholdLevel = 100; actionCommandStatus->unk_5C = 1; } break; } - actionCommandStatus->unk_46 -= temp; - if (actionCommandStatus->unk_46 <= 0) { - actionCommandStatus->unk_46 = 0; + actionCommandStatus->thresholdLevel -= temp; + if (actionCommandStatus->thresholdLevel <= 0) { + actionCommandStatus->thresholdLevel = 0; actionCommandStatus->unk_5C = 0; } } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { s32 y; s32 x; s32 temp_a1; @@ -213,14 +206,14 @@ void N(draw_hud_elements)(void) { BattleStatus* battleStatus = &gBattleStatus; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; - temp_v1 = (100 - actionCommandStatus->unk_46) * 60; + temp_v1 = (100 - actionCommandStatus->thresholdLevel) * 60; x = 60 - temp_v1 / 100; temp_a1 = x - 31; - hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudElementX - temp_a1, actionCommandStatus->hudElementY + 17); - hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX + 31 - x, actionCommandStatus->hudElementY - 1); + hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudPosX - temp_a1, actionCommandStatus->hudPosY + 17); + hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudPosX + 31 - x, actionCommandStatus->hudPosY - 1); - if (battleStatus->unk_83 != 0) { + if (battleStatus->actionCommandMode != ACTION_COMMAND_MODE_NOT_LEARNED) { hud_element_draw_clipped(actionCommandStatus->hudElements[0]); } @@ -229,12 +222,12 @@ void N(draw_hud_elements)(void) { hud_element_get_render_pos(hudElement, &x, &y); if (D_802A9920 == 0) { - func_80268798(x, y, actionCommandStatus->barFillLevel / 100, 1); + draw_mash_meter_multicolor_with_divisor(x, y, actionCommandStatus->barFillLevel / 100, 1); } else { - if (actionCommandStatus->unk_68 == 0) { - func_80268798(x, y, actionCommandStatus->barFillLevel / 100, 4); + if (!actionCommandStatus->isBarFilled) { + draw_mash_meter_multicolor_with_divisor(x, y, actionCommandStatus->barFillLevel / 100, 4); } else { - func_8026880C(x, y, actionCommandStatus->barFillLevel / 100); + draw_mash_meter_blink(x, y, actionCommandStatus->barFillLevel / 100); } } @@ -243,7 +236,7 @@ void N(draw_hud_elements)(void) { hud_element_draw_clipped(actionCommandStatus->hudElements[4]); } -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); hud_element_free(gActionCommandStatus.hudElements[2]); diff --git a/src/battle/action_cmd/flee.h b/src/battle/action_cmd/flee.h index 228b60bef5..4282cdcef8 100644 --- a/src/battle/action_cmd/flee.h +++ b/src/battle/action_cmd/flee.h @@ -3,6 +3,10 @@ #include "common_structs.h" -void func_802A9378_422E48(void); +ApiStatus action_command_flee_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_flee_start(Evt* script, s32 isInitialCall); +void action_command_flee_update(void); +void action_command_flee_draw(void); +void action_command_flee_free(void); #endif diff --git a/src/battle/action_cmd/hammer.c b/src/battle/action_cmd/hammer.c index efb22c3808..7fd37e2378 100644 --- a/src/battle/action_cmd/hammer.c +++ b/src/battle/action_cmd/hammer.c @@ -1,118 +1,102 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_hammer -// icon indexes for hud elements -extern HudScript HES_TimingBar1Chance; -extern HudScript HES_TimingWait; -extern HudScript HES_TimingCharge1; -extern HudScript HES_TimingCharge2; -extern HudScript HES_TimingCharge3; -extern HudScript HES_TimingCharge4a; -extern HudScript HES_TimingCharge4b; -extern HudScript HES_TimingCharge4c; -extern HudScript HES_StickHoldLeft; -extern HudScript HES_StickTapNeutral; -extern HudScript HES_RightOn; -extern HudScript HES_TimingReady; - -extern s32 D_802941E0[]; - -ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; battleStatus->unk_82 = 1; - battleStatus->unk_434 = D_802941E0; + battleStatus->actionCmdDifficultyTable = actionCmdTableHammer; battleStatus->unk_86 = 0; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; - battleStatus->unk_84 = 0; + battleStatus->actionResult = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_SMASH; - actionCommandStatus->hudElementX = -48; + actionCommandStatus->hudPosX = -48; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; - actionCommandStatus->hudElementY = 96; + actionCommandStatus->wrongButtonPressed = FALSE; + actionCommandStatus->hudPosY = 96; id = hud_element_create(&HES_TimingBar1Chance); actionCommandStatus->hudElements[0] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 10); id = hud_element_create(&HES_TimingWait); actionCommandStatus->hudElements[1] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); id = hud_element_create(&HES_TimingCharge4a); actionCommandStatus->hudElements[2] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); id = hud_element_create(&HES_TimingCharge4b); actionCommandStatus->hudElements[3] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); id = hud_element_create(&HES_TimingCharge4c); actionCommandStatus->hudElements[4] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); id = hud_element_create(&HES_StickHoldLeft); actionCommandStatus->hudElements[5] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); id = hud_element_create(&HES_RightOn); actionCommandStatus->hudElements[6] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); hud_element_set_alpha(id, 0xFF); return ApiStatus_DONE2; } -ApiStatus func_802A9258_422258(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; - battleStatus->unk_84 = 0; + battleStatus->actionResult = 0; return ApiStatus_DONE2; } - func_80268858(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->unk_60 = 0; - actionCommandStatus->unk_62 = 1; - if (actionCommandStatus->unk_4E < 0) { - actionCommandStatus->unk_4E = 0; - actionCommandStatus->unk_62 = 0; + action_command_init_status(); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->wrongButtonPressed = FALSE; + actionCommandStatus->playHammerSounds = TRUE; + if (actionCommandStatus->prepareTime < 0) { + actionCommandStatus->prepareTime = 0; + actionCommandStatus->playHammerSounds = FALSE; } - actionCommandStatus->unk_5F = 0; + actionCommandStatus->hammerMissedStart = FALSE; battleStatus->actionSuccess = 0; - battleStatus->unk_84 = 0; + battleStatus->actionResult = 0; battleStatus->unk_86 = 0; actionCommandStatus->state = 10; battleStatus->flags1 &= ~BS_FLAGS1_8000; @@ -120,7 +104,7 @@ ApiStatus func_802A9258_422258(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -void func_802A936C_42236C(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Actor* partner = battleStatus->partnerActor; @@ -135,37 +119,37 @@ void func_802A936C_42236C(void) { btl_set_popup_duration(99); id = actionCommandStatus->hudElements[0]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } hud_element_set_alpha(id, 255); id = actionCommandStatus->hudElements[1]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } hud_element_set_alpha(id, 255); id = actionCommandStatus->hudElements[2]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } hud_element_set_alpha(id, 255); id = actionCommandStatus->hudElements[3]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } hud_element_set_alpha(id, 255); id = actionCommandStatus->hudElements[4]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } hud_element_set_alpha(id, 255); id = actionCommandStatus->hudElements[5]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } hud_element_set_alpha(id, 255); @@ -174,20 +158,20 @@ void func_802A936C_42236C(void) { break; case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX + 21, actionCommandStatus->hudElementY - 3); - hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX + 5, actionCommandStatus->hudElementY + 1); - hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudElementX - 7, actionCommandStatus->hudElementY + 1); - hud_element_set_render_pos(actionCommandStatus->hudElements[4], actionCommandStatus->hudElementX - 19, actionCommandStatus->hudElementY + 1); - hud_element_set_render_pos(actionCommandStatus->hudElements[5], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY - 23); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX + 21, actionCommandStatus->hudPosY - 3); + hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudPosX + 5, actionCommandStatus->hudPosY + 1); + hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudPosX - 7, actionCommandStatus->hudPosY + 1); + hud_element_set_render_pos(actionCommandStatus->hudElements[4], actionCommandStatus->hudPosX - 19, actionCommandStatus->hudPosY + 1); + hud_element_set_render_pos(actionCommandStatus->hudElements[5], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY - 23); if (actionCommandStatus->autoSucceed != 0) { id = actionCommandStatus->hudElements[6]; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 50, actionCommandStatus->hudElementY); - if (actionCommandStatus->unk_61 != 0) { + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 50, actionCommandStatus->hudPosY); + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); break; } @@ -195,7 +179,7 @@ void func_802A936C_42236C(void) { break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E < 15) { + if (actionCommandStatus->prepareTime < 15) { hud_element_set_alpha(actionCommandStatus->hudElements[0], 255); hud_element_set_alpha(actionCommandStatus->hudElements[1], 255); hud_element_set_alpha(actionCommandStatus->hudElements[2], 255); @@ -204,66 +188,66 @@ void func_802A936C_42236C(void) { hud_element_set_alpha(actionCommandStatus->hudElements[5], 255); } - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } - actionCommandStatus->unk_54 = 0; - if (!(battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) && battleStatus->unk_83 < 2) { - actionCommandStatus->unk_5F = 1; + actionCommandStatus->frameCounter = 0; + if (!(battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) && battleStatus->actionCommandMode < ACTION_COMMAND_MODE_TUTORIAL) { + actionCommandStatus->hammerMissedStart = TRUE; } actionCommandStatus->state = 11; case 11: btl_set_popup_duration(99); - if (battleStatus->unk_83 < 0) { + if (battleStatus->actionCommandMode <= ACTION_COMMAND_MODE_TUTORIAL_BLOCK) { return; } - phi_s0 = battleStatus->unk_434[actionCommandStatus->unk_50]; + phi_s0 = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; new_var = phi_s0 + 2; - temp_f20 = (actionCommandStatus->unk_52 - new_var) / 3; + temp_f20 = (actionCommandStatus->duration - new_var) / 3; - if (actionCommandStatus->unk_54 < temp_f20) { + if (actionCommandStatus->frameCounter < temp_f20) { hud_element_set_script(actionCommandStatus->hudElements[4], &HES_TimingCharge3); - battleStatus->unk_84 = 0; - if (actionCommandStatus->unk_54 == 0 && actionCommandStatus->unk_62 != 0) { + battleStatus->actionResult = 0; + if (actionCommandStatus->frameCounter == 0 && actionCommandStatus->playHammerSounds) { sfx_play_sound(SOUND_233); } - } else if (actionCommandStatus->unk_54 < temp_f20 * 2) { + } else if (actionCommandStatus->frameCounter < temp_f20 * 2) { hud_element_set_script(actionCommandStatus->hudElements[3], &HES_TimingCharge2); - battleStatus->unk_84 = 1; - if (actionCommandStatus->unk_54 == temp_f20) { - if (actionCommandStatus->unk_62 != 0) { + battleStatus->actionResult = 1; + if (actionCommandStatus->frameCounter == temp_f20) { + if (actionCommandStatus->playHammerSounds) { sfx_play_sound(SOUND_233); } } - } else if (actionCommandStatus->unk_54 < temp_f20 * 3.0f) { + } else if (actionCommandStatus->frameCounter < temp_f20 * 3.0f) { hud_element_set_script(actionCommandStatus->hudElements[2], &HES_TimingCharge1); - battleStatus->unk_84 = 2; - if (actionCommandStatus->unk_54 == temp_f20 * 2) { - if (actionCommandStatus->unk_62 != 0) { + battleStatus->actionResult = 2; + if (actionCommandStatus->frameCounter == temp_f20 * 2) { + if (actionCommandStatus->playHammerSounds) { sfx_play_sound(SOUND_233); } } } - if (actionCommandStatus->unk_54 == (~phi_s0 + actionCommandStatus->unk_52)) { - battleStatus->unk_84 = 3; + if (actionCommandStatus->frameCounter == (~phi_s0 + actionCommandStatus->duration)) { + battleStatus->actionResult = 3; hud_element_set_script(actionCommandStatus->hudElements[1], &HES_TimingReady); hud_element_set_script(actionCommandStatus->hudElements[5], &HES_StickTapNeutral); - if (actionCommandStatus->unk_62 != 0) { + if (actionCommandStatus->playHammerSounds) { sfx_play_sound(SOUND_234); } if (actionCommandStatus->autoSucceed != 0 && actionCommandStatus->autoSucceed != 2) { actionCommandStatus->autoSucceed = 2; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52 - 4; + actionCommandStatus->frameCounter = actionCommandStatus->duration - 4; } } - a = actionCommandStatus->unk_52 - actionCommandStatus->unk_54; - phi_s0 = battleStatus->unk_434[actionCommandStatus->unk_50] - a + 3; + a = actionCommandStatus->duration - actionCommandStatus->frameCounter; + phi_s0 = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] - a + 3; if (phi_s0 < 0) { phi_s0 = 0; } @@ -271,11 +255,11 @@ void func_802A936C_42236C(void) { if (!(battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) && phi_s0 == 0 && actionCommandStatus->autoSucceed == 0 && - battleStatus->unk_83 < 2) + battleStatus->actionCommandMode < ACTION_COMMAND_MODE_TUTORIAL) { battleStatus->actionSuccess = -1; battleStatus->unk_86 = -1; - func_80268C9C(); + action_command_free(); } else { s32 i; s32 bufferPos; @@ -302,9 +286,9 @@ void func_802A936C_42236C(void) { } } - if (battleStatus->unk_83 < 2 || actionCommandStatus->unk_54 != actionCommandStatus->unk_52) { - actionCommandStatus->unk_54++; - if (actionCommandStatus->unk_52 < actionCommandStatus->unk_54) { + if (battleStatus->actionCommandMode < ACTION_COMMAND_MODE_TUTORIAL || actionCommandStatus->frameCounter != actionCommandStatus->duration) { + actionCommandStatus->frameCounter++; + if (actionCommandStatus->duration < actionCommandStatus->frameCounter) { if (battleStatus->actionSuccess == 0) { battleStatus->actionSuccess = -1; } @@ -314,23 +298,23 @@ void func_802A936C_42236C(void) { } btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; } } } break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { hud_element_draw_clipped(gActionCommandStatus.hudElements[0]); hud_element_draw_clipped(gActionCommandStatus.hudElements[1]); hud_element_draw_clipped(gActionCommandStatus.hudElements[2]); @@ -340,7 +324,7 @@ void N(draw_hud_elements)(void) { hud_element_draw_clipped(gActionCommandStatus.hudElements[6]); } -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); hud_element_free(gActionCommandStatus.hudElements[2]); diff --git a/src/battle/action_cmd/hammer.h b/src/battle/action_cmd/hammer.h index 352fb92281..33eea66670 100644 --- a/src/battle/action_cmd/hammer.h +++ b/src/battle/action_cmd/hammer.h @@ -3,9 +3,10 @@ #include "common_structs.h" -void func_802A936C_42236C(void); - -ApiStatus action_command_hammer_CreateHudElements(Evt* script, s32 isInitialCall); -ApiStatus func_802A9258_422258(Evt* script, s32 isInitialCall); +ApiStatus action_command_hammer_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_hammer_start(Evt* script, s32 isInitialCall); +void action_command_hammer_update(void); +void action_command_hammer_draw(void); +void action_command_hammer_free(void); #endif diff --git a/src/battle/action_cmd/hurricane.c b/src/battle/action_cmd/hurricane.c index 37924a9d3f..d57a2f3e4b 100644 --- a/src/battle/action_cmd/hurricane.c +++ b/src/battle/action_cmd/hurricane.c @@ -1,90 +1,82 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_hurricane -extern s32 D_80294420; -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; -extern HudScript HES_MashAButton; -extern HudScript HES_BButton; -extern HudScript HES_MashBButton1; -extern HudScript HES_100pct; - s32 D_802A98E0_42FFC0[8] = { 0, 25, 50, 75, 75, 0, 0, 0 }; -ApiStatus func_802A9000_42F6E0(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; battleStatus->unk_82 = 5; - battleStatus->unk_434 = &D_80294420; - if (battleStatus->unk_83 == 0) { + battleStatus->actionCmdDifficultyTable = actionCmdTableHurricane; + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); - actionCommandStatus->actionCommandID = 20; - actionCommandStatus->unk_6C = 30; - actionCommandStatus->hudElementX = -48; + actionCommandStatus->actionCommandID = ACTION_COMMAND_HURRICANE; + actionCommandStatus->hudPrepareTime = 30; + actionCommandStatus->hudPosX = -48; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = 0; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); id = hud_element_create(&HES_BButton); actionCommandStatus->hudElements[2] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); id = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[4] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -ApiStatus func_802A91A0_42F880(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->easyVersion = evt_get_variable(script, *args++); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->targetWeakness = evt_get_variable(script, *args++); - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->barFillWidth = 0; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 0; actionCommandStatus->state = 10; @@ -95,8 +87,8 @@ ApiStatus func_802A91A0_42F880(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -// Almost identical to func_802A92A0_42DCB0 (mega_shock) -void func_802A92A0_42F980(void) { +// Almost identical to action_command_mega_shock_update (mega_shock) +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; @@ -114,20 +106,20 @@ void func_802A92A0_42F980(void) { btl_set_popup_duration(99); hudElement = actionCommandStatus->hudElements[0]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } hud_element_set_alpha(hudElement, 255); hudElement = actionCommandStatus->hudElements[2]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } hud_element_set_alpha(hudElement, 255); hudElement = actionCommandStatus->hudElements[1]; hud_element_set_alpha(hudElement, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } @@ -135,42 +127,42 @@ void func_802A92A0_42F980(void) { break; case 1: btl_set_popup_duration(99); - if (actionCommandStatus->unk_6C != 0) { - actionCommandStatus->unk_6C--; + if (actionCommandStatus->hudPrepareTime != 0) { + actionCommandStatus->hudPrepareTime--; break; } - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX - 17, - actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX + 23, - actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX - 17, + actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudPosX + 23, + actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; break; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_MashAButton); hud_element_set_script(actionCommandStatus->hudElements[2], &HES_MashBButton1); actionCommandStatus->barFillLevel = 0; actionCommandStatus->unk_5C = 0; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; actionCommandStatus->state = 11; // fallthrough case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { s16 newFillLevel; - if (actionCommandStatus->easyVersion != 0) { + if (actionCommandStatus->targetWeakness != 0) { s8 mashMeterIntervals = actionCommandStatus->mashMeterIntervals; s16* mashMeterCutoffs = actionCommandStatus->mashMeterCutoffs; s32 index; @@ -208,11 +200,11 @@ void func_802A92A0_42F980(void) { buttonsAB = BUTTON_A | BUTTON_B; if ((buttonsPushed & buttonsAB) == buttonsAB) { - if (actionCommandStatus->easyVersion != 0) { + if (actionCommandStatus->targetWeakness != 0) { s32 fillLevel; - fillLevel = actionCommandStatus->easyVersion * 650; - fillLevel = fillLevel / 100 * battleStatus->unk_434[actionCommandStatus->unk_50]; + fillLevel = actionCommandStatus->targetWeakness * 650; + fillLevel = fillLevel / 100 * battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; // Perplexing reuse of buttonsPushed here, but it fixes register allocation. Likely another // subexpression from above can be put into a variable and reused instead. @@ -249,24 +241,24 @@ void func_802A92A0_42F980(void) { if (actionCommandStatus->barFillLevel > 10000) { hudElement = actionCommandStatus->hudElements[4]; actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX + 50, - actionCommandStatus->hudElementY + 28); + actionCommandStatus->isBarFilled = TRUE; + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX + 50, + actionCommandStatus->hudPosY + 28); hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } adjustedFillLevel = actionCommandStatus->barFillLevel / 100; - battleStatus->unk_84 = adjustedFillLevel; + battleStatus->actionResult = adjustedFillLevel; - if (actionCommandStatus->unk_54 == 0) { + if (actionCommandStatus->frameCounter == 0) { s16 threshold; // Again, reusing buttonsPushed specifically for reg-alloc. See above. // // TODO: Find a way to avoid reusing buttonsPushed. buttonsPushed = actionCommandStatus->barFillLevel; - if (actionCommandStatus->easyVersion == 0) { + if (actionCommandStatus->targetWeakness == 0) { buttonsPushed = 0; } @@ -280,7 +272,7 @@ void func_802A92A0_42F980(void) { mashMeterCutoff = actionCommandStatus->mashMeterCutoffs[mashMeterIndex]; threshold = mashMeterCutoff / 2; - if (battleStatus->unk_84 <= threshold) { + if (battleStatus->actionResult <= threshold) { battleStatus->unk_86 = -4; } else { battleStatus->unk_86 = 1; @@ -291,30 +283,30 @@ void func_802A92A0_42F980(void) { } btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; } else { - actionCommandStatus->unk_54 -= 1; + actionCommandStatus->frameCounter -= 1; } break; case 12: - if (actionCommandStatus->easyVersion == 0) { + if (actionCommandStatus->targetWeakness == 0) { actionCommandStatus->barFillLevel -= 100; if (actionCommandStatus->barFillLevel < 0) { actionCommandStatus->barFillLevel = 0; } } - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54 -= 1; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter -= 1; } else { - func_80268C9C(); + action_command_free(); } break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; s32 hudY; s32 hudX; @@ -327,16 +319,16 @@ void N(draw_hud_elements)(void) { hud_element_draw_clipped(id); hud_element_get_render_pos(id, &hudX, &hudY); - if (actionCommandStatus->unk_68 == 0) { - func_80268770(hudX, hudY, actionCommandStatus->barFillLevel / 100); + if (!actionCommandStatus->isBarFilled) { + draw_mash_meter_multicolor(hudX, hudY, actionCommandStatus->barFillLevel / 100); } else { - func_8026880C(hudX, hudY, actionCommandStatus->barFillLevel / 100); + draw_mash_meter_blink(hudX, hudY, actionCommandStatus->barFillLevel / 100); } hud_element_draw_clipped(actionCommandStatus->hudElements[4]); } -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); hud_element_free(gActionCommandStatus.hudElements[2]); diff --git a/src/battle/action_cmd/hurricane.h b/src/battle/action_cmd/hurricane.h index 52306ffd3c..17a3e64df9 100644 --- a/src/battle/action_cmd/hurricane.h +++ b/src/battle/action_cmd/hurricane.h @@ -3,8 +3,10 @@ #include "common_structs.h" -ApiStatus func_802A9000_42F6E0(Evt* script, s32 isInitialCall); -ApiStatus func_802A91A0_42F880(Evt* script, s32 isInitialCall); -void func_802A92A0_42F980(void); +ApiStatus action_command_hurricane_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_hurricane_start(Evt* script, s32 isInitialCall); +void action_command_hurricane_update(void); +void action_command_hurricane_draw(void); +void action_command_hurricane_free(void); #endif diff --git a/src/battle/action_cmd/jump.c b/src/battle/action_cmd/jump.c index b6c3c62ecb..ec8fb70e11 100644 --- a/src/battle/action_cmd/jump.c +++ b/src/battle/action_cmd/jump.c @@ -1,76 +1,69 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_jump -extern s32 D_802941C0[]; - -// icon IDs for hud elements -extern HudScript HES_AButton; -extern HudScript HES_RightOn; -extern HudScript HES_AButtonDown; - -ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { s32 hudElement; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; gBattleStatus.unk_82 = 1; - gBattleStatus.unk_434 = D_802941C0; + gBattleStatus.actionCmdDifficultyTable = actionCmdTableJump; gBattleStatus.unk_86 = 0; - if (gBattleStatus.unk_83 == 0) { + if (gBattleStatus.actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { gBattleStatus.actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_JUMP; - actionCommandStatus->hudElementX = -48; + actionCommandStatus->hudPosX = -48; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->wrongButtonPressed = FALSE; + actionCommandStatus->hudPosY = 80; hudElement = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = hudElement; hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(hudElement, 0); - hud_element_set_alpha(hudElement, 0xFF); + hud_element_set_alpha(hudElement, 255); hudElement = hud_element_create(&HES_RightOn); actionCommandStatus->hudElements[1] = hudElement; hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(hudElement, 0); - hud_element_set_alpha(hudElement, 0xFF); + hud_element_set_alpha(hudElement, 255); return ApiStatus_DONE2; } -ApiStatus func_802A9120_421B10(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { s32 hudElement; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } else { - func_80268858(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->unk_60 = 0; + action_command_init_status(); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->wrongButtonPressed = FALSE; battleStatus->actionSuccess = 0; hudElement = actionCommandStatus->hudElements[0]; - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX = 50; battleStatus->flags1 &= ~BS_FLAGS1_8000; battleStatus->flags1 &= ~BS_FLAGS1_2000; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - if (actionCommandStatus->unk_61 != 0) { + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } @@ -89,69 +82,69 @@ void N(update)(void) { switch (actionCommandStatus->state) { case 0: - if (battleStatus->unk_83 == 2) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_TUTORIAL) { btl_set_popup_duration(99); } actionCommandStatus->state = 1; break; case 1: - if (battleStatus->unk_83 == 2) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_TUTORIAL) { btl_set_popup_duration(99); } - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } hudElement = actionCommandStatus->hudElements[0]; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - if (actionCommandStatus->unk_61) { + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } if (actionCommandStatus->autoSucceed) { hudElement = actionCommandStatus->hudElements[1]; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX + 50, actionCommandStatus->hudElementY); - if (actionCommandStatus->unk_61) { + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX + 50, actionCommandStatus->hudPosY); + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); break; } } break; case 10: - if (battleStatus->unk_83 == 2) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_TUTORIAL) { btl_set_popup_duration(99); } - temp_s0_3 = battleStatus->unk_434[actionCommandStatus->unk_50]; - if (((actionCommandStatus->unk_4E - temp_s0_3) - 2) <= 0) { + temp_s0_3 = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; + if (((actionCommandStatus->prepareTime - temp_s0_3) - 2) <= 0) { hud_element_set_script(actionCommandStatus->hudElements[0], &HES_AButtonDown); } if ((battleStatus->currentButtonsPressed & BUTTON_A) && (actionCommandStatus->autoSucceed == 0)) { - actionCommandStatus->unk_60 = 1; + actionCommandStatus->wrongButtonPressed = TRUE; battleStatus->unk_86 = -1; } - if ((actionCommandStatus->unk_4E - temp_s0_3) > 0) { - actionCommandStatus->unk_4E -= 1; + if ((actionCommandStatus->prepareTime - temp_s0_3) > 0) { + actionCommandStatus->prepareTime -= 1; break; } - actionCommandStatus->unk_54 = battleStatus->unk_434[actionCommandStatus->unk_50]; + actionCommandStatus->frameCounter = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; battleStatus->actionSuccess = -1; actionCommandStatus->state = 11; case 11: - if (battleStatus->unk_83 == 2) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_TUTORIAL) { btl_set_popup_duration(99); } - if (battleStatus->unk_83 >= 2) { - if (actionCommandStatus->unk_54 == 0) { + if (battleStatus->actionCommandMode >= ACTION_COMMAND_MODE_TUTORIAL) { + if (actionCommandStatus->frameCounter == 0) { break; } } else { if (battleStatus->actionSuccess >= 0) { hudElement = actionCommandStatus->hudElements[0]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } } @@ -159,7 +152,7 @@ void N(update)(void) { if (battleStatus->actionSuccess < 0) { if (((battleStatus->currentButtonsPressed & BUTTON_A)&& - (actionCommandStatus->unk_60 == 0)) || + !actionCommandStatus->wrongButtonPressed) || (actionCommandStatus->autoSucceed != 0)) { battleStatus->actionSuccess = 1; battleStatus->unk_86 = 1; @@ -167,37 +160,37 @@ void N(update)(void) { } } - if (actionCommandStatus->unk_54 == 0) { + if (actionCommandStatus->frameCounter == 0) { if (battleStatus->actionSuccess == 1) { func_80269160(); } - if (battleStatus->unk_83 == 2) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_TUTORIAL) { btl_set_popup_duration(0); } - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; break; } - actionCommandStatus->unk_54 -= 1; + actionCommandStatus->frameCounter -= 1; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54 -= 1; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter -= 1; break; } - func_80268C9C(); + action_command_free(); break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { hud_element_draw_clipped(gActionCommandStatus.hudElements[0]); if (!(gGameStatusPtr->demoFlags & 1)) { hud_element_draw_clipped(gActionCommandStatus.hudElements[1]); } } -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); } diff --git a/src/battle/action_cmd/jump.h b/src/battle/action_cmd/jump.h index 0587976d7c..34529990b5 100644 --- a/src/battle/action_cmd/jump.h +++ b/src/battle/action_cmd/jump.h @@ -3,8 +3,10 @@ #include "common_structs.h" +ApiStatus action_command_jump_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_jump_start(Evt* script, s32 isInitialCall); void action_command_jump_update(void); - -ApiStatus action_command_jump_CreateHudElements(Evt* script, s32 isInitialCall); +void action_command_jump_draw(void); +void action_command_jump_free(void); #endif diff --git a/src/battle/action_cmd/mega_shock.c b/src/battle/action_cmd/mega_shock.c index 547465ee1f..e3e854fe7d 100644 --- a/src/battle/action_cmd/mega_shock.c +++ b/src/battle/action_cmd/mega_shock.c @@ -1,71 +1,62 @@ #include "common.h" -#include "hud_element.h" #include "audio/public.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_mega_shock -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; -extern HudScript HES_BButton; -extern HudScript HES_100pct; -extern s32 D_802943C0; - -extern HudScript HES_MashAButton[]; -extern HudScript HES_MashBButton1[]; - s32 D_802A9930_42E340[] = { 0, 25, 50, 75, 75, 0, 0, 0 }; -ApiStatus func_802A9000_42DA10(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { BattleStatus* battleStatus = &gBattleStatus; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; s32 elementID; battleStatus->unk_82 = 5; - battleStatus->unk_434 = &D_802943C0; - if (battleStatus->unk_83 == 0) { + battleStatus->actionCmdDifficultyTable = actionCmdTableMegaShock; + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_MEGA_SHOCK; actionCommandStatus->state = 0; - actionCommandStatus->unk_6C = 0x1E; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->hudPrepareTime = 30; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = 0; - actionCommandStatus->hudElementX = -0x30; - actionCommandStatus->hudElementY = 0x50; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; elementID = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = elementID; hud_element_set_flags(elementID, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(elementID, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(elementID, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(elementID, 0); elementID = hud_element_create(&HES_BButton); actionCommandStatus->hudElements[2] = elementID; hud_element_set_flags(elementID, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(elementID, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(elementID, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(elementID, 0); elementID = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = elementID; - hud_element_set_render_pos(elementID, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 0x1C); + hud_element_set_render_pos(elementID, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 0x1C); hud_element_set_render_depth(elementID, 0); hud_element_set_flags(elementID, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); elementID = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[4] = elementID; - hud_element_set_render_pos(elementID, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 0x1C); + hud_element_set_render_pos(elementID, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 0x1C); hud_element_set_render_depth(elementID, 0); hud_element_set_flags(elementID, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -ApiStatus func_802A91A0_42DBB0(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { Bytecode* readPos = script->ptrReadPos; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; @@ -73,36 +64,36 @@ ApiStatus func_802A91A0_42DBB0(Evt* script, s32 isInitialCall) { s16 arg; ApiStatus result; - if (battleStatus->unk_83 != 0) { - func_80268858(); + if (battleStatus->actionCommandMode != ACTION_COMMAND_MODE_NOT_LEARNED) { + action_command_init_status(); - actionCommandStatus->unk_4E = evt_get_variable(script, *readPos++); - actionCommandStatus->unk_52 = evt_get_variable(script, *readPos++); + actionCommandStatus->prepareTime = evt_get_variable(script, *readPos++); + actionCommandStatus->duration = evt_get_variable(script, *readPos++); arg = evt_get_variable(script, *readPos++); - actionCommandStatus->unk_50 = arg; - actionCommandStatus->unk_50 = func_80268224(arg); - actionCommandStatus->easyVersion = evt_get_variable(script, *readPos++); - actionCommandStatus->unk_60 = 0; + actionCommandStatus->difficulty = arg; + actionCommandStatus->difficulty = adjust_action_command_difficulty(arg); + actionCommandStatus->targetWeakness = evt_get_variable(script, *readPos++); + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->barFillWidth = 0; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 0; - actionCommandStatus->state = 0xA; + actionCommandStatus->state = 10; battleStatus->flags1 &= ~BS_FLAGS1_8000; func_80269118(); - result = 2; + result = ApiStatus_DONE2; } else { battleStatus->actionSuccess = 0; - result = 2; + result = ApiStatus_DONE2; } return result; } -void func_802A92A0_42DCB0(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; @@ -120,20 +111,20 @@ void func_802A92A0_42DCB0(void) { btl_set_popup_duration(99); hudElement = actionCommandStatus->hudElements[0]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } hud_element_set_alpha(hudElement, 255); hudElement = actionCommandStatus->hudElements[2]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } hud_element_set_alpha(hudElement, 255); hudElement = actionCommandStatus->hudElements[1]; hud_element_set_alpha(hudElement, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } @@ -141,42 +132,42 @@ void func_802A92A0_42DCB0(void) { break; case 1: btl_set_popup_duration(99); - if (actionCommandStatus->unk_6C != 0) { - actionCommandStatus->unk_6C--; + if (actionCommandStatus->hudPrepareTime != 0) { + actionCommandStatus->hudPrepareTime--; break; } - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX - 17, - actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX + 23, - actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX - 17, + actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudPosX + 23, + actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; break; } - hud_element_set_script(actionCommandStatus->hudElements[0], HES_MashAButton); - hud_element_set_script(actionCommandStatus->hudElements[2], HES_MashBButton1); + hud_element_set_script(actionCommandStatus->hudElements[0], &HES_MashAButton); + hud_element_set_script(actionCommandStatus->hudElements[2], &HES_MashBButton1); actionCommandStatus->barFillLevel = 0; actionCommandStatus->unk_5C = 0; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); actionCommandStatus->state = 11; case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { s16 newFillLevel; - if (actionCommandStatus->easyVersion != 0) { + if (actionCommandStatus->targetWeakness != 0) { s8 mashMeterIntervals = actionCommandStatus->mashMeterIntervals; s16* mashMeterCutoffs = actionCommandStatus->mashMeterCutoffs; s32 index; @@ -214,11 +205,11 @@ void func_802A92A0_42DCB0(void) { buttonsAB = BUTTON_A | BUTTON_B; if ((buttonsPushed & buttonsAB) == buttonsAB) { - if (actionCommandStatus->easyVersion != 0) { + if (actionCommandStatus->targetWeakness != 0) { s32 fillLevel; - fillLevel = actionCommandStatus->easyVersion * 780; - fillLevel = fillLevel / 100 * battleStatus->unk_434[actionCommandStatus->unk_50]; + fillLevel = actionCommandStatus->targetWeakness * 780; + fillLevel = fillLevel / 100 * battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; // Perplexing reuse of buttonsPushed here, but it fixes register allocation. Likely another // subexpression from above can be put into a variable and reused instead. @@ -255,25 +246,25 @@ void func_802A92A0_42DCB0(void) { if (actionCommandStatus->barFillLevel > 10000) { hudElement = actionCommandStatus->hudElements[4]; actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX + 50, - actionCommandStatus->hudElementY + 28); + actionCommandStatus->isBarFilled = TRUE; + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX + 50, + actionCommandStatus->hudPosY + 28); hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } adjustedFillLevel = actionCommandStatus->barFillLevel / 100; - battleStatus->unk_84 = adjustedFillLevel; - sfx_adjust_env_sound_params(0x80000041, 0, 0, adjustedFillLevel * 12); + battleStatus->actionResult = adjustedFillLevel; + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, adjustedFillLevel * 12); - if (actionCommandStatus->unk_54 == 0) { + if (actionCommandStatus->frameCounter == 0) { s16 threshold; // Again, reusing buttonsPushed specifically for reg-alloc. See above. // // TODO: Find a way to avoid reusing buttonsPushed. buttonsPushed = actionCommandStatus->barFillLevel; - if (actionCommandStatus->easyVersion == 0) { + if (actionCommandStatus->targetWeakness == 0) { buttonsPushed = 0; } @@ -287,7 +278,7 @@ void func_802A92A0_42DCB0(void) { mashMeterCutoff = actionCommandStatus->mashMeterCutoffs[mashMeterIndex]; threshold = mashMeterCutoff / 2; - if (battleStatus->unk_84 <= threshold) { + if (battleStatus->actionResult <= threshold) { battleStatus->unk_86 = -4; } else { battleStatus->unk_86 = 1; @@ -299,30 +290,30 @@ void func_802A92A0_42DCB0(void) { sfx_stop_sound(SOUND_80000041); btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; } else { - actionCommandStatus->unk_54 -= 1; + actionCommandStatus->frameCounter -= 1; } break; case 12: - if (actionCommandStatus->easyVersion == 0) { + if (actionCommandStatus->targetWeakness == 0) { actionCommandStatus->barFillLevel -= 100; if (actionCommandStatus->barFillLevel < 0) { actionCommandStatus->barFillLevel = 0; } } - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54 -= 1; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter -= 1; } else { - func_80268C9C(); + action_command_free(); } break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; s32 hudElement; @@ -336,16 +327,16 @@ void N(draw_hud_elements)(void) { hud_element_draw_clipped(hudElement); hud_element_get_render_pos(hudElement, &hudElementX, &hudElementY); - if (actionCommandStatus->unk_68 == 0) { - func_80268770(hudElementX, hudElementY, actionCommandStatus->barFillLevel / 100); + if (!actionCommandStatus->isBarFilled) { + draw_mash_meter_multicolor(hudElementX, hudElementY, actionCommandStatus->barFillLevel / 100); } else { - func_8026880C(hudElementX, hudElementY, actionCommandStatus->barFillLevel / 100); + draw_mash_meter_blink(hudElementX, hudElementY, actionCommandStatus->barFillLevel / 100); } hud_element_draw_clipped(actionCommandStatus->hudElements[4]); } -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); hud_element_free(gActionCommandStatus.hudElements[2]); diff --git a/src/battle/action_cmd/mega_shock.h b/src/battle/action_cmd/mega_shock.h index 663083c3bd..3d721cf085 100644 --- a/src/battle/action_cmd/mega_shock.h +++ b/src/battle/action_cmd/mega_shock.h @@ -3,8 +3,10 @@ #include "common_structs.h" -ApiStatus func_802A9000_42DA10(Evt* script, s32 isInitialCall); -ApiStatus func_802A91A0_42DBB0(Evt* script, s32 isInitialCall); -void func_802A92A0_42DCB0(void); +ApiStatus action_command_mega_shock_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_mega_shock_start(Evt* script, s32 isInitialCall); +void action_command_mega_shock_update(void); +void action_command_mega_shock_draw(void); +void action_command_mega_shock_free(void); #endif diff --git a/src/battle/action_cmd/power_shock.c b/src/battle/action_cmd/power_shock.c index 4897bd64e5..f838627aa3 100644 --- a/src/battle/action_cmd/power_shock.c +++ b/src/battle/action_cmd/power_shock.c @@ -1,97 +1,90 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_power_shock -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; -extern HudScript HES_MashAButton; -extern HudScript HES_RunAwayOK; -extern HudScript HES_100pct; -extern s32 D_802943A0[]; s32 D_802A9AA0_42D9B0[] = { 0, 25, 50, 75, 75, 0, 0, 0}; -extern s32 D_802A9B00; -void func_80268834(s32, s32, s32, s32); +static s32 D_802A9B00; -ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; s32 temp_v1; battleStatus->unk_82 = 100; - battleStatus->unk_434 = D_802943A0; + battleStatus->actionCmdDifficultyTable = actionCmdTablePowerShock; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_POWER_SHOCK; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_46 = rand_int(100); - actionCommandStatus->unk_6C = 30; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->unk_68 = 0; - actionCommandStatus->unk_66 = 0; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->thresholdLevel = rand_int(100); + actionCommandStatus->hudPrepareTime = 30; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->isBarFilled = FALSE; + actionCommandStatus->thresholdMoveDir = 0; D_802A9B00 = 0; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); id = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[3] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_RunAwayOK); actionCommandStatus->hudElements[4] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - temp_v1 = (100 - actionCommandStatus->unk_46) * 60; + temp_v1 = (100 - actionCommandStatus->thresholdLevel) * 60; temp_v1 /= 100; temp_v1 = 29 - temp_v1; - hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudElementX - temp_v1, actionCommandStatus->hudElementY + 17); + hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudPosX - temp_v1, actionCommandStatus->hudPosY + 17); return ApiStatus_DONE2; } -ApiStatus func_802A9210_42D120(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->easyVersion = evt_get_variable(script, *args++); - actionCommandStatus->unk_60 = 0; + action_command_init_status(); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->targetWeakness = evt_get_variable(script, *args++); + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->barFillWidth = 0; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 0; actionCommandStatus->state = 10; @@ -100,7 +93,7 @@ ApiStatus func_802A9210_42D120(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -void func_802A9310_42D220(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; @@ -112,67 +105,67 @@ void func_802A9310_42D220(void) { case 0: btl_set_popup_duration(99); id = actionCommandStatus->hudElements[0]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, HUD_ELEMENT_FLAGS_DISABLED); } hud_element_set_alpha(id, 255); id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, HUD_ELEMENT_FLAGS_DISABLED); } id = actionCommandStatus->hudElements[4]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, HUD_ELEMENT_FLAGS_DISABLED); } actionCommandStatus->state = 1; break; case 1: btl_set_popup_duration(99); - if (actionCommandStatus->unk_6C != 0) { - actionCommandStatus->unk_6C--; + if (actionCommandStatus->hudPrepareTime != 0) { + actionCommandStatus->hudPrepareTime--; } else { - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } hud_element_set_render_pos( actionCommandStatus->hudElements[0], - actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY); + actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY); hud_element_set_render_pos( actionCommandStatus->hudElements[1], - actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY + 28); + actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY + 28); - phi_a1 = 100 - actionCommandStatus->unk_46; + phi_a1 = 100 - actionCommandStatus->thresholdLevel; new_var = 29 - (phi_a1 * 60) / 100; hud_element_set_render_pos( actionCommandStatus->hudElements[4], - actionCommandStatus->hudElementX - new_var, - actionCommandStatus->hudElementY + 17); + actionCommandStatus->hudPosX - new_var, + actionCommandStatus->hudPosY + 17); } break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; break; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_MashAButton); actionCommandStatus->barFillLevel = 0; actionCommandStatus->unk_5C = 0; D_802A9B00 = 1; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); actionCommandStatus->state = 11; // fallthrough case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_68 == 0) { - if (actionCommandStatus->easyVersion != 0) { + if (!actionCommandStatus->isBarFilled) { + if (actionCommandStatus->targetWeakness != 0) { cutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; actionCommandStatus->barFillLevel -= D_802A9AA0_42D9B0[actionCommandStatus->barFillLevel / cutoff / 20]; if (actionCommandStatus->barFillLevel < 0) { @@ -187,10 +180,9 @@ void func_802A9310_42D220(void) { } if (battleStatus->currentButtonsPressed & BUTTON_A) { - phi_a1 = actionCommandStatus->easyVersion; + phi_a1 = actionCommandStatus->targetWeakness; if (phi_a1 != 0) { - // unk_434 = array of scaling values based on attack difficulty (unk_50). - s32 a = battleStatus->unk_434[actionCommandStatus->unk_50]; + s32 a = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; phi_a1 = (((a * 850) / 100) * phi_a1) / 100; actionCommandStatus->barFillLevel += phi_a1; @@ -204,35 +196,35 @@ void func_802A9310_42D220(void) { if (actionCommandStatus->barFillLevel > 10000) { actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; + actionCommandStatus->isBarFilled = TRUE; id = actionCommandStatus->hudElements[3]; hud_element_set_render_pos( id, - actionCommandStatus->hudElementX + 50, - actionCommandStatus->hudElementY + 28); + actionCommandStatus->hudPosX + 50, + actionCommandStatus->hudPosY + 28); hud_element_clear_flags(id, HUD_ELEMENT_FLAGS_DISABLED); } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; - sfx_adjust_env_sound_params(0x80000041, 0, 0, battleStatus->unk_84 * 12); + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionResult * 12); - if (actionCommandStatus->unk_54 == 0) { + if (actionCommandStatus->frameCounter == 0) { phi_a1 = actionCommandStatus->barFillLevel; - if (actionCommandStatus->easyVersion == 0) { + if (actionCommandStatus->targetWeakness == 0) { phi_a1 = 0; } - battleStatus->unk_84 = phi_a1 / 100; + battleStatus->actionResult = phi_a1 / 100; if (phi_a1 == 0) { battleStatus->actionSuccess = -1; - } else if (battleStatus->unk_84 >= actionCommandStatus->unk_46) { + } else if (battleStatus->actionResult >= actionCommandStatus->thresholdLevel) { battleStatus->actionSuccess = 1; } else { battleStatus->actionSuccess = 0; } cutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals - 1]; - if (cutoff / 2 < battleStatus->unk_84) { + if (cutoff / 2 < battleStatus->actionResult) { battleStatus->unk_86 = 1; } else { battleStatus->unk_86 = -4; @@ -244,24 +236,24 @@ void func_802A9310_42D220(void) { sfx_stop_sound(SOUND_80000041); btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; } else { - actionCommandStatus->unk_54--; + actionCommandStatus->frameCounter--; } break; case 12: - if (actionCommandStatus->easyVersion == 0) { + if (actionCommandStatus->targetWeakness == 0) { actionCommandStatus->barFillLevel -= 100; if (actionCommandStatus->barFillLevel < 0) { actionCommandStatus->barFillLevel = 0; } } - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; break; } - func_80268C9C(); + action_command_free(); break; } @@ -271,23 +263,23 @@ void func_802A9310_42D220(void) { case 1: case 10: case 11: - if (actionCommandStatus->unk_66 == 0) { - actionCommandStatus->unk_46 += 7; - if (actionCommandStatus->unk_46 >= 100) { - actionCommandStatus->unk_46 = 100; - actionCommandStatus->unk_66 = 1; + if (actionCommandStatus->thresholdMoveDir == 0) { + actionCommandStatus->thresholdLevel += 7; + if (actionCommandStatus->thresholdLevel >= 100) { + actionCommandStatus->thresholdLevel = 100; + actionCommandStatus->thresholdMoveDir = 1; } } else { - actionCommandStatus->unk_46 -= 7; - if (actionCommandStatus->unk_46 <= 0) { - actionCommandStatus->unk_46 = 0; - actionCommandStatus->unk_66 = 0; + actionCommandStatus->thresholdLevel -= 7; + if (actionCommandStatus->thresholdLevel <= 0) { + actionCommandStatus->thresholdLevel = 0; + actionCommandStatus->thresholdMoveDir = 0; } } } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; s32 y; s32 x; @@ -295,10 +287,10 @@ void N(draw_hud_elements)(void) { s32 temp_a1; s32 temp_v0; - temp_v0 = actionCommandStatus->unk_46 * 60; + temp_v0 = actionCommandStatus->thresholdLevel * 60; x = 60 - temp_v0 / 100; temp_a1 = x - 31; - hud_element_set_render_pos(actionCommandStatus->hudElements[4], actionCommandStatus->hudElementX - temp_a1, actionCommandStatus->hudElementY + 17); + hud_element_set_render_pos(actionCommandStatus->hudElements[4], actionCommandStatus->hudPosX - temp_a1, actionCommandStatus->hudPosY + 17); hud_element_draw_clipped(actionCommandStatus->hudElements[0]); id = actionCommandStatus->hudElements[1]; @@ -308,17 +300,17 @@ void N(draw_hud_elements)(void) { hud_element_get_render_pos(id, &x, &y); if (D_802A9B00 == 0) { - func_80268798(x, y, actionCommandStatus->barFillLevel / 100, 1); - } else if (actionCommandStatus->unk_68 == 0) { - func_80268798(x, y, actionCommandStatus->barFillLevel / 100, 4); + draw_mash_meter_multicolor_with_divisor(x, y, actionCommandStatus->barFillLevel / 100, 1); + } else if (!actionCommandStatus->isBarFilled) { + draw_mash_meter_multicolor_with_divisor(x, y, actionCommandStatus->barFillLevel / 100, 4); } else { - func_80268834(x, y, actionCommandStatus->barFillLevel / 100, 4); + draw_mash_meter_blink_with_divisor(x, y, actionCommandStatus->barFillLevel / 100, 4); } id = actionCommandStatus->hudElements[3]; hud_element_draw_clipped(id); } -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); hud_element_free(gActionCommandStatus.hudElements[3]); diff --git a/src/battle/action_cmd/power_shock.h b/src/battle/action_cmd/power_shock.h index 18d5612b05..e617da9611 100644 --- a/src/battle/action_cmd/power_shock.h +++ b/src/battle/action_cmd/power_shock.h @@ -3,8 +3,10 @@ #include "common_structs.h" -ApiStatus action_command_power_shock_CreateHudElements(Evt* script, s32 isInitialCall); -ApiStatus func_802A9210_42D120(Evt* script, s32 isInitialCall); -void func_802A9310_42D220(void); +ApiStatus action_command_power_shock_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_power_shock_start(Evt* script, s32 isInitialCall); +void action_command_power_shock_update(void); +void action_command_power_shock_draw(void); +void action_command_power_shock_free(void); #endif diff --git a/src/battle/action_cmd/smack.c b/src/battle/action_cmd/smack.c index b0eba4633e..c011f976e3 100644 --- a/src/battle/action_cmd/smack.c +++ b/src/battle/action_cmd/smack.c @@ -1,15 +1,9 @@ #include "common.h" #include "battle/battle.