Various decomp, use of SCREEN_WIDTH and SCREEN_HEIGHT, etc (#340)

* Update symbol_addrs

* effects.h and cleanup

* effect code generation!

* func_80024A784

* state_step_demo

* meh

* work on gfx_task_main and cleanup

* state_step_intro

* set_custom_gfx
This commit is contained in:
Ethan Roseman 2021-07-22 14:48:30 -04:00 committed by GitHub
parent 24e32f8b48
commit ed9727a34e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
120 changed files with 966 additions and 1501 deletions

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@ -528,7 +528,7 @@ typedef struct Camera {
/* 0x002 */ s16 moveFlags;
/* 0x004 */ s16 mode;
/* 0x006 */ s16 unk_06;
/* 0x008 */ u16 unk_08;
/* 0x008 */ s16 unk_08;
/* 0x00A */ s16 viewportW;
/* 0x00C */ s16 viewportH;
/* 0x00E */ s16 viewportStartX;
@ -700,7 +700,7 @@ typedef struct BattleStatus {
/* 0x0C0 */ ScriptID controlScriptID;
/* 0x0C4 */ struct ScriptInstance* camMovementScript;
/* 0x0C8 */ ScriptID camMovementScriptID;
/* 0x0CC */ char unk_CC[12];
/* 0x0CC */ Vec3f unk_CC;
/* 0x0D8 */ struct Actor* playerActor;
/* 0x0DC */ struct Actor* partnerActor;
/* 0x0E0 */ struct Actor* enemyActors[24];
@ -1246,7 +1246,7 @@ typedef struct GameStatus {
/* 0x06C */ ScriptID mainScriptID;
/* 0x070 */ s8 isBattle;
/* 0x071 */ s8 demoState; /* (0 = not demo, 1 = map demo, 2 = demo map changing) */
/* 0x072 */ u8 nextDemoScene; /* which part of the demo to play next */
/* 0x072 */ s8 nextDemoScene; /* which part of the demo to play next */
/* 0x073 */ u8 contBitPattern;
/* 0x074 */ s8 debugEnemyContact;
/* 0x075 */ s8 debugQuizmo;
@ -1373,6 +1373,11 @@ typedef struct CustomModelGfxBuilder {
/* 0x00 */ CustomModelGfxBuilderFunc post;
} CustomModelGfxBuilder; // size = 0x8
typedef struct CustomModelGfx {
/* 0x00 */ Gfx* pre;
/* 0x00 */ Gfx* post;
} CustomModelGfx; // size = 0x8
typedef struct SelectableTarget {
/* 0x00 */ s16 actorID;
/* 0x02 */ s16 partID; /* sometimes loaded as byte from 0x3 */

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@ -37,6 +37,7 @@ s16 get_game_mode(void);
f32 integrate_gravity(void);
f32 get_clamped_angle_diff(f32, f32);
s32 intro_logos_fade_out(s16 addAlpha);
void _render_transition_stencil(s32, f32, s32);
u32 get_entity_type(s32 arg0);
@ -426,7 +427,7 @@ f32 phys_get_spin_history(s32 lag, s32* x, s32* y, s32* z);
void sfx_get_spatialized_sound_params(f32 arg0, f32 arg1, f32 arg2, s16* arg3, s16* arg4, s32 arg5);
void sfx_play_sound_with_params(s32 arg0, u8 arg1, u8 arg2, s16 arg3);
void func_8004A784(Npc* npc, f32 arg1, f32* arg2, s32* arg3, s32* arg4, s32* arg5);
s32 func_8004A784(Npc* npc, f32 arg1, f32* arg2, f32* arg3, f32* arg4, f32* arg5);
void base_UnkNpcAIFunc1(ScriptInstance* script, NpcAISettings* aiSettings, EnemyTerritoryThing* territory);
s32* spr_get_npc_palettes(u16 arg0);

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@ -49,6 +49,9 @@
#define MAX_TEX_PANNERS 16
#define MAX_ITEM_ENTITIES 256
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
// Alternative to libultra's M_PI: non-float version; more digits cause issues
#define PI 3.141592f
#define PI_D 3.141592

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@ -117,8 +117,8 @@ typedef enum ScriptOpcode {
#define SI_LIMIT -250000000 // TODO better name
#define MAKE_ENTITY_END 0x80000000
#define STORY_PROGRESS SI_SAVE_VAR(0)
#define WORLD_LOCATION SI_SAVE_VAR(425)
#define SI_STORY_PROGRESS SI_SAVE_VAR(0)
#define SI_WORLD_LOCATION SI_SAVE_VAR(425)
/* Return type of si_execute_next_command */
#define SI_CONTINUE 0 /* Continue to next command */

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@ -58,7 +58,7 @@ extern ModelList* gCurrentModelListPtr;
// TODO: potentially a display list, figure this out
extern u32* gWorldModelSpecialDls[32];
extern u32* gBattleModelSpecialDls[32];
extern u32** gCurrentModelSpecialDlsPtr[32];
extern CustomModelGfx* gCurrentModelSpecialDlsPtr;
extern EntityList gWorldEntityList;
extern EntityList gBattleEntityList;

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@ -80,7 +80,81 @@ void gfxRetrace_Callback(s32 arg0) {
}
}
//gfx stuff
#ifdef NON_MATCHING
void gfx_task_main(void) {
u16 t;
s32 temp_a0_3;
s32 temp_a1_3;
s32 temp_a2;
s32 temp_a3_2;
s32 temp_s0_3;
s32 temp_s1_2;
s32 temp_s3;
s32 temp_t7;
s16 i;
s16 j;
s32* temp;
gMatrixListPos = 0;
gDisplayContext = &D_80164000[gCurrentDisplayContextIndex];
gMasterGfxPos = gDisplayContext->mainGfx;
temp = D_80073E04;
gfx_init_state();
gDPSetDepthImage(gMasterGfxPos++, OS_K0_TO_PHYSICAL(nuGfxZBuffer));
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(temp));
gDPSetScissor(gMasterGfxPos++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gSPTexture(gMasterGfxPos++, -1, -1, 0, G_TX_RENDERTILE, G_ON);
gDPSetCycleType(gMasterGfxPos++, G_CYC_1CYCLE);
gDPSetTexturePersp(gMasterGfxPos++, G_TP_NONE);
gDPSetTextureLUT(gMasterGfxPos++, G_TT_NONE);
gDPSetRenderMode(gMasterGfxPos++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gDPSetTextureFilter(gMasterGfxPos++, G_TF_POINT);
gDPSetCombineLERP(gMasterGfxPos++, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0);
gDPSetAlphaCompare(gMasterGfxPos++, G_AC_THRESHOLD);
gDPSetBlendColor(gMasterGfxPos++, 0, 0, 0, 127);
gDPSetTextureImage(gMasterGfxPos++, G_IM_FMT_I, G_IM_SIZ_8b, 64, &D_80073E10);
gDPSetTile(gMasterGfxPos++, G_IM_FMT_I, G_IM_SIZ_8b, 8, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gMasterGfxPos++);
gDPLoadTile(gMasterGfxPos++, G_TX_LOADTILE, 0, 0, 254, 28);
gDPPipeSync(gMasterGfxPos++);
gDPSetTile(gMasterGfxPos++, G_IM_FMT_I, G_IM_SIZ_4b, 8, 0x0000, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTileSize(gMasterGfxPos++, G_TX_RENDERTILE, 0, 0, 508, 28);
for (i = 0; i < 20; i++) {
temp_s3 = ((i * 8) + 168) * 4;
temp_s1_2 = ((i * 8) + 160) * 4;
temp_s0_3 = (160 - (i * 8)) * 4;
temp_t7 = (152 - (i * 8)) * 4;
for (j = 0; j < 15; j++) {
t = (33 - ((i + 14) - j)) / 2 - (D_80074010 - 15);
if (t < 16 && t >= 0) {
temp_a0_3 = ((j * 8) + 8) * 4;
temp_a3_2 = ((j * 8) - 8) * 4;
temp_a1_3 = (SCREEN_HEIGHT - (j * 8)) * 4;
temp_a2 = (232 - (j * 8)) * 4;
gSPTextureRectangle(gMasterGfxPos++, temp_s3, temp_a0_3, temp_s1_2, temp_a3_2, 4, -0x2000, t, 0x0400, 0x0400);
gSPTextureRectangle(gMasterGfxPos++, temp_s3, temp_a1_3, temp_s1_2, temp_a2, 4, -0x2000, t, 0x0400, -0x0400);
gSPTextureRectangle(gMasterGfxPos++, temp_s0_3, temp_a0_3, temp_t7, temp_a3_2, 4, -0x2000, t, -0x0400, 0x0400);
gSPTextureRectangle(gMasterGfxPos++, temp_s0_3, temp_a1_3, temp_t7, temp_a2, 4, -0x2000, t, -0x0400, -0x0400);
}
}
}
D_80074010++;
gDPFullSync(gMasterGfxPos++);
gSPEndDisplayList(gMasterGfxPos++);
nuGfxTaskStart(gDisplayContext->mainGfx, (u32)(gMasterGfxPos - gDisplayContext->mainGfx) * 8, 0, 0x40000);
gCurrentDisplayContextIndex ^= 1;
}
#else
INCLUDE_ASM(void, "1370_len_7d0", gfx_task_main);
#endif
void gfxPreNMI_Callback(void) {
D_80073E00 = 1;

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@ -19,4 +19,64 @@ void func_8004A73C(ScriptInstance* script) {
}
}
INCLUDE_ASM(void, "25AF0", func_8004A784, Npc* npc, f32 arg1, f32* arg2, s32* arg3, s32* arg4, s32* arg5);
s32 func_8004A784(Npc* npc, f32 arg1, f32* outYaw, f32* outDist1, f32* outDist2, f32* outDist3) {
f32 x1, y1, z1;
f32 x2, y2, z2;
f32 x3, y3, z3;
f32 dist1 = -1.0f;
f32 dist2 = -1.0f;
f32 dist3 = -1.0f;
f32 yaw;
s32 ret;
x1 = npc->pos.x;
y1 = npc->pos.y;
z1 = npc->pos.z;
yaw = *outYaw;
ret = npc_test_move_simple_with_slipping(npc->unk_80, &x1, &y1, &z1, npc->moveSpeed * arg1,
yaw, npc->collisionHeight, npc->collisionRadius);
if (ret != 0) {
dist1 = dist2D(npc->pos.x, npc->pos.z, x1, z1);
x2 = npc->pos.x;
y2 = npc->pos.y;
z2 = npc->pos.z;
if (npc_test_move_simple_with_slipping(npc->unk_80, &x2, &y2, &z2, npc->moveSpeed * arg1,
clamp_angle(yaw + 35.0f), npc->collisionHeight,
npc->collisionRadius) != 0) {
dist2 = dist2D(npc->pos.x, npc->pos.z, x2, z2);
}
x3 = npc->pos.x;
y3 = npc->pos.y;
z3 = npc->pos.z;
if (npc_test_move_simple_with_slipping(npc->unk_80, &x3, &y3, &z3, npc->moveSpeed * arg1,
clamp_angle(yaw - 35.0f), npc->collisionHeight, npc->collisionRadius)
!= 0) {
dist3 = dist2D(npc->pos.x, npc->pos.z, x3, z3);
}
if ((dist2 < dist1 && dist3 < dist2) || (dist3 < dist1 && dist2 < dist3)) {
yaw = npc->yaw;
} else if ((dist1 < dist2 && dist3 < dist1) || (dist3 < dist2 && dist1 < dist3)) {
yaw = npc->yaw + 35.0f;
} else if ((dist1 < dist3 && dist2 < dist1) || (dist2 < dist3 && dist1 < dist2)) {
yaw = npc->yaw - 35.0f;
}
}
if (outYaw != NULL) {
*outYaw = clamp_angle(yaw);
}
if (outDist1 != NULL) {
*outDist1 = dist1;
}
if (outDist2 != NULL) {
*outDist2 = dist2;
}
if (outDist3 != NULL) {
*outDist3 = dist3;
}
return ret;
}

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@ -687,7 +687,7 @@ block_9:
guMtxCatF(sp20, spA0, sp20);
guTranslateF(sp60, 0.0f, playerStatus->colliderHeight * 0.5f, 0.0f);
guMtxCatF(sp20, sp60, sp20);
guScaleF(spE0, 0.71428573f, 0.71428573f, 0.71428573f);
guScaleF(spE0, SPRITE_WORLD_SCALE, SPRITE_WORLD_SCALE, SPRITE_WORLD_SCALE);
guMtxCatF(sp20, spE0, sp20);
guTranslateF(sp60, phi_f30, phi_f24, phi_f28);
guMtxCatF(sp20, sp60, sp20);

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@ -65,7 +65,7 @@ void check_input_status_menu(void) {
PlayerStatus* playerStatus = &gPlayerStatus;
s32 pressedButtons;
if (get_variable(NULL, STORY_PROGRESS) < STORY_EPILOGUE) {
if (get_variable(NULL, SI_STORY_PROGRESS) < STORY_EPILOGUE) {
if (playerStatus->actionState != ACTION_STATE_RIDE) {
pressedButtons = playerStatus->pressedButtons;
} else {

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@ -1,7 +1,7 @@
#include "common.h"
s32 func_80240000_EA6FD0(void) {
s32 temp = dead_get_variable(NULL, SI_SAVE_VAR(0));
s32 temp = dead_get_variable(NULL, SI_STORY_PROGRESS);
if (temp <= 0x26) {
return 0x19010F;

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@ -1220,7 +1220,10 @@ void set_aux_pan_v(s32 texPannerID, s32 value) {
INCLUDE_ASM(s32, "a5dd0_len_114e0", set_mdl_custom_gfx_set);
INCLUDE_ASM(s32, "a5dd0_len_114e0", set_custom_gfx);
void set_custom_gfx(s32 customGfxIndex, Gfx* pre, Gfx* post) {
gCurrentModelSpecialDlsPtr[customGfxIndex].pre = pre;
gCurrentModelSpecialDlsPtr[customGfxIndex].post = post;
}
void set_custom_gfx_builders(s32 customGfxIndex, CustomModelGfxBuilderFunc pre, CustomModelGfxBuilderFunc post) {
gCurrentCustomModelGfxBuilders[customGfxIndex].pre = pre;

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@ -1,3 +1,79 @@
#include "common.h"
INCLUDE_ASM(s32, "ad90_len_2880", update_camera_mode_6);
void update_camera_mode_6(Camera*);
// types, floats, and other shtuff
#ifdef NON_MATCHING
void update_camera_mode_6(Camera* camera) {
f32 cosBoom;
f32 cosRotation;
f32 deltaX;
f32 temp_f24_2;
f32 deltaZ;
f32 boomYaw;
f32 rotation;
f32 sinBoom;
f32 sinRotation;
f32 temp_f30;
f32 deltaY;
s32 temp_lo;
if (camera->unk_06 != 0 || camera->unk_08 != 0) {
camera->unk_06 = 0;
camera->unk_08 = 0;
camera->unk_1C = 0;
camera->unk_1E = 100;
camera->unk_20 = 100;
camera->unk_22 = 0;
camera->unk_24 = 0;
camera->unk_26 = 0;
camera->targetPos.x = 0.0f;
camera->targetPos.y = 0.0f;
camera->targetPos.z = 0.0f;
camera->lookAt_obj.x = camera->unk_54;
camera->lookAt_obj.y = camera->unk_58;
camera->lookAt_obj.z = camera->unk_5C;
}
if (camera->unk_1C == 0) {
temp_lo = 10000 / camera->unk_20;
camera->trueRotation[0] = camera->unk_24;
camera->lookAt_obj.x = camera->unk_54 + camera->targetPos.x;
camera->currentBoomYaw = camera->unk_22;
camera->currentBoomLength = camera->unk_1E;
camera->lookAt_obj.z = camera->unk_5C + camera->targetPos.z;
camera->lookAt_obj.y = (camera->unk_58 + camera->targetPos.y) + (camera->unk_26 * 0.00390625);
if (temp_lo < 0) {
temp_lo += 3;
}
camera->vfov = (f32) (temp_lo >> 2);
boomYaw = (camera->currentBoomYaw * TAU) / 360.0f;
sinBoom = sin_rad(boomYaw);
cosBoom = cos_rad(boomYaw);
temp_f30 = (cosBoom * 0.0f) + (camera->currentBoomLength * sinBoom);
temp_f24_2 = (sinBoom * -0.0f) + (camera->currentBoomLength * cosBoom);
rotation = (camera->trueRotation[0] * TAU) / 360.0f;
sinRotation = sin_rad(rotation);
cosRotation = cos_rad(rotation);
camera->lookAt_eye.y = camera->lookAt_obj.y + temp_f30;
camera->lookAt_eye.x = camera->lookAt_obj.x + ((cosRotation * 0.0f) - (temp_f24_2 * sinRotation));
camera->lookAt_eye.z = camera->lookAt_obj.z + ((sinRotation * 0.0f) + (temp_f24_2 * cosRotation));
}
camera->currentYaw = atan2(camera->lookAt_eye.x, camera->lookAt_eye.z, camera->lookAt_obj.x, camera->lookAt_obj.z);
deltaX = camera->lookAt_obj.x - camera->lookAt_eye.x;
deltaZ = camera->lookAt_obj.z - camera->lookAt_eye.z;
deltaY = camera->lookAt_obj.y - camera->lookAt_eye.y;
camera->currentBlendedYawNegated = -atan2(0.0f, 0.0f, deltaX, deltaZ);
camera->currentPitch = atan2(0.0f, 0.0f, deltaY, -sqrtf((deltaX * deltaX) + (deltaZ * deltaZ)));
gBattleStatus.unk_CC.x = camera->lookAt_obj.x;
gBattleStatus.unk_CC.y = camera->lookAt_obj.y;
gBattleStatus.unk_CC.z = camera->lookAt_obj.z;
}
#else
INCLUDE_ASM(void, "ad90_len_2880", update_camera_mode_6, Camera* camera);
#endif

