mirror of
https://github.com/pmret/papermario.git
synced 2024-11-08 12:02:30 +01:00
generate sprite animation headers
This commit is contained in:
parent
87cc5ed999
commit
e0daee1bb8
1
.gitignore
vendored
1
.gitignore
vendored
@ -18,6 +18,7 @@ settings.mk
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/build/
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/build/
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/docs/doxygen/
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/docs/doxygen/
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/include/ld_addrs.h
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/include/ld_addrs.h
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/include/sprite/
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# Assets
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# Assets
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/bin
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/bin
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24
Makefile
24
Makefile
@ -36,7 +36,7 @@ LD_MAP := $(BUILD_DIR)/$(TARGET).map
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ASSETS_BIN := $(BUILD_DIR)/bin/assets/assets.bin
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ASSETS_BIN := $(BUILD_DIR)/bin/assets/assets.bin
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MSG_BIN := $(BUILD_DIR)/msg.bin
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MSG_BIN := $(BUILD_DIR)/msg.bin
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NPC_BIN := $(BUILD_DIR)/sprite/npc.bin
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NPC_BIN := $(BUILD_DIR)/sprite/npc.bin
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GENERATED_HEADERS := include/ld_addrs.h include/npc_animations.h
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GENERATED_HEADERS := include/ld_addrs.h include/sprite
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### Tools ###
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### Tools ###
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@ -137,7 +137,7 @@ $(BUILD_DIR)/%.c.o: %.c $(MDEPS) | $(GENERATED_HEADERS)
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$(CPP) $(CPPFLAGS) -o - $(CPPMFLAGS) $< | iconv --from UTF-8 --to SHIFT-JIS | $(CC) $(CFLAGS) -o - | $(OLD_AS) $(OLDASFLAGS) -o $@ -
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$(CPP) $(CPPFLAGS) -o - $(CPPMFLAGS) $< | iconv --from UTF-8 --to SHIFT-JIS | $(CC) $(CFLAGS) -o - | $(OLD_AS) $(OLDASFLAGS) -o $@ -
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# Compile C files (with DSL macros)
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# Compile C files (with DSL macros)
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$(foreach cfile, $(DSL_C_FILES), $(BUILD_DIR)/$(cfile).o): $(BUILD_DIR)/%.c.o: %.c $(MDEPS) tools/compile_dsl_macros.py | include/ld_addrs.h
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$(foreach cfile, $(DSL_C_FILES), $(BUILD_DIR)/$(cfile).o): $(BUILD_DIR)/%.c.o: %.c $(MDEPS) tools/compile_dsl_macros.py | $(GENERATED_HEADERS)
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@mkdir -p $(shell dirname $@)
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@mkdir -p $(shell dirname $@)
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$(CPP) $(CPPFLAGS) -o - $< $(CPPMFLAGS) | $(PYTHON) tools/compile_dsl_macros.py | iconv --from UTF-8 --to SHIFT-JIS | $(CC) $(CFLAGS) -o - | $(OLD_AS) $(OLDASFLAGS) -o $@ -
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$(CPP) $(CPPFLAGS) -o - $< $(CPPMFLAGS) | $(PYTHON) tools/compile_dsl_macros.py | iconv --from UTF-8 --to SHIFT-JIS | $(CC) $(CFLAGS) -o - | $(OLD_AS) $(OLDASFLAGS) -o $@ -
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@ -202,19 +202,23 @@ $(MSG_BIN:.bin=.o): $(MSG_BIN)
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$(LD) -r -b binary -o $@ $<
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$(LD) -r -b binary -o $@ $<
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# Sprites
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# Sprites
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$(foreach npc, $(NPC_SPRITES), $(eval sprite/npc/$(npc): $(shell find sprite/npc/$(npc) -type f))) # dependencies
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$(foreach npc, $(NPC_SPRITES), $(eval $(BUILD_DIR)/sprite/npc/$(npc):: $(shell find sprite/npc/$(npc) -type f))) # dependencies
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NPC_DIRS := $(foreach npc, $(NPC_SPRITES), $(BUILD_DIR)/sprite/npc/$(npc))
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NPC_DIRS := $(foreach npc, $(NPC_SPRITES), sprite/npc/$(npc))
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$(BUILD_DIR)/sprite/npc/%: sprite/npc/%
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NPC_YAY0 := $(foreach npc, $(NPC_SPRITES), $(BUILD_DIR)/sprite/npc/$(npc).Yay0)