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_smack -extern HudScript HES_BlueMeter; -extern HudScript HES_StickNeutral; -extern HudScript HES_100pct; -extern HudScript HES_StickMashLeft; -extern s32 D_802943E0; - typedef struct UnkVec2s { /* 0x00 */ s16 unk_0; /* 0x02 */ s16 unk_2; @@ -39,56 +33,56 @@ s32 D_802A9A20_42EDC0[] = { 0x23, 0x3C, 0x50, 0x63, 0xC8, 0x00, }; -ApiStatus func_802A9000_42E3A0(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 hudElement; battleStatus->unk_82 = 100; - battleStatus->unk_434 = &D_802943E0; + battleStatus->actionCmdDifficultyTable = actionCmdTableSmack; battleStatus->unk_86 = 127; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_SMACK; - actionCommandStatus->unk_61 = 1; - actionCommandStatus->unk_6C = 30; + actionCommandStatus->showHud = TRUE; + actionCommandStatus->hudPrepareTime = 30; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = 0; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; battleStatus->actionSuccess = 0; - battleStatus->unk_84 = 0; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + battleStatus->actionResult = 0; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; hudElement = hud_element_create(&HES_StickNeutral); actionCommandStatus->hudElements[0] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); hudElement = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[2] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -#include "common/MashActionCommandInit.inc.c" +#include "common/MashActionCommandStart.inc.c" -void func_802A9298_42E638(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Actor* partnerActor = battleStatus->partnerActor; @@ -101,51 +95,51 @@ void func_802A9298_42E638(void) { btl_set_popup_duration(99); hudElement = actionCommandStatus->hudElements[0]; hud_element_set_alpha(hudElement, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } hudElement = actionCommandStatus->hudElements[1]; hud_element_set_alpha(hudElement, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } actionCommandStatus->state = 1; break; case 1: btl_set_popup_duration(99); - if (actionCommandStatus->unk_6C != 0) { - actionCommandStatus->unk_6C--; + if (actionCommandStatus->hudPrepareTime != 0) { + actionCommandStatus->hudPrepareTime--; break; } - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; break; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_StickMashLeft); actionCommandStatus->barFillLevel = 0; battleStatus->unk_85 = 0; actionCommandStatus->unk_5C = 0; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); actionCommandStatus->state = 11; // fallthrough case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { s32 index; mashMeterCutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; actionCommandStatus->barFillLevel -= @@ -155,23 +149,23 @@ void func_802A9298_42E638(void) { actionCommandStatus->barFillLevel = 0; } - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { if (battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) { actionCommandStatus->unk_5C = TRUE; } if (!(battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) && actionCommandStatus->unk_5C) { - if (actionCommandStatus->easyVersion == 0) { - actionCommandStatus->barFillLevel += battleStatus->unk_434[actionCommandStatus->unk_50] * 13; + if (actionCommandStatus->targetWeakness == 0) { + actionCommandStatus->barFillLevel += battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 13; } else { - actionCommandStatus->barFillLevel += battleStatus->unk_434[actionCommandStatus->unk_50] * 850 / 100; + actionCommandStatus->barFillLevel += battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 850 / 100; } actionCommandStatus->unk_5C = 0; } if (battleStatus->currentButtonsPressed & BUTTON_STICK_RIGHT) { - actionCommandStatus->barFillLevel -= battleStatus->unk_434[actionCommandStatus->unk_50] * 11; + actionCommandStatus->barFillLevel -= battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 11; } } } @@ -183,60 +177,60 @@ void func_802A9298_42E638(void) { if (actionCommandStatus->barFillLevel > 10000) { hudElement = actionCommandStatus->hudElements[2]; actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX + 50, - actionCommandStatus->hudElementY + 28); + actionCommandStatus->isBarFilled = TRUE; + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX + 50, + actionCommandStatus->hudPosY + 28); hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; - sfx_adjust_env_sound_params(0x80000041, 0, 0, battleStatus->unk_84 * 12); + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionResult * 12); switch (partnerActor->actorBlueprint->level) { case 0: - if (battleStatus->unk_84 >= D_802A99E4_42ED84[battleStatus->unk_85]) { + if (battleStatus->actionResult >= D_802A99E4_42ED84[battleStatus->unk_85]) { battleStatus->unk_85++; } if (battleStatus->unk_85 > 0) { s32 index = battleStatus->unk_85 - 1; - if (battleStatus->unk_84 < D_802A99E4_42ED84[index]) { + if (battleStatus->actionResult < D_802A99E4_42ED84[index]) { battleStatus->unk_85--; } } break; case 1: - if (battleStatus->unk_84 >= D_802A99F4_42ED94[battleStatus->unk_85]) { + if (battleStatus->actionResult >= D_802A99F4_42ED94[battleStatus->unk_85]) { battleStatus->unk_85++; } if (battleStatus->unk_85 > 0) { s32 index = battleStatus->unk_85 - 1; - if (battleStatus->unk_84 < D_802A99F4_42ED94[index]) { + if (battleStatus->actionResult < D_802A99F4_42ED94[index]) { battleStatus->unk_85--; } } break; case 2: - if (actionCommandStatus->easyVersion == 0) { - if (battleStatus->unk_84 >= D_802A9A08_42EDA8[battleStatus->unk_85]) { + if (actionCommandStatus->targetWeakness == 0) { + if (battleStatus->actionResult >= D_802A9A08_42EDA8[battleStatus->unk_85]) { battleStatus->unk_85++; } if (battleStatus->unk_85 > 0) { s32 index = battleStatus->unk_85 - 1; - if (battleStatus->unk_84 < D_802A9A08_42EDA8[index]) { + if (battleStatus->actionResult < D_802A9A08_42EDA8[index]) { battleStatus->unk_85--; } } } else { - if (battleStatus->unk_84 >= D_802A9A20_42EDC0[battleStatus->unk_85]) { + if (battleStatus->actionResult >= D_802A9A20_42EDC0[battleStatus->unk_85]) { battleStatus->unk_85++; } if (battleStatus->unk_85 > 0) { s32 index = battleStatus->unk_85 - 1; - if (battleStatus->unk_84 < D_802A9A20_42EDC0[index]) { + if (battleStatus->actionResult < D_802A9A20_42EDC0[index]) { battleStatus->unk_85--; } } @@ -244,7 +238,7 @@ void func_802A9298_42E638(void) { break; } - if (actionCommandStatus->unk_54 == 0) { + if (actionCommandStatus->frameCounter == 0) { s32 mashMeterCutoff; if (actionCommandStatus->barFillLevel == 0) { @@ -267,19 +261,19 @@ void func_802A9298_42E638(void) { btl_set_popup_duration(0); sfx_stop_sound(SOUND_80000041); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; break; } - actionCommandStatus->unk_54--; + actionCommandStatus->frameCounter--; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; break; } - func_80268C9C(); + action_command_free(); break; } } diff --git a/src/battle/action_cmd/smack.h b/src/battle/action_cmd/smack.h index 060819ed35..549c4a46d9 100644 --- a/src/battle/action_cmd/smack.h +++ b/src/battle/action_cmd/smack.h @@ -3,9 +3,10 @@ #include "common_structs.h" -ApiStatus func_802A9000_42E3A0(Evt* script, s32 isInitialCall); -ApiStatus action_command_smack_MashActionCommandInit(Evt* script, s32 isInitialCall); - -void func_802A9298_42E638(void); +ApiStatus action_command_smack_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_smack_start(Evt* script, s32 isInitialCall); +void action_command_smack_update(void); +void action_command_smack_draw(void); +void action_command_smack_free(void); #endif diff --git a/src/battle/action_cmd/spiny_surge.c b/src/battle/action_cmd/spiny_surge.c index 1ec17aaa9f..9d89f2ed02 100644 --- a/src/battle/action_cmd/spiny_surge.c +++ b/src/battle/action_cmd/spiny_surge.c @@ -1,85 +1,80 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_spiny_surge -extern s32 D_80294400; -extern HudScript HES_BlueMeter; -extern HudScript HES_StickNeutral; -extern HudScript HES_StickMashLeft; -extern HudScript HES_100pct; - s32 D_802A9860_42F680[8] = { 0, 25, 50, 75, 75, 0, 0, 0 }; -extern s32 D_802A98C0; // bss? -ApiStatus func_802A9000_42EE20(Evt* script, s32 isInitialCall) { +BSS s32 D_802A98C0; + +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; - battleStatus->unk_82 = 0x10; - battleStatus->unk_434 = &D_80294400; + battleStatus->unk_82 = 16; + battleStatus->actionCmdDifficultyTable = actionCmdTableSpinySurge; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); - actionCommandStatus->actionCommandID = 19; + actionCommandStatus->actionCommandID = ACTION_COMMAND_SPINY_SURGE; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = 0; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 0; - actionCommandStatus->unk_6C = 30; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPrepareTime = 30; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_StickNeutral); actionCommandStatus->hudElements[0] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[2] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -ApiStatus func_802A916C_42EF8C(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->barFillWidth = 0; battleStatus->actionSuccess = 0; actionCommandStatus->state = 10; battleStatus->flags1 &= ~BS_FLAGS1_8000; @@ -89,7 +84,7 @@ ApiStatus func_802A916C_42EF8C(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -void func_802A9254_42F074(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; @@ -101,13 +96,13 @@ void func_802A9254_42F074(void) { id = actionCommandStatus->hudElements[0]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, HUD_ELEMENT_FLAGS_DISABLED); } id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, HUD_ELEMENT_FLAGS_DISABLED); } @@ -116,40 +111,40 @@ void func_802A9254_42F074(void) { case 1: btl_set_popup_duration(99); - if (actionCommandStatus->unk_6C != 0) { - actionCommandStatus->unk_6C--; + if (actionCommandStatus->hudPrepareTime != 0) { + actionCommandStatus->hudPrepareTime--; break; } - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; break; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_StickMashLeft); actionCommandStatus->unk_5C = 0; D_802A98C0 = 0; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); actionCommandStatus->state = 11; // fallthrough case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { cutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; actionCommandStatus->barFillLevel -= D_802A9860_42F680[actionCommandStatus->barFillLevel / cutoff / 20]; @@ -158,12 +153,12 @@ void func_802A9254_42F074(void) { actionCommandStatus->barFillLevel = 0; } - if (actionCommandStatus->unk_68 == 0) { + if (!actionCommandStatus->isBarFilled) { if (battleStatus->currentButtonsPressed & BUTTON_STICK_LEFT) { - actionCommandStatus->barFillLevel += (battleStatus->unk_434[actionCommandStatus->unk_50] * 1250) / 100; + actionCommandStatus->barFillLevel += (battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 1250) / 100; } if (battleStatus->currentButtonsPressed & BUTTON_STICK_RIGHT) { - actionCommandStatus->barFillLevel -= (battleStatus->unk_434[actionCommandStatus->unk_50] * 1250) / 100; + actionCommandStatus->barFillLevel -= (battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 1250) / 100; } } } @@ -175,8 +170,8 @@ void func_802A9254_42F074(void) { if (actionCommandStatus->barFillLevel > 10000) { id = actionCommandStatus->hudElements[2]; actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 50, actionCommandStatus->hudElementY + 28); + actionCommandStatus->isBarFilled = TRUE; + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 50, actionCommandStatus->hudPosY + 28); hud_element_clear_flags(id, 2); } @@ -195,12 +190,12 @@ void func_802A9254_42F074(void) { } battleStatus->actionSuccess = actionCommandStatus->barFillLevel / 100; D_802A98C0 = battleStatus->currentButtonsDown; - battleStatus->unk_84 = actionCommandStatus->unk_5C; + battleStatus->actionResult = actionCommandStatus->unk_5C; - sfx_adjust_env_sound_params(0x80000041, 0, 0, battleStatus->actionSuccess * 12); + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionSuccess * 12); - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } @@ -223,14 +218,14 @@ void func_802A9254_42F074(void) { btl_set_popup_duration(0); sfx_stop_sound(SOUND_80000041); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; } else { - func_80268C9C(); + action_command_free(); } break; } diff --git a/src/battle/action_cmd/spiny_surge.h b/src/battle/action_cmd/spiny_surge.h index 53c184e970..bfad65cebb 100644 --- a/src/battle/action_cmd/spiny_surge.h +++ b/src/battle/action_cmd/spiny_surge.h @@ -3,9 +3,10 @@ #include "common_structs.h" -ApiStatus func_802A9000_42EE20(Evt* script, s32 isInitialCall); -ApiStatus func_802A916C_42EF8C(Evt* script, s32 isInitialCall); - -void func_802A9254_42F074(void); +ApiStatus action_command_spiny_surge_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_spiny_surge_start(Evt* script, s32 isInitialCall); +void action_command_spiny_surge_update(void); +void action_command_spiny_surge_draw(void); +void action_command_spiny_surge_free(void); #endif diff --git a/src/battle/action_cmd/spook.c b/src/battle/action_cmd/spook.c index 3d20ddfefb..360aa12762 100644 --- a/src/battle/action_cmd/spook.c +++ b/src/battle/action_cmd/spook.c @@ -1,67 +1,61 @@ #include "common.h" -#include "hud_element.h" #include "audio/public.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_spook -extern HudScript HES_BlueMeter; -extern HudScript HES_StickNeutral; -extern HudScript HES_StickMashLeft; -extern HudScript HES_100pct; -extern s32 D_80294440; - s32 D_802A9920_430940[8] = { 0, 25, 50, 75, 75, 0, 0, 0 }; -ApiStatus func_802A9000_430020(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; battleStatus->unk_82 = 100; - battleStatus->unk_434 = &D_80294440; + battleStatus->actionCmdDifficultyTable = actionCmdTableSpook; battleStatus->unk_86 = 127; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_SPOOK; - actionCommandStatus->unk_61 = 1; - actionCommandStatus->unk_6C = 30; + actionCommandStatus->showHud = TRUE; + actionCommandStatus->hudPrepareTime = 30; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->unk_68 = 0; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->isBarFilled = FALSE; battleStatus->actionSuccess = 0; - battleStatus->unk_84 = 0; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + battleStatus->actionResult = 0; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_StickNeutral); actionCommandStatus->hudElements[0] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_100pct); actionCommandStatus->hudElements[2] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -#include "common/MashActionCommandInit.inc.c" +#include "common/MashActionCommandStart.inc.c" -void func_802A9298_4302B8(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; @@ -74,13 +68,13 @@ void func_802A9298_4302B8(void) { id = actionCommandStatus->hudElements[0]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } @@ -88,30 +82,30 @@ void func_802A9298_4302B8(void) { break; case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_StickMashLeft); actionCommandStatus->barFillLevel = 0; - battleStatus->unk_84 = 0; + battleStatus->actionResult = 0; actionCommandStatus->unk_5C = 0; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); actionCommandStatus->state = 11; case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_68 == 0) { - if (actionCommandStatus->easyVersion != 0) { + if (!actionCommandStatus->isBarFilled) { + if (actionCommandStatus->targetWeakness != 0) { cutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; actionCommandStatus->barFillLevel -= D_802A9920_430940[actionCommandStatus->barFillLevel / cutoff / 20]; @@ -125,24 +119,24 @@ void func_802A9298_4302B8(void) { } } - if (actionCommandStatus->unk_68 == 0) { - if (actionCommandStatus->easyVersion != 0) { + if (!actionCommandStatus->isBarFilled) { + if (actionCommandStatus->targetWeakness != 0) { if (battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) { actionCommandStatus->unk_5C = TRUE; } if (!(battleStatus->currentButtonsDown & BUTTON_STICK_LEFT) && actionCommandStatus->unk_5C) { - s32 a = battleStatus->unk_434[actionCommandStatus->unk_50]; - s32 b = actionCommandStatus->easyVersion * 850; + s32 a = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; + s32 b = actionCommandStatus->targetWeakness * 850; actionCommandStatus->barFillLevel += (a * b) / 10000; actionCommandStatus->unk_5C = 0; } if (battleStatus->currentButtonsPressed & BUTTON_STICK_RIGHT) { - s32 a = battleStatus->unk_434[actionCommandStatus->unk_50]; - s32 b = actionCommandStatus->easyVersion * 850; + s32 a = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; + s32 b = actionCommandStatus->targetWeakness * 850; actionCommandStatus->barFillLevel -= (a * b) / 10000; } @@ -172,21 +166,21 @@ void func_802A9298_4302B8(void) { if (actionCommandStatus->barFillLevel > 10000) { id = actionCommandStatus->hudElements[2]; actionCommandStatus->barFillLevel = 10000; - actionCommandStatus->unk_68 = 1; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 50, actionCommandStatus->hudElementY + 28); + actionCommandStatus->isBarFilled = TRUE; + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 50, actionCommandStatus->hudPosY + 28); hud_element_clear_flags(id, 2); } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; - sfx_adjust_env_sound_params(0x80000041, 0, 0, battleStatus->unk_84 * 12); + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionResult * 12); - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } fillLevel = actionCommandStatus->barFillLevel; - if (actionCommandStatus->easyVersion == 0) { + if (actionCommandStatus->targetWeakness == 0) { fillLevel = 0; } @@ -209,22 +203,22 @@ void func_802A9298_4302B8(void) { } btl_set_popup_duration(0); sfx_stop_sound(SOUND_80000041); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; break; case 12: - if (actionCommandStatus->easyVersion == 0) { + if (actionCommandStatus->targetWeakness == 0) { actionCommandStatus->barFillLevel -= 100; if (actionCommandStatus->barFillLevel < 0) { actionCommandStatus->barFillLevel = 0; } } - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } diff --git a/src/battle/action_cmd/spook.h b/src/battle/action_cmd/spook.h index dc68e83bd4..ed3bbb53a3 100644 --- a/src/battle/action_cmd/spook.h +++ b/src/battle/action_cmd/spook.h @@ -3,9 +3,10 @@ #include "common_structs.h" -ApiStatus func_802A9000_430020(Evt* script, s32 isInitialCall); -ApiStatus action_command_spook_MashActionCommandInit(Evt* script, s32 isInitialCall); - -void func_802A9298_4302B8(void); +ApiStatus action_command_spook_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_spook_start(Evt* script, s32 isInitialCall); +void action_command_spook_update(void); +void action_command_spook_draw(void); +void action_command_spook_free(void); #endif diff --git a/src/battle/action_cmd/squirt.c b/src/battle/action_cmd/squirt.c index 842fc76113..6494e61c46 100644 --- a/src/battle/action_cmd/squirt.c +++ b/src/battle/action_cmd/squirt.c @@ -1,73 +1,67 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_squirt -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; -extern HudScript HES_AButtonDown; -extern HudScript HES_PressAButton; -extern s32 D_80294380; - s32 D_802A9760_42A480[] = { 300, 300, 265, 220, 175, 175, }; s32 D_802A9778_42A498[] = { 300, 300, 265, 220, 175, 175, }; -ApiStatus func_802A9000_429D20(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; battleStatus->unk_82 = 5; - battleStatus->unk_434 = &D_80294380; - if (battleStatus->unk_83 == 0) { + battleStatus->actionCmdDifficultyTable = actionCmdTableSquirt; + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_SQUIRT; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - battleStatus->unk_84 = 0; - actionCommandStatus->hudElementX = -48; + actionCommandStatus->barFillWidth = 0; + battleStatus->actionResult = 0; + actionCommandStatus->hudPosX = -48; actionCommandStatus->unk_5C = 0; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); id = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -ApiStatus func_802A911C_429E3C(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->unk_60 = 0; + action_command_init_status(); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->barFillWidth = 0; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 0; actionCommandStatus->state = 10; @@ -76,7 +70,7 @@ ApiStatus func_802A911C_429E3C(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -void func_802A9208_429F28(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; @@ -89,14 +83,14 @@ void func_802A9208_429F28(void) { btl_set_popup_duration(99); id = actionCommandStatus->hudElements[0]; - if (actionCommandStatus->unk_61) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, HUD_ELEMENT_FLAGS_DISABLED); } hud_element_set_alpha(id, 255); id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, HUD_ELEMENT_FLAGS_DISABLED); } @@ -105,28 +99,28 @@ void func_802A9208_429F28(void) { case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, - actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, + actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; break; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_AButtonDown); actionCommandStatus->barFillLevel = 0; actionCommandStatus->unk_5C = 0; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; sfx_play_sound_with_params(SOUND_80000041, 0, 0, 0); actionCommandStatus->state = 11; // fallthrough @@ -141,7 +135,7 @@ void func_802A9208_429F28(void) { actionCommandStatus->barFillLevel = 0; } } else { - actionCommandStatus->barFillLevel += D_802A9778_42A498[temp / 20] * battleStatus->unk_434[actionCommandStatus->unk_50] / 100; + actionCommandStatus->barFillLevel += D_802A9778_42A498[temp / 20] * battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] / 100; if (actionCommandStatus->barFillLevel > 10000) { actionCommandStatus->barFillLevel = 10000; actionCommandStatus->unk_5C = 1; @@ -155,8 +149,8 @@ void func_802A9208_429F28(void) { } } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; - sfx_adjust_env_sound_params(0x80000041, 0, 0, battleStatus->unk_84 * 12); + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; + sfx_adjust_env_sound_params(SOUND_80000041, 0, 0, battleStatus->actionResult * 12); id = actionCommandStatus->hudElements[0]; if (temp < 80) { if (hud_element_get_script(id) != &HES_AButtonDown) { @@ -168,19 +162,19 @@ void func_802A9208_429F28(void) { } } - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } if (actionCommandStatus->barFillLevel == 0) { battleStatus->actionSuccess = -1; } else { - battleStatus->actionSuccess = battleStatus->unk_84; + battleStatus->actionSuccess = battleStatus->actionResult; } cutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals - 1]; - if (cutoff / 2 < battleStatus->unk_84) { + if (cutoff / 2 < battleStatus->actionResult) { battleStatus->unk_86 = 1; } else { battleStatus->unk_86 = -4; @@ -191,20 +185,20 @@ void func_802A9208_429F28(void) { } btl_set_popup_duration(0); sfx_stop_sound(SOUND_80000041); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; } else { - func_80268C9C(); + action_command_free(); } break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { s32 x, y; s32 id; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; @@ -214,13 +208,13 @@ void N(draw_hud_elements)(void) { hud_element_draw_clipped(id); hud_element_get_render_pos(id, &x, &y); if (actionCommandStatus->unk_5C == 0) { - func_80268798(x, y, actionCommandStatus->barFillLevel / 100, 1); + draw_mash_meter_multicolor_with_divisor(x, y, actionCommandStatus->barFillLevel / 100, 1); } else { - func_802687E4(x, y, actionCommandStatus->barFillLevel / 100, 1, 1); + draw_mash_meter_mode_with_divisor(x, y, actionCommandStatus->barFillLevel / 100, 1, MASH_METER_MODE_ONE_COLOR); } } -void N(free_hud_elements)(void) { +void N(free)(void) { sfx_stop_sound(SOUND_80000041); hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); diff --git a/src/battle/action_cmd/squirt.h b/src/battle/action_cmd/squirt.h index 7d575408f5..3c1a803bf7 100644 --- a/src/battle/action_cmd/squirt.h +++ b/src/battle/action_cmd/squirt.h @@ -3,9 +3,10 @@ #include "common_structs.h" -ApiStatus func_802A9000_429D20(Evt* script, s32 isInitialCall); -ApiStatus func_802A911C_429E3C(Evt* script, s32 isInitialCall); - -void func_802A9208_429F28(void); +ApiStatus action_command_squirt_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_squirt_start(Evt* script, s32 isInitialCall); +void action_command_squirt_update(void); +void action_command_squirt_draw(void); +void action_command_squirt_free(void); #endif diff --git a/src/battle/action_cmd/stop_leech.c b/src/battle/action_cmd/stop_leech.c index 0a590c6545..7b4c69c247 100644 --- a/src/battle/action_cmd/stop_leech.c +++ b/src/battle/action_cmd/stop_leech.c @@ -1,66 +1,61 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_stop_leech -extern HudScript HES_MashAButton; -extern HudScript HES_BlueMeter; -extern HudScript HES_AButton; -extern s32 D_80294260; - -ApiStatus func_802A9000_425590(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 hudElement; battleStatus->unk_82 = 5; - battleStatus->unk_434 = &D_80294260; - if (battleStatus->unk_83 == 0) { + battleStatus->actionCmdDifficultyTable = actionCmdTableStopLeech; + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_STOP_LEECH; - actionCommandStatus->hudElementX = -48; + actionCommandStatus->hudPosX = -48; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->hudPosY = 80; hudElement = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = hudElement; hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(hudElement, 0); hudElement = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = hudElement; - hud_element_set_render_pos(hudElement, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(hudElement, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(hudElement, 0); hud_element_set_flags(hudElement, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -ApiStatus func_802A9110_4256A0(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { Bytecode* args = script->ptrReadPos; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->unk_60 = 0; + action_command_init_status(); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->barFillWidth = 0; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 0; actionCommandStatus->state = 10; @@ -69,7 +64,7 @@ ApiStatus func_802A9110_4256A0(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -void func_802A91F8_425788(void) { +void N(update)(void) { BattleStatus* battleStatus = &gBattleStatus; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; s32 hudElement; @@ -79,89 +74,89 @@ void func_802A91F8_425788(void) { case 0: btl_set_popup_duration(99); hudElement = actionCommandStatus->hudElements[0]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } hud_element_set_alpha(hudElement, 0xFF); hudElement = actionCommandStatus->hudElements[1]; hud_element_set_alpha(hudElement, 0xFF); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(hudElement, HUD_ELEMENT_FLAGS_DISABLED); } actionCommandStatus->state = 1; break; case 1: btl_set_popup_duration(99); - hudElementX = actionCommandStatus->hudElementX + 20; - actionCommandStatus->hudElementX = hudElementX; + hudElementX = actionCommandStatus->hudPosX + 20; + actionCommandStatus->hudPosX = hudElementX; if (hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E -= 1; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime -= 1; break; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_MashAButton); actionCommandStatus->barFillLevel = 0; actionCommandStatus->state = 11; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_6A == 0) { + if (!actionCommandStatus->berserkerEnabled) { if (battleStatus->currentButtonsPressed & BUTTON_A) { - actionCommandStatus->barFillLevel += battleStatus->unk_434[actionCommandStatus->unk_50]; + actionCommandStatus->barFillLevel += battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]; } } else { - actionCommandStatus->barFillLevel += battleStatus->unk_434[actionCommandStatus->unk_50] / 6; - actionCommandStatus->barFillLevel += rand_int((battleStatus->unk_434[actionCommandStatus->unk_50]) / 6); + actionCommandStatus->barFillLevel += battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] / 6; + actionCommandStatus->barFillLevel += rand_int((battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty]) / 6); } - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 100; - if (actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals] <= battleStatus->unk_84) { - actionCommandStatus->unk_54 = 0; + battleStatus->actionResult = actionCommandStatus->barFillLevel / 100; + if (actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals] <= battleStatus->actionResult) { + actionCommandStatus->frameCounter = 0; } - if (actionCommandStatus->unk_54 == 0) { + if (actionCommandStatus->frameCounter == 0) { btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; break; } - actionCommandStatus->unk_54 -= 1; + actionCommandStatus->frameCounter -= 1; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54 -= 1; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter -= 1; break; } battleStatus->actionSuccess = 1; battleStatus->unk_86 = 127; - func_80268C9C(); + action_command_free(); default: break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; s32 x, y; s32 hudElement; - if (actionCommandStatus->unk_6A == 0) { + if (!actionCommandStatus->berserkerEnabled) { hud_element_draw_clipped(actionCommandStatus->hudElements[0]); } hudElement = actionCommandStatus->hudElements[1]; hud_element_draw_clipped(hudElement); hud_element_get_render_pos(hudElement, &x, &y); - func_80268798(x, y, actionCommandStatus->barFillLevel / 100, 2); + draw_mash_meter_multicolor_with_divisor(x, y, actionCommandStatus->barFillLevel / 100, 2); } -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); } diff --git a/src/battle/action_cmd/stop_leech.h b/src/battle/action_cmd/stop_leech.h index f062e25334..8e7423c8df 100644 --- a/src/battle/action_cmd/stop_leech.h +++ b/src/battle/action_cmd/stop_leech.h @@ -3,9 +3,10 @@ #include "common_structs.h" -void func_802A91F8_425788(void); - -ApiStatus func_802A9000_425590(Evt* script, s32 isInitialCall); -ApiStatus func_802A9110_4256A0(Evt* script, s32 isInitialCall); +ApiStatus action_command_stop_leech_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_stop_leech_start(Evt* script, s32 isInitialCall); +void action_command_stop_leech_update(void); +void action_command_stop_leech_draw(void); +void action_command_stop_leech_free(void); #endif diff --git a/src/battle/action_cmd/tidal_wave.c b/src/battle/action_cmd/tidal_wave.c index 43b4701ac8..ddf658eb7a 100644 --- a/src/battle/action_cmd/tidal_wave.c +++ b/src/battle/action_cmd/tidal_wave.c @@ -1,54 +1,44 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_tidal_wave -extern HudScript HES_BlueMeter; -extern HudScript HES_PressAButton; -extern HudScript HES_PressBButton; -extern HudScript HES_BButtonHeld; -extern HudScript HES_CDownButtonHeld; -extern HudScript HES_PressCDownButton; -extern HudScript HES_AButton; -extern HudScript HES_AButtonDown; -extern s32 D_802944A0; - HudScript* D_802A97C0_42CEB0[3] = { &HES_PressAButton, &HES_PressBButton, &HES_PressCDownButton }; HudScript* D_802A97CC_42CEBC[3] = { &HES_AButtonDown, &HES_BButtonHeld, &HES_CDownButtonHeld }; -ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; s32 i; battleStatus->unk_82 = 5; - battleStatus->unk_434 = &D_802944A0; + battleStatus->actionCmdDifficultyTable = actionCmdTableTidalWave; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } else { - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_TIDAL_WAVE; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - battleStatus->unk_84 = 0; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->barFillWidth = 0; + battleStatus->actionResult = 0; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[0] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - for (i = 1; i < ARRAY_COUNT(actionCommandStatus->hudElements); i++) { + for (i = 1; i < 15; i++) { id = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[i] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); } @@ -57,26 +47,26 @@ ApiStatus N(CreateHudElements)(Evt* script, s32 isInitialCall) { } } -ApiStatus func_802A9138_42C828(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->unk_60 = 0; + action_command_init_status(); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->barFillWidth = 0; battleStatus->actionSuccess = 0; - battleStatus->unk_84 = 0; + battleStatus->actionResult = 0; battleStatus->unk_86 = 0; actionCommandStatus->state = 10; battleStatus->flags1 &= ~BS_FLAGS1_8000; @@ -100,7 +90,7 @@ void N(update)(void) { case 0: btl_set_popup_duration(99); id = actionCommandStatus->hudElements[0]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, HUD_ELEMENT_FLAGS_DISABLED); } hud_element_set_alpha(id, 255); @@ -108,26 +98,26 @@ void N(update)(void) { break; case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } hud_element_set_render_pos( actionCommandStatus->hudElements[0], - actionCommandStatus->hudElementX + 21, - actionCommandStatus->hudElementY + 28); + actionCommandStatus->hudPosX + 21, + actionCommandStatus->hudPosY + 28); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; break; } actionCommandStatus->unk_5D = 1; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; actionCommandStatus->unk_5C = rand_int(2); actionCommandStatus->state = 11; - actionCommandStatus->unk_72 = 0; + actionCommandStatus->wrongInputFrameCounter = 0; // fallthrough case 11: btl_set_popup_duration(99); @@ -144,16 +134,16 @@ void N(update)(void) { id, D_802A97C0_42CEB0[newButton]); hud_element_set_render_pos( id, - actionCommandStatus->hudElementX + ((actionCommandStatus->unk_5D - 1) * 20) + 16, - actionCommandStatus->hudElementY); + actionCommandStatus->hudPosX + ((actionCommandStatus->unk_5D - 1) * 20) + 16, + actionCommandStatus->hudPosY); hud_element_clear_flags(id, HUD_ELEMENT_FLAGS_DISABLED); sfx_play_sound(SOUND_233); - actionCommandStatus->unk_70 = 1; + actionCommandStatus->lookBackCounter = 1; actionCommandStatus->state = 12; // fallthrough case 12: btl_set_popup_duration(99); - if (--actionCommandStatus->unk_54 == 0) { + if (--actionCommandStatus->frameCounter == 0) { actionCommandStatus->state = 13; break; } @@ -165,13 +155,13 @@ void N(update)(void) { // Number of frames until input possible (if negative, used to look backward; // allows correct presses to be buffered after an incorrect press). - actionCommandStatus->unk_70--; + actionCommandStatus->lookBackCounter--; // Wrong-input lockout frame counter - actionCommandStatus->unk_72--; + actionCommandStatus->wrongInputFrameCounter--; - if (actionCommandStatus->unk_70 <= 0) { + if (actionCommandStatus->lookBackCounter <= 0) { // Determine number of frames to look back in input buffer (up to 20). - numLookbackFrames = abs(actionCommandStatus->unk_70); + numLookbackFrames = abs(actionCommandStatus->lookBackCounter); if (numLookbackFrames > 20) { numLookbackFrames = 20; } @@ -194,12 +184,12 @@ void N(update)(void) { } // If not locked out from previous wrong press... - if (actionCommandStatus->unk_72 > 0) { + if (actionCommandStatus->wrongInputFrameCounter > 0) { break; }; success = FALSE; - actionCommandStatus->unk_60 = FALSE; + actionCommandStatus->wrongButtonPressed = FALSE; // Check for presses of the current button. switch (actionCommandStatus->unk_5C) { @@ -210,7 +200,7 @@ void N(update)(void) { buttonsPressed = battleStatus->pushInputBuffer[bufferPos]; if (buttonsPressed != 0) { if (buttonsPressed & ~BUTTON_A) { - actionCommandStatus->unk_60 = TRUE; + actionCommandStatus->wrongButtonPressed = TRUE; } else { success = TRUE; } @@ -224,7 +214,7 @@ void N(update)(void) { buttonsPressed = battleStatus->pushInputBuffer[bufferPos]; if (buttonsPressed != 0) { if (buttonsPressed & ~BUTTON_B) { - actionCommandStatus->unk_60 = TRUE; + actionCommandStatus->wrongButtonPressed = TRUE; } else { success = TRUE; } @@ -238,7 +228,7 @@ void N(update)(void) { buttonsPressed = battleStatus->pushInputBuffer[bufferPos]; if (buttonsPressed != 0) { if (buttonsPressed & ~BUTTON_C_DOWN) { - actionCommandStatus->unk_60 = TRUE; + actionCommandStatus->wrongButtonPressed = TRUE; } else { success = TRUE; } @@ -247,11 +237,11 @@ void N(update)(void) { break; } - if (actionCommandStatus->unk_60) { + if (actionCommandStatus->wrongButtonPressed) { // Wrong; prevent successful inputs for 10 frames. - actionCommandStatus->unk_72 = 10; + actionCommandStatus->wrongInputFrameCounter = 10; sfx_play_sound(SOUND_MENU_ERROR); - actionCommandStatus->unk_70 = 0; + actionCommandStatus->lookBackCounter = 0; } if (success) { @@ -261,16 +251,16 @@ void N(update)(void) { hud_element_set_scale(id, 0.5f); hud_element_set_render_pos( id, - actionCommandStatus->hudElementX + ((actionCommandStatus->unk_5D - 1) * 20), - actionCommandStatus->hudElementY + 7); + actionCommandStatus->hudPosX + ((actionCommandStatus->unk_5D - 1) * 20), + actionCommandStatus->hudPosY + 7); actionCommandStatus->unk_5D++; actionCommandStatus->barFillLevel += - battleStatus->unk_434[actionCommandStatus->unk_50] * 0x12; + battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 0x12; if (actionCommandStatus->barFillLevel > 10000) { actionCommandStatus->barFillLevel = 10000; } actionCommandStatus->state = 11; - battleStatus->unk_84++; + battleStatus->actionResult++; sfx_play_sound(SOUND_21C); return; } @@ -280,30 +270,30 @@ void N(update)(void) { } break; case 13: - if (battleStatus->unk_84 == 0) { + if (battleStatus->actionResult == 0) { battleStatus->actionSuccess = -1; } else { - battleStatus->actionSuccess = battleStatus->unk_84; + battleStatus->actionSuccess = battleStatus->actionResult; } battleStatus->unk_86 = 1; if (battleStatus->actionSuccess >= 10) { func_80269160(); } btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 14; break; case 14: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; } else { - func_80268C9C(); + action_command_free(); } break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { s32 i; for (i = 1; i < 15; i++) { @@ -311,7 +301,7 @@ void N(draw_hud_elements)(void) { } } -void N(free_hud_elements)(void) { +void N(free)(void) { s32 i; hud_element_free(gActionCommandStatus.hudElements[0]); diff --git a/src/battle/action_cmd/tidal_wave.h b/src/battle/action_cmd/tidal_wave.h index 8e12c091ac..829735989c 100644 --- a/src/battle/action_cmd/tidal_wave.h +++ b/src/battle/action_cmd/tidal_wave.h @@ -3,9 +3,10 @@ #include "common_structs.h" -ApiStatus action_command_tidal_wave_CreateHudElements(Evt* script, s32 isInitialCall); -ApiStatus func_802A9138_42C828(Evt* script, s32 isInitialCall); - +ApiStatus action_command_tidal_wave_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_tidal_wave_start(Evt* script, s32 isInitialCall); void action_command_tidal_wave_update(void); +void action_command_tidal_wave_draw(void); +void action_command_tidal_wave_free(void); #endif diff --git a/src/battle/action_cmd/water_block.c b/src/battle/action_cmd/water_block.c index 03cb6626b8..fb16a50130 100644 --- a/src/battle/action_cmd/water_block.c +++ b/src/battle/action_cmd/water_block.c @@ -1,5 +1,5 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #define NAMESPACE action_command_water_block @@ -107,107 +107,93 @@ HudScript* D_802AB184_42C674[] = { &HES_WaterBlock1, &HES_WaterBlock2, &HES_WaterBlock3, &HES_WaterBlock4, &HES_WaterBlock4, &HES_WaterBlock4, &HES_WaterBlock4, &HES_WaterBlock4, &HES_WaterBlock4, 0, 0 }; -extern s32 D_80294460; - -extern HudScript HES_AButton; -extern HudScript HES_AButtonDown; -extern HudScript HES_TimingBar3Chances; -extern HudScript HES_TimingCharge2; -extern HudScript HES_TimingCharge3; -extern HudScript HES_TimingCharge4b; -extern HudScript HES_TimingCharge4c; -extern HudScript HES_TimingOK; -extern HudScript HES_TimingMiss; -extern HudScript HES_TimingWait; -extern HudScript HES_TimingReady; - -ApiStatus func_802A9000_42A4F0(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; s32 id; battleStatus->unk_82 = 5; - battleStatus->unk_434 = &D_80294460; + battleStatus->actionCmdDifficultyTable = actionCmdTableWaterBlock; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); + action_command_init_status(); actionCommandStatus->actionCommandID = ACTION_COMMAND_WATER_BLOCK; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - actionCommandStatus->easyVersion = evt_get_variable(script, *args++); - battleStatus->unk_84 = 1; - actionCommandStatus->unk_6C = 30; - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->barFillWidth = 0; + actionCommandStatus->targetWeakness = evt_get_variable(script, *args++); + battleStatus->actionResult = 1; + actionCommandStatus->hudPrepareTime = 30; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); id = hud_element_create(&HES_TimingBar3Chances); actionCommandStatus->hudElements[1] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_TimingWait); actionCommandStatus->hudElements[2] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_TimingWait); actionCommandStatus->hudElements[3] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_TimingWait); actionCommandStatus->hudElements[4] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_TimingOK); actionCommandStatus->hudElements[6] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_TimingOK); actionCommandStatus->hudElements[7] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_TimingOK); actionCommandStatus->hudElements[8] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); actionCommandStatus->hudElements[10] = hud_element_create(D_802AB184_42C674[0]); hud_element_set_render_pos(actionCommandStatus->hudElements[10], - actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); actionCommandStatus->hudElements[11] = hud_element_create(&HES_TimingCharge4c); hud_element_set_render_pos(actionCommandStatus->hudElements[11], - actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); id = hud_element_create(&HES_TimingCharge4b); actionCommandStatus->hudElements[12] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); - switch (actionCommandStatus->easyVersion) { + switch (actionCommandStatus->targetWeakness) { case 0: actionCommandStatus->hudElements[13] = hud_element_create(&HES_WaterBlockBlock); id = actionCommandStatus->hudElements[13]; @@ -222,29 +208,29 @@ ApiStatus func_802A9000_42A4F0(Evt* script, s32 isInitialCall) { break; } - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); return ApiStatus_DONE2; } -ApiStatus func_802A9398_42A888(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->unk_60 = 0; + action_command_init_status(); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - battleStatus->unk_84 = 1; + actionCommandStatus->barFillWidth = 0; + battleStatus->actionResult = 1; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 0; actionCommandStatus->state = 10; @@ -253,7 +239,7 @@ ApiStatus func_802A9398_42A888(Evt* script, s32 isInitialCall) { return ApiStatus_DONE2; } -void func_802A948C_42A97C(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 pos; @@ -265,127 +251,127 @@ void func_802A948C_42A97C(void) { case 0: btl_set_popup_duration(99); id = actionCommandStatus->hudElements[0]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } hud_element_set_alpha(id, 255); id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[2]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[3]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[4]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[10]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[11]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[12]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[13]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } actionCommandStatus->state = 1; break; case 1: btl_set_popup_duration(99); - if (actionCommandStatus->unk_6C != 0) { - actionCommandStatus->unk_6C--; + if (actionCommandStatus->hudPrepareTime != 0) { + actionCommandStatus->hudPrepareTime--; return; } - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX + 28, actionCommandStatus->hudElementY + 28); - hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX + 21, actionCommandStatus->hudElementY + 24); - hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudElementX + 41, actionCommandStatus->hudElementY + 24); - hud_element_set_render_pos(actionCommandStatus->hudElements[4], actionCommandStatus->hudElementX + 61, actionCommandStatus->hudElementY + 24); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX + 28, actionCommandStatus->hudPosY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudPosX + 21, actionCommandStatus->hudPosY + 24); + hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudPosX + 41, actionCommandStatus->hudPosY + 24); + hud_element_set_render_pos(actionCommandStatus->hudElements[4], actionCommandStatus->hudPosX + 61, actionCommandStatus->hudPosY + 24); id = actionCommandStatus->hudElements[10]; - switch (actionCommandStatus->easyVersion) { + switch (actionCommandStatus->targetWeakness) { case 0: - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 91, actionCommandStatus->hudElementY + 7); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 91, actionCommandStatus->hudPosY + 7); break; case 1: - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 91, actionCommandStatus->hudElementY + 13); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 91, actionCommandStatus->hudPosY + 13); break; case 2: - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 91, actionCommandStatus->hudElementY + 13); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 91, actionCommandStatus->hudPosY + 13); break; } - hud_element_set_render_pos(actionCommandStatus->hudElements[11], actionCommandStatus->hudElementX - 5, actionCommandStatus->hudElementY + 29); - hud_element_set_render_pos(actionCommandStatus->hudElements[12], actionCommandStatus->hudElementX + 7, actionCommandStatus->hudElementY + 29); - hud_element_set_render_pos(actionCommandStatus->hudElements[13], actionCommandStatus->hudElementX + 92, actionCommandStatus->hudElementY + 23); + hud_element_set_render_pos(actionCommandStatus->hudElements[11], actionCommandStatus->hudPosX - 5, actionCommandStatus->hudPosY + 29); + hud_element_set_render_pos(actionCommandStatus->hudElements[12], actionCommandStatus->hudPosX + 7, actionCommandStatus->hudPosY + 29); + hud_element_set_render_pos(actionCommandStatus->hudElements[13], actionCommandStatus->hudPosX + 92, actionCommandStatus->hudPosY + 23); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } - actionCommandStatus->unk_54 = actionCommandStatus->unk_52 - 60; - if (actionCommandStatus->unk_54 < 42) { - actionCommandStatus->unk_54 = 42; + actionCommandStatus->frameCounter = actionCommandStatus->duration - 60; + if (actionCommandStatus->frameCounter < 42) { + actionCommandStatus->frameCounter = 42; } actionCommandStatus->state = 11; // fallthrough case 11: btl_set_popup_duration(99); - if (actionCommandStatus->unk_54 == 42) { + if (actionCommandStatus->frameCounter == 42) { hud_element_set_script(actionCommandStatus->hudElements[11], &HES_TimingCharge3); sfx_play_sound(SOUND_233); } - if (actionCommandStatus->unk_54 == 22) { + if (actionCommandStatus->frameCounter == 22) { hud_element_set_script(actionCommandStatus->hudElements[12], &HES_TimingCharge2); sfx_play_sound(SOUND_233); } - if (actionCommandStatus->unk_54 == 2) { + if (actionCommandStatus->frameCounter == 2) { hud_element_set_script(actionCommandStatus->hudElements[2], &HES_TimingReady); hud_element_set_script(actionCommandStatus->hudElements[0], &HES_AButtonDown); sfx_play_sound(SOUND_234); } - actionCommandStatus->unk_54--; - if (actionCommandStatus->unk_54 == 0) { - actionCommandStatus->unk_54 = 20; + actionCommandStatus->frameCounter--; + if (actionCommandStatus->frameCounter == 0) { + actionCommandStatus->frameCounter = 20; actionCommandStatus->unk_5D = 0; actionCommandStatus->state = 12; actionCommandStatus->unk_5C = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; } break; case 12: btl_set_popup_duration(99); - if ((actionCommandStatus->unk_60 == 0) && (actionCommandStatus->unk_5C == 0) && (actionCommandStatus->unk_5D >= -5)) { - limit = battleStatus->unk_434[actionCommandStatus->unk_50 * 2] + - battleStatus->unk_434[actionCommandStatus->unk_50 * 2 + 1] + + if (!actionCommandStatus->wrongButtonPressed && (actionCommandStatus->unk_5C == 0) && (actionCommandStatus->unk_5D >= -5)) { + limit = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty * 2] + + battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty * 2 + 1] + 5; pos = battleStatus->inputBufferPos; pos -= limit; @@ -402,26 +388,26 @@ void func_802A948C_42A97C(void) { } if (i < 5 && (battleStatus->pushInputBuffer[pos] & BUTTON_A)) { - actionCommandStatus->unk_60 = 1; + actionCommandStatus->wrongButtonPressed = TRUE; } - if (((battleStatus->pushInputBuffer[pos] & BUTTON_A) && !