generate sprite animation headers

This commit is contained in:
Alex Bates 2020-11-11 16:33:55 +00:00
parent 87cc5ed999
commit e0daee1bb8
10 changed files with 149 additions and 274 deletions

1
.gitignore vendored
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@ -18,6 +18,7 @@ settings.mk
/build/
/docs/doxygen/
/include/ld_addrs.h
/include/sprite/
# Assets
/bin

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@ -36,7 +36,7 @@ LD_MAP := $(BUILD_DIR)/$(TARGET).map
ASSETS_BIN := $(BUILD_DIR)/bin/assets/assets.bin
MSG_BIN := $(BUILD_DIR)/msg.bin
NPC_BIN := $(BUILD_DIR)/sprite/npc.bin
GENERATED_HEADERS := include/ld_addrs.h include/npc_animations.h
GENERATED_HEADERS := include/ld_addrs.h include/sprite
### Tools ###
@ -137,7 +137,7 @@ $(BUILD_DIR)/%.c.o: %.c $(MDEPS) | $(GENERATED_HEADERS)
$(CPP) $(CPPFLAGS) -o - $(CPPMFLAGS) $< | iconv --from UTF-8 --to SHIFT-JIS | $(CC) $(CFLAGS) -o - | $(OLD_AS) $(OLDASFLAGS) -o $@ -
# Compile C files (with DSL macros)
$(foreach cfile, $(DSL_C_FILES), $(BUILD_DIR)/$(cfile).o): $(BUILD_DIR)/%.c.o: %.c $(MDEPS) tools/compile_dsl_macros.py | include/ld_addrs.h
$(foreach cfile, $(DSL_C_FILES), $(BUILD_DIR)/$(cfile).o): $(BUILD_DIR)/%.c.o: %.c $(MDEPS) tools/compile_dsl_macros.py | $(GENERATED_HEADERS)
@mkdir -p $(shell dirname $@)
$(CPP) $(CPPFLAGS) -o - $< $(CPPMFLAGS) | $(PYTHON) tools/compile_dsl_macros.py | iconv --from UTF-8 --to SHIFT-JIS | $(CC) $(CFLAGS) -o - | $(OLD_AS) $(OLDASFLAGS) -o $@ -
@ -202,19 +202,23 @@ $(MSG_BIN:.bin=.o): $(MSG_BIN)
$(LD) -r -b binary -o $@ $<
# Sprites
$(foreach npc, $(NPC_SPRITES), $(eval sprite/npc/$(npc): $(shell find sprite/npc/$(npc) -type f))) # dependencies
NPC_DIRS := $(foreach npc, $(NPC_SPRITES), $(BUILD_DIR)/sprite/npc/$(npc))
$(BUILD_DIR)/sprite/npc/%: sprite/npc/%
$(foreach npc, $(NPC_SPRITES), $(eval $(BUILD_DIR)/sprite/npc/$(npc):: $(shell find sprite/npc/$(npc) -type f))) # dependencies
NPC_DIRS := $(foreach npc, $(NPC_SPRITES), sprite/npc/$(npc))
NPC_YAY0 := $(foreach npc, $(NPC_SPRITES), $(BUILD_DIR)/sprite/npc/$(npc).Yay0)
$(BUILD_DIR)/sprite/npc/%:: sprite/npc/% tools/compile_npc_sprite.py
@mkdir -p $(shell dirname $@)
$(PYTHON) tools/compile_npc_sprite.py $@ $<
$(NPC_BIN): $(foreach dir, $(NPC_DIRS), $(dir).Yay0) tools/compile_npc_sprites.py
$(NPC_BIN): $(NPC_YAY0) tools/compile_npc_sprites.py
@mkdir -p $(shell dirname $@)
@echo "building $@"
@$(PYTHON) tools/compile_npc_sprites.py $@ $(foreach dir, $(NPC_DIRS), $(dir).Yay0)
@$(PYTHON) tools/compile_npc_sprites.py $@ $(NPC_YAY0)
$(NPC_BIN:.bin=.o): $(NPC_BIN)
$(LD) -r -b binary -o $@ $<
include/npc_animations.h: $(NPC_DIRS)
@echo "TODO"
include/sprite/npc/%.h: sprite/npc/%/SpriteSheet.xml tools/gen_sprite_animations_h.py
