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https://github.com/pmret/papermario.git
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match get_song_variation_override_for_cur_map
This was previously called get_default_variation_for_song, but its more of an override than a default.
This commit is contained in:
parent
c1df09dba8
commit
db1ee14d8f
@ -1,19 +0,0 @@
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_8004DAA8
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/* 28EA8 8004DAA8 27BDFFE8 */ addiu $sp, $sp, -0x18
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/* 28EAC 8004DAAC AFBF0010 */ sw $ra, 0x10($sp)
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/* 28EB0 8004DAB0 90820221 */ lbu $v0, 0x221($a0)
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/* 28EB4 8004DAB4 10400007 */ beqz $v0, .L8004DAD4
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/* 28EB8 8004DAB8 24020004 */ addiu $v0, $zero, 4
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/* 28EBC 8004DABC A0820221 */ sb $v0, 0x221($a0)
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/* 28EC0 8004DAC0 24020001 */ addiu $v0, $zero, 1
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/* 28EC4 8004DAC4 AC820010 */ sw $v0, 0x10($a0)
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/* 28EC8 8004DAC8 AC820008 */ sw $v0, 8($a0)
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/* 28ECC 8004DACC 0C014E86 */ jal func_80053A18
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/* 28ED0 8004DAD0 2484002C */ addiu $a0, $a0, 0x2c
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.L8004DAD4:
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/* 28ED4 8004DAD4 8FBF0010 */ lw $ra, 0x10($sp)
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/* 28ED8 8004DAD8 03E00008 */ jr $ra
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/* 28EDC 8004DADC 27BD0018 */ addiu $sp, $sp, 0x18
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@ -1,8 +0,0 @@
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_80053A18
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/* 2EE18 80053A18 A480000A */ sh $zero, 0xa($a0)
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/* 2EE1C 80053A1C AC800004 */ sw $zero, 4($a0)
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/* 2EE20 80053A20 03E00008 */ jr $ra
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/* 2EE24 80053A24 AC80000C */ sw $zero, 0xc($a0)
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@ -1,32 +0,0 @@
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel get_default_variation_for_song
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/* E0B30 8014A430 0000302D */ daddu $a2, $zero, $zero
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/* E0B34 8014A434 3C078009 */ lui $a3, 0x8009
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/* E0B38 8014A438 24E734F0 */ addiu $a3, $a3, 0x34f0
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/* E0B3C 8014A43C 3C038007 */ lui $v1, %hi(gGameStatusPtr)
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/* E0B40 8014A440 2463419C */ addiu $v1, $v1, %lo(gGameStatusPtr)
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/* E0B44 8014A444 3C058015 */ lui $a1, 0x8015
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/* E0B48 8014A448 24A5F720 */ addiu $a1, $a1, -0x8e0
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.L8014A44C:
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/* E0B4C 8014A44C 8CA20000 */ lw $v0, ($a1)
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/* E0B50 8014A450 1444000C */ bne $v0, $a0, .L8014A484
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/* E0B54 8014A454 24C60001 */ addiu $a2, $a2, 1
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/* E0B58 8014A458 8C630000 */ lw $v1, ($v1)
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/* E0B5C 8014A45C 84620086 */ lh $v0, 0x86($v1)
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/* E0B60 8014A460 8463008C */ lh $v1, 0x8c($v1)
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/* E0B64 8014A464 00021100 */ sll $v0, $v0, 4
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/* E0B68 8014A468 00471021 */ addu $v0, $v0, $a3
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/* E0B6C 8014A46C 8C420004 */ lw $v0, 4($v0)
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/* E0B70 8014A470 00031940 */ sll $v1, $v1, 5
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/* E0B74 8014A474 00431021 */ addu $v0, $v0, $v1
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/* E0B78 8014A478 9042001E */ lbu $v0, 0x1e($v0)
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/* E0B7C 8014A47C 03E00008 */ jr $ra
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/* E0B80 8014A480 30420001 */ andi $v0, $v0, 1
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.L8014A484:
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/* E0B84 8014A484 2CC20006 */ sltiu $v0, $a2, 6
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/* E0B88 8014A488 1440FFF0 */ bnez $v0, .L8014A44C
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/* E0B8C 8014A48C 24A50004 */ addiu $a1, $a1, 4
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/* E0B90 8014A490 03E00008 */ jr $ra
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/* E0B94 8014A494 2402FFFF */ addiu $v0, $zero, -1
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@ -260,7 +260,7 @@ typedef UNK_TYPE SpriteId;
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#define SpriteId_PARADE_TWINK 0x000000E8
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#define SpriteId_PARADE_TWINK 0x000000E8
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#define SpriteId_LEAF 0x000000E9
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#define SpriteId_LEAF 0x000000E9
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typedef UNK_TYPE Song;
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typedef s32 SongID;
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#define Song_TOAD_TOWN 0x00000000
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#define Song_TOAD_TOWN 0x00000000
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#define Song_NORMAL_BATTLE 0x00000002
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#define Song_NORMAL_BATTLE 0x00000002
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#define Song_SPECIAL_BATTLE 0x00000003
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#define Song_SPECIAL_BATTLE 0x00000003
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@ -13,12 +13,19 @@
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typedef Vec4f EntryList[];
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typedef Vec4f EntryList[];
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/// Fields other than main, entryList, entryCount, background, and tattle are initialised when the map loads.