(actionCommandStatus->unk_60 != 0)) || + if (((battleStatus->pushInputBuffer[pos] & BUTTON_A) && !actionCommandStatus->wrongButtonPressed) || (actionCommandStatus->autoSucceed != 0)) { actionCommandStatus->unk_5C = 1; - battleStatus->unk_84++; + battleStatus->actionResult++; break; } } } - if ((actionCommandStatus->unk_5D >= -4) && ((actionCommandStatus->unk_60 != 0) || (actionCommandStatus->unk_5C != 0))) { + if ((actionCommandStatus->unk_5D >= -4) && (actionCommandStatus->wrongButtonPressed || (actionCommandStatus->unk_5C != 0))) { id = actionCommandStatus->hudElements[6]; if (actionCommandStatus->unk_5C != 0) { hud_element_set_script(id, &HES_TimingOK); } else { hud_element_set_script(id, &HES_TimingMiss); } - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 28, actionCommandStatus->hudElementY + 38); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 28, actionCommandStatus->hudPosY + 38); hud_element_clear_flags(id, 2); } @@ -432,30 +418,30 @@ void func_802A948C_42A97C(void) { } else { hud_element_set_script(id, &HES_TimingMiss); } - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 28, actionCommandStatus->hudElementY + 38); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 28, actionCommandStatus->hudPosY + 38); hud_element_clear_flags(id, 2); hud_element_set_script(actionCommandStatus->hudElements[0], &HES_AButton); } actionCommandStatus->unk_5D--; - if (actionCommandStatus->unk_54 == 2) { + if (actionCommandStatus->frameCounter == 2) { hud_element_set_script(actionCommandStatus->hudElements[3], &HES_TimingReady); hud_element_set_script(actionCommandStatus->hudElements[0], &HES_AButtonDown); sfx_play_sound(SOUND_234); } - actionCommandStatus->unk_54--; - if (actionCommandStatus->unk_54 == 0) { - actionCommandStatus->unk_54 = 20; + actionCommandStatus->frameCounter--; + if (actionCommandStatus->frameCounter == 0) { + actionCommandStatus->frameCounter = 20; actionCommandStatus->unk_5D = 0; actionCommandStatus->state = 13; actionCommandStatus->unk_5C = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; } break; case 13: btl_set_popup_duration(99); - if ((actionCommandStatus->unk_60 == 0) && (actionCommandStatus->unk_5C == 0) && (actionCommandStatus->unk_5D >= -5)) { - limit = battleStatus->unk_434[actionCommandStatus->unk_50 * 2] + - battleStatus->unk_434[actionCommandStatus->unk_50 * 2 + 1] + + if (!actionCommandStatus->wrongButtonPressed && (actionCommandStatus->unk_5C == 0) && (actionCommandStatus->unk_5D >= -5)) { + limit = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty * 2] + + battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty * 2 + 1] + 4; if (limit < 6) { limit = 6; @@ -476,27 +462,27 @@ void func_802A948C_42A97C(void) { if (i < 5) { if (battleStatus->pushInputBuffer[pos] & BUTTON_A) { - actionCommandStatus->unk_60 = 1; + actionCommandStatus->wrongButtonPressed = TRUE; } } - if (((battleStatus->pushInputBuffer[pos] & BUTTON_A) && !(actionCommandStatus->unk_60 != 0)) || + if (((battleStatus->pushInputBuffer[pos] & BUTTON_A) && !actionCommandStatus->wrongButtonPressed) || (actionCommandStatus->autoSucceed != 0)) { actionCommandStatus->unk_5C = 1; - battleStatus->unk_84++; + battleStatus->actionResult++; break; } } } - if ((actionCommandStatus->unk_5D >= -4) && ((actionCommandStatus->unk_60 != 0) || (actionCommandStatus->unk_5C != 0))) { + if ((actionCommandStatus->unk_5D >= -4) && (actionCommandStatus->wrongButtonPressed || (actionCommandStatus->unk_5C != 0))) { id = actionCommandStatus->hudElements[7]; if (actionCommandStatus->unk_5C != 0) { hud_element_set_script(id, &HES_TimingOK); } else { hud_element_set_script(id, &HES_TimingMiss); } - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 48, actionCommandStatus->hudElementY + 38); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 48, actionCommandStatus->hudPosY + 38); hud_element_clear_flags(id, 2); } if (actionCommandStatus->unk_5D == -5) { @@ -506,30 +492,30 @@ void func_802A948C_42A97C(void) { } else { hud_element_set_script(id, &HES_TimingMiss); } - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 48, actionCommandStatus->hudElementY + 38); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 48, actionCommandStatus->hudPosY + 38); hud_element_clear_flags(id, 2); hud_element_set_script(actionCommandStatus->hudElements[0], &HES_AButton); } actionCommandStatus->unk_5D--; - if (actionCommandStatus->unk_54 == 2) { + if (actionCommandStatus->frameCounter == 2) { hud_element_set_script(actionCommandStatus->hudElements[4], &HES_TimingReady); hud_element_set_script(actionCommandStatus->hudElements[0], &HES_AButtonDown); sfx_play_sound(SOUND_234); } - actionCommandStatus->unk_54--; - if (actionCommandStatus->unk_54 == 0) { - actionCommandStatus->unk_54 = 20; + actionCommandStatus->frameCounter--; + if (actionCommandStatus->frameCounter == 0) { + actionCommandStatus->frameCounter = 20; actionCommandStatus->unk_5D = 0; actionCommandStatus->state = 14; actionCommandStatus->unk_5C = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; } break; case 14: btl_set_popup_duration(99); - if ((actionCommandStatus->unk_60 == 0) && (actionCommandStatus->unk_5C == 0) && (actionCommandStatus->unk_5D >= -5)) { - limit = battleStatus->unk_434[actionCommandStatus->unk_50 * 2] + - battleStatus->unk_434[actionCommandStatus->unk_50 * 2 + 1] + + if (!actionCommandStatus->wrongButtonPressed && (actionCommandStatus->unk_5C == 0) && (actionCommandStatus->unk_5D >= -5)) { + limit = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty * 2] + + battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty * 2 + 1] + 3; if (limit < 6) { limit = 6; @@ -550,27 +536,27 @@ void func_802A948C_42A97C(void) { if (i < 5) { if (battleStatus->pushInputBuffer[pos] & BUTTON_A) { - actionCommandStatus->unk_60 = 1; + actionCommandStatus->wrongButtonPressed = TRUE; } } - if (((battleStatus->pushInputBuffer[pos] & BUTTON_A) && !(actionCommandStatus->unk_60 != 0)) || + if (((battleStatus->pushInputBuffer[pos] & BUTTON_A) && !actionCommandStatus->wrongButtonPressed) || (actionCommandStatus->autoSucceed != 0)) { actionCommandStatus->unk_5C = 1; - battleStatus->unk_84++; + battleStatus->actionResult++; break; } } } if (actionCommandStatus->unk_5D >= -4) { - if ((actionCommandStatus->unk_60 != 0) || (actionCommandStatus->unk_5C != 0)) { + if (actionCommandStatus->wrongButtonPressed || (actionCommandStatus->unk_5C != 0)) { id = actionCommandStatus->hudElements[8]; if (actionCommandStatus->unk_5C != 0) { hud_element_set_script(id, &HES_TimingOK); } else { hud_element_set_script(id, &HES_TimingMiss); } - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 68, actionCommandStatus->hudElementY + 38); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 68, actionCommandStatus->hudPosY + 38); hud_element_clear_flags(id, 2); } } @@ -581,7 +567,7 @@ void func_802A948C_42A97C(void) { } else { hud_element_set_script(id, &HES_TimingMiss); } - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 68, actionCommandStatus->hudElementY + 38); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 68, actionCommandStatus->hudPosY + 38); hud_element_clear_flags(id, 2); hud_element_set_script(actionCommandStatus->hudElements[0], &HES_AButton); actionCommandStatus->state = 16; @@ -590,30 +576,30 @@ void func_802A948C_42A97C(void) { actionCommandStatus->unk_5D--; break; case 16: - if (battleStatus->unk_84 == 0) { + if (battleStatus->actionResult == 0) { battleStatus->actionSuccess = -1; } else { - battleStatus->actionSuccess = battleStatus->unk_84; + battleStatus->actionSuccess = battleStatus->actionResult; } battleStatus->unk_86 = 1; if (battleStatus->actionSuccess == 3) { func_80269160(); } btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 17; break; case 17: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { s32 hudElement; ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; @@ -629,8 +615,8 @@ void N(draw_hud_elements)(void) { hud_element_draw_clipped(actionCommandStatus->hudElements[13]); hudElement = actionCommandStatus->hudElements[10]; - if (hud_element_get_script(hudElement) != D_802AB180_42C670[battleStatus->unk_84]) { - hud_element_set_script(hudElement, D_802AB180_42C670[battleStatus->unk_84]); + if (hud_element_get_script(hudElement) != D_802AB180_42C670[battleStatus->actionResult]) { + hud_element_set_script(hudElement, D_802AB180_42C670[battleStatus->actionResult]); } hud_element_draw_clipped(hudElement); @@ -638,7 +624,7 @@ void N(draw_hud_elements)(void) { hud_element_draw_clipped(actionCommandStatus->hudElements[12]); } -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); hud_element_free(gActionCommandStatus.hudElements[2]); diff --git a/src/battle/action_cmd/water_block.h b/src/battle/action_cmd/water_block.h index b07a4c005b..507442f4d8 100644 --- a/src/battle/action_cmd/water_block.h +++ b/src/battle/action_cmd/water_block.h @@ -3,8 +3,10 @@ #include "common_structs.h" -ApiStatus func_802A9000_42A4F0(Evt* script, s32 isInitialCall); -ApiStatus func_802A9398_42A888(Evt* script, s32 isInitialCall); -void func_802A948C_42A97C(void); +ApiStatus action_command_water_block_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_water_block_start(Evt* script, s32 isInitialCall); +void action_command_water_block_update(void); +void action_command_water_block_draw(void); +void action_command_water_block_free(void); #endif diff --git a/src/battle/action_cmd/whirlwind.c b/src/battle/action_cmd/whirlwind.c index 3357e55c73..af4e7c0fdc 100644 --- a/src/battle/action_cmd/whirlwind.c +++ b/src/battle/action_cmd/whirlwind.c @@ -1,15 +1,9 @@ #include "common.h" -#include "hud_element.h" +#include "battle/action_cmd.h" #include "battle/action_cmd/whirlwind_bubble.png.h" #define NAMESPACE action_command_whirlwind -extern HudScript HES_BlueMeter; -extern HudScript HES_MashAButton; -extern HudScript HES_AButton; - -extern s32 D_80294240; - #include "battle/action_cmd/whirlwind_1.png.inc.c" #include "battle/action_cmd/whirlwind_1.pal.inc.c" @@ -65,7 +59,7 @@ HudScript* D_802AA8A0_425510[] = { s32 D_802AA8B4_425524[] = { 3, 3, 3, 3, 2, 2, 2, 1, 1, 1, 1 }; -ApiStatus func_802A9000_423C70(Evt* script, s32 isInitialCall) { +ApiStatus N(init)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; @@ -73,85 +67,85 @@ ApiStatus func_802A9000_423C70(Evt* script, s32 isInitialCall) { s32 id; battleStatus->unk_82 = 5; - battleStatus->unk_434 = &D_80294240; - if (battleStatus->unk_83 == 0) { + battleStatus->actionCmdDifficultyTable = actionCmdTableWhirlwind; + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); - actionCommandStatus->easyVersion = evt_get_variable(script, *args++); + action_command_init_status(); + actionCommandStatus->targetWeakness = evt_get_variable(script, *args++); actionCommandStatus->actionCommandID = ACTION_COMMAND_WHIRLWIND; actionCommandStatus->state = 0; - actionCommandStatus->unk_60 = 0; + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; - if (actionCommandStatus->easyVersion == 0) { - battleStatus->unk_84 = 0; + actionCommandStatus->barFillWidth = 0; + if (actionCommandStatus->targetWeakness == 0) { + battleStatus->actionResult = 0; } else { - battleStatus->unk_84 = 3; + battleStatus->actionResult = 3; } - actionCommandStatus->hudElementX = -48; - actionCommandStatus->hudElementY = 80; + actionCommandStatus->hudPosX = -48; + actionCommandStatus->hudPosY = 80; id = hud_element_create(&HES_AButton); actionCommandStatus->hudElements[0] = id; hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); hud_element_set_render_depth(id, 0); id = hud_element_create(&HES_BlueMeter); actionCommandStatus->hudElements[1] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_Whirlwind7); actionCommandStatus->hudElements[2] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 54, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 54, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); id = hud_element_create(&HES_WhirlwindBubble); actionCommandStatus->hudElements[3] = id; - hud_element_set_render_pos(id, actionCommandStatus->hudElementX + 60, actionCommandStatus->hudElementY + 28); + hud_element_set_render_pos(id, actionCommandStatus->hudPosX + 60, actionCommandStatus->hudPosY + 28); hud_element_set_render_depth(id, 0); hud_element_set_flags(id, HUD_ELEMENT_FLAGS_80 | HUD_ELEMENT_FLAGS_DISABLED); return ApiStatus_DONE2; } -ApiStatus func_802A91E0_423E50(Evt* script, s32 isInitialCall) { +ApiStatus N(start)(Evt* script, s32 isInitialCall) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; Bytecode* args = script->ptrReadPos; - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { battleStatus->actionSuccess = 0; return ApiStatus_DONE2; } - func_80268858(); - actionCommandStatus->unk_4E = evt_get_variable(script, *args++); - actionCommandStatus->unk_52 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = evt_get_variable(script, *args++); - actionCommandStatus->unk_50 = func_80268224(actionCommandStatus->unk_50); - actionCommandStatus->unk_60 = 0; + action_command_init_status(); + actionCommandStatus->prepareTime = evt_get_variable(script, *args++); + actionCommandStatus->duration = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = evt_get_variable(script, *args++); + actionCommandStatus->difficulty = adjust_action_command_difficulty(actionCommandStatus->difficulty); + actionCommandStatus->wrongButtonPressed = FALSE; actionCommandStatus->barFillLevel = 0; - actionCommandStatus->unk_48 = 0; + actionCommandStatus->barFillWidth = 0; battleStatus->actionSuccess = 0; battleStatus->unk_86 = 0; - if (actionCommandStatus->easyVersion == 0) { - battleStatus->unk_84 = 0; + if (actionCommandStatus->targetWeakness == 0) { + battleStatus->actionResult = 0; } else { - battleStatus->unk_84 = 3; + battleStatus->actionResult = 3; } actionCommandStatus->state = 10; gBattleStatus.flags1 &= ~BS_FLAGS1_8000; return ApiStatus_DONE2; } -void func_802A92F0_423F60(void) { +void N(update)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 id; @@ -164,26 +158,26 @@ void func_802A92F0_423F60(void) { btl_set_popup_duration(99); id = actionCommandStatus->hudElements[0]; - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } hud_element_set_alpha(id, 255); id = actionCommandStatus->hudElements[1]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[2]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } id = actionCommandStatus->hudElements[3]; hud_element_set_alpha(id, 255); - if (actionCommandStatus->unk_61 != 0) { + if (actionCommandStatus->showHud) { hud_element_clear_flags(id, 2); } @@ -191,30 +185,30 @@ void func_802A92F0_423F60(void) { break; case 1: btl_set_popup_duration(99); - actionCommandStatus->hudElementX += 20; - if (actionCommandStatus->hudElementX > 50) { - actionCommandStatus->hudElementX = 50; + actionCommandStatus->hudPosX += 20; + if (actionCommandStatus->hudPosX > 50) { + actionCommandStatus->hudPosX = 50; } - hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY); - hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudElementX, actionCommandStatus->hudElementY + 28); - hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudElementX + 54, actionCommandStatus->hudElementY + 23); - hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudElementX + 60, actionCommandStatus->hudElementY + 23); + hud_element_set_render_pos(actionCommandStatus->hudElements[0], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY); + hud_element_set_render_pos(actionCommandStatus->hudElements[1], actionCommandStatus->hudPosX, actionCommandStatus->hudPosY + 28); + hud_element_set_render_pos(actionCommandStatus->hudElements[2], actionCommandStatus->hudPosX + 54, actionCommandStatus->hudPosY + 23); + hud_element_set_render_pos(actionCommandStatus->hudElements[3], actionCommandStatus->hudPosX + 60, actionCommandStatus->hudPosY + 23); break; case 10: btl_set_popup_duration(99); - if (actionCommandStatus->unk_4E != 0) { - actionCommandStatus->unk_4E--; + if (actionCommandStatus->prepareTime != 0) { + actionCommandStatus->prepareTime--; return; } hud_element_set_script(actionCommandStatus->hudElements[0], &HES_MashAButton); actionCommandStatus->barFillLevel = 0; actionCommandStatus->state = 11; - actionCommandStatus->unk_54 = actionCommandStatus->unk_52; + actionCommandStatus->frameCounter = actionCommandStatus->duration; case 11: btl_set_popup_duration(99); cutoff = actionCommandStatus->mashMeterCutoffs[actionCommandStatus->mashMeterIntervals]; temp = actionCommandStatus->barFillLevel / cutoff; - if (actionCommandStatus->easyVersion == 0) { + if (actionCommandStatus->targetWeakness == 0) { amt = D_802AA844_4254B4[temp / 20]; } else { amt = D_802AA85C_4254CC[temp / 10]; @@ -225,80 +219,80 @@ void func_802A92F0_423F60(void) { actionCommandStatus->barFillLevel = 0; } - if (actionCommandStatus->unk_6A == 0) { + if (!actionCommandStatus->berserkerEnabled) { if (battleStatus->currentButtonsPressed & BUTTON_A) { s32 amt; - if (actionCommandStatus->easyVersion == 0) { - amt = battleStatus->unk_434[actionCommandStatus->unk_50] * 5; + if (actionCommandStatus->targetWeakness == 0) { + amt = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 5; } else { - amt = battleStatus->unk_434[actionCommandStatus->unk_50] * 6; + amt = battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] * 6; } actionCommandStatus->barFillLevel += amt; } } else { - actionCommandStatus->barFillLevel += battleStatus->unk_434[actionCommandStatus->unk_50] / 4; - actionCommandStatus->barFillLevel += rand_int(battleStatus->unk_434[actionCommandStatus->unk_50] / 4); + actionCommandStatus->barFillLevel += battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] / 4; + actionCommandStatus->barFillLevel += rand_int(battleStatus->actionCmdDifficultyTable[actionCommandStatus->difficulty] / 4); } if (actionCommandStatus->barFillLevel > cutoff * 100) { actionCommandStatus->barFillLevel = cutoff * 100; } - if (!actionCommandStatus->easyVersion) { - battleStatus->unk_84 = actionCommandStatus->barFillLevel / 2000; + if (!actionCommandStatus->targetWeakness) { + battleStatus->actionResult = actionCommandStatus->barFillLevel / 2000; } else { - battleStatus->unk_84 = D_802AA8B4_425524[actionCommandStatus->barFillLevel / 1000]; + battleStatus->actionResult = D_802AA8B4_425524[actionCommandStatus->barFillLevel / 1000]; } - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } battleStatus->unk_86 = 127; - battleStatus->actionSuccess = battleStatus->unk_84; + battleStatus->actionSuccess = battleStatus->actionResult; btl_set_popup_duration(0); - actionCommandStatus->unk_54 = 5; + actionCommandStatus->frameCounter = 5; actionCommandStatus->state = 12; break; case 12: - if (actionCommandStatus->unk_54 != 0) { - actionCommandStatus->unk_54--; + if (actionCommandStatus->frameCounter != 0) { + actionCommandStatus->frameCounter--; return; } - func_80268C9C(); + action_command_free(); break; } } -void N(draw_hud_elements)(void) { +void N(draw)(void) { ActionCommandStatus* actionCommandStatus = &gActionCommandStatus; BattleStatus* battleStatus = &gBattleStatus; s32 x, y; s32 id; - if (actionCommandStatus->unk_6A == 0) { + if (!actionCommandStatus->berserkerEnabled) { hud_element_draw_clipped(actionCommandStatus->hudElements[0]); } id = actionCommandStatus->hudElements[1]; hud_element_draw_clipped(id); hud_element_get_render_pos(id, &x, &y); - func_80268798(x, y, actionCommandStatus->barFillLevel / 100, 1); + draw_mash_meter_multicolor_with_divisor(x, y, actionCommandStatus->barFillLevel / 100, 1); hud_element_draw_clipped(actionCommandStatus->hudElements[3]); id = actionCommandStatus->hudElements[2]; - if (!actionCommandStatus->easyVersion) { - if (D_802AA888_4254F8[battleStatus->unk_84] != hud_element_get_script(id)) { - hud_element_set_script(id, D_802AA888_4254F8[battleStatus->unk_84]); + if (!actionCommandStatus->targetWeakness) { + if (D_802AA888_4254F8[battleStatus->actionResult] != hud_element_get_script(id)) { + hud_element_set_script(id, D_802AA888_4254F8[battleStatus->actionResult]); } } else { - if (D_802AA8A0_425510[battleStatus->unk_84] != hud_element_get_script(id)) { - hud_element_set_script(id, D_802AA8A0_425510[battleStatus->unk_84]); + if (D_802AA8A0_425510[battleStatus->actionResult] != hud_element_get_script(id)) { + hud_element_set_script(id, D_802AA8A0_425510[battleStatus->actionResult]); } } hud_element_draw_clipped(id); } -void N(free_hud_elements)(void) { +void N(free)(void) { hud_element_free(gActionCommandStatus.hudElements[0]); hud_element_free(gActionCommandStatus.hudElements[1]); hud_element_free(gActionCommandStatus.hudElements[2]); diff --git a/src/battle/action_cmd/whirlwind.h b/src/battle/action_cmd/whirlwind.h index a0eba8e51e..4959fbbbe2 100644 --- a/src/battle/action_cmd/whirlwind.h +++ b/src/battle/action_cmd/whirlwind.h @@ -3,9 +3,10 @@ #include "common_structs.h" -void func_802A92F0_423F60(void); - -ApiStatus func_802A9000_423C70(Evt* script, s32 isInitialCall); -ApiStatus func_802A91E0_423E50(Evt* script, s32 isInitialCall); +ApiStatus action_command_whirlwind_init(Evt* script, s32 isInitialCall); +ApiStatus action_command_whirlwind_start(Evt* script, s32 isInitialCall); +void action_command_whirlwind_update(void); +void action_command_whirlwind_draw(void); +void action_command_whirlwind_free(void); #endif diff --git a/src/battle/area_flo2/actor/huff_n_puff.c b/src/battle/area_flo2/actor/huff_n_puff.c index 5890fc3d63..82a2491cf4 100644 --- a/src/battle/area_flo2/actor/huff_n_puff.c +++ b/src/battle/area_flo2/actor/huff_n_puff.c @@ -2039,13 +2039,13 @@ EvtScript N(attackWindBreath) = { EVT_CALL(GetStatusFlags, ACTOR_PLAYER, LVar0) EVT_IF_NOT_FLAG(LVar0, STATUS_FLAG_STONE) EVT_CALL(ShowMessageBox, 49, 180) - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(LoadActionCommand, ACTION_COMMAND_WHIRLWIND) - EVT_CALL(func_802A9000_423C70, 0) + EVT_CALL(action_command_whirlwind_init, 0) EVT_CALL(SetupMashMeter, 5, 20, 40, 60, 80, 100) EVT_WAIT(10) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) - EVT_CALL(func_802A91E0_423E50, 0, 200, 3) + EVT_CALL(action_command_whirlwind_start, 0, 200, 3) EVT_THREAD EVT_CALL(GetActorVar, ACTOR_SELF, N(VAR_SCALE_X), LVar2) EVT_SET(LVar3, LVar2) @@ -5131,13 +5131,13 @@ EvtScript N(attackTuffPuffs) = { EVT_END_LOOP EVT_ELSE EVT_CALL(ShowMessageBox, 49, 180) - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(LoadActionCommand, ACTION_COMMAND_STOP_LEECH) - EVT_CALL(func_802A9000_425590) + EVT_CALL(action_command_stop_leech_init) EVT_CALL(SetupMashMeter, 1, 25, 0, 0, 0, 0) EVT_WAIT(10) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) - EVT_CALL(func_802A9110_4256A0, 0, 32767, 3) + EVT_CALL(action_command_stop_leech_start, 0, 32767, 3) EVT_SET(LVarB, LVarA) EVT_DIV(LVarB, 2) EVT_WAIT(LVarB) diff --git a/src/battle/area_hos/actor/goombario_tutor.c b/src/battle/area_hos/actor/goombario_tutor.c index 361c2a77f7..30b2d4c740 100644 --- a/src/battle/area_hos/actor/goombario_tutor.c +++ b/src/battle/area_hos/actor/goombario_tutor.c @@ -2,6 +2,7 @@ #include "battle/battle.h" #include "script_api/battle.h" #include "battle/action_cmd/jump.h" +#include "battle/action_cmd.h" #include "sprite/npc/BattleGoombario.h" #define NAMESPACE b_area_hos_goombario_tutor @@ -121,9 +122,9 @@ EvtScript N(handleEvent_802191E0) = { EVT_CALL(RandInt, 2, LVar0) EVT_SWITCH(LVar0) EVT_CASE_EQ(0) - EVT_CALL(ActorSpeak, 655405, -127, 1, 589834, 589826) + EVT_CALL(ActorSpeak, MSG_HOS_002D, -127, 1, 589834, 589826) EVT_CASE_EQ(1) - EVT_CALL(ActorSpeak, 655406, -127, 1, 589834, 589826) + EVT_CALL(ActorSpeak, MSG_HOS_002E, -127, 1, 589834, 589826) EVT_CASE_EQ(2) EVT_END_SWITCH EVT_END_IF @@ -199,11 +200,11 @@ EvtScript N(takeTurn_80219444) = { EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_BattleGoombario_Headbonk) EVT_END_THREAD EVT_THREAD - EVT_CALL(LoadActionCommand, 1) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 1) + EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 1) EVT_WAIT(10) - EVT_CALL(func_802A9120_421B10, 12, 3) + EVT_CALL(action_command_jump_start, 12, 3) EVT_END_THREAD EVT_CALL(PlaySound, SOUND_JUMP_3E2) EVT_CALL(JumpToGoal, ACTOR_SELF, 22, FALSE, TRUE, FALSE) @@ -213,11 +214,11 @@ EvtScript N(takeTurn_80219444) = { EVT_CALL(SetActorScale, ACTOR_SELF, EVT_FLOAT(1.3), EVT_FLOAT(0.5), EVT_FLOAT(1.0)) EVT_WAIT(1) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_EQ(LVar0, 2) - EVT_CALL(SetActionCommandMode, 3) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL_WAIT_INPUT) EVT_LOOP(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_BREAK_LOOP EVT_END_IF EVT_WAIT(1) @@ -284,7 +285,7 @@ ApiStatus func_80218000_47F0B0(Evt* script, s32 isInitialCall) { EvtScript N(80219C74) = { EVT_CALL(SetBattleFlagBits, BS_FLAGS1_2000000, 1) EVT_CALL(func_802535B4, 0) - EVT_CALL(WaitForState, 13) + EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MENU) EVT_WAIT(15) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) EVT_CALL(EnableIdleScript, ACTOR_PARTNER, 0) @@ -293,19 +294,19 @@ EvtScript N(80219C74) = { EVT_CALL(SetGoalPos, ACTOR_PARTNER, LVar0, LVar1, LVar2) EVT_CALL(JumpToGoal, ACTOR_PARTNER, 10, FALSE, FALSE, FALSE) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655385, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_0019, 256, 1, 2097161, 2097157) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) EVT_CALL(func_8026E020, 1) - EVT_CALL(SetActionCommandMode, 2) - EVT_CALL(WaitForState, 18) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MOVE) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) EVT_WAIT(15) EVT_CALL(SetGoalPos, ACTOR_PARTNER, -73, 40, 202) EVT_CALL(FlyToGoal, ACTOR_PARTNER, 20, 20, 10) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655386, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_001A, 256, 1, 2097161, 2097157) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) - EVT_CALL(SetActionCommandMode, 1) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_LEARNED) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_CALL(SetMessageBoxDuration, -1) EVT_THREAD @@ -317,18 +318,18 @@ EvtScript N(80219C74) = { EVT_WAIT(15) EVT_CALL(SetGoalToHome, ACTOR_PARTNER) EVT_CALL(FlyToGoal, ACTOR_PARTNER, 20, 20, 10) - EVT_CALL(SetActionCommandMode, 2) - EVT_CALL(WaitForState, 0) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(WaitForState, BATTLE_STATE_0) EVT_CALL(SetBattleFlagBits2, 512, 1) EVT_LOOP(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_NE(LVar0, 2) + EVT_IF_NE(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_BREAK_LOOP EVT_END_IF EVT_WAIT(1) EVT_END_LOOP EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655387, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_001B, 256, 1, 2097161, 2097157) EVT_LOOP(0) EVT_CALL(CheckButtonDown, 32768, LVar0) EVT_IF_EQ(LVar0, 0) @@ -346,30 +347,30 @@ EvtScript N(80219C74) = { EVT_CALL(EndActorSpeech, 256, 1, 2097161, 2097157) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) EVT_CALL(SetActionSuccess, 1) - EVT_CALL(SetActionCommandMode, 1) - EVT_CALL(WaitForState, 8) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_LEARNED) + EVT_CALL(WaitForState, BATTLE_STATE_BEGIN_PARTNER_TURN) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) EVT_WAIT(15) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655389, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_001D, 256, 1, 2097161, 2097157) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) - EVT_CALL(WaitForState, 9) + EVT_CALL(WaitForState, BATTLE_STATE_9) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) EVT_WAIT(15) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655390, 512, 1, 589839, 589825) + EVT_CALL(ActorSpeak, MSG_HOS_001E, 512, 1, 589839, 589825) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) - EVT_CALL(SetActionCommandMode, 2) - EVT_CALL(WaitForState, 0) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(WaitForState, BATTLE_STATE_0) EVT_LOOP(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_NE(LVar0, 2) + EVT_IF_NE(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_BREAK_LOOP EVT_END_IF EVT_WAIT(1) EVT_END_LOOP EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655391, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_001F, 256, 1, 2097161, 2097157) EVT_LOOP(0) EVT_CALL(CheckButtonDown, 32768, LVar0) EVT_IF_EQ(LVar0, 0) @@ -387,20 +388,20 @@ EvtScript N(80219C74) = { EVT_CALL(EndActorSpeech, 256, 1, 2097161, 2097157) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) EVT_CALL(SetActionSuccess, 1) - EVT_CALL(SetActionCommandMode, -1) - EVT_CALL(WaitForState, 6) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL_BLOCK) + EVT_CALL(WaitForState, BATTLE_STATE_END_TURN) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) EVT_WAIT(15) - EVT_CALL(SetActionCommandMode, 1) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_LEARNED) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655392, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_0020, 256, 1, 2097161, 2097157) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) - EVT_CALL(WaitForState, 13) + EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MENU) EVT_CALL(func_8026E020, 2) - EVT_CALL(SetActionCommandMode, 2) - EVT_CALL(WaitForState, 18) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MOVE) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655394, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_0022, 256, 1, 2097161, 2097157) EVT_LOOP(0) EVT_CALL(CheckButtonDown, 262144, LVar0) EVT_IF_EQ(LVar0, 0) @@ -417,21 +418,21 @@ EvtScript N(80219C74) = { EVT_END_LOOP EVT_CALL(EndActorSpeech, 256, 1, 2097161, 2097157) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) - EVT_CALL(SetActionCommandMode, 1) - EVT_CALL(WaitForState, 0) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_LEARNED) + EVT_CALL(WaitForState, BATTLE_STATE_0) EVT_WAIT(5) - EVT_CALL(SetActionCommandMode, 2) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL) EVT_LOOP(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_NE(LVar0, 2) + EVT_IF_NE(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_BREAK_LOOP EVT_END_IF EVT_CALL(CheckButtonDown, 262144, LVar0) EVT_IF_EQ(LVar0, 0) - EVT_CALL(SetActionCommandMode, -1) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL_BLOCK) EVT_CALL(PauseTakeTurn, 0) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655395, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_0023, 256, 1, 2097161, 2097157) EVT_LOOP(0) EVT_CALL(CheckButtonPress, 262144, LVar0) EVT_IF_EQ(LVar0, 1) @@ -441,7 +442,7 @@ EvtScript N(80219C74) = { EVT_END_LOOP EVT_CALL(EndActorSpeech, 256, 1, 2097161, 2097157) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) - EVT_CALL(SetActionCommandMode, 2) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL) EVT_CALL(ResumeTakeTurn, 0) EVT_END_IF EVT_WAIT(1) @@ -454,7 +455,7 @@ EvtScript N(80219C74) = { EVT_WAIT(1) EVT_END_LOOP EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655396, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_0024, 256, 1, 2097161, 2097157) EVT_LOOP(0) EVT_CALL(CheckButtonDown, 262144, LVar0) EVT_IF_EQ(LVar0, 0) @@ -465,70 +466,70 @@ EvtScript N(80219C74) = { EVT_CALL(EndActorSpeech, 256, 1, 2097161, 2097157) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) EVT_CALL(SetActionSuccess, 1) - EVT_CALL(SetActionCommandMode, 1) - EVT_CALL(WaitForState, 8) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_LEARNED) + EVT_CALL(WaitForState, BATTLE_STATE_BEGIN_PARTNER_TURN) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_C) EVT_WAIT(15) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655397, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_0025, 256, 1, 2097161, 2097157) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) EVT_CALL(SetActorFlagBits, ACTOR_ENEMY0, ACTOR_FLAG_NO_ATTACK, 1) - EVT_CALL(WaitForState, 0) - EVT_CALL(WaitForState, 13) + EVT_CALL(WaitForState, BATTLE_STATE_0) + EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MENU) EVT_CALL(ShowBattleChoice, 1966109) EVT_CALL(EndActorSpeech, 256, 1, 2097161, 2097157) EVT_IF_EQ(LVar0, 1) - EVT_CALL(ActorSpeak, 655399, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_0027, 256, 1, 2097161, 2097157) EVT_GOTO(100) EVT_END_IF EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655400, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_0028, 256, 1, 2097161, 2097157) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) EVT_CALL(SetActorVar, -127, 0, 0) EVT_CALL(SetBattleFlagBits2, 512, 0) EVT_LABEL(10) EVT_CALL(func_8026E020, 131) - EVT_CALL(SetActionCommandMode, 2) - EVT_CALL(WaitForState, 18) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MOVE) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_IF_EQ(LVar0, 7) EVT_GOTO(99) EVT_END_IF - EVT_CALL(SetActionCommandMode, 1) - EVT_CALL(WaitForState, 8) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_LEARNED) + EVT_CALL(WaitForState, BATTLE_STATE_BEGIN_PARTNER_TURN) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) EVT_CALL(func_80269524, LVar0) EVT_SWITCH(LVar0) EVT_CASE_EQ(-1) - EVT_CALL(ActorSpeak, 655402, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_002A, 256, 1, 2097161, 2097157) EVT_CASE_EQ(0) - EVT_CALL(ActorSpeak, 655403, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_002B, 256, 1, 2097161, 2097157) EVT_CASE_EQ(1) - EVT_CALL(ActorSpeak, 655401, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_0029, 256, 1, 2097161, 2097157) EVT_END_SWITCH EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) EVT_CALL(SetEnemyHP, 512, 99) EVT_CALL(SetActorFlagBits, ACTOR_ENEMY0, ACTOR_FLAG_NO_ATTACK, 0) - EVT_CALL(SetActionCommandMode, 1) - EVT_CALL(WaitForState, 6) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_LEARNED) + EVT_CALL(WaitForState, BATTLE_STATE_END_TURN) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) EVT_CALL(GetBlockResult, LVar0) EVT_SWITCH(LVar0) EVT_CASE_EQ(-1) - EVT_CALL(ActorSpeak, 655402, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_002A, 256, 1, 2097161, 2097157) EVT_CASE_EQ(0) - EVT_CALL(ActorSpeak, 655403, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_002B, 256, 1, 2097161, 2097157) EVT_CASE_EQ(1) - EVT_CALL(ActorSpeak, 655401, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_0029, 256, 1, 2097161, 2097157) EVT_END_SWITCH EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, TRUE) - EVT_CALL(WaitForState, 13) + EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MENU) EVT_GOTO(10) EVT_LABEL(99) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) - EVT_CALL(ActorSpeak, 655404, 256, 1, 2097161, 2097157) + EVT_CALL(ActorSpeak, MSG_HOS_002C, 256, 1, 2097161, 2097157) EVT_LABEL(100) - EVT_CALL(WaitForState, 0) + EVT_CALL(WaitForState, BATTLE_STATE_0) EVT_CALL(SetBattleState, 30) EVT_CALL(func_80218000_47F0B0) EVT_WAIT(10000) diff --git a/src/battle/area_iwa/actor/buzzar.c b/src/battle/area_iwa/actor/buzzar.c index bf8c7df53b..46e5879f46 100644 --- a/src/battle/area_iwa/actor/buzzar.c +++ b/src/battle/area_iwa/actor/buzzar.c @@ -360,9 +360,9 @@ EvtScript N(8021BEBC) = { EVT_CASE_DEFAULT EVT_CALL(SetTargetActor, ACTOR_SELF, ACTOR_PARTNER) EVT_CALL(ShowMessageBox, 65, 90) - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(LoadActionCommand, ACTION_COMMAND_WHIRLWIND) - EVT_CALL(func_802A9000_423C70, 1) + EVT_CALL(action_command_whirlwind_init, 1) EVT_CALL(SetupMashMeter, 3, 40, 70, 100, 0, 0) EVT_WAIT(8) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Buzzar_Anim11) @@ -371,7 +371,7 @@ EvtScript N(8021BEBC) = { EVT_WAIT(6) EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F0) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) - EVT_CALL(func_802A91E0_423E50, 0, 88, 3) + EVT_CALL(action_command_whirlwind_start, 0, 88, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) EVT_CALL(SetBattleCamTarget, -25, 60, 0) EVT_CALL(SetBattleCamZoom, 460) @@ -425,9 +425,9 @@ EvtScript N(8021BEBC) = { EVT_CASE_DEFAULT EVT_END_SWITCH EVT_CALL(ShowMessageBox, 65, 90) - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(LoadActionCommand, ACTION_COMMAND_WHIRLWIND) - EVT_CALL(func_802A9000_423C70, 1) + EVT_CALL(action_command_whirlwind_init, 1) EVT_CALL(SetupMashMeter, 3, 40, 70, 100, 0, 0) EVT_WAIT(8) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Buzzar_Anim11) @@ -436,7 +436,7 @@ EvtScript N(8021BEBC) = { EVT_WAIT(6) EVT_CALL(PlaySoundAtActor, ACTOR_SELF, SOUND_20F0) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) - EVT_CALL(func_802A91E0_423E50, 0, 88, 3) + EVT_CALL(action_command_whirlwind_start, 0, 88, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) EVT_CALL(SetBattleCamTarget, -25, 60, 0) EVT_CALL(SetBattleCamZoom, 460) @@ -917,7 +917,7 @@ EvtScript N(8021DF2C) = { EVT_END_THREAD EVT_WAIT(20) EVT_CALL(LoadActionCommand, ACTION_COMMAND_BREAK_FREE) - EVT_CALL(func_802A9000_423C70) + EVT_CALL(action_command_whirlwind_init) EVT_CALL(SetupMashMeter, 1, 30, 0, 0, 0, 0) EVT_WAIT(10) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Buzzar_Anim17) @@ -927,8 +927,8 @@ EvtScript N(8021DF2C) = { EVT_CALL(BattleCamTargetActor, ACTOR_SELF) EVT_CALL(MoveBattleCamOver, 60) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) - EVT_CALL(func_802694A4, 1) - EVT_CALL(func_802A91B0_4235A0, 0, 60, 30, 3) + EVT_CALL(ShowActionHud, 1) + EVT_CALL(action_command_break_free_start, 0, 60, 30, 3) EVT_EXEC_GET_TID(N(8021DCB8), LVarA) EVT_WAIT(62) EVT_CALL(GetActionSuccessCopy, LVar0) diff --git a/src/battle/area_jan/actor/jungle_fuzzy.c b/src/battle/area_jan/actor/jungle_fuzzy.c index 6794b725d5..19ef3d37c7 100644 --- a/src/battle/area_jan/actor/jungle_fuzzy.c +++ b/src/battle/area_jan/actor/jungle_fuzzy.c @@ -427,13 +427,13 @@ EvtScript N(leechAttack) = { EVT_END_LOOP EVT_ELSE EVT_CALL(ShowMessageBox, 49, 32767) - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(LoadActionCommand, ACTION_COMMAND_STOP_LEECH) - EVT_CALL(func_802A9000_425590) + EVT_CALL(action_command_stop_leech_init) EVT_CALL(SetupMashMeter, 1, 23, 0, 0, 0, 0) EVT_WAIT(10) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) - EVT_CALL(func_802A9110_4256A0, 0, 32767, 3) + EVT_CALL(action_command_stop_leech_start, 0, 32767, 3) EVT_SET(LVarD, 0) EVT_LOOP(5) EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, FALSE) diff --git a/src/battle/area_tik2/actor/blooper_baby.c b/src/battle/area_tik2/actor/blooper_baby.c index 10ff2c407f..c706c9cb10 100644 --- a/src/battle/area_tik2/actor/blooper_baby.c +++ b/src/battle/area_tik2/actor/blooper_baby.c @@ -470,13 +470,13 @@ EvtScript N(takeTurn) = { EVT_CALL(SetGoalToTarget, ACTOR_SELF) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_BabyBlooper_Anim08) EVT_CALL(ShowMessageBox, 49, 32767) - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(LoadActionCommand, ACTION_COMMAND_STOP_LEECH) - EVT_CALL(func_802A9000_425590) + EVT_CALL(action_command_stop_leech_init) EVT_CALL(SetupMashMeter, 1, 15, 0, 0, 0, 0) EVT_WAIT(10) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) - EVT_CALL(func_802A9110_4256A0, 0, 32767, 3) + EVT_CALL(action_command_stop_leech_start, 0, 32767, 3) EVT_LOOP(5) EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, FALSE) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3000C) diff --git a/src/battle/area_trd_part_3/actor/eldstar.c b/src/battle/area_trd_part_3/actor/eldstar.c index e4f2d734c5..3264287df6 100644 --- a/src/battle/area_trd_part_3/actor/eldstar.c +++ b/src/battle/area_trd_part_3/actor/eldstar.c @@ -204,7 +204,7 @@ EvtScript N(takeTurn_80218414) = { EvtScript N(80218424) = { EVT_CALL(SetBattleFlagBits, BS_FLAGS1_2000000, 1) EVT_CALL(func_80218158_4CF308) - EVT_CALL(WaitForState, 13) + EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MENU) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_10002) EVT_WAIT(15) EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, FALSE) @@ -236,7 +236,7 @@ EvtScript N(80218424) = { EVT_WAIT(10) EVT_CALL(func_8026E020, 256) EVT_CALL(func_8026E038, 2) - EVT_CALL(WaitForState, 18) + EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MOVE) EVT_SET(LVar0, 255) EVT_LOOP(10) EVT_SUB(LVar0, 25) @@ -251,7 +251,7 @@ EvtScript N(80218424) = { EVT_THREAD EVT_CALL(func_80218170_4CF320) EVT_END_THREAD - EVT_CALL(WaitForState, 22) + EVT_CALL(WaitForState, BATTLE_STATE_END_PLAYER_TURN) EVT_SET(LVar0, 0) EVT_LOOP(10) EVT_ADD(LVar0, 25) @@ -274,7 +274,7 @@ EvtScript N(80218424) = { EVT_CALL(ActorSpeak, MSG_CH1_0118, ACTOR_SELF, 1, ANIM_WorldEldstar_Wave, ANIM_WorldEldstar_Idle) EVT_WAIT(10) EVT_CALL(SetBattleState, 6) - EVT_CALL(WaitForState, 5) + EVT_CALL(WaitForState, BATTLE_STATE_BEGIN_TURN) EVT_WAIT(20) EVT_CALL(ActorSpeak, MSG_CH1_0119, ACTOR_SELF, 1, ANIM_WorldEldstar_Wave, ANIM_WorldEldstar_Idle) EVT_WAIT(10) @@ -304,7 +304,7 @@ EvtScript N(80218424) = { EVT_CALL(func_8026E020, 256) EVT_CALL(func_8026E038, 1) EVT_CALL(func_80218158_4CF308) - EVT_CALL(WaitForState, 18) + EVT_CALL(WaitForState, BATTLE_STATE_PLAYER_MOVE) EVT_SET(LVar0, 255) EVT_LOOP(10) EVT_SUB(LVar0, 25) @@ -319,7 +319,7 @@ EvtScript N(80218424) = { EVT_THREAD EVT_CALL(func_80218170_4CF320) EVT_END_THREAD - EVT_CALL(WaitForState, 22) + EVT_CALL(WaitForState, BATTLE_STATE_END_PLAYER_TURN) EVT_SET(LVar0, 0) EVT_LOOP(10) EVT_ADD(LVar0, 25) @@ -340,7 +340,7 @@ EvtScript N(80218424) = { EVT_CALL(func_802180E8_4CF298) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_10002) EVT_CALL(ActorSpeak, MSG_CH1_011D, ACTOR_SELF, 1, ANIM_WorldEldstar_Wave, ANIM_WorldEldstar_Idle) - EVT_CALL(WaitForState, 0) + EVT_CALL(WaitForState, BATTLE_STATE_0) EVT_CALL(SetBattleState, 30) EVT_WAIT(10000) EVT_RETURN diff --git a/src/battle/common/actor/swoopula.inc.c b/src/battle/common/actor/swoopula.inc.c index c973a56319..3f5570d7ff 100644 --- a/src/battle/common/actor/swoopula.inc.c +++ b/src/battle/common/actor/swoopula.inc.c @@ -551,13 +551,13 @@ EvtScript N(takeTurn_flying) = { EVT_END_LOOP EVT_ELSE EVT_CALL(ShowMessageBox, 49, 32767) - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(LoadActionCommand, ACTION_COMMAND_STOP_LEECH) - EVT_CALL(func_802A9000_425590) + EVT_CALL(action_command_stop_leech_init) EVT_CALL(SetupMashMeter, 1, 30, 0, 0, 0, 0) EVT_WAIT(10) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) - EVT_CALL(func_802A9110_4256A0, 0, 32767, 3) + EVT_CALL(action_command_stop_leech_start, 0, 32767, 3) EVT_SET(LVarD, 0) EVT_LOOP(5) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Swooper_Gray_Anim02) @@ -1001,13 +1001,13 @@ EvtScript N(takeTurn) = { EVT_END_LOOP EVT_ELSE EVT_CALL(ShowMessageBox, 49, 32767) - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(LoadActionCommand, ACTION_COMMAND_STOP_LEECH) - EVT_CALL(func_802A9000_425590) + EVT_CALL(action_command_stop_leech_init) EVT_CALL(SetupMashMeter, 1, 30, 0, 0, 0, 0) EVT_WAIT(10) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) - EVT_CALL(func_802A9110_4256A0, 0, 32767, 3) + EVT_CALL(action_command_stop_leech_start, 0, 32767, 3) EVT_SET(LVarD, 0) EVT_LOOP(5) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_Swooper_Gray_Anim02) diff --git a/src/battle/item/mystery.c b/src/battle/item/mystery.c index 1413573cfc..080c5fb34d 100644 --- a/src/battle/item/mystery.c +++ b/src/battle/item/mystery.c @@ -2,10 +2,11 @@ #include "effects.h" #include "ld_addrs.h" #include "battle/item/mystery.png.h" -#include "pause/pause_common.h" #include "ItemRefund.inc.c" +extern IconHudScriptPair gItemHudScripts[]; + extern s32 D_802A25C8[7]; extern s32 D_802A25E4; extern s32 D_802A25E8; diff --git a/src/battle/item/strange_cake.c b/src/battle/item/strange_cake.c index 11523be538..f6dd6d0382 100644 --- a/src/battle/item/strange_cake.c +++ b/src/battle/item/strange_cake.c @@ -1,6 +1,5 @@ #include "strange_cake.h" #include "effects.h" -#include "pause/pause_common.h" #include "hud_element.h" #include "battle/item/strange_cake1.png.h" #include "battle/item/strange_cake2.png.h" diff --git a/src/battle/move/auto_jump/auto_jump.c b/src/battle/move/auto_jump/auto_jump.c index 99d4eb30a4..db128fb0f0 100644 --- a/src/battle/move/auto_jump/auto_jump.c +++ b/src/battle/move/auto_jump/auto_jump.c @@ -287,10 +287,10 @@ EvtScript D_802A1FEC_766C0C = { EvtScript D_802A2184_766DA4 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(D_802A11AC_765DCC) EVT_EXEC_WAIT(D_802A1320_765F40) - EVT_CALL(func_802A9120_421B10, LVarA, 3) + EVT_CALL(action_command_jump_start, LVarA, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_34) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidair, 196608) @@ -301,14 +301,14 @@ EvtScript D_802A2184_766DA4 = { EvtScript D_802A2230 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(D_802A11AC_765DCC) EVT_CALL(InitTargetIterator) EVT_EXEC_WAIT(D_802A1408_766028) EVT_SET(LVarB, LVarA) EVT_ADD(LVarB, 14) EVT_ADD(LVarB, -3) - EVT_CALL(func_802A9120_421B10, LVarB, 3) + EVT_CALL(action_command_jump_start, LVarB, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_37) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_1000A, ANIM_Mario_1000B) @@ -327,14 +327,14 @@ EvtScript D_802A2230 = { EvtScript D_802A2384 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(D_802A11AC_765DCC) EVT_EXEC_WAIT(D_802A14F0_766110) - EVT_CALL(func_8026919C, EVT_PTR(N(D_802A10F0))) + EVT_CALL(SetActionDifficultyTable, EVT_PTR(N(D_802A10F0))) EVT_SET(LVarB, LVarA) EVT_SUB(LVarB, 4) EVT_ADD(LVarB, -3) - EVT_CALL(func_802A9120_421B10, LVarB, 3) + EVT_CALL(action_command_jump_start, LVarB, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_38) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, 524288, 196608) @@ -350,15 +350,15 @@ EvtScript D_802A2384 = { EVT_WAIT(2) EVT_CALL(SetActorDispOffset, ACTOR_SELF, 0, 0, 0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802A9120_421B10, 13, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(action_command_jump_start, 13, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_39) EVT_CALL(func_80275F00, 15, 2) EVT_GOTO(10) EVT_ELSE EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802A9120_421B10, 2, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(action_command_jump_start, 2, 3) EVT_CALL(func_80275F00, 4, 1) EVT_GOTO(10) EVT_END_IF @@ -369,7 +369,7 @@ EvtScript D_802A2384 = { EvtScript N(main) = { EVT_CALL(SetBattleFlagBits, BS_FLAGS1_1000, 1) - EVT_CALL(func_802694A4, 0) + EVT_CALL(ShowActionHud, 0) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_100, 1) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar1) @@ -387,11 +387,11 @@ EvtScript N(main) = { EvtScript D_802A26BC_7672DC = { EVT_EXEC_WAIT(D_802A2184_766DA4) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_EQ(LVar0, 2) - EVT_CALL(SetActionCommandMode, 3) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL_WAIT_INPUT) EVT_LOOP(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_BREAK_LOOP EVT_END_IF EVT_WAIT(1) @@ -431,9 +431,9 @@ EvtScript D_802A26BC_7672DC = { EVT_CALL(func_80269524, LVarF) EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 24, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 24, 3) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidair, 65548) EVT_CALL(func_80274A18, 24, 3) @@ -482,9 +482,9 @@ EvtScript D_802A2A30_767650 = { EVT_END_CHILD_THREAD EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 37, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 37, 3) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(EnablePlayerBlur, 1) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, 65546, 65547) @@ -537,9 +537,9 @@ EvtScript D_802A2D5C_76797C = { EVT_END_CHILD_THREAD EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 25, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 25, 3) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(EnablePlayerBlur, 1) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidairStill, ANIM_Mario_1000C) diff --git a/src/battle/move/auto_multibounce/auto_multibounce.c b/src/battle/move/auto_multibounce/auto_multibounce.c index d07620e4f7..b7c1043622 100644 --- a/src/battle/move/auto_multibounce/auto_multibounce.c +++ b/src/battle/move/auto_multibounce/auto_multibounce.c @@ -287,10 +287,10 @@ EvtScript N(D_802A1FEC) = { EvtScript N(D_802A2184) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(N(D_802A11AC)) EVT_EXEC_WAIT(N(D_802A1320)) - EVT_CALL(func_802A9120_421B10, LVarA, 3) + EVT_CALL(action_command_jump_start, LVarA, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_34) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidair, ANIM_Mario_30000 ) @@ -301,14 +301,14 @@ EvtScript N(D_802A2184) = { EvtScript N(D_802A2230) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(N(D_802A11AC)) EVT_CALL(InitTargetIterator) EVT_EXEC_WAIT(N(D_802A1408)) EVT_SET(LVarB, LVarA) EVT_ADD(LVarB, 14) EVT_ADD(LVarB, -3) - EVT_CALL(func_802A9120_421B10, LVarB, 3) + EVT_CALL(action_command_jump_start, LVarB, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_37) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_1000A, ANIM_Mario_1000B) @@ -327,14 +327,14 @@ EvtScript N(D_802A2230) = { EvtScript N(D_802A2384) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(N(D_802A11AC)) EVT_EXEC_WAIT(N(D_802A14F0)) - EVT_CALL(func_8026919C, EVT_PTR(N(D_802A10F0))) + EVT_CALL(SetActionDifficultyTable, EVT_PTR(N(D_802A10F0))) EVT_SET(LVarB, LVarA) EVT_SUB(LVarB, 4) EVT_ADD(LVarB, -3) - EVT_CALL(func_802A9120_421B10, LVarB, 3) + EVT_CALL(action_command_jump_start, LVarB, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_38) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, 524288, 196608) @@ -350,15 +350,15 @@ EvtScript N(D_802A2384) = { EVT_WAIT(2) EVT_CALL(SetActorDispOffset, ACTOR_SELF, 0, 0, 0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802A9120_421B10, 13, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(action_command_jump_start, 13, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_39) EVT_CALL(func_80275F00, 15, 2) EVT_GOTO(10) EVT_ELSE EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802A9120_421B10, 2, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(action_command_jump_start, 2, 3) EVT_CALL(func_80275F00, 4, 1) EVT_GOTO(10) EVT_END_IF @@ -368,7 +368,7 @@ EvtScript N(D_802A2384) = { }; EvtScript N(main) = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_1000, 1) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar1) @@ -441,15 +441,15 @@ EvtScript N(D_802A26A8) = { EVT_END_IF EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_IF_EQ(LocalFlag(0), 1) - EVT_CALL(func_802694A4, 0) + EVT_CALL(ShowActionHud, 0) EVT_END_IF EVT_CALL(ChooseNextTarget, 0, LVar0) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_EXEC_WAIT(N(D_802A1320)) EVT_ADD(LVarA, 5) - EVT_CALL(func_802A9120_421B10, LVarA, 3) + EVT_CALL(action_command_jump_start, LVarA, 3) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidair, ANIM_Mario_1000C) EVT_IF_EQ(LVarF, 1) @@ -583,12 +583,12 @@ EvtScript N(D_802A2EC0) = { EVT_END_IF EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_IF_EQ(LocalFlag(0), 1) - EVT_CALL(func_802694A4, 0) + EVT_CALL(ShowActionHud, 0) EVT_END_IF EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_40) - EVT_CALL(func_802A9120_421B10, 37, 3) + EVT_CALL(action_command_jump_start, 37, 3) EVT_CALL(ChooseNextTarget, 0, LVar0) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) @@ -730,12 +730,12 @@ EvtScript N(D_802A372C) = { EVT_END_IF EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_IF_EQ(LocalFlag(0), 1) - EVT_CALL(func_802694A4, 0) + EVT_CALL(ShowActionHud, 0) EVT_END_IF EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_40) - EVT_CALL(func_802A9120_421B10, 25, 3) + EVT_CALL(action_command_jump_start, 25, 3) EVT_CALL(ChooseNextTarget, 0, LVar0) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidairStill, ANIM_Mario_1000C) diff --git a/src/battle/move/hammer/hammer.c b/src/battle/move/hammer/hammer.c index 1f0d1637f4..f7bb2059ad 100644 --- a/src/battle/move/hammer/hammer.c +++ b/src/battle/move/hammer/hammer.c @@ -137,7 +137,7 @@ EvtScript D_802A1690_00734C30 = { EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, 0x10B) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3000E) EVT_WAIT(4) - EVT_CALL(func_802A9258_422258, 0, 36, 3) + EVT_CALL(action_command_hammer_start, 0, 36, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3000F) EVT_SET(LVar1, 0) @@ -222,7 +222,7 @@ EvtScript D_802A1A64_00735004 = { EvtScript N(D_802A1B40) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A10B0_734650) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -235,10 +235,10 @@ EvtScript