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@ -21,7 +21,7 @@ ApiStatus func_802A10A4_756824(ScriptInstance* script, s32 isInitialCall) {
}
set_screen_overlay_center(1, 0, 0, 0);
set_screen_overlay_center(1, 1, 320, 240);
set_screen_overlay_center(1, 1, SCREEN_WIDTH, SCREEN_HEIGHT);
set_screen_overlay_params_back(12, 160.0f);
if (script->functionTemp[1] != 0) {
@ -29,7 +29,7 @@ ApiStatus func_802A10A4_756824(ScriptInstance* script, s32 isInitialCall) {
return ApiStatus_BLOCK;
} else {
set_screen_overlay_center(1, 0, 0, 0);
set_screen_overlay_center(1, 1, 320, 240);
set_screen_overlay_center(1, 1, SCREEN_WIDTH, SCREEN_HEIGHT);
set_screen_overlay_params_back(12, 0.0f);
return ApiStatus_DONE2;
}

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@ -66,7 +66,7 @@ void render_curtains(void) {
s8 rgb;
gDPPipeSync(gMasterGfxPos++);
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, osVirtualToPhysical(D_8009A64C));
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(D_8009A64C));
gSPDisplayList(gMasterGfxPos++, &D_800760C0);
guFrustumF(m.m[0], -80.0f, 80.0f, -60.0f, 60.0f, 160.0f, 640.0f, 1.0f);

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@ -12,7 +12,7 @@ void load_map_bg(char* optAssetName) {
u32 assetSize;
char* assetName = optAssetName;
if (get_variable(0, STORY_PROGRESS) >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (get_variable(0, SI_STORY_PROGRESS) >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
// Use sunny Flower Fields bg rather than cloudy
if (!strcmp(assetName, gCloudyFlowerFieldsBg)) {
assetName = gSunnyFlowerFieldsBg;

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@ -1,11 +1,6 @@
#include "common.h"
u32 magicSaveString[] = {
ASCII_TO_U32('M','a','r','i'),
ASCII_TO_U32('o',' ','S','t'),
ASCII_TO_U32('o','r','y',' '),
ASCII_TO_U32('0','0','6',0),
}; // "Mario Story 006";
char magicSaveString[] = "Mario Story 006";
extern s32 logicalSaveInfo[4][2]; // 0x8009BA30
extern s32 physicalSaveInfo[6][2]; // 0x8009BA50
@ -15,7 +10,7 @@ extern s32 D_800D95E8[];
void fio_serialize_state(void);
s32 get_spirits_rescued(void) {
s32 storyProgress = get_variable(NULL, STORY_PROGRESS);
s32 storyProgress = get_variable(NULL, SI_STORY_PROGRESS);
s32 ret = 7;
if (storyProgress < get_variable(NULL, STORY_CH1_STAR_SPIRIT_RESCUED)) {

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@ -1,4 +1,7 @@
#include "common.h"
#include "nu/nusys.h"
extern OSContPad D_8009A5B8;
void func_800287F0(void) {
gGameStatusPtr->currentButtons = 0;

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@ -22,7 +22,7 @@ s16 intro_logos_fade_in(s16 subtractAlpha) {
return 0;
}
s16 intro_logos_fade_out(s16 addAlpha) {
s32 intro_logos_fade_out(s16 addAlpha) {
if (gGameStatusPtr->bootAlpha != 255) {
gGameStatusPtr->bootAlpha += addAlpha;
if (gGameStatusPtr->bootAlpha > 255) {

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@ -350,9 +350,6 @@ void gfx_init_state(void) {
gSPDisplayList(gMasterGfxPos++, OS_K0_TO_PHYSICAL(D_80074210));
}
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
s32 func_800271FC(const u16* framebuf1, const u16* framebuf2, s32 x, s32 y, u8* out) {
s32 pixel = (x * SCREEN_WIDTH) + y;
@ -414,7 +411,7 @@ void func_80027BAC(s32 arg0, s32 arg1) {
gDPPipeSync(gMasterGfxPos++);
gSPTexture(gMasterGfxPos++, -1, -1, 0, G_TX_RENDERTILE, G_ON);
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, arg1);
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, arg1);
gDPSetCycleType(gMasterGfxPos++, G_CYC_COPY);
gDPSetTexturePersp(gMasterGfxPos++, G_TP_NONE);
gDPSetTextureLUT(gMasterGfxPos++, G_TT_NONE);
@ -422,7 +419,7 @@ void func_80027BAC(s32 arg0, s32 arg1) {
gDPSetTextureFilter(gMasterGfxPos++, G_TF_POINT);
for (i = 0; i < 40; i++) {
gDPSetTextureImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, arg0 + (0xF00 * i));
gDPSetTextureImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, arg0 + (0xF00 * i));
gDPSetTile(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 80, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
@ -449,7 +446,7 @@ void gfx_draw_background(void) {
s32 i;
s32 a = 0x18;
gDPSetScissor(gMasterGfxPos++, G_SC_NON_INTERLACE, 0, 0, 320, 240);
gDPSetScissor(gMasterGfxPos++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
camera = &gCameras[gCurrentCameraID];
bgFlags = gGameStatusPtr->enableBackground & 0xF0;
@ -457,13 +454,13 @@ void gfx_draw_background(void) {
switch (bgFlags) {
case 0x10:
gDPPipeSync(gMasterGfxPos++);
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, D_8009A658[1]);
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, D_8009A658[1]);
gDPSetCycleType(gMasterGfxPos++, G_CYC_1CYCLE);
gDPSetBlendColor(gMasterGfxPos++, 0x80, 0x80, 0x80, 0xFF);
gDPSetPrimDepth(gMasterGfxPos++, -1, -1);
gDPSetDepthSource(gMasterGfxPos++, G_ZS_PRIM);
gDPSetRenderMode(gMasterGfxPos++, G_RM_VISCVG, G_RM_VISCVG2);
gDPFillRectangle(gMasterGfxPos++, 0, 0, 320, 240);
gDPFillRectangle(gMasterGfxPos++, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPPipeSync(gMasterGfxPos++);
gDPSetDepthSource(gMasterGfxPos++, G_ZS_PIXEL);
gGameStatusPtr->enableBackground &= ~0xF0;
@ -481,10 +478,10 @@ void gfx_draw_background(void) {
}
gDPPipeSync(gMasterGfxPos++);
gDPSetScissor(gMasterGfxPos++, G_SC_NON_INTERLACE, 0, 0, 320, 240);
gDPSetScissor(gMasterGfxPos++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPSetCycleType(gMasterGfxPos++, G_CYC_FILL);
gDPSetRenderMode(gMasterGfxPos++, G_RM_NOOP, G_RM_NOOP2);
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, D_8009A64C);
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, D_8009A64C);
gDPSetFillColor(gMasterGfxPos++, 0x00010001);
gDPFillRectangle(gMasterGfxPos++, 0, 0, 319, 239);
gDPSetCycleType(gMasterGfxPos++, G_CYC_1CYCLE);
@ -497,7 +494,7 @@ void gfx_draw_background(void) {
gDPSetTextureFilter(gMasterGfxPos++, G_TF_POINT);
for (i = 0; i < 40; i++) {
gDPSetTextureImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, nuGfxZBuffer + (i * 0x780));
gDPSetTextureImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, nuGfxZBuffer + (i * 0x780));
gDPSetTile(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 80, 0x0000, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOLOD);
@ -515,18 +512,18 @@ void gfx_draw_background(void) {
break;
default:
if (gOverrideFlags & 8) {
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, osVirtualToPhysical(D_8009A64C));
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(D_8009A64C));
return;
}
gDPSetDepthImage(gMasterGfxPos++, OS_PHYSICAL_TO_K0(nuGfxZBuffer)); // TODO: or OS_K0_TO_PHYSICAL
gDPSetCycleType(gMasterGfxPos++, G_CYC_FILL);
gDPSetRenderMode(gMasterGfxPos++, G_RM_NOOP, G_RM_NOOP2);
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, OS_PHYSICAL_TO_K0(nuGfxZBuffer));
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, OS_PHYSICAL_TO_K0(nuGfxZBuffer));
gDPSetFillColor(gMasterGfxPos++, 0xFFFCFFFC);
gDPFillRectangle(gMasterGfxPos++, 0, 0, 319, 239);
gDPPipeSync(gMasterGfxPos++);
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, osVirtualToPhysical(D_8009A64C));
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(D_8009A64C));
gDPSetFillColor(gMasterGfxPos++, PACK_FILL_COLOR(camera->bgColor[0], camera->bgColor[1], camera->bgColor[2], 1));
backgroundMinW = gGameStatusPtr->backgroundMinW;
@ -567,20 +564,20 @@ void gfx_draw_background(void) {
backgroundSumH = 1;
}
if (backgroundMinW > 319) {
backgroundMinW = 319;
if (backgroundMinW > SCREEN_WIDTH - 1) {
backgroundMinW = SCREEN_WIDTH - 1;
}
if (backgroundMinH > 239) {
backgroundMinH = 239;
if (backgroundMinH > SCREEN_HEIGHT - 1) {
backgroundMinH = SCREEN_HEIGHT - 1;
}
if (backgroundSumW > 320) {
backgroundSumW = 320;
if (backgroundSumW > SCREEN_WIDTH) {
backgroundSumW = SCREEN_WIDTH;
}
if (backgroundSumH > 240) {
backgroundSumH = 240;
if (backgroundSumH > SCREEN_HEIGHT) {
backgroundSumH = SCREEN_HEIGHT;
}
if (!(gGameStatusPtr->enableBackground & 1)) {

View File

@ -777,8 +777,8 @@ void msg_printer_set_origin_pos(MessagePrintState* msgPrintState, s16 x, s16 y)
if (msgPrintState->initOpenPos.x < 0) {
msgPrintState->initOpenPos.x = 0;
}
if (msgPrintState->initOpenPos.x > 320) {
msgPrintState->initOpenPos.x = 320;
if (msgPrintState->initOpenPos.x > SCREEN_WIDTH) {
msgPrintState->initOpenPos.x = SCREEN_WIDTH;
}
if (msgPrintState->initOpenPos.y < 0) {
msgPrintState->initOpenPos.y = 0;
@ -1050,7 +1050,8 @@ void draw_message_window(MessagePrintState* printer) {
printer->windowBasePos.x = 160 - (printer->windowSize.x / 2);
printer->windowBasePos.y = 56;
draw_box(1, 0, printer->windowBasePos.x, 56, 0, printer->windowSize.x, printer->windowSize.y, 255, 0,
scale, scale, 0.0f, 0.0f, rotZ, drawbox_message_delegate, printer, NULL, 320, 240, NULL);
scale, scale, 0.0f, 0.0f, rotZ, drawbox_message_delegate, printer, NULL, SCREEN_WIDTH,
SCREEN_HEIGHT, NULL);
break;
default:
appendGfx_message(printer, printer->windowOffsetPos.x, printer->windowOffsetPos.y, printer->unk_46C,

View File

@ -1,5 +1,46 @@
#include "common.h"
typedef struct DemoSceneData {
/* 0x0 */ s16 unk_0;
/* 0x2 */ u16 entryID;
/* 0x4 */ char unk_4;
/* 0x5 */ s8 partnerID;
/* 0x6 */ s8 unk_6;
/* 0x7 */ char unk_7;
/* 0x8 */ char* mapName;
} DemoSceneData; // size = 0xC;
// rodata for below map names
// the compiler deduplicates the two identical map name strings, but it's removing the wrong one
const char D_800983F8[] = {
"end\0kkj_26\0\0arn_08\0\0kkj_11\0\0nok_02\0\0mac_03\0\0kzn_02\0\0mac_00\0\0jan_04\0\0trd_09\0\0tik_03\0\0isk_04\0\0nok_12\0\0"
};
DemoSceneData D_80077AE0[20] = {
{ .unk_0 = 0, .entryID = 2, .unk_4 = 0, .partnerID = PARTNER_GOOMBARIO, .unk_6 = 0x9D, .mapName = &D_800983F8[0x5C] },
{ .unk_0 = 2, .entryID = 0, .unk_4 = 0, .partnerID = PARTNER_NONE, .unk_6 = 0 },
{ .unk_0 = 0, .entryID = 5, .unk_4 = 0, .partnerID = PARTNER_PARAKARRY, .unk_6 = 0x9D, .mapName = &D_800983F8[0x54] },
{ .unk_0 = 0, .entryID = 2, .unk_4 = 0, .partnerID = PARTNER_KOOPER, .unk_6 = 0x9D, .mapName = &D_800983F8[0x4C] },
{ .unk_0 = 0, .entryID = 2, .unk_4 = 0, .partnerID = PARTNER_PARAKARRY, .unk_6 = 0xB3, .mapName = &D_800983F8[0x44] },
{ .unk_0 = 0, .entryID = 4, .unk_4 = 0, .partnerID = PARTNER_SUSHIE, .unk_6 = 0x9D, .mapName = &D_800983F8[0x3C] },
{ .unk_0 = 2, .entryID = 1, .unk_4 = 0, .partnerID = PARTNER_NONE, .unk_6 = 0x00 },
{ .unk_0 = 0, .entryID = 6, .unk_4 = 0, .partnerID = PARTNER_BOMBETTE, .unk_6 = 0x9D, .mapName = &D_800983F8[0x34] },
{ .unk_0 = 0, .entryID = 2, .unk_4 = 0, .partnerID = PARTNER_KOOPER, .unk_6 = 0x1B, .mapName = &D_800983F8[0x2C] },
{ .unk_0 = 2, .entryID = 2, .unk_4 = 0, .partnerID = PARTNER_NONE, .unk_6 = 0x00 },
{ .unk_0 = 0, .entryID = 3, .unk_4 = 0, .partnerID = PARTNER_BOMBETTE, .unk_6 = 0x9D, .mapName = &D_800983F8[0x24] },
{ .unk_0 = 0, .entryID = 4, .unk_4 = 0, .partnerID = PARTNER_GOOMBARIO, .unk_6 = 0x9D, .mapName = &D_800983F8[0x1C] },
{ .unk_0 = 2, .entryID = 3, .unk_4 = 0, .partnerID = PARTNER_NONE, .unk_6 = 0x00 },
{ .unk_0 = 1, .entryID = 8, .unk_4 = 0, .partnerID = PARTNER_TWINK, .unk_6 = 0x26, .mapName = &D_800983F8[0x14] },
{ .unk_0 = 0, .entryID = 2, .unk_4 = 0, .partnerID = PARTNER_BOW, .unk_6 = 0xE8, .mapName = &D_800983F8[0xC] },
{ .unk_0 = 2, .entryID = 4, .unk_4 = 0, .partnerID = PARTNER_NONE, .unk_6 = 0x00 },
{ .unk_0 = 0, .entryID = 3, .unk_4 = 0, .partnerID = PARTNER_GOOMBARIO, .unk_6 = 0x9D, .mapName = &D_800983F8[0x5C] },
{ .unk_0 = 1, .entryID = 3, .unk_4 = 0, .partnerID = PARTNER_NONE, .unk_6 = 0x9D, .mapName = &D_800983F8[4] },
{ .unk_0 = 3, .entryID = 0, .unk_4 = 0, .partnerID = PARTNER_NONE, .unk_6 = 0x00, .mapName = &D_800983F8[0] },
{ .unk_0 = 0, .entryID = 0, .unk_4 = 0, .partnerID = PARTNER_NONE, .unk_6 = 0x00, },
};
char versionString[] = "Prg Ver.00/12/05 16:54";
void state_init_demo(void) {
if (gGameStatusPtr->demoState == 0) {
gGameStatusPtr->nextDemoScene = 0;
@ -17,8 +58,121 @@ void state_init_demo(void) {
clear_script_list();
}
INCLUDE_ASM(void, "state_demo", state_step_demo, void);
void state_step_demo(void) {
PlayerData* playerData = &gPlayerData;
DemoSceneData* demoSceneData = &D_80077AE0[gGameStatusPtr->nextDemoScene];
s16 mode = demoSceneData->unk_0;
s16 mapID;
s16 areaID;
if (gGameStatusPtr->demoState == 4) {
mode = 3;
}
if (gGameStatusPtr->demoState == 5) {
mode = 4;
}
switch (mode) {
case 3:
intro_logos_set_fade_alpha(255);
intro_logos_set_fade_color(224);
gGameStatusPtr->loadMenuState = 3;
gOverrideFlags |= 8;
intro_logos_update_fade();
gGameStatusPtr->demoState = 5;
break;
case 4:
if (gGameStatusPtr->loadMenuState != 0) {
gGameStatusPtr->loadMenuState--;
}
if (gGameStatusPtr->loadMenuState == 0) {
gGameStatusPtr->nextDemoScene = 0;
gGameStatusPtr->demoState = 0;
gGameStatusPtr->peachFlags = 0;
func_80056204();
gGameStatusPtr->isBattle = 0;
gGameStatusPtr->unk_76 = 0;
gGameStatusPtr->disableScripts = 0;
gGameStatusPtr->unk_7D = 0;
gOverrideFlags &= -9;
general_heap_create(&gOverrideFlags);
clear_render_tasks();
clear_generic_entity_list();
clear_script_list();
create_cameras_a();
spr_init_sprites(0);
clear_entity_models();
clear_animator_list();
clear_model_data();
clear_sprite_shading_data();
reset_background_settings();
clear_hud_element_cache();
clear_trigger_data();
clear_printers();
clear_entity_data(0);
clear_screen_overlays();
clear_player_status();
clear_npcs();
clear_player_data();
reset_battle_status();
init_encounter_status();
clear_effect_data();
clear_item_entity_data();
clear_saved_variables();
initialize_collision();
set_game_mode(2);
}
return;
case 0:
get_map_IDs_by_name(demoSceneData->mapName, &areaID, &mapID);
gGameStatusPtr->areaID = areaID;
gGameStatusPtr->mapID = mapID;
gGameStatusPtr->entryID = demoSceneData->entryID;
gGameStatusPtr->peachFlags = 0;
playerData->currentPartner = demoSceneData->partnerID;
set_cam_viewport(0, 29, 20, -262, 177);
set_variable(NULL, SI_STORY_PROGRESS, demoSceneData->unk_6);
if (gGameStatusPtr->nextDemoScene == 0) {
set_map_transition_effect(3);
} else {
set_map_transition_effect(2);
}
set_game_mode(3);
break;
case 1:
get_map_IDs_by_name(demoSceneData->mapName, &areaID, &mapID);
gGameStatusPtr->areaID = areaID;
gGameStatusPtr->mapID = mapID;
gGameStatusPtr->entryID = demoSceneData->entryID;
gGameStatusPtr->peachFlags = 1;
playerData->currentPartner = demoSceneData->partnerID;
set_cam_viewport(0, 29, 20, -262, 177);
set_variable(NULL, SI_STORY_PROGRESS, demoSceneData->unk_6);
if (gGameStatusPtr->nextDemoScene == 0) {
set_map_transition_effect(3);
} else {
set_map_transition_effect(2);
}
set_game_mode(3);
break;
case 2:
load_demo_battle(demoSceneData->entryID);
break;
}
gGameStatusPtr->nextDemoScene += 1;
if (gGameStatusPtr->nextDemoScene > 0x12) {
gGameStatusPtr->nextDemoScene = 0x12;
}
}
void state_drawUI_demo(void) {
}
static const f32 pad[] = {0.0f, 0.0f};

