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Fix hardcoding of moveID in battle/sushie.c (#1183)
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@ -818,7 +818,7 @@ EvtScript N(bellyFlop) = {
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Else
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Call(GetMenuSelection, LVar0, LVar1, LVar2)
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Switch(LVar2)
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CaseEq(167)
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CaseEq(MOVE_BELLY_FLOP1)
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Wait(13)
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Call(SetActorScale, ACTOR_PARTNER, Float(1.0), Float(1.0), Float(1.0))
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Wait(1)
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@ -829,7 +829,7 @@ EvtScript N(bellyFlop) = {
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Call(SetActorScale, ACTOR_PARTNER, Float(1.0), Float(1.0), Float(1.0))
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Wait(1)
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Call(SetActorScale, ACTOR_PARTNER, Float(1.0), Float(1.0), Float(1.0))
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CaseEq(168)
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CaseEq(MOVE_BELLY_FLOP2)
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Wait(13)
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Call(SetActorScale, ACTOR_PARTNER, Float(1.05), Float(1.05), Float(1.0))
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Wait(1)
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@ -840,7 +840,7 @@ EvtScript N(bellyFlop) = {
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Call(SetActorScale, ACTOR_PARTNER, Float(1.2), Float(1.2), Float(1.0))
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Wait(1)
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Call(SetActorScale, ACTOR_PARTNER, Float(1.25), Float(1.25), Float(1.0))
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CaseEq(169)
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CaseEq(MOVE_BELLY_FLOP3)
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Wait(13)
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Call(SetActorScale, ACTOR_PARTNER, Float(1.1), Float(1.1), Float(1.0))
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Wait(1)
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