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avoid including ld_addrs everywhere (#234)
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@ -10,6 +10,5 @@
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#include "enums.h"
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#include "si.h"
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#include "messages.h"
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#include "ld_addrs.h"
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#endif
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@ -1,4 +1,5 @@
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#include "coconut.h"
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#include "ld_addrs.h"
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#include "battle/item/coconut/coconut.png.h"
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/// 32x32 square.
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@ -1,4 +1,5 @@
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#include "dusty_hammer.h"
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#include "ld_addrs.h"
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#include "battle/item/dusty_hammer/dusty_hammer.png.h"
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Vtx N(model)[] = {
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@ -1,4 +1,5 @@
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#include "egg_missile.h"
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#include "ld_addrs.h"
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#include "battle/item/egg_missile/egg_missile1.png.h"
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#include "battle/item/egg_missile/egg_missile2.png.h"
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#include "battle/item/egg_missile/egg_missile3.png.h"
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@ -1,4 +1,5 @@
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#include "insecticide_herb.h"
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#include "ld_addrs.h"
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#include "battle/item/insecticide_herb/insecticide_herb.png.h"
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Vtx N(model)[] = {
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@ -1,4 +1,5 @@
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#include "mystery.h"
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#include "ld_addrs.h"
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#include "battle/item/mystery/mystery.png.h"
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Vtx N(model)[] = {
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@ -1,4 +1,5 @@
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#include "pebble.h"
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#include "ld_addrs.h"
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#include "battle/item/pebble/pebble.png.h"
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Vtx N(model)[] = {
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@ -1,4 +1,5 @@
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#include "sleepy_sheep.h"
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#include "ld_addrs.h"
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#include "battle/item/sleepy_sheep/sleepy_sheep1.png.h"
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#include "battle/item/sleepy_sheep/sleepy_sheep2.png.h"
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#include "battle/item/sleepy_sheep/sleepy_sheep3.png.h"
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@ -1,4 +1,5 @@
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#include "common.h"
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#include "ld_addrs.h"
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extern s16 D_802809F6;
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extern s32 D_80280A30;
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "nu/nusys.h"
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#include "ld_addrs.h"
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s8 D_80074020 = 1;
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s8 D_80074021 = 5;
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@ -1,4 +1,5 @@
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#include "audio.h"
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#include "ld_addrs.h"
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void func_80052E30(u8 index) {
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UnkAl48* temp = &D_8009A5C0->unk_1320[index];
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@ -1,4 +1,5 @@
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#include "common.h"
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#include "ld_addrs.h"
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void func_80200000(void);
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void func_80200080(void);
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "nu/nusys.h"
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#include "ld_addrs.h"
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void intro_logos_set_fade_alpha(s16 alpha);
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void intro_logos_set_fade_color(s16 color);
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@ -1,4 +1,5 @@
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#include "common.h"
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#include "ld_addrs.h"
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s32 func_802B6000_E24920();
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s32 func_802B6288_E23968();
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