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renaming func
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@ -21,6 +21,6 @@ s32 heroes_is_ability_active(Actor* actor, Ability ability);
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void create_part_shadow(s32 actorId, s32 partIndex);
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void create_part_shadow(s32 actorId, s32 partIndex);
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void remove_part_shadow(s32 actorId, s32 partIndex);
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void remove_part_shadow(s32 actorId, s32 partIndex);
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void create_part_shadow_by_ptr(UNK_TYPE arg0, ActorPart* part); // arg0 unused
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void create_part_shadow_by_ref(UNK_TYPE arg0, ActorPart* part); // arg0 unused
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#endif
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#endif
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@ -1436,7 +1436,7 @@ remove_item_entity_by_index;0x801339FC
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remove_item_entity_by_reference;0x80133930
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remove_item_entity_by_reference;0x80133930
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remove_part_decoration;0x80267218
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remove_part_decoration;0x80267218
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remove_part_shadow;0x802673A0
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remove_part_shadow;0x802673A0
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create_part_shadow_by_ptr;0x802673E4
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create_part_shadow_by_ref;0x802673E4
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remove_player_buffs;0x80267454
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remove_player_buffs;0x80267454
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render_curtains;0x8002BA80
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render_curtains;0x8002BA80
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render_dynamic_entities;0x80123470
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render_dynamic_entities;0x80123470
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