N(D_802A1B40) = { EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3000E) EVT_WAIT(4) EVT_CALL(N(IsBerserkerEquipped)) - EVT_IF_NE(LVar0, 0) + EVT_IF_NE(LVar0, ACTION_COMMAND_MODE_NOT_LEARNED) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3000F) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_CALL(N(IsRightOnEquipped)) EVT_IF_EQ(LVar0, 0) EVT_LOOP(45) @@ -251,7 +251,7 @@ EvtScript N(D_802A1B40) = { EVT_END_IF EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -270,7 +270,7 @@ EvtScript N(D_802A1B40) = { EVT_END_LOOP EVT_LABEL(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_WAIT(1) EVT_CALL(GetActionSuccess, LVar0) EVT_IF_EQ(LVar0, 0) @@ -278,7 +278,7 @@ EvtScript N(D_802A1B40) = { EVT_END_IF EVT_END_IF EVT_ELSE - EVT_CALL(func_802A9258_422258, 0, LVar1, 3) + EVT_CALL(action_command_hammer_start, 0, LVar1, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3000F) EVT_SUB(LVar1, 10) @@ -287,11 +287,11 @@ EvtScript N(D_802A1B40) = { EVT_WAIT(5) EVT_END_IF EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_EQ(LVar0, 2) - EVT_CALL(SetActionCommandMode, 3) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL_WAIT_INPUT) EVT_LOOP(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_BREAK_LOOP EVT_END_IF EVT_WAIT(1) @@ -308,7 +308,7 @@ EvtScript N(D_802A1B40) = { EvtScript D_802A2000_007355A0 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A10B0_734650) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -321,7 +321,7 @@ EvtScript D_802A2000_007355A0 = { EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_30015) EVT_WAIT(4) EVT_CALL(N(IsBerserkerEquipped)) - EVT_IF_EQ(LVar0, 1) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_LEARNED) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_30016) EVT_CALL(N(IsRightOnEquipped)) EVT_IF_EQ(LVar0, 0) @@ -334,7 +334,7 @@ EvtScript D_802A2000_007355A0 = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -358,7 +358,7 @@ EvtScript D_802A2000_007355A0 = { EVT_GOTO(0) EVT_END_IF EVT_ELSE - EVT_CALL(func_802A9258_422258, 0, LVar1, 3) + EVT_CALL(action_command_hammer_start, 0, LVar1, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_30016) EVT_SUB(LVar1, 10) @@ -377,7 +377,7 @@ EvtScript D_802A2000_007355A0 = { EvtScript D_802A23E8_735988 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A10B0_734650) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -390,7 +390,7 @@ EvtScript D_802A23E8_735988 = { EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3001C) EVT_WAIT(4) EVT_CALL(N(IsBerserkerEquipped)) - EVT_IF_EQ(LVar0, 1) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_LEARNED) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3001D) EVT_CALL(N(IsRightOnEquipped)) EVT_IF_EQ(LVar0, 0) @@ -403,7 +403,7 @@ EvtScript D_802A23E8_735988 = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -427,7 +427,7 @@ EvtScript D_802A23E8_735988 = { EVT_GOTO(0) EVT_END_IF EVT_ELSE - EVT_CALL(func_802A9258_422258, 0, LVar1, 3) + EVT_CALL(action_command_hammer_start, 0, LVar1, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3001D) EVT_SUB(LVar1, 10) @@ -447,7 +447,7 @@ EvtScript D_802A23E8_735988 = { EvtScript N(D_802A27D0) = { EVT_CALL(ChooseNextTarget, 10, LVar0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A118C_0073472C) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -470,7 +470,7 @@ EvtScript N(D_802A27D0) = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -505,7 +505,7 @@ EvtScript N(D_802A27D0) = { EvtScript D_802A2AFC_0073609C = { EVT_CALL(ChooseNextTarget, 10, LVar0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A118C_0073472C) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -528,7 +528,7 @@ EvtScript D_802A2AFC_0073609C = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_LOOP(60) EVT_WAIT(1) EVT_CALL(CheckButtonDown, 0x40000, LVar0) @@ -554,7 +554,7 @@ EvtScript D_802A2AFC_0073609C = { EvtScript D_802A2DA0_00736340 = { EVT_CALL(ChooseNextTarget, 10, LVar0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A118C_0073472C) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -577,7 +577,7 @@ EvtScript D_802A2DA0_00736340 = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_LOOP(60) EVT_WAIT(1) EVT_CALL(CheckButtonDown, 0x40000, LVar0) @@ -601,7 +601,7 @@ EvtScript D_802A2DA0_00736340 = { }; EvtScript battle_move_hammer_802A3044 = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar1) EVT_CASE_EQ(0) @@ -797,7 +797,7 @@ EvtScript battle_move_hammer_802A369C = { }; EvtScript battle_move_hammer_802A3B28 = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar1) EVT_CASE_EQ(0) diff --git a/src/battle/move/jump/jump.c b/src/battle/move/jump/jump.c index a16de6051e..8997e599e8 100644 --- a/src/battle/move/jump/jump.c +++ b/src/battle/move/jump/jump.c @@ -296,10 +296,10 @@ EvtScript D_802A203C_73E89C = { EvtScript D_802A21D4_73EA34 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(N(MoveToJump)) EVT_EXEC_WAIT(D_802A1370_73DBD0) - EVT_CALL(func_802A9120_421B10, LVarA, 3) + EVT_CALL(action_command_jump_start, LVarA, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_34) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidair, ANIM_Mario_30000) @@ -310,14 +310,14 @@ EvtScript D_802A21D4_73EA34 = { EvtScript D_802A2280 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(N(MoveToJump)) EVT_CALL(InitTargetIterator) EVT_EXEC_WAIT(D_802A1458_73DCB8) EVT_SET(LVarB, LVarA) EVT_ADD(LVarB, 14) EVT_ADD(LVarB, -3) - EVT_CALL(func_802A9120_421B10, LVarB, 3) + EVT_CALL(action_command_jump_start, LVarB, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_37) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_1000A, ANIM_Mario_1000B) @@ -336,14 +336,14 @@ EvtScript D_802A2280 = { EvtScript D_802A23D4_73EC34 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(N(MoveToJump)) EVT_EXEC_WAIT(D_802A1540_73DDA0) - EVT_CALL(func_8026919C, EVT_PTR(D_802A1140_73D9A0)) + EVT_CALL(SetActionDifficultyTable, EVT_PTR(D_802A1140_73D9A0)) EVT_SET(LVarB, LVarA) EVT_SUB(LVarB, 4) EVT_ADD(LVarB, -3) - EVT_CALL(func_802A9120_421B10, LVarB, 3) + EVT_CALL(action_command_jump_start, LVarB, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_38) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, 524288, ANIM_Mario_30000) @@ -359,15 +359,15 @@ EvtScript D_802A23D4_73EC34 = { EVT_WAIT(2) EVT_CALL(SetActorDispOffset, ACTOR_SELF, 0, 0, 0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802A9120_421B10, 13, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(action_command_jump_start, 13, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_39) EVT_CALL(func_80275F00, 15, 2) EVT_GOTO(10) EVT_ELSE EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802A9120_421B10, 2, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(action_command_jump_start, 2, 3) EVT_CALL(func_80275F00, 4, 1) EVT_GOTO(10) EVT_END_IF @@ -377,7 +377,7 @@ EvtScript D_802A23D4_73EC34 = { }; EvtScript N(802A2650) = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(GetBattleFlags2, LVar0) EVT_IF_FLAG(LVar0, BS_FLAGS2_200) EVT_EXEC_WAIT(D_802A4018_740878) @@ -399,11 +399,11 @@ EvtScript N(802A2650) = { EvtScript D_802A2720_73EF80 = { EVT_EXEC_WAIT(D_802A21D4_73EA34) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_EQ(LVar0, 2) - EVT_CALL(SetActionCommandMode, 3) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL_WAIT_INPUT) EVT_LOOP(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_BREAK_LOOP EVT_END_IF EVT_WAIT(1) @@ -415,7 +415,7 @@ EvtScript D_802A2720_73EF80 = { EVT_RETURN EVT_END_IF EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_GT(LVar0, 0) + EVT_IF_GT(LVar0, ACTION_COMMAND_MODE_NOT_LEARNED) EVT_WAIT(1) EVT_END_IF EVT_CALL(DidActionSucceed, LVar0) @@ -446,9 +446,9 @@ EvtScript D_802A2720_73EF80 = { EVT_CALL(func_80269524, LVarF) EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 24, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 24, 3) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidair, ANIM_Mario_1000C) EVT_CALL(func_80274A18, 24, 3) @@ -497,9 +497,9 @@ EvtScript D_802A2ABC_73F31C = { EVT_END_CHILD_THREAD EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 37, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 37, 3) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(EnablePlayerBlur, 1) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_1000A, ANIM_Mario_1000B) @@ -552,9 +552,9 @@ EvtScript D_802A2DE8_73F648 = { EVT_END_CHILD_THREAD EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 25, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 25, 3) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(EnablePlayerBlur, 1) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidairStill, ANIM_Mario_1000C) @@ -570,7 +570,7 @@ EvtScript D_802A2DE8_73F648 = { }; EvtScript N(802A30F4) = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar1) EVT_CASE_EQ(0) @@ -676,7 +676,7 @@ EvtScript D_802A34EC_73FD4C = { }; EvtScript N(802A3644) = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar1) EVT_CASE_EQ(0) @@ -726,9 +726,9 @@ EvtScript D_802A36D8_73FF38 = { EVT_CALL(func_80269524, LVarF) EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 24, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 24, 3) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidair, ANIM_Mario_1000C) EVT_CALL(func_80274A18, 24, 3) @@ -777,9 +777,9 @@ EvtScript D_802A39C4_740224 = { EVT_END_CHILD_THREAD EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 37, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 37, 3) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(EnablePlayerBlur, 1) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_1000A, ANIM_Mario_1000B) @@ -834,9 +834,9 @@ EvtScript D_802A3CF0_740550 = { EVT_END_CHILD_THREAD EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 25, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 25, 3) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(EnablePlayerBlur, 1) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidairStill, ANIM_Mario_1000C) @@ -853,21 +853,21 @@ EvtScript D_802A3CF0_740550 = { EvtScript D_802A4018_740878 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(N(MoveToJump)) EVT_EXEC_WAIT(D_802A1370_73DBD0) - EVT_CALL(func_802A9120_421B10, LVarA, 3) + EVT_CALL(action_command_jump_start, LVarA, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_34) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, -5, 10, 0) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidair, ANIM_Mario_30000) EVT_CALL(func_80274A18, LVarA, 0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_EQ(LVar0, 2) - EVT_CALL(SetActionCommandMode, 3) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL_WAIT_INPUT) EVT_LOOP(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_BREAK_LOOP EVT_END_IF EVT_WAIT(1) @@ -879,7 +879,7 @@ EvtScript D_802A4018_740878 = { EVT_RETURN EVT_END_IF EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_GT(LVar0, 0) + EVT_IF_GT(LVar0, ACTION_COMMAND_MODE_NOT_LEARNED) EVT_WAIT(1) EVT_END_IF EVT_CALL(DidActionSucceed, LVar0) @@ -910,9 +910,9 @@ EvtScript D_802A4018_740878 = { EVT_CALL(func_80269524, LVarF) EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 24, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 24, 3) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(SetJumpAnimations, ACTOR_PLAYER, 0, ANIM_Mario_AnimMidairStill, ANIM_Mario_AnimMidair, ANIM_Mario_1000C) EVT_CALL(func_80274A18, 24, 3) diff --git a/src/battle/move/jump_charge_0/74D570.c b/src/battle/move/jump_charge_0/74D570.c index c668fc6509..7f080cb1fd 100644 --- a/src/battle/move/jump_charge_0/74D570.c +++ b/src/battle/move/jump_charge_0/74D570.c @@ -1,5 +1,6 @@ #include "common.h" #include "effects.h" +#include "battle/action_cmd.h" #define NAMESPACE battle_move_jump_charge_0 diff --git a/src/battle/move/quake_hammer/quake_hammer.c b/src/battle/move/quake_hammer/quake_hammer.c index 529c38b13b..23dfc74dfc 100644 --- a/src/battle/move/quake_hammer/quake_hammer.c +++ b/src/battle/move/quake_hammer/quake_hammer.c @@ -136,7 +136,7 @@ EvtScript D_802A1690_0073B560 = { EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, 0x10B) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x03000E) EVT_WAIT(4) - EVT_CALL(func_802A9258_422258, 0, 36, 3) + EVT_CALL(action_command_hammer_start, 0, 36, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x03000F) EVT_SET(LVar1, 0) @@ -221,7 +221,7 @@ EvtScript D_802A1A64_0073B934 = { EvtScript D_802A1B40 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A10B0_73AF80) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -234,10 +234,10 @@ EvtScript D_802A1B40 = { EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x03000E) EVT_WAIT(4) EVT_CALL(N(IsBerserkerEquipped)) - EVT_IF_NE(LVar0, 0) + EVT_IF_NE(LVar0, ACTION_COMMAND_MODE_NOT_LEARNED) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x03000F) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_CALL(N(IsRightOnEquipped)) EVT_IF_EQ(LVar0, 0) EVT_LOOP(45) @@ -250,7 +250,7 @@ EvtScript D_802A1B40 = { EVT_END_IF EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -269,7 +269,7 @@ EvtScript D_802A1B40 = { EVT_END_LOOP EVT_LABEL(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_WAIT(1) EVT_CALL(GetActionSuccess, LVar0) EVT_IF_EQ(LVar0, 0) @@ -277,7 +277,7 @@ EvtScript D_802A1B40 = { EVT_END_IF EVT_END_IF EVT_ELSE - EVT_CALL(func_802A9258_422258, 0, LVar1, 3) + EVT_CALL(action_command_hammer_start, 0, LVar1, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x03000F) EVT_SUB(LVar1, 10) @@ -286,11 +286,11 @@ EvtScript D_802A1B40 = { EVT_WAIT(5) EVT_END_IF EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_EQ(LVar0, 2) - EVT_CALL(SetActionCommandMode, 3) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL_WAIT_INPUT) EVT_LOOP(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_BREAK_LOOP EVT_END_IF EVT_WAIT(1) @@ -307,7 +307,7 @@ EvtScript D_802A1B40 = { EvtScript D_802A2000_0073BED0 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A10B0_73AF80) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -320,7 +320,7 @@ EvtScript D_802A2000_0073BED0 = { EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x030015) EVT_WAIT(4) EVT_CALL(N(IsBerserkerEquipped)) - EVT_IF_EQ(LVar0, 1) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_LEARNED) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x030016) EVT_CALL(N(IsRightOnEquipped)) EVT_IF_EQ(LVar0, 0) @@ -333,7 +333,7 @@ EvtScript D_802A2000_0073BED0 = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -357,7 +357,7 @@ EvtScript D_802A2000_0073BED0 = { EVT_GOTO(0) EVT_END_IF EVT_ELSE - EVT_CALL(func_802A9258_422258, 0, LVar1, 3) + EVT_CALL(action_command_hammer_start, 0, LVar1, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x030016) EVT_SUB(LVar1, 10) @@ -376,7 +376,7 @@ EvtScript D_802A2000_0073BED0 = { EvtScript D_802A23E8 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A10B0_73AF80) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -389,7 +389,7 @@ EvtScript D_802A23E8 = { EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x03001C) EVT_WAIT(4) EVT_CALL(N(IsBerserkerEquipped)) - EVT_IF_EQ(LVar0, 1) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_LEARNED) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x03001D) EVT_CALL(N(IsRightOnEquipped)) EVT_IF_EQ(LVar0, 0) @@ -402,7 +402,7 @@ EvtScript D_802A23E8 = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -426,7 +426,7 @@ EvtScript D_802A23E8 = { EVT_GOTO(0) EVT_END_IF EVT_ELSE - EVT_CALL(func_802A9258_422258, 0, LVar1, 3) + EVT_CALL(action_command_hammer_start, 0, LVar1, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, 0x03001D) EVT_SUB(LVar1, 10) @@ -446,7 +446,7 @@ EvtScript D_802A23E8 = { EvtScript D_802A27D0 = { EVT_CALL(ChooseNextTarget, 10, LVar0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A118C_0073B05C) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -469,7 +469,7 @@ EvtScript D_802A27D0 = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -504,7 +504,7 @@ EvtScript D_802A27D0 = { EvtScript D_802A2AFC_0073C9CC = { EVT_CALL(ChooseNextTarget, 10, LVar0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A118C_0073B05C) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -527,7 +527,7 @@ EvtScript D_802A2AFC_0073C9CC = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_LOOP(60) EVT_WAIT(1) EVT_CALL(CheckButtonDown, 262144, LVar0) @@ -553,7 +553,7 @@ EvtScript D_802A2AFC_0073C9CC = { EvtScript D_802A2DA0_0073CC70 = { EVT_CALL(ChooseNextTarget, 10, LVar0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A118C_0073B05C) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -576,7 +576,7 @@ EvtScript D_802A2DA0_0073CC70 = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_LOOP(60) EVT_WAIT(1) EVT_CALL(CheckButtonDown, 262144, LVar0) @@ -600,7 +600,7 @@ EvtScript D_802A2DA0_0073CC70 = { }; EvtScript battle_move_quake_hammer_main = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar1) EVT_CASE_EQ(0) diff --git a/src/battle/move/spin_smash/spin_smash.c b/src/battle/move/spin_smash/spin_smash.c index 42ad72e0ff..d9d8c7810f 100644 --- a/src/battle/move/spin_smash/spin_smash.c +++ b/src/battle/move/spin_smash/spin_smash.c @@ -1,6 +1,7 @@ #include "common.h" #include "effects.h" #include "script_api/battle.h" +#include "battle/action_cmd.h" #include "battle/action_cmd/hammer.h" #define NAMESPACE battle_move_spin_smash @@ -162,7 +163,7 @@ EvtScript D_802A1770_738000 = { EVT_CALL(PlaySoundAtActor, ACTOR_PLAYER, 0x10B) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3000E) EVT_WAIT(4) - EVT_CALL(func_802A9258_422258, 0, 36, 3) + EVT_CALL(action_command_hammer_start, 0, 36, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3000F) EVT_SET(LVar1, 0) @@ -247,7 +248,7 @@ EvtScript D_802A1B44_7383D4 = { EvtScript D_802A1C20_7384B0 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A1190_737A20) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -260,10 +261,10 @@ EvtScript D_802A1C20_7384B0 = { EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3000E) EVT_WAIT(4) EVT_CALL(battle_move_spin_smash_IsBerserkerEquipped) - EVT_IF_NE(LVar0, 0) + EVT_IF_NE(LVar0, ACTION_COMMAND_MODE_NOT_LEARNED) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3000F) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_CALL(battle_move_spin_smash_IsRightOnEquipped) EVT_IF_EQ(LVar0, 0) EVT_LOOP(45) @@ -276,7 +277,7 @@ EvtScript D_802A1C20_7384B0 = { EVT_END_IF EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -295,7 +296,7 @@ EvtScript D_802A1C20_7384B0 = { EVT_END_LOOP EVT_LABEL(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_WAIT(1) EVT_CALL(GetActionSuccess, LVar0) EVT_IF_EQ(LVar0, 0) @@ -303,7 +304,7 @@ EvtScript D_802A1C20_7384B0 = { EVT_END_IF EVT_END_IF EVT_ELSE - EVT_CALL(func_802A9258_422258, 0, LVar1, 3) + EVT_CALL(action_command_hammer_start, 0, LVar1, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3000F) EVT_SUB(LVar1, 10) @@ -312,11 +313,11 @@ EvtScript D_802A1C20_7384B0 = { EVT_WAIT(5) EVT_END_IF EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_EQ(LVar0, 2) - EVT_CALL(SetActionCommandMode, 3) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_TUTORIAL) + EVT_CALL(SetActionCommandMode, ACTION_COMMAND_MODE_TUTORIAL_WAIT_INPUT) EVT_LOOP(0) EVT_CALL(GetActionCommandMode, LVar0) - EVT_IF_LT(LVar0, 2) + EVT_IF_LT(LVar0, ACTION_COMMAND_MODE_TUTORIAL) EVT_BREAK_LOOP EVT_END_IF EVT_WAIT(1) @@ -333,7 +334,7 @@ EvtScript D_802A1C20_7384B0 = { EvtScript D_802A20E0_738970 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A1190_737A20) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -346,7 +347,7 @@ EvtScript D_802A20E0_738970 = { EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_30015) EVT_WAIT(4) EVT_CALL(battle_move_spin_smash_IsBerserkerEquipped) - EVT_IF_EQ(LVar0, 1) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_LEARNED) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_30016) EVT_CALL(battle_move_spin_smash_IsRightOnEquipped) EVT_IF_EQ(LVar0, 0) @@ -359,7 +360,7 @@ EvtScript D_802A20E0_738970 = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -383,7 +384,7 @@ EvtScript D_802A20E0_738970 = { EVT_GOTO(0) EVT_END_IF EVT_ELSE - EVT_CALL(func_802A9258_422258, 0, LVar1, 3) + EVT_CALL(action_command_hammer_start, 0, LVar1, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_30016) EVT_SUB(LVar1, 10) @@ -402,7 +403,7 @@ EvtScript D_802A20E0_738970 = { EvtScript D_802A24C8_738D58 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A1190_737A20) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -415,7 +416,7 @@ EvtScript D_802A24C8_738D58 = { EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3001C) EVT_WAIT(4) EVT_CALL(battle_move_spin_smash_IsBerserkerEquipped) - EVT_IF_EQ(LVar0, 1) + EVT_IF_EQ(LVar0, ACTION_COMMAND_MODE_LEARNED) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3001D) EVT_CALL(battle_move_spin_smash_IsRightOnEquipped) EVT_IF_EQ(LVar0, 0) @@ -428,7 +429,7 @@ EvtScript D_802A24C8_738D58 = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -452,7 +453,7 @@ EvtScript D_802A24C8_738D58 = { EVT_GOTO(0) EVT_END_IF EVT_ELSE - EVT_CALL(func_802A9258_422258, 0, LVar1, 3) + EVT_CALL(action_command_hammer_start, 0, LVar1, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_3001D) EVT_SUB(LVar1, 10) @@ -472,7 +473,7 @@ EvtScript D_802A24C8_738D58 = { EvtScript D_802A28B0_739140 = { EVT_CALL(ChooseNextTarget, 10, LVar0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A126C_737AFC) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -495,7 +496,7 @@ EvtScript D_802A28B0_739140 = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -530,7 +531,7 @@ EvtScript D_802A28B0_739140 = { EvtScript D_802A2BDC_73946C = { EVT_CALL(ChooseNextTarget, 10, LVar0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A126C_737AFC) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -553,7 +554,7 @@ EvtScript D_802A2BDC_73946C = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_LOOP(60) EVT_WAIT(1) EVT_CALL(CheckButtonDown, 0x00040000, LVar0) @@ -579,7 +580,7 @@ EvtScript D_802A2BDC_73946C = { EvtScript D_802A2E80_739710 = { EVT_CALL(ChooseNextTarget, 10, LVar0) EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(D_802A126C_737AFC) EVT_CALL(SetGoalToTarget, ACTOR_PLAYER) EVT_CALL(AddGoalPos, ACTOR_PLAYER, 0, 0, 0) @@ -602,7 +603,7 @@ EvtScript D_802A2E80_739710 = { EVT_END_LOOP EVT_END_IF EVT_ADD(LVarD, 6) - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_LOOP(60) EVT_WAIT(1) EVT_CALL(CheckButtonDown, 0x00040000, LVar0) @@ -626,7 +627,7 @@ EvtScript D_802A2E80_739710 = { }; EvtScript battle_move_spin_smash_main = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(func_80269EAC, 2) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar1) @@ -652,7 +653,7 @@ EvtScript battle_move_spin_smash_main = { EvtScript D_802A3258_739AE8 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_CALL(InitTargetIterator) EVT_EXEC_WAIT(D_802A1190_737A20) EVT_SET(LVar1, 0) @@ -698,7 +699,7 @@ EvtScript D_802A3258_739AE8 = { EVT_END_IF EVT_END_LOOP EVT_END_IF - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -775,7 +776,7 @@ EvtScript D_802A3258_739AE8 = { EvtScript D_802A3920_73A1B0 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_CALL(InitTargetIterator) EVT_EXEC_WAIT(D_802A1190_737A20) EVT_SET(LVar1, 0) @@ -820,7 +821,7 @@ EvtScript D_802A3920_73A1B0 = { EVT_END_IF EVT_END_LOOP EVT_END_IF - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) @@ -897,7 +898,7 @@ EvtScript D_802A3920_73A1B0 = { EvtScript D_802A3FC4_73A854 = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_CALL(InitTargetIterator) EVT_EXEC_WAIT(D_802A1190_737A20) EVT_SET(LVar1, 0) @@ -940,7 +941,7 @@ EvtScript D_802A3FC4_73A854 = { EVT_END_IF EVT_END_LOOP EVT_END_IF - EVT_CALL(func_802A9258_422258, 0, LVarD, 3) + EVT_CALL(action_command_hammer_start, 0, LVarD, 3) EVT_CALL(SetActionResult, 0) EVT_SET(LVar1, 0) EVT_LOOP(30) diff --git a/src/battle/partner/bombette.c b/src/battle/partner/bombette.c index 906dd6c66f..515e0610ea 100644 --- a/src/battle/partner/bombette.c +++ b/src/battle/partner/bombette.c @@ -617,7 +617,7 @@ EvtScript N(celebrate) = { }; EvtScript N(executeAction) = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar0) @@ -800,7 +800,7 @@ EvtScript N(animHold) = { EvtScript N(bodySlam) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_BODY_SLAM) - EVT_CALL(action_command_body_slam_CreateHudElements) + EVT_CALL(action_command_body_slam_init) EVT_CALL(SetupMashMeter, 1, 100, 0, 0, 0, 0) EVT_WAIT(10) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_48) @@ -818,7 +818,7 @@ EvtScript N(bodySlam) = { EVT_END_LOOP EVT_CALL(MoveBattleCamOver, 65) EVT_IF_EQ(LF_MashStarted, 1) - EVT_CALL(action_command_body_slam_MashActionCommandInit, 0, 92, 3, 0) + EVT_CALL(action_command_body_slam_start, 0, 92, 3, 0) EVT_SET(LF_MashEnded, 0) EVT_EXEC_GET_TID(N(runToTarget), LVarA) EVT_LOOP(35) @@ -869,7 +869,7 @@ EvtScript N(bodySlam) = { EVT_CALL(CheckButtonDown, BUTTON_A, LVar0) EVT_IF_NE(LVar0, FALSE) EVT_IF_EQ(LF_MashStarted, 0) - EVT_CALL(action_command_body_slam_MashActionCommandInit, 0, 92, 3, 0) + EVT_CALL(action_command_body_slam_start, 0, 92, 3, 0) EVT_SET(LF_MashStarted, 1) EVT_END_IF EVT_END_IF @@ -891,7 +891,7 @@ EvtScript N(bodySlam) = { EVT_CALL(CheckButtonDown, BUTTON_A, LVar0) EVT_IF_NE(LVar0, FALSE) EVT_IF_EQ(LF_MashStarted, 0) - EVT_CALL(action_command_body_slam_MashActionCommandInit, 0, 92, 3, 0) + EVT_CALL(action_command_body_slam_start, 0, 92, 3, 0) EVT_SET(LF_MashStarted, 1) EVT_END_IF EVT_END_IF @@ -1013,7 +1013,7 @@ EvtScript N(bodySlam) = { EvtScript N(bomb) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_BOMB) - EVT_CALL(func_802A9000_427A70) + EVT_CALL(action_command_bomb_init) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar2) EVT_CASE_EQ(MOVE_BOMB) @@ -1058,11 +1058,11 @@ EvtScript N(bomb) = { EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar2) EVT_CASE_EQ(MOVE_BOMB) - EVT_CALL(action_command_bomb_MashActionCommandInit, 0, 57, 3, 0) + EVT_CALL(action_command_bomb_start, 0, 57, 3, 0) EVT_CASE_EQ(MOVE_POWER_BOMB) - EVT_CALL(action_command_bomb_MashActionCommandInit, 0, 72, 3, 1) + EVT_CALL(action_command_bomb_start, 0, 72, 3, 1) EVT_CASE_EQ(MOVE_MEGA_BOMB) - EVT_CALL(action_command_bomb_MashActionCommandInit, 0, 87, 3, 2) + EVT_CALL(action_command_bomb_start, 0, 87, 3, 2) EVT_END_SWITCH EVT_CALL(PlaySoundAtActor, ACTOR_PARTNER, SOUND_287) EVT_CHILD_THREAD diff --git a/src/battle/partner/bow.c b/src/battle/partner/bow.c index be9e4cc35e..8f6c5798bb 100644 --- a/src/battle/partner/bow.c +++ b/src/battle/partner/bow.c @@ -364,7 +364,7 @@ EvtScript N(nextTurn) = { }; EvtScript N(executeAction) = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar0) EVT_CASE_EQ(8) @@ -463,8 +463,8 @@ EvtScript N(80238EE0) = { EvtScript N(smack) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMACK) - EVT_CALL(func_802A9000_42E3A0) - EVT_CALL(func_80269344, 0) + EVT_CALL(action_command_smack_init) + EVT_CALL(SetActionHudPrepareTime, 0) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar2) EVT_CASE_EQ(MOVE_SMACK1) @@ -485,7 +485,7 @@ EvtScript N(smack) = { EVT_WAIT(10) EVT_SET(LVar0, LVarB) EVT_ADD(LVar0, -3) - EVT_CALL(action_command_smack_MashActionCommandInit, 0, LVar0, 3, 0) + EVT_CALL(action_command_smack_start, 0, LVar0, 3, 0) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_END_THREAD EVT_CALL(PlaySoundAtActor, ACTOR_PARTNER, SOUND_BOO_VANISH) @@ -749,9 +749,9 @@ EvtScript N(hidePlayer) = { EvtScript N(spook) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SPOOK) - EVT_CALL(func_802A9000_430020) + EVT_CALL(action_command_spook_init) EVT_CALL(SetupMashMeter, 1, 100, 0, 0, 0, 0) - EVT_CALL(func_80269344, 20) + EVT_CALL(SetActionHudPrepareTime, 20) EVT_WAIT(10) EVT_THREAD EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_15) @@ -791,7 +791,7 @@ EvtScript N(spook) = { EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, 0, 0, 0) EVT_END_THREAD EVT_CALL(N(AverageSpookChance)) - EVT_CALL(action_command_spook_MashActionCommandInit, 0, 87, 3, LVar0) + EVT_CALL(action_command_spook_start, 0, 87, 3, LVar0) EVT_CALL(GetActionResult, LVar1) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleBow_Conceal) EVT_SET(LVar1, 0) @@ -987,8 +987,8 @@ EvtScript N(spook) = { EvtScript N(fanSmack) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMACK) - EVT_CALL(func_802A9000_42E3A0) - EVT_CALL(func_80269344, 0) + EVT_CALL(action_command_smack_init) + EVT_CALL(SetActionHudPrepareTime, 0) EVT_CALL(SetupMashMeter, 5, 35, 60, 80, 99, 100) EVT_SET(LVarB, 90) EVT_SET(LVarC, 2) @@ -997,7 +997,7 @@ EvtScript N(fanSmack) = { EVT_WAIT(10) EVT_SET(LVar0, LVarB) EVT_ADD(LVar0, -3) - EVT_CALL(action_command_smack_MashActionCommandInit, 0, LVar0, 3, 1) + EVT_CALL(action_command_smack_start, 0, LVar0, 3, 1) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_END_THREAD EVT_CALL(PlaySoundAtActor, ACTOR_PARTNER, SOUND_BOO_VANISH) diff --git a/src/battle/partner/goombario.c b/src/battle/partner/goombario.c index 5acac0e01f..f103e3072b 100644 --- a/src/battle/partner/goombario.c +++ b/src/battle/partner/goombario.c @@ -46,7 +46,7 @@ ApiStatus N(GetReturnMoveTime)(Evt* script, s32 isInitialCall) { script->varTable[0] = 20; } - if (battleStatus->unk_83 != 0) { + if (battleStatus->actionCommandMode != ACTION_COMMAND_MODE_NOT_LEARNED) { if (script->varTable[0] < 10) { script->varTable[0] = 10; } @@ -206,7 +206,7 @@ ApiStatus N(JumpOnTarget)(Evt* script, s32 isInitialCall) { } break; case 2: - if (battleStatus->unk_83 == 0) { + if (battleStatus->actionCommandMode == ACTION_COMMAND_MODE_NOT_LEARNED) { return ApiStatus_DONE2; } state->moveTime = 1; @@ -668,7 +668,7 @@ EvtScript N(celebrate) = { EvtScript N(executeAction) = { EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_SWITCH(LVar0) EVT_CASE_EQ(8) @@ -925,7 +925,7 @@ EvtScript N(calcJumpTime) = { EvtScript N(headbonk1) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(N(runToTarget)) EVT_EXEC_WAIT(N(calcJumpTime)) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_BattleGoombario_PreHeadbonk) @@ -934,7 +934,7 @@ EvtScript N(headbonk1) = { EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, 0, 19, 0) EVT_WAIT(1) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_52) - EVT_CALL(func_802A9120_421B10, LVarA, 3) + EVT_CALL(action_command_jump_start, LVarA, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_52) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_BattleGoombario_Headbonk) EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, 0, 9, 0) @@ -993,9 +993,9 @@ EvtScript N(headbonk1) = { EVT_CALL(func_80269524, LVarF) EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 24, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 24, 3) EVT_SET(LVarA, 24) EVT_THREAD EVT_WAIT(4) @@ -1030,7 +1030,7 @@ EvtScript N(headbonk1) = { EvtScript N(headbonk2) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(N(runToTarget)) EVT_EXEC_WAIT(N(calcJumpTime)) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_BattleGoombario_PreHeadbonk) @@ -1039,7 +1039,7 @@ EvtScript N(headbonk2) = { EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, 0, 19, 0) EVT_WAIT(1) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_52) - EVT_CALL(func_802A9120_421B10, LVarA, 3) + EVT_CALL(action_command_jump_start, LVarA, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_52) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_BattleGoombario_Headbonk) EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, 0, 9, 0) @@ -1098,9 +1098,9 @@ EvtScript N(headbonk2) = { EVT_CALL(func_80269524, LVarF) EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 24, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 24, 3) EVT_SET(LVarA, 24) EVT_THREAD EVT_WAIT(4) @@ -1137,7 +1137,7 @@ EvtScript N(headbonk2) = { EvtScript N(headbonk3) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(N(runToTarget)) EVT_EXEC_WAIT(N(calcJumpTime)) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_BattleGoombario_PreHeadbonk) @@ -1146,7 +1146,7 @@ EvtScript N(headbonk3) = { EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, 0, 19, 0) EVT_WAIT(1) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_52) - EVT_CALL(func_802A9120_421B10, LVarA, 3) + EVT_CALL(action_command_jump_start, LVarA, 3) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_52) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_BattleGoombario_Headbonk) EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, 0, 9, 0) @@ -1205,9 +1205,9 @@ EvtScript N(headbonk3) = { EVT_CALL(func_80269524, LVarF) EVT_CALL(CloseActionCommandInfo) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_802694A4, 0) - EVT_CALL(func_802A9120_421B10, 24, 3) + EVT_CALL(action_command_jump_init) + EVT_CALL(ShowActionHud, 0) + EVT_CALL(action_command_jump_start, 24, 3) EVT_SET(LVarA, 24) EVT_THREAD EVT_WAIT(4) @@ -1257,7 +1257,7 @@ s32 N(powerBounceChance) = 200; EvtScript N(multibonk) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_EXEC_WAIT(N(runToTarget)) EVT_EXEC_WAIT(N(calcJumpTime)) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_BattleGoombario_PreHeadbonk) @@ -1266,7 +1266,7 @@ EvtScript N(multibonk) = { EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, 0, 19, 0) EVT_WAIT(1) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_52) - EVT_CALL(func_802A9120_421B10, LVarA, 1) + EVT_CALL(action_command_jump_start, LVarA, 1) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_52) EVT_CALL(SetAnimation, ACTOR_SELF, 1, ANIM_BattleGoombario_Headbonk) EVT_CALL(SetActorDispOffset, ACTOR_PARTNER, 0, 9, 0) @@ -1334,21 +1334,21 @@ EvtScript N(multibonk) = { EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_53) EVT_END_THREAD EVT_CALL(CloseActionCommandInfo) - EVT_CALL(func_8026919C, EVT_PTR(N(actionCommandTable))) + EVT_CALL(SetActionDifficultyTable, EVT_PTR(N(actionCommandTable))) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) + EVT_CALL(action_command_jump_init) EVT_SET(LVarA, 24) EVT_SWITCH(LVarF) EVT_CASE_EQ(0) - EVT_CALL(func_802A9120_421B10, LVarA, 1) + EVT_CALL(action_command_jump_start, LVarA, 1) EVT_CASE_EQ(1) - EVT_CALL(func_802A9120_421B10, LVarA, 2) + EVT_CALL(action_command_jump_start, LVarA, 2) EVT_CASE_EQ(2) - EVT_CALL(func_802A9120_421B10, LVarA, 3) + EVT_CALL(action_command_jump_start, LVarA, 3) EVT_CASE_EQ(3) - EVT_CALL(func_802A9120_421B10, LVarA, 4) + EVT_CALL(action_command_jump_start, LVarA, 4) EVT_CASE_DEFAULT - EVT_CALL(func_802A9120_421B10, LVarA, 5) + EVT_CALL(action_command_jump_start, LVarA, 5) EVT_END_SWITCH EVT_THREAD EVT_WAIT(4) diff --git a/src/battle/partner/kooper.c b/src/battle/partner/kooper.c index b978ec9c90..8cb0ec8efe 100644 --- a/src/battle/partner/kooper.c +++ b/src/battle/partner/kooper.c @@ -394,7 +394,7 @@ EvtScript N(nextTurn) = { }; EvtScript N(executeAction) = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar0) @@ -533,7 +533,7 @@ EvtScript N(getShellTossMoveTime) = { EvtScript N(shellToss) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_CALL(InitTargetIterator) EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2) EVT_ADD(LVar0, 30) @@ -553,7 +553,7 @@ EvtScript N(shellToss) = { EVT_BREAK_LOOP EVT_END_IF EVT_END_LOOP - EVT_CALL(func_802A9258_422258, 0, 47, 3) + EVT_CALL(action_command_hammer_start, 0, 47, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest) EVT_CALL(PlaySoundAtActor, ACTOR_PARTNER, SOUND_200C) @@ -690,7 +690,7 @@ EvtScript N(shellToss) = { EvtScript N(powerShell) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_CALL(GetActorLevel, ACTOR_PARTNER, LVar0) EVT_SWITCH(LVar0) EVT_CASE_EQ(0) @@ -723,7 +723,7 @@ EvtScript N(powerShell) = { EVT_END_IF EVT_END_LOOP EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_59) - EVT_CALL(func_802A9258_422258, 0, 47, 3) + EVT_CALL(action_command_hammer_start, 0, 47, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest) EVT_CALL(PlaySoundAtActor, ACTOR_PARTNER, SOUND_200C) @@ -869,7 +869,7 @@ EvtScript N(powerShell) = { EvtScript N(dizzyShell) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_DIZZY_SHELL) - EVT_CALL(func_802A9000_426170) + EVT_CALL(action_command_dizzy_shell_init) EVT_CALL(SetupMashMeter, 1, 100, 0, 0, 0, 0) EVT_CALL(InitTargetIterator) EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2) @@ -889,7 +889,7 @@ EvtScript N(dizzyShell) = { EVT_SET(LVarA, LVarD) EVT_ADD(LVarA, -3) EVT_CALL(battle_partner_kooper_AverageTargetDizzyChance) - EVT_CALL(action_command_dizzy_shell_MashActionCommandInit, 0, LVarA, 3, LVar0) + EVT_CALL(action_command_dizzy_shell_start, 0, LVarA, 3, LVar0) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest) EVT_CALL(PlaySoundAtActor, ACTOR_PARTNER, SOUND_200C) @@ -1040,7 +1040,7 @@ EvtScript N(dizzyShell) = { EvtScript N(fireShell) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_FIRE_SHELL) - EVT_CALL(func_802A9000_4269D0) + EVT_CALL(action_command_fire_shell_init) EVT_CALL(SetupMashMeter, 5, 35, 60, 80, 99, 100) EVT_CALL(InitTargetIterator) EVT_CALL(GetActorPos, ACTOR_PLAYER, LVar0, LVar1, LVar2) @@ -1059,7 +1059,7 @@ EvtScript N(fireShell) = { EVT_SET(LVarD, 75) EVT_SET(LVarC, LVarD) EVT_ADD(LVarC, -3) - EVT_CALL(action_command_fire_shell_MashActionCommandInit, 0, LVarC, 3) + EVT_CALL(action_command_fire_shell_start, 0, LVarC, 3) EVT_CALL(SetActorVar, ACTOR_SELF, 1, 0) EVT_SET(LVarA, EVT_FLOAT(8.0)) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleKooper_ShellSpinSlowest) diff --git a/src/battle/partner/lakilester.c b/src/battle/partner/lakilester.c index ef7a83f316..3b8f8ba059 100644 --- a/src/battle/partner/lakilester.c +++ b/src/battle/partner/lakilester.c @@ -71,7 +71,6 @@ static s32 D_8023D338; extern HudScript HES_AimBlinkA; extern HudScript HES_AimReticle; extern HudScript HES_AimTarget; -extern HudScript HES_StickNeutral; extern HudScript HES_StickTapRight; ApiStatus N(SpinyFlipUpdatePopup)(Evt* script, s32 isInitialCall) { @@ -317,7 +316,7 @@ EvtScript N(nextTurn) = { EvtScript N(executeAction) = { EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_SWITCH(LVar0) EVT_CASE_EQ(8) EVT_CALL(LoadStarPowerScript) @@ -947,7 +946,7 @@ EvtScript N(spinyFlip) = { EvtScript N(spinySurge) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SPINY_SURGE) - EVT_CALL(func_802A9000_42EE20) + EVT_CALL(action_command_spiny_surge_init) EVT_CALL(GetActorLevel, ACTOR_PARTNER, LVar0) EVT_SWITCH(LVar0) EVT_CASE_EQ(0) @@ -957,7 +956,7 @@ EvtScript N(spinySurge) = { EVT_CASE_EQ(2) EVT_CALL(SetupMashMeter, 4, 40, 70, 99, 100, 0) EVT_END_SWITCH - EVT_CALL(func_80269344, 10) + EVT_CALL(SetActionHudPrepareTime, 10) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) EVT_CALL(SetBattleCamTarget, 45, 60, 0) EVT_CALL(SetBattleCamOffsetZ, 0) @@ -981,7 +980,7 @@ EvtScript N(spinySurge) = { EVT_END_SWITCH EVT_SET(LVarB, LVarA) EVT_ADD(LVarB, -3) - EVT_CALL(func_802A916C_42EF8C, 0, LVarB, 3) + EVT_CALL(action_command_spiny_surge_start, 0, LVarB, 3) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_CALL(InitTargetIterator) EVT_CALL(SetActorVar, ACTOR_PARTNER, 0, 0) @@ -1102,8 +1101,8 @@ EvtScript N(cloudNine_normal) = { EVT_CALL(SetBattleFlagBits, BS_FLAGS1_8, 0) EVT_CALL(SetActorFlagBits, ACTOR_PLAYER, ACTOR_FLAG_20000000, 1) EVT_CALL(LoadActionCommand, ACTION_COMMAND_WATER_BLOCK) - EVT_CALL(func_802A9000_42A4F0, 2) - EVT_CALL(func_80269344, 50) + EVT_CALL(action_command_water_block_init, 2) + EVT_CALL(SetActionHudPrepareTime, 50) EVT_CALL(InitTargetIterator) EVT_CALL(SetGoalToHome, ACTOR_PARTNER) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_10) @@ -1143,7 +1142,7 @@ EvtScript N(cloudNine_normal) = { EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_ReadyJump) EVT_WAIT(3) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_10002) - EVT_CALL(func_802A9398_42A888, 0, 97, 3) + EVT_CALL(action_command_water_block_start, 0, 97, 3) EVT_CALL(AddBattleCamZoom, -75) EVT_CALL(MoveBattleCamOver, 100) EVT_CALL(func_8024ECF8, 0, 0, 1) @@ -1221,8 +1220,8 @@ EvtScript N(cloudNine_normal) = { EvtScript N(cloudNine_immobile) = { EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, FALSE) EVT_CALL(LoadActionCommand, ACTION_COMMAND_WATER_BLOCK) - EVT_CALL(func_802A9000_42A4F0, 2) - EVT_CALL(func_80269344, 50) + EVT_CALL(action_command_water_block_init, 2) + EVT_CALL(SetActionHudPrepareTime, 50) EVT_CALL(N(RemoveCloudNineFX)) EVT_CALL(InitTargetIterator) EVT_CALL(SetGoalToHome, ACTOR_PARTNER) @@ -1258,7 +1257,7 @@ EvtScript N(cloudNine_immobile) = { EVT_ADD(LVar1, 40) EVT_CALL(SetGoalPos, ACTOR_PARTNER, LVar0, LVar1, LVar2) EVT_CALL(FlyToGoal, ACTOR_PARTNER, 20, 0, 10) - EVT_CALL(func_802A9398_42A888, 0, 97, 3) + EVT_CALL(action_command_water_block_start, 0, 97, 3) EVT_CALL(AddBattleCamZoom, -75) EVT_CALL(MoveBattleCamOver, 100) EVT_CALL(func_8024ECF8, 0, 0, 1) @@ -1689,9 +1688,9 @@ ApiStatus N(IsHurricaneActive)(Evt* script, s32 isInitialCall) { EvtScript N(hurricane) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_HURRICANE) - EVT_CALL(func_802A9000_42F6E0) + EVT_CALL(action_command_hurricane_init) EVT_CALL(SetupMashMeter, 1, 100, 0, 0, 0, 0) - EVT_CALL(func_80269344, 15) + EVT_CALL(SetActionHudPrepareTime, 15) EVT_CALL(func_80269EAC, 20) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) EVT_CALL(SetBattleCamTarget, -45, 54, 0) @@ -1706,7 +1705,7 @@ EvtScript N(hurricane) = { EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleLakilester_Idle) EVT_WAIT(15) EVT_CALL(N(InitHurricane)) - EVT_CALL(func_802A91A0_42F880, 0, 147, 3, LVar0) + EVT_CALL(action_command_hurricane_start, 0, 147, 3, LVar0) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_CALL(SetActorRotationOffset, ACTOR_PARTNER, 0, 20, 0) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) diff --git a/src/battle/partner/parakarry.c b/src/battle/partner/parakarry.c index e33d5586a8..49e93af0b5 100644 --- a/src/battle/partner/parakarry.c +++ b/src/battle/partner/parakarry.c @@ -37,8 +37,6 @@ extern HudScript HES_AimShimmerD; extern HudScript HES_AimShimmerE; extern HudScript HES_AimShimmerF; extern HudScript HES_AimTarget; -extern HudScript HES_StickHoldLeft; -extern HudScript HES_StickNeutral; extern EvtScript N(handleEvent); extern EvtScript N(idle); @@ -191,7 +189,7 @@ ApiStatus N(ShellShotActionCommand)(Evt* evt, s32 isInitialCall) { shellShotTimer = 90; state->velocity = 3.0f; battleStatus->unk_86 = 0; - func_80268858(); + action_command_init_status(); func_80269118(); evt->functionTemp[0] = 1; break; @@ -265,14 +263,14 @@ ApiStatus N(ShellShotActionCommand)(Evt* evt, s32 isInitialCall) { } else { battleStatus->unk_86 = 0; } - battleStatus->unk_84 = 0; + battleStatus->actionResult = 0; if (aimAngle < 7.0f) { - battleStatus->unk_84 = 1; + battleStatus->actionResult = 1; battleStatus->unk_86 = 1; func_80269160(); } else if (state->angle < state->bounceDivisor) { - battleStatus->unk_84 = -1; + battleStatus->actionResult = -1; } for (i = 0; i < ARRAY_COUNT(hudMarkers); i++) { @@ -442,7 +440,7 @@ ApiStatus N(CarryAway)(Evt* evt, s32 isInitialCall) { } if (parakarry->state.currentPos.x > 240.0f) { - battleStatus->unk_84 = temp_s4; + battleStatus->actionResult = temp_s4; return ApiStatus_DONE2; } break; @@ -805,7 +803,7 @@ EvtScript N(celebrate) = { }; EvtScript N(executeAction) = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar0) EVT_CASE_EQ(8) @@ -929,8 +927,8 @@ EvtScript N(skyDive) = { EVT_CALL(EnableIdleScript, ACTOR_PARTNER, 0) EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) EVT_CALL(LoadActionCommand, ACTION_COMMAND_JUMP) - EVT_CALL(action_command_jump_CreateHudElements) - EVT_CALL(func_8026919C, EVT_PTR(N(actionCommandTable))) + EVT_CALL(action_command_jump_init) + EVT_CALL(SetActionDifficultyTable, EVT_PTR(N(actionCommandTable))) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_52) EVT_CALL(BattleCamTargetActor, ACTOR_SELF) EVT_CALL(InitTargetIterator) @@ -941,7 +939,7 @@ EvtScript N(skyDive) = { EVT_CALL(FlyToGoal, ACTOR_PARTNER, 0, -10, 10) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleParakarry_Still) EVT_WAIT(3) - EVT_CALL(func_802A9120_421B10, 32, 3) + EVT_CALL(action_command_jump_start, 32, 3) EVT_CALL(PlaySoundAtActor, ACTOR_PARTNER, SOUND_2004) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_52) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleParakarry_FlyFast) @@ -1093,9 +1091,9 @@ EvtScript N(airLift) = { EVT_CALL(InitTargetIterator) EVT_CALL(N(AirLiftChance)) EVT_CALL(LoadActionCommand, ACTION_COMMAND_AIR_LIFT) - EVT_CALL(func_802A9000_428A70, LVar0) + EVT_CALL(action_command_air_lift_init, LVar0) EVT_CALL(SetupMashMeter, 1, 100, 0, 0, 0, 0) - EVT_CALL(func_80269344, 0) + EVT_CALL(SetActionHudPrepareTime, 0) EVT_CALL(InitTargetIterator) EVT_CALL(SetGoalToTarget, ACTOR_PARTNER) EVT_CALL(GetDistanceToGoal, ACTOR_PARTNER, LVar0) @@ -1107,7 +1105,7 @@ EvtScript N(airLift) = { EVT_IF_LT(LVar0, 0) EVT_SET(LVar0, 0) EVT_END_IF - EVT_CALL(func_80269344, LVar0) + EVT_CALL(SetActionHudPrepareTime, LVar0) EVT_CALL(SetActorSpeed, ACTOR_PARTNER, EVT_FLOAT(5.0)) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleParakarry_Run) EVT_CALL(FlyToGoal, ACTOR_PARTNER, 0, -4, 10) @@ -1143,7 +1141,7 @@ EvtScript N(airLift) = { EVT_CALL(PartnerTestEnemy, LVar0, DAMAGE_TYPE_AIR_LIFT, ATTACK_EVENT_FLAG_4, 0, 0, BS_FLAGS1_10 | BS_FLAGS1_SP_EVT_ACTIVE) EVT_CALL(N(AirLiftChance)) EVT_IF_NE(LVar0, -1) - EVT_CALL(func_802A9184_428BF4, 0, 87, 3, 0) + EVT_CALL(action_command_air_lift_start, 0, 87, 3, 0) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_CHILD_THREAD EVT_WAIT(1) @@ -1204,9 +1202,9 @@ EvtScript N(airLift) = { EvtScript N(airRaid) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_AIR_RAID) - EVT_CALL(func_802A9000_429320) + EVT_CALL(action_command_air_raid_init) EVT_CALL(SetupMashMeter, 4, 25, 50, 75, 100, 0) - EVT_CALL(func_80269344, 0) + EVT_CALL(SetActionHudPrepareTime, 0) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_14) EVT_CALL(BattleCamTargetActor, ACTOR_SELF) EVT_CALL(MoveBattleCamOver, 30) @@ -1216,7 +1214,7 @@ EvtScript N(airRaid) = { EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleParakarry_Run) EVT_CALL(FlyToGoal, ACTOR_PARTNER, 15, -2, 0) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleParakarry_Idle) - EVT_CALL(action_command_air_raid_MashActionCommandInit, 0, 90, 3) + EVT_CALL(action_command_air_raid_start, 0, 90, 3) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_WAIT(2) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleParakarry_PreDive) diff --git a/src/battle/partner/sushie.c b/src/battle/partner/sushie.c index 1014cfb81a..a8743a4ac6 100644 --- a/src/battle/partner/sushie.c +++ b/src/battle/partner/sushie.c @@ -595,7 +595,7 @@ EvtScript N(nextTurn) = { }; EvtScript N(executeAction) = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar0) @@ -731,7 +731,7 @@ EvtScript N(getJumpTime) = { EvtScript N(bellyFlop) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SMASH) - EVT_CALL(action_command_hammer_CreateHudElements) + EVT_CALL(action_command_hammer_init) EVT_EXEC_WAIT(N(runToTarget)) EVT_EXEC_WAIT(N(getJumpTime)) EVT_LOOP(30) @@ -741,7 +741,7 @@ EvtScript N(bellyFlop) = { EVT_BREAK_LOOP EVT_END_IF EVT_END_LOOP - EVT_CALL(func_802A9258_422258, 0, 57, 3) + EVT_CALL(action_command_hammer_start, 0, 57, 3) EVT_CALL(SetActionResult, 0) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleSushie_Tense1) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_59) @@ -933,7 +933,7 @@ EvtScript N(bellyFlop) = { EvtScript N(squirt) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_SQUIRT) - EVT_CALL(func_802A9000_429D20) + EVT_CALL(action_command_squirt_init) EVT_CALL(GetActorLevel, ACTOR_PARTNER, LVar0) EVT_SWITCH(LVar0) EVT_CASE_EQ(0) @@ -960,7 +960,7 @@ EvtScript N(squirt) = { EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleSushie_Inhale) EVT_CALL(AddBattleCamZoom, -80) EVT_CALL(MoveBattleCamOver, 90) - EVT_CALL(func_802A911C_429E3C, 0, 87, 3) + EVT_CALL(action_command_squirt_start, 0, 87, 3) EVT_LOOP(90) EVT_CALL(GetActionResult, LVar0) EVT_IF_EQ(LVar0, 0) @@ -1046,8 +1046,8 @@ EvtScript N(waterBlock) = { EVT_CALL(SetGoalPos, ACTOR_PARTNER, LVar0, LVar1, LVar2) EVT_CALL(JumpToGoal, ACTOR_PARTNER, 10, FALSE, TRUE, FALSE) EVT_CALL(LoadActionCommand, ACTION_COMMAND_WATER_BLOCK) - EVT_CALL(func_802A9000_42A4F0, 0) - EVT_CALL(func_80269344, 0) + EVT_CALL(action_command_water_block_init, 0) + EVT_CALL(SetActionHudPrepareTime, 0) EVT_SET(LVar0, 0) EVT_LOOP(4) EVT_ADD(LVar0, 45) @@ -1055,7 +1055,7 @@ EvtScript N(waterBlock) = { EVT_WAIT(1) EVT_END_LOOP EVT_WAIT(4) - EVT_CALL(func_802A9398_42A888, 0, 100, 3) + EVT_CALL(action_command_water_block_start, 0, 100, 3) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleSushie_HoldWater) EVT_WAIT(110) EVT_CALL(GetActionCommandResult, LVar0) @@ -1137,7 +1137,7 @@ EvtScript N(waterBlock) = { EvtScript N(tidalWave) = { EVT_CALL(UseIdleAnimation, ACTOR_PARTNER, FALSE) EVT_CALL(LoadActionCommand, ACTION_COMMAND_TIDAL_WAVE) - EVT_CALL(action_command_tidal_wave_CreateHudElements) + EVT_CALL(action_command_tidal_wave_init) EVT_CALL(SetupMashMeter, 5, 20, 30, 60, 80, 100) EVT_CALL(InitTargetIterator) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) @@ -1155,7 +1155,7 @@ EvtScript N(tidalWave) = { EVT_CALL(JumpToGoal, ACTOR_PARTNER, 15, FALSE, TRUE, FALSE) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleSushie_Idle) EVT_CALL(SetAnimation, ACTOR_PARTNER, -1, ANIM_BattleSushie_HoldWater) - EVT_CALL(func_802A9138_42C828, 0, 100, 3) + EVT_CALL(action_command_tidal_wave_start, 0, 100, 3) EVT_CALL(SetActorRotationOffset, ACTOR_PARTNER, 0, 12, 0) EVT_THREAD EVT_WAIT(54) diff --git a/src/battle/partner/watt.c b/src/battle/partner/watt.c index 7886371cb8..2ad9bfd657 100644 --- a/src/battle/partner/watt.c +++ b/src/battle/partner/watt.c @@ -677,7 +677,7 @@ EvtScript N(nextTurn) = { }; EvtScript N(executeAction) = { - EVT_CALL(func_802694A4, 1) + EVT_CALL(ShowActionHud, 1) EVT_CALL(SetBattleFlagBits, BS_FLAGS1_4000, 0) EVT_CALL(GetMenuSelection, LVar0, LVar1, LVar2) EVT_SWITCH(LVar0) @@ -767,7 +767,7 @@ EvtScript N(electroDash_wait) = { EvtScript N(electroDash) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_BODY_SLAM) - EVT_CALL(action_command_body_slam_CreateHudElements) + EVT_CALL(action_command_body_slam_init) EVT_CALL(SetupMashMeter, 1, 100, 0, 0, 0, 0) EVT_WAIT(10) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_48) @@ -785,7 +785,7 @@ EvtScript N(electroDash) = { EVT_END_LOOP EVT_CALL(MoveBattleCamOver, 75) EVT_IF_EQ(LocalFlag(2), 1) - EVT_CALL(action_command_body_slam_MashActionCommandInit, 0, 102, 3, 1) + EVT_CALL(action_command_body_slam_start, 0, 102, 3, 1) EVT_SET(LocalFlag(0), 0) EVT_EXEC_GET_TID(N(dashToTarget), LVarA) EVT_LOOP(20) @@ -837,7 +837,7 @@ EvtScript N(electroDash) = { EVT_CALL(CheckButtonDown, BUTTON_A, LVar0) EVT_IF_NE(LVar0, 0) EVT_IF_EQ(LocalFlag(2), 0) - EVT_CALL(action_command_body_slam_MashActionCommandInit, 0, 92, 3, 1) + EVT_CALL(action_command_body_slam_start, 0, 92, 3, 1) EVT_SET(LocalFlag(2), 1) EVT_END_IF EVT_END_IF @@ -860,7 +860,7 @@ EvtScript N(electroDash) = { EVT_CALL(CheckButtonDown, BUTTON_A, LVar0) EVT_IF_NE(LVar0, 0) EVT_IF_EQ(LocalFlag(2), 0) - EVT_CALL(action_command_body_slam_MashActionCommandInit, 0, 92, 3, 1) + EVT_CALL(action_command_body_slam_start, 0, 92, 3, 1) EVT_SET(LocalFlag(2), 1) EVT_END_IF EVT_END_IF @@ -961,9 +961,9 @@ EvtScript N(electroDash) = { EvtScript N(powerShock) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_POWER_SHOCK) - EVT_CALL(action_command_power_shock_CreateHudElements) + EVT_CALL(action_command_power_shock_init) EVT_CALL(SetupMashMeter, 1, 100, 0, 0, 0, 0) - EVT_CALL(func_80269344, 0) + EVT_CALL(SetActionHudPrepareTime, 0) EVT_SET(LocalFlag(15), 0) EVT_CALL(GetOwnerTarget, LVarA, LVarB) EVT_CALL(GetActorFlags, LVarA, LVar0) @@ -984,7 +984,7 @@ EvtScript N(powerShock) = { EVT_CALL(MoveBattleCamOver, 80) EVT_CALL(N(WattFXDisable)) EVT_CALL(N(TargetParalyzeChance)) - EVT_CALL(func_802A9210_42D120, 0, 72, 3, LVar0) + EVT_CALL(action_command_power_shock_start, 0, 72, 3, LVar0) EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2) EVT_ADD(LVar1, 15) EVT_ADD(LVar2, 5) @@ -1084,8 +1084,8 @@ EvtScript N(powerShock) = { EvtScript N(8023AE8C) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_WATER_BLOCK) - EVT_CALL(func_802A9000_42A4F0, 1) - EVT_CALL(func_80269344, 0) + EVT_CALL(action_command_water_block_init, 1) + EVT_CALL(SetActionHudPrepareTime, 0) EVT_CALL(SetActorFlagBits, ACTOR_PLAYER, ACTOR_FLAG_20000000, 1) EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, FALSE) EVT_CALL(SetAnimation, ACTOR_PLAYER, 0, ANIM_Mario_GotItem) @@ -1107,7 +1107,7 @@ EvtScript N(8023AE8C) = { EVT_WAIT(1) EVT_CALL(SetActorYaw, ACTOR_PARTNER, 180) EVT_WAIT(10) - EVT_CALL(func_802A9398_42A888, 0, 100, 3) + EVT_CALL(action_command_water_block_start, 0, 100, 3) EVT_CALL(AddBattleCamZoom, -75) EVT_CALL(MoveBattleCamOver, 100) EVT_CALL(func_8024ECF8, 0, 0, 1) @@ -1169,8 +1169,8 @@ EvtScript N(8023AE8C) = { EvtScript N(8023B450) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_WATER_BLOCK) - EVT_CALL(func_802A9000_42A4F0, 1) - EVT_CALL(func_80269344, 0) + EVT_CALL(action_command_water_block_init, 1) + EVT_CALL(SetActionHudPrepareTime, 0) EVT_CALL(UseIdleAnimation, ACTOR_PLAYER, FALSE) EVT_WAIT(5) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) @@ -1190,7 +1190,7 @@ EvtScript N(8023B450) = { EVT_WAIT(1) EVT_CALL(SetActorYaw, ACTOR_PARTNER, 180) EVT_WAIT(10) - EVT_CALL(func_802A9398_42A888, 0, 100, 3) + EVT_CALL(action_command_water_block_start, 0, 100, 3) EVT_CALL(AddBattleCamZoom, -100) EVT_CALL(MoveBattleCamOver, 100) EVT_CALL(func_8024ECF8, 0, 0, 1) @@ -1253,9 +1253,9 @@ s32 D_8023B948_707438[] = { 3, 3, 4, 7, 10, 13, 16, 16, 16, 16, }; EvtScript N(megaShock) = { EVT_CALL(LoadActionCommand, ACTION_COMMAND_MEGA_SHOCK) - EVT_CALL(func_802A9000_42DA10) + EVT_CALL(action_command_mega_shock_init) EVT_CALL(SetupMashMeter, 1, 100, 0, 0, 0, 0) - EVT_CALL(func_80269344, 0) + EVT_CALL(SetActionHudPrepareTime, 0) EVT_CALL(UseBattleCamPreset, BTL_CAM_PRESET_19) EVT_CALL(SetBattleCamTarget, -54, 63, 10) EVT_CALL(SetBattleCamOffsetZ, 15) @@ -1278,7 +1278,7 @@ EvtScript N(megaShock) = { EVT_END_LOOP EVT_END_THREAD EVT_CALL(N(AverageTargetParalyzeChance)) - EVT_CALL(func_802A91A0_42DBB0, 0, 87, 3, LVar0) + EVT_CALL(action_command_mega_shock_start, 0, 87, 3, LVar0) EVT_CALL(GetActorPos, ACTOR_PARTNER, LVar0, LVar1, LVar2) EVT_ADD(LVar1, 15) EVT_ADD(LVar2, 5) diff --git a/src/world/common/todo/IsBerserkerEquipped.inc.c b/src/world/common/todo/IsBerserkerEquipped.inc.c index d823228734..ba73b8affb 100644 --- a/src/world/common/todo/IsBerserkerEquipped.inc.c +++ b/src/world/common/todo/IsBerserkerEquipped.inc.c @@ -1,12 +1,13 @@ #include "common.h" #include "npc.h" +#include "battle/action_cmd.h" ApiStatus N(IsBerserkerEquipped)(Evt* script, s32 isInitialCall) { - script->varTable[0] = gBattleStatus.unk_83; + script->varTable[0] = gBattleStatus.actionCommandMode; script->varTable[1] = 15; if (is_ability_active(ABILITY_BERSERKER)) { - script->varTable[0] = 0; + script->varTable[0] = ACTION_COMMAND_MODE_NOT_LEARNED; script->varTable[1] = 40; } diff --git a/src/world/common/todo/UnkMoveFunc1.inc.c b/src/world/common/todo/UnkMoveFunc1.inc.c index e4f1bf3a8b..684c391c70 100644 --- a/src/world/common/todo/UnkMoveFunc1.inc.c +++ b/src/world/common/todo/UnkMoveFunc1.inc.c @@ -1,5 +1,6 @@ #include "common.h" #include "npc.h" +#include "battle/action_cmd.h" ApiStatus N(UnkMoveFunc1)(Evt* script, s32 isInitialCall) { BattleStatus* battleStatus = &gBattleStatus; @@ -17,7 +18,7 @@ ApiStatus N(UnkMoveFunc1)(Evt* script, s32 isInitialCall) { script->varTable[0] = 20; } - if (battleStatus->unk_83 != 0) { + if (battleStatus->actionCommandMode != ACTION_COMMAND_MODE_NOT_LEARNED) { if (script->varTable[0] < 6) { script->varTable[0] = 6; } diff --git a/ver/us/asm/data/battle/move/auto_smash/7635F0.data.s b/ver/us/asm/data/battle/move/auto_smash/7635F0.data.s index 15aa3774bd..3a59789516 100644 --- a/ver/us/asm/data/battle/move/auto_smash/7635F0.data.s +++ b/ver/us/asm/data/battle/move/auto_smash/7635F0.data.s @@ -15,7 +15,7 @@ dlabel D_802A1388_7638C8 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A150C_763A4C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A18AC_763DEC .