@mkdir -p $(shell dirname $@)
@echo "building $@"
@$(PYTHON) tools/gen_sprite_animations_h.py $@ sprite/npc/$* $(NPC_DIRS)
include/sprite: $(foreach dir, $(NPC_DIRS), include/$(dir).h)
$(LD_SCRIPT): $(SPLAT_YAML)
$(SPLAT) --modes ld
@ -240,7 +244,7 @@ include/ld_addrs.h: $(BUILD_DIR)/$(LD_SCRIPT)
### Make Settings ###
.PHONY: clean test setup submodules split $(ROM)
.PHONY: clean test setup submodules split $(ROM) include/sprite
.DELETE_ON_ERROR:
.SECONDARY:
.PRECIOUS: $(ROM) %.Yay0

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@ -25,241 +25,6 @@ typedef s8 PartnerId;
#define PartnerId_GOOMBARIA 0x0A
#define PartnerId_TWINK 0x0B
typedef UNK_TYPE SpriteId;
#define SpriteId_WORLD_GOOMBARIO 0x00000001
#define SpriteId_WORLD_KOOPER 0x00000002
#define SpriteId_WORLD_BOMBETTE 0x00000003
#define SpriteId_WORLD_PARAKARRY 0x00000004
#define SpriteId_WORLD_BOW 0x00000005
#define SpriteId_WORLD_WATT 0x00000006
#define SpriteId_WORLD_SUSHI 0x00000007
#define SpriteId_WORLD_LAKILESTER 0x00000008
#define SpriteId_BATTLE_GOOMBARIO 0x00000009
#define SpriteId_BATTLE_KOOPER 0x0000000A
#define SpriteId_BATTLE_BOMBETTE 0x0000000B
#define SpriteId_BATTLE_PARAKARRY 0x0000000C
#define SpriteId_BATTLE_BOW 0x0000000D
#define SpriteId_BATTLE_WATT 0x0000000E
#define SpriteId_BATTLE_SUSHI 0x0000000F
#define SpriteId_BATTLE_LAKILESTER 0x00000010
#define SpriteId_KOOPER_WITHOUT_SHELL 0x00000011
#define SpriteId_WORLD_ELDSTAR 0x00000012
#define SpriteId_WORLD_MAMAR 0x00000013
#define SpriteId_WORLD_SKOLAR 0x00000014
#define SpriteId_WORLD_MUSKULAR 0x00000015
#define SpriteId_WORLD_MISSTAR 0x00000016
#define SpriteId_WORLD_KLEVAR 0x00000017
#define SpriteId_WORLD_KALMAR 0x00000018
#define SpriteId_BATTLE_ELDSTAR 0x00000019
#define SpriteId_BATTLE_MAMAR 0x0000001A
#define SpriteId_BATTLE_SKOLAR 0x0000001B
#define SpriteId_BATTLE_MUSKULAR 0x0000001C
#define SpriteId_BATTLE_MISSTAR 0x0000001D
#define SpriteId_BATTLE_KLEVAR 0x0000001E
#define SpriteId_BATTLE_KALMAR 0x0000001F
#define SpriteId_TWINK 0x00000020
#define SpriteId_JR_TROOPA 0x00000021
#define SpriteId_SPIKED_JR_TROOPA 0x00000022
#define SpriteId_SPIKED_PARA_JR_TROOPA 0x00000023
#define SpriteId_MAGE_JR_TROOPA 0x00000024
#define SpriteId_PARA_JR_TROOPA 0x00000025
#define SpriteId_GOOMBA 0x00000026
#define SpriteId_SPIKED_GOOMBA 0x00000027
#define SpriteId_PARAGOOMBA 0x00000028
#define SpriteId_KOOPA_TROOPA 0x00000029
#define SpriteId_PARA_TROOPA 0x0000002A
#define SpriteId_FUZZY 0x0000002B
#define SpriteId_BOMBOMB 0x0000002C
#define SpriteId_BULLET_BILL 0x0000002D
#define SpriteId_BILL_BLASTER 0x0000002E
#define SpriteId_MONTY_MOLE 0x0000002F
#define SpriteId_CLEFT 0x00000030
#define SpriteId_POKEY 0x00000031