View File

@ -70,184 +70,161 @@ void state_init_intro(void) {
intro_logos_update_fade();
}
// WIP
#ifdef NON_MATCHING
void state_step_intro(void) {
PlayerData* playerData = &gPlayerData;
s32 loadMenuState;
s32 viewportMode;
u32 pressedButtons = gGameStatusPtr->pressedButtons;
s32 i;
if (gGameStatusPtr->creditsViewportMode != -1) {
if (D_800A0964 == 0 && gGameStatusPtr->pressedButtons & (BUTTON_A | BUTTON_B | BUTTON_START | BUTTON_Z)) {
if (D_800A0964 == 0 && pressedButtons & (BUTTON_A | BUTTON_B | BUTTON_START | BUTTON_Z)) {
D_800A0964 = 1;
}
if (D_800A0964 == 1) {
viewportMode = 100;
if (gGameStatusPtr->loadMenuState >= 2U) {
if (gGameStatusPtr->loadMenuState == 4) {
block_13:
gGameStatusPtr->creditsViewportMode = viewportMode;
state_init_intro();
return;
}
block_9:
if ((D_800A0964 == 2) && ((gGameStatusPtr->loadMenuState < 2U) || (gGameStatusPtr->loadMenuState == 4))) {
viewportMode = gGameStatusPtr->creditsViewportMode + 1;
goto block_13;
}
block_14:
loadMenuState = gGameStatusPtr->loadMenuState;
switch (gGameStatusPtr->loadMenuState) {
case 0:
update_effects();
update_cameras();
if (gGameStatusPtr->creditsViewportMode == -1) {
set_curtain_fade_goal(0.0f);
if (intro_logos_fade_out(D_800A0956) != 0) {
gGameStatusPtr->loadMenuState = 1;
set_curtain_draw_callback(NULL);
}
} else {
D_800A0954 += D_800A0956;
if (D_800A0954 >= 0xFF) {
D_800A0954 = 0xFF;
gGameStatusPtr->loadMenuState = 1;
set_curtain_draw_callback(NULL);
}
}
break;
case 21:
D_800A0950--;
if (D_800A0950 <= 0) {
gOverrideFlags &= -9;
gGameStatusPtr->loadMenuState = 2;
}
goto block_39;
case 1:
D_800A0950 = 4;
gOverrideFlags |= 8;
if (D_800A0960 != 0xE) {
gGameStatusPtr->loadMenuState = 2;
}
goto block_39;
case 2:
set_curtain_draw_callback(NULL);
gGameStatusPtr->isBattle = 0;
gGameStatusPtr->unk_76 = 0;
gGameStatusPtr->disableScripts = 0;
gGameStatusPtr->unk_7D = 0;
if (gGameStatusPtr->creditsViewportMode == -1) {
general_heap_create();
clear_render_tasks();
clear_generic_entity_list();
clear_script_list();
create_cameras_a();
spr_init_sprites(0);
clear_entity_models();
clear_animator_list();
clear_model_data();
clear_sprite_shading_data();
reset_background_settings();
clear_hud_element_cache();
clear_trigger_data();
clear_printers();
clear_entity_data(0);
clear_screen_overlays();
clear_player_status();
clear_npcs();
clear_player_data();
reset_battle_status();
init_encounter_status();
clear_effect_data();
clear_item_entity_data();
clear_saved_variables();
initialize_collision();
set_game_mode(2);
return;
}
playerData->curHP = 10;
playerData->curMaxHP = 10;
playerData->hardMaxHP = 10;
playerData->curFP = 5;
playerData->curMaxFP = 5;
playerData->hardMaxFP = 5;
playerData->maxBP = 2;
playerData->bootsLevel = 0;
playerData->hammerLevel = -1;
playerData->fortressKeyCount = 0;
playerData->level = 0;
for (i = 0; i < ARRAY_COUNT(playerData->partners); i++) {
playerData->partners[i].enabled = 0;
}
playerData->currentPartner = 0;
load_map_by_IDs(gGameStatusPtr->areaID, gGameStatusPtr->mapID, 0);
gGameStatusPtr->loadMenuState = 3;
disable_player_input();
goto block_39;
case 3:
if (D_800A0960 == 0xE) {
D_800A0960 = 0xF;
}
D_800A0954 = 0xFF - D_800A0958;
gOverrideFlags &= ~0x8;
gCameras->flags &= ~0x2;
gOverrideFlags &= ~0x2;
update_player(&gOverrideFlags, -9, gCameras);
update_encounters();
update_npcs();
update_effects();
update_cameras();
if (!does_script_exist(gGameStatusPtr->mainScriptID)) {
gGameStatusPtr->loadMenuState = 4;
gGameStatusPtr->prevArea = gGameStatusPtr->areaID;
goto block_39;
}
// Duplicate return node #40. Try simplifying control flow for better match
return;
case 4:
update_effects();
update_cameras();
update_npcs();
if (D_800A0954 == 0) {
set_screen_overlay_params_front(0xFF, -1.0f);
set_screen_overlay_params_back(0xFF, -1.0f);
} else {
D_800A0954 -= D_800A0958;
if (D_800A0954 & 0x8000) {
D_800A0954 = 0;
}
}
goto block_39;
default:
block_39:
set_screen_overlay_params_back(D_800A0963, D_800A0954);
set_screen_overlay_color(1, D_800A095B, D_800A095D, D_800A095F);
intro_logos_update_fade();
return;
}
} else {
goto block_13;
}
} else {
goto block_9;
if (D_800A0964 == 1 && (gGameStatusPtr->loadMenuState == 0 || gGameStatusPtr->loadMenuState == 1 ||
gGameStatusPtr->loadMenuState == 4)) {
gGameStatusPtr->creditsViewportMode = 100;
state_init_intro();
return;
}
if (D_800A0964 == 2 && (gGameStatusPtr->loadMenuState == 0 || gGameStatusPtr->loadMenuState == 1 ||
gGameStatusPtr->loadMenuState == 4)) {
gGameStatusPtr->creditsViewportMode++;
state_init_intro();
return;
}
} else {
goto block_14;
}
switch (gGameStatusPtr->loadMenuState) {
case 0:
update_effects();
update_cameras();
if (gGameStatusPtr->creditsViewportMode == -1) {
set_curtain_fade_goal(0.0f);
if (intro_logos_fade_out(D_800A0956)) {
gGameStatusPtr->loadMenuState = 1;
set_curtain_draw_callback(NULL);
}
} else {
D_800A0954 += D_800A0956;
if (D_800A0954 >= 0xFF) {
D_800A0954 = 0xFF;
gGameStatusPtr->loadMenuState = 1;
set_curtain_draw_callback(NULL);
}
}
break;
case 1:
D_800A0950 = 4;
gOverrideFlags |= 8;
if (D_800A0960 != 0xE) {
gGameStatusPtr->loadMenuState = 2;
}
break;
case 21:
D_800A0950--;
if (D_800A0950 <= 0) {
gOverrideFlags &= -9;
gGameStatusPtr->loadMenuState = 2;
}
break;
case 2:
set_curtain_draw_callback(NULL);
gGameStatusPtr->isBattle = 0;
gGameStatusPtr->unk_76 = 0;
gGameStatusPtr->disableScripts = 0;
gGameStatusPtr->unk_7D = 0;
if (gGameStatusPtr->creditsViewportMode == -1) {
general_heap_create();
clear_render_tasks();
clear_generic_entity_list();
clear_script_list();
create_cameras_a();
spr_init_sprites(0);
clear_entity_models();
clear_animator_list();
clear_model_data();
clear_sprite_shading_data();
reset_background_settings();
clear_hud_element_cache();
clear_trigger_data();
clear_printers();
clear_entity_data(0);
clear_screen_overlays();
clear_player_status();
clear_npcs();
clear_player_data();
reset_battle_status();
init_encounter_status();
clear_effect_data();
clear_item_entity_data();
clear_saved_variables();
initialize_collision();
set_game_mode(2);
return;
}
playerData->curHP = 10;
playerData->curMaxHP = 10;
playerData->hardMaxHP = 10;
playerData->curFP = 5;
playerData->curMaxFP = 5;
playerData->hardMaxFP = 5;
playerData->maxBP = 2;
playerData->bootsLevel = 0;
playerData->hammerLevel = -1;
playerData->fortressKeyCount = 0;
playerData->level = 0;
for (i = 0; i < ARRAY_COUNT(playerData->partners); i++) {
playerData->partners[i].enabled = 0;
}
playerData->currentPartner = 0;
load_map_by_IDs(gGameStatusPtr->areaID, gGameStatusPtr->mapID, 0);
gGameStatusPtr->loadMenuState = 3;
disable_player_input();
break;
case 3:
if (D_800A0960 == 0xE) {
D_800A0960 = 0xF;
}
D_800A0954 = 0xFF - D_800A0958;
gOverrideFlags &= ~0x8;
gCameras->flags &= ~0x2;
gOverrideFlags &= ~0x2;
update_player();
update_encounters();
update_npcs();
update_effects();
update_cameras();
if (!does_script_exist(gGameStatusPtr->mainScriptID)) {
gGameStatusPtr->prevArea = gGameStatusPtr->areaID;
gGameStatusPtr->loadMenuState = 4;
break;
}
return;
case 4:
update_effects();
update_cameras();
update_npcs();
if (D_800A0954 == 0) {
set_screen_overlay_params_front(0xFF, -1.0f);
set_screen_overlay_params_back(0xFF, -1.0f);
} else {
D_800A0954 -= D_800A0958;
if (D_800A0954 < 0) {
D_800A0954 = 0;
}
}
break;
}
set_screen_overlay_params_back(D_800A0963, D_800A0954);
set_screen_overlay_color(1, D_800A095B, D_800A095D, D_800A095F);
intro_logos_update_fade();
}
#else
INCLUDE_ASM(void, "state_intro", state_step_intro, void);
#endif
void state_drawUI_intro(void) {
}

View File

@ -38,7 +38,7 @@ Gfx D_80077A50[] = {
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPNoOp(),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, 320, 240),
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT),
gsSPEndDisplayList(),
};

View File

@ -12,7 +12,7 @@ Script N(802411A8) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_GUSTY_GULCH;
SI_WORLD_LOCATION = LOCATION_GUSTY_GULCH;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);

View File

@ -15,7 +15,7 @@ MapConfig N(config) = {
};
Script N(80241040) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_GUSTY_GULCH, 0, 8);
}

View File

@ -20,7 +20,7 @@ Script N(enterWalk_80241930) = SCRIPT({
spawn N(802418E8);
return;
}
if (STORY_PROGRESS < STORY_CH3_ARRIVED_AT_GHOST_TOWN) {
if (SI_STORY_PROGRESS < STORY_CH3_ARRIVED_AT_GHOST_TOWN) {
SetPlayerPos(-175, 165, 160);
InterpPlayerYaw(90, 0);
SetNpcPos(NPC_PARTNER, -175, 165, 160);
@ -35,7 +35,7 @@ Script N(enterWalk_80241930) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_GUSTY_GULCH;
SI_WORLD_LOCATION = LOCATION_GUSTY_GULCH;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -43,7 +43,7 @@ Script N(main) = SCRIPT({
SI_AREA_FLAG(3) = 0;
SI_AREA_FLAG(4) = 0;
SI_AREA_FLAG(5) = 0;
if (STORY_PROGRESS < STORY_CH3_DEFEATED_TUBBA_BLUBBA) {
if (SI_STORY_PROGRESS < STORY_CH3_DEFEATED_TUBBA_BLUBBA) {
MakeNpcs(0, N(npcGroupList_80244740));
} else {
MakeNpcs(0, N(npcGroupList_80244788));
@ -149,7 +149,7 @@ Script N(80241E68) = SCRIPT({
});
Script N(interact_80241EB0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER {
if (SI_AREA_FLAG(2) == 0) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(boo, Palette_01, Anim_4), NPC_ANIM(boo, Palette_01, Anim_1), 0, MESSAGE_ID(0x0E,
@ -235,7 +235,7 @@ Script N(idle_80242064) = SCRIPT({
}
func_802CF56C(2);
sleep 15;
STORY_PROGRESS = STORY_CH3_ARRIVED_AT_GHOST_TOWN;
SI_STORY_PROGRESS = STORY_CH3_ARRIVED_AT_GHOST_TOWN;
DisablePlayerInput(FALSE);
GetPlayerPos(SI_VAR(0), SI_VAR(1), SI_VAR(2));
UseSettingsFrom(0, SI_VAR(0), SI_VAR(1), SI_VAR(2));
@ -246,7 +246,7 @@ Script N(idle_80242064) = SCRIPT({
});
Script N(init_802424E0) = SCRIPT({
if (STORY_PROGRESS < STORY_CH3_ARRIVED_AT_GHOST_TOWN) {
if (SI_STORY_PROGRESS < STORY_CH3_ARRIVED_AT_GHOST_TOWN) {
SetNpcPos(NPC_SELF, 175, 240, 145);
BindNpcIdle(NPC_SELF, N(idle_80242064));
}
@ -272,7 +272,7 @@ Script N(interact_8024254C) = SCRIPT({
return;
}
}
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER {
if (SI_AREA_FLAG(3) == 0) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(boo, Palette_01, Anim_4), NPC_ANIM(boo, Palette_01, Anim_1), 0, MESSAGE_ID(0x0E,
@ -410,7 +410,7 @@ Script N(80242C60) = SCRIPT({
});
Script N(interact_80242DC4) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER {
if (SI_AREA_FLAG(4) == 0) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(boo, Palette_01, Anim_4), NPC_ANIM(boo, Palette_01, Anim_1), 0, MESSAGE_ID(0x0E,
@ -476,7 +476,7 @@ Script N(init_802431A4) = SCRIPT({
});
Script N(interact_802431C8) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER {
if (SI_AREA_FLAG(5) == 0) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(boo, Palette_01, Anim_4), NPC_ANIM(boo, Palette_01, Anim_1), 0, MESSAGE_ID(0x0E,

View File

@ -14,7 +14,7 @@ MapConfig N(config) = {
};
Script N(80241780) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_GUSTY_GULCH, 0, 8);
}

View File

@ -13,7 +13,7 @@ Script N(80243538) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_GUSTY_GULCH;
SI_WORLD_LOCATION = LOCATION_GUSTY_GULCH;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);

View File

@ -15,7 +15,7 @@ MapConfig N(config) = {
};
Script N(802433D0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_GUSTY_GULCH, 0, 8);
}

