mirror of
https://github.com/pmret/papermario.git
synced 2024-11-18 08:52:40 +01:00
Fixing changes for PR: npcPtr to npc, spacing on if, removed else block in EnableNpcShadow that wasn't needed
This commit is contained in:
parent
65f1db2e87
commit
bc8080788a
@ -40,6 +40,8 @@ extern Shadow* gWorldShadowList[60];
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extern Shadow* gBattleShadowList[60];
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extern Shadow** gCurrentShadowListPtr[60];
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extern Camera gCameras[4];
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extern f32 gGlobalTimeSpace;
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extern s8 D_800A0900;
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@ -1,6 +1,44 @@
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#include "common.h"
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INCLUDE_API_ASM(code_ef070_len_3400, SetCamEnabled);
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/*
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ApiStatus SetCamEnabled(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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Bytecode cameraID = get_variable(script, *ptrReadPos++);
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Bytecode cameraEnable = get_variable(script, *ptrReadPos++);
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Camera* cameraPtr = &gCameras[cameraID];
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if (cameraEnable == 0) {
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cameraPtr->flags |= 0x2;
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} else {
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cameraPtr->flags &= ~0x2;
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}
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return ApiStatus_DONE2;
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/*
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s32 temp_a1;
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s32 temp_s0;
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s32 temp_v0;
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void *temp_s1;
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u16 phi_v1;
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void *phi_v0;
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temp_s1 = arg0->unkC;
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temp_a1 = *temp_s1;
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temp_s1 = temp_s1 + 4;
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temp_s0 = get_variable(temp_a1);
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if (get_variable(arg0, *temp_s1) == 0) {
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temp_v0 = (temp_s0 * 0x558) + 0x800B1D80;
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phi_v1 = *temp_v0 | 2;
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phi_v0 = (void *) temp_v0;
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} else {
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temp_v0 = (temp_s0 * 0x558) + 0x800B1D80;
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phi_v1 = *temp_v0 & 0xFFFD;
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phi_v0 = (void *) temp_v0;
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}
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*phi_v0 = phi_v1;
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return 2;
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}
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*/
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INCLUDE_API_ASM(code_ef070_len_3400, SetCamFlag80);
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@ -14,10 +14,10 @@ INCLUDE_ASM(code_f2470_len_27f0, set_npc_animation);
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ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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Npc* npcPtr = get_npc_unsafe(get_variable(script, *ptrReadPos++));
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Npc* npc = get_npc_unsafe(get_variable(script, *ptrReadPos++));
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if (npcPtr) {
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free_npc(npcPtr);
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if (npc) {
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free_npc(npc);
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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@ -42,14 +42,14 @@ ApiStatus SetNpcScale(ScriptInstance* script, s32 isInitialCall) {
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f32 sizeX = get_float_variable(script, *ptrReadPos++);
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f32 sizeY = get_float_variable(script, *ptrReadPos++);
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f32 sizeZ = get_float_variable(script, *ptrReadPos++);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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if (npc != NULL) {
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s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
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if (todo) {
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npcPtr->scale.x = sizeX;
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npcPtr->scale.y = sizeY;
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npcPtr->scale.z = sizeZ;
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npc->scale.x = sizeX;
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npc->scale.y = sizeY;
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npc->scale.z = sizeZ;
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}
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return ApiStatus_DONE2;
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}
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@ -61,13 +61,13 @@ ApiStatus SetNpcCollisionSize(ScriptInstance* script, s32 isInitialCall) {
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NpcId npcID = get_variable(script, *ptrReadPos++);
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s32 height = get_variable(script, *ptrReadPos++);
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s32 radius = get_variable(script, *ptrReadPos++);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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if (npc != NULL) {
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s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
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if (todo) {
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npcPtr->collisionHeight = height;
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npcPtr->collisionRadius = radius;
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npc->collisionHeight = height;
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npc->collisionRadius = radius;
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}
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return ApiStatus_DONE2;
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}
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@ -78,10 +78,10 @@ ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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f32 speed = get_float_variable(script, *ptrReadPos);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if(npcPtr != NULL) {
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npcPtr->moveSpeed = speed;
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if(npc != NULL) {
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npc->moveSpeed = speed;
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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@ -91,10 +91,10 @@ ApiStatus SetNpcJumpscale(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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f32 jumpScale = get_float_variable(script, *ptrReadPos);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if(npcPtr != NULL) {
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npcPtr->jumpScale = jumpScale;
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if(npc != NULL) {
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npc->jumpScale = jumpScale;
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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@ -104,10 +104,10 @@ ApiStatus SetNpcAnimation(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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s32 animation = get_variable(script, *ptrReadPos);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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set_npc_animation(npcPtr, animation);
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if (npc != NULL) {
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set_npc_animation(npc, animation);
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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@ -117,10 +117,10 @@ ApiStatus GetNpcAnimation(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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Bytecode outVar = *ptrReadPos++;
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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set_variable(script, outVar, npcPtr->currentAnim);
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if (npc != NULL) {
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set_variable(script, outVar, npc->currentAnim);
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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@ -130,10 +130,10 @@ ApiStatus SetNpcAnimationSpeed(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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f32 animationSpeed = get_float_variable(script, *ptrReadPos++);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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npcPtr->animationSpeed = animationSpeed;