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typedef struct MapConfig {
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typedef struct MapConfig {
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/* 0x00 */ char unk_00[0x10];
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/* 0x00 */ ModelNode* modelTreeRoot;
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/* 0x04 */ UNK_PTR collision;
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/* 0x08 */ char unk_08[8];
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/* 0x10 */ Script* main;
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/* 0x10 */ Script* main;
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/* 0x14 */ EntryList* entryList;
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/* 0x14 */ EntryList* entryList;
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/* 0x18 */ s32 entryCount;
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/* 0x18 */ s32 entryCount;
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/* 0x1C */ char unk_1C[0x1C];
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/* 0x1C */ char unk_1C[12];
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/* 0x28 */ char** modelNameList;
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/* 0x2C */ char** colliderNameList;
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/* 0x30 */ char** zoneNameList;
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/* 0x34 */ char unk_34[4];
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/* 0x38 */ BackgroundHeader* background;
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/* 0x38 */ BackgroundHeader* background;
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/* 0x3C */ union {
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/* 0x3C */ union {
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MessageID msgID;
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MessageID msgID;
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@ -26,6 +33,26 @@ typedef struct MapConfig {
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} tattle;
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} tattle;
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} MapConfig; // size = 0x40
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} MapConfig; // size = 0x40
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#define MAP_ID_MAX_LEN 7 ///< "xxx_yyy" excluding null terminator.
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typedef struct Map {
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/* 0x00 */ char* id; ///< @see MAP_ID_MAX_LEN
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/* 0x04 */ MapConfig* config;
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/* 0x08 */ void* dmaStart;
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/* 0x0C */ void* dmaEnd;
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/* 0x10 */ void* dmaDest;
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/* 0x14 */ char* bgName;
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/* 0x18 */ s32 (*init)(void); ///< Return TRUE to skip normal asset (shape/hit/bg/tex) loading.
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/* 0x1C */ s16 flags1;
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/* 0x1E */ s8 flags2;
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/* 0x1F */ s8 flags3;
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} Map; // size = 0x20
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typedef struct Area {
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/* 0x00 */ s32 mapCount;
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/* 0x04 */ Map* maps;
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/* 0x08 */ char* id; ///< "area_xxx"
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/* 0x0C */ char* name; ///< JP debug name.
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} Area; // size = 0x10
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typedef struct NpcAISettings {
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typedef struct NpcAISettings {
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/* 0x00 */ f32 moveSpeed;
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/* 0x00 */ f32 moveSpeed;
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/* 0x04 */ s32 moveTime;
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/* 0x04 */ s32 moveTime;
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@ -218,4 +245,11 @@ typedef struct {
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Enemy* get_enemy(NpcId npcId);
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Enemy* get_enemy(NpcId npcId);
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/// Zero-terminated.
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extern Area gAreas[];
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/// Lists the songs that are forced to use the variation determined by `map.flags2 & 1`.
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/// @see get_song_variation_override_for_cur_map
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extern SongID gSongsUsingVariationFlag[6];
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#endif
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#endif
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@ -1,8 +1,30 @@
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#include "common.h"
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#include "common.h"
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#include "map.h"
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void func_8014AC84(s16 volume);
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void func_8014AC84(s16 volume);
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INCLUDE_ASM(s32, "code_e0b30_len_b80", get_default_variation_for_song);
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/// If the given song ID is present in gSongsUsingVariationFlag, returns the current
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/// map's `flags2 & 1` value. Otherwise, returns -1.
