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4 funcs in code_1A5830
This commit is contained in:
parent
0432eef67c
commit
e67d69b88e
@ -1,48 +0,0 @@
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel DispatchDamageEvent
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/* 1ABA9C 8027D1BC 27BDFFE0 */ addiu $sp, $sp, -0x20
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/* 1ABAA0 8027D1C0 AFB20018 */ sw $s2, 0x18($sp)
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/* 1ABAA4 8027D1C4 0080902D */ daddu $s2, $a0, $zero
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/* 1ABAA8 8027D1C8 AFBF001C */ sw $ra, 0x1c($sp)
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/* 1ABAAC 8027D1CC AFB10014 */ sw $s1, 0x14($sp)
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/* 1ABAB0 8027D1D0 AFB00010 */ sw $s0, 0x10($sp)
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/* 1ABAB4 8027D1D4 8E50000C */ lw $s0, 0xc($s2)
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/* 1ABAB8 8027D1D8 8E050000 */ lw $a1, ($s0)
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/* 1ABABC 8027D1DC 0C0B1EAF */ jal get_variable
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/* 1ABAC0 8027D1E0 26100004 */ addiu $s0, $s0, 4
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/* 1ABAC4 8027D1E4 0040202D */ daddu $a0, $v0, $zero
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/* 1ABAC8 8027D1E8 2402FF81 */ addiu $v0, $zero, -0x7f
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/* 1ABACC 8027D1EC 14820002 */ bne $a0, $v0, .L8027D1F8
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/* 1ABAD0 8027D1F0 00000000 */ nop
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/* 1ABAD4 8027D1F4 8E440148 */ lw $a0, 0x148($s2)
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.L8027D1F8:
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/* 1ABAD8 8027D1F8 0C09A75B */ jal get_actor
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/* 1ABADC 8027D1FC 00000000 */ nop
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/* 1ABAE0 8027D200 8E050000 */ lw $a1, ($s0)
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/* 1ABAE4 8027D204 26100004 */ addiu $s0, $s0, 4
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/* 1ABAE8 8027D208 0240202D */ daddu $a0, $s2, $zero
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/* 1ABAEC 8027D20C 0C0B1EAF */ jal get_variable
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/* 1ABAF0 8027D210 0040882D */ daddu $s1, $v0, $zero
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/* 1ABAF4 8027D214 0240202D */ daddu $a0, $s2, $zero
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/* 1ABAF8 8027D218 8E050000 */ lw $a1, ($s0)
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/* 1ABAFC 8027D21C 0C0B1EAF */ jal get_variable
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/* 1ABB00 8027D220 0040802D */ daddu $s0, $v0, $zero
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/* 1ABB04 8027D224 0220202D */ daddu $a0, $s1, $zero
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/* 1ABB08 8027D228 0200282D */ daddu $a1, $s0, $zero
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/* 1ABB0C 8027D22C 0C09E23E */ jal dispatch_damage_event_actor_0
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/* 1ABB10 8027D230 0040302D */ daddu $a2, $v0, $zero
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/* 1ABB14 8027D234 04420005 */ bltzl $v0, .L8027D24C
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/* 1ABB18 8027D238 0000102D */ daddu $v0, $zero, $zero
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/* 1ABB1C 8027D23C 0C0B1069 */ jal does_script_exist_by_ref
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/* 1ABB20 8027D240 0240202D */ daddu $a0, $s2, $zero
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/* 1ABB24 8027D244 0002102B */ sltu $v0, $zero, $v0
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/* 1ABB28 8027D248 00021040 */ sll $v0, $v0, 1
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.L8027D24C:
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/* 1ABB2C 8027D24C 8FBF001C */ lw $ra, 0x1c($sp)
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/* 1ABB30 8027D250 8FB20018 */ lw $s2, 0x18($sp)
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/* 1ABB34 8027D254 8FB10014 */ lw $s1, 0x14($sp)
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/* 1ABB38 8027D258 8FB00010 */ lw $s0, 0x10($sp)
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/* 1ABB3C 8027D25C 03E00008 */ jr $ra
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/* 1ABB40 8027D260 27BD0020 */ addiu $sp, $sp, 0x20
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@ -1,45 +0,0 @@
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel dispatch_event_actor
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/* 1A5A40 80277160 27BDFFE0 */ addiu $sp, $sp, -0x20
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/* 1A5A44 80277164 AFB00010 */ sw $s0, 0x10($sp)
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/* 1A5A48 80277168 0080802D */ daddu $s0, $a0, $zero
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/* 1A5A4C 8027716C AFBF001C */ sw $ra, 0x1c($sp)
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/* 1A5A50 80277170 AFB20018 */ sw $s2, 0x18($sp)
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/* 1A5A54 80277174 AFB10014 */ sw $s1, 0x14($sp)