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$(BUILD_DIR)/sprite/npc/%:: sprite/npc/% tools/compile_npc_sprite.py
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@mkdir -p $(shell dirname $@)
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@mkdir -p $(shell dirname $@)
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$(PYTHON) tools/compile_npc_sprite.py $@ $<
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$(PYTHON) tools/compile_npc_sprite.py $@ $<
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$(NPC_BIN): $(foreach dir, $(NPC_DIRS), $(dir).Yay0) tools/compile_npc_sprites.py
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$(NPC_BIN): $(NPC_YAY0) tools/compile_npc_sprites.py
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@mkdir -p $(shell dirname $@)
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@mkdir -p $(shell dirname $@)
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@echo "building $@"
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@echo "building $@"
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@$(PYTHON) tools/compile_npc_sprites.py $@ $(foreach dir, $(NPC_DIRS), $(dir).Yay0)
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@$(PYTHON) tools/compile_npc_sprites.py $@ $(NPC_YAY0)
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$(NPC_BIN:.bin=.o): $(NPC_BIN)
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$(NPC_BIN:.bin=.o): $(NPC_BIN)
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$(LD) -r -b binary -o $@ $<
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$(LD) -r -b binary -o $@ $<
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include/npc_animations.h: $(NPC_DIRS)
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include/sprite/npc/%.h: sprite/npc/%/SpriteSheet.xml tools/gen_sprite_animations_h.py
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@echo "TODO"
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@mkdir -p $(shell dirname $@)
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@echo "building $@"
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@$(PYTHON) tools/gen_sprite_animations_h.py $@ sprite/npc/$* $(NPC_DIRS)
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include/sprite: $(foreach dir, $(NPC_DIRS), include/$(dir).h)
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$(LD_SCRIPT): $(SPLAT_YAML)
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$(LD_SCRIPT): $(SPLAT_YAML)
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$(SPLAT) --modes ld
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$(SPLAT) --modes ld
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@ -240,7 +244,7 @@ include/ld_addrs.h: $(BUILD_DIR)/$(LD_SCRIPT)
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### Make Settings ###
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### Make Settings ###
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.PHONY: clean test setup submodules split $(ROM)
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.PHONY: clean test setup submodules split $(ROM) include/sprite
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.DELETE_ON_ERROR:
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.DELETE_ON_ERROR:
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.SECONDARY:
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.SECONDARY:
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.PRECIOUS: $(ROM) %.Yay0
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.PRECIOUS: $(ROM) %.Yay0
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235
include/enums.h
235
include/enums.h
@ -25,241 +25,6 @@ typedef s8 PartnerId;
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#define PartnerId_GOOMBARIA 0x0A
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#define PartnerId_GOOMBARIA 0x0A
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#define PartnerId_TWINK 0x0B
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#define PartnerId_TWINK 0x0B
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typedef UNK_TYPE SpriteId;
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#define SpriteId_WORLD_GOOMBARIO 0x00000001
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#define SpriteId_WORLD_KOOPER 0x00000002
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#define SpriteId_WORLD_BOMBETTE 0x00000003
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#define SpriteId_WORLD_PARAKARRY 0x00000004
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#define SpriteId_WORLD_BOW 0x00000005
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#define SpriteId_WORLD_WATT 0x00000006
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#define SpriteId_WORLD_SUSHI 0x00000007
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#define SpriteId_WORLD_LAKILESTER 0x00000008