#define SpriteId_BANDIT 0x00000032
#define SpriteId_BUZZY_BEETLE 0x00000033
#define SpriteId_SWOOPER 0x00000034
#define SpriteId_STONE_CHOMP 0x00000035
#define SpriteId_PUTRID_PIRANHA 0x00000036
#define SpriteId_PIRANHA_PLANT 0x00000037
#define SpriteId_SENTINEL 0x00000038
#define SpriteId_WORLD_CLUBBA 0x00000039
#define SpriteId_BATTLE_CLUBBA 0x0000003A
#define SpriteId_SHY_GUY 0x0000003B
#define SpriteId_GROOVE_GUY 0x0000003C
#define SpriteId_SKY_GUY 0x0000003D
#define SpriteId_PYRO_GUY 0x0000003E
#define SpriteId_SPY_GUY 0x0000003F
#define SpriteId_MEDI_GUY 0x00000040
#define SpriteId_FUZZIPEDE 0x00000041
#define SpriteId_JUNGLE_GUY 0x00000042
#define SpriteId_HEART_PLANT 0x00000043
#define SpriteId_HURT_PLANT 0x00000044
#define SpriteId_M_BUSH 0x00000045
#define SpriteId_BUBBLE 0x00000046
#define SpriteId_KENT_C_KOOPA 0x00000047
#define SpriteId_DAYZEE 0x00000048
#define SpriteId_LAKITU 0x00000049
#define SpriteId_SPINY 0x0000004A
#define SpriteId_BZZAP 0x0000004B
#define SpriteId_RUFF_PUFF 0x0000004C
#define SpriteId_SPIKE_TOP 0x0000004D
#define SpriteId_DUPLIGHOST 0x0000004E
#define SpriteId_ALBINO_DINO 0x0000004F
#define SpriteId_BLOOPER 0x00000050
#define SpriteId_BABY_BLOOPER 0x00000051
#define SpriteId_GULPIT 0x00000052
#define SpriteId_DRY_BONES 0x00000053
#define SpriteId_THROWN_BONE 0x00000054
#define SpriteId_BONY_BEETLE 0x00000055
#define SpriteId_MAGIKOOPA 0x00000056
#define SpriteId_FLYING_MAGIKOOPA 0x00000057
#define SpriteId_WORLD_KOOPATROL 0x00000058
#define SpriteId_KOOPATROL 0x00000059
#define SpriteId_HAMMER_BROS 0x0000005A
#define SpriteId_BUSH_BASIC 0x0000005B
#define SpriteId_BUSH_BLOCKY 0x0000005C
#define SpriteId_BUSH_DRY 0x0000005D
#define SpriteId_BUSH_LEAFY 0x0000005E
#define SpriteId_BUSH_MATTED 0x0000005F
#define SpriteId_WORLD_KAMMY 0x00000060
#define SpriteId_BATTLE_KAMMY 0x00000061
#define SpriteId_GOOMBA_BROS 0x00000062
#define SpriteId_GOOMBA_KING 0x00000063
#define SpriteId_SPIKY_GOOMNUT 0x00000064
#define SpriteId_DARK_TOAD 0x00000065
#define SpriteId_KOOPA_BROS 0x00000066
#define SpriteId_BUZZAR 0x00000067
#define SpriteId_TUTANKOOPA 0x00000068
#define SpriteId_CHAIN_CHOMP 0x00000069
#define SpriteId_WORLD_TUBBA 0x0000006A
#define SpriteId_BATTLE_TUBBA 0x0000006B
#define SpriteId_TUBBAS_HEART 0x0000006C
#define SpriteId_BIG_LANTERN_GHOST 0x0000006D
#define SpriteId_SHY_SQUAD_GUY 0x0000006E
#define SpriteId_MARSHAL_GUY 0x0000006F
#define SpriteId_STILT_GUY 0x00000070
#define SpriteId_STILT_GUY_UNFOLD 0x00000071
#define SpriteId_SHY_STACK_GUY 0x00000072
#define SpriteId_SHY_STACK_UNFOLD 0x00000073
#define SpriteId_SHY_STACK_DAMAGE 0x00000074
#define SpriteId_SHY_STACK_ROCK 0x00000075
#define SpriteId_GENERAL_GUY 0x00000076