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/* 1A5A58 80277178 8E1201D8 */ lw $s2, 0x1d8($s0)
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/* 1A5A5C 8027717C 8E0201C8 */ lw $v0, 0x1c8($s0)
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/* 1A5A60 80277180 8E1101E8 */ lw $s1, 0x1e8($s0)
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/* 1A5A64 80277184 1040000A */ beqz $v0, .L802771B0
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/* 1A5A68 80277188 0040202D */ daddu $a0, $v0, $zero
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/* 1A5A6C 8027718C A20501F0 */ sb $a1, 0x1f0($s0)
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/* 1A5A70 80277190 2405000A */ addiu $a1, $zero, 0xa
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/* 1A5A74 80277194 0C0B0CF8 */ jal start_script
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/* 1A5A78 80277198 24060020 */ addiu $a2, $zero, 0x20
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/* 1A5A7C 8027719C AE0201D8 */ sw $v0, 0x1d8($s0)
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/* 1A5A80 802771A0 8C430144 */ lw $v1, 0x144($v0)
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/* 1A5A84 802771A4 86040192 */ lh $a0, 0x192($s0)
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/* 1A5A88 802771A8 AE0301E8 */ sw $v1, 0x1e8($s0)
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/* 1A5A8C 802771AC AC440148 */ sw $a0, 0x148($v0)
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.L802771B0:
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/* 1A5A90 802771B0 8E0201D4 */ lw $v0, 0x1d4($s0)
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/* 1A5A94 802771B4 10400006 */ beqz $v0, .L802771D0
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/* 1A5A98 802771B8 00000000 */ nop
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/* 1A5A9C 802771BC 0C0B11E4 */ jal get_script_by_index
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/* 1A5AA0 802771C0 8E0401E4 */ lw $a0, 0x1e4($s0)
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/* 1A5AA4 802771C4 0C0B102B */ jal kill_script_by_ID
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/* 1A5AA8 802771C8 8E0401E4 */ lw $a0, 0x1e4($s0)
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/* 1A5AAC 802771CC AE0001D4 */ sw $zero, 0x1d4($s0)
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.L802771D0:
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/* 1A5AB0 802771D0 12400003 */ beqz $s2, .L802771E0
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/* 1A5AB4 802771D4 00000000 */ nop
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/* 1A5AB8 802771D8 0C0B102B */ jal kill_script_by_ID
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/* 1A5ABC 802771DC 0220202D */ daddu $a0, $s1, $zero
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.L802771E0:
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/* 1A5AC0 802771E0 8FBF001C */ lw $ra, 0x1c($sp)
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/* 1A5AC4 802771E4 8FB20018 */ lw $s2, 0x18($sp)
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/* 1A5AC8 802771E8 8FB10014 */ lw $s1, 0x14($sp)
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/* 1A5ACC 802771EC 8FB00010 */ lw $s0, 0x10($sp)
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/* 1A5AD0 802771F0 03E00008 */ jr $ra
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/* 1A5AD4 802771F4 27BD0020 */ addiu $sp, $sp, 0x20
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@ -1,22 +0,0 @@
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_80276F50
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/* 1A5830 80276F50 8C8301F4 */ lw $v1, 0x1f4($a0)
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/* 1A5834 80276F54 1060000B */ beqz $v1, .L80276F84
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/* 1A5838 80276F58 0000202D */ daddu $a0, $zero, $zero
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/* 1A583C 80276F5C 3C05000C */ lui $a1, 0xc
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.L80276F60:
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/* 1A5840 80276F60 8C62007C */ lw $v0, 0x7c($v1)
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/* 1A5844 80276F64 00451024 */ and $v0, $v0, $a1
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/* 1A5848 80276F68 10400003 */ beqz $v0, .L80276F78
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/* 1A584C 80276F6C 00000000 */ nop
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/* 1A5850 80276F70 0809DBE1 */ j .L80276F84
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/* 1A5854 80276F74 24040001 */ addiu $a0, $zero, 1
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.L80276F78:
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/* 1A5858 80276F78 8C63000C */ lw $v1, 0xc($v1)
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/* 1A585C 80276F7C 1460FFF8 */ bnez $v1, .L80276F60
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/* 1A5860 80276F80 00000000 */ nop
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.L80276F84:
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/* 1A5864 80276F84 03E00008 */ jr $ra
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/* 1A5868 80276F88 0080102D */ daddu $v0, $a0, $zero
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@ -1,42 +0,0 @@
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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glabel func_8027D434