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#define SpriteId_BATTLE_GOOMBARIO 0x00000009
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#define SpriteId_BATTLE_KOOPER 0x0000000A
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#define SpriteId_BATTLE_BOMBETTE 0x0000000B
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#define SpriteId_BATTLE_PARAKARRY 0x0000000C
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#define SpriteId_BATTLE_BOW 0x0000000D
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#define SpriteId_BATTLE_WATT 0x0000000E
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#define SpriteId_BATTLE_SUSHI 0x0000000F
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#define SpriteId_BATTLE_LAKILESTER 0x00000010
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#define SpriteId_KOOPER_WITHOUT_SHELL 0x00000011
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#define SpriteId_WORLD_ELDSTAR 0x00000012
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#define SpriteId_WORLD_MAMAR 0x00000013
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#define SpriteId_WORLD_SKOLAR 0x00000014
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#define SpriteId_WORLD_MUSKULAR 0x00000015
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#define SpriteId_WORLD_MISSTAR 0x00000016
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#define SpriteId_WORLD_KLEVAR 0x00000017
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#define SpriteId_WORLD_KALMAR 0x00000018
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#define SpriteId_BATTLE_ELDSTAR 0x00000019
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#define SpriteId_BATTLE_MAMAR 0x0000001A
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#define SpriteId_BATTLE_SKOLAR 0x0000001B
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#define SpriteId_BATTLE_MUSKULAR 0x0000001C
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#define SpriteId_BATTLE_MISSTAR 0x0000001D
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#define SpriteId_BATTLE_KLEVAR 0x0000001E
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#define SpriteId_BATTLE_KALMAR 0x0000001F
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#define SpriteId_TWINK 0x00000020
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#define SpriteId_JR_TROOPA 0x00000021
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#define SpriteId_SPIKED_JR_TROOPA 0x00000022
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#define SpriteId_SPIKED_PARA_JR_TROOPA 0x00000023
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#define SpriteId_MAGE_JR_TROOPA 0x00000024
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#define SpriteId_PARA_JR_TROOPA 0x00000025
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#define SpriteId_GOOMBA 0x00000026
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#define SpriteId_SPIKED_GOOMBA 0x00000027
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#define SpriteId_PARAGOOMBA 0x00000028
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#define SpriteId_KOOPA_TROOPA 0x00000029
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#define SpriteId_PARA_TROOPA 0x0000002A
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#define SpriteId_FUZZY 0x0000002B
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#define SpriteId_BOMBOMB 0x0000002C
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#define SpriteId_BULLET_BILL 0x0000002D
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#define SpriteId_BILL_BLASTER 0x0000002E
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#define SpriteId_MONTY_MOLE 0x0000002F
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#define SpriteId_CLEFT 0x00000030
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#define SpriteId_POKEY 0x00000031
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#define SpriteId_BANDIT 0x00000032
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#define SpriteId_BUZZY_BEETLE 0x00000033
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#define SpriteId_SWOOPER 0x00000034
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#define SpriteId_STONE_CHOMP 0x00000035
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#define SpriteId_PUTRID_PIRANHA 0x00000036
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#define SpriteId_PIRANHA_PLANT 0x00000037
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#define SpriteId_SENTINEL 0x00000038
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#define SpriteId_WORLD_CLUBBA 0x00000039
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#define SpriteId_BATTLE_CLUBBA 0x0000003A
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#define SpriteId_SHY_GUY 0x0000003B
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#define SpriteId_GROOVE_GUY 0x0000003C