View File

@ -38,12 +38,12 @@ Script N(enterWalk_80241530) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_GUSTY_GULCH;
SI_WORLD_LOCATION = LOCATION_GUSTY_GULCH;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamEnabled(0, 1);
if (STORY_PROGRESS < STORY_CH3_DEFEATED_TUBBA_BLUBBA) {
if (SI_STORY_PROGRESS < STORY_CH3_DEFEATED_TUBBA_BLUBBA) {
MakeNpcs(0, N(npcGroupList_80244FA4));
} else {
MakeNpcs(0, N(npcGroupList_80244FC8));
@ -100,7 +100,7 @@ Script N(idle_80241784) = SCRIPT({
});
Script N(interact_80241794) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER {
if (SI_AREA_FLAG(6) == 0) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(boo, Palette_01, Anim_4), NPC_ANIM(boo, Palette_01, Anim_1), 0, MESSAGE_ID(0x0E,
@ -132,7 +132,7 @@ Script N(interact_802418F4) = SCRIPT({
});
Script N(interact_80241924) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER {
if (SI_AREA_FLAG(7) == 0) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(boo, Palette_01, Anim_4), NPC_ANIM(boo, Palette_01, Anim_1), 0, MESSAGE_ID(0x0E,
@ -164,7 +164,7 @@ Script N(interact_80241A84) = SCRIPT({
});
Script N(interact_80241AB4) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER {}
< STORY_CH3_DEFEATED_TUBBA_BLUBBA {}
< STORY_CH3_BEGAN_PEACH_MISSION {}
@ -214,7 +214,7 @@ Script N(interact_80241AB4) = SCRIPT({
});
Script N(interact_80241D88) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER {}
< STORY_CH3_DEFEATED_TUBBA_BLUBBA {}
< STORY_CH3_BEGAN_PEACH_MISSION {}
@ -228,7 +228,7 @@ Script N(interact_80241D88) = SCRIPT({
});
Script N(interact_80241E28) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER {
if (SI_AREA_FLAG(8) == 0) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(boo, Palette_01, Anim_4), NPC_ANIM(boo, Palette_01, Anim_1), 0, MESSAGE_ID(0x0E,
@ -260,7 +260,7 @@ Script N(interact_80241F88) = SCRIPT({
});
Script N(init_80241FB8) = SCRIPT({
if (STORY_PROGRESS < STORY_CH3_SAW_TUBBA_EAT_BOO) {
if (SI_STORY_PROGRESS < STORY_CH3_SAW_TUBBA_EAT_BOO) {
BindNpcIdle(NPC_SELF, N(idle_80241784));
}
BindNpcInteract(NPC_SELF, N(interact_80241794));
@ -272,7 +272,7 @@ Script N(init_80242008) = SCRIPT({
Script N(init_8024202C) = SCRIPT({
BindNpcInteract(NPC_SELF, N(interact_80241AB4));
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_SAW_TUBBA_EAT_BOO {
SetNpcFlagBits(NPC_SELF, NPC_FLAG_100, TRUE);
}
@ -295,7 +295,7 @@ Script N(init_8024202C) = SCRIPT({
Script N(init_8024212C) = SCRIPT({
BindNpcInteract(NPC_SELF, N(interact_80241D88));
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_SAW_TUBBA_EAT_BOO {
RemoveNpc(NPC_SELF);
}
@ -315,7 +315,7 @@ Script N(init_8024212C) = SCRIPT({
});
Script N(init_802421EC) = SCRIPT({
if (STORY_PROGRESS < STORY_CH3_SAW_TUBBA_EAT_BOO) {
if (SI_STORY_PROGRESS < STORY_CH3_SAW_TUBBA_EAT_BOO) {
BindNpcIdle(NPC_SELF, N(idle_80241784));
}
BindNpcInteract(NPC_SELF, N(interact_80241E28));
@ -747,7 +747,7 @@ Script N(80242C50) = SCRIPT({
});
Script N(802441FC) = SCRIPT({
if (STORY_PROGRESS < STORY_CH3_SAW_TUBBA_EAT_BOO) {
if (SI_STORY_PROGRESS < STORY_CH3_SAW_TUBBA_EAT_BOO) {
SetNpcPos(NPC_BOO2, 330, 184, 240);
loop {
SI_VAR(10) = 0;
@ -767,13 +767,13 @@ Script N(802441FC) = SCRIPT({
BindNpcInteract(NPC_BOO0, N(interact_802418F4));
BindNpcInteract(NPC_BOO1, N(interact_80241A84));
BindNpcInteract(NPC_BOO4, N(interact_80241F88));
STORY_PROGRESS = STORY_CH3_SAW_TUBBA_EAT_BOO;
SI_STORY_PROGRESS = STORY_CH3_SAW_TUBBA_EAT_BOO;
spawn N(80241360);
}
});
Script N(init_80244358) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH3_SAW_TUBBA_EAT_BOO) {
if (SI_STORY_PROGRESS >= STORY_CH3_SAW_TUBBA_EAT_BOO) {
RemoveNpc(NPC_SELF);
}
});

View File

@ -15,7 +15,7 @@ MapConfig N(config) = {
};
Script N(80241360) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_SAW_TUBBA_EAT_BOO {
SetMusicTrack(0, SONG_GUSTY_GULCH, 0, 8);
}

View File

@ -282,7 +282,7 @@ Script N(80242048) = SCRIPT({
N(func_802405BC_BED3AC)(3);
PlaySoundAtPlayer(312, 0);
DisablePlayerInput(TRUE);
STORY_PROGRESS = STORY_CH3_STAR_SPIRIT_RESCUED;
SI_STORY_PROGRESS = STORY_CH3_STAR_SPIRIT_RESCUED;
GotoMapSpecial("kmr_23", 2, 14);
sleep 100;
});
@ -348,7 +348,7 @@ Script N(80242498) = SCRIPT({
N(func_802405BC_BED3AC)(3);
PlaySoundAtPlayer(312, 0);
DisablePlayerInput(TRUE);
STORY_PROGRESS = STORY_CH3_STAR_SPIRIT_RESCUED;
SI_STORY_PROGRESS = STORY_CH3_STAR_SPIRIT_RESCUED;
GotoMapSpecial("kmr_23", 2, 14);
sleep 100;
});
@ -510,7 +510,7 @@ Script N(80242A30) = SCRIPT({
Script N(802433C8) = SCRIPT({
bind N(exitWalk_80242978) TRIGGER_FLOOR_ABOVE 5;
bind N(exitWalk_802429D4) TRIGGER_FLOOR_ABOVE 1;
if (STORY_PROGRESS < STORY_CH3_UNLOCKED_WINDY_MILL) {
if (SI_STORY_PROGRESS < STORY_CH3_UNLOCKED_WINDY_MILL) {
bind_padlock N(802439B0) TRIGGER_WALL_PRESS_A entity(0) N(itemList_80242040);
} else {
bind N(exitSingleDoor_802428D4) TRIGGER_WALL_PRESS_A 10;
@ -521,7 +521,7 @@ Script N(enterWalk_8024346C) = SCRIPT({
GetEntryID(SI_VAR(0));
match SI_VAR(0) {
== 0 {
if (STORY_PROGRESS == STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
if (SI_STORY_PROGRESS == STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
await N(80242A30);
spawn N(802433C8);
} else {
@ -549,14 +549,14 @@ Script N(enterWalk_8024346C) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_GUSTY_GULCH;
SI_WORLD_LOCATION = LOCATION_GUSTY_GULCH;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamLeadPlayer(0, 0);
SetCamEnabled(0, 1);
SI_SAVE_FLAG(1977) = 1;
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER {
MakeNpcs(0, N(npcGroupList_802478B8));
}
@ -570,7 +570,7 @@ Script N(main) = SCRIPT({
}
}
await N(makeEntities);
if (STORY_PROGRESS == STORY_CH3_DEFEATED_TUBBA_BLUBBA) {
if (SI_STORY_PROGRESS == STORY_CH3_DEFEATED_TUBBA_BLUBBA) {
spawn N(80242498);
}
spawn N(enterWalk_8024346C);

View File

@ -64,7 +64,7 @@ Script N(802439B0) = SCRIPT({
FindKeyItem(31, SI_VAR(0));
RemoveKeyItemAt(SI_VAR(0));
CloseChoicePopup();
STORY_PROGRESS = STORY_CH3_UNLOCKED_WINDY_MILL;
SI_STORY_PROGRESS = STORY_CH3_UNLOCKED_WINDY_MILL;
N(GetEntityPosition)(SI_MAP_VAR(0), SI_VAR(0), SI_VAR(1), SI_VAR(2));
PlaySoundAt(0x269, 0, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SI_VAR(0) = SI_MAP_VAR(0);
@ -78,7 +78,7 @@ Script N(80243B28) = SCRIPT({
});
Script N(makeEntities) = SCRIPT({
if (STORY_PROGRESS < STORY_CH3_UNLOCKED_WINDY_MILL) {
if (SI_STORY_PROGRESS < STORY_CH3_UNLOCKED_WINDY_MILL) {
MakeEntity(0x802BCD68, 10, 30, -155, 0, MAKE_ENTITY_END);
AssignScript(N(80243B28));
SI_MAP_VAR(0) = SI_VAR(0);
@ -265,7 +265,7 @@ Script N(80243FE8) = SCRIPT({
kill SI_VAR(10);
SetNpcPos(NPC_SELF, 0, -1000, 0);
EnableNpcShadow(NPC_SELF, FALSE);
STORY_PROGRESS = STORY_CH3_DEFEATED_TUBBA_BLUBBA;
SI_STORY_PROGRESS = STORY_CH3_DEFEATED_TUBBA_BLUBBA;
SetMusicTrack(0, SONG_CHEERFUL_BOOS_MANSION, 0, 8);
GetCurrentPartnerID(SI_VAR(6));
if (SI_VAR(6) == 9) {
@ -466,7 +466,7 @@ Script N(defeat_80244FB8) = SCRIPT({
});
Script N(init_80245058) = SCRIPT({
if (STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
if (SI_STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
RemoveNpc(NPC_SELF);
}
});
@ -475,7 +475,7 @@ Script N(init_80245090) = SCRIPT({
SetSelfVar(0, 0);
BindNpcIdle(NPC_SELF, N(idle_80244C54));
BindNpcDefeat(NPC_SELF, N(defeat_80244FB8));
if (STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
if (SI_STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
RemoveNpc(NPC_SELF);
}
});
@ -483,19 +483,19 @@ Script N(init_80245090) = SCRIPT({
Script N(init_80245104) = SCRIPT({
SetSelfVar(0, 0);
BindNpcIdle(NPC_SELF, N(idle_80244CC8));
if (STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
if (SI_STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
RemoveNpc(NPC_SELF);
}
});
Script N(init_80245164) = SCRIPT({
if (STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
if (SI_STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
RemoveNpc(NPC_SELF);
}
});
Script N(init_8024519C) = SCRIPT({
if (STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
if (SI_STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WINDY_MILL) {
RemoveNpc(NPC_SELF);
}
});
@ -672,7 +672,7 @@ Script N(80245304) = SCRIPT({
ResetCam(0, 3);
sleep 20;
SetPlayerAnimation(ANIM_10002);
STORY_PROGRESS = STORY_CH3_STAR_SPRIT_DEPARTED;
SI_STORY_PROGRESS = STORY_CH3_STAR_SPRIT_DEPARTED;
spawn N(80241F10);
EnablePartnerAI();
DisablePlayerInput(FALSE);
@ -995,8 +995,8 @@ StaticNpc N(npcGroup_80246E7C) = {
};
Script N(init_8024706C) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER) {
if (STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
if (SI_STORY_PROGRESS >= STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER) {
if (SI_STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
RemoveNpc(NPC_SELF);
}
}

View File

@ -17,7 +17,7 @@ MapConfig N(config) = {
};
Script N(80241F10) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_GUSTY_GULCH, 0, 8);
PlayAmbientSounds(AMBIENT_WIND);

View File

@ -50,7 +50,7 @@ Script N(8024049C) = SCRIPT({
== 1 {
DisablePlayerInput(TRUE);
DisablePlayerPhysics(TRUE);
if (STORY_PROGRESS == STORY_CH3_HEART_ESCAPED_WELL) {
if (SI_STORY_PROGRESS == STORY_CH3_HEART_ESCAPED_WELL) {
SetPlayerPos(1000, 1000, 0);
SetNpcPos(NPC_PARTNER, 1000, 1000, 0);
RotateModel(0, 80, 0, -1, 0);
@ -85,7 +85,7 @@ Script N(8024049C) = SCRIPT({
sleep 20;
SetPlayerPos(0, 0, 0);
SetNpcPos(NPC_PARTNER, 0, 0, 0);
STORY_PROGRESS = STORY_CH3_HEART_ESCAPED_WINDY_MILL;
SI_STORY_PROGRESS = STORY_CH3_HEART_ESCAPED_WINDY_MILL;
}
DisablePlayerPhysics(FALSE);
SetPlayerJumpscale(2.0);
@ -97,14 +97,14 @@ Script N(8024049C) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_WINDY_MILL;
SI_WORLD_LOCATION = LOCATION_WINDY_MILL;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamLeadPlayer(0, 0);
SetCamEnabled(0, 1);
SI_SAVE_FLAG(1979) = 1;
if (STORY_PROGRESS >= STORY_CH4_FRYING_PAN_STOLEN) {
if (SI_STORY_PROGRESS >= STORY_CH4_FRYING_PAN_STOLEN) {
SI_SAVE_FLAG(1016) = 0;
SI_SAVE_FLAG(1017) = 0;
SI_SAVE_FLAG(1018) = 0;
@ -128,7 +128,7 @@ static s32 N(pad_A6C) = {
Script N(80240A70) = SCRIPT({
loop {
if (STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WELL) {
if (SI_STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WELL) {
break loop;
}
sleep 1;
@ -138,8 +138,8 @@ Script N(80240A70) = SCRIPT({
DisablePlayerPhysics(TRUE);
N(func_80240000_BF47A0)();
SI_AREA_FLAG(1) = 1;
if (STORY_PROGRESS < STORY_CH3_WENT_DOWN_THE_WELL) {
STORY_PROGRESS = STORY_CH3_WENT_DOWN_THE_WELL;
if (SI_STORY_PROGRESS < STORY_CH3_WENT_DOWN_THE_WELL) {
SI_STORY_PROGRESS = STORY_CH3_WENT_DOWN_THE_WELL;
}
GotoMap("arn_09", 1);
sleep 100;
@ -305,7 +305,7 @@ Script N(idle_80241278) = SCRIPT({
});
Script N(init_80241288) = SCRIPT({
if (STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WELL) {
if (SI_STORY_PROGRESS != STORY_CH3_HEART_ESCAPED_WELL) {
SetNpcPos(NPC_SELF, 0, -1000, 0);
} else {
BindNpcIdle(NPC_SELF, N(idle_80241278));
@ -313,7 +313,7 @@ Script N(init_80241288) = SCRIPT({
});
Script N(interact_802412E8) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH5_WHALE_MOUTH_OPEN {
SpeakToPlayer(NPC_SELF, NPC_ANIM(yakkey, Palette_00, Anim_2), NPC_ANIM(yakkey, Palette_00, Anim_1), 0, MESSAGE_ID(0x0E, 0x00BA));
}
@ -333,7 +333,7 @@ Script N(interact_802412E8) = SCRIPT({
});
Script N(init_802413E8) = SCRIPT({
if (STORY_PROGRESS < STORY_CH4_FRYING_PAN_STOLEN) {
if (SI_STORY_PROGRESS < STORY_CH4_FRYING_PAN_STOLEN) {
SetNpcPos(NPC_SELF, 0, -1000, 0);
} else {
BindNpcInteract(NPC_SELF, N(interact_802412E8));
@ -412,7 +412,7 @@ static s32 N(pad_184C) = {
};
Script N(makeEntities) = SCRIPT({
if (STORY_PROGRESS < STORY_CH3_WENT_DOWN_THE_WELL) {
if (SI_STORY_PROGRESS < STORY_CH3_WENT_DOWN_THE_WELL) {
MakeEntity(0x802BCE84, 0, 30, 0, 0, MAKE_ENTITY_END);
}
});

View File

@ -15,7 +15,7 @@ MapConfig N(config) = {
};
Script N(80240300) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_HEART_FLED_FIRST_TUNNEL {
SetMusicTrack(0, SONG_TUBBA_ESCAPE, 0, 8);
}

View File

@ -38,7 +38,7 @@ Script N(80240220) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_WINDY_MILL;
SI_WORLD_LOCATION = LOCATION_WINDY_MILL;
SetSpriteShading(524288);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -130,11 +130,11 @@ Script N(idle_802405FC) = SCRIPT({
PlaySoundAtNpc(NPC_SELF, 0x20C8, 0);
NpcJump0(NPC_SELF, 0, 200, 0, 15);
SetNpcPos(NPC_SELF, 0, -1000, 0);
STORY_PROGRESS = STORY_CH3_HEART_ESCAPED_WELL;
SI_STORY_PROGRESS = STORY_CH3_HEART_ESCAPED_WELL;
});
Script N(init_80240730) = SCRIPT({
if (STORY_PROGRESS != STORY_CH3_HEART_FLED_SECOND_TUNNEL) {
if (SI_STORY_PROGRESS != STORY_CH3_HEART_FLED_SECOND_TUNNEL) {
RemoveNpc(NPC_SELF);
} else {
BindNpcIdle(NPC_SELF, N(idle_802405FC));

View File

@ -14,7 +14,7 @@ MapConfig N(config) = {
};
Script N(802400A0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_HEART_FLED_FIRST_TUNNEL {
SetMusicTrack(0, SONG_TUBBA_ESCAPE, 0, 8);
}

View File

@ -52,7 +52,7 @@ Script N(enterSingleDoor_80240290) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_WINDY_MILL;
SI_WORLD_LOCATION = LOCATION_WINDY_MILL;
SetSpriteShading(524289);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -134,7 +134,7 @@ Script N(idle_802404F8) = SCRIPT({
NpcJump0(NPC_SELF, SI_VAR(0), 0, SI_VAR(2), 12);
EnableNpcShadow(NPC_SELF, FALSE);
SetNpcPos(NPC_SELF, 0, -1000, 0);
STORY_PROGRESS = STORY_CH3_HEART_FLED_SECOND_TUNNEL;
SI_STORY_PROGRESS = STORY_CH3_HEART_FLED_SECOND_TUNNEL;
});
Script N(defeat_802406F4) = SCRIPT({
@ -144,13 +144,13 @@ Script N(defeat_802406F4) = SCRIPT({
Script N(init_80240720) = SCRIPT({
BindNpcIdle(NPC_SELF, N(idle_802404F8));
if (STORY_PROGRESS != STORY_UNUSED_FFFFFFEC) {
if (SI_STORY_PROGRESS != STORY_UNUSED_FFFFFFEC) {
RemoveNpc(NPC_SELF);
}
});
Script N(init_8024076C) = SCRIPT({
if (STORY_PROGRESS < STORY_CH4_FRYING_PAN_STOLEN) {
if (SI_STORY_PROGRESS < STORY_CH4_FRYING_PAN_STOLEN) {
if (SI_SAVE_FLAG(1016) == 1) {
RemoveNpc(NPC_SELF);
return;

View File

@ -14,7 +14,7 @@ MapConfig N(config) = {
};
Script N(80240060) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_HEART_FLED_FIRST_TUNNEL {
SetMusicTrack(0, SONG_TUBBA_ESCAPE, 0, 8);
}