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/* 1ABD14 8027D434 27BDFFE0 */ addiu $sp, $sp, -0x20
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/* 1ABD18 8027D438 AFB20018 */ sw $s2, 0x18($sp)
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/* 1ABD1C 8027D43C 0080902D */ daddu $s2, $a0, $zero
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/* 1ABD20 8027D440 AFBF001C */ sw $ra, 0x1c($sp)
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/* 1ABD24 8027D444 AFB10014 */ sw $s1, 0x14($sp)
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/* 1ABD28 8027D448 AFB00010 */ sw $s0, 0x10($sp)
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/* 1ABD2C 8027D44C 8E51000C */ lw $s1, 0xc($s2)
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/* 1ABD30 8027D450 8E250000 */ lw $a1, ($s1)
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/* 1ABD34 8027D454 0C0B1EAF */ jal get_variable
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/* 1ABD38 8027D458 26310004 */ addiu $s1, $s1, 4
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/* 1ABD3C 8027D45C 0040802D */ daddu $s0, $v0, $zero
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/* 1ABD40 8027D460 2402FF81 */ addiu $v0, $zero, -0x7f
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/* 1ABD44 8027D464 16020002 */ bne $s0, $v0, .L8027D470
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/* 1ABD48 8027D468 00000000 */ nop
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/* 1ABD4C 8027D46C 8E500148 */ lw $s0, 0x148($s2)
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.L8027D470:
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/* 1ABD50 8027D470 8E250000 */ lw $a1, ($s1)
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/* 1ABD54 8027D474 26310004 */ addiu $s1, $s1, 4
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/* 1ABD58 8027D478 0C0B1EAF */ jal get_variable
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/* 1ABD5C 8027D47C 0240202D */ daddu $a0, $s2, $zero
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/* 1ABD60 8027D480 0200202D */ daddu $a0, $s0, $zero
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/* 1ABD64 8027D484 0C09A75B */ jal get_actor
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/* 1ABD68 8027D488 0040802D */ daddu $s0, $v0, $zero
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/* 1ABD6C 8027D48C 0040202D */ daddu $a0, $v0, $zero
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/* 1ABD70 8027D490 0C099117 */ jal get_actor_part
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/* 1ABD74 8027D494 0200282D */ daddu $a1, $s0, $zero
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/* 1ABD78 8027D498 0240202D */ daddu $a0, $s2, $zero
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/* 1ABD7C 8027D49C 8E250000 */ lw $a1, ($s1)
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/* 1ABD80 8027D4A0 0C0B1EAF */ jal get_variable
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/* 1ABD84 8027D4A4 0040802D */ daddu $s0, $v0, $zero
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/* 1ABD88 8027D4A8 A6020070 */ sh $v0, 0x70($s0)
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/* 1ABD8C 8027D4AC 8FBF001C */ lw $ra, 0x1c($sp)
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/* 1ABD90 8027D4B0 8FB20018 */ lw $s2, 0x18($sp)
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/* 1ABD94 8027D4B4 8FB10014 */ lw $s1, 0x14($sp)
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/* 1ABD98 8027D4B8 8FB00010 */ lw $s0, 0x10($sp)
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/* 1ABD9C 8027D4BC 24020002 */ addiu $v0, $zero, 2
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/* 1ABDA0 8027D4C0 03E00008 */ jr $ra
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/* 1ABDA4 8027D4C4 27BD0020 */ addiu $sp, $sp, 0x20
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@ -581,7 +581,7 @@ typedef struct BattleStatus {
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/* 0x196 */ char unk_196;
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/* 0x196 */ char unk_196;
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/* 0x197 */ u8 targetHomeIndex; /* some sort of home idnex used for target list construction */
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/* 0x197 */ u8 targetHomeIndex; /* some sort of home idnex used for target list construction */
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/* 0x198 */ u8 powerBounceCounter;
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/* 0x198 */ u8 powerBounceCounter;
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/* 0x199 */ u8 wasStatusInflicted; /* during last attack */
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/* 0x199 */ s8 wasStatusInflicted; /* during last attack */
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/* 0x19A */ s8 unk_19A;
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/* 0x19A */ s8 unk_19A;
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/* 0x19B */ char unk_19B[5];
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/* 0x19B */ char unk_19B[5];
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/* 0x1A0 */ s16 currentTargetID; /* selected? */
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/* 0x1A0 */ s16 currentTargetID; /* selected? */
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@ -1034,7 +1034,7 @@ typedef struct ActorPart {