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#define SpriteId_SKY_GUY 0x0000003D
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#define SpriteId_PYRO_GUY 0x0000003E
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#define SpriteId_SPY_GUY 0x0000003F
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#define SpriteId_MEDI_GUY 0x00000040
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#define SpriteId_FUZZIPEDE 0x00000041
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#define SpriteId_JUNGLE_GUY 0x00000042
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#define SpriteId_HEART_PLANT 0x00000043
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#define SpriteId_HURT_PLANT 0x00000044
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#define SpriteId_M_BUSH 0x00000045
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#define SpriteId_BUBBLE 0x00000046
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#define SpriteId_KENT_C_KOOPA 0x00000047
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#define SpriteId_DAYZEE 0x00000048
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#define SpriteId_LAKITU 0x00000049
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#define SpriteId_SPINY 0x0000004A
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#define SpriteId_BZZAP 0x0000004B
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#define SpriteId_RUFF_PUFF 0x0000004C
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#define SpriteId_SPIKE_TOP 0x0000004D
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#define SpriteId_DUPLIGHOST 0x0000004E
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#define SpriteId_ALBINO_DINO 0x0000004F
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#define SpriteId_BLOOPER 0x00000050
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#define SpriteId_BABY_BLOOPER 0x00000051
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#define SpriteId_GULPIT 0x00000052
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#define SpriteId_DRY_BONES 0x00000053
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#define SpriteId_THROWN_BONE 0x00000054
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#define SpriteId_BONY_BEETLE 0x00000055
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#define SpriteId_MAGIKOOPA 0x00000056
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#define SpriteId_FLYING_MAGIKOOPA 0x00000057
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#define SpriteId_WORLD_KOOPATROL 0x00000058
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#define SpriteId_KOOPATROL 0x00000059
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#define SpriteId_HAMMER_BROS 0x0000005A
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#define SpriteId_BUSH_BASIC 0x0000005B
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#define SpriteId_BUSH_BLOCKY 0x0000005C
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#define SpriteId_BUSH_DRY 0x0000005D
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#define SpriteId_BUSH_LEAFY 0x0000005E
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#define SpriteId_BUSH_MATTED 0x0000005F
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#define SpriteId_WORLD_KAMMY 0x00000060
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#define SpriteId_BATTLE_KAMMY 0x00000061
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#define SpriteId_GOOMBA_BROS 0x00000062
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#define SpriteId_GOOMBA_KING 0x00000063
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#define SpriteId_SPIKY_GOOMNUT 0x00000064
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#define SpriteId_DARK_TOAD 0x00000065
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#define SpriteId_KOOPA_BROS 0x00000066
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#define SpriteId_BUZZAR 0x00000067
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#define SpriteId_TUTANKOOPA 0x00000068
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#define SpriteId_CHAIN_CHOMP 0x00000069
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#define SpriteId_WORLD_TUBBA 0x0000006A
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#define SpriteId_BATTLE_TUBBA 0x0000006B
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#define SpriteId_TUBBAS_HEART 0x0000006C
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#define SpriteId_BIG_LANTERN_GHOST 0x0000006D
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#define SpriteId_SHY_SQUAD_GUY 0x0000006E
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#define SpriteId_MARSHAL_GUY 0x0000006F
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#define SpriteId_STILT_GUY 0x00000070
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#define SpriteId_STILT_GUY_UNFOLD 0x00000071
