SetGameStatusUnk84_1

This commit is contained in:
Ethan Roseman 2020-11-22 11:03:02 -05:00
parent b9cbed38c4
commit c5ebc6a376
48 changed files with 32 additions and 300 deletions

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D4D040
/* D4D040 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D4D044 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D4D048 80240008 24020001 */ addiu $v0, $zero, 1
/* D4D04C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D4D050 80240010 03E00008 */ jr $ra
/* D4D054 80240014 0000102D */ daddu $v0, $zero, $zero
/* D4D058 80240018 00000000 */ nop
/* D4D05C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D4FFF0
/* D4FFF0 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D4FFF4 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D4FFF8 80240008 24020001 */ addiu $v0, $zero, 1
/* D4FFFC 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D50000 80240010 03E00008 */ jr $ra
/* D50004 80240014 0000102D */ daddu $v0, $zero, $zero
/* D50008 80240018 00000000 */ nop
/* D5000C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D53CB0
/* D53CB0 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D53CB4 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D53CB8 80240008 24020001 */ addiu $v0, $zero, 1
/* D53CBC 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D53CC0 80240010 03E00008 */ jr $ra
/* D53CC4 80240014 0000102D */ daddu $v0, $zero, $zero
/* D53CC8 80240018 00000000 */ nop
/* D53CCC 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D54690
/* D54690 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D54694 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D54698 80240008 24020001 */ addiu $v0, $zero, 1
/* D5469C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D546A0 80240010 03E00008 */ jr $ra
/* D546A4 80240014 0000102D */ daddu $v0, $zero, $zero
/* D546A8 80240018 00000000 */ nop
/* D546AC 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D55BB0
/* D55BB0 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D55BB4 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D55BB8 80240008 24020001 */ addiu $v0, $zero, 1
/* D55BBC 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D55BC0 80240010 03E00008 */ jr $ra
/* D55BC4 80240014 0000102D */ daddu $v0, $zero, $zero
/* D55BC8 80240018 00000000 */ nop
/* D55BCC 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D58890
/* D58890 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D58894 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D58898 80240008 24020001 */ addiu $v0, $zero, 1
/* D5889C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D588A0 80240010 03E00008 */ jr $ra
/* D588A4 80240014 0000102D */ daddu $v0, $zero, $zero
/* D588A8 80240018 00000000 */ nop
/* D588AC 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D5F2B0
/* D5F2B0 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D5F2B4 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D5F2B8 80240008 24020001 */ addiu $v0, $zero, 1
/* D5F2BC 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D5F2C0 80240010 03E00008 */ jr $ra
/* D5F2C4 80240014 0000102D */ daddu $v0, $zero, $zero
/* D5F2C8 80240018 00000000 */ nop
/* D5F2CC 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D61500
/* D61500 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D61504 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D61508 80240008 24020001 */ addiu $v0, $zero, 1
/* D6150C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D61510 80240010 03E00008 */ jr $ra
/* D61514 80240014 0000102D */ daddu $v0, $zero, $zero
/* D61518 80240018 00000000 */ nop
/* D6151C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D645E0
/* D645E0 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D645E4 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D645E8 80240008 24020001 */ addiu $v0, $zero, 1
/* D645EC 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D645F0 80240010 03E00008 */ jr $ra
/* D645F4 80240014 0000102D */ daddu $v0, $zero, $zero
/* D645F8 80240018 00000000 */ nop
/* D645FC 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D67D00
/* D67D00 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D67D04 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D67D08 80240008 24020001 */ addiu $v0, $zero, 1
/* D67D0C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D67D10 80240010 03E00008 */ jr $ra
/* D67D14 80240014 0000102D */ daddu $v0, $zero, $zero
/* D67D18 80240018 00000000 */ nop
/* D67D1C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D69810
/* D69810 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D69814 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D69818 80240008 24020001 */ addiu $v0, $zero, 1
/* D6981C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D69820 80240010 03E00008 */ jr $ra