#define SpriteId_GENERAL_GUY_BOMB 0x00000077
#define SpriteId_TANK_GUY 0x00000078
#define SpriteId_LAVA_PIRANHA_HEAD 0x00000079
#define SpriteId_PETIT_PIRANHA 0x0000007A
#define SpriteId_LAVA_BUD 0x0000007B
#define SpriteId_HUFF_N_PUFF 0x0000007C
#define SpriteId_TUFF_PUFF 0x0000007D
#define SpriteId_MONSTAR 0x0000007E
#define SpriteId_CRYSTAL_KING 0x0000007F
#define SpriteId_WORLD_BOWSER 0x00000080
#define SpriteId_BATTLE_BOWSER 0x00000081
#define SpriteId_LUIGI 0x00000082
#define SpriteId_TOAD 0x00000083
#define SpriteId_THREE_SISTERS 0x00000084
#define SpriteId_VANNA_T 0x00000085
#define SpriteId_TOAD_KID 0x00000086
#define SpriteId_TOAD_GUARD 0x00000087
#define SpriteId_HARRY_T 0x00000088
#define SpriteId_TOAD_MINISTER 0x00000089
#define SpriteId_POSTMASTER 0x0000008A
#define SpriteId_CONDUCTOR_TOAD 0x0000008B
#define SpriteId_TRAIN_STATION_TOAD 0x0000008C
#define SpriteId_FISHMAEL 0x0000008D
#define SpriteId_ARTIST_TOAD 0x0000008E
#define SpriteId_KOOPA 0x0000008F
#define SpriteId_KOOPA_WITHOUT_SHELL 0x00000090
#define SpriteId_WORLD_BOMBOMB 0x00000091
#define SpriteId_WHACKA 0x00000092
#define SpriteId_DRYITE 0x00000093
#define SpriteId_MOUSER 0x00000094
#define SpriteId_BOO 0x00000095
#define SpriteId_YOSHI 0x00000096
#define SpriteId_YOSHI_KID 0x00000097
#define SpriteId_RAVEN 0x00000098
#define SpriteId_BUBULB 0x00000099
#define SpriteId_PENGUIN 0x0000009A
#define SpriteId_SHIVER_TOAD 0x0000009B
#define SpriteId_ALT_BANDIT 0x0000009C
#define SpriteId_GOOMPAPA 0x0000009D
#define SpriteId_GOOMBARIA 0x0000009E
#define SpriteId_GOOMAMA 0x0000009F
#define SpriteId_GOOMPA 0x000000A0
#define SpriteId_GOOMMA 0x000000A1
#define SpriteId_THE_MASTER 0x000000A2
#define SpriteId_CHAN 0x000000A3
#define SpriteId_LEE 0x000000A4
#define SpriteId_MERLON 0x000000A5
#define SpriteId_CHET_RIPPO 0x000000A6
#define SpriteId_ROWF 0x000000A7
#define SpriteId_MINH_T 0x000000A8
#define SpriteId_RUSS_T 0x000000A9
#define SpriteId_TAYCE_T 0x000000AA
#define SpriteId_FICE_T 0x000000AB
#define SpriteId_BARTENDER 0x000000AC
#define SpriteId_CHANTERELLE 0x000000AD
#define SpriteId_RIP_CHEATO 0x000000AE
#define SpriteId_CHUCK_QUIZMO 0x000000AF
#define SpriteId_MERLUVLEE 0x000000B0
#define SpriteId_MERLAR 0x000000B1
#define SpriteId_MERLOW 0x000000B2
#define SpriteId_STAR_KID 0x000000B3
#define SpriteId_KOLORADO_WIFE 0x000000B4
#define SpriteId_KOOPA_KOOT 0x000000B5
#define SpriteId_KOLORADO 0x000000B6
#define SpriteId_BATTLE_KOLORADO 0x000000B7
#define SpriteId_ARCHEOLOGIST 0x000000B8
#define SpriteId_NOMADIMOUSE 0x000000B9
#define SpriteId_WORLD_MERLEE 0x000000BA
#define SpriteId_BATTLE_MERLEE 0x000000BB
#define SpriteId_DISGUISED_MOUSTAFA 0x000000BC
#define SpriteId_MOUSTAFA 0x000000BD