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/* 0x64 */ f32 yaw;
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/* 0x64 */ f32 yaw;
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/* 0x68 */ s16 unkOffset[2];
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/* 0x68 */ s16 unkOffset[2];
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/* 0x6C */ s16 targetOffset[2];
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/* 0x6C */ s16 targetOffset[2];
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/* 0x70 */ s16 unk;
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/* 0x70 */ s16 unk_70;
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/* 0x72 */ u8 size[2];
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/* 0x72 */ u8 size[2];
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/* 0x74 */ u8 verticalStretch;
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/* 0x74 */ u8 verticalStretch;
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/* 0x75 */ char unk_75[3];
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/* 0x75 */ char unk_75[3];
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@ -95,6 +95,7 @@ void func_800ED5D0(Npc* partner);
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s32 func_800EF394(f32);
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s32 func_800EF394(f32);
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s32 does_script_exist(s32 id);
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s32 does_script_exist(s32 id);
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s32 does_script_exist_by_ref(ScriptInstance* script);
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ScriptInstance* start_script(Bytecode* initialLine, s32 priority, s32 initialState);
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ScriptInstance* start_script(Bytecode* initialLine, s32 priority, s32 initialState);
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ScriptInstance* start_script_in_group(Bytecode* initialLine, u8 priority, u8 initialState, u8 groupFlags);
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ScriptInstance* start_script_in_group(Bytecode* initialLine, u8 priority, u8 initialState, u8 groupFlags);
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#include "common.h"
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#include "common.h"
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INCLUDE_ASM(s32, "code_1A5830", func_80276F50);
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void dispatch_event_actor(Actor* actor, Event event);
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INCLUDE_ASM(s32, "code_1A5830", dispatch_event_general);
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s32 func_80276F50(Actor* actor) {
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ActorPart* partIt = actor->partsTable;
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s32 ret = FALSE;
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while (partIt != NULL) {
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if (partIt->eventFlags & 0xC0000) {
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ret = TRUE;
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break;
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} else {
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partIt = partIt->nextPart;
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}
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}
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return ret;
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}
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void dispatch_event_general(Actor* actor, Event event);
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INCLUDE_ASM(void, "code_1A5830", dispatch_event_general, Actor* actor, Event event);
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INCLUDE_ASM(s32, "code_1A5830", play_hit_sound);
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INCLUDE_ASM(s32, "code_1A5830", play_hit_sound);
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INCLUDE_ASM(s32, "code_1A5830", dispatch_event_actor);
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void dispatch_event_actor(Actor* actor, Event event) {
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ScriptInstance* onHitScript = actor->onHitScript;
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ScriptID onHitID = actor->onHitID;
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if (actor->onHitCode != NULL) {
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ScriptInstance* newScript;
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actor->lastEventType = event;
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newScript = start_script(actor->onHitCode, 0xA, 0x20);
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actor->onHitScript = newScript;
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actor->onHitID = newScript->id;
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newScript->owner1.actorID = actor->actorID;
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}
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if (actor->takeTurnScript != NULL) {
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get_script_by_index(actor->takeTurnID);
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kill_script_by_ID(actor->takeTurnID);
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actor->takeTurnScript = NULL;