/* D69824 80240014 0000102D */ daddu $v0, $zero, $zero
/* D69828 80240018 00000000 */ nop
/* D6982C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D69B20
/* D69B20 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D69B24 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D69B28 80240008 24020001 */ addiu $v0, $zero, 1
/* D69B2C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D69B30 80240010 03E00008 */ jr $ra
/* D69B34 80240014 0000102D */ daddu $v0, $zero, $zero
/* D69B38 80240018 00000000 */ nop
/* D69B3C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D6B620
/* D6B620 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D6B624 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D6B628 80240008 24020001 */ addiu $v0, $zero, 1
/* D6B62C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D6B630 80240010 03E00008 */ jr $ra
/* D6B634 80240014 0000102D */ daddu $v0, $zero, $zero
/* D6B638 80240018 00000000 */ nop
/* D6B63C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D6E9B0
/* D6E9B0 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D6E9B4 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D6E9B8 80240008 24020001 */ addiu $v0, $zero, 1
/* D6E9BC 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D6E9C0 80240010 03E00008 */ jr $ra
/* D6E9C4 80240014 0000102D */ daddu $v0, $zero, $zero
/* D6E9C8 80240018 00000000 */ nop
/* D6E9CC 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D763A0
/* D763A0 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D763A4 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D763A8 80240008 24020001 */ addiu $v0, $zero, 1
/* D763AC 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D763B0 80240010 03E00008 */ jr $ra
/* D763B4 80240014 0000102D */ daddu $v0, $zero, $zero
/* D763B8 80240018 00000000 */ nop
/* D763BC 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D77F20
/* D77F20 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D77F24 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D77F28 80240008 24020001 */ addiu $v0, $zero, 1
/* D77F2C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D77F30 80240010 03E00008 */ jr $ra
/* D77F34 80240014 0000102D */ daddu $v0, $zero, $zero
/* D77F38 80240018 00000000 */ nop
/* D77F3C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D78880
/* D78880 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D78884 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D78888 80240008 24020001 */ addiu $v0, $zero, 1
/* D7888C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D78890 80240010 03E00008 */ jr $ra
/* D78894 80240014 0000102D */ daddu $v0, $zero, $zero
/* D78898 80240018 00000000 */ nop
/* D7889C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D7CB50
/* D7CB50 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D7CB54 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D7CB58 80240008 24020001 */ addiu $v0, $zero, 1
/* D7CB5C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D7CB60 80240010 03E00008 */ jr $ra
/* D7CB64 80240014 0000102D */ daddu $v0, $zero, $zero
/* D7CB68 80240018 00000000 */ nop
/* D7CB6C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D86A00
/* D86A00 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D86A04 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D86A08 80240008 24020001 */ addiu $v0, $zero, 1
/* D86A0C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D86A10 80240010 03E00008 */ jr $ra
/* D86A14 80240014 0000102D */ daddu $v0, $zero, $zero
/* D86A18 80240018 00000000 */ nop
/* D86A1C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D896E0
/* D896E0 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D896E4 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D896E8 80240008 24020001 */ addiu $v0, $zero, 1
/* D896EC 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D896F0 80240010 03E00008 */ jr $ra
/* D896F4 80240014 0000102D */ daddu $v0, $zero, $zero
/* D896F8 80240018 00000000 */ nop
/* D896FC 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D8B3B0
/* D8B3B0 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D8B3B4 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D8B3B8 80240008 24020001 */ addiu $v0, $zero, 1
/* D8B3BC 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D8B3C0 80240010 03E00008 */ jr $ra
/* D8B3C4 80240014 0000102D */ daddu $v0, $zero, $zero
/* D8B3C8 80240018 00000000 */ nop
/* D8B3CC 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D8D250
/* D8D250 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D8D254 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D8D258 80240008 24020001 */ addiu $v0, $zero, 1
/* D8D25C 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D8D260 80240010 03E00008 */ jr $ra
/* D8D264 80240014 0000102D */ daddu $v0, $zero, $zero
/* D8D268 80240018 00000000 */ nop
/* D8D26C 8024001C 00000000 */ nop