View File

@ -74,7 +74,7 @@ Script N(enterSingleDoor_802404F8) = SCRIPT({
SI_VAR(3) = -1;
await EnterSingleDoor;
spawn N(802404CC);
if (STORY_PROGRESS < STORY_CH3_HEART_FLED_FIRST_TUNNEL) {
if (SI_STORY_PROGRESS < STORY_CH3_HEART_FLED_FIRST_TUNNEL) {
sleep 10;
spawn N(802400F0);
spawn N(802401BC);
@ -84,7 +84,7 @@ Script N(enterSingleDoor_802404F8) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_WINDY_MILL;
SI_WORLD_LOCATION = LOCATION_WINDY_MILL;
SetSpriteShading(524290);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -234,11 +234,11 @@ Script N(defeat_802409DC) = SCRIPT({
PanToTarget(0, 0, 1);
WaitForCam(0, 1.0);
PanToTarget(0, 0, 0);
STORY_PROGRESS = STORY_CH3_HEART_FLED_FIRST_TUNNEL;
SI_STORY_PROGRESS = STORY_CH3_HEART_FLED_FIRST_TUNNEL;
});
Script N(init_80240E70) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH3_HEART_FLED_FIRST_TUNNEL) {
if (SI_STORY_PROGRESS >= STORY_CH3_HEART_FLED_FIRST_TUNNEL) {
RemoveNpc(NPC_SELF);
} else {
SetSelfVar(0, 0);

View File

@ -13,7 +13,7 @@ MapConfig N(config) = {
};
Script N(80240050) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_WENT_DOWN_THE_WELL {
SetMusicTrack(0, SONG_TUBBA_ESCAPE, 0, 8);
}

View File

@ -52,7 +52,7 @@ Script N(enterSingleDoor_80240290) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_WINDY_MILL;
SI_WORLD_LOCATION = LOCATION_WINDY_MILL;
SetSpriteShading(524291);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -133,7 +133,7 @@ Script N(idle_802404E8) = SCRIPT({
NpcJump0(NPC_SELF, SI_VAR(0), 0, SI_VAR(2), 12);
EnableNpcShadow(NPC_SELF, FALSE);
SetNpcPos(NPC_SELF, 0, -1000, 0);
STORY_PROGRESS = STORY_UNUSED_FFFFFFEC;
SI_STORY_PROGRESS = STORY_UNUSED_FFFFFFEC;
});
Script N(defeat_802406E4) = SCRIPT({
@ -143,13 +143,13 @@ Script N(defeat_802406E4) = SCRIPT({
Script N(init_80240710) = SCRIPT({
BindNpcIdle(NPC_SELF, N(idle_802404E8));
if (STORY_PROGRESS != STORY_UNUSED_FFFFFFEB) {
if (SI_STORY_PROGRESS != STORY_UNUSED_FFFFFFEB) {
RemoveNpc(NPC_SELF);
}
});
Script N(init_8024075C) = SCRIPT({
if (STORY_PROGRESS < STORY_CH4_FRYING_PAN_STOLEN) {
if (SI_STORY_PROGRESS < STORY_CH4_FRYING_PAN_STOLEN) {
if (SI_SAVE_FLAG(1017) == 1) {
RemoveNpc(NPC_SELF);
return;

View File

@ -14,7 +14,7 @@ MapConfig N(config) = {
};
Script N(80240060) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_HEART_FLED_FIRST_TUNNEL {
SetMusicTrack(0, SONG_TUBBA_ESCAPE, 0, 8);
}

View File

@ -52,7 +52,7 @@ Script N(enterSingleDoor_80240290) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_WINDY_MILL;
SI_WORLD_LOCATION = LOCATION_WINDY_MILL;
SetSpriteShading(524292);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -134,7 +134,7 @@ Script N(idle_802404F8) = SCRIPT({
NpcJump0(NPC_SELF, SI_VAR(0), 0, SI_VAR(2), 12);
EnableNpcShadow(NPC_SELF, FALSE);
SetNpcPos(NPC_SELF, 0, -1000, 0);
STORY_PROGRESS = STORY_CH3_HEART_FLED_SECOND_TUNNEL;
SI_STORY_PROGRESS = STORY_CH3_HEART_FLED_SECOND_TUNNEL;
});
Script N(defeat_802406F4) = SCRIPT({
@ -144,13 +144,13 @@ Script N(defeat_802406F4) = SCRIPT({
Script N(init_80240720) = SCRIPT({
BindNpcIdle(NPC_SELF, N(idle_802404F8));
if (STORY_PROGRESS != STORY_CH3_HEART_FLED_FIRST_TUNNEL) {
if (SI_STORY_PROGRESS != STORY_CH3_HEART_FLED_FIRST_TUNNEL) {
RemoveNpc(NPC_SELF);
}
});
Script N(init_8024076C) = SCRIPT({
if (STORY_PROGRESS < STORY_CH4_FRYING_PAN_STOLEN) {
if (SI_STORY_PROGRESS < STORY_CH4_FRYING_PAN_STOLEN) {
if (SI_SAVE_FLAG(1018) == 1) {
RemoveNpc(NPC_SELF);
return;

View File

@ -14,7 +14,7 @@ MapConfig N(config) = {
};
Script N(80240060) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_HEART_FLED_FIRST_TUNNEL {
SetMusicTrack(0, SONG_TUBBA_ESCAPE, 0, 8);
}

View File

@ -22,7 +22,7 @@ MapConfig N(config) = {
};
Script N(80240110) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_GUSTY_GULCH, 0, 8);
}
@ -57,7 +57,7 @@ Script N(exitDoubleDoor_8024021C) = SCRIPT({
Script N(802402D0) = SCRIPT({
bind N(exitWalk_802401C0) TRIGGER_FLOOR_ABOVE 15;
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_SMASHED_THE_BRIDGES {
bind N(exitDoubleDoor_8024021C) TRIGGER_WALL_PRESS_A 18;
}
@ -86,8 +86,8 @@ Script N(enterDoubleDoor_8024038C) = SCRIPT({
sleep 1;
}
== 1 {
if (STORY_PROGRESS >= STORY_CH3_TUBBA_SMASHED_THE_BRIDGES) {
if (STORY_PROGRESS < STORY_CH3_ESCAPED_TUBBAS_MANOR) {
if (SI_STORY_PROGRESS >= STORY_CH3_TUBBA_SMASHED_THE_BRIDGES) {
if (SI_STORY_PROGRESS < STORY_CH3_ESCAPED_TUBBAS_MANOR) {
spawn N(802402D0);
spawn {
await N(8024103C);
@ -110,7 +110,7 @@ Script N(enterDoubleDoor_8024038C) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_SAVE_FLAG(1978) = 1;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);

View File

@ -319,7 +319,7 @@ Script N(802413F4) = SCRIPT({
SpeakToPlayer(NPC_BOO0, NPC_ANIM(boo, Palette_01, Anim_6), NPC_ANIM(boo, Palette_01, Anim_6), 5, MESSAGE_ID(0x0E, 0x00E8));
SetNpcAnimation(NPC_BOO0, NPC_ANIM(boo, Palette_01, Anim_6));
spawn N(80240F50);
STORY_PROGRESS = STORY_CH3_ESCAPED_TUBBAS_MANOR;
SI_STORY_PROGRESS = STORY_CH3_ESCAPED_TUBBAS_MANOR;
DisablePlayerInput(FALSE);
});

View File

@ -21,7 +21,7 @@ MapConfig N(config) = {
};
Script N(802434A0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -143,7 +143,7 @@ Script N(enterDoubleDoor_80243A3C) = SCRIPT({
== 0 {
if (SI_SAVE_FLAG(1041) == 0) {
SI_SAVE_FLAG(1041) = 1;
STORY_PROGRESS = STORY_CH3_ARRIVED_AT_TUBBAS_MANOR;
SI_STORY_PROGRESS = STORY_CH3_ARRIVED_AT_TUBBAS_MANOR;
}
SI_VAR(2) = 54;
SI_VAR(3) = 57;
@ -188,7 +188,7 @@ s32 N(itemList_80243C40)[] = {
};
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -209,7 +209,7 @@ Script N(main) = SCRIPT({
} else {
bind N(exitDoubleDoor_802436B8) TRIGGER_WALL_PRESS_A 20;
}
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
MakeNpcs(1, N(npcGroupList_80246E50));
}
@ -376,7 +376,7 @@ Script N(80243EF0) = SCRIPT({
SetPanTarget(0, SI_VAR(0), SI_VAR(1), SI_VAR(2));
WaitForCam(0, 1.0);
PanToTarget(0, 0, 0);
STORY_PROGRESS = STORY_CH3_TUBBA_SMASHED_THE_BRIDGES;
SI_STORY_PROGRESS = STORY_CH3_TUBBA_SMASHED_THE_BRIDGES;
SetGroupEnabled(210, 1);
DeleteAnimatedModel(0);
spawn {
@ -404,7 +404,7 @@ Script N(80243EF0) = SCRIPT({
});
Script N(802449C4) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetGroupEnabled(210, 0);
ModifyColliderFlags(0, 50, 0x7FFFFE00);
@ -1356,7 +1356,7 @@ Script N(init_80245814) = SCRIPT({
SetNpcFlagBits(NPC_SELF, ((NPC_FLAG_4)), TRUE);
return;
}
if (STORY_PROGRESS >= STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL) {
if (SI_STORY_PROGRESS >= STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL) {
SetNpcPos(NPC_SELF, 0, -1000, 0);
SetNpcFlagBits(NPC_SELF, ((NPC_FLAG_4)), TRUE);
return;
@ -1377,7 +1377,7 @@ Script N(init_80245814) = SCRIPT({
Script N(idle_8024598C) = SCRIPT({
AwaitPlayerApproach(0, 420, 400);
SI_SAVE_VAR(203) = 1;
STORY_PROGRESS = STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER;
SI_STORY_PROGRESS = STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER;
PlaySoundAtCollider(20, 455, 0);
MakeLerp(0, 80, 10, 0);
loop {
@ -1439,7 +1439,7 @@ Script N(init_80245CF0) = SCRIPT({
});
Script N(init_80245D80) = SCRIPT({
SI_VAR(0) = STORY_PROGRESS;
SI_VAR(0) = SI_STORY_PROGRESS;
if (SI_VAR(0) >= -29) {
SetNpcFlagBits(NPC_SELF, ((NPC_FLAG_ENABLE_HIT_SCRIPT | 0x00000040)), TRUE);
EnableNpcShadow(NPC_SELF, FALSE);
@ -1451,7 +1451,7 @@ Script N(init_80245D80) = SCRIPT({
});
Script N(init_80245E44) = SCRIPT({
SI_VAR(0) = STORY_PROGRESS;
SI_VAR(0) = SI_STORY_PROGRESS;
if (SI_VAR(0) >= -29) {
SetNpcFlagBits(NPC_SELF, ((NPC_FLAG_ENABLE_HIT_SCRIPT | 0x00000040)), TRUE);
EnableNpcShadow(NPC_SELF, FALSE);
@ -1463,7 +1463,7 @@ Script N(init_80245E44) = SCRIPT({
});
Script N(init_80245F08) = SCRIPT({
SI_VAR(0) = STORY_PROGRESS;
SI_VAR(0) = SI_STORY_PROGRESS;
if (SI_VAR(0) >= -29) {
SetNpcFlagBits(NPC_SELF, ((NPC_FLAG_ENABLE_HIT_SCRIPT | 0x00000040)), TRUE);
EnableNpcShadow(NPC_SELF, FALSE);
@ -1475,7 +1475,7 @@ Script N(init_80245F08) = SCRIPT({
});
Script N(init_80245FCC) = SCRIPT({
SI_VAR(0) = STORY_PROGRESS;
SI_VAR(0) = SI_STORY_PROGRESS;
if (SI_VAR(0) >= -29) {
SetNpcFlagBits(NPC_SELF, ((NPC_FLAG_ENABLE_HIT_SCRIPT | 0x00000040)), TRUE);
EnableNpcShadow(NPC_SELF, FALSE);

View File

@ -27,7 +27,7 @@ MapConfig N(config) = {
};
Script N(802414B0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -130,12 +130,12 @@ Script N(enterSingleDoor_80241820) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamEnabled(0, 1);
if (STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
if (SI_STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
MakeNpcs(1, N(npcGroupList_802425C8));
}
bind N(exitDoubleDoor_80241550) TRIGGER_WALL_PRESS_A 5;

View File

@ -31,7 +31,7 @@ MapConfig N(config) = {
};
Script N(80242870) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -175,12 +175,12 @@ s32 N(itemList_80242F28)[] = {
};
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamEnabled(0, 1);
if (STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
if (SI_STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
MakeNpcs(1, N(npcGroupList_80244988));
}
await N(makeEntities);

View File

@ -23,7 +23,7 @@ MapConfig N(config) = {
};
Script N(80243170) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -86,13 +86,13 @@ Script N(enterSingleDoor_80243378) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamLeadPlayer(0, 0);
SetCamEnabled(0, 1);
if (STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
if (SI_STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
MakeNpcs(1, N(npcGroupList_80243D18));
}
await N(makeEntities);

View File

@ -24,7 +24,7 @@ MapConfig N(config) = {
};
Script N(802414E0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -67,13 +67,13 @@ Script N(enterSingleDoor_80241634) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamLeadPlayer(0, 0);
SetCamEnabled(0, 1);
if (STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
if (SI_STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
MakeNpcs(1, N(npcGroupList_8024230C));
}
await N(makeEntities);

View File

@ -19,7 +19,7 @@ MapConfig N(config) = {
};
Script N(80240320) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -62,7 +62,7 @@ Script N(enterSingleDoor_80240474) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(589824);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -149,7 +149,7 @@ Script N(interact_8024086C) = SCRIPT({
});
Script N(init_802408FC) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER) {
if (SI_STORY_PROGRESS >= STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER) {
SetNpcPos(NPC_SELF, 0, -1000, 0);
}
BindNpcInteract(NPC_SELF, N(interact_8024086C));

View File

@ -23,7 +23,7 @@ MapConfig N(config) = {
};
Script N(80241490) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -66,13 +66,13 @@ Script N(enterSingleDoor_802415E4) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamLeadPlayer(0, 0);
SetCamEnabled(0, 1);
if (STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
if (SI_STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
MakeNpcs(1, N(npcGroupList_80241E5C));
}
await N(makeEntities);

View File

@ -33,7 +33,7 @@ MapConfig N(config) = {
};
Script N(80243CF0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -99,12 +99,12 @@ Script N(enterDoubleDoor_80243EF8) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamEnabled(0, 1);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_SMASHED_THE_BRIDGES {
MakeNpcs(1, N(npcGroupList_80246958));
}
@ -382,7 +382,7 @@ Script N(idle_80244A54) = SCRIPT({
sleep 1;
}
SI_SAVE_VAR(203) = 8;
STORY_PROGRESS = STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL;
SI_STORY_PROGRESS = STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL;
PlaySoundAtCollider(18, 455, 0);
MakeLerp(0, 80, 10, 0);
loop {
@ -451,12 +451,12 @@ Script N(defeat_80244E58) = SCRIPT({
});
Script N(init_80244E94) = SCRIPT({
if (STORY_PROGRESS < STORY_CH3_TUBBA_SMASHED_THE_BRIDGES) {
if (SI_STORY_PROGRESS < STORY_CH3_TUBBA_SMASHED_THE_BRIDGES) {
SetNpcPos(NPC_SELF, 0, -1000, 0);
SetNpcFlagBits(NPC_SELF, ((NPC_FLAG_4)), TRUE);
return;
}
if (STORY_PROGRESS >= STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER) {
if (SI_STORY_PROGRESS >= STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER) {
SetNpcPos(NPC_SELF, 0, -1000, 0);
SetNpcFlagBits(NPC_SELF, ((NPC_FLAG_4)), TRUE);
return;

View File

@ -29,7 +29,7 @@ MapConfig N(config) = {
};
Script N(80243880) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -126,12 +126,12 @@ Script N(enterWalk_80243BC4) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamEnabled(0, 1);
if (STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
if (SI_STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
MakeNpcs(1, N(npcGroupList_8024533C));
}
spawn N(80243F6C);

View File

@ -14,7 +14,7 @@ MapConfig N(config) = {
};
Script N(80240250) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -65,7 +65,7 @@ Script N(enterWalk_80240378) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);

View File

@ -18,7 +18,7 @@ MapConfig N(config) = {
};
Script N(802400D0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -92,7 +92,7 @@ Script N(enterSingleDoor_80240224) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);

View File

@ -13,7 +13,7 @@ MapConfig N(config) = {
};
Script N(80240310) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -56,7 +56,7 @@ Script N(enterSingleDoor_80240464) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);

View File

@ -13,7 +13,7 @@ MapConfig N(config) = {
};
Script N(80240050) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -36,7 +36,7 @@ Script N(8024014C) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);

View File

@ -14,7 +14,7 @@ MapConfig N(config) = {
};
Script N(80240060) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -84,7 +84,7 @@ Script N(enterDoubleDoor_80240268) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);

View File

@ -22,7 +22,7 @@ MapConfig N(config) = {
};
Script N(802418E0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
if (SI_SAVE_VAR(203) == 15) {
SetMusicTrack(0, SONG_TUBBA_BLUBBA_THEME, 0, 8);
@ -127,7 +127,7 @@ Script N(enterSingleDoor_80241C88) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SI_AREA_FLAG(1) = 0;
SetCamPerspective(0, 3, 25, 16, 4096);
@ -339,7 +339,7 @@ Script N(defeat_802427B0) = SCRIPT({
});
Script N(init_802427EC) = SCRIPT({
if (STORY_PROGRESS != STORY_CH3_ARRIVED_AT_TUBBAS_MANOR) {
if (SI_STORY_PROGRESS != STORY_CH3_ARRIVED_AT_TUBBAS_MANOR) {
RemoveNpc(NPC_SELF);
return;
}