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}
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if (onHitScript != NULL) {
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kill_script_by_ID(onHitID);
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}
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}
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INCLUDE_ASM(s32, "code_1A5830", calc_enemy_test_target);
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INCLUDE_ASM(s32, "code_1A5830", calc_enemy_test_target);
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@ -229,7 +268,27 @@ INCLUDE_ASM(s32, "code_1A5830", EnemyFollowupAfflictTarget);
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INCLUDE_ASM(s32, "code_1A5830", EnemyTestTarget);
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INCLUDE_ASM(s32, "code_1A5830", EnemyTestTarget);
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INCLUDE_ASM(s32, "code_1A5830", DispatchDamageEvent);
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ApiStatus DispatchDamageEvent(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* args = script->ptrReadPos;
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ActorId actorID = get_variable(script, *args++);
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Actor* actor;
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s32 damageAmount;
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s32 scriptExists;
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||||||
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|
||||||
|
if (actorID == ActorId_SELF) {
|
||||||
|
actorID = script->owner1.actorID;
|
||||||
|
}
|
||||||
|
|
||||||
|
actor = get_actor(actorID);
|
||||||
|
damageAmount = get_variable(script, *args++);
|
||||||
|
|
||||||
|
if (dispatch_damage_event_actor_0(actor, damageAmount, get_variable(script, *args++)) < 0) {
|
||||||
|
return ApiStatus_BLOCK;
|
||||||
|
}
|
||||||
|
|
||||||
|
scriptExists = does_script_exist_by_ref(script) != 0;
|
||||||
|
return scriptExists * ApiStatus_DONE2;
|
||||||
|
}
|
||||||
|
|
||||||
ApiStatus DispatchEvent(ScriptInstance* script, s32 isInitialCall) {
|
ApiStatus DispatchEvent(ScriptInstance* script, s32 isInitialCall) {
|
||||||
Bytecode* args = script->ptrReadPos;
|
Bytecode* args = script->ptrReadPos;
|
||||||
@ -267,7 +326,21 @@ ApiStatus func_8027D32C(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
|
|
||||||
INCLUDE_ASM(s32, "code_1A5830", SetTargetOffset);
|
INCLUDE_ASM(s32, "code_1A5830", SetTargetOffset);
|
||||||
|
|
||||||
INCLUDE_ASM(s32, "code_1A5830", func_8027D434);
|
ApiStatus func_8027D434(ScriptInstance* script, s32 isInitialCall) {
|
||||||
|
Bytecode* args = script->ptrReadPos;
|
||||||
|
ActorId actorID = get_variable(script, *args++);
|
||||||
|
s32 partIndex;
|
||||||
|
ActorPart* part;
|
||||||
|
|
||||||
|
if (actorID == ActorId_SELF) {
|
||||||
|
actorID = script->owner1.actorID;
|
||||||
|
}
|
||||||
|
|
||||||
|
partIndex = get_variable(script, *args++);
|
||||||
|
part = get_actor_part(get_actor(actorID), partIndex);
|
||||||
|
part->unk_70 = get_variable(script, *args++);
|
||||||
|
return ApiStatus_DONE2;
|
||||||
|
}
|
||||||
|
|
||||||
INCLUDE_ASM(s32, "code_1A5830", func_8027D4C8);
|
INCLUDE_ASM(s32, "code_1A5830", func_8027D4C8);
|
||||||
|
|
||||||
@ -392,7 +465,19 @@ ApiStatus GetLastDamage(ScriptInstance* script, s32 isInitialCall) {
|
|||||||
|
|
||||||
INCLUDE_ASM(s32, "code_1A5830", EnableActorGlow);
|
INCLUDE_ASM(s32, "code_1A5830", EnableActorGlow);
|
||||||
|
|
||||||
|
// Cannot get gBattleStatus to load via lui+addiu no matter what I do
|
||||||
|
#ifdef NON_MATCHING
|
||||||
|
ApiStatus WasStatusInflicted(ScriptInstance* script, s32 isInitialCall) {
|
||||||
|
Bytecode* args = script->ptrReadPos;
|
||||||
|
|
||||||
|
get_variable(script, *args++);
|
||||||
|
set_variable(script, *args++, gBattleStatus.wasStatusInflicted);
|
||||||
|
|
||||||
|
return ApiStatus_DONE2;
|
||||||
|
}
|
||||||
|
#else
|
||||||
INCLUDE_ASM(s32, "code_1A5830", WasStatusInflicted);
|
INCLUDE_ASM(s32, "code_1A5830", WasStatusInflicted);
|
||||||
|
#endif
|
||||||
|
|
||||||
INCLUDE_ASM(s32, "code_1A5830", CopyStatusEffects);
|
INCLUDE_ASM(s32, "code_1A5830", CopyStatusEffects);
|
||||||
|
|
||||||
|
@ -528,10 +528,10 @@ s32 does_script_exist(s32 id) {
|
|||||||
for (i = 0; i < MAX_SCRIPTS; i++) {
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
||||||
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
scriptContextPtr = (*gCurrentScriptListPtr)[i];
|
||||||
if (scriptContextPtr != NULL && scriptContextPtr->id == id) {
|
if (scriptContextPtr != NULL && scriptContextPtr->id == id) {
|
||||||
return 1;
|
return TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 does_script_exist_by_ref(ScriptInstance* script) {
|
s32 does_script_exist_by_ref(ScriptInstance* script) {
|
||||||
@ -539,10 +539,10 @@ s32 does_script_exist_by_ref(ScriptInstance* script) {
|
|||||||
|
|
||||||
for (i = 0; i < MAX_SCRIPTS; i++) {
|
for (i = 0; i < MAX_SCRIPTS; i++) {
|
||||||
if (script == (*gCurrentScriptListPtr)[i]) {
|
if (script == (*gCurrentScriptListPtr)[i]) {
|
||||||
return 1;
|
return TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_script_priority(ScriptInstance* script, s8 priority) {
|
void set_script_priority(ScriptInstance* script, s8 priority) {
|
||||||
|
Loading…
Reference in New Issue
Block a user