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Merge branch 'data' of github.com:nanaian/papermario into data
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commit
e2f532016f
@ -6,7 +6,7 @@
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[subrepo]
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remote = https://github.com/ethteck/splat.git
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branch = master
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commit = 6898b0a98bc8f64e3076b97f789c63ca1058ea2d
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commit = 733546feac9b29b100553aca1bc9916e1c211f5b
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parent = f8a344e713fbe1244ae4f28cf9329179c46123b1
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method = merge
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cmdver = 0.4.3
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@ -23,4 +23,11 @@ Internally, there's a new Symbol class which stores information about a symbol a
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**data example**: `gSomeDataVar = 0x80024233; // type:data size:0x100`
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As always, feel free to reach out to me with any questions, suggestions, or feedback.
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As always, feel free to reach out to me with any questions, suggestions, or feedback.
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## 0.6.1: `assets_dir` option
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This release adds a new `assets_dir` option in `splat.yaml`s that allows you to override the default `img`, `bin`, and other directories that segments output to.
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Want to interdisperse split assets with your sourcecode? `assets_dir: src`!
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Want to have all assets live in a single directory? `assets_dir: assets`!
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@ -3,7 +3,7 @@
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import argparse
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from util.n64 import rominfo
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from util.n64 import find_code_length
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from segtypes.code import N64SegCode
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from segtypes.n64.code import N64SegCode
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parser = argparse.ArgumentParser(description="Create a splat config from a rom (currently only n64 .z64 roms supported)")
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parser.add_argument("rom", help="path to a .z64 rom")
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@ -23,7 +23,7 @@ options:
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with open(rom_path, "rb") as f:
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fbytes = f.read()
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first_section_end = find_code_length.run(fbytes, 0x1000, rom.entry_point)
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segments = \
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