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#define SpriteId_SHY_STACK_GUY 0x00000072
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#define SpriteId_SHY_STACK_UNFOLD 0x00000073
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#define SpriteId_SHY_STACK_DAMAGE 0x00000074
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#define SpriteId_SHY_STACK_ROCK 0x00000075
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#define SpriteId_GENERAL_GUY 0x00000076
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#define SpriteId_GENERAL_GUY_BOMB 0x00000077
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#define SpriteId_TANK_GUY 0x00000078
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#define SpriteId_LAVA_PIRANHA_HEAD 0x00000079
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#define SpriteId_PETIT_PIRANHA 0x0000007A
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#define SpriteId_LAVA_BUD 0x0000007B
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#define SpriteId_HUFF_N_PUFF 0x0000007C
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#define SpriteId_TUFF_PUFF 0x0000007D
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#define SpriteId_MONSTAR 0x0000007E
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#define SpriteId_CRYSTAL_KING 0x0000007F
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#define SpriteId_WORLD_BOWSER 0x00000080
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#define SpriteId_BATTLE_BOWSER 0x00000081
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#define SpriteId_LUIGI 0x00000082
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#define SpriteId_TOAD 0x00000083
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#define SpriteId_THREE_SISTERS 0x00000084
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#define SpriteId_VANNA_T 0x00000085
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#define SpriteId_TOAD_KID 0x00000086
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#define SpriteId_TOAD_GUARD 0x00000087
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#define SpriteId_HARRY_T 0x00000088
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#define SpriteId_TOAD_MINISTER 0x00000089
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#define SpriteId_POSTMASTER 0x0000008A
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#define SpriteId_CONDUCTOR_TOAD 0x0000008B
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#define SpriteId_TRAIN_STATION_TOAD 0x0000008C
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#define SpriteId_FISHMAEL 0x0000008D
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#define SpriteId_ARTIST_TOAD 0x0000008E
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#define SpriteId_KOOPA 0x0000008F
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#define SpriteId_KOOPA_WITHOUT_SHELL 0x00000090
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#define SpriteId_WORLD_BOMBOMB 0x00000091
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#define SpriteId_WHACKA 0x00000092
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#define SpriteId_DRYITE 0x00000093
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#define SpriteId_MOUSER 0x00000094
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#define SpriteId_BOO 0x00000095
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#define SpriteId_YOSHI 0x00000096
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#define SpriteId_YOSHI_KID 0x00000097
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#define SpriteId_RAVEN 0x00000098
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#define SpriteId_BUBULB 0x00000099
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#define SpriteId_PENGUIN 0x0000009A
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#define SpriteId_SHIVER_TOAD 0x0000009B
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#define SpriteId_ALT_BANDIT 0x0000009C
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#define SpriteId_GOOMPAPA 0x0000009D
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#define SpriteId_GOOMBARIA 0x0000009E
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#define SpriteId_GOOMAMA 0x0000009F
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#define SpriteId_GOOMPA 0x000000A0
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#define SpriteId_GOOMMA 0x000000A1
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#define SpriteId_THE_MASTER 0x000000A2
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#define SpriteId_CHAN 0x000000A3
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#define SpriteId_LEE 0x000000A4
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#define SpriteId_MERLON 0x000000A5
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#define SpriteId_CHET_RIPPO 0x000000A6