View File

@ -32,7 +32,7 @@ MapConfig N(config) = {
};
Script N(80241480) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -81,12 +81,12 @@ Script N(enterSingleDoor_802415D4) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamEnabled(0, 1);
if (STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
if (SI_STORY_PROGRESS < STORY_CH3_STAR_SPIRIT_RESCUED) {
MakeNpcs(1, N(npcGroupList_8024318C));
}
await N(80241780);

View File

@ -14,7 +14,7 @@ MapConfig N(config) = {
};
Script N(80240060) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -88,7 +88,7 @@ Script N(enterDoubleDoor_802402B0) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);

View File

@ -25,7 +25,7 @@ MapConfig N(config) = {
};
Script N(802412C0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_WOKE_UP {
SetMusicTrack(0, SONG_TUBBAS_MANOR, 0, 8);
}
@ -68,7 +68,7 @@ Script N(enterDoubleDoor_80241414) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SI_WORLD_LOCATION = LOCATION_TUBBAS_MANOR;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -338,7 +338,7 @@ Script N(idle_80241654) = SCRIPT({
SetPanTarget(0, SI_VAR(0), SI_VAR(1), SI_VAR(2));
WaitForCam(0, 1.0);
PanToTarget(0, 0, 0);
STORY_PROGRESS = STORY_CH3_TUBBA_BEGAN_NAPPING;
SI_STORY_PROGRESS = STORY_CH3_TUBBA_BEGAN_NAPPING;
DisablePlayerInput(FALSE);
});
@ -424,7 +424,7 @@ const char N(pad_XXX)[] = { 0, 0 };
Script N(init_80242924) = SCRIPT({
SetNpcScale(NPC_SELF, 1.25, 1.25, 1.25);
BindNpcDefeat(NPC_SELF, N(defeat_802428E8));
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH3_TUBBA_BEGAN_NAPPING {
BindNpcIdle(NPC_SELF, N(idle_80241654));
}
@ -559,7 +559,7 @@ Script N(idle_80242A24) = SCRIPT({
SI_VAR(1) -= 10;
NpcJump0(NPC_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2), 10);
SetNpcPos(NPC_SELF, 0, -1000, 0);
STORY_PROGRESS = STORY_CH3_TUBBA_WOKE_UP;
SI_STORY_PROGRESS = STORY_CH3_TUBBA_WOKE_UP;
DisablePlayerInput(FALSE);
});

View File

@ -447,17 +447,17 @@ Script N(enterWalk_80244C14) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_DRY_DRY_OUTPOST;
SI_WORLD_LOCATION = LOCATION_DRY_DRY_OUTPOST;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamEnabled(0, 1);
SetCamLeadPlayer(0, 0);
SI_SAVE_FLAG(1973) = 1;
if (STORY_PROGRESS < STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST) {
STORY_PROGRESS = STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST;
if (SI_STORY_PROGRESS < STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST) {
SI_STORY_PROGRESS = STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST;
}
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
-53 ... 6 {
MakeNpcs(0, N(npcGroupList_8024B47C));
} else {
@ -1314,7 +1314,7 @@ Script N(80247D20) = SCRIPT({
Script N(80247D90) = SCRIPT({
SI_VAR(12) = 0;
if (STORY_PROGRESS < STORY_CH2_PARAKARRY_JOINED_PARTY) {
if (SI_STORY_PROGRESS < STORY_CH2_PARAKARRY_JOINED_PARTY) {
return;
}
N(func_80243014_95E214)();
@ -1373,7 +1373,7 @@ Script N(80248090) = SCRIPT({
});
Script N(interact_802480E0) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH2_STAR_SPRIT_DEPARTED) {
if (SI_STORY_PROGRESS >= STORY_CH2_STAR_SPRIT_DEPARTED) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(mouser, Palette_00, Anim_5), NPC_ANIM(mouser, Palette_00, Anim_1), 0, MESSAGE_ID(0x0D,
0x0062));
return;
@ -1399,9 +1399,9 @@ Script N(init_802481F8) = SCRIPT({
});
Script N(interact_8024821C) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_STAR_SPRIT_DEPARTED {
if (STORY_PROGRESS >= STORY_CH2_BOUGHT_SECRET_ITEMS) {
if (SI_STORY_PROGRESS >= STORY_CH2_BOUGHT_SECRET_ITEMS) {
if (SI_AREA_VAR(1) == 2) {
SI_AREA_VAR(1) = 0;
}
@ -1522,7 +1522,7 @@ Script N(interact_80248864) = SCRIPT({
}
}
}
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_STAR_SPRIT_DEPARTED {
if (SI_AREA_FLAG(1) == 0) {
SpeakToPlayer(NPC_DRYITE2, NPC_ANIM(dryite, Palette_00, Anim_4), NPC_ANIM(dryite, Palette_00, Anim_1), 0,
@ -1616,7 +1616,7 @@ Script N(interact_80248D54) = SCRIPT({
return;
} else {
if (SI_SAVE_FLAG(755) == 0) {
if (STORY_PROGRESS < STORY_CH7_BEGAN_PEACH_MISSION) {
if (SI_STORY_PROGRESS < STORY_CH7_BEGAN_PEACH_MISSION) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(artist_toad, Palette_01, Anim_2), NPC_ANIM(artist_toad, Palette_01, Anim_1), 0,
MESSAGE_ID(0x0D, 0x0085));
SetPlayerAnimation(ANIM_NOD_YES);
@ -1630,7 +1630,7 @@ Script N(interact_80248D54) = SCRIPT({
}
}
}
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_STAR_SPRIT_DEPARTED {
if (SI_AREA_FLAG(2) == 0) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(artist_toad, Palette_01, Anim_2), NPC_ANIM(artist_toad, Palette_01, Anim_1), 0,
@ -1693,7 +1693,7 @@ Script N(init_80249168) = SCRIPT({
});
Script N(idle_8024918C) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_SHADY_MOUSE_LEFT_SHOP {
N(func_80243350_95E550)(16, 190, -134, -131);
DisablePlayerInput(TRUE);
@ -1740,7 +1740,7 @@ Script N(idle_8024918C) = SCRIPT({
WaitForCam(0, 1.0);
PanToTarget(0, 0, 0);
DisablePlayerInput(FALSE);
STORY_PROGRESS = STORY_CH2_SHADY_MOUSE_LEFT_SHOP;
SI_STORY_PROGRESS = STORY_CH2_SHADY_MOUSE_LEFT_SHOP;
}
< STORY_CH2_SPOKE_WITH_SHEEK {}
< STORY_CH2_SHADY_MOUSE_ENTERED_SHOP {
@ -1758,7 +1758,7 @@ Script N(idle_8024918C) = SCRIPT({
SetNpcAnimation(NPC_SELF, NPC_ANIM(mouser, Palette_01, Anim_1));
await N(8024C4C8);
EnableNpcBlur(-1, 0);
STORY_PROGRESS = STORY_CH2_SHADY_MOUSE_ENTERED_SHOP;
SI_STORY_PROGRESS = STORY_CH2_SHADY_MOUSE_ENTERED_SHOP;
} else {
SetNpcAnimation(NPC_SELF, NPC_ANIM(mouser, Palette_01, Anim_1));
SetNpcPos(NPC_SELF, 20, 0, -375);
@ -2314,7 +2314,7 @@ Script N(8024B6B4) = SCRIPT({
N(func_80243578_95E778)();
func_802D2C14(1);
await N(8024B614);
if (STORY_PROGRESS < STORY_CH2_BOUGHT_SECRET_ITEMS) {
if (SI_STORY_PROGRESS < STORY_CH2_BOUGHT_SECRET_ITEMS) {
SpeakToPlayer(NPC_MOUSER1, NPC_ANIM(mouser, Palette_01, Anim_5), NPC_ANIM(mouser, Palette_01, Anim_1), 0, MESSAGE_ID(0x0D, 0x0087));
SetPlayerAnimation(ANIM_10002);
sleep 10;
@ -2322,7 +2322,7 @@ Script N(8024B6B4) = SCRIPT({
sleep 30;
}
SpeakToPlayer(NPC_MOUSER1, NPC_ANIM(mouser, Palette_01, Anim_5), NPC_ANIM(mouser, Palette_01, Anim_1), 0, MESSAGE_ID(0x0D, 0x0088));
STORY_PROGRESS = STORY_CH2_BOUGHT_SECRET_ITEMS;
SI_STORY_PROGRESS = STORY_CH2_BOUGHT_SECRET_ITEMS;
func_802D2C14(0);
await N(8024B664);
});
@ -2331,7 +2331,7 @@ Script N(8024B6B4) = {
SI_CMD(ScriptOpcode_CALL, N(func_80243578_95E778)),
SI_CMD(ScriptOpcode_CALL, func_802D2C14, 1),
SI_CMD(ScriptOpcode_AWAIT_SCRIPT, N(8024B614)),
SI_CMD(ScriptOpcode_IF_LT, SI_SAVE_VAR(0), -64),
SI_CMD(ScriptOpcode_IF_LT, SI_STORY_PROGRESS, -64),
SI_CMD(ScriptOpcode_CALL, SpeakToPlayer, 6, 9699589, 9699585, 0, 852103),
SI_CMD(ScriptOpcode_CALL, SetPlayerAnimation, 65538),
SI_CMD(ScriptOpcode_SLEEP_FRAMES, 10),
@ -2339,7 +2339,7 @@ Script N(8024B6B4) = {
SI_CMD(ScriptOpcode_SLEEP_FRAMES, 30),
SI_CMD(ScriptOpcode_END_IF),
SI_CMD(ScriptOpcode_CALL, SpeakToPlayer, 6, 9699589, 9699585, 0, 852104),
SI_CMD(ScriptOpcode_SET, SI_SAVE_VAR(0), -64),
SI_CMD(ScriptOpcode_SET, SI_STORY_PROGRESS, -64),
SI_CMD(ScriptOpcode_CALL, func_802D2C14, 0),
SI_CMD(ScriptOpcode_AWAIT_SCRIPT, N(8024B664)),
SI_CMD(ScriptOpcode_END_IF),
@ -2391,7 +2391,7 @@ Script N(8024B894) = SCRIPT({
== 134 {
SI_AREA_VAR(4) = 2;
if (SI_VAR(2) == 1) {
if (STORY_PROGRESS < STORY_CH2_GOT_PULSE_STONE) {
if (SI_STORY_PROGRESS < STORY_CH2_GOT_PULSE_STONE) {
await N(8024B6B4);
SI_AREA_VAR(4) = 0;
}
@ -2507,7 +2507,7 @@ Script N(toggleVis_8024BFDC) = SCRIPT({
Script N(toggleVis_8024C040) = SCRIPT({
match SI_VAR(0) {
== 0 {
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_SPOKE_WITH_SHEEK {
ShowMessageAtScreenPos(MESSAGE_ID(0x1D, 0x017B), 160, 40);
SI_VAR(0) = -1;
@ -3032,7 +3032,7 @@ ApiStatus N(func_802415AC_95C7AC)(ScriptInstance* script, s32 isInitialCall) {
set_variable(script, SI_SAVE_FLAG(1768), phi_s0);
set_variable(script, SI_SAVE_FLAG(1769), phi_s7);
temp_s0_2 = get_variable(NULL, SI_SAVE_VAR(352));
temp_v0 = get_variable(NULL, SI_SAVE_VAR(0));
temp_v0 = get_variable(NULL, SI_STORY_PROGRESS);
for (i = 0; i < 8; i++) {
if (temp_v0 < (*(N(quizRequirements) + i)).unk_00) {

View File

@ -179,7 +179,7 @@ Script N(80243D10) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_DRY_DRY_OUTPOST;
SI_WORLD_LOCATION = LOCATION_DRY_DRY_OUTPOST;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -422,12 +422,12 @@ s32 N(npcList_80244C70)[] = {
Script N(80244C78) = SCRIPT({
spawn N(802441C0);
ParentColliderToModel(8, 21);
if (STORY_PROGRESS >= STORY_CH2_BOUGHT_SECRET_ITEMS) {
if (SI_STORY_PROGRESS >= STORY_CH2_BOUGHT_SECRET_ITEMS) {
RotateModel(21, 18, 0, 1, 0);
UpdateColliderTransform(8);
}
MakeDoorAdvanced(4, N(openDoor_80244340), N(moveWalls_80244390), N(dropDoor_80244474), N(toggleVis_8024468C), 15, 16, 133, N(npcList_80244C64));
if (STORY_PROGRESS >= STORY_CH2_BOUGHT_SECRET_ITEMS) {
if (SI_STORY_PROGRESS >= STORY_CH2_BOUGHT_SECRET_ITEMS) {
bind N(8024486C) TRIGGER_WALL_PRESS_A 8;
bind N(80244A68) TRIGGER_WALL_PRESS_A 10;
}
@ -2137,7 +2137,7 @@ Script N(8024B530) = SCRIPT({
Script N(8024B5A0) = SCRIPT({
SI_VAR(12) = 0;
if (STORY_PROGRESS < STORY_CH2_PARAKARRY_JOINED_PARTY) {
if (SI_STORY_PROGRESS < STORY_CH2_PARAKARRY_JOINED_PARTY) {
return;
}
N(func_802439FC_96CBBC)();
@ -2195,7 +2195,7 @@ Script N(8024B8A0) = SCRIPT({
});
Script N(interact_8024B8F0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_STAR_SPRIT_DEPARTED {
if (SI_SAVE_FLAG(787) == 1) {
SpeakToPlayer(NPC_SELF, 0xB80004, 0xB80001, 0, MESSAGE_ID(0x0D, 0x00B2));
@ -2223,13 +2223,13 @@ Script N(interact_8024B8F0) = SCRIPT({
Script N(init_8024BA50) = SCRIPT({
BindNpcInteract(NPC_SELF, N(interact_8024B8F0));
if (STORY_PROGRESS >= STORY_UNUSED_FFFFFFCC) {
if (SI_STORY_PROGRESS >= STORY_UNUSED_FFFFFFCC) {
RemoveNpc(NPC_SELF);
}
});
Script N(interact_8024BA9C) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_STAR_SPRIT_DEPARTED {
if (SI_SAVE_FLAG(747) == 0) {
SpeakToPlayer(NPC_SELF, 0x930204, 0x930201, 0, MESSAGE_ID(0x0D, 0x0091));
@ -2254,7 +2254,7 @@ Script N(init_8024BBAC) = SCRIPT({
});
Script N(interact_8024BBD0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_STAR_SPRIT_DEPARTED {
if (SI_AREA_FLAG(3) == 0) {
SpeakToPlayer(NPC_SELF, 0x930004, 0x930001, 0, MESSAGE_ID(0x0D, 0x00A1));
@ -2285,7 +2285,7 @@ Script N(init_8024BD28) = SCRIPT({
});
Script N(interact_8024BD4C) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_STAR_SPRIT_DEPARTED {
if (SI_AREA_FLAG(4) == 0) {
SpeakToPlayer(NPC_SELF, 0x940005, 0x940001, 0, MESSAGE_ID(0x0D, 0x00A5));
@ -2320,7 +2320,7 @@ Script N(init_8024BF10) = SCRIPT({
});
Script N(interact_8024BF34) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_STAR_SPRIT_DEPARTED {
if (SI_AREA_FLAG(5) == 0) {
SpeakToPlayer(NPC_SELF, 0x940005, 0x940001, 0, MESSAGE_ID(0x0D, 0x00AB));
@ -2405,7 +2405,7 @@ Script N(8024C248) = SCRIPT({
});
Script N(idle_8024C450) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_BOUGHT_SECRET_ITEMS {}
< STORY_CH2_GOT_PULSE_STONE {
SetNpcPos(NPC_SELF, -335, 163, -260);
@ -2422,7 +2422,7 @@ Script N(interact_8024C4EC) = SCRIPT({
SpeakToPlayer(NPC_MOUSTAFA, 0xBD0005, 0xBD0001, 0, MESSAGE_ID(0x0D, 0x00CF));
return;
}
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_BOUGHT_SECRET_ITEMS {
SI_VAR(11) = 0;
SpeakToPlayer(NPC_DISGUISED_MOUSTAFA, 0xBC0004, 0xBC0001, 0, MESSAGE_ID(0x0D, 0x00B4));
@ -2565,18 +2565,18 @@ Script N(interact_8024C4EC) = SCRIPT({
SI_VAR(1) = 1;
await N(80244DE4);
AddKeyItem(ITEM_PULSE_STONE);
STORY_PROGRESS = STORY_CH2_GOT_PULSE_STONE;
SI_STORY_PROGRESS = STORY_CH2_GOT_PULSE_STONE;
SpeakToPlayer(NPC_MOUSTAFA, 0xBD0005, 0xBD0001, 0, MESSAGE_ID(0x0D, 0x00CA));
kill SI_VAR(10);
spawn N(80243AF0);
}
>= -63 {
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH2_UNCOVERED_DRY_DRY_RUINS {
SpeakToPlayer(NPC_MOUSTAFA, 0xBD0005, 0xBD0001, 0, MESSAGE_ID(0x0D, 0x00CB));
}
>= STORY_CH2_UNCOVERED_DRY_DRY_RUINS {
if (STORY_PROGRESS >= STORY_CH2_DEFEATED_TUTANKOOPA) {
if (SI_STORY_PROGRESS >= STORY_CH2_DEFEATED_TUTANKOOPA) {
if (SI_SAVE_FLAG(751) == 0) {
SpeakToPlayer(NPC_MOUSTAFA, 0xBD0005, 0xBD0001, 0, MESSAGE_ID(0x0D, 0x00CD));
SetPlayerAnimation(ANIM_10002);
@ -2651,12 +2651,12 @@ Script N(idle_8024D154) = SCRIPT({
NpcMoveTo(NPC_SELF, -371, 5, 20);
NpcMoveTo(NPC_SELF, -487, 5, 20);
SetNpcPos(NPC_SELF, 0, -1000, 0);
STORY_PROGRESS = STORY_CH2_SPOKE_WITH_SHEEK;
SI_STORY_PROGRESS = STORY_CH2_SPOKE_WITH_SHEEK;
});
Script N(init_8024D3E8) = SCRIPT({
BindNpcIdle(NPC_SELF, N(idle_8024D154));
if (STORY_PROGRESS >= STORY_CH2_SPOKE_WITH_SHEEK) {
if (SI_STORY_PROGRESS >= STORY_CH2_SPOKE_WITH_SHEEK) {
RemoveNpc(NPC_SELF);
}
});
@ -3145,7 +3145,7 @@ ApiStatus N(func_8024043C_9695FC)(ScriptInstance* script, s32 isInitialCall) {
set_variable(script, SI_SAVE_FLAG(1768), phi_s0);
set_variable(script, SI_SAVE_FLAG(1769), phi_s7);
temp_s0_2 = get_variable(NULL, SI_SAVE_VAR(352));
temp_v0 = get_variable(NULL, SI_SAVE_VAR(0));
temp_v0 = get_variable(NULL, SI_STORY_PROGRESS);
for (i = 0; i < 8; i++) {
if (temp_v0 < (*(N(quizRequirements) + i)).unk_00) {
@ -3562,8 +3562,9 @@ void N(func_80242214_96B3D4)(s32 arg0, f32* arg1, f32* arg2, f32* arg3, f32* arg
Matrix4f sp60;
Matrix4f spA0;
guPositionF(&spA0, 0.0f, -gCameras[gCurrentCameraID].currentYaw, 0.0f, 0.71428573f, get_variable(*CC_ptr, SI_ARRAY(4)),
get_variable(*CC_ptr, SI_ARRAY(5)), get_variable(*CC_ptr, SI_ARRAY(6)));
guPositionF(&spA0, 0.0f, -gCameras[gCurrentCameraID].currentYaw, 0.0f, SPRITE_WORLD_SCALE,
get_variable(*CC_ptr, SI_ARRAY(4)), get_variable(*CC_ptr, SI_ARRAY(5)),
get_variable(*CC_ptr, SI_ARRAY(6)));
F010_ptr = ({ D_8024F010_Struct* a = &N(D_8024F010); &a[arg0]; });
guTranslateF(&sp60, F010_ptr->unk_04, F010_ptr->unk_08, F010_ptr->unk_0C);
@ -3898,8 +3899,9 @@ void N(func_80242EAC_96C06C)(ScriptInstance* script, s32 isInitialCall) {
Matrix4f sp20;
u32 temp_s1;
guPositionF(&sp20, 0.0f, -gCameras[gCurrentCameraID].currentYaw, 0.0f, 0.71428573f, get_variable(N(D_8024EFCC),
SI_ARRAY(4)), get_variable(N(D_8024EFCC), SI_ARRAY(5)), get_variable(N(D_8024EFCC), SI_ARRAY(6)));
guPositionF(&sp20, 0.0f, -gCameras[gCurrentCameraID].currentYaw, 0.0f, SPRITE_WORLD_SCALE,
get_variable(N(D_8024EFCC), SI_ARRAY(4)), get_variable(N(D_8024EFCC), SI_ARRAY(5)),
get_variable(N(D_8024EFCC), SI_ARRAY(6)));
temp_s1 = N(func_8024190C_96AACC)(&N(D_8024F010)[0], &sp20);
N(func_8024190C_96AACC)(&N(D_8024F010)[1], &sp20);