#define SpriteId_OAKLIE 0x000000BE
#define SpriteId_BOOTLER 0x000000BF
#define SpriteId_YAKKEY 0x000000C0
#define SpriteId_GOURMET_GUY 0x000000C1
#define SpriteId_VILLAGE_LEADER 0x000000C2
#define SpriteId_LEADERS_FRIEND 0x000000C3
#define SpriteId_RAFAEL_RAVEN 0x000000C4
#define SpriteId_TOLIELUP 0x000000C5
#define SpriteId_GATE_FLOWER 0x000000C6
#define SpriteId_PETUNIA 0x000000C7
#define SpriteId_POSIE 0x000000C8
#define SpriteId_LILY 0x000000C9
#define SpriteId_ROSIE 0x000000CA
#define SpriteId_SUN 0x000000CB
#define SpriteId_LAKILULU 0x000000CC
#define SpriteId_NINJI 0x000000CD
#define SpriteId_MAYOR_PENGUIN 0x000000CE
#define SpriteId_MAYOR_PENGUIN_WIFE 0x000000CF
#define SpriteId_PENGUIN_PATROL 0x000000D0
#define SpriteId_HERRINGWAY 0x000000D1
#define SpriteId_MERLE 0x000000D2
#define SpriteId_STAR_ROD 0x000000D3
#define SpriteId_FIRE 0x000000D4
#define SpriteId_COIN 0x000000D5
#define SpriteId_PARADE_PEACH 0x000000D6
#define SpriteId_PARADE_KOOPAS 0x000000D7
#define SpriteId_PARADE_BURNT_BOWSER 0x000000D8
#define SpriteId_PARADE_LUIGI 0x000000D9
#define SpriteId_PARADE_PARTNERS 0x000000DA
#define SpriteId_PARADE_YOSHIS 0x000000DB
#define SpriteId_PARADA_KOLORADOS 0x000000DC
#define SpriteId_PARADE_CHICKS 0x000000DD
#define SpriteId_PARADE_ICE_SHOW 0x000000DE
#define SpriteId_PARADE_TOADS 0x000000DF
#define SpriteId_PARADE_BATONS 0x000000E0
#define SpriteId_PARADE_DRUMS 0x000000E1
#define SpriteId_PARADE_FLAGS 0x000000E2
#define SpriteId_PARADE_HORNS 0x000000E3
#define SpriteId_PARADE_TUBBA_BALLOON 0x000000E4
#define SpriteId_PARADE_WIZARDS 0x000000E5
#define SpriteId_PARADE_MARIO 0x000000E6
#define SpriteId_PARADE_SHY_GUYS 0x000000E7
#define SpriteId_PARADE_TWINK 0x000000E8
#define SpriteId_LEAF 0x000000E9
typedef s32 SongID;
#define Song_TOAD_TOWN 0x00000000
#define Song_NORMAL_BATTLE 0x00000002

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@ -163,8 +163,6 @@ typedef struct StatDrop {
{ F16(100), F16(30), attempts, F16(40) }, \
}
#define ANIMATION(sprite, palette, anim) ((sprite << 16) + (palette << 8) + anim)
#define OVERRIDE_MOVEMENT_SPEED(speed) (speed * 32767)
#define NO_OVERRIDE_MOVEMENT_SPEED OVERRIDE_MOVEMENT_SPEED(-1)
@ -185,9 +183,9 @@ typedef struct StaticNPC {
/* 0x0DC */ s16 maxCoinBonus;
/* 0x0DE */ char unk_DE[2];
/* 0x0E0 */ s32 movement[48]; // TODO: type
/* 0x1A0 */ s32 animations[16];
/* 0x1A0 */ NpcAnimID animations[16];
/* 0x1E0 */ char unk_1E0[8];
/* 0x1E8 */ UNK_PTR extraAnimations;
/* 0x1E8 */ NpcAnimID* extraAnimations;
/* 0x1EC */ MessageID tattle;
} StaticNpc; // size = 0x1F0

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@ -13,4 +13,7 @@
typedef s32 FormationID;
