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type PlayerStatus::unk_D8
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@ -1367,7 +1367,7 @@ typedef struct PlayerStatus {
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/* 0x0C4 */ char unk_C4[8];
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/* 0x0C4 */ char unk_C4[8];
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/* 0x0CC */ s32 shadowID;
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/* 0x0CC */ s32 shadowID;
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/* 0x0D0 */ char unk_D0[8];
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/* 0x0D0 */ char unk_D0[8];
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/* 0x0D8 */ UNK_PTR unk_D8;
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/* 0x0D8 */ UNK_PTR** unk_D8;
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/* 0x0DC */ s32 currentButtons;
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/* 0x0DC */ s32 currentButtons;
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/* 0x0E0 */ s32 pressedButtons;
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/* 0x0E0 */ s32 pressedButtons;
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/* 0x0E4 */ s32 heldButtons;
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/* 0x0E4 */ s32 heldButtons;
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@ -151,7 +151,7 @@ void set_action_state(s32 actionState) {
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}
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}
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if (player_status->unk_D8) {
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if (player_status->unk_D8) {
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((UNK_PTR**) (player_status->unk_D8))[3][9] = 0xA;
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player_status->unk_D8[3][9] = 0xA;
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player_status->unk_D8 = NULL;
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player_status->unk_D8 = NULL;
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}
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}
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}
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}
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