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///
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/// @see gSongsUsingVariationFlag
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/// @returns -1: no override; 0: override to variation 0; 1 override to variation 1
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s32 get_song_variation_override_for_cur_map(SongID songID) {
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u32 i = 0;
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Area* areas = gAreas;
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SongID* allowed = gSongsUsingVariationFlag;
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GameStatus** gameStatusPtr = gGameStatusPtr;
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for (i = 0; i < ARRAY_COUNT(gSongsUsingVariationFlag); i++) {
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if (allowed[i] == songID) {
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GameStatus* gameStatus = *gameStatusPtr;
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Map* map = &areas[gameStatus->areaID].maps[gameStatus->mapID];
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return map->flags2 & 1;
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}
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}
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return -1;
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}
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INCLUDE_ASM(s32, "code_e0b30_len_b80", func_8014A498);
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INCLUDE_ASM(s32, "code_e0b30_len_b80", func_8014A498);
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@ -13,7 +35,7 @@ void func_8014A52C(void) {
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INCLUDE_ASM(s32, "code_e0b30_len_b80", func_8014A548);
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INCLUDE_ASM(s32, "code_e0b30_len_b80", func_8014A548);
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s32 _set_music_track(s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime, s16 volume) {
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s32 _set_music_track(s32 playerIndex, SongID songID, s32 variation, s32 fadeOutTime, s16 volume) {
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GameStatus* gameStatus = GAME_STATUS;
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GameStatus* gameStatus = GAME_STATUS;
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if (gameStatus->demoState != 0) {
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if (gameStatus->demoState != 0) {
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@ -29,9 +51,9 @@ s32 _set_music_track(s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime
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return 1;
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return 1;
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} else {
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} else {
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s32 defaultVariation = get_default_variation_for_song(songID);
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s32 override = get_song_variation_override_for_cur_map(songID);
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if (defaultVariation >= 0) {
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if (override >= 0) {
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variation = defaultVariation;
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variation = override;
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}
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}
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if (musicPlayer->songID == songID && musicPlayer->variation == variation) {
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if (musicPlayer->songID == songID && musicPlayer->variation == variation) {
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@ -57,7 +79,7 @@ s32 _set_music_track(s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime
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}
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}
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}
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}
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s32 set_music_track(s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime, s16 volume) {
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s32 set_music_track(s32 playerIndex, SongID songID, s32 variation, s32 fadeOutTime, s16 volume) {
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MusicPlayer* musicPlayers = gMusicPlayers;
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MusicPlayer* musicPlayers = gMusicPlayers;
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musicPlayers[playerIndex].flags &= ~8;
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musicPlayers[playerIndex].flags &= ~8;
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@ -65,7 +87,7 @@ s32 set_music_track(s32 playerIndex, s32 songID, s32 variation, s32 fadeOutTime,
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return _set_music_track(playerIndex, songID, variation, fadeOutTime, volume);
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return _set_music_track(playerIndex, songID, variation, fadeOutTime, volume);
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}
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}
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s32 func_8014A964(s32 playerIndex, s32 songID, s32 variation, s32 fadeInTime, s16 arg4, s16 arg5) {
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s32 func_8014A964(s32 playerIndex, SongID songID, s32 variation, s32 fadeInTime, s16 arg4, s16 arg5) {
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GameStatus* gameStatus = GAME_STATUS;
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GameStatus* gameStatus = GAME_STATUS;
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if (gameStatus->demoState != 0) {
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if (gameStatus->demoState != 0) {
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@ -80,7 +102,7 @@ s32 func_8014A964(s32 playerIndex, s32 songID, s32 variation, s32 fadeInTime, s1
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return 1;
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return 1;
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} else {
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} else {
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s32 defaultVariation = get_default_variation_for_song(songID);
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s32 defaultVariation = get_song_variation_override_for_cur_map(songID);
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if (defaultVariation >= 0) {
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if (defaultVariation >= 0) {
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variation = defaultVariation;
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variation = defaultVariation;
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}
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}
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@ -1904,3 +1904,5 @@ gMusicUnkVolume;0x80159AE0
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gMusicUnkVolume2;0x80159AE4
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gMusicUnkVolume2;0x80159AE4
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gMusicTargetVolume;0x80159AE2
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gMusicTargetVolume;0x80159AE2
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gMusicCurVolume;0x80159AE6
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gMusicCurVolume;0x80159AE6
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gAreas;0x800934F0
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gSongArray;0x8014F720
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@ -267,3 +267,6 @@ EnemyNpcDefeat = 0x8007809C;
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D_80078DB0 = 0x80078DB0;
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D_80078DB0 = 0x80078DB0;
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D_80078DB4 = 0x80078DB4;
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D_80078DB4 = 0x80078DB4;
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gAreas = 0x800934F0;
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gSongsUsingVariationFlag = 0x8014F720;
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