#define FORMATION_ID(section, stage, index) ((section << 16) + (stage << 8) + index)
typedef s32 NpcAnimID;
#define NPC_ANIM(sprite, palette, anim) ((_NPC_SPRITE_##sprite << 16) + (_NPC_PALETTE_##sprite##_##palette << 8) + _NPC_ANIM_##sprite##_##anim)
#endif

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@ -1,4 +1,5 @@
#include "kmr_12.h"
#include "sprite/npc/goomba.h"
Script M(ExitWest) = EXIT_WALK_SCRIPT(60, 0, "kmr_07", 1);
Script M(ExitEast) = EXIT_WALK_SCRIPT(60, 1, "kmr_11", 0);
@ -85,7 +86,7 @@ Script M(GoombaIdle) = SCRIPT({
sleep 1
SetSelfVar(0, FALSE)
SetNpcAnimation(NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 13))
SetNpcAnimation(NpcId_SELF, NPC_ANIM(goomba, normal, fake_mushroom)) // TODO: work out why palette 0 is used here
EnableNpcShadow(NpcId_SELF, FALSE)
SetSelfEnemyFlagBits(0x00000020, TRUE)
@ -104,15 +105,15 @@ Script M(GoombaIdle) = SCRIPT({
SetNpcRotation(NpcId_SELF, 0, SI_VAR(0), 0)
sleep 1
}
SetNpcAnimation(NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 0))
SetNpcAnimation(NpcId_SELF, NPC_ANIM(goomba, normal, still))
loop 9 {
SI_VAR(0) += 10.0
SetNpcRotation(NpcId_SELF, 0, SI_VAR(0), 0)
sleep 1
}
SetNpcAnimation(NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 7))
SetNpcAnimation(NpcId_SELF, NPC_ANIM(goomba, normal, dizzy))
sleep 20
SetNpcAnimation(NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 1))
SetNpcAnimation(NpcId_SELF, NPC_ANIM(goomba, normal, idle))
PlaySoundAtNpc(NpcId_SELF, 248, 0)
func_802CFE2C(NpcId_SELF, 8192)
func_802CFD30(NpcId_SELF, 5, 6, 1, 1, 0)
@ -166,22 +167,22 @@ StaticNpc M(goombaNpc) = {
/* flying? */ TRUE,
},
.animations = {
ANIMATION(SpriteId_GOOMBA, 0, 1),
ANIMATION(SpriteId_GOOMBA, 0, 2),
ANIMATION(SpriteId_GOOMBA, 0, 3),
ANIMATION(SpriteId_GOOMBA, 0, 3),
ANIMATION(SpriteId_GOOMBA, 0, 1),
ANIMATION(SpriteId_GOOMBA, 0, 1),
ANIMATION(SpriteId_GOOMBA, 0, 5),
ANIMATION(SpriteId_GOOMBA, 0, 5),
ANIMATION(SpriteId_GOOMBA, 0, 3),
ANIMATION(SpriteId_GOOMBA, 0, 3),
ANIMATION(SpriteId_GOOMBA, 0, 3),
ANIMATION(SpriteId_GOOMBA, 0, 3),
ANIMATION(SpriteId_GOOMBA, 0, 3),
ANIMATION(SpriteId_GOOMBA, 0, 3),
ANIMATION(SpriteId_GOOMBA, 0, 3),
ANIMATION(SpriteId_GOOMBA, 0, 3),
NPC_ANIM(goomba, normal, idle),
NPC_ANIM(goomba, normal, walk),
NPC_ANIM(goomba, normal, run),
NPC_ANIM(goomba, normal, run),
NPC_ANIM(goomba, normal, idle),
NPC_ANIM(goomba, normal, idle),
NPC_ANIM(goomba, normal, pain),
NPC_ANIM(goomba, normal, pain),
NPC_ANIM(goomba, normal, run),
NPC_ANIM(goomba, normal, run),
NPC_ANIM(goomba, normal, run),
NPC_ANIM(goomba, normal, run),
NPC_ANIM(goomba, normal, run),
NPC_ANIM(goomba, normal, run),
NPC_ANIM(goomba, normal, run),
NPC_ANIM(goomba, normal, run),
},
};