View File

@ -59,7 +59,7 @@ Script N(802414D0) = SCRIPT({
spawn {
loop {
sleep 1;
if (STORY_PROGRESS >= STORY_CH6_STAR_SPRIT_DEPARTED) {
if (SI_STORY_PROGRESS >= STORY_CH6_STAR_SPRIT_DEPARTED) {
break loop;
}
}
@ -69,7 +69,7 @@ Script N(802414D0) = SCRIPT({
== 11 {
FadeInMusic(0, 49, 0, 3000, 0, 127);
} else {
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -141,8 +141,8 @@ Script N(8024196C) = SCRIPT({
func_802D2C14(1);
PlayerMoveTo(0, -310, 30);
func_802D2C14(0);
if (STORY_PROGRESS == STORY_CH6_STAR_SPRIT_DEPARTED) {
STORY_PROGRESS = STORY_CH6_RETURNED_TO_TOAD_TOWN;
if (SI_STORY_PROGRESS == STORY_CH6_STAR_SPRIT_DEPARTED) {
SI_STORY_PROGRESS = STORY_CH6_RETURNED_TO_TOAD_TOWN;
}
MakeLerp(-100, 0, 30, 1);
loop {
@ -262,14 +262,14 @@ Script N(enterWalk_8024205C) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
SetCamEnabled(0, 1);
SI_SAVE_FLAG(1984) = 1;
if (STORY_PROGRESS < STORY_CH6_GREW_MAGIC_BEANSTALK) {
if (SI_STORY_PROGRESS < STORY_CH6_GREW_MAGIC_BEANSTALK) {
ModifyColliderFlags(0, 48, 0x7FFFFE00);
}
SI_SAVE_FLAG(263) = 0;
@ -322,7 +322,7 @@ Script N(main) = SCRIPT({
}
}
await N(802414D0);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240000_C9DF20)();
}
spawn {
@ -485,7 +485,7 @@ Script N(80242AF0) = SCRIPT({
sleep 10;
ShowMessageAtWorldPos(MESSAGE_ID(0x11, 0x0005), 0, 70, -200);
ResetCam(0, 90.0);
STORY_PROGRESS = STORY_CH6_ARRIVED_AT_FLOWER_FIELDS;
SI_STORY_PROGRESS = STORY_CH6_ARRIVED_AT_FLOWER_FIELDS;
func_802D2C14(0);
DisablePlayerInput(FALSE);
});
@ -508,19 +508,19 @@ Script N(80242FCC) = SCRIPT({
DisablePlayerInput(FALSE);
return;
}
if (STORY_PROGRESS == STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS == STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
ShowMessageAtWorldPos(MESSAGE_ID(0x11, 0x0006), 0, 50, -200);
STORY_PROGRESS = STORY_CH6_WISTERWOOD_GAVE_HINT;
SI_STORY_PROGRESS = STORY_CH6_WISTERWOOD_GAVE_HINT;
DisablePlayerInput(FALSE);
return;
}
if (STORY_PROGRESS < STORY_CH6_RETURNED_TO_TOAD_TOWN) {
if (SI_STORY_PROGRESS < STORY_CH6_RETURNED_TO_TOAD_TOWN) {
ShowMessageAtWorldPos(MESSAGE_ID(0x11, 0x000D), 0, 50, -200);
ShowChoice(MESSAGE_ID(0x1E, 0x001F));
sleep 10;
match SI_VAR(0) {
== 0 {
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_GOT_MAGICAL_BEAN {
SwitchMessage(MESSAGE_ID(0x11, 0x000E));
}
@ -594,13 +594,13 @@ Script N(init_80243474) = SCRIPT({
SetNpcPos(NPC_SELF, 50, 70, -230);
SetNpcFlagBits(NPC_SELF, ((0x00000002)), TRUE);
EnableNpcShadow(NPC_SELF, FALSE);
if (STORY_PROGRESS < STORY_CH6_ARRIVED_AT_FLOWER_FIELDS) {
if (SI_STORY_PROGRESS < STORY_CH6_ARRIVED_AT_FLOWER_FIELDS) {
spawn N(80242AF0);
}
});
Script N(interact_8024352C) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_GOT_MAGICAL_BEAN {
SpeakToPlayer(NPC_SELF, NPC_ANIM(bubulb, Palette_00, Anim_3), NPC_ANIM(bubulb, Palette_00, Anim_2), 0, MESSAGE_ID(0x11, 0x0016));
}
@ -632,7 +632,7 @@ Script N(interact_8024352C) = SCRIPT({
});
Script N(interact_802436C0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_GOT_MAGICAL_BEAN {
SpeakToPlayer(NPC_SELF, NPC_ANIM(bubulb, Palette_01, Anim_3), NPC_ANIM(bubulb, Palette_01, Anim_2), 0, MESSAGE_ID(0x11, 0x001D));
}
@ -664,7 +664,7 @@ Script N(interact_802436C0) = SCRIPT({
});
Script N(interact_80243854) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_GOT_MAGICAL_BEAN {
SpeakToPlayer(NPC_SELF, NPC_ANIM(bubulb, Palette_02, Anim_3), NPC_ANIM(bubulb, Palette_02, Anim_2), 0, MESSAGE_ID(0x11, 0x0024));
}
@ -696,7 +696,7 @@ Script N(interact_80243854) = SCRIPT({
});
Script N(interact_802439E8) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_GOT_MAGICAL_BEAN {
SpeakToPlayer(NPC_SELF, NPC_ANIM(bubulb, Palette_03, Anim_3), NPC_ANIM(bubulb, Palette_03, Anim_2), 0, MESSAGE_ID(0x11, 0x002B));
}
@ -752,7 +752,7 @@ Script N(interact_80243C4C) = SCRIPT({
AdjustCam(0, 4.0, -30, 300, 20.0, -9.5);
SI_SAVE_FLAG(1373) = 1;
}
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_GOT_MAGICAL_BEAN {
match SI_AREA_VAR(0) {
== 0 {
@ -979,7 +979,7 @@ Script N(8024427C) = SCRIPT({
SetPlayerAnimation(0x1002A);
sleep 110;
SetPlayerAnimation(ANIM_10002);
STORY_PROGRESS = STORY_CH6_STAR_SPRIT_DEPARTED;
SI_STORY_PROGRESS = STORY_CH6_STAR_SPRIT_DEPARTED;
await N(80243368);
EnablePartnerAI();
DisablePlayerInput(FALSE);
@ -999,7 +999,7 @@ Script N(init_80244BF4) = SCRIPT({
});
Script N(interact_80244C98) = SCRIPT({
if (STORY_PROGRESS <= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS <= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
SpeakToPlayer(NPC_LAKILULU, NPC_ANIM(lakilulu, Palette_00, Anim_4), NPC_ANIM(lakilulu, Palette_00, Anim_1), 0,
MESSAGE_ID(0x11, 0x0032));
} else {
@ -1022,7 +1022,7 @@ Script N(interact_80244C98) = SCRIPT({
});
Script N(init_80244DD0) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH6_BEGAN_PEACH_MISSION) {
if (SI_STORY_PROGRESS >= STORY_CH6_BEGAN_PEACH_MISSION) {
BindNpcInteract(NPC_SELF, N(interact_80244C98));
SetNpcCollisionSize(-1, 36, 28);
SetNpcPos(NPC_SELF, -200, 15, -300);
@ -2017,10 +2017,10 @@ Script N(80248D3C) = SCRIPT({
});
Script N(80248E30) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_GREW_MAGIC_BEANSTALK) {
if (SI_STORY_PROGRESS < STORY_CH6_GREW_MAGIC_BEANSTALK) {
loop {
sleep 1;
if (STORY_PROGRESS == STORY_CH6_WISTERWOOD_GAVE_HINT) {
if (SI_STORY_PROGRESS == STORY_CH6_WISTERWOOD_GAVE_HINT) {
break;
}
}
@ -2040,7 +2040,7 @@ Script N(80248F48) = SCRIPT({
bind N(802477EC) TRIGGER_FLOOR_TOUCH 46;
EnableGroup(121, 1);
EnableGroup(80, 1);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
== STORY_CH6_WISTERWOOD_GAVE_HINT {
SI_VAR(0) = -700;
spawn N(80246850);
@ -2076,7 +2076,7 @@ static s32 N(pad_9128)[] = {
};
Script N(makeEntities) = SCRIPT({
if (STORY_PROGRESS < STORY_EPILOGUE) {
if (SI_STORY_PROGRESS < STORY_EPILOGUE) {
MakeEntity(0x802E9A18, 110, 60, -100, 0, MAKE_ENTITY_END);
}
});

View File

@ -32,7 +32,7 @@ Script N(802406A0) = SCRIPT({
if (SI_VAR(0) == 2) {
SetMusicTrack(0, SONG_SUNSHINE_RETURNS, 0, 8);
} else {
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
<= STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES {
if (SI_SAVE_FLAG(1411) == 0) {
SetMusicTrack(0, SONG_MONTY_MOLE_ASSAULT, 0, 8);
@ -50,7 +50,7 @@ Script N(802406A0) = SCRIPT({
});
Script N(802407C0) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
if (SI_STORY_PROGRESS >= STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
if (SI_SAVE_FLAG(1411) == 1) {
PushSong(137, 0);
}
@ -58,7 +58,7 @@ Script N(802407C0) = SCRIPT({
});
Script N(80240814) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
if (SI_STORY_PROGRESS >= STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
if (SI_SAVE_FLAG(1411) == 1) {
FadeOutMusic(0, 250);
sleep 10;
@ -116,7 +116,7 @@ Script N(80240BE4) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -152,7 +152,7 @@ Script N(main) = SCRIPT({
spawn EnterWalk;
}
await N(802406A0);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240000_CA72A0)();
}
});
@ -254,7 +254,7 @@ Script N(8024122C) = SCRIPT({
Script N(interact_802412BC) = SCRIPT({
await N(802407C0);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES {
SI_MAP_VAR(14) = 1;
SI_VAR(4) = (int) 3.5;
@ -348,7 +348,7 @@ Script N(interact_802412BC) = SCRIPT({
BindNpcAI(NPC_DAYZEE, N(npcAI_8024119C));
SI_MAP_VAR(14) = 0;
SI_MAP_VAR(15) = 60;
STORY_PROGRESS = STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES;
SI_STORY_PROGRESS = STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES;
}
== STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES {
if (SI_SAVE_FLAG(1411) == 0) {
@ -372,7 +372,7 @@ Script N(interact_802412BC) = SCRIPT({
SpeakToPlayer(NPC_SELF, NPC_ANIM(petunia, Palette_00, Anim_2), NPC_ANIM(petunia, Palette_00, Anim_1), 0,
MESSAGE_ID(0x11, 0x005A));
EndSpeech(-1, NPC_ANIM(petunia, Palette_00, Anim_7), NPC_ANIM(petunia, Palette_00, Anim_6), 0);
STORY_PROGRESS = STORY_CH6_GOT_MAGICAL_BEAN;
SI_STORY_PROGRESS = STORY_CH6_GOT_MAGICAL_BEAN;
}
}
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
@ -407,7 +407,7 @@ Script N(init_80241DA4) = SCRIPT({
Script N(init_80241E10) = SCRIPT({
BindNpcDefeat(NPC_SELF, N(defeat_802411B8));
EnableNpcShadow(NPC_DAYZEE, FALSE);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES {
SetNpcPos(NPC_DAYZEE, 0, -1000, 0);
} else {
@ -473,7 +473,7 @@ Script N(defeat_80241F64) = SCRIPT({
});
Script N(hit_80242138) = SCRIPT({
if (STORY_PROGRESS == STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
if (SI_STORY_PROGRESS == STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
GetOwnerEncounterTrigger(SI_VAR(0));
if (SI_VAR(0) != 1) {
SetNpcAnimation(NPC_SELF, NPC_ANIM(monty_mole, Palette_01, Anim_5));
@ -507,7 +507,7 @@ Script N(idle_8024219C) = SCRIPT({
sleep 1;
SI_AREA_FLAG(23) = 1;
if (SI_MAP_VAR(10) != 0) {
if (STORY_PROGRESS < STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
if (SI_STORY_PROGRESS < STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
SI_VAR(1) = 4;
} else {
SI_VAR(1) = 10;
@ -583,7 +583,7 @@ Script N(idle_80242618) = SCRIPT({
sleep 1;
SI_AREA_FLAG(24) = 1;
if (SI_MAP_VAR(11) != 0) {
if (STORY_PROGRESS < STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
if (SI_STORY_PROGRESS < STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
SI_VAR(1) = 4;
} else {
SI_VAR(1) = 10;
@ -659,7 +659,7 @@ Script N(idle_80242A94) = SCRIPT({
sleep 1;
SI_AREA_FLAG(25) = 1;
if (SI_MAP_VAR(12) != 0) {
if (STORY_PROGRESS < STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
if (SI_STORY_PROGRESS < STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
SI_VAR(1) = 4;
} else {
SI_VAR(1) = 10;
@ -735,7 +735,7 @@ Script N(idle_80242F10) = SCRIPT({
sleep 1;
SI_AREA_FLAG(26) = 1;
if (SI_MAP_VAR(13) != 0) {
if (STORY_PROGRESS < STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
if (SI_STORY_PROGRESS < STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES) {
SI_VAR(1) = 4;
} else {
SI_VAR(1) = 10;
@ -789,7 +789,7 @@ Script N(init_8024338C) = SCRIPT({
BindNpcHit(-1, N(hit_80242138));
BindNpcDefeat(NPC_SELF, N(defeat_80241F64));
EnableNpcShadow(NPC_MONTY_MOLE0, FALSE);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES {
BindNpcIdle(NPC_SELF, N(idle_8024219C));
SetNpcAnimation(NPC_MONTY_MOLE0, NPC_ANIM(monty_mole, Palette_01, Anim_10));
@ -812,7 +812,7 @@ Script N(init_802434CC) = SCRIPT({
BindNpcHit(-1, N(hit_80242138));
BindNpcDefeat(NPC_SELF, N(defeat_80241F64));
EnableNpcShadow(NPC_MONTY_MOLE1, FALSE);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES {
BindNpcIdle(NPC_SELF, N(idle_80242618));
SetNpcAnimation(NPC_MONTY_MOLE1, NPC_ANIM(monty_mole, Palette_01, Anim_10));
@ -835,7 +835,7 @@ Script N(init_8024360C) = SCRIPT({
BindNpcHit(-1, N(hit_80242138));
BindNpcDefeat(NPC_SELF, N(defeat_80241F64));
EnableNpcShadow(NPC_MONTY_MOLE2, FALSE);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES {
BindNpcIdle(NPC_SELF, N(idle_80242A94));
SetNpcAnimation(NPC_MONTY_MOLE2, NPC_ANIM(monty_mole, Palette_01, Anim_10));
@ -858,7 +858,7 @@ Script N(init_8024374C) = SCRIPT({
BindNpcHit(-1, N(hit_80242138));
BindNpcDefeat(NPC_SELF, N(defeat_80241F64));
EnableNpcShadow(NPC_MONTY_MOLE3, FALSE);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES {
BindNpcIdle(NPC_SELF, N(idle_80242F10));
SetNpcAnimation(NPC_MONTY_MOLE3, NPC_ANIM(monty_mole, Palette_01, Anim_10));