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#define SpriteId_ROWF 0x000000A7
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#define SpriteId_MINH_T 0x000000A8
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#define SpriteId_RUSS_T 0x000000A9
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#define SpriteId_TAYCE_T 0x000000AA
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#define SpriteId_FICE_T 0x000000AB
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#define SpriteId_BARTENDER 0x000000AC
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#define SpriteId_CHANTERELLE 0x000000AD
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#define SpriteId_RIP_CHEATO 0x000000AE
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#define SpriteId_CHUCK_QUIZMO 0x000000AF
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#define SpriteId_MERLUVLEE 0x000000B0
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#define SpriteId_MERLAR 0x000000B1
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#define SpriteId_MERLOW 0x000000B2
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#define SpriteId_STAR_KID 0x000000B3
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#define SpriteId_KOLORADO_WIFE 0x000000B4
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#define SpriteId_KOOPA_KOOT 0x000000B5
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#define SpriteId_KOLORADO 0x000000B6
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#define SpriteId_BATTLE_KOLORADO 0x000000B7
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#define SpriteId_ARCHEOLOGIST 0x000000B8
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#define SpriteId_NOMADIMOUSE 0x000000B9
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#define SpriteId_WORLD_MERLEE 0x000000BA
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#define SpriteId_BATTLE_MERLEE 0x000000BB
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#define SpriteId_DISGUISED_MOUSTAFA 0x000000BC
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#define SpriteId_MOUSTAFA 0x000000BD
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#define SpriteId_OAKLIE 0x000000BE
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#define SpriteId_BOOTLER 0x000000BF
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#define SpriteId_YAKKEY 0x000000C0
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#define SpriteId_GOURMET_GUY 0x000000C1
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|
||||||
#define SpriteId_VILLAGE_LEADER 0x000000C2
|
|
||||||
#define SpriteId_LEADERS_FRIEND 0x000000C3
|
|
||||||
#define SpriteId_RAFAEL_RAVEN 0x000000C4
|
|
||||||
#define SpriteId_TOLIELUP 0x000000C5
|
|
||||||
#define SpriteId_GATE_FLOWER 0x000000C6
|
|
||||||
#define SpriteId_PETUNIA 0x000000C7
|
|
||||||
#define SpriteId_POSIE 0x000000C8
|
|
||||||
#define SpriteId_LILY 0x000000C9
|
|
||||||
#define SpriteId_ROSIE 0x000000CA
|
|
||||||
#define SpriteId_SUN 0x000000CB
|
|
||||||
#define SpriteId_LAKILULU 0x000000CC
|
|
||||||
#define SpriteId_NINJI 0x000000CD
|
|
||||||
#define SpriteId_MAYOR_PENGUIN 0x000000CE
|
|
||||||
#define SpriteId_MAYOR_PENGUIN_WIFE 0x000000CF
|
|
||||||
#define SpriteId_PENGUIN_PATROL 0x000000D0
|
|
||||||
#define SpriteId_HERRINGWAY 0x000000D1
|
|
||||||
#define SpriteId_MERLE 0x000000D2
|
|
||||||
#define SpriteId_STAR_ROD 0x000000D3
|
|
||||||
#define SpriteId_FIRE 0x000000D4
|
|
||||||
#define SpriteId_COIN 0x000000D5
|
|
||||||
#define SpriteId_PARADE_PEACH 0x000000D6
|
|
||||||
#define SpriteId_PARADE_KOOPAS 0x000000D7
|
|
||||||
#define SpriteId_PARADE_BURNT_BOWSER 0x000000D8
|
|
||||||
#define SpriteId_PARADE_LUIGI 0x000000D9
|
|
||||||
#define SpriteId_PARADE_PARTNERS 0x000000DA
|
|
||||||
#define SpriteId_PARADE_YOSHIS 0x000000DB
|
|
||||||
#define SpriteId_PARADA_KOLORADOS 0x000000DC
|
|
||||||
#define SpriteId_PARADE_CHICKS 0x000000DD
|
|
||||||
#define SpriteId_PARADE_ICE_SHOW 0x000000DE
|
|
||||||
#define SpriteId_PARADE_TOADS 0x000000DF
|
|
||||||
#define SpriteId_PARADE_BATONS 0x000000E0
|
|
||||||
#define SpriteId_PARADE_DRUMS 0x000000E1
|
|
||||||
#define SpriteId_PARADE_FLAGS 0x000000E2
|
|
||||||
#define SpriteId_PARADE_HORNS 0x000000E3
|
|
||||||
#define SpriteId_PARADE_TUBBA_BALLOON 0x000000E4
|
|
||||||
#define SpriteId_PARADE_WIZARDS 0x000000E5
|
|
||||||
#define SpriteId_PARADE_MARIO 0x000000E6
|
|
||||||
#define SpriteId_PARADE_SHY_GUYS 0x000000E7
|
|
||||||
#define SpriteId_PARADE_TWINK 0x000000E8
|
|
||||||
#define SpriteId_LEAF 0x000000E9
|
|
||||||
|
|
||||||
typedef s32 SongID;
|
typedef s32 SongID;
|
||||||
#define Song_TOAD_TOWN 0x00000000
|
#define Song_TOAD_TOWN 0x00000000
|
||||||
#define Song_NORMAL_BATTLE 0x00000002
|
#define Song_NORMAL_BATTLE 0x00000002
|
||||||
|
@ -163,8 +163,6 @@ typedef struct StatDrop {
|
|||||||
{ F16(100), F16(30), attempts, F16(40) }, \