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@ -23,8 +23,6 @@ if __name__ == "__main__":
while f.tell() % 8 != 0:
f.write(bytes([0]))
print(f"{0x19E67B8 + f.tell():X}")
offsets.append(f.tell())
f.seek(0)

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@ -0,0 +1,44 @@
#! /usr/bin/python3
from sys import argv, path
from pathlib import Path
import os
path.append(os.path.join(os.path.dirname(__file__), "n64splat"))
from n64splat.segtypes.PaperMarioNpcSprites import Sprite
if __name__ == "__main__":
if len(argv) < 4:
print("usage: gen_sprite_animations_h.py [OUT] [DIR] [ALLDIRS]")
exit(1)
_, outfile, sprite_dir, *alldirs = argv
with open(outfile, "w") as f:
# get sprite index
s = alldirs.index(sprite_dir) + 1
assert s >= 1
sprite_dir = Path(sprite_dir)
sprite = Sprite.from_dir(sprite_dir, read_images=False)
sprite_name = sprite_dir.stem
f.write(f"#ifndef _SPRITE_{sprite_name.upper()}_H_\n")
f.write(f"#define _SPRITE_{sprite_name.upper()}_H_\n")
f.write("\n")
f.write('#include "types.h"\n')
f.write("\n")
f.write(f"#define _NPC_SPRITE_{sprite_name} 0x{s:02X}\n")
seen_palette_names = set()
for p, palette_name in enumerate(sprite.palette_names):
if palette_name not in seen_palette_names:
seen_palette_names.add(palette_name)
f.write(f"#define _NPC_PALETTE_{sprite_name}_{palette_name} 0x{p:02X}\n")
for a, name in enumerate(sprite.animation_names):
f.write(f"#define _NPC_ANIM_{sprite_name}_{name} 0x{a:02X}\n")
f.write("\n")
f.write("#endif\n")

@ -1 +1 @@
Subproject commit 0ff02cd4734c26c7ae03aee4a0374a774b3b097b
Subproject commit 686be7cf19780b5dd619e0f51bb071f721b05b9a

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@ -7043,7 +7043,7 @@ segments:
- happy2
- read_paper
palettes:
- default
- normal
- poisoned
- inactive
- electrified
@ -7096,7 +7096,68 @@ segments:
- spiked_para_jr_troopa
- mage_jr_troopa
- para_jr_troopa
- goomba
- name: goomba
frames:
- still
- lean_left
- lean_right
- pain1
- pain2
- jump
- open_mouth
- open_mouth_wide
- sleep
- dizzy1
- dizzy2
- dizzy3
- dizzy4
- burn_pain1
- burn_pain2
- burn_dead
- tense
- fake_plant
- fake_mushroom
- electrocute
palettes:
- normal
- red # unused
- hyper
- blue # unused
- gloomba
- poisoned
- poisoned
- poisoned
- poisoned
- poisoned
- unk_purple_status
- unk_purple_status
- unk_purple_status
- unk_purple_status
- unk_purple_status
- electrified
- electrified
- electrified
- electrified
- electrified
- burnt
- fake_mushroom
- fake_plant
animations:
- still
- idle
- walk
- run
- headbonk # centered at 0,0,0 rather than at base of sprite
- pain
- dead
- dizzy
- asleep
- burn_pain
- burn_dead
- pre_headbonk # centered at 0,0,0 rather than at base of sprite
- fake_plant
- fake_mushroom
- electrocute
- spiked_goomba
- paragoomba
- koopa_troopa