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -24,16 +24,16 @@ dlabel D_802A1A64_763FA4 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1B40_764080 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_7635F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_763744, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_auto_smash_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_7635F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_763744, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_auto_smash_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2000_764540 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_7635F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_7638C8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_auto_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_7635F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_7638C8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_auto_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A23E8_764928 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_7635F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_763A4C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_auto_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_7636CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_763744, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_7636CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_7638C8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_7636CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_763A4C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_7635F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_763A4C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_auto_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_7636CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_763744, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_7636CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_7638C8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_7636CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_763A4C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_auto_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_auto_smash_main -.word 0x00000043, 0x00000003, SetBattleFlagBits, 0x00001000, 0x00000001, 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A317C_7656BC, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A317C_7656BC, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A317C_7656BC, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000003, SetBattleFlagBits, 0x00001000, 0x00000001, 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A317C_7656BC, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A317C_7656BC, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A317C_7656BC, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A317C_7656BC .word 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A1B40_764080, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2000_764540, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A23E8_764928, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000019, 0x00000000, 0xFE363C89, 0x00000010, 0x00000043, 0x00000002, GetActionSuccessCopy, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x00000007, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A7FB4, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000002, StartRumble, 0x00000008, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A80E7, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A821A, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x00000007, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7FB4, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000002, StartRumble, 0x00000008, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A80E7, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A821A, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000019, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1A64_763FA4, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x000000E9, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000040, 0x00000019, 0x00000000, 0xFE363C8F, 0x00000070, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x000000E9, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000040, 0x00000019, 0x00000000, 0xFE363C8E, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000046, 0x00000001, D_802A18AC_763DEC, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A64_763FA4, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/move/d_down_jump/781AF0.data.s b/ver/us/asm/data/battle/move/d_down_jump/781AF0.data.s index 532b328324..88d8ce08e7 100644 --- a/ver/us/asm/data/battle/move/d_down_jump/781AF0.data.s +++ b/ver/us/asm/data/battle/move/d_down_jump/781AF0.data.s @@ -30,16 +30,16 @@ dlabel D_802A20CC_7829EC .word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2264_782B84 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A128C_781BAC, 0x00000046, 0x00000001, D_802A1400_781D20, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A128C_781BAC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A14E8_781E08, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A128C_781BAC, 0x00000046, 0x00000001, D_802A15D0_781EF0, 0x00000043, 0x00000002, func_8026919C, D_802A11D0_781AF0, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A128C_781BAC, 0x00000046, 0x00000001, D_802A1400_781D20, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A128C_781BAC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A14E8_781E08, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A128C_781BAC, 0x00000046, 0x00000001, D_802A15D0_781EF0, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A11D0_781AF0, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_d_down_jump_main -.word 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000002, func_80269EAC, 0x00000004, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A2784_7830A4, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2B24_783444, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2EE0_783800, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000002, func_80269EAC, 0x00000004, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A2784_7830A4, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2B24_783444, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2EE0_783800, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2784_7830A4 -.word 0x00000046, 0x00000001, D_802A2264_782B84, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20CC_7829EC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8A, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210A, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015A, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A90_7823B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000018, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210A, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000001, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A16B8_781FD8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2264_782B84, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20CC_7829EC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8A, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210A, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015A, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A90_7823B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000018, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210A, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000001, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A16B8_781FD8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2B24_783444 -.word 0x00000046, 0x00000001, D_802A2264_782B84, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20CC_7829EC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210B, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000002, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000002, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A90_7823B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000025, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210B, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000002, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A16B8_781FD8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2264_782B84, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20CC_7829EC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210B, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000002, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000002, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A90_7823B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000025, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210B, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000002, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A16B8_781FD8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2EE0_783800 -.word 0x00000046, 0x00000001, D_802A2264_782B84, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20CC_7829EC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000003, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000003, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A90_7823B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000019, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000003, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A16B8_781FD8, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2264_782B84, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20CC_7829EC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000003, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000003, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A90_7823B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000019, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10E4_781A04, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000080, 0x00000000, 0x00000000, 0x00000003, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A16B8_781FD8, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/move/d_down_pound/74AF40.data.s b/ver/us/asm/data/battle/move/d_down_pound/74AF40.data.s index bb04a33006..fcaa117ab2 100644 --- a/ver/us/asm/data/battle/move/d_down_pound/74AF40.data.s +++ b/ver/us/asm/data/battle/move/d_down_pound/74AF40.data.s @@ -15,7 +15,7 @@ dlabel D_802A1488_74B218 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A160C_74B39C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A19AC_74B73C .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -24,16 +24,16 @@ dlabel D_802A1B64_74B8F4 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1C40_74B9D0 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11B0_74AF40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1304_74B094, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_d_down_pound_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11B0_74AF40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1304_74B094, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_d_down_pound_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2100_74BE90 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11B0_74AF40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1488_74B218, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_d_down_pound_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11B0_74AF40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1488_74B218, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_d_down_pound_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A24E8_74C278 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11B0_74AF40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A160C_74B39C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_d_down_pound_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A128C_74B01C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1304_74B094, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A128C_74B01C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1488_74B218, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A128C_74B01C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A160C_74B39C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11B0_74AF40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A160C_74B39C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_d_down_pound_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A128C_74B01C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1304_74B094, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A128C_74B01C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1488_74B218, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A128C_74B01C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A160C_74B39C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_d_down_pound_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_d_down_pound_main -.word 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000002, func_80269EAC, 0x00000003, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A3278_74D008, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3278_74D008, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3278_74D008, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000002, func_80269EAC, 0x00000003, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A3278_74D008, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3278_74D008, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3278_74D008, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3278_74D008 .word 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A1C40_74B9D0, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2100_74BE90, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A24E8_74C278, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x08000040, 0x00000019, 0x00000000, 0xFE363C89, 0x00000010, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x00000008, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A7FB4, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A80E7, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000002, StartRumble, 0x0000000A, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A821A, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x00000008, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7FB4, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A80E7, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000002, StartRumble, 0x0000000A, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A821A, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000012, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000032, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210A, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210B, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210C, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000019, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1B64_74B8F4, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8A, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_802A10A4_74AE34, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000040, 0x00000019, 0x00000000, 0xFE363C8F, 0x00000070, 0x0000001C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x08000040, 0x00000019, 0x00000000, 0xFE363C8E, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000046, 0x00000001, D_802A19AC_74B73C, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1B64_74B8F4, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/move/dizzy_stomp/748EC0.data.s b/ver/us/asm/data/battle/move/dizzy_stomp/748EC0.data.s index f5661a3efa..3cc64a44c5 100644 --- a/ver/us/asm/data/battle/move/dizzy_stomp/748EC0.data.s +++ b/ver/us/asm/data/battle/move/dizzy_stomp/748EC0.data.s @@ -30,16 +30,16 @@ dlabel D_802A1FEC_749DBC .word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2184_749F54 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_748F7C, 0x00000046, 0x00000001, D_802A1320_7490F0, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_748F7C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_7491D8, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_748F7C, 0x00000046, 0x00000001, D_802A14F0_7492C0, 0x00000043, 0x00000002, func_8026919C, D_802A10F0_748EC0, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_748F7C, 0x00000046, 0x00000001, D_802A1320_7490F0, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_748F7C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_7491D8, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_748F7C, 0x00000046, 0x00000001, D_802A14F0_7492C0, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A10F0_748EC0, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_dizzy_stomp_main -.word 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A2694_74A464, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2980_74A750, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2CAC_74AA7C, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A2694_74A464, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2980_74A750, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2CAC_74AA7C, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2694_74A464 -.word 0x00000046, 0x00000001, D_802A2184_749F54, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_749DBC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_749780, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000018, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80040364, 0x00000001, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7493A8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2184_749F54, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_749DBC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_749780, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000018, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80040364, 0x00000001, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7493A8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2980_74A750 -.word 0x00000046, 0x00000001, D_802A2184_749F54, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_749DBC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000002, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000002, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_749780, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000025, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80040364, 0x00000002, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7493A8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2184_749F54, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_749DBC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000002, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000002, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_749780, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000025, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80040364, 0x00000002, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7493A8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2CAC_74AA7C -.word 0x00000046, 0x00000001, D_802A2184_749F54, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_749DBC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000003, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000003, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_749780, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000019, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80040364, 0x00000003, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7493A8, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2184_749F54, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_749DBC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000003, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8004034B, 0x00000003, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_749780, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000019, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80040364, 0x00000003, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7493A8, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/move/earthquake_jump/785C20.data.s b/ver/us/asm/data/battle/move/earthquake_jump/785C20.data.s index 10f1f5f036..a3e7c2c77a 100644 --- a/ver/us/asm/data/battle/move/earthquake_jump/785C20.data.s +++ b/ver/us/asm/data/battle/move/earthquake_jump/785C20.data.s @@ -24,19 +24,19 @@ dlabel D_802A15E8_786108 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000028, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7FB4, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000001, battle_move_earthquake_jump_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000032, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_earthquake_jump_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A19C0_7864E0 -.word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000001, battle_move_earthquake_jump_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_earthquake_jump_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010017, 0x00010017, 0x00010009, 0x00000043, 0x00000001, battle_move_earthquake_jump_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000008, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000004, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11BC_785CDC, 0x00000046, 0x00000001, D_802A1330_785E50, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11BC_785CDC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1418_785F38, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11BC_785CDC, 0x00000046, 0x00000001, D_802A1500_786020, 0x00000043, 0x00000002, func_8026919C, D_802A1100_785C20, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000001, battle_move_earthquake_jump_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_earthquake_jump_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010017, 0x00010017, 0x00010009, 0x00000043, 0x00000001, battle_move_earthquake_jump_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000008, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000004, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11BC_785CDC, 0x00000046, 0x00000001, D_802A1330_785E50, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11BC_785CDC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1418_785F38, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11BC_785CDC, 0x00000046, 0x00000001, D_802A1500_786020, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A1100_785C20, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2610_787130 .word 0x0000000B, 0x0000000A, 0x00000009, 0x00000008, 0x00000007, 0x00000006, 0x00000005, 0x00000004 dlabel battle_move_earthquake_jump_main -.word 0x00000024, 0x00000002, 0xFBD3E28A, 0x00000000, 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A26D4_7871F4, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A3560_788080, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A4470_788F90, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000024, 0x00000002, 0xFBD3E28A, 0x00000000, 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A26D4_7871F4, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A3560_788080, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A4470_788F90, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A26D4_7871F4 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, SetGoalToFirstTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000028, 0x00000002, 0xFE363C83, 0xF24B9280, 0x0000000C, 0x00000002, 0xFE363C80, 0xFE363C83, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000024, 0x00000002, 0xFE363C83, 0xFE363C80, 0x00000013, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001A, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A8E80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000003, CancelablePlayerRunToGoal, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1330_785E50, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00030000, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x00000002, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000003, 0x00000001, 0x00000002, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, func_8026919C, D_802A2610_787130, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000024, 0x00000002, 0xFE363C8A, 0x0000001A, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000004, 0x00000013, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000003, 0x00000043, 0x00000001, func_802A10E4_785C04, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x0000000B, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x0000000C, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000003, 0x00000001, 0x0000000C, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x0000000B, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetGoalToFirstTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000028, 0x00000002, 0xFE363C83, 0xF24B9280, 0x0000000C, 0x00000002, 0xFE363C80, 0xFE363C83, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000024, 0x00000002, 0xFE363C83, 0xFE363C80, 0x00000013, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001A, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A8E80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000003, CancelablePlayerRunToGoal, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1330_785E50, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00030000, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x00000002, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000003, 0x00000001, 0x00000002, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2610_787130, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000024, 0x00000002, 0xFE363C8A, 0x0000001A, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000004, 0x00000013, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000003, 0x00000043, 0x00000001, func_802A10E4_785C04, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x0000000B, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x0000000C, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000003, 0x00000001, 0x0000000C, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x0000000B, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3560_788080 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, SetGoalToFirstTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000028, 0x00000002, 0xFE363C83, 0xF24B9280, 0x0000000C, 0x00000002, 0xFE363C80, 0xFE363C83, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000024, 0x00000002, 0xFE363C83, 0xFE363C80, 0x00000013, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001A, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A8E80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000003, CancelablePlayerRunToGoal, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1140_785C60, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010006, 0x00000046, 0x00000001, D_802A1330_785E50, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00030000, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x00000002, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000003, 0x00000001, 0x00000002, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, func_8026919C, D_802A2610_787130, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000027, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000003, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000006, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000004, 0x00000043, 0x00000001, func_802A10E4_785C04, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x0000000B, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x0000000C, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000003, 0x00000001, 0x0000000C, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetGoalToFirstTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000028, 0x00000002, 0xFE363C83, 0xF24B9280, 0x0000000C, 0x00000002, 0xFE363C80, 0xFE363C83, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000024, 0x00000002, 0xFE363C83, 0xFE363C80, 0x00000013, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001A, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A8E80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000003, CancelablePlayerRunToGoal, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1140_785C60, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010006, 0x00000046, 0x00000001, D_802A1330_785E50, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00030000, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x00000002, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000003, 0x00000001, 0x00000002, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2610_787130, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000027, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000003, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000006, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000004, 0x00000043, 0x00000001, func_802A10E4_785C04, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x0000000B, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x0000000C, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000003, 0x00000001, 0x0000000C, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A4470_788F90 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, SetGoalToFirstTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000028, 0x00000002, 0xFE363C83, 0xF24B9280, 0x0000000C, 0x00000002, 0xFE363C80, 0xFE363C83, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000024, 0x00000002, 0xFE363C83, 0xFE363C80, 0x00000013, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001A, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A8E80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000003, CancelablePlayerRunToGoal, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1140_785C60, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010006, 0x00000046, 0x00000001, D_802A1330_785E50, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00030000, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x00000002, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000003, 0x00000001, 0x00000002, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, func_8026919C, D_802A2610_787130, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000024, 0x00000002, 0xFE363C8A, 0x0000001B, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000002, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000005, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000005, 0x00000043, 0x00000001, func_802A10E4_785C04, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x0000000B, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x0000000C, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000003, 0x00000001, 0x0000000C, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetGoalToFirstTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000028, 0x00000002, 0xFE363C83, 0xF24B9280, 0x0000000C, 0x00000002, 0xFE363C80, 0xFE363C83, 0x00000028, 0x00000002, 0xFE363C80, 0x00000014, 0x00000024, 0x00000002, 0xFE363C83, 0xFE363C80, 0x00000013, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001A, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A8E80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000003, CancelablePlayerRunToGoal, 0x00000000, 0xFE363C80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1140_785C60, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010006, 0x00000046, 0x00000001, D_802A1330_785E50, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00030000, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x00000002, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000003, 0x00000001, 0x00000002, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2610_787130, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000024, 0x00000002, 0xFE363C8A, 0x0000001B, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000002, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000059, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000059, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000005, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000005, 0x00000043, 0x00000001, func_802A10E4_785C04, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C8B, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000003, 0x00000001, 0x0000000B, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x18000800, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x0000000C, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8B, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C8C, 0x38000800, 0x00000000, 0x00000000, 0x00000001, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000003, 0x00000001, 0x0000000C, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C80, 0x00000004, 0x00000001, 0x00000001, 0x00000013, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8C, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19C0_7864E0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15E8_786108, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/hammer_charge_0/74F3D0.data.s b/ver/us/asm/data/battle/move/hammer_charge_0/74F3D0.data.s index 50c026cff7..e4ce9d56af 100644 --- a/ver/us/asm/data/battle/move/hammer_charge_0/74F3D0.data.s +++ b/ver/us/asm/data/battle/move/hammer_charge_0/74F3D0.data.s @@ -15,7 +15,7 @@ dlabel D_802A1578_74F6A8 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A16FC_74F82C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1A9C_74FBCC .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -24,10 +24,10 @@ dlabel D_802A1C54_74FD84 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1D30_74FE60 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A12A0_74F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A13F4_74F524, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A12A0_74F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A13F4_74F524, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A21F0_750320 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A12A0_74F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1578_74F6A8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A12A0_74F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A16FC_74F82C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A137C_74F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A13F4_74F524, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A137C_74F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1578_74F6A8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A137C_74F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A16FC_74F82C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A12A0_74F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1578_74F6A8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A12A0_74F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A16FC_74F82C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A137C_74F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A13F4_74F524, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A137C_74F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1578_74F6A8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A137C_74F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A16FC_74F82C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_0_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_hammer_charge_0_802A3234 .word 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000041, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A3348_751478, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000041, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3348_751478, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000041, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000004, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3348_751478, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/hammer_charge_1/7598D0.data.s b/ver/us/asm/data/battle/move/hammer_charge_1/7598D0.data.s index 2d59c50e9d..86330a69c1 100644 --- a/ver/us/asm/data/battle/move/hammer_charge_1/7598D0.data.s +++ b/ver/us/asm/data/battle/move/hammer_charge_1/7598D0.data.s @@ -15,7 +15,7 @@ dlabel D_802A15F8_759BA8 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A177C_759D2C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1B1C_75A0CC .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -24,10 +24,10 @@ dlabel D_802A1CD4_75A284 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1DB0_75A360 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1320_7598D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1474_759A24, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1320_7598D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1474_759A24, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2270_75A820 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1320_7598D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15F8_759BA8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1320_7598D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A177C_759D2C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A13FC_7599AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1474_759A24, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A13FC_7599AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15F8_759BA8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A13FC_7599AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A177C_759D2C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1320_7598D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15F8_759BA8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1320_7598D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A177C_759D2C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A13FC_7599AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1474_759A24, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A13FC_7599AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15F8_759BA8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A13FC_7599AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A177C_759D2C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_1_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_hammer_charge_1_802A32B4 .word 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000041, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A33C8_75B978, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000041, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A33C8_75B978, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000041, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000004, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A33C8_75B978, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/hammer_charge_2/75E8F0.data.s b/ver/us/asm/data/battle/move/hammer_charge_2/75E8F0.data.s index 27fe8c2524..6b8820fbe3 100644 --- a/ver/us/asm/data/battle/move/hammer_charge_2/75E8F0.data.s +++ b/ver/us/asm/data/battle/move/hammer_charge_2/75E8F0.data.s @@ -15,7 +15,7 @@ dlabel D_802A15F8_75EBC8 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A177C_75ED4C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1B1C_75F0EC .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -24,10 +24,10 @@ dlabel D_802A1CD4_75F2A4 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1DB0_75F380 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1320_75E8F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1474_75EA44, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1320_75E8F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1474_75EA44, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2270_75F840 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1320_75E8F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15F8_75EBC8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1320_75E8F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A177C_75ED4C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A13FC_75E9CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1474_75EA44, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A13FC_75E9CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15F8_75EBC8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A13FC_75E9CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A177C_75ED4C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1320_75E8F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15F8_75EBC8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1320_75E8F0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A177C_75ED4C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A13FC_75E9CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1474_75EA44, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A13FC_75E9CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15F8_75EBC8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A13FC_75E9CC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A177C_75ED4C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_charge_2_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_hammer_charge_2_802A32B4 .word 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000041, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A33C8_760998, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000041, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A33C8_760998, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000041, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000004, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A33C8_760998, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/hammer_throw/752500.data.s b/ver/us/asm/data/battle/move/hammer_throw/752500.data.s index 3d0597a669..7f09626770 100644 --- a/ver/us/asm/data/battle/move/hammer_throw/752500.data.s +++ b/ver/us/asm/data/battle/move/hammer_throw/752500.data.s @@ -15,13 +15,13 @@ dlabel D_802A1388_7527D8 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A150C_75295C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A18AC_752CFC .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1A64_752EB4 -.word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_752500, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_752654, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_throw_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_752500, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_7527D8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_throw_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_752500, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_75295C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_throw_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_7525DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_752654, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_7525DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_7527D8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_7525DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_75295C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000 +.word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_752500, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_752654, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_throw_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_752500, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_7527D8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_throw_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_752500, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_75295C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_hammer_throw_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_7525DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_752654, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_7525DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_7527D8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_7525DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_75295C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000 dlabel D_802A3048_754498 .word 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000AAAAA, 0x00000000, 0x00000000, 0x00000000, 0x0AAAAAAA, 0xAAA00000, 0x00000000, 0x00000000, 0xAAA47477, 0xAAAA0AAA, 0xA0000000, 0x0000000B, 0xB477333B, 0xB8AAAAAA, 0xAA000000, 0x000000BB, 0xEC738DE1, 0x1B88AAA2, 0xAAA00000, 0x00000BBE, 0x11C8C111, 0x11B88A32, 0x2AAA0000, 0x0000ABE1, 0x111C1111, 0x11B84333, 0x4AAA0000, 0x0000AAC1, 0x1111E111, 0xDB222434, 0xAAA00000, 0x000AA77C, 0x11111E1B, 0x8222224A, 0xAAA00000, 0x000AA733, 0xC11111B8, 0x22223222, 0x2AAA0000, 0x000AA43C, 0x1E11111B, 0x22222332, 0x22AAA000, 0x000AA7DF, 0x11E11111, 0xC2222233, 0x232AAA00, 0x000AA7E1, 0x111B1111, 0x1C222223, 0x3333AA00, 0x000AABF1, 0x11B3B111, 0xB2222337, 0x66764440, 0x000AABF1, 0x1D333B1B, 0x22223777, 0x76766440, 0x0000AABF, 0x1B2233B2, 0x22337667, 0x55556440, 0x0000AAAB, 0xB2222333, 0x33375675, 0x55557440, 0x00000AAA, 0x83222223, 0x33376655, 0x55554440, 0x000000AA, 0xA8332222, 0x37677555, 0x55574400, 0x00000AAA, 0x3A833323, 0x75675555, 0x55544400, 0x0000AAA3, 0x33A23333, 0x76655555, 0x55744000, 0x000AAA32, 0x34AA2233, 0x76555555, 0x57440000, 0x00AAA322, 0x4AAAA237, 0x77555555, 0x74440000, 0x0AAA3224, 0xAAAAAAA7, 0x66555557, 0x44400000, 0x0AA3224A, 0xAA00AAA7, 0x66655744, 0x44000000, 0x0AA224AA, 0xA0000AAA, 0x76744444, 0x40000000, 0x0AAA4AAA, 0x000000AA, 0xA4444440, 0x00000000, 0x00AAAAA0, 0x00000000, 0xA4444000, 0x00000000, 0x000AAA00, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000 @@ -72,7 +72,7 @@ dlabel D_802A3D1C_75516C .word 0x00000004, 0x0000000D, 0x00000001, 0x0000003C, D_802A3BD8_755028, 0x00000002, 0x00000000 dlabel battle_move_hammer_throw_main -.word 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A42E8_755738, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A42E8_755738, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A42E8_755738, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A42E8_755738, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A42E8_755738, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000032, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A42E8_755738, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3E5C_7552AC .