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if (npc != NULL) {
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npc->animationSpeed = animationSpeed;
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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@ -157,12 +157,12 @@ ApiStatus GetNpcYaw(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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Bytecode outVar = *ptrReadPos++;
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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if (npc != NULL) {
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s32 todo = 1; // TODO: Figure out why this variable and subsequent if block is required for matching
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if (todo) {
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set_variable(script, outVar, clamp_angle(npcPtr->yaw));
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set_variable(script, outVar, clamp_angle(npc->yaw));
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}
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return ApiStatus_DONE2;
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}
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@ -172,10 +172,10 @@ ApiStatus GetNpcYaw(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus SetNpcYaw(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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set_npc_yaw(npcPtr, get_variable(script, *ptrReadPos++));
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if (npc != NULL) {
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set_npc_yaw(npc, get_variable(script, *ptrReadPos++));
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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@ -195,15 +195,15 @@ ApiStatus EnableNpcShadow(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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s32 enableShadow = get_variable(script, *ptrReadPos++);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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if (npc != NULL) {
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if (enableShadow) {
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enable_npc_shadow(npcPtr);
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enable_npc_shadow(npc);
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return ApiStatus_DONE2;
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}
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else {
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disable_npc_shadow(npcPtr);
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disable_npc_shadow(npc);
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}
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}
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return ApiStatus_DONE2;
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@ -213,16 +213,14 @@ ApiStatus EnableNpcBlur(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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s32 enableBlur = get_variable(script, *ptrReadPos++);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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if (npc != NULL) {
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if (enableBlur) {
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enable_npc_blur(npcPtr);
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enable_npc_blur(npc);
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return ApiStatus_DONE2;
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}
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else {
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disable_npc_blur(npcPtr);
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}
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disable_npc_blur(npc);
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}
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return ApiStatus_DONE2;
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}
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@ -230,10 +228,10 @@ ApiStatus EnableNpcBlur(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus ClearPartnerMoveHistory(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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clear_partner_move_history(npcPtr);
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if (npc != NULL) {
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clear_partner_move_history(npc);
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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@ -247,12 +245,12 @@ ApiStatus GetPartnerPos(ScriptInstance* script, s32 isInitialCall) {
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Bytecode posX = *ptrReadPos++;
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Bytecode posY = *ptrReadPos++;
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Bytecode posZ = *ptrReadPos++;
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Npc* npcPtr = get_npc_unsafe(-4);
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Npc* npc = get_npc_unsafe(-4);
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if (npcPtr != NULL) {
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set_variable(script, posX, npcPtr->pos.x);
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set_variable(script, posY, npcPtr->pos.y);
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set_variable(script, posZ, npcPtr->pos.z);
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if (npc != NULL) {
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set_variable(script, posX, npc->pos.x);
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set_variable(script, posY, npc->pos.y);
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set_variable(script, posZ, npc->pos.z);
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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@ -285,7 +283,7 @@ ApiStatus func_802CF56C(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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s32 value = get_variable(script, *ptrReadPos++);
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if(value == 2) {
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if( value == 2) {
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func_800EF3E4();
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} else {
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func_800EF3D4(value);
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@ -305,10 +303,10 @@ ApiStatus SetNpcEffect(ScriptInstance* script, s32 isInitialCall) {
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NpcId npcID = get_variable(script, *ptrReadPos++);
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s32 value1 = get_variable(script, *ptrReadPos++);
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s32 value2 = get_variable(script, *ptrReadPos++);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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func_8003C3D8(npcPtr, value1, value2);
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if (npc != NULL) {
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func_8003C3D8(npc, value1, value2);
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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@ -319,10 +317,10 @@ ApiStatus PlaySoundAtNpc(ScriptInstance* script, s32 isInitialCall) {
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NpcId npcID = get_variable(script, *ptrReadPos++);
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SoundId soundID = get_variable(script, *ptrReadPos++);
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s32 value2 = get_variable(script, *ptrReadPos++);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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if (npcPtr != NULL) {
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play_sound_at_position(soundID, value2, npcPtr->pos.x, npcPtr->pos.y, npcPtr->pos.z);
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if (npc != NULL) {
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play_sound_at_position(soundID, value2, npc->pos.x, npc->pos.y, npc->pos.z);
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return ApiStatus_DONE2;
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}
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return ApiStatus_DONE2;
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@ -332,9 +330,9 @@ ApiStatus SetNpcRenderMode(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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NpcId npcID = get_variable(script, *ptrReadPos++);
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u8 renderMode = get_variable(script, *ptrReadPos++);
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Npc* npcPtr = resolve_npc(script, npcID);
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Npc* npc = resolve_npc(script, npcID);
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npcPtr->renderMode = renderMode;
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npc->renderMode = renderMode;
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return ApiStatus_DONE2;
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}
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@ -38,6 +38,7 @@ D_800959D4 = 0x800959D4;
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D_8009A5D8 = 0x8009A5D8;
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D_8009A650 = 0x8009A650;
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D_800A0900 = 0x800A0900;
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gCameras = 0x800B1D80;
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D_800DC500 = 0x800DC500;
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D_8010F6D0 = 0x8010F6D0;
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gBackgroundImage = 0x80200000;
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