|
{ F16(100), F16(30), attempts, F16(40) }, \
|
||||||
}
|
}
|
||||||
|
|
||||||
#define ANIMATION(sprite, palette, anim) ((sprite << 16) + (palette << 8) + anim)
|
|
||||||
|
|
||||||
#define OVERRIDE_MOVEMENT_SPEED(speed) (speed * 32767)
|
#define OVERRIDE_MOVEMENT_SPEED(speed) (speed * 32767)
|
||||||
#define NO_OVERRIDE_MOVEMENT_SPEED OVERRIDE_MOVEMENT_SPEED(-1)
|
#define NO_OVERRIDE_MOVEMENT_SPEED OVERRIDE_MOVEMENT_SPEED(-1)
|
||||||
|
|
||||||
@ -185,9 +183,9 @@ typedef struct StaticNPC {
|
|||||||
/* 0x0DC */ s16 maxCoinBonus;
|
/* 0x0DC */ s16 maxCoinBonus;
|
||||||
/* 0x0DE */ char unk_DE[2];
|
/* 0x0DE */ char unk_DE[2];
|
||||||
/* 0x0E0 */ s32 movement[48]; // TODO: type
|
/* 0x0E0 */ s32 movement[48]; // TODO: type
|
||||||
/* 0x1A0 */ s32 animations[16];
|
/* 0x1A0 */ NpcAnimID animations[16];
|
||||||
/* 0x1E0 */ char unk_1E0[8];
|
/* 0x1E0 */ char unk_1E0[8];
|
||||||
/* 0x1E8 */ UNK_PTR extraAnimations;
|
/* 0x1E8 */ NpcAnimID* extraAnimations;
|
||||||
/* 0x1EC */ MessageID tattle;
|
/* 0x1EC */ MessageID tattle;
|
||||||
} StaticNpc; // size = 0x1F0
|
} StaticNpc; // size = 0x1F0
|
||||||
|
|
||||||
|
@ -13,4 +13,7 @@
|
|||||||
typedef s32 FormationID;
|
typedef s32 FormationID;
|
||||||
#define FORMATION_ID(section, stage, index) ((section << 16) + (stage << 8) + index)
|
#define FORMATION_ID(section, stage, index) ((section << 16) + (stage << 8) + index)
|
||||||
|
|
||||||
|
typedef s32 NpcAnimID;
|
||||||
|
#define NPC_ANIM(sprite, palette, anim) ((_NPC_SPRITE_##sprite << 16) + (_NPC_PALETTE_##sprite##_##palette << 8) + _NPC_ANIM_##sprite##_##anim)
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#include "kmr_12.h"
|
#include "kmr_12.h"
|
||||||
|
#include "sprite/npc/goomba.h"
|
||||||
|
|
||||||
Script M(ExitWest) = EXIT_WALK_SCRIPT(60, 0, "kmr_07", 1);
|
Script M(ExitWest) = EXIT_WALK_SCRIPT(60, 0, "kmr_07", 1);
|
||||||
Script M(ExitEast) = EXIT_WALK_SCRIPT(60, 1, "kmr_11", 0);
|
Script M(ExitEast) = EXIT_WALK_SCRIPT(60, 1, "kmr_11", 0);
|
||||||
@ -85,7 +86,7 @@ Script M(GoombaIdle) = SCRIPT({
|
|||||||
sleep 1
|
sleep 1
|
||||||
|
|
||||||
SetSelfVar(0, FALSE)
|
SetSelfVar(0, FALSE)
|
||||||
SetNpcAnimation(NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 13))
|
SetNpcAnimation(NpcId_SELF, NPC_ANIM(goomba, normal, fake_mushroom)) // TODO: work out why palette 0 is used here
|
||||||
EnableNpcShadow(NpcId_SELF, FALSE)
|
EnableNpcShadow(NpcId_SELF, FALSE)
|
||||||
SetSelfEnemyFlagBits(0x00000020, TRUE)
|
SetSelfEnemyFlagBits(0x00000020, TRUE)
|
||||||
|
|
||||||
@ -104,15 +105,15 @@ Script M(GoombaIdle) = SCRIPT({
|
|||||||
SetNpcRotation(NpcId_SELF, 0, SI_VAR(0), 0)
|
SetNpcRotation(NpcId_SELF, 0, SI_VAR(0), 0)
|
||||||
sleep 1
|
sleep 1
|
||||||
}
|
}
|
||||||
SetNpcAnimation(NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 0))
|
SetNpcAnimation(NpcId_SELF, NPC_ANIM(goomba, normal, still))
|
||||||
loop 9 {
|
loop 9 {
|
||||||
SI_VAR(0) += 10.0
|
SI_VAR(0) += 10.0
|
||||||
SetNpcRotation(NpcId_SELF, 0, SI_VAR(0), 0)
|
SetNpcRotation(NpcId_SELF, 0, SI_VAR(0), 0)
|
||||||
sleep 1
|
sleep 1
|
||||||
}
|
}
|
||||||
SetNpcAnimation(NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 7))
|
SetNpcAnimation(NpcId_SELF, NPC_ANIM(goomba, normal, dizzy))
|
||||||
sleep 20
|
sleep 20
|
||||||
SetNpcAnimation(NpcId_SELF, ANIMATION(SpriteId_GOOMBA, 0, 1))
|
SetNpcAnimation(NpcId_SELF, NPC_ANIM(goomba, normal, idle))
|
||||||
PlaySoundAtNpc(NpcId_SELF, 248, 0)
|
PlaySoundAtNpc(NpcId_SELF, 248, 0)
|
||||||
func_802CFE2C(NpcId_SELF, 8192)
|
func_802CFE2C(NpcId_SELF, 8192)
|
||||||
func_802CFD30(NpcId_SELF, 5, 6, 1, 1, 0)
|
func_802CFD30(NpcId_SELF, 5, 6, 1, 1, 0)
|
||||||
@ -166,22 +167,22 @@ StaticNpc M(goombaNpc) = {
|
|||||||
/* flying? */ TRUE,
|
/* flying? */ TRUE,
|
||||||
},
|
},
|
||||||
.animations = {
|
.animations = {
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 1),
|
NPC_ANIM(goomba, normal, idle),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 2),
|
NPC_ANIM(goomba, normal, walk),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 3),
|
NPC_ANIM(goomba, normal, run),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 3),
|
NPC_ANIM(goomba, normal, run),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 1),
|
NPC_ANIM(goomba, normal, idle),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 1),
|
NPC_ANIM(goomba, normal, idle),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 5),
|
NPC_ANIM(goomba, normal, pain),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 5),
|
NPC_ANIM(goomba, normal, pain),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 3),
|
NPC_ANIM(goomba, normal, run),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 3),
|
NPC_ANIM(goomba, normal, run),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 3),
|
NPC_ANIM(goomba, normal, run),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 3),