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040016, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040016, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -84,4 +84,4 @@ dlabel D_802A4164_7555B4 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040022, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040022, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A42E8_755738 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000010, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A8A80, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A3E5C_7552AC, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A3FE0_755430, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A4164_7555B4, 0x00000023, 0x00000000, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001A, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000032, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040017, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040018, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0004001D, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0004001E, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040023, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040024, 0x00000023, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000014, 0x00000001, 0xFE363C84, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040019, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0004001F, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040025, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000012, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000014, 0x00000001, 0xFE363C84, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040019, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0004001F, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040025, 0x00000023, 0x00000000, 0x00000008, 0x00000001, 0x0000001E, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0004001B, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040021, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040027, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000023, 0x00000000, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, CreateVirtualEntity, 0xFE363C8A, D_802A3CE4_755134, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CreateVirtualEntity, 0xFE363C8A, D_802A3D00_755150, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, CreateVirtualEntity, 0xFE363C8A, D_802A3D1C_75516C, 0x00000023, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000014, 0x00000027, 0x00000002, 0xFE363C81, 0x0000002A, 0x00000027, 0x00000002, 0xFE363C82, 0x00000005, 0x00000043, 0x00000005, SetVirtualEntityPosition, 0xFE363C8A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetVirtualEntityScale, 0xFE363C8A, 0xF24A7CE7, 0xF24A7CE7, 0xF24A7CE7, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C83, 0x00000014, 0x00000001, 0xFE363C83, 0x00000019, 0x00000001, 0x00000000, 0x00000056, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x00000009, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000043, 0x00000005, SetVirtualEntityRotation, 0xFE363C8A, 0x00000000, 0x00000000, 0xFE363C80, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000003, SetVirtualEntityJumpGravity, 0xFE363C8A, 0xF24A7FB4, 0x00000027, 0x00000002, 0xFE363C82, 0x00000005, 0x00000043, 0x00000006, VirtualEntityJumpTo, 0xFE363C8A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000B, 0x0000001C, 0x00000000, 0x00000056, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x00000012, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000043, 0x00000005, SetVirtualEntityRotation, 0xFE363C8A, 0x00000000, 0x00000000, 0xFE363C80, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000003, SetVirtualEntityJumpGravity, 0xFE363C8A, 0xF24A7D4D, 0x00000027, 0x00000002, 0xFE363C82, 0x00000005, 0x00000043, 0x00000006, VirtualEntityJumpTo, 0xFE363C8A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000023, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C83, 0x10000040, 0x00000019, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C83, 0x00000006, 0x00000043, 0x00000002, VirtualEntityLandJump, 0xFE363C8A, 0x00000043, 0x00000002, DeleteVirtualEntity, 0xFE363C8A, 0x00000046, 0x00000001, D_802A1A64_752EB4, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C83, 0x00000014, 0x00000001, 0xFE363C83, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, SetVirtualEntityJumpGravity, 0xFE363C8A, 0xF24A801A, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000027, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000006, VirtualEntityJumpTo, 0xFE363C8A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000A, 0x00000043, 0x00000002, DeleteVirtualEntity, 0xFE363C8A, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, SetVirtualEntityJumpGravity, 0xFE363C8A, 0xF24A7DB4, 0x00000027, 0x00000002, 0xFE363C80, 0x00000028, 0x00000027, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000006, VirtualEntityJumpTo, 0xFE363C8A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000F, 0x00000043, 0x00000002, DeleteVirtualEntity, 0xFE363C8A, 0x00000023, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x00000007, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A7FB4, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000002, StartRumble, 0x00000008, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A80E7, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A821A, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x00000007, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7FB4, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000002, StartRumble, 0x00000008, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A80E7, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A821A, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000000A, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210A, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210B, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210C, 0x00000023, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x000000E9, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x10040000, 0x00000019, 0x00000000, 0xFE363C8F, 0x00000070, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x000000E9, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x10040000, 0x00000019, 0x00000000, 0xFE363C8E, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000046, 0x00000001, D_802A18AC_752CFC, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A64_752EB4, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000010, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A8A80, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A3E5C_7552AC, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A3FE0_755430, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A4164_7555B4, 0x00000023, 0x00000000, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001A, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000032, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000014, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040017, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040018, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0004001D, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0004001E, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040023, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040024, 0x00000023, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000001, battle_move_hammer_throw_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000014, 0x00000001, 0xFE363C84, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040019, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0004001F, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040025, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000012, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C83, 0xFE363C84, 0xFE363C85, 0x00000014, 0x00000001, 0xFE363C84, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040019, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0004001F, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040025, 0x00000023, 0x00000000, 0x00000008, 0x00000001, 0x0000001E, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0004001B, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040021, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00040027, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000023, 0x00000000, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, CreateVirtualEntity, 0xFE363C8A, D_802A3CE4_755134, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CreateVirtualEntity, 0xFE363C8A, D_802A3D00_755150, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, CreateVirtualEntity, 0xFE363C8A, D_802A3D1C_75516C, 0x00000023, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000014, 0x00000027, 0x00000002, 0xFE363C81, 0x0000002A, 0x00000027, 0x00000002, 0xFE363C82, 0x00000005, 0x00000043, 0x00000005, SetVirtualEntityPosition, 0xFE363C8A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000005, SetVirtualEntityScale, 0xFE363C8A, 0xF24A7CE7, 0xF24A7CE7, 0xF24A7CE7, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000002, SetGoalToTarget, 0xFFFFFF81, 0x00000043, 0x00000005, GetGoalPos, 0xFFFFFF81, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C83, 0x00000014, 0x00000001, 0xFE363C83, 0x00000019, 0x00000001, 0x00000000, 0x00000056, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x00000009, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000043, 0x00000005, SetVirtualEntityRotation, 0xFE363C8A, 0x00000000, 0x00000000, 0xFE363C80, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000003, SetVirtualEntityJumpGravity, 0xFE363C8A, 0xF24A7FB4, 0x00000027, 0x00000002, 0xFE363C82, 0x00000005, 0x00000043, 0x00000006, VirtualEntityJumpTo, 0xFE363C8A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000B, 0x0000001C, 0x00000000, 0x00000056, 0x00000000, 0x00000024, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x00000012, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000043, 0x00000005, SetVirtualEntityRotation, 0xFE363C8A, 0x00000000, 0x00000000, 0xFE363C80, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000003, SetVirtualEntityJumpGravity, 0xFE363C8A, 0xF24A7D4D, 0x00000027, 0x00000002, 0xFE363C82, 0x00000005, 0x00000043, 0x00000006, VirtualEntityJumpTo, 0xFE363C8A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000023, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C83, 0x10000040, 0x00000019, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C83, 0x00000006, 0x00000043, 0x00000002, VirtualEntityLandJump, 0xFE363C8A, 0x00000043, 0x00000002, DeleteVirtualEntity, 0xFE363C8A, 0x00000046, 0x00000001, D_802A1A64_752EB4, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C83, 0x00000014, 0x00000001, 0xFE363C83, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, SetVirtualEntityJumpGravity, 0xFE363C8A, 0xF24A801A, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000027, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000006, VirtualEntityJumpTo, 0xFE363C8A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000A, 0x00000043, 0x00000002, DeleteVirtualEntity, 0xFE363C8A, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, SetVirtualEntityJumpGravity, 0xFE363C8A, 0xF24A7DB4, 0x00000027, 0x00000002, 0xFE363C80, 0x00000028, 0x00000027, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000006, VirtualEntityJumpTo, 0xFE363C8A, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000000F, 0x00000043, 0x00000002, DeleteVirtualEntity, 0xFE363C8A, 0x00000023, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x00000007, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A7FB4, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000002, StartRumble, 0x00000008, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A80E7, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A821A, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x00000007, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7FB4, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000002, StartRumble, 0x00000008, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A80E7, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A821A, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000043, 0x00000002, MoveBattleCamOver, 0x0000000A, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210A, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210B, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000210C, 0x00000023, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x000000E9, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x10040000, 0x00000019, 0x00000000, 0xFE363C8F, 0x00000070, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x000000E9, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x10040000, 0x00000019, 0x00000000, 0xFE363C8E, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000046, 0x00000001, D_802A18AC_752CFC, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A64_752EB4, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/move/jump_charge_0/74D850.data.s b/ver/us/asm/data/battle/move/jump_charge_0/74D850.data.s index eb04b876d8..7e5526ab2d 100644 --- a/ver/us/asm/data/battle/move/jump_charge_0/74D850.data.s +++ b/ver/us/asm/data/battle/move/jump_charge_0/74D850.data.s @@ -18,7 +18,7 @@ dlabel D_802A15F8_74DB68 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C87, 0xFE363C88, 0xFE363C89, 0x0000000D, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000012, 0x00000000, 0x00000028, 0x00000002, 0xFE363C87, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C86, 0x00000014, 0x0000002F, 0x00000002, 0xFE363C86, 0xF24AD480, 0x0000002C, 0x00000002, 0xFE363C86, 0x0000000F, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C86, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A16E0_74DC50 -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C87, 0xFE363C88, 0xFE363C89, 0x0000000D, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000012, 0x00000000, 0x00000028, 0x00000002, 0xFE363C87, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C86, 0x00000014, 0x0000002F, 0x00000002, 0xFE363C86, 0xF24AC280, 0x0000002C, 0x00000002, 0xFE363C86, 0x00000016, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C86, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000028, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7FB4, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000001, battle_move_jump_charge_0_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000032, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_0_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000001, battle_move_jump_charge_0_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_0_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010017, 0x00010017, 0x00010009, 0x00000043, 0x00000001, battle_move_jump_charge_0_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000008, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000004, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A139C_74D90C, 0x00000046, 0x00000001, D_802A1510_74DA80, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A139C_74D90C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A15F8_74DB68, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A139C_74D90C, 0x00000046, 0x00000001, D_802A16E0_74DC50, 0x00000043, 0x00000002, func_8026919C, D_802A12E0_74D850, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C87, 0xFE363C88, 0xFE363C89, 0x0000000D, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000012, 0x00000000, 0x00000028, 0x00000002, 0xFE363C87, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C86, 0x00000014, 0x0000002F, 0x00000002, 0xFE363C86, 0xF24AC280, 0x0000002C, 0x00000002, 0xFE363C86, 0x00000016, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C86, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000028, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7FB4, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000001, battle_move_jump_charge_0_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000032, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_0_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000001, battle_move_jump_charge_0_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_0_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010017, 0x00010017, 0x00010009, 0x00000043, 0x00000001, battle_move_jump_charge_0_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000008, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000004, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A139C_74D90C, 0x00000046, 0x00000001, D_802A1510_74DA80, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A139C_74D90C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A15F8_74DB68, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A139C_74D90C, 0x00000046, 0x00000001, D_802A16E0_74DC50, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A12E0_74D850, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 glabel battle_move_jump_charge_0_802A27F0 .word 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/jump_charge_1/75CCE0.data.s b/ver/us/asm/data/battle/move/jump_charge_1/75CCE0.data.s index acff3ecb10..4846e7d293 100644 --- a/ver/us/asm/data/battle/move/jump_charge_1/75CCE0.data.s +++ b/ver/us/asm/data/battle/move/jump_charge_1/75CCE0.data.s @@ -18,7 +18,7 @@ dlabel D_802A1678_75CFF8 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C87, 0xFE363C88, 0xFE363C89, 0x0000000D, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000012, 0x00000000, 0x00000028, 0x00000002, 0xFE363C87, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C86, 0x00000014, 0x0000002F, 0x00000002, 0xFE363C86, 0xF24AD480, 0x0000002C, 0x00000002, 0xFE363C86, 0x0000000F, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C86, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1760_75D0E0 -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C87, 0xFE363C88, 0xFE363C89, 0x0000000D, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000012, 0x00000000, 0x00000028, 0x00000002, 0xFE363C87, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C86, 0x00000014, 0x0000002F, 0x00000002, 0xFE363C86, 0xF24AC280, 0x0000002C, 0x00000002, 0xFE363C86, 0x00000016, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C86, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000028, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7FB4, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000001, battle_move_jump_charge_1_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000032, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_1_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000001, battle_move_jump_charge_1_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_1_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010017, 0x00010017, 0x00010009, 0x00000043, 0x00000001, battle_move_jump_charge_1_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000008, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000004, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A141C_75CD9C, 0x00000046, 0x00000001, D_802A1590_75CF10, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A141C_75CD9C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1678_75CFF8, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A141C_75CD9C, 0x00000046, 0x00000001, D_802A1760_75D0E0, 0x00000043, 0x00000002, func_8026919C, D_802A1360_75CCE0, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C87, 0xFE363C88, 0xFE363C89, 0x0000000D, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000012, 0x00000000, 0x00000028, 0x00000002, 0xFE363C87, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C86, 0x00000014, 0x0000002F, 0x00000002, 0xFE363C86, 0xF24AC280, 0x0000002C, 0x00000002, 0xFE363C86, 0x00000016, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C86, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000028, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7FB4, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000001, battle_move_jump_charge_1_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000032, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_1_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000001, battle_move_jump_charge_1_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_1_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010017, 0x00010017, 0x00010009, 0x00000043, 0x00000001, battle_move_jump_charge_1_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000008, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000004, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A141C_75CD9C, 0x00000046, 0x00000001, D_802A1590_75CF10, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A141C_75CD9C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1678_75CFF8, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A141C_75CD9C, 0x00000046, 0x00000001, D_802A1760_75D0E0, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A1360_75CCE0, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 glabel battle_move_jump_charge_1_802A2870 .word 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/jump_charge_2/761C80.data.s b/ver/us/asm/data/battle/move/jump_charge_2/761C80.data.s index e175a39d91..198e182eff 100644 --- a/ver/us/asm/data/battle/move/jump_charge_2/761C80.data.s +++ b/ver/us/asm/data/battle/move/jump_charge_2/761C80.data.s @@ -18,7 +18,7 @@ dlabel D_802A1678_761F98 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C87, 0xFE363C88, 0xFE363C89, 0x0000000D, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000012, 0x00000000, 0x00000028, 0x00000002, 0xFE363C87, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C86, 0x00000014, 0x0000002F, 0x00000002, 0xFE363C86, 0xF24AD480, 0x0000002C, 0x00000002, 0xFE363C86, 0x0000000F, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C86, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1760_762080 -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C87, 0xFE363C88, 0xFE363C89, 0x0000000D, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000012, 0x00000000, 0x00000028, 0x00000002, 0xFE363C87, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C86, 0x00000014, 0x0000002F, 0x00000002, 0xFE363C86, 0xF24AC280, 0x0000002C, 0x00000002, 0xFE363C86, 0x00000016, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C86, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000028, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7FB4, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000001, battle_move_jump_charge_2_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000032, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_2_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000001, battle_move_jump_charge_2_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_2_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010017, 0x00010017, 0x00010009, 0x00000043, 0x00000001, battle_move_jump_charge_2_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000008, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000004, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A141C_761D3C, 0x00000046, 0x00000001, D_802A1590_761EB0, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A141C_761D3C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1678_761F98, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A141C_761D3C, 0x00000046, 0x00000001, D_802A1760_762080, 0x00000043, 0x00000002, func_8026919C, D_802A1360_761C80, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C86, 0xFE363C87, 0xFE363C88, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C87, 0xFE363C88, 0xFE363C89, 0x0000000D, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000028, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000012, 0x00000000, 0x00000028, 0x00000002, 0xFE363C87, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C86, 0xFE363C87, 0x00000013, 0x00000000, 0x00000028, 0x00000002, 0xFE363C86, 0x00000014, 0x0000002F, 0x00000002, 0xFE363C86, 0xF24AC280, 0x0000002C, 0x00000002, 0xFE363C86, 0x00000016, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C86, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000028, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7FB4, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000001, battle_move_jump_charge_2_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000032, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_2_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000001, battle_move_jump_charge_2_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_jump_charge_2_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010017, 0x00010017, 0x00010009, 0x00000043, 0x00000001, battle_move_jump_charge_2_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000008, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000004, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A141C_761D3C, 0x00000046, 0x00000001, D_802A1590_761EB0, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A141C_761D3C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1678_761F98, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A141C_761D3C, 0x00000046, 0x00000001, D_802A1760_762080, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A1360_761C80, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_jump_charge_2_802A2870 .word 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/mega_jump/771020.data.s b/ver/us/asm/data/battle/move/mega_jump/771020.data.s index 1fd657ed56..af0e8cf88c 100644 --- a/ver/us/asm/data/battle/move/mega_jump/771020.data.s +++ b/ver/us/asm/data/battle/move/mega_jump/771020.data.s @@ -30,10 +30,10 @@ dlabel D_802A1FEC_771F1C .word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2184_7720B4 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_7710DC, 0x00000046, 0x00000001, D_802A1320_771250, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_7710DC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_771338, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_7710DC, 0x00000046, 0x00000001, D_802A14F0_771420, 0x00000043, 0x00000002, func_8026919C, D_802A10F0_771020, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_7710DC, 0x00000046, 0x00000001, D_802A1320_771250, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_7710DC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_771338, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_7710DC, 0x00000046, 0x00000001, D_802A14F0_771420, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A10F0_771020, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_mega_jump_main -.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A27FC_77272C, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2978_7728A8, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2AF4_772A24, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A27FC_77272C, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2978_7728A8, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2AF4_772A24, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A26B4_7725E4 .word 0x00000043, 0x00000002, StartRumble, 0x0000000B, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8680, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A9280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8A80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8680, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7C80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000057, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/mega_quake/756900.data.s b/ver/us/asm/data/battle/move/mega_quake/756900.data.s index 8c187bb18c..9f0971f16a 100644 --- a/ver/us/asm/data/battle/move/mega_quake/756900.data.s +++ b/ver/us/asm/data/battle/move/mega_quake/756900.data.s @@ -15,22 +15,22 @@ dlabel D_802A1458_756BD8 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A15DC_756D5C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1A68_7571E8 -.word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1180_756900, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A12D4_756A54, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_quake_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1180_756900, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1458_756BD8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_quake_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1180_756900, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15DC_756D5C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_quake_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1180_756900, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A12D4_756A54, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_quake_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1180_756900, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1458_756BD8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_quake_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1180_756900, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15DC_756D5C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_quake_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A28A0_758020 -.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A125C_7569DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A12D4_756A54, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A125C_7569DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A12D4_756A54, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2BCC_75834C -.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A125C_7569DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1458_756BD8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A125C_7569DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1458_756BD8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2E70_7585F0 -.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A125C_7569DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15DC_756D5C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A125C_7569DC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15DC_756D5C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_mega_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_mega_quake_main -.word 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3238_7589B8, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3238_7589B8, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3238_7589B8, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3238_7589B8, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3238_7589B8, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3238_7589B8, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3238_7589B8 .word 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A28A0_758020, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2BCC_75834C, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2E70_7585F0, 0x00000023, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000003C, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000003C, 0x00000008, 0x00000021, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000003C, 0x00000008, 0x00000042, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x0000000B, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7BB4, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A8080, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8680, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A8080, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7EB4, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7CE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7B1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7ACD, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000030, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000048, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x00000025, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x0000000B, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B76, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7F4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A841A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7F4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7DDD, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C6C, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AFB, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7ABE, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000030, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000048, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x00000025, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002E, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000008, 0x00000001, 0x0000000F, 0x00000026, 0x00000002, 0xFE363C86, 0xF24A7A80, 0x00000005, 0x00000001, 0x0000000A, 0x00000024, 0x00000002, 0xFE363C84, 0xFE363C83, 0x00000024, 0x00000002, 0xFE363C85, 0xFE363C82, 0x0000002C, 0x00000002, 0xFE363C86, 0xF24B0A80, 0x00000043, 0x00000005, AddVectorPolar, 0xFE363C84, 0xFE363C85, 0xF24F2A80, 0xFE363C86, 0x00000024, 0x00000002, 0xFE363C8A, 0xFE363C8F, 0x00000043, 0x0000000F, PlayEffect, 0x0000005E, 0x00000000, 0xFE363C83, 0x00000001, 0xFE363C82, 0xFE363C84, 0x00000001, 0xFE363C85, 0xF24A8A80, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0xFE363C8A, 0x00000006, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002E, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000032, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211B, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211C, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211D, 0x00000023, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000001, InitTargetIterator, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00200000, 0x0000001D, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x0000000B, 0x00000013, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x38200800, 0x00000019, 0x00000000, 0xFE363C8F, 0x00000070, 0x0000001C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x38200800, 0x00000019, 0x00000000, 0xFE363C8E, 0x00000030, 0x00000023, 0x00000000, 0x00000003, 0x00000001, 0x0000000B, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C81, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C81, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C81, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000046, 0x00000001, D_802A1A68_7571E8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/mega_smash/777740.data.s b/ver/us/asm/data/battle/move/mega_smash/777740.data.s index ca36592dd5..91477e6d4e 100644 --- a/ver/us/asm/data/battle/move/mega_smash/777740.data.s +++ b/ver/us/asm/data/battle/move/mega_smash/777740.data.s @@ -15,7 +15,7 @@ dlabel D_802A1388_777A18 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A150C_777B9C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A18AC_777F3C .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -24,16 +24,16 @@ dlabel D_802A1A64_7780F4 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1B40_7781D0 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_777740, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_777894, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_smash_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_777740, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_777894, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_smash_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2000_778690 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_777740, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_777A18, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_777740, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_777A18, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A23E8_778A78 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_777740, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_777B9C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_77781C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_777894, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_77781C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_777A18, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_77781C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_777B9C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_777740, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_777B9C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_mega_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_77781C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_777894, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_77781C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_777A18, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_77781C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_777B9C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_mega_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_mega_smash_main -.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000005, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A32D0_779960, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000006, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000008, 0x00000046, 0x00000001, D_802A32D0_779960, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000007, 0x00000024, 0x00000002, 0xFE363C8F, 0x0000000A, 0x00000046, 0x00000001, D_802A32D0_779960, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000005, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A32D0_779960, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000006, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000008, 0x00000046, 0x00000001, D_802A32D0_779960, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000007, 0x00000024, 0x00000002, 0xFE363C8F, 0x0000000A, 0x00000046, 0x00000001, D_802A32D0_779960, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3188_779818 .word 0x00000043, 0x00000002, StartRumble, 0x0000000B, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8680, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A9280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8A80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8680, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7C80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000057, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/multibounce/740DB0.data.s b/ver/us/asm/data/battle/move/multibounce/740DB0.data.s index f7ee9c9caa..c55ab75ae3 100644 --- a/ver/us/asm/data/battle/move/multibounce/740DB0.data.s +++ b/ver/us/asm/data/battle/move/multibounce/740DB0.data.s @@ -30,19 +30,19 @@ dlabel D_802A19B0_741670 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000001, battle_move_multibounce_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_multibounce_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010017, 0x00010017, 0x00010009, 0x00000043, 0x00000001, battle_move_multibounce_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000008, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000004, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1FEC_741CAC -.word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000046, 0x00000001, D_802A1320_740FE0, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_7410C8, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000046, 0x00000001, D_802A14F0_7411B0, 0x00000043, 0x00000002, func_8026919C, D_802A10F0_740DB0, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000046, 0x00000001, D_802A1320_740FE0, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_7410C8, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000046, 0x00000001, D_802A14F0_7411B0, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A10F0_740DB0, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2600_7422C0 .word 0x00000007, 0x00000006, 0x00000005, 0x00000004, 0x00000003, 0x00000002, 0x00000001, 0x00000000 dlabel battle_move_multibounce_main -.word 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A26C8_742388, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2F80_742C40, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A388C_74354C, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A26C8_742388, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2F80_742C40, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A388C_74354C, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A26C8_742388 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_8026919C, D_802A2600_7422C0, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000046, 0x00000001, D_802A1320_740FE0, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x00000070, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000028, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000046, 0x00000001, D_802A1320_740FE0, 0x00000027, 0x00000002, 0xFE363C8A, 0x00000005, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000003, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x000000F0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x000000F0, 0x00000013, 0x00000000, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000046, 0x00000001, D_802A17C4_741484, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2600_7422C0, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000046, 0x00000001, D_802A1320_740FE0, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x00000070, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000028, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000046, 0x00000001, D_802A1320_740FE0, 0x00000027, 0x00000002, 0xFE363C8A, 0x00000005, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000003, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x000000F0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x00000030, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000001, 0x000000F0, 0x00000013, 0x00000000, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000046, 0x00000001, D_802A17C4_741484, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2F80_742C40 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_8026919C, D_802A2600_7422C0, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000046, 0x00000001, D_802A1320_740FE0, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x00000070, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x00000030, 0x00000023, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000028, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000025, 0x00000003, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000003, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000006, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x000000F0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x00000030, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x000000F0, 0x00000013, 0x00000000, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2600_7422C0, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000046, 0x00000001, D_802A1320_740FE0, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x00000070, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x00000030, 0x00000023, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000028, 0x00000043, 0x00000003, action_command_jump_start, 0x00000025, 0x00000003, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000003, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000006, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x000000F0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x00000030, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000002, 0x000000F0, 0x00000013, 0x00000000, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A388C_74354C -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_8026919C, D_802A2600_7422C0, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000046, 0x00000001, D_802A1320_740FE0, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x00000070, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x00000030, 0x00000023, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000003, 0x00000001, 0x00000014, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000028, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000019, 0x00000003, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000002, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x000000F0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x00000030, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x000000F0, 0x00000013, 0x00000000, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000004, 0x00000001, 0x00000014, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2600_7422C0, 0x00000046, 0x00000001, D_802A11AC_740E6C, 0x00000046, 0x00000001, D_802A1320_740FE0, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x00000070, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x00000030, 0x00000023, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000003, 0x00000001, 0x00000014, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x00000028, 0x00000002, 0xFE363C80, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000028, 0x00000043, 0x00000003, action_command_jump_start, 0x00000019, 0x00000003, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C80, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000002, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_741CAC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x00000070, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x000000F0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x00000030, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x21000080, 0x00000000, 0x00000000, 0x00000003, 0x000000F0, 0x00000013, 0x00000000, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A15D8_741298, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C80, 0x0000000F, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000046, 0x00000001, D_802A19B0_741670, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000004, 0x00000001, 0x00000014, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/move/power_bounce/743FF0.data.s b/ver/us/asm/data/battle/move/power_bounce/743FF0.data.s index e50abbd6ab..c8b9b2957e 100644 --- a/ver/us/asm/data/battle/move/power_bounce/743FF0.data.s +++ b/ver/us/asm/data/battle/move/power_bounce/743FF0.data.s @@ -27,7 +27,7 @@ dlabel D_802A1AC0_7448B0 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000001, battle_move_power_bounce_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_power_bounce_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010017, 0x00010017, 0x00010009, 0x00000043, 0x00000001, battle_move_power_bounce_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000008, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000004, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A20FC_744EEC -.word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000046, 0x00000001, D_802A1430_744220, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1518_744308, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000046, 0x00000001, D_802A1600_7443F0, 0x00000043, 0x00000002, func_8026919C, D_802A1200_743FF0, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000046, 0x00000001, D_802A1430_744220, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1518_744308, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000046, 0x00000001, D_802A1600_7443F0, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A1200_743FF0, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2710_745500 .word 0x00000007, 0x00000006, 0x00000005, 0x00000004, 0x00000003, 0x00000002, 0x00000001, 0x00000000 @@ -36,13 +36,13 @@ dlabel D_802A2730_745520 .word 0x000000C8 dlabel battle_move_power_bounce_main -.word 0x00000024, 0x00000002, 0xFBD3E28A, 0x00000000, 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000001, func_802A1194_743F84, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000001, 0x00000046, 0x00000001, D_802A2820_745610, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000002, 0x00000046, 0x00000001, D_802A3024_745E14, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000003, 0x00000046, 0x00000001, D_802A383C_74662C, 0x00000023, 0x00000000, 0x00000043, 0x00000001, func_802A11C0_743FB0, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000024, 0x00000002, 0xFBD3E28A, 0x00000000, 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000001, func_802A1194_743F84, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000001, 0x00000046, 0x00000001, D_802A2820_745610, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000002, 0x00000046, 0x00000001, D_802A3024_745E14, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000003, 0x00000046, 0x00000001, D_802A383C_74662C, 0x00000023, 0x00000000, 0x00000043, 0x00000001, func_802A11C0_743FB0, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2820_745610 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_8026919C, D_802A2710_745500, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000046, 0x00000001, D_802A1430_744220, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20FC_744EEC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, func_8026919C, D_802A2710_745500, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000018, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000F, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_743ED4, 0x0000000F, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2710_745500, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000046, 0x00000001, D_802A1430_744220, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20FC_744EEC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2710_745500, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000018, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000F, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_743ED4, 0x0000000F, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3024_745E14 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_8026919C, D_802A2710_745500, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000046, 0x00000001, D_802A1430_744220, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20FC_744EEC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, func_8026919C, D_802A2710_745500, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000025, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000003, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000006, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_743ED4, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2710_745500, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000046, 0x00000001, D_802A1430_744220, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20FC_744EEC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2710_745500, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000025, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000003, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000006, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_743ED4, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A383C_74662C -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_8026919C, D_802A2710_745500, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000046, 0x00000001, D_802A1430_744220, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20FC_744EEC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, func_8026919C, D_802A2710_745500, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000019, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000002, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_743ED4, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2710_745500, 0x00000046, 0x00000001, D_802A12BC_7440AC, 0x00000046, 0x00000001, D_802A1430_744220, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A20FC_744EEC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A2710_745500, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000019, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000002, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_743ED4, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000046, 0x00000001, D_802A1AC0_7448B0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A16E8_7444D8, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000043, 0x00000001, func_802A11A4_743F94, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/move/power_jump/76D850.data.s b/ver/us/asm/data/battle/move/power_jump/76D850.data.s index abce6da2b0..27306a5f67 100644 --- a/ver/us/asm/data/battle/move/power_jump/76D850.data.s +++ b/ver/us/asm/data/battle/move/power_jump/76D850.data.s @@ -30,10 +30,10 @@ dlabel D_802A1FEC_76E74C .word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2184_76E8E4 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_76D90C, 0x00000046, 0x00000001, D_802A1320_76DA80, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_76D90C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_76DB68, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_76D90C, 0x00000046, 0x00000001, D_802A14F0_76DC50, 0x00000043, 0x00000002, func_8026919C, D_802A10F0_76D850, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_76D90C, 0x00000046, 0x00000001, D_802A1320_76DA80, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_76D90C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_76DB68, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_76D90C, 0x00000046, 0x00000001, D_802A14F0_76DC50, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A10F0_76D850, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 glabel battle_move_power_jump_main -.