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@ -156,7 +156,8 @@ ApiStatus CountPlayerTargets(ScriptInstance* script, s32 isInitialCall) {
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}
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actor = get_actor(actorID);
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set_variable(script, outVar, count_targets(actor, get_nearest_home_index(actor->currentPos.x, actor->currentPos.y, actor->currentPos.z), targetSelectionFlags));
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set_variable(script, outVar, count_targets(actor, get_nearest_home_index(actor->currentPos.x, actor->currentPos.y,
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actor->currentPos.z), targetSelectionFlags));
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return ApiStatus_DONE2;
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}
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@ -522,7 +523,7 @@ INCLUDE_ASM(s32, "code_197F40", ChooseNextTarget);
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INCLUDE_ASM(s32, "code_197F40", func_8026E558);
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ApiStatus GetTargetListLength(ScriptInstance *script) {
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ApiStatus GetTargetListLength(ScriptInstance* script) {
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Bytecode* args = script->ptrReadPos;
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set_variable(script, *args, get_actor(script->owner1.actorID)->targetListLength);
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