|
NPC_ANIM(goomba, normal, run),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 3),
|
NPC_ANIM(goomba, normal, run),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 3),
|
NPC_ANIM(goomba, normal, run),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 3),
|
NPC_ANIM(goomba, normal, run),
|
||||||
ANIMATION(SpriteId_GOOMBA, 0, 3),
|
NPC_ANIM(goomba, normal, run),
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -23,8 +23,6 @@ if __name__ == "__main__":
|
|||||||
while f.tell() % 8 != 0:
|
while f.tell() % 8 != 0:
|
||||||
f.write(bytes([0]))
|
f.write(bytes([0]))
|
||||||
|
|
||||||
print(f"{0x19E67B8 + f.tell():X}")
|
|
||||||
|
|
||||||
offsets.append(f.tell())
|
offsets.append(f.tell())
|
||||||
|
|
||||||
f.seek(0)
|
f.seek(0)
|
||||||
|
44
tools/gen_sprite_animations_h.py
Executable file
44
tools/gen_sprite_animations_h.py
Executable file
@ -0,0 +1,44 @@
|
|||||||
|
#! /usr/bin/python3
|
||||||
|
|
||||||
|
from sys import argv, path
|
||||||
|
from pathlib import Path
|
||||||
|
import os
|
||||||
|
path.append(os.path.join(os.path.dirname(__file__), "n64splat"))
|
||||||
|
from n64splat.segtypes.PaperMarioNpcSprites import Sprite
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
if len(argv) < 4:
|
||||||
|
print("usage: gen_sprite_animations_h.py [OUT] [DIR] [ALLDIRS]")
|
||||||
|
exit(1)
|
||||||
|
|
||||||
|
_, outfile, sprite_dir, *alldirs = argv
|
||||||
|
|
||||||
|
with open(outfile, "w") as f:
|
||||||
|
# get sprite index
|
||||||
|
s = alldirs.index(sprite_dir) + 1
|
||||||
|
assert s >= 1
|
||||||
|
|
||||||
|
sprite_dir = Path(sprite_dir)
|
||||||
|
|
||||||
|
sprite = Sprite.from_dir(sprite_dir, read_images=False)
|
||||||
|
sprite_name = sprite_dir.stem
|
||||||
|
|
||||||
|
f.write(f"#ifndef _SPRITE_{sprite_name.upper()}_H_\n")
|
||||||
|
f.write(f"#define _SPRITE_{sprite_name.upper()}_H_\n")
|
||||||
|
f.write("\n")
|
||||||
|
f.write('#include "types.h"\n')
|
||||||
|
f.write("\n")
|
||||||
|
|
||||||
|
f.write(f"#define _NPC_SPRITE_{sprite_name} 0x{s:02X}\n")
|
||||||
|
|
||||||
|
seen_palette_names = set()
|
||||||
|
for p, palette_name in enumerate(sprite.palette_names):
|
||||||
|
if palette_name not in seen_palette_names:
|
||||||
|
seen_palette_names.add(palette_name)
|
||||||
|
f.write(f"#define _NPC_PALETTE_{sprite_name}_{palette_name} 0x{p:02X}\n")
|
||||||
|
|
||||||
|
for a, name in enumerate(sprite.animation_names):
|
||||||
|
f.write(f"#define _NPC_ANIM_{sprite_name}_{name} 0x{a:02X}\n")
|
||||||
|
|
||||||
|
f.write("\n")
|
||||||
|
f.write("#endif\n")
|
@ -1 +1 @@
|
|||||||
Subproject commit 0ff02cd4734c26c7ae03aee4a0374a774b3b097b
|
Subproject commit 686be7cf19780b5dd619e0f51bb071f721b05b9a
|
@ -7043,7 +7043,7 @@ segments:
|
|||||||
- happy2
|
- happy2
|
||||||
- read_paper
|
- read_paper
|
||||||
palettes:
|
palettes:
|
||||||
- default
|
- normal
|
||||||
- poisoned
|
- poisoned
|
||||||
- inactive
|
- inactive
|
||||||
- electrified
|
- electrified
|
||||||
@ -7096,7 +7096,68 @@ segments:
|
|||||||
- spiked_para_jr_troopa
|
- spiked_para_jr_troopa
|
||||||
- mage_jr_troopa
|
- mage_jr_troopa
|
||||||
- para_jr_troopa
|
- para_jr_troopa
|
||||||
- goomba
|
- name: goomba
|
||||||
|
frames:
|
||||||
|
- still
|
||||||
|
- lean_left
|
||||||
|
- lean_right
|
||||||
|
- pain1
|
||||||
|
- pain2
|
||||||
|
- jump
|
||||||
|
- open_mouth
|
||||||
|
- open_mouth_wide
|
||||||
|
- sleep
|
||||||
|
- dizzy1
|
||||||
|
- dizzy2
|
||||||
|
- dizzy3
|
||||||
|
- dizzy4
|
||||||
|
- burn_pain1
|
||||||
|
- burn_pain2
|
||||||
|
- burn_dead
|
||||||
|
- tense
|
||||||
|
- fake_plant
|
||||||
|
- fake_mushroom
|
||||||
|
- electrocute
|
||||||
|
palettes:
|
||||||
|
- normal
|
||||||
|
- red # unused
|
||||||
|
- hyper
|
||||||
|
- blue # unused
|
||||||
|
- gloomba
|
||||||
|
- poisoned
|
||||||
|
- poisoned
|
||||||
|
- poisoned
|
||||||
|
- poisoned
|
||||||
|
- poisoned
|
||||||
|
- unk_purple_status
|
||||||
|
- unk_purple_status
|
||||||
|
- unk_purple_status
|
||||||
|
- unk_purple_status
|
||||||
|
- unk_purple_status
|
||||||
|
- electrified
|
||||||
|
- electrified
|
||||||
|
- electrified
|
||||||
|
- electrified
|
||||||
|
- electrified
|
||||||
|
- burnt
|
||||||
|
- fake_mushroom
|
||||||
|
- fake_plant
|
||||||
|
animations:
|
||||||
|
- still
|
||||||
|
- idle
|
||||||
|
- walk
|
||||||
|
- run
|
||||||
|
- headbonk # centered at 0,0,0 rather than at base of sprite
|
||||||
|
- pain
|
||||||
|
- dead
|
||||||
|
- dizzy
|
||||||
|
- asleep
|
||||||
|
- burn_pain
|
||||||
|
- burn_dead
|
||||||
|
- pre_headbonk # centered at 0,0,0 rather than at base of sprite
|
||||||
|
- fake_plant
|
||||||
|
- fake_mushroom
|
||||||
|
- electrocute
|
||||||
- spiked_goomba
|
- spiked_goomba
|
||||||
- paragoomba
|
- paragoomba
|
||||||
- koopa_troopa
|
- koopa_troopa
|
||||||
|
Loading…
Reference in New Issue
Block a user