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A2754_76EEB4, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A28D0_76F030, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2A4C_76F1AC, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A2754_76EEB4, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A28D0_76F030, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2A4C_76F1AC, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A26B4_76EE14 .word 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7C80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8080, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7C80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000059, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/power_quake/767D40.data.s b/ver/us/asm/data/battle/move/power_quake/767D40.data.s index c4082a2915..3a280fbc73 100644 --- a/ver/us/asm/data/battle/move/power_quake/767D40.data.s +++ b/ver/us/asm/data/battle/move/power_quake/767D40.data.s @@ -15,22 +15,22 @@ dlabel D_802A1388_768018 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A150C_76819C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1998_768628 -.word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_767D40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_767E94, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_quake_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_767D40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_768018, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_quake_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_767D40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_76819C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_quake_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_767D40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_767E94, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_quake_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_767D40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_768018, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_quake_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_767D40, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_76819C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_quake_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A27D0_769460 -.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_767E1C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_767E94, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_767E1C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_767E94, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2AFC_76978C -.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_767E1C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_768018, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_767E1C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_768018, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2DA0_769A30 -.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_767E1C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_76819C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_767E1C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_76819C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_power_quake_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_power_quake_main -.word 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3168_769DF8, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3168_769DF8, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3168_769DF8, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3168_769DF8, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3168_769DF8, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000050, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3168_769DF8, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3168_769DF8 .word 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A27D0_769460, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2AFC_76978C, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2DA0_769A30, 0x00000023, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000003C, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000003C, 0x00000008, 0x00000021, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000001, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x0000003C, 0x00000008, 0x00000042, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x0000000A, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B76, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7F4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A841A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7F4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7DDD, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C6C, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AFB, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7ABE, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000030, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000048, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x0000000A, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000003, 0xF24A7D4D, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7C1A, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000006, 0xF24A7AE7, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7AB4, 0x00000057, 0x00000000, 0x00000056, 0x00000000, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x00000018, 0x00000027, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000000, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000048, 0x00000008, 0x00000018, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0x00000001, 0x00000006, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000060, 0x00000008, 0x00000030, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x0000000F, PlayEffect, 0x0000001D, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000060, 0x00000008, 0x00000048, 0x0000001E, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002E, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000012, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002E, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000032, 0x00000013, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211B, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211C, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211D, 0x00000023, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000023, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000001, InitTargetIterator, 0x00000003, 0x00000001, 0x0000000A, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00200000, 0x0000001D, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000004, 0x00000001, 0x0000000B, 0x00000013, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x38200800, 0x00000019, 0x00000000, 0xFE363C8F, 0x00000070, 0x0000001C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x38200800, 0x00000019, 0x00000000, 0xFE363C8E, 0x00000030, 0x00000023, 0x00000000, 0x00000003, 0x00000001, 0x0000000B, 0x00000043, 0x00000003, ChooseNextTarget, 0x00000000, 0xFE363C81, 0x00000027, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000002, GetTargetListLength, 0xFE363C81, 0x0000000C, 0x00000002, 0xFE363C89, 0xFE363C81, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000056, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000057, 0x00000000, 0x00000008, 0x00000001, 0x0000000A, 0x00000046, 0x00000001, D_802A1998_768628, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/move/power_smash/772C50.data.s b/ver/us/asm/data/battle/move/power_smash/772C50.data.s index fad79ba45b..005ceb83ea 100644 --- a/ver/us/asm/data/battle/move/power_smash/772C50.data.s +++ b/ver/us/asm/data/battle/move/power_smash/772C50.data.s @@ -15,7 +15,7 @@ dlabel D_802A1388_772F28 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A150C_7730AC -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A18AC_77344C .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -24,16 +24,16 @@ dlabel D_802A1A64_773604 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1B40_7736E0 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_772C50, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_772DA4, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_smash_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_772C50, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_772DA4, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_smash_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2000_773BA0 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_772C50, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_772F28, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_772C50, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_772F28, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A23E8_773F88 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_772C50, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_7730AC, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_772D2C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_772DA4, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_772D2C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_772F28, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_772D2C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_7730AC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_772C50, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_7730AC, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_power_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_772D2C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_772DA4, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_772D2C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_772F28, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_772D2C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_7730AC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_power_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_power_smash_main -.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3228_774DC8, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000004, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3228_774DC8, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000005, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000008, 0x00000046, 0x00000001, D_802A3228_774DC8, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3228_774DC8, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000004, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3228_774DC8, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000005, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000008, 0x00000046, 0x00000001, D_802A3228_774DC8, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3188_774D28 .word 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7C80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8080, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7C80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000057, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/shell_crack/77F3D0.data.s b/ver/us/asm/data/battle/move/shell_crack/77F3D0.data.s index d1da5b4e50..83451c96d7 100644 --- a/ver/us/asm/data/battle/move/shell_crack/77F3D0.data.s +++ b/ver/us/asm/data/battle/move/shell_crack/77F3D0.data.s @@ -15,7 +15,7 @@ dlabel D_802A1468_77F6A8 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A15EC_77F82C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A198C_77FBCC .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -24,16 +24,16 @@ dlabel D_802A1B44_77FD84 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1C20_77FE60 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1190_77F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A12E4_77F524, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shell_crack_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1190_77F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A12E4_77F524, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shell_crack_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A20E0_780320 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1190_77F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1468_77F6A8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shell_crack_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1190_77F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1468_77F6A8, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shell_crack_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A24C8_780708 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A1190_77F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15EC_77F82C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shell_crack_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A126C_77F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A12E4_77F524, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A126C_77F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1468_77F6A8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A126C_77F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15EC_77F82C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A1190_77F3D0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15EC_77F82C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shell_crack_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A126C_77F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A12E4_77F524, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A126C_77F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1468_77F6A8, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A126C_77F4AC, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A15EC_77F82C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_shell_crack_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_shell_crack_main -.word 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A3390_7815D0, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3390_7815D0, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3390_7815D0, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A3390_7815D0, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3390_7815D0, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3390_7815D0, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3248_781488 .word 0x00000043, 0x00000002, StartRumble, 0x0000000A, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8680, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A9280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8A80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8680, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7C80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7B4D, 0x00000057, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/shrink_smash/77CC30.data.s b/ver/us/asm/data/battle/move/shrink_smash/77CC30.data.s index fb35c9096a..4fc0003858 100644 --- a/ver/us/asm/data/battle/move/shrink_smash/77CC30.data.s +++ b/ver/us/asm/data/battle/move/shrink_smash/77CC30.data.s @@ -15,7 +15,7 @@ dlabel D_802A1388_77CF08 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A150C_77D08C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A18AC_77D42C .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -24,16 +24,16 @@ dlabel D_802A1A64_77D5E4 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1B40_77D6C0 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_77CC30, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_77CD84, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shrink_smash_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_77CC30, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_77CD84, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shrink_smash_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2000_77DB80 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_77CC30, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_77CF08, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shrink_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_77CC30, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_77CF08, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shrink_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A23E8_77DF68 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_77CC30, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_77D08C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shrink_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_77CD0C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_77CD84, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_77CD0C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_77CF08, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_77CD0C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_77D08C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_77CC30, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_77D08C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_shrink_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_77CD0C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_77CD84, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_77CD0C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_77CF08, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_77CD0C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_77D08C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_shrink_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_shrink_smash_main -.word 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A3168_77ECE8, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3168_77ECE8, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3168_77ECE8, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000002, 0x00000046, 0x00000001, D_802A3168_77ECE8, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000004, 0x00000046, 0x00000001, D_802A3168_77ECE8, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000003, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000006, 0x00000046, 0x00000001, D_802A3168_77ECE8, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3168_77ECE8 .word 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A1B40_77D6C0, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2000_77DB80, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A23E8_77DF68, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000019, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, GetActionSuccessCopy, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x00000007, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A7FB4, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000002, StartRumble, 0x00000008, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A80E7, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x0000000A, 0xF24A821A, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000002, StartRumble, 0x00000007, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7FB4, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000002, StartRumble, 0x00000008, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A80E7, 0x00000057, 0x00000000, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000002, StartRumble, 0x00000009, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A821A, 0x00000057, 0x00000000, 0x00000023, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000019, 0x00000000, 0x00000000, 0x00000010, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1A64_77D5E4, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x000000E9, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000040, 0x00000019, 0x80080364, 0xFE363C8F, 0x00000070, 0x0000001C, 0x00000000, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x000000E9, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010E, 0x00000023, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000040, 0x00000019, 0x8008034B, 0xFE363C8E, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000046, 0x00000001, D_802A18AC_77D42C, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A64_77D5E4, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/shrink_stomp/783C90.data.s b/ver/us/asm/data/battle/move/shrink_stomp/783C90.data.s index bb3be5efa0..315530f753 100644 --- a/ver/us/asm/data/battle/move/shrink_stomp/783C90.data.s +++ b/ver/us/asm/data/battle/move/shrink_stomp/783C90.data.s @@ -30,16 +30,16 @@ dlabel D_802A1FEC_784B8C .word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2184_784D24 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_783D4C, 0x00000046, 0x00000001, D_802A1320_783EC0, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_783D4C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_783FA8, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_783D4C, 0x00000046, 0x00000001, D_802A14F0_784090, 0x00000043, 0x00000002, func_8026919C, D_802A10F0_783C90, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_783D4C, 0x00000046, 0x00000001, D_802A1320_783EC0, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_783D4C, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_783FA8, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_783D4C, 0x00000046, 0x00000001, D_802A14F0_784090, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A10F0_783C90, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_shrink_stomp_main -.word 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A2694_785234, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2978_785518, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2C8C_78582C, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A2694_785234, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2978_785518, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2C8C_78582C, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2694_785234 -.word 0x00000046, 0x00000001, D_802A2184_784D24, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_784B8C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_784550, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000018, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015A, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80080364, 0x00000001, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_784178, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2184_784D24, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_784B8C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_784550, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000018, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015A, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80080364, 0x00000001, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_784178, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2978_785518 -.word 0x00000046, 0x00000001, D_802A2184_784D24, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_784B8C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015B, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000002, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015B, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000002, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_784550, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000025, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015B, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80080364, 0x00000002, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_784178, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2184_784D24, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_784B8C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015B, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000002, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015B, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000002, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_784550, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000025, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015B, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80080364, 0x00000002, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_784178, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2C8C_78582C -.word 0x00000046, 0x00000001, D_802A2184_784D24, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_784B8C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015C, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000003, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015C, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000003, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_784550, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000019, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015C, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80080364, 0x00000003, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_784178, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2184_784D24, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_784B8C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015C, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000003, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015C, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8008034B, 0x00000003, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_784550, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000019, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000015C, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80080364, 0x00000003, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_784178, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/sleep_stomp/746F00.data.s b/ver/us/asm/data/battle/move/sleep_stomp/746F00.data.s index 62e1db3dcd..6751f3f450 100644 --- a/ver/us/asm/data/battle/move/sleep_stomp/746F00.data.s +++ b/ver/us/asm/data/battle/move/sleep_stomp/746F00.data.s @@ -30,16 +30,16 @@ dlabel D_802A1FEC_747DFC .word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2184_747F94 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_746FBC, 0x00000046, 0x00000001, D_802A1320_747130, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_746FBC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_747218, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_746FBC, 0x00000046, 0x00000001, D_802A14F0_747300, 0x00000043, 0x00000002, func_8026919C, D_802A10F0_746F00, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_746FBC, 0x00000046, 0x00000001, D_802A1320_747130, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_746FBC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_747218, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_746FBC, 0x00000046, 0x00000001, D_802A14F0_747300, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A10F0_746F00, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_sleep_stomp_main -.word 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A2694_7484A4, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2980_748790, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2CAC_748ABC, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A2694_7484A4, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2980_748790, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2CAC_748ABC, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2694_7484A4 -.word 0x00000046, 0x00000001, D_802A2184_747F94, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_747DFC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_7477C0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000018, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80001364, 0x00000001, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7473E8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2184_747F94, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_747DFC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000001, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000001, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_7477C0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000018, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80001364, 0x00000001, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7473E8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2980_748790 -.word 0x00000046, 0x00000001, D_802A2184_747F94, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_747DFC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000002, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000002, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_7477C0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000025, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80001364, 0x00000002, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7473E8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2184_747F94, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_747DFC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000002, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000002, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_7477C0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000025, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80001364, 0x00000002, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7473E8, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2CAC_748ABC -.word 0x00000046, 0x00000001, D_802A2184_747F94, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_747DFC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000003, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000003, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_7477C0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_802694A4, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000019, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80001364, 0x00000003, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7473E8, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000 +.word 0x00000046, 0x00000001, D_802A2184_747F94, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A1FEC_747DFC, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000003, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x8000134B, 0x00000003, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A19B0_7477C0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8F, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, ShowActionHud, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0x00000019, 0x00000003, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x80001364, 0x00000003, 0x000000E0, 0x00000043, 0x00000002, func_80269550, 0xFE363C8F, 0x00000046, 0x00000001, D_802A15D8_7473E8, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000 diff --git a/ver/us/asm/data/battle/move/super_jump/76F420.data.s b/ver/us/asm/data/battle/move/super_jump/76F420.data.s index 69b665da4d..875b3f3d58 100644 --- a/ver/us/asm/data/battle/move/super_jump/76F420.data.s +++ b/ver/us/asm/data/battle/move/super_jump/76F420.data.s @@ -30,10 +30,10 @@ dlabel D_802A1FEC_77031C .word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2184_7704B4 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_76F4DC, 0x00000046, 0x00000001, D_802A1320_76F650, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_76F4DC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_76F738, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A11AC_76F4DC, 0x00000046, 0x00000001, D_802A14F0_76F820, 0x00000043, 0x00000002, func_8026919C, D_802A10F0_76F420, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_76F4DC, 0x00000046, 0x00000001, D_802A1320_76F650, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_76F4DC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A1408_76F738, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A11AC_76F4DC, 0x00000046, 0x00000001, D_802A14F0_76F820, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A10F0_76F420, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel battle_move_super_jump_main -.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A278C_770ABC, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2908_770C38, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2A84_770DB4, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000046, 0x00000001, D_802A278C_770ABC, 0x00000016, 0x00000001, 0x00000001, 0x00000046, 0x00000001, D_802A2908_770C38, 0x00000016, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A2A84_770DB4, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A26B4_7709E4 .word 0x00000043, 0x00000002, StartRumble, 0x0000000A, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8A80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8680, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7C80, 0x00000057, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/super_smash/7751B0.data.s b/ver/us/asm/data/battle/move/super_smash/7751B0.data.s index ccc562a5e4..99a779b088 100644 --- a/ver/us/asm/data/battle/move/super_smash/7751B0.data.s +++ b/ver/us/asm/data/battle/move/super_smash/7751B0.data.s @@ -15,7 +15,7 @@ dlabel D_802A1388_775488 .word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030014, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A150C_77560C -.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000000A, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000027, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000006, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001B, 0x00000014, 0x00000001, 0xFE363C81, 0x00000018, 0x00000001, 0x00000003, 0x00000008, 0x00000001, 0x00000004, 0x00000018, 0x00000001, 0x00000005, 0x00000008, 0x00000001, 0x00000003, 0x00000018, 0x00000001, 0x00000007, 0x00000008, 0x00000001, 0x00000002, 0x00000018, 0x00000001, 0x00000009, 0x00000008, 0x00000001, 0x00000001, 0x00000018, 0x00000001, 0x0000000B, 0x00000008, 0x00000001, 0x00000000, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0x00000024, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002C, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A18AC_7759AC .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000004, 0x00000043, 0x00000002, MoveBattleCamOver, 0x00000005, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 @@ -24,16 +24,16 @@ dlabel D_802A1A64_775B64 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A1B40_775C40 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_7751B0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_775304, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_super_smash_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_7751B0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_775304, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_super_smash_IsBerserkerEquipped, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000002, 0x00000043, 0x00000002, SetActionCommandMode, 0x00000003, 0x00000005, 0x00000001, 0x00000000, 0x00000043, 0x00000002, GetActionCommandMode, 0xFE363C80, 0x0000000C, 0x00000002, 0xFE363C80, 0x00000002, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2000_776100 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_7751B0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_775488, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_super_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_7751B0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_775488, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_super_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030017, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A23E8_7764E8 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A10B0_7751B0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_77560C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_super_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_77528C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_775304, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_77528C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_775488, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A118C_77528C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_77560C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, func_802A9258_422258, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A10B0_7751B0, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_77560C, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000040, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, SetBattleCamOffsetZ, 0x00000008, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000004, 0x00000043, 0x00000001, battle_move_super_smash_IsBerserkerEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000012, 0x00000000, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C81, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000028, 0x00000002, 0xFE363C81, 0x0000000A, 0x00000008, 0x00000001, 0xFE363C81, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001E, 0x00000008, 0x00000001, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_77528C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1204_775304, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000E, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003000F, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000043, 0x00000002, SetActionResult, 0x00000000, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000005, 0x00000001, 0x0000001E, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionResult, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x0000000B, 0x00000002, 0xFE363C81, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030010, 0x00000024, 0x00000002, 0xFE363C81, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002115, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030011, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030012, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002118, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_77528C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A1388_775488, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030015, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030016, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002116, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030018, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030019, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002119, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000003, ChooseNextTarget, 0x0000000A, 0xFE363C80, 0x00000043, 0x00000002, LoadActionCommand, 0x00000002, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A118C_77528C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000046, 0x00000001, D_802A150C_77560C, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000002B, 0x00000043, 0x00000002, AddBattleCamZoom, 0x00000050, 0x00000043, 0x00000001, InitTargetIterator, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000010B, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001C, 0x00000008, 0x00000001, 0x00000008, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001D, 0x00000043, 0x00000001, battle_move_super_smash_IsRightOnEquipped, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000005, 0x00000001, 0x0000002D, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000B, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000013, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8D, 0x00000006, 0x00000043, 0x00000004, action_command_hammer_start, 0x00000000, 0xFE363C8D, 0x00000003, 0x00000005, 0x00000001, 0x0000003C, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000003, CheckButtonDown, 0x00040000, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000007, 0x00000000, 0x00000013, 0x00000000, 0x00000006, 0x00000000, 0x00000003, 0x00000001, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, GetActionSuccess, 0xFE363C80, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000000, 0x00000004, 0x00000001, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00002117, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0003001F, 0x00000008, 0x00000001, 0x00000003, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030020, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x0000211A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 glabel battle_move_super_smash_main -.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000004, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000005, 0x00000046, 0x00000001, D_802A3260_777360, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000005, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000007, 0x00000046, 0x00000001, D_802A3260_777360, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000006, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000009, 0x00000046, 0x00000001, D_802A3260_777360, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000004, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000005, 0x00000046, 0x00000001, D_802A3260_777360, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000005, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000007, 0x00000046, 0x00000001, D_802A3260_777360, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8D, 0x0000002D, 0x00000024, 0x00000002, 0xFE363C8E, 0x00000006, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000009, 0x00000046, 0x00000001, D_802A3260_777360, 0x00000023, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3188_777288 .word 0x00000043, 0x00000002, StartRumble, 0x0000000A, 0x00000056, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8A80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8680, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A8280, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7E80, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000002, 0xF24A7C80, 0x00000057, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 diff --git a/ver/us/asm/data/battle/move/unknown_move/779E30.data.s b/ver/us/asm/data/battle/move/unknown_move/779E30.data.s index 42be50a0f7..0a603ef88e 100644 --- a/ver/us/asm/data/battle/move/unknown_move/779E30.data.s +++ b/ver/us/asm/data/battle/move/unknown_move/779E30.data.s @@ -27,19 +27,19 @@ dlabel D_802A1A60_77A6F0 .word 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001D, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x00000028, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000001, battle_move_unknown_move_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000005, GetActorPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000028, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00010009, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7DB4, 0x00000043, 0x00000001, battle_move_unknown_move_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010009, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000005, GetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000027, 0x00000002, 0xFE363C80, 0x0000003C, 0x00000024, 0x00000002, 0xFE363C81, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000003, SetActorJumpGravity, 0x00000000, 0xF24A7E80, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010017, 0x00010017, 0x00010009, 0x00000043, 0x00000001, battle_move_unknown_move_UnkMoveFunc1, 0x00000043, 0x00000004, func_80273444, 0xFE363C80, 0x00000000, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFE2, 0x00000000, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000008, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000005, AddGoalPos, 0x00000000, 0xFFFFFFEC, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetGoalPos, 0x00000000, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000043, 0x00000004, func_80273444, 0x00000006, 0x00000000, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000004, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000004, func_80273444, 0x00000004, 0x00000000, 0x00000002, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A209C_77AD2C -.word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000046, 0x00000001, D_802A13D0_77A060, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A14B8_77A148, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000046, 0x00000001, D_802A15A0_77A230, 0x00000043, 0x00000002, func_8026919C, D_802A11A0_779E30, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000003, func_802A9120_421B10, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0001000C, 0x00000043, 0x00000001, PlayerLandJump, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x0001000C, 0x00000008, 0x00000001, 0x00000002, 0x00000058, 0x00000000, 0x00000043, 0x00000005, ShakeCam, 0x00000001, 0x00000000, 0x00000005, 0xF24A7E80, 0x00000059, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000162, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010030, 0x00000008, 0x00000001, 0x0000000A, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010031, 0x00000008, 0x00000001, 0x00000014, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00000100, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000003, 0x00000043, 0x00000001, func_802693F0, 0x00000043, 0x00000002, EnablePlayerBlur, 0xFFFFFFFF, 0x00000043, 0x00000001, func_80276EFC, 0x00000043, 0x00000002, SetGoalToHome, 0x00000000, 0x00000043, 0x00000003, SetActorSpeed, 0x00000000, 0xF24A9A80, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010005, 0x00000043, 0x00000002, PlayerRunToGoal, 0x00000000, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00010002, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000046, 0x00000001, D_802A13D0_77A060, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000043, 0x00000001, InitTargetIterator, 0x00000046, 0x00000001, D_802A14B8_77A148, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000027, 0x00000002, 0xFE363C8B, 0x0000000E, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000025, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000003, func_802752AC, 0xFE363C8A, 0x00000000, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000001, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000005, 0x00000001, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000046, 0x00000001, D_802A15A0_77A230, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A11A0_779E30, 0x00000024, 0x00000002, 0xFE363C8B, 0xFE363C8A, 0x00000028, 0x00000002, 0xFE363C8B, 0x00000004, 0x00000027, 0x00000002, 0xFE363C8B, 0xFFFFFFFD, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8B, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000026, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00080000, 0x00030000, 0x00000043, 0x00000003, func_80275F00, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000024, 0x00000002, 0xFE363C89, 0x00000000, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x0000000D, 0x00000002, 0xFE363C80, 0x00000000, 0x00000024, 0x00000002, 0xFE363C89, 0x00000001, 0x00000043, 0x00000004, SetAnimation, 0x00000000, 0x00000000, 0x00030000, 0x00000043, 0x00000005, SetActorRotation, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0xFFFFFFFE, 0x00000000, 0x00000008, 0x00000001, 0x00000002, 0x00000043, 0x00000005, SetActorDispOffset, 0xFFFFFF81, 0x00000000, 0x00000000, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x0000000D, 0x00000003, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000027, 0x00000043, 0x00000003, func_80275F00, 0x0000000F, 0x00000002, 0x00000004, 0x00000001, 0x0000000A, 0x00000012, 0x00000000, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000003, action_command_jump_start, 0x00000002, 0x00000003, 0x00000043, 0x00000003, func_80275F00, 0x00000004, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000013, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A26B0_77B340 .word 0x00000007, 0x00000006, 0x00000005, 0x00000004, 0x00000003, 0x00000002, 0x00000001, 0x00000000 dlabel D_802A26D0_77B360 -.word 0x000000C8, 0x00000024, 0x00000002, 0xFBD3E28A, 0x00000000, 0x00000043, 0x00000002, func_802694A4, 0x00000001, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00001000, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000001, 0x00000046, 0x00000001, D_802A27BC_77B44C, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000002, 0x00000046, 0x00000001, D_802A2F7C_77BC0C, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000003, 0x00000046, 0x00000001, D_802A3750_77C3E0, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x000000C8, 0x00000024, 0x00000002, 0xFBD3E28A, 0x00000000, 0x00000043, 0x00000002, ShowActionHud, 0x00000001, 0x00000043, 0x00000003, SetBattleFlagBits, 0x00001000, 0x00000001, 0x00000043, 0x00000004, GetMenuSelection, 0xFE363C80, 0xFE363C81, 0xFE363C82, 0x00000014, 0x00000001, 0xFE363C81, 0x00000016, 0x00000001, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000001, 0x00000046, 0x00000001, D_802A27BC_77B44C, 0x00000016, 0x00000001, 0x00000001, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000002, 0x00000046, 0x00000001, D_802A2F7C_77BC0C, 0x00000016, 0x00000001, 0x00000002, 0x00000024, 0x00000002, 0xFE363C8C, 0x00000003, 0x00000046, 0x00000001, D_802A3750_77C3E0, 0x00000023, 0x00000000, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A27BC_77B44C -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_8026919C, D_802A26B0_77B340, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000046, 0x00000001, D_802A13D0_77A060, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A209C_77AD2C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, func_8026919C, D_802A26B0_77B340, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000018, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000F, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_779D74, 0x0000000F, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A1688_77A318, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A26B0_77B340, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000046, 0x00000001, D_802A13D0_77A060, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A209C_77AD2C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A26B0_77B340, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000018, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x0001000C, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000003, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80274A18, 0x00000018, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000F, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_779D74, 0x0000000F, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015A, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A1688_77A318, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A2F7C_77BC0C -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_8026919C, D_802A26B0_77B340, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000046, 0x00000001, D_802A13D0_77A060, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A209C_77AD2C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, func_8026919C, D_802A26B0_77B340, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000025, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000003, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000006, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_779D74, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A1688_77A318, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A26B0_77B340, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000046, 0x00000001, D_802A13D0_77A060, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A209C_77AD2C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001B, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A26B0_77B340, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000025, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x0001000A, 0x0001000B, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000003, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000006, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_802752AC, 0x00000014, 0x00000004, 0x00000008, 0x00000001, 0x00000007, 0x00000043, 0x00000003, func_802752AC, 0x00000003, 0x00000005, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_779D74, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015B, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A1688_77A318, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000 dlabel D_802A3750_77C3E0 -.