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@ -1,12 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
glabel func_80240000_D999B0
/* D999B0 80240000 3C038007 */ lui $v1, %hi(gGameStatusPtr)
/* D999B4 80240004 8C63419C */ lw $v1, %lo(gGameStatusPtr)($v1)
/* D999B8 80240008 24020001 */ addiu $v0, $zero, 1
/* D999BC 8024000C A0620084 */ sb $v0, 0x84($v1)
/* D999C0 80240010 03E00008 */ jr $ra
/* D999C4 80240014 0000102D */ daddu $v0, $zero, $zero
/* D999C8 80240018 00000000 */ nop
/* D999CC 8024001C 00000000 */ nop

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@ -902,7 +902,9 @@ typedef struct GameStatus {
/* 0x07D */ s8 unk_7D; /* 0x07D */ s8 unk_7D;
/* 0x07E */ u8 peachFlags; /* (1 = isPeach, 2 = isTransformed, 4 = hasUmbrella) */ /* 0x07E */ u8 peachFlags; /* (1 = isPeach, 2 = isTransformed, 4 = hasUmbrella) */
/* 0x07F */ u8 peachDisguise; /* (1 = koopatrol, 2 = hammer bros, 3 = clubba) */ /* 0x07F */ u8 peachDisguise; /* (1 = koopatrol, 2 = hammer bros, 3 = clubba) */
/* 0x080 */ char unk_80[6]; /* 0x080 */ char unk_80[4];
/* 0x084 */ s8 unk_84;
/* 0x085 */ char unk_85;
/* 0x086 */ s16 areaID; /* Created by retype action */ /* 0x086 */ s16 areaID; /* Created by retype action */
/* 0x088 */ s16 prevArea; /* 0x088 */ s16 prevArea;
/* 0x08A */ s16 changedArea; /* (1 = yes) */ /* 0x08A */ s16 changedArea; /* (1 = yes) */

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@ -1,3 +1,3 @@
#include "pra_01.h" #include "pra_01.h"
INCLUDE_ASM(s32, "world/area_pra/pra_01/D4D040", func_80240000_D4D040); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_02.h" #include "pra_02.h"
INCLUDE_ASM(s32, "world/area_pra/pra_02/D4FFF0", func_80240000_D4FFF0); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_03.h" #include "pra_03.h"
INCLUDE_ASM(s32, "world/area_pra/pra_03/D53CB0", func_80240000_D53CB0); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_04.h" #include "pra_04.h"
INCLUDE_ASM(s32, "world/area_pra/pra_04/D54690", func_80240000_D54690); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_05.h" #include "pra_05.h"
INCLUDE_ASM(s32, "world/area_pra/pra_05/D55BB0", func_80240000_D55BB0); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_09.h" #include "pra_09.h"
INCLUDE_ASM(s32, "world/area_pra/pra_09/D58890", func_80240000_D58890); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_10.h" #include "pra_10.h"
INCLUDE_ASM(s32, "world/area_pra/pra_10/D5F2B0", func_80240000_D5F2B0); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_11.h" #include "pra_11.h"
INCLUDE_ASM(s32, "world/area_pra/pra_11/D61500", func_80240000_D61500); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_13.h" #include "pra_13.h"
INCLUDE_ASM(s32, "world/area_pra/pra_13/D645E0", func_80240000_D645E0); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_14.h" #include "pra_14.h"
INCLUDE_ASM(s32, "world/area_pra/pra_14/D67D00", func_80240000_D67D00); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_15.h" #include "pra_15.h"
INCLUDE_ASM(s32, "world/area_pra/pra_15/D69810", func_80240000_D69810); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_16.h" #include "pra_16.h"
INCLUDE_ASM(s32, "world/area_pra/pra_16/D69B20", func_80240000_D69B20); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_18.h" #include "pra_18.h"
INCLUDE_ASM(s32, "world/area_pra/pra_18/D6B620", func_80240000_D6B620); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_19.h" #include "pra_19.h"
INCLUDE_ASM(s32, "world/area_pra/pra_19/D6E9B0", func_80240000_D6E9B0); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_20.h" #include "pra_20.h"
INCLUDE_ASM(s32, "world/area_pra/pra_20/D763A0", func_80240000_D763A0); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_21.h" #include "pra_21.h"
INCLUDE_ASM(s32, "world/area_pra/pra_21/D77F20", func_80240000_D77F20); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_22.h" #include "pra_22.h"
INCLUDE_ASM(s32, "world/area_pra/pra_22/D78880", func_80240000_D78880); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_29.h" #include "pra_29.h"
INCLUDE_ASM(s32, "world/area_pra/pra_29/D7CB50", func_80240000_D7CB50); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_32.h" #include "pra_32.h"
INCLUDE_ASM(s32, "world/area_pra/pra_32/D86A00", func_80240000_D86A00); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_33.h" #include "pra_33.h"
INCLUDE_ASM(s32, "world/area_pra/pra_33/D896E0", func_80240000_D896E0); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_34.h" #include "pra_34.h"
INCLUDE_ASM(s32, "world/area_pra/pra_34/D8B3B0", func_80240000_D8B3B0); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_35.h" #include "pra_35.h"
INCLUDE_ASM(s32, "world/area_pra/pra_35/D8D250", func_80240000_D8D250); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -1,3 +1,3 @@
#include "pra_40.h" #include "pra_40.h"
INCLUDE_ASM(s32, "world/area_pra/pra_40/D999B0", func_80240000_D999B0); #include "world/common/SetGameStatusUnk84_1.inc.c"

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@ -0,0 +1,6 @@
#include "common.h"
static ApiStatus SetGameStatusUnk84_1(ScriptInstance* script, s32 isInitialCall) {
GAME_STATUS->unk_84 = 1;
return ApiStatus_BLOCK;
}