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000043, 0x00000002, func_8026919C, D_802A26B0_77B340, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000046, 0x00000001, D_802A13D0_77A060, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A209C_77AD2C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, func_8026919C, D_802A26B0_77B340, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_CreateHudElements, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000019, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, func_802A9120_421B10, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000002, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_779D74, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A1688_77A318, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000 +.word 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A26B0_77B340, 0x00000046, 0x00000001, D_802A125C_779EEC, 0x00000046, 0x00000001, D_802A13D0_77A060, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000022, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010008, 0x00030000, 0x00000043, 0x00000003, func_80274A18, 0xFE363C8A, 0x00000000, 0x00000043, 0x00000007, PlayerTestEnemy, 0xFE363C80, 0x00000080, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFE363C80, 0x00000006, 0x00000046, 0x00000001, D_802A209C_77AD2C, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000050, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000007, PlayerDamageEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0x00000030, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269524, 0xFE363C8E, 0x00000024, 0x00000002, 0xFE363C8D, 0x00000000, 0x00000024, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000003, 0x00000001, 0x0000000A, 0x00000058, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x0000001C, 0x00000008, 0x00000001, 0x00000005, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, UseBattleCamPreset, 0x00000023, 0x00000059, 0x00000000, 0x00000043, 0x00000001, CloseActionCommandInfo, 0x00000043, 0x00000002, SetActionDifficultyTable, D_802A26B0_77B340, 0x00000043, 0x00000002, LoadActionCommand, 0x00000001, 0x00000043, 0x00000001, action_command_jump_init, 0x00000024, 0x00000002, 0xFE363C8A, 0x00000019, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000001, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000002, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000003, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000004, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, action_command_jump_start, 0xFE363C8A, 0x00000005, 0x00000023, 0x00000000, 0x00000028, 0x00000002, 0xFE363C8D, 0x00000001, 0x00000043, 0x00000002, SetGoalToTarget, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000001, 0x00000043, 0x00000006, SetJumpAnimations, 0x00000000, 0x00000000, 0x00010007, 0x00010007, 0x0001000C, 0x0000000A, 0x00000002, 0xFE363C8F, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000002, 0x00000012, 0x00000000, 0x00000043, 0x00000003, func_80275F00, 0x00000019, 0x00000004, 0x00000013, 0x00000000, 0x00000043, 0x00000002, EnablePlayerBlur, 0x00000000, 0x00000043, 0x00000002, GetCommandAutoSuccess, 0xFE363C81, 0x0000000A, 0x00000002, 0xFE363C81, 0x00000001, 0x0000000D, 0x00000002, 0xFE363C8F, 0x00000003, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000013, 0x00000000, 0x00000043, 0x00000001, func_802A10E4_779D74, 0x0000000D, 0x00000002, 0xFE363C8F, 0xFE363C80, 0x00000024, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000013, 0x00000000, 0x00000008, 0x00000001, 0x00000001, 0x00000043, 0x00000002, DidActionSucceed, 0xFE363C80, 0x00000014, 0x00000001, 0xFE363C80, 0x00000019, 0x00000001, 0x00000000, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000040, 0x00000012, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x000000E0, 0x00000013, 0x00000000, 0x0000001C, 0x00000000, 0x00000043, 0x00000005, SetActorSounds, 0x00000000, 0x00000003, 0x0000015C, 0x00000000, 0x00000043, 0x00000008, PlayerPowerBounceEnemy, 0xFE363C80, 0x00100080, 0x00000000, 0x00000000, 0xFE363C8C, 0xFE363C8D, 0x00000020, 0x00000023, 0x00000000, 0x00000014, 0x00000001, 0xFE363C8F, 0x00000016, 0x00000001, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000235, 0x00000016, 0x00000001, 0x00000001, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000236, 0x00000016, 0x00000001, 0x00000002, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000237, 0x00000016, 0x00000001, 0x00000003, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x0000001C, 0x00000000, 0x00000043, 0x00000003, PlaySoundAtActor, 0x00000000, 0x00000238, 0x00000023, 0x00000000, 0x00000043, 0x00000002, func_80269550, 0xFE363C8E, 0x00000014, 0x00000001, 0xFE363C80, 0x0000001D, 0x00000001, 0x00000000, 0x0000001D, 0x00000001, 0x00000002, 0x00000046, 0x00000001, D_802A1A60_77A6F0, 0x00000002, 0x00000000, 0x00000020, 0x00000000, 0x0000001D, 0x00000001, 0x00000001, 0x0000001D, 0x00000001, 0x00000003, 0x0000000A, 0x00000002, 0xFBD3E280, 0x00000001, 0x00000046, 0x00000001, D_802A1688_77A318, 0x00000002, 0x00000000, 0x00000013, 0x00000000, 0x00000020, 0x00000000, 0x00000023, 0x00000000, 0x00000027, 0x00000002, 0xFE363C8F, 0x00000001, 0x00000004, 0x00000001, 0x0000000A, 0x00000002, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000 diff --git a/ver/us/asm/nonmatchings/196AA0/func_80268284.s b/ver/us/asm/nonmatchings/196AA0/func_80268284.s deleted file mode 100644 index 41a6f9a598..0000000000 --- a/ver/us/asm/nonmatchings/196AA0/func_80268284.s +++ /dev/null @@ -1,346 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel func_80268284 -/* 196B64 80268284 27BDFF98 */ addiu $sp, $sp, -0x68 -/* 196B68 80268288 3C0B802A */ lui $t3, %hi(gActionCommandStatus) -/* 196B6C 8026828C 256BFBE0 */ addiu $t3, $t3, %lo(gActionCommandStatus) -/* 196B70 80268290 AFBF0064 */ sw $ra, 0x64($sp) -/* 196B74 80268294 AFBE0060 */ sw $fp, 0x60($sp) -/* 196B78 80268298 AFB7005C */ sw $s7, 0x5c($sp) -/* 196B7C 8026829C AFB60058 */ sw $s6, 0x58($sp) -/* 196B80 802682A0 AFB50054 */ sw $s5, 0x54($sp) -/* 196B84 802682A4 AFB40050 */ sw $s4, 0x50($sp) -/* 196B88 802682A8 AFB3004C */ sw $s3, 0x4c($sp) -/* 196B8C 802682AC AFB20048 */ sw $s2, 0x48($sp) -/* 196B90 802682B0 AFB10044 */ sw $s1, 0x44($sp) -/* 196B94 802682B4 AFB00040 */ sw $s0, 0x40($sp) -/* 196B98 802682B8 AFA40068 */ sw $a0, 0x68($sp) -/* 196B9C 802682BC AFA5006C */ sw $a1, 0x6c($sp) -/* 196BA0 802682C0 AFA70074 */ sw $a3, 0x74($sp) -/* 196BA4 802682C4 81620061 */ lb $v0, 0x61($t3) -/* 196BA8 802682C8 1040011D */ beqz $v0, .L80268740 -/* 196BAC 802682CC 00C0602D */ daddu $t4, $a2, $zero -/* 196BB0 802682D0 0080702D */ daddu $t6, $a0, $zero -/* 196BB4 802682D4 25CEFFE4 */ addiu $t6, $t6, -0x1c -/* 196BB8 802682D8 AFAE0068 */ sw $t6, 0x68($sp) -/* 196BBC 802682DC 00A0702D */ daddu $t6, $a1, $zero -/* 196BC0 802682E0 81630080 */ lb $v1, 0x80($t3) -/* 196BC4 802682E4 25CEFFFC */ addiu $t6, $t6, -4 -/* 196BC8 802682E8 AFAE006C */ sw $t6, 0x6c($sp) -/* 196BCC 802682EC 00031040 */ sll $v0, $v1, 1 -/* 196BD0 802682F0 004B1021 */ addu $v0, $v0, $t3 -/* 196BD4 802682F4 844D0074 */ lh $t5, 0x74($v0) -/* 196BD8 802682F8 05820001 */ bltzl $t4, .L80268300 -/* 196BDC 802682FC 0000602D */ daddu $t4, $zero, $zero -.L80268300: -/* 196BE0 80268300 0000802D */ daddu $s0, $zero, $zero -/* 196BE4 80268304 18600020 */ blez $v1, .L80268388 -/* 196BE8 80268308 0200902D */ daddu $s2, $s0, $zero -/* 196BEC 8026830C 0060282D */ daddu $a1, $v1, $zero -/* 196BF0 80268310 26440001 */ addiu $a0, $s2, 1 -.L80268314: -/* 196BF4 80268314 00041040 */ sll $v0, $a0, 1 -/* 196BF8 80268318 01621021 */ addu $v0, $t3, $v0 -/* 196BFC 8026831C 84460074 */ lh $a2, 0x74($v0) -/* 196C00 80268320 0186102A */ slt $v0, $t4, $a2 -/* 196C04 80268324 54400001 */ bnel $v0, $zero, .L8026832C -/* 196C08 80268328 0180302D */ daddu $a2, $t4, $zero -.L8026832C: -/* 196C0C 8026832C 00061900 */ sll $v1, $a2, 4 -/* 196C10 80268330 00661823 */ subu $v1, $v1, $a2 -/* 196C14 80268334 00031880 */ sll $v1, $v1, 2 -/* 196C18 80268338 15A00002 */ bnez $t5, .L80268344 -/* 196C1C 8026833C 006D001A */ div $zero, $v1, $t5 -/* 196C20 80268340 0007000D */ break 7 -.L80268344: -/* 196C24 80268344 2401FFFF */ addiu $at, $zero, -1 -/* 196C28 80268348 15A10004 */ bne $t5, $at, .L8026835C -/* 196C2C 8026834C 3C018000 */ lui $at, 0x8000 -/* 196C30 80268350 14610002 */ bne $v1, $at, .L8026835C -/* 196C34 80268354 00000000 */ nop -/* 196C38 80268358 0006000D */ break 6 -.L8026835C: -/* 196C3C 8026835C 00001812 */ mflo $v1 -/* 196C40 80268360 00031040 */ sll $v0, $v1, 1 -/* 196C44 80268364 00431021 */ addu $v0, $v0, $v1 -/* 196C48 80268368 000210C0 */ sll $v0, $v0, 3 -/* 196C4C 8026836C 00431021 */ addu $v0, $v0, $v1 -/* 196C50 80268370 11860005 */ beq $t4, $a2, .L80268388 -/* 196C54 80268374 00028080 */ sll $s0, $v0, 2 -/* 196C58 80268378 0080902D */ daddu $s2, $a0, $zero -/* 196C5C 8026837C 0245102A */ slt $v0, $s2, $a1 -/* 196C60 80268380 1440FFE4 */ bnez $v0, .L80268314 -/* 196C64 80268384 26440001 */ addiu $a0, $s2, 1 -.L80268388: -/* 196C68 80268388 85620048 */ lh $v0, 0x48($t3) -/* 196C6C 8026838C 3C04802A */ lui $a0, %hi(D_8029FBC0) -/* 196C70 80268390 8C84FBC0 */ lw $a0, %lo(D_8029FBC0)($a0) -/* 196C74 80268394 95650048 */ lhu $a1, 0x48($t3) -/* 196C78 80268398 0202A823 */ subu $s5, $s0, $v0 -/* 196C7C 8026839C 06A10002 */ bgez $s5, .L802683A8 -/* 196C80 802683A0 02A0182D */ daddu $v1, $s5, $zero -/* 196C84 802683A4 00031823 */ negu $v1, $v1 -.L802683A8: -/* 196C88 802683A8 00041040 */ sll $v0, $a0, 1 -/* 196C8C 802683AC 00441021 */ addu $v0, $v0, $a0 -/* 196C90 802683B0 000210C0 */ sll $v0, $v0, 3 -/* 196C94 802683B4 00441021 */ addu $v0, $v0, $a0 -/* 196C98 802683B8 00021080 */ sll $v0, $v0, 2 -/* 196C9C 802683BC 0062182A */ slt $v1, $v1, $v0 -/* 196CA0 802683C0 5460000D */ bnel $v1, $zero, .L802683F8 -/* 196CA4 802683C4 A5700048 */ sh $s0, 0x48($t3) -/* 196CA8 802683C8 14800002 */ bnez $a0, .L802683D4 -/* 196CAC 802683CC 02A4001A */ div $zero, $s5, $a0 -/* 196CB0 802683D0 0007000D */ break 7 -.L802683D4: -/* 196CB4 802683D4 2401FFFF */ addiu $at, $zero, -1 -/* 196CB8 802683D8 14810004 */ bne $a0, $at, .L802683EC -/* 196CBC 802683DC 3C018000 */ lui $at, 0x8000 -/* 196CC0 802683E0 16A10002 */ bne $s5, $at, .L802683EC -/* 196CC4 802683E4 00000000 */ nop -/* 196CC8 802683E8 0006000D */ break 6 -.L802683EC: -/* 196CCC 802683EC 00001012 */ mflo $v0 -/* 196CD0 802683F0 00A21021 */ addu $v0, $a1, $v0 -/* 196CD4 802683F4 A5620048 */ sh $v0, 0x48($t3) -.L802683F8: -/* 196CD8 802683F8 0000A82D */ daddu $s5, $zero, $zero -/* 196CDC 802683FC 81620080 */ lb $v0, 0x80($t3) -/* 196CE0 80268400 18400060 */ blez $v0, .L80268584 -/* 196CE4 80268404 02A0902D */ daddu $s2, $s5, $zero -/* 196CE8 80268408 8FAE006C */ lw $t6, 0x6c($sp) -/* 196CEC 8026840C 000E1400 */ sll $v0, $t6, 0x10 -/* 196CF0 80268410 00021403 */ sra $v0, $v0, 0x10 -/* 196CF4 80268414 AFA20020 */ sw $v0, 0x20($sp) -/* 196CF8 80268418 25C20005 */ addiu $v0, $t6, 5 -/* 196CFC 8026841C 00021400 */ sll $v0, $v0, 0x10 -/* 196D00 80268420 00021403 */ sra $v0, $v0, 0x10 -/* 196D04 80268424 AFA20024 */ sw $v0, 0x24($sp) -/* 196D08 80268428 265E0001 */ addiu $fp, $s2, 1 -.L8026842C: -/* 196D0C 8026842C 001E1040 */ sll $v0, $fp, 1 -/* 196D10 80268430 01621021 */ addu $v0, $t3, $v0 -/* 196D14 80268434 84460074 */ lh $a2, 0x74($v0) -/* 196D18 80268438 00061900 */ sll $v1, $a2, 4 -/* 196D1C 8026843C 00661823 */ subu $v1, $v1, $a2 -/* 196D20 80268440 00031880 */ sll $v1, $v1, 2 -/* 196D24 80268444 15A00002 */ bnez $t5, .L80268450 -/* 196D28 80268448 006D001A */ div $zero, $v1, $t5 -/* 196D2C 8026844C 0007000D */ break 7 -.L80268450: -/* 196D30 80268450 2401FFFF */ addiu $at, $zero, -1 -/* 196D34 80268454 15A10004 */ bne $t5, $at, .L80268468 -/* 196D38 80268458 3C018000 */ lui $at, 0x8000 -/* 196D3C 8026845C 14610002 */ bne $v1, $at, .L80268468 -/* 196D40 80268460 00000000 */ nop -/* 196D44 80268464 0006000D */ break 6 -.L80268468: -/* 196D48 80268468 00001812 */ mflo $v1 -/* 196D4C 8026846C 8FAE0068 */ lw $t6, 0x68($sp) -/* 196D50 80268470 8FA50020 */ lw $a1, 0x20($sp) -/* 196D54 80268474 8FA70024 */ lw $a3, 0x24($sp) -/* 196D58 80268478 01D53021 */ addu $a2, $t6, $s5 -/* 196D5C 8026847C 00062400 */ sll $a0, $a2, 0x10 -/* 196D60 80268480 00042403 */ sra $a0, $a0, 0x10 -/* 196D64 80268484 00121040 */ sll $v0, $s2, 1 -/* 196D68 80268488 0052A021 */ addu $s4, $v0, $s2 -/* 196D6C 8026848C 26970001 */ addiu $s7, $s4, 1 -/* 196D70 80268490 3C0E8029 */ lui $t6, %hi(D_80294190) -/* 196D74 80268494 25CE4190 */ addiu $t6, $t6, %lo(D_80294190) -/* 196D78 80268498 02EE1021 */ addu $v0, $s7, $t6 -/* 196D7C 8026849C 26960002 */ addiu $s6, $s4, 2 -/* 196D80 802684A0 904A0000 */ lbu $t2, ($v0) -/* 196D84 802684A4 02CE1021 */ addu $v0, $s6, $t6 -/* 196D88 802684A8 90490000 */ lbu $t1, ($v0) -/* 196D8C 802684AC 028E1021 */ addu $v0, $s4, $t6 -/* 196D90 802684B0 90420000 */ lbu $v0, ($v0) -/* 196D94 802684B4 240E00FF */ addiu $t6, $zero, 0xff -/* 196D98 802684B8 AFAE001C */ sw $t6, 0x1c($sp) -/* 196D9C 802684BC AFAB0030 */ sw $t3, 0x30($sp) -/* 196DA0 802684C0 AFAC0034 */ sw $t4, 0x34($sp) -/* 196DA4 802684C4 AFAD0038 */ sw $t5, 0x38($sp) -/* 196DA8 802684C8 AFA20010 */ sw $v0, 0x10($sp) -/* 196DAC 802684CC AFAA0014 */ sw $t2, 0x14($sp) -/* 196DB0 802684D0 AFA90018 */ sw $t1, 0x18($sp) -/* 196DB4 802684D4 00758023 */ subu $s0, $v1, $s5 -/* 196DB8 802684D8 00D08821 */ addu $s1, $a2, $s0 -/* 196DBC 802684DC 00111400 */ sll $v0, $s1, 0x10 -/* 196DC0 802684E0 00029C03 */ sra $s3, $v0, 0x10 -/* 196DC4 802684E4 0C00AAB1 */ jal startup_draw_prim_rect_COPY -/* 196DC8 802684E8 0260302D */ daddu $a2, $s3, $zero -/* 196DCC 802684EC 8FAB0030 */ lw $t3, 0x30($sp) -/* 196DD0 802684F0 8FAC0034 */ lw $t4, 0x34($sp) -/* 196DD4 802684F4 81620080 */ lb $v0, 0x80($t3) -/* 196DD8 802684F8 8FAD0038 */ lw $t5, 0x38($sp) -/* 196DDC 802684FC 2442FFFF */ addiu $v0, $v0, -1 -/* 196DE0 80268500 0242102A */ slt $v0, $s2, $v0 -/* 196DE4 80268504 1040001D */ beqz $v0, .L8026857C -/* 196DE8 80268508 2624FFFF */ addiu $a0, $s1, -1 -/* 196DEC 8026850C 00042400 */ sll $a0, $a0, 0x10 -/* 196DF0 80268510 00042403 */ sra $a0, $a0, 0x10 -/* 196DF4 80268514 0260302D */ daddu $a2, $s3, $zero -/* 196DF8 80268518 3C0E8029 */ lui $t6, %hi(D_802941B0) -/* 196DFC 8026851C 25CE41B0 */ addiu $t6, $t6, %lo(D_802941B0) -/* 196E00 80268520 02EE1021 */ addu $v0, $s7, $t6 -/* 196E04 80268524 904A0000 */ lbu $t2, ($v0) -/* 196E08 80268528 02CE1021 */ addu $v0, $s6, $t6 -/* 196E0C 8026852C 90490000 */ lbu $t1, ($v0) -/* 196E10 80268530 028E1021 */ addu $v0, $s4, $t6 -/* 196E14 80268534 02B0A821 */ addu $s5, $s5, $s0 -/* 196E18 80268538 8FA50020 */ lw $a1, 0x20($sp) -/* 196E1C 8026853C 8FA70024 */ lw $a3, 0x24($sp) -/* 196E20 80268540 90420000 */ lbu $v0, ($v0) -/* 196E24 80268544 240E00FF */ addiu $t6, $zero, 0xff -/* 196E28 80268548 AFAE001C */ sw $t6, 0x1c($sp) -/* 196E2C 8026854C AFA20010 */ sw $v0, 0x10($sp) -/* 196E30 80268550 AFAA0014 */ sw $t2, 0x14($sp) -/* 196E34 80268554 0C00AAB1 */ jal startup_draw_prim_rect_COPY -/* 196E38 80268558 AFA90018 */ sw $t1, 0x18($sp) -/* 196E3C 8026855C 03C0902D */ daddu $s2, $fp, $zero -/* 196E40 80268560 8FAB0030 */ lw $t3, 0x30($sp) -/* 196E44 80268564 8FAC0034 */ lw $t4, 0x34($sp) -/* 196E48 80268568 81620080 */ lb $v0, 0x80($t3) -/* 196E4C 8026856C 8FAD0038 */ lw $t5, 0x38($sp) -/* 196E50 80268570 0242102A */ slt $v0, $s2, $v0 -/* 196E54 80268574 1440FFAD */ bnez $v0, .L8026842C -/* 196E58 80268578 265E0001 */ addiu $fp, $s2, 1 -.L8026857C: -/* 196E5C 8026857C 0000A82D */ daddu $s5, $zero, $zero -/* 196E60 80268580 81620080 */ lb $v0, 0x80($t3) -.L80268584: -/* 196E64 80268584 1840006E */ blez $v0, .L80268740 -/* 196E68 80268588 02A0902D */ daddu $s2, $s5, $zero -/* 196E6C 8026858C 8FAE006C */ lw $t6, 0x6c($sp) -/* 196E70 80268590 25C20005 */ addiu $v0, $t6, 5 -/* 196E74 80268594 00021400 */ sll $v0, $v0, 0x10 -/* 196E78 80268598 AFA20028 */ sw $v0, 0x28($sp) -/* 196E7C 8026859C 241E0002 */ addiu $fp, $zero, 2 -/* 196E80 802685A0 03C0B02D */ daddu $s6, $fp, $zero -/* 196E84 802685A4 24140001 */ addiu $s4, $zero, 1 -/* 196E88 802685A8 3C178029 */ lui $s7, %hi(D_802941A0) -/* 196E8C 802685AC 26F741A0 */ addiu $s7, $s7, %lo(D_802941A0) -/* 196E90 802685B0 02E0982D */ daddu $s3, $s7, $zero -.L802685B4: -/* 196E94 802685B4 8FAE0074 */ lw $t6, 0x74($sp) -/* 196E98 802685B8 11C0000B */ beqz $t6, .L802685E8 -/* 196E9C 802685BC 02971021 */ addu $v0, $s4, $s7 -/* 196EA0 802685C0 19C00003 */ blez $t6, .L802685D0 -/* 196EA4 802685C4 240800E0 */ addiu $t0, $zero, 0xe0 -/* 196EA8 802685C8 0809A182 */ j .L80268608 -/* 196EAC 802685CC 240A003F */ addiu $t2, $zero, 0x3f -.L802685D0: -/* 196EB0 802685D0 3C028007 */ lui $v0, %hi(gGameStatusPtr) -/* 196EB4 802685D4 8C42419C */ lw $v0, %lo(gGameStatusPtr)($v0) -/* 196EB8 802685D8 94420134 */ lhu $v0, 0x134($v0) -/* 196EBC 802685DC 30420001 */ andi $v0, $v0, 1 -/* 196EC0 802685E0 10400007 */ beqz $v0, .L80268600 -/* 196EC4 802685E4 02971021 */ addu $v0, $s4, $s7 -.L802685E8: -/* 196EC8 802685E8 904A0000 */ lbu $t2, ($v0) -/* 196ECC 802685EC 02D71021 */ addu $v0, $s6, $s7 -/* 196ED0 802685F0 92680000 */ lbu $t0, ($s3) -/* 196ED4 802685F4 90490000 */ lbu $t1, ($v0) -/* 196ED8 802685F8 0809A184 */ j .L80268610 -/* 196EDC 802685FC 017E1021 */ addu $v0, $t3, $fp -.L80268600: -/* 196EE0 80268600 240800FA */ addiu $t0, $zero, 0xfa -/* 196EE4 80268604 240A00AF */ addiu $t2, $zero, 0xaf -.L80268608: -/* 196EE8 80268608 0000482D */ daddu $t1, $zero, $zero -/* 196EEC 8026860C 017E1021 */ addu $v0, $t3, $fp -.L80268610: -/* 196EF0 80268610 84460074 */ lh $a2, 0x74($v0) -/* 196EF4 80268614 0186102A */ slt $v0, $t4, $a2 -/* 196EF8 80268618 54400001 */ bnel $v0, $zero, .L80268620 -/* 196EFC 8026861C 0180302D */ daddu $a2, $t4, $zero -.L80268620: -/* 196F00 80268620 00062100 */ sll $a0, $a2, 4 -/* 196F04 80268624 00862023 */ subu $a0, $a0, $a2 -/* 196F08 80268628 00042080 */ sll $a0, $a0, 2 -/* 196F0C 8026862C 15A00002 */ bnez $t5, .L80268638 -/* 196F10 80268630 008D001A */ div $zero, $a0, $t5 -/* 196F14 80268634 0007000D */ break 7 -.L80268638: -/* 196F18 80268638 2401FFFF */ addiu $at, $zero, -1 -/* 196F1C 8026863C 15A10004 */ bne $t5, $at, .L80268650 -/* 196F20 80268640 3C018000 */ lui $at, 0x8000 -/* 196F24 80268644 14810002 */ bne $a0, $at, .L80268650 -/* 196F28 80268648 00000000 */ nop -/* 196F2C 8026864C 0006000D */ break 6 -.L80268650: -/* 196F30 80268650 00002012 */ mflo $a0 -/* 196F34 80268654 3C0551EB */ lui $a1, 0x51eb -/* 196F38 80268658 95630048 */ lhu $v1, 0x48($t3) -/* 196F3C 8026865C 34A5851F */ ori $a1, $a1, 0x851f -/* 196F40 80268660 00031C00 */ sll $v1, $v1, 0x10 -/* 196F44 80268664 00031403 */ sra $v0, $v1, 0x10 -/* 196F48 80268668 00450018 */ mult $v0, $a1 -/* 196F4C 8026866C 00031FC3 */ sra $v1, $v1, 0x1f -/* 196F50 80268670 00001010 */ mfhi $v0 -/* 196F54 80268674 00021143 */ sra $v0, $v0, 5 -/* 196F58 80268678 00431023 */ subu $v0, $v0, $v1 -/* 196F5C 8026867C 00021400 */ sll $v0, $v0, 0x10 -/* 196F60 80268680 00021403 */ sra $v0, $v0, 0x10 -/* 196F64 80268684 00558023 */ subu $s0, $v0, $s5 -/* 196F68 80268688 0600002D */ bltz $s0, .L80268740 -/* 196F6C 8026868C 00958823 */ subu $s1, $a0, $s5 -/* 196F70 80268690 52200007 */ beql $s1, $zero, .L802686B0 -/* 196F74 80268694 0200882D */ daddu $s1, $s0, $zero -/* 196F78 80268698 14CC0003 */ bne $a2, $t4, .L802686A8 -/* 196F7C 8026869C 0230102A */ slt $v0, $s1, $s0 -/* 196F80 802686A0 0809A1AC */ j .L802686B0 -/* 196F84 802686A4 0200882D */ daddu $s1, $s0, $zero -.L802686A8: -/* 196F88 802686A8 54400001 */ bnel $v0, $zero, .L802686B0 -/* 196F8C 802686AC 0220802D */ daddu $s0, $s1, $zero -.L802686B0: -/* 196F90 802686B0 8FAE0068 */ lw $t6, 0x68($sp) -/* 196F94 802686B4 240200FF */ addiu $v0, $zero, 0xff -/* 196F98 802686B8 AFA80010 */ sw $t0, 0x10($sp) -/* 196F9C 802686BC AFAA0014 */ sw $t2, 0x14($sp) -/* 196FA0 802686C0 AFA90018 */ sw $t1, 0x18($sp) -/* 196FA4 802686C4 AFA2001C */ sw $v0, 0x1c($sp) -/* 196FA8 802686C8 AFAB0030 */ sw $t3, 0x30($sp) -/* 196FAC 802686CC AFAC0034 */ sw $t4, 0x34($sp) -/* 196FB0 802686D0 AFAD0038 */ sw $t5, 0x38($sp) -/* 196FB4 802686D4 01D53021 */ addu $a2, $t6, $s5 -/* 196FB8 802686D8 00062400 */ sll $a0, $a2, 0x10 -/* 196FBC 802686DC 00042403 */ sra $a0, $a0, 0x10 -/* 196FC0 802686E0 00D03021 */ addu $a2, $a2, $s0 -/* 196FC4 802686E4 00063400 */ sll $a2, $a2, 0x10 -/* 196FC8 802686E8 8FAE006C */ lw $t6, 0x6c($sp) -/* 196FCC 802686EC 00063403 */ sra $a2, $a2, 0x10 -/* 196FD0 802686F0 000E2C00 */ sll $a1, $t6, 0x10 -/* 196FD4 802686F4 8FAE0028 */ lw $t6, 0x28($sp) -/* 196FD8 802686F8 00052C03 */ sra $a1, $a1, 0x10 -/* 196FDC 802686FC 0C00AAB1 */ jal startup_draw_prim_rect_COPY -/* 196FE0 80268700 000E3C03 */ sra $a3, $t6, 0x10 -/* 196FE4 80268704 8FAB0030 */ lw $t3, 0x30($sp) -/* 196FE8 80268708 8FAC0034 */ lw $t4, 0x34($sp) -/* 196FEC 8026870C 81630080 */ lb $v1, 0x80($t3) -/* 196FF0 80268710 8FAD0038 */ lw $t5, 0x38($sp) -/* 196FF4 80268714 2462FFFF */ addiu $v0, $v1, -1 -/* 196FF8 80268718 0242102A */ slt $v0, $s2, $v0 -/* 196FFC 8026871C 10400008 */ beqz $v0, .L80268740 -/* 197000 80268720 02B1A821 */ addu $s5, $s5, $s1 -/* 197004 80268724 27DE0002 */ addiu $fp, $fp, 2 -/* 197008 80268728 26D60003 */ addiu $s6, $s6, 3 -/* 19700C 8026872C 26940003 */ addiu $s4, $s4, 3 -/* 197010 80268730 26520001 */ addiu $s2, $s2, 1 -/* 197014 80268734 0243102A */ slt $v0, $s2, $v1 -/* 197018 80268738 1440FF9E */ bnez $v0, .L802685B4 -/* 19701C 8026873C 26730003 */ addiu $s3, $s3, 3 -.L80268740: -/* 197020 80268740 8FBF0064 */ lw $ra, 0x64($sp) -/* 197024 80268744 8FBE0060 */ lw $fp, 0x60($sp) -/* 197028 80268748 8FB7005C */ lw $s7, 0x5c($sp) -/* 19702C 8026874C 8FB60058 */ lw $s6, 0x58($sp) -/* 197030 80268750 8FB50054 */ lw $s5, 0x54($sp) -/* 197034 80268754 8FB40050 */ lw $s4, 0x50($sp) -/* 197038 80268758 8FB3004C */ lw $s3, 0x4c($sp) -/* 19703C 8026875C 8FB20048 */ lw $s2, 0x48($sp) -/* 197040 80268760 8FB10044 */ lw $s1, 0x44($sp) -/* 197044 80268764 8FB00040 */ lw $s0, 0x40($sp) -/* 197048 80268768 03E00008 */ jr $ra -/* 19704C 8026876C 27BD0068 */ addiu $sp, $sp, 0x68 diff --git a/ver/us/splat.yaml b/ver/us/splat.yaml index 327aa51c6e..39246207e9 100644 --- a/ver/us/splat.yaml +++ b/ver/us/splat.yaml @@ -1327,7 +1327,7 @@ segments: - [0x190B20, c, 190B20] - [0x1967B0, c, load_script] - [0x196A10, c, move_script] - - [0x196AA0, c, 196AA0] + - [0x196AA0, c, battle/action_cmd] - [0x197F40, c, actor_api] - [0x19FAF0, c, 19FAF0] - [0x1A5830, c, 1A5830] @@ -1511,7 +1511,7 @@ segments: - [0x1C2100, .data, 190B20] - [0x1C2460, .data, load_script] - [0x1C2760, .data, move_script] - - [0x1C2A70, .data, 196AA0] + - [0x1C2A70, .data, battle/action_cmd] - [0x1C2EC0, .data, 19FAF0] - [0x1C2FC0, .data, 1A5830] - [0x1C3000, .data, 1AF120] diff --git a/ver/us/symbol_addrs.txt b/ver/us/symbol_addrs.txt index e519d69c68..1d906d5ed5 100644 --- a/ver/us/symbol_addrs.txt +++ b/ver/us/symbol_addrs.txt @@ -6923,35 +6923,35 @@ LoadItemScript = 0x80267ED0; // type:func rom:0x1967B0 LoadFreeItemScript = 0x8026801C; // type:func rom:0x1968FC LoadMoveScript = 0x80268130; // type:func rom:0x196A10 LoadActionCommand = 0x802681C0; // type:func rom:0x196AA0 -func_80268224 = 0x80268224; // type:func rom:0x196B04 -func_80268284 = 0x80268284; // type:func rom:0x196B64 -func_80268770 = 0x80268770; // type:func rom:0x197050 -func_80268798 = 0x80268798; // type:func rom:0x197078 -func_802687BC = 0x802687BC; // type:func rom:0x19709C -func_802687E4 = 0x802687E4; // type:func rom:0x1970C4 -func_8026880C = 0x8026880C; // type:func rom:0x1970EC -func_80268834 = 0x80268834; // type:func rom:0x197114 -func_80268858 = 0x80268858; // type:func rom:0x197138 -func_80268938 = 0x80268938; // type:func rom:0x197218 -func_80268AF8 = 0x80268AF8; // type:func rom:0x1973D8 -func_80268C9C = 0x80268C9C; // type:func rom:0x19757C +adjust_action_command_difficulty = 0x80268224; // type:func rom:0x196B04 +draw_mash_meter = 0x80268284; // type:func rom:0x196B64 +draw_mash_meter_multicolor = 0x80268770; // type:func rom:0x197050 +draw_mash_meter_multicolor_with_divisor = 0x80268798; // type:func rom:0x197078 +draw_mash_meter_mode = 0x802687BC; // type:func rom:0x19709C +draw_mash_meter_mode_with_divisor = 0x802687E4; // type:func rom:0x1970C4 +draw_mash_meter_blink = 0x8026880C; // type:func rom:0x1970EC +draw_mash_meter_blink_with_divisor = 0x80268834; // type:func rom:0x197114 +action_command_init_status = 0x80268858; // type:func rom:0x197138 +action_command_update = 0x80268938; // type:func rom:0x197218 +action_command_draw = 0x80268AF8; // type:func rom:0x1973D8 +action_command_free = 0x80268C9C; // type:func rom:0x19757C func_80268E88 = 0x80268E88; // type:func rom:0x197768 check_block_input = 0x80268ECC; // type:func rom:0x1977AC func_80269118 = 0x80269118; // type:func rom:0x1979F8 func_80269160 = 0x80269160; // type:func rom:0x197A40 -func_8026919C = 0x8026919C; // type:func rom:0x197A7C +SetActionDifficultyTable = 0x8026919C; // type:func rom:0x197A7C SetupMashMeter = 0x802691C8; // type:func rom:0x197AA8 GetActionSuccess = 0x80269294; // type:func rom:0x197B74 SetActionSuccess = 0x802692C0; // type:func rom:0x197BA0 SetActionCommandMode = 0x802692EC; // type:func rom:0x197BCC GetActionCommandMode = 0x80269318; // type:func rom:0x197BF8 -func_80269344 = 0x80269344; // type:func rom:0x197C24 +SetActionHudPrepareTime = 0x80269344; // type:func rom:0x197C24 GetCommandAutoSuccess = 0x80269370; // type:func rom:0x197C50 SetCommandAutoSuccess = 0x8026939C; // type:func rom:0x197C7C func_802693F0 = 0x802693F0; // type:func rom:0x197CD0 CloseActionCommandInfo = 0x80269410; // type:func rom:0x197CF0 func_80269470 = 0x80269470; // type:func rom:0x197D50 -func_802694A4 = 0x802694A4; // type:func rom:0x197D84 +ShowActionHud = 0x802694A4; // type:func rom:0x197D84 GetActionSuccessCopy = 0x802694F8; // type:func rom:0x197DD8 func_80269524 = 0x80269524; // type:func rom:0x197E04 func_80269550 = 0x80269550; // type:func rom:0x197E30 @@ -9163,31 +9163,31 @@ D_802AB800 = 0x802AB800; // type:data rom:0x420590 D_802AC090 = 0x802AC090; // type:data rom:0x420E20 D_802AC880 = 0x802AC880; // type:data rom:0x421610 D_802ACBE0 = 0x802ACBE0; // type:data rom:0x421970 -action_command_jump_CreateHudElements = 0x802A9000; // type:func rom:0x4219F0 -func_802A9120_421B10 = 0x802A9120; // type:func rom:0x421B10 +action_command_jump_init = 0x802A9000; // type:func rom:0x4219F0 +action_command_jump_start = 0x802A9120; // type:func rom:0x421B10 action_command_jump_update = 0x802A9234; // type:func rom:0x421C24 -action_command_jump_draw_hud_elements = 0x802A9544; // type:func rom:0x421F34 -action_command_jump_free_hud_elements = 0x802A9590; // type:func rom:0x421F80 -action_command_hammer_CreateHudElements = 0x802A9000; // type:func rom:0x422000 -func_802A9258_422258 = 0x802A9258; // type:func rom:0x422258 -func_802A936C_42236C = 0x802A936C; // type:func rom:0x42236C -action_command_hammer_draw_hud_elements = 0x802A99D4; // type:func rom:0x4229D4 -action_command_hammer_free_hud_elements = 0x802A9A30; // type:func rom:0x422A30 -func_802A9000_422AD0 = 0x802A9000; // type:func rom:0x422AD0 -func_802A92A0_422D70 = 0x802A92A0; // type:func rom:0x422D70 -func_802A9378_422E48 = 0x802A9378; // type:func rom:0x422E48 -action_command_flee_draw_hud_elements = 0x802A96F4; // type:func rom:0x4231C4 -action_command_flee_free_hud_elements = 0x802A9894; // type:func rom:0x423364 -func_802A9000_4233F0 = 0x802A9000; // type:func rom:0x4233F0 -func_802A91B0_4235A0 = 0x802A91B0; // type:func rom:0x4235A0 -func_802A92DC_4236CC = 0x802A92DC; // type:func rom:0x4236CC -action_command_break_free_draw_hud_elements = 0x802A96B8; // type:func rom:0x423AA8 -action_command_break_free_free_hud_elements = 0x802A97FC; // type:func rom:0x423BEC -func_802A9000_423C70 = 0x802A9000; // type:func rom:0x423C70 -func_802A91E0_423E50 = 0x802A91E0; // type:func rom:0x423E50 -func_802A92F0_423F60 = 0x802A92F0; // type:func rom:0x423F60 -action_command_whirlwind_draw_hud_elements = 0x802A9744; // type:func rom:0x4243B4 -action_command_whirlwind_free_hud_elements = 0x802A9898; // type:func rom:0x424508 +action_command_jump_draw = 0x802A9544; // type:func rom:0x421F34 +action_command_jump_free = 0x802A9590; // type:func rom:0x421F80 +action_command_hammer_init = 0x802A9000; // type:func rom:0x422000 +action_command_hammer_start = 0x802A9258; // type:func rom:0x422258 +action_command_smash_update = 0x802A936C; // type:func rom:0x42236C +action_command_hammer_draw = 0x802A99D4; // type:func rom:0x4229D4 +action_command_hammer_free = 0x802A9A30; // type:func rom:0x422A30 +action_command_flee_init = 0x802A9000; // type:func rom:0x422AD0 +action_command_flee_start = 0x802A92A0; // type:func rom:0x422D70 +action_command_flee_update = 0x802A9378; // type:func rom:0x422E48 +action_command_flee_draw = 0x802A96F4; // type:func rom:0x4231C4 +action_command_flee_free = 0x802A9894; // type:func rom:0x423364 +action_command_break_free_init = 0x802A9000; // type:func rom:0x4233F0 +action_command_break_free_start = 0x802A91B0; // type:func rom:0x4235A0 +action_command_break_free_update = 0x802A92DC; // type:func rom:0x4236CC +action_command_break_free_draw = 0x802A96B8; // type:func rom:0x423AA8 +action_command_break_free_free = 0x802A97FC; // type:func rom:0x423BEC +action_command_whirlwind_init = 0x802A9000; // type:func rom:0x423C70 +action_command_whirlwind_start = 0x802A91E0; // type:func rom:0x423E50 +action_command_whirlwind_update = 0x802A92F0; // type:func rom:0x423F60 +action_command_whirlwind_draw = 0x802A9744; // type:func rom:0x4243B4 +action_command_whirlwind_free = 0x802A9898; // type:func rom:0x424508 battle_action_cmd_whirlwind_1_png = 0x802A98E0; // type:data rom:0x424550 battle_action_cmd_whirlwind_1_pal = 0x802A9A00; // type:data rom:0x424670 battle_action_cmd_whirlwind_2_png = 0x802A9A20; // type:data rom:0x424690 @@ -9218,81 +9218,81 @@ D_802AA888_4254F8 = 0x802AA888; // type:data rom:0x4254F8 D_802AA8A0_425510 = 0x802AA8A0; // type:data rom:0x425510 D_802AA8B4_425524 = 0x802AA8B4; // type:data rom:0x425524 D_802AA8B7_425527 = 0x802AA8B7; // type:data rom:0x425527 -func_802A9000_425590 = 0x802A9000; // type:func rom:0x425590 -func_802A9110_4256A0 = 0x802A9110; // type:func rom:0x4256A0 -func_802A91F8_425788 = 0x802A91F8; // type:func rom:0x425788 -action_command_stop_leech_draw_hud_elements = 0x802A94A4; // type:func rom:0x425A34 -action_command_stop_leech_free_hud_elements = 0x802A9544; // type:func rom:0x425AD4 -func_802A9000_425B50 = 0x802A9000; // type:func rom:0x425B50 -func_802A916C_425CBC = 0x802A916C; // type:func rom:0x425CBC -func_802A9228_425D78 = 0x802A9228; // type:func rom:0x425D78 -action_command_07_draw_hud_elements = 0x802A94D8; // type:func rom:0x426028 -action_command_07_free_hud_elements = 0x802A959C; // type:func rom:0x4260EC -func_802A9000_426170 = 0x802A9000; // type:func rom:0x426170 -action_command_dizzy_shell_MashActionCommandInit = 0x802A9170; // type:func rom:0x4262E0 -func_802A928C_4263FC = 0x802A928C; // type:func rom:0x4263FC -action_command_dizzy_shell_draw_hud_elements = 0x802A96DC; // type:func rom:0x42684C -action_command_dizzy_shell_free_hud_elements = 0x802A97BC; // type:func rom:0x42692C +action_command_stop_leech_init = 0x802A9000; // type:func rom:0x425590 +action_command_stop_leech_start = 0x802A9110; // type:func rom:0x4256A0 +action_cmd_stop_leech_update = 0x802A91F8; // type:func rom:0x425788 +action_command_stop_leech_draw = 0x802A94A4; // type:func rom:0x425A34 +action_command_stop_leech_free = 0x802A9544; // type:func rom:0x425AD4 +action_command_07_init = 0x802A9000; // type:func rom:0x425B50 +action_command_07_start = 0x802A916C; // type:func rom:0x425CBC +action_command_and_07_update = 0x802A9228; // type:func rom:0x425D78 +action_command_07_draw = 0x802A94D8; // type:func rom:0x426028 +action_command_07_free = 0x802A959C; // type:func rom:0x4260EC +action_command_dizzy_shell_init = 0x802A9000; // type:func rom:0x426170 +action_command_dizzy_shell_start = 0x802A9170; // type:func rom:0x4262E0 +action_command_dizzy_shell_update = 0x802A928C; // type:func rom:0x4263FC +action_command_dizzy_shell_draw = 0x802A96DC; // type:func rom:0x42684C +action_command_dizzy_shell_free = 0x802A97BC; // type:func rom:0x42692C D_802A9800_426970 = 0x802A9800; // type:data rom:0x426970 D_802A9802_426972 = 0x802A9802; // type:data rom:0x426972 -func_802A9000_4269D0 = 0x802A9000; // type:func rom:0x4269D0 -action_command_fire_shell_MashActionCommandInit = 0x802A9178; // type:func rom:0x426B48 -func_802A9294_426C64 = 0x802A9294; // type:func rom:0x426C64 -action_command_fire_shell_draw_hud_elements = 0x802A9834; // type:func rom:0x427204 -action_command_fire_shell_free_hud_elements = 0x802A9914; // type:func rom:0x4272E4 +action_command_fire_shell_init = 0x802A9000; // type:func rom:0x4269D0 +action_command_fire_shell_start = 0x802A9178; // type:func rom:0x426B48 +action_command_fire_shell_update = 0x802A9294; // type:func rom:0x426C64 +action_command_fire_shell_draw = 0x802A9834; // type:func rom:0x427204 +action_command_fire_shell_free = 0x802A9914; // type:func rom:0x4272E4 D_802A9950_427320 = 0x802A9950; // type:data rom:0x427320 D_802A9952_427322 = 0x802A9952; // type:data rom:0x427322 D_802A9964_427334 = 0x802A9964; // type:data rom:0x427334 D_802A9974_427344 = 0x802A9974; // type:data rom:0x427344 D_802A9988_427358 = 0x802A9988; // type:data rom:0x427358 -func_802A9000_4273B0 = 0x802A9000; // type:func rom:0x4273B0 -action_command_0A_MashActionCommandInit = 0x802A9170; // type:func rom:0x427520 -func_802A928C_42763C = 0x802A928C; // type:func rom:0x42763C -action_command_0A_draw_hud_elements = 0x802A955C; // type:func rom:0x42790C -action_command_0A_free_hud_elements = 0x802A963C; // type:func rom:0x4279EC -func_802A9000_427A70 = 0x802A9000; // type:func rom:0x427A70 -action_command_bomb_MashActionCommandInit = 0x802A9170; // type:func rom:0x427BE0 -func_802A928C_427CFC = 0x802A928C; // type:func rom:0x427CFC -action_command_bomb_draw_hud_elements = 0x802A96EC; // type:func rom:0x42815C -action_command_bomb_free_hud_elements = 0x802A97CC; // type:func rom:0x42823C +action_command_0A_init = 0x802A9000; // type:func rom:0x4273B0 +action_command_0A_start = 0x802A9170; // type:func rom:0x427520 +action_command_0A_update = 0x802A928C; // type:func rom:0x42763C +action_command_0A_draw = 0x802A955C; // type:func rom:0x42790C +action_command_0A_free = 0x802A963C; // type:func rom:0x4279EC +action_command_bomb_init = 0x802A9000; // type:func rom:0x427A70 +action_command_bomb_start = 0x802A9170; // type:func rom:0x427BE0 +action_command_bomb_update = 0x802A928C; // type:func rom:0x427CFC +action_command_bomb_draw = 0x802A96EC; // type:func rom:0x42815C +action_command_bomb_free = 0x802A97CC; // type:func rom:0x42823C D_802A9810_428280 = 0x802A9810; // type:data rom:0x428280 D_802A9812_428282 = 0x802A9812; // type:data rom:0x428282 -action_command_body_slam_CreateHudElements = 0x802A9000; // type:func rom:0x4282E0 -action_command_body_slam_MashActionCommandInit = 0x802A91B8; // type:func rom:0x428498 -func_802A92D4_4285B4 = 0x802A92D4; // type:func rom:0x4285B4 -action_command_body_slam_draw_hud_elements = 0x802A9664; // type:func rom:0x428944 -action_command_body_slam_free_hud_elements = 0x802A9708; // type:func rom:0x4289E8 -func_802A9000_428A70 = 0x802A9000; // type:func rom:0x428A70 -func_802A9184_428BF4 = 0x802A9184; // type:func rom:0x428BF4 -func_802A9278_428CE8 = 0x802A9278; // type:func rom:0x428CE8 -action_command_air_lift_draw_hud_elements = 0x802A96EC; // type:func rom:0x42915C -action_command_air_lift_free_hud_elements = 0x802A9810; // type:func rom:0x429280 +action_command_body_slam_init = 0x802A9000; // type:func rom:0x4282E0 +action_command_body_slam_start = 0x802A91B8; // type:func rom:0x428498 +action_command_body_slam_update = 0x802A92D4; // type:func rom:0x4285B4 +action_command_body_slam_draw = 0x802A9664; // type:func rom:0x428944 +action_command_body_slam_free = 0x802A9708; // type:func rom:0x4289E8 +action_command_air_lift_init = 0x802A9000; // type:func rom:0x428A70 +action_command_air_lift_start = 0x802A9184; // type:func rom:0x428BF4 +action_command_air_lift_update = 0x802A9278; // type:func rom:0x428CE8 +action_command_air_lift_draw = 0x802A96EC; // type:func rom:0x42915C +action_command_air_lift_free = 0x802A9810; // type:func rom:0x429280 D_802A9852_4292C0 = 0x802A9850; // type:data rom:0x4292C0 D_802A9852_4292C2 = 0x802A9852; // type:data rom:0x4292C2 air_lift_bss_pre = 0x802A98A8; // type:data rom:0x429318 -func_802A9000_429320 = 0x802A9000; // type:func rom:0x429320 -action_command_air_raid_MashActionCommandInit = 0x802A9178; // type:func rom:0x429498 -func_802A9294_4295B4 = 0x802A9294; // type:func rom:0x4295B4 -action_command_air_raid_draw_hud_elements = 0x802A984C; // type:func rom:0x429B6C -action_command_air_raid_free_hud_elements = 0x802A992C; // type:func rom:0x429C4C +action_command_air_raid_init = 0x802A9000; // type:func rom:0x429320 +action_command_air_raid_start = 0x802A9178; // type:func rom:0x429498 +action_command_air_raid_update = 0x802A9294; // type:func rom:0x4295B4 +action_command_air_raid_draw = 0x802A984C; // type:func rom:0x429B6C +action_command_air_raid_free = 0x802A992C; // type:func rom:0x429C4C D_802A9970_429C90 = 0x802A9970; // type:data rom:0x429C90 D_802A9972_429C92 = 0x802A9972; // type:data rom:0x429C92 D_802A9984_429CA4 = 0x802A9984; // type:data rom:0x429CA4 D_802A9994_429CB4 = 0x802A9994; // type:data rom:0x429CB4 D_802A99A8_429CC8 = 0x802A99A8; // type:data rom:0x429CC8 -func_802A9000_429D20 = 0x802A9000; // type:func rom:0x429D20 -func_802A911C_429E3C = 0x802A911C; // type:func rom:0x429E3C -func_802A9208_429F28 = 0x802A9208; // type:func rom:0x429F28 -action_command_squirt_draw_hud_elements = 0x802A9634; // type:func rom:0x42A354 -action_command_squirt_free_hud_elements = 0x802A9720; // type:func rom:0x42A440 +action_command_squirt_init = 0x802A9000; // type:func rom:0x429D20 +action_command_squirt_start = 0x802A911C; // type:func rom:0x429E3C +action_command_squirt_update = 0x802A9208; // type:func rom:0x429F28 +action_command_squirt_draw = 0x802A9634; // type:func rom:0x42A354 +action_command_squirt_free = 0x802A9720; // type:func rom:0x42A440 D_802A9760_42A480 = 0x802A9760; // type:data rom:0x42A480 D_802A9762_42A482 = 0x802A9762; // type:data rom:0x42A482 D_802A9778_42A498 = 0x802A9778; // type:data rom:0x42A498 -func_802A9000_42A4F0 = 0x802A9000; // type:func rom:0x42A4F0 -func_802A9398_42A888 = 0x802A9398; // type:func rom:0x42A888 -func_802A948C_42A97C = 0x802A948C; // type:func rom:0x42A97C -action_command_water_block_draw_hud_elements = 0x802AA014; // type:func rom:0x42B504 -action_command_water_block_free_hud_elements = 0x802AA0D8; // type:func rom:0x42B5C8 +action_command_water_block_init = 0x802A9000; // type:func rom:0x42A4F0 +action_command_water_block_start = 0x802A9398; // type:func rom:0x42A888 +action_command_water_block_update = 0x802A948C; // type:func rom:0x42A97C +action_command_water_block_draw = 0x802AA014; // type:func rom:0x42B504 +action_command_water_block_free = 0x802AA0D8; // type:func rom:0x42B5C8 battle_action_cmd_water_block_1_png = 0x802AA160; // type:data rom:0x42B650 battle_action_cmd_water_block_1_pal = 0x802AA280; // type:data rom:0x42B770 battle_action_cmd_water_block_2_png = 0x802AA2A0; // type:data rom:0x42B790 @@ -9319,56 +9319,56 @@ HES_WaterBlockCircle = 0x802AB130; // type:data rom:0x42C620 HES_WaterBlockCloud = 0x802AB158; // type:data rom:0x42C648 D_802AB180_42C670 = 0x802AB180; // type:data rom:0x42C670 D_802AB184_42C674 = 0x802AB184; // type:data rom:0x42C674 -action_command_tidal_wave_CreateHudElements = 0x802A9000; // type:func rom:0x42C6F0 -func_802A9138_42C828 = 0x802A9138; // type:func rom:0x42C828 +action_command_tidal_wave_init = 0x802A9000; // type:func rom:0x42C6F0 +action_command_tidal_wave_start = 0x802A9138; // type:func rom:0x42C828 action_command_tidal_wave_update = 0x802A9228; // type:func rom:0x42C918 -action_command_tidal_wave_draw_hud_elements = 0x802A9718; // type:func rom:0x42CE08 -action_command_tidal_wave_free_hud_elements = 0x802A9764; // type:func rom:0x42CE54 +action_command_tidal_wave_draw = 0x802A9718; // type:func rom:0x42CE08 +action_command_tidal_wave_free = 0x802A9764; // type:func rom:0x42CE54 D_802A97C0_42CEB0 = 0x802A97C0; // type:data rom:0x42CEB0 D_802A97CC_42CEBC = 0x802A97CC; // type:data rom:0x42CEBC -action_command_power_shock_CreateHudElements = 0x802A9000; // type:func rom:0x42CF10 -func_802A9210_42D120 = 0x802A9210; // type:func rom:0x42D120 -func_802A9310_42D220 = 0x802A9310; // type:func rom:0x42D220 -action_command_power_shock_draw_hud_elements = 0x802A98D0; // type:func rom:0x42D7E0 -action_command_power_shock_free_hud_elements = 0x802A9A54; // type:func rom:0x42D964 +action_command_power_shock_init = 0x802A9000; // type:func rom:0x42CF10 +action_command_power_shock_start = 0x802A9210; // type:func rom:0x42D120 +action_command_power_shock_update = 0x802A9310; // type:func rom:0x42D220 +action_command_power_shock_draw = 0x802A98D0; // type:func rom:0x42D7E0 +action_command_power_shock_free = 0x802A9A54; // type:func rom:0x42D964 D_802A9AA0_42D9B0 = 0x802A9AA0; // type:data rom:0x42D9B0 D_802A9AA2_42D9B2 = 0x802A9AA2; // type:data rom:0x42D9B2 -func_802A9000_42DA10 = 0x802A9000; // type:func rom:0x42DA10 -func_802A91A0_42DBB0 = 0x802A91A0; // type:func rom:0x42DBB0 -func_802A92A0_42DCB0 = 0x802A92A0; // type:func rom:0x42DCB0 -action_command_mega_shock_draw_hud_elements = 0x802A97F8; // type:func rom:0x42E208 -action_command_mega_shock_free_hud_elements = 0x802A98E0; // type:func rom:0x42E2F0 +action_command_mega_shock_init = 0x802A9000; // type:func rom:0x42DA10 +action_command_mega_shock_start = 0x802A91A0; // type:func rom:0x42DBB0 +action_command_mega_shock_update = 0x802A92A0; // type:func rom:0x42DCB0 +action_command_mega_shock_draw = 0x802A97F8; // type:func rom:0x42E208 +action_command_mega_shock_free = 0x802A98E0; // type:func rom:0x42E2F0 D_802A9930_42E340 = 0x802A9930; // type:data rom:0x42E340 D_802A9932_42E342 = 0x802A9932; // type:data rom:0x42E342 -func_802A9000_42E3A0 = 0x802A9000; // type:func rom:0x42E3A0 -action_command_smack_MashActionCommandInit = 0x802A917C; // type:func rom:0x42E51C -func_802A9298_42E638 = 0x802A9298; // type:func rom:0x42E638 -action_command_smack_draw_hud_elements = 0x802A98B0; // type:func rom:0x42EC50 -action_command_smack_free_hud_elements = 0x802A9990; // type:func rom:0x42ED30 +action_command_smack_init = 0x802A9000; // type:func rom:0x42E3A0 +action_command_smack_start = 0x802A917C; // type:func rom:0x42E51C +action_command_smack_update = 0x802A9298; // type:func rom:0x42E638 +action_command_smack_draw = 0x802A98B0; // type:func rom:0x42EC50 +action_command_smack_free = 0x802A9990; // type:func rom:0x42ED30 D_802A99D2_42ED72 = 0x802A99D2; // type:data rom:0x42ED70 D_802A99E4_42ED84 = 0x802A99E4; // type:data rom:0x42ED84 D_802A99F4_42ED94 = 0x802A99F4; // type:data rom:0x42ED94 D_802A9A08_42EDA8 = 0x802A9A08; // type:data rom:0x42EDA8 D_802A9A20_42EDC0 = 0x802A9A20; // type:data rom:0x42EDC0 -func_802A9000_42EE20 = 0x802A9000; // type:func rom:0x42EE20 -func_802A916C_42EF8C = 0x802A916C; // type:func rom:0x42EF8C -func_802A9254_42F074 = 0x802A9254; // type:func rom:0x42F074 -action_command_spiny_surge_draw_hud_elements = 0x802A973C; // type:func rom:0x42F55C -action_command_spiny_surge_free_hud_elements = 0x802A981C; // type:func rom:0x42F63C +action_command_spiny_surge_init = 0x802A9000; // type:func rom:0x42EE20 +action_command_spiny_surge_start = 0x802A916C; // type:func rom:0x42EF8C +action_command_spiny_surge_update = 0x802A9254; // type:func rom:0x42F074 +action_command_spiny_surge_draw = 0x802A973C; // type:func rom:0x42F55C +action_command_spiny_surge_free = 0x802A981C; // type:func rom:0x42F63C D_802A9860_42F680 = 0x802A9860; // type:data rom:0x42F680 D_802A9862_42F682 = 0x802A9862; // type:data rom:0x42F682 -func_802A9000_42F6E0 = 0x802A9000; // type:func rom:0x42F6E0 -func_802A91A0_42F880 = 0x802A91A0; // type:func rom:0x42F880 -func_802A92A0_42F980 = 0x802A92A0; // type:func rom:0x42F980 -action_command_hurricane_draw_hud_elements = 0x802A97AC; // type:func rom:0x42FE8C -action_command_hurricane_free_hud_elements = 0x802A9894; // type:func rom:0x42FF74 +action_command_hurricane_init = 0x802A9000; // type:func rom:0x42F6E0 +action_command_hurricane_start = 0x802A91A0; // type:func rom:0x42F880 +action_command_hurricane_update = 0x802A92A0; // type:func rom:0x42F980 +action_command_hurricane_draw = 0x802A97AC; // type:func rom:0x42FE8C +action_command_hurricane_free = 0x802A9894; // type:func rom:0x42FF74 D_802A98E0_42FFC0 = 0x802A98E0; // type:data rom:0x42FFC0 D_802A98E2_42FFC2 = 0x802A98E2; // type:data rom:0x42FFC2 -func_802A9000_430020 = 0x802A9000; // type:func rom:0x430020 -action_command_spook_MashActionCommandInit = 0x802A917C; // type:func rom:0x43019C -func_802A9298_4302B8 = 0x802A9298; // type:func rom:0x4302B8 -action_command_spook_draw_hud_elements = 0x802A97FC; // type:func rom:0x43081C -action_command_spook_free_hud_elements = 0x802A98DC; // type:func rom:0x4308FC +action_command_spook_init = 0x802A9000; // type:func rom:0x430020 +action_command_spook_start = 0x802A917C; // type:func rom:0x43019C +action_command_spook_update = 0x802A9298; // type:func rom:0x4302B8 +action_command_spook_draw = 0x802A97FC; // type:func rom:0x43081C +action_command_spook_free = 0x802A98DC; // type:func rom:0x4308FC D_802A9920_430940 = 0x802A9920; // type:data rom:0x430940 D_802A9922_430942 = 0x802A9922; // type:data rom:0x430942 b_area_kmr_part_1_goomba_ArcsinDeg = 0x80218000; // type:func rom:0x4309A0 @@ -26755,29 +26755,29 @@ MerleeExpBonus = 0x80288A58; // PlayerHappy = 0x80288D64; // gBattleItemTable = 0x80293C04; // type:data UseMystery = 0x80293E40; // -D_802941C0 = 0x802941C0; // type:data -D_802941E0 = 0x802941E0; // type:data -D_80294200 = 0x80294200; // type:data -D_80294220 = 0x80294220; // type:data -D_80294240 = 0x80294240; // type:data -D_80294260 = 0x80294260; // type:data -D_80294280 = 0x80294280; // type:data -D_802942A0 = 0x802942A0; // type:data -D_802942C0 = 0x802942C0; // type:data -D_802942E0 = 0x802942E0; // type:data -D_80294300 = 0x80294300; // type:data -D_80294320 = 0x80294320; // type:data -D_80294340 = 0x80294340; // type:data -D_80294360 = 0x80294360; // type:data -D_80294380 = 0x80294380; // type:data -D_802943A0 = 0x802943A0; // type:data -D_802943C0 = 0x802943C0; // type:data -D_802943E0 = 0x802943E0; // type:data -D_80294400 = 0x80294400; // type:data -D_80294420 = 0x80294420; // type:data -D_80294440 = 0x80294440; // type:data -D_80294460 = 0x80294460; // type:data -D_802944A0 = 0x802944A0; // type:data +actionCmdTableJump = 0x802941C0; // type:data +actionCmdTableHammer = 0x802941E0; // type:data +actionCmdTableFlee = 0x80294200; // type:data +actionCmdTableBreakFree = 0x80294220; // type:data +actionCmdTableWhirlwind = 0x80294240; // type:data +actionCmdTableStopLeech = 0x80294260; // type:data +actionCmdTable07 = 0x80294280; // type:data +actionCmdTableDizzyShell = 0x802942A0; // type:data +actionCmdTableFireShell = 0x802942C0; // type:data +actionCmdTable0A = 0x802942E0; // type:data +actionCmdTableBomb = 0x80294300; // type:data +actionCmdTableBodySlam = 0x80294320; // type:data +actionCmdTableAirLift = 0x80294340; // type:data +actionCmdTableAirRaid = 0x80294360; // type:data +actionCmdTableSquirt = 0x80294380; // type:data +actionCmdTablePowerShock = 0x802943A0; // type:data +actionCmdTableMegaShock = 0x802943C0; // type:data +actionCmdTableSmack = 0x802943E0; // type:data +actionCmdTableSpinySurge = 0x80294400; // type:data +actionCmdTableHurricane = 0x80294420; // type:data +actionCmdTableSpook = 0x80294440; // type:data +actionCmdTableWaterBlock = 0x80294460; // type:data +actionCmdTableTidalWave = 0x802944A0; // type:data bSavedPartner = 0x8029DA30; // type:data bSavedOverrideFlags = 0x8029DA34; // type:data D_8029DA40 = 0x8029DA40; // type:data