View File

@ -24,7 +24,7 @@ Script N(802407A0) = SCRIPT({
if (SI_VAR(0) == 1) {
SetMusicTrack(0, SONG_SUNSHINE_RETURNS, 0, 8);
} else {
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -110,7 +110,7 @@ Script N(80240C74) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -195,7 +195,7 @@ Script N(main) = SCRIPT({
spawn N(802424F4);
}
await N(802407A0);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(SpawnSunEffect)();
}
N(func_80240344_CAC534)();
@ -285,13 +285,13 @@ Script N(80241DBC) = SCRIPT({
SI_AREA_FLAG(6) = 1;
sleep 20;
SpeakToPlayer(NPC_POSIE, NPC_ANIM(posie, Palette_00, Anim_2), NPC_ANIM(posie, Palette_00, Anim_1), 0, MESSAGE_ID(0x11, 0x006A));
STORY_PROGRESS = STORY_CH6_GOT_CRYSTAL_BERRY;
SI_STORY_PROGRESS = STORY_CH6_GOT_CRYSTAL_BERRY;
});
Script N(interact_80242044) = SCRIPT({
await N(8024086C);
NpcFacePlayer(NPC_SELF, 1);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_GOT_MAGICAL_BEAN {
if (SI_AREA_FLAG(5) == 0) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(posie, Palette_00, Anim_2), NPC_ANIM(posie, Palette_00, Anim_1), 0, MESSAGE_ID(0x11,
@ -312,7 +312,7 @@ Script N(interact_80242044) = SCRIPT({
SI_VAR(1) = 1;
await N(80241BB4);
AddKeyItem(ITEM_FERTILE_SOIL);
STORY_PROGRESS = STORY_CH6_GOT_FERTILE_SOIL;
SI_STORY_PROGRESS = STORY_CH6_GOT_FERTILE_SOIL;
SpeakToPlayer(NPC_SELF, NPC_ANIM(posie, Palette_00, Anim_2), NPC_ANIM(posie, Palette_00, Anim_1), 0, MESSAGE_ID(0x11, 0x0066));
if (SI_SAVE_FLAG(1379) == 1) {
await N(80241DBC);
@ -339,7 +339,7 @@ Script N(interact_80242044) = SCRIPT({
SpeakToPlayer(NPC_SELF, NPC_ANIM(posie, Palette_00, Anim_2), NPC_ANIM(posie, Palette_00, Anim_1), 0, MESSAGE_ID(0x11,
0x0072));
} else {
if (STORY_PROGRESS < STORY_CH6_GOT_WATER_STONE) {
if (SI_STORY_PROGRESS < STORY_CH6_GOT_WATER_STONE) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(posie, Palette_00, Anim_2), NPC_ANIM(posie, Palette_00, Anim_1), 0, MESSAGE_ID(0x11,
0x0073));
} else {
@ -361,7 +361,7 @@ Script N(interact_80242044) = SCRIPT({
});
Script N(init_80242428) = SCRIPT({
if (STORY_PROGRESS == STORY_CH6_GOT_CRYSTAL_BERRY) {
if (SI_STORY_PROGRESS == STORY_CH6_GOT_CRYSTAL_BERRY) {
if (SI_SAVE_FLAG(1374) == 0) {
if (SI_SAVE_FLAG(1396) == 0) {
MakeItemEntity(ITEM_CRYSTAL_BERRY, -225, 0, -25, 17, SI_SAVE_FLAG(1374));
@ -397,12 +397,12 @@ const char N(flo_25_name_hack)[];
Script N(tree1_Callback) = SCRIPT({
DisablePlayerInput(TRUE);
if (STORY_PROGRESS < STORY_CH6_GOT_CRYSTAL_BERRY) {
if (SI_STORY_PROGRESS < STORY_CH6_GOT_CRYSTAL_BERRY) {
NpcFacePlayer(NPC_POSIE, 1);
sleep 10;
SpeakToPlayer(NPC_POSIE, NPC_ANIM(posie, Palette_00, Anim_4), NPC_ANIM(posie, Palette_00, Anim_1), 0, MESSAGE_ID(0x11,
0x0067));
if (STORY_PROGRESS == STORY_CH6_GOT_FERTILE_SOIL) {
if (SI_STORY_PROGRESS == STORY_CH6_GOT_FERTILE_SOIL) {
if (SI_SAVE_FLAG(1379) == 1) {
UseSettingsFrom(0, -250, 0, 0);
SetPanTarget(0, -250, 0, 0);

View File

@ -36,7 +36,7 @@ MapConfig N(config) = {
};
Script N(80241F40) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -239,7 +239,7 @@ s32 N(lavaResetList_80242A2C)[] = {
};
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -300,7 +300,7 @@ Script N(main) = SCRIPT({
SI_VAR(0) = N(802429E4);
spawn EnterWalk;
await N(80241F40);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240D40_CAFA80)();
}
});
@ -545,7 +545,7 @@ Script N(interact_80243214) = SCRIPT({
}
sleep 10;
} else {
if (STORY_PROGRESS < STORY_CH6_STAR_SPIRIT_RESCUED) {
if (SI_STORY_PROGRESS < STORY_CH6_STAR_SPIRIT_RESCUED) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(gate_flower, Palette_02, Anim_9), NPC_ANIM(gate_flower, Palette_02, Anim_8), 0,
MESSAGE_ID(0x11, 0x0047));
} else {

View File

@ -24,7 +24,7 @@ MapConfig N(config) = {
};
Script N(80241880) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -82,7 +82,7 @@ Script N(80241C54) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -132,7 +132,7 @@ Script N(main) = SCRIPT({
SI_VAR(0) = N(80241C54);
spawn EnterWalk;
await N(80241880);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240000_CB5000)();
}
});

View File

@ -1,7 +1,7 @@
#include "flo_10.h"
s32 N(func_80240000_CB9200)(void) {
if (get_variable(NULL, SI_SAVE_VAR(0)) <= 0x30) {
if (get_variable(NULL, SI_STORY_PROGRESS) <= 0x30) {
return MESSAGE_ID(0x19, 0x0119);
}
return MESSAGE_ID(0x19, 0x011A);

View File

@ -25,7 +25,7 @@ Script N(802414E0) = SCRIPT({
if (SI_VAR(0) == 1) {
SetMusicTrack(0, SONG_SUNSHINE_RETURNS, 0, 8);
} else {
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -33,7 +33,7 @@ Script N(802414E0) = SCRIPT({
}
}
}
if (STORY_PROGRESS >= STORY_CH6_FILLED_SPRING_WITH_WATER) {
if (SI_STORY_PROGRESS >= STORY_CH6_FILLED_SPRING_WITH_WATER) {
PlaySound(0x80000022);
}
});
@ -53,7 +53,7 @@ static s32 N(pad_1624)[] = {
};
Script N(80241630) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH6_FILLED_SPRING_WITH_WATER) {
if (SI_STORY_PROGRESS >= STORY_CH6_FILLED_SPRING_WITH_WATER) {
MakeItemEntity(ITEM_WATER_STONE, 0, -60, 6, 1, 0);
}
});
@ -108,7 +108,7 @@ Script N(80241988) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -155,7 +155,7 @@ Script N(main) = SCRIPT({
}
}
await N(802414E0);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240040_CB9240)();
}
});
@ -419,7 +419,7 @@ Script N(802427EC) = SCRIPT({
});
Script N(80242AE8) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_FILLED_SPRING_WITH_WATER) {
if (SI_STORY_PROGRESS < STORY_CH6_FILLED_SPRING_WITH_WATER) {
EnableGroup(52, 0);
EnableGroup(61, 0);
ModifyColliderFlags(0, 21, 0x7FFFFE00);
@ -534,7 +534,7 @@ Script N(80242AE8) = SCRIPT({
SI_VAR(12) = 0;
spawn N(updateTexturePan_80241D14);
}
if (STORY_PROGRESS >= STORY_CH6_FILLED_SPRING_WITH_WATER) {
if (SI_STORY_PROGRESS >= STORY_CH6_FILLED_SPRING_WITH_WATER) {
spawn N(80241F20);
}
});
@ -650,7 +650,7 @@ Script N(80243628) = SCRIPT({
Script N(interact_802437C8) = SCRIPT({
await N(802415C4);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_GOT_MAGICAL_BEAN {
spawn N(80243628);
GetNpcPos(NPC_SELF, SI_VAR(0), SI_VAR(1), SI_VAR(2));
@ -736,7 +736,7 @@ Script N(interact_802437C8) = SCRIPT({
Script N(init_80243D78) = SCRIPT({
BindNpcInteract(NPC_SELF, N(interact_802437C8));
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_GOT_WATER_STONE {
if (SI_SAVE_FLAG(1375) == 0) {
SetNpcAnimation(NPC_SELF, NPC_ANIM(lily, Palette_00, Anim_8));

View File

@ -81,7 +81,7 @@ void N(func_802404B0_CB96B0)(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
}
gDPSetPrimColor(gMasterGfxPos++, 0, 0, 255, 255, 255, phi_a2);
gDPSetTextureImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, osVirtualToPhysical(subroutine_arg6));
gDPSetTextureImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(subroutine_arg6));
gDPSetTile(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, (phi_s4 - phi_s6) / 6, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 9, G_TX_NOLOD);
@ -114,7 +114,7 @@ void N(func_802404B0_CB96B0)(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
}
gDPSetPrimColor(gMasterGfxPos++, 0, 0, 255, 255, 255, phi_a2);
gDPSetTextureImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, osVirtualToPhysical(subroutine_arg6));
gDPSetTextureImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(subroutine_arg6));
gDPSetTile(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, (phi_s4 - phi_s6) / 6, G_TX_LOADTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 9, G_TX_NOLOD);
gDPLoadSync(gMasterGfxPos++);
@ -292,7 +292,7 @@ void N(func_80240A98_CB9C98)(void) {
gDPSetCycleType(gMasterGfxPos++, G_CYC_1CYCLE);
gDPSetRenderMode(gMasterGfxPos++, Z_CMP | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL | G_RM_PASS,
Z_CMP | CVG_DST_CLAMP | ZMODE_OPA | FORCE_BL | GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, osVirtualToPhysical(nuGfxZBuffer));
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(nuGfxZBuffer));
gDPSetCombineLERP(gMasterGfxPos++, 0, 0, 0, PRIMITIVE, 0, 0, 0, 0, 0, 0, 0, PRIMITIVE, 0, 0, 0, 0);
gDPSetPrimColor(gMasterGfxPos++, 0, 0, 248, 240, 240, 0);
gDPPipeSync(gMasterGfxPos++);
@ -300,7 +300,7 @@ void N(func_80240A98_CB9C98)(void) {
gSPDisplayList(gMasterGfxPos++, model->modelNode->displayData->displayList);
gDPPipeSync(gMasterGfxPos++);
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, osVirtualToPhysical(D_8009A64C));
gDPSetColorImage(gMasterGfxPos++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, osVirtualToPhysical(D_8009A64C));
gDPSetDepthSource(gMasterGfxPos++, G_ZS_PRIM);
gDPSetPrimDepth(gMasterGfxPos++, 32734, 0);
gDPSetRenderMode(gMasterGfxPos++, G_RM_ZB_XLU_DECAL, G_RM_ZB_XLU_DECAL2);

View File

@ -27,7 +27,7 @@ MapConfig N(config) = {
};
Script N(802403E0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -379,7 +379,7 @@ Script N(80241698) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -402,7 +402,7 @@ Script N(main) = SCRIPT({
sleep 1;
}
await N(802403E0);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_802402E0_CBDFB0)();
}
ModifyColliderFlags(3, 9, 0x00000009);
@ -578,7 +578,7 @@ Script N(80242240) = SCRIPT({
if (SI_SAVE_FLAG(1377) == 1) {
return;
}
if (STORY_PROGRESS < STORY_CH6_GOT_MAGICAL_BEAN) {
if (SI_STORY_PROGRESS < STORY_CH6_GOT_MAGICAL_BEAN) {
return;
}
if (SI_SAVE_FLAG(1375) == 0) {
@ -718,7 +718,7 @@ Script N(defeat_80242AC4) = SCRIPT({
Script N(init_80242B58) = SCRIPT({
SetNpcPos(NPC_LAKITU0, 0, -1000, 0);
if (SI_SAVE_FLAG(1377) == 0) {
if (STORY_PROGRESS >= STORY_CH6_GOT_MAGICAL_BEAN) {
if (SI_STORY_PROGRESS >= STORY_CH6_GOT_MAGICAL_BEAN) {
if (SI_SAVE_FLAG(1375) == 1) {
SI_MAP_VAR(0) = 0;
BindNpcIdle(NPC_SELF, N(idle_80242810));
@ -733,7 +733,7 @@ Script N(init_80242B58) = SCRIPT({
Script N(init_80242C38) = SCRIPT({
SetNpcPos(NPC_LAKITU1, 0, -1000, 0);
if (SI_SAVE_FLAG(1377) == 0) {
if (STORY_PROGRESS >= STORY_CH6_GOT_MAGICAL_BEAN) {
if (SI_STORY_PROGRESS >= STORY_CH6_GOT_MAGICAL_BEAN) {
if (SI_SAVE_FLAG(1375) == 1) {
BindNpcDefeat(NPC_SELF, N(defeat_80242AC4));
SetNpcPos(NPC_LAKITU1, 200, 110, 29);

View File

@ -27,7 +27,7 @@ Script N(80240750) = SCRIPT({
if (SI_VAR(0) == 1) {
SetMusicTrack(0, SONG_SUNSHINE_RETURNS, 0, 8);
} else {
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -97,7 +97,7 @@ Script N(80240B78) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -133,7 +133,7 @@ Script N(main) = SCRIPT({
spawn EnterWalk;
}
await N(80240750);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240000_CC0E30)();
}
});
@ -250,7 +250,7 @@ Script N(80241BE4) = SCRIPT({
Script N(interact_80241C8C) = SCRIPT({
await N(8024080C);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_GOT_CRYSTAL_BERRY {
match SI_SAVE_FLAG(1378) {
== 0 {
@ -349,7 +349,7 @@ Script N(interact_80241C8C) = SCRIPT({
SpeakToPlayer(NPC_SELF, NPC_ANIM(rosie, Palette_00, Anim_4), NPC_ANIM(rosie, Palette_00, Anim_2), 5, MESSAGE_ID(0x11,
0x0096));
SI_AREA_FLAG(22) = 1;
STORY_PROGRESS = STORY_CH6_GOT_WATER_STONE;
SI_STORY_PROGRESS = STORY_CH6_GOT_WATER_STONE;
}
}
}
@ -381,7 +381,7 @@ Script N(init_802423D0) = SCRIPT({
SetNpcPos(NPC_ROSIE1, SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetNpcFlagBits(NPC_ROSIE1, ((0x00000002)), TRUE);
SetNpcFlagBits(NPC_ROSIE1, ((NPC_FLAG_HAS_SHADOW)), TRUE);
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_GOT_CRYSTAL_BERRY {
if (SI_SAVE_FLAG(1378) == 1) {
SetNpcFlagBits(NPC_ROSIE1, ((NPC_FLAG_100)), FALSE);

View File

@ -38,7 +38,7 @@ Script N(802436D0) = SCRIPT({
goto 10;
}
0:
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -53,7 +53,7 @@ Script N(802436D0) = SCRIPT({
sleep 1;
}
10:
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_SUN_TOWER_CLOUDY, 0, 8);
} else {
@ -156,7 +156,7 @@ Script N(80243DA4) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -200,7 +200,7 @@ Script N(main) = SCRIPT({
SI_VAR(0) = N(80243DA4);
spawn EnterWalk;
await N(802438B0);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240000_CC3810)();
}
});
@ -343,7 +343,7 @@ Script N(80244560) = SCRIPT({
SI_VAR(2) = SI_VAR(5);
GetAngleBetweenNPCs(-4, 1, SI_VAR(10));
InterpNpcYaw(NPC_PARTNER, SI_VAR(10), 0);
if (STORY_PROGRESS < STORY_CH6_LAKILESTER_JOINED_PARTY) {
if (SI_STORY_PROGRESS < STORY_CH6_LAKILESTER_JOINED_PARTY) {
GetAngleBetweenNPCs(0, 1, SI_VAR(11));
InterpNpcYaw(NPC_WORLD_LAKILESTER, SI_VAR(11), 0);
}
@ -439,7 +439,7 @@ Script N(80244888) = SCRIPT({
});
Script N(idle_80244BF8) = SCRIPT({
if (STORY_PROGRESS != STORY_CH6_SPOKE_WITH_THE_SUN) {
if (SI_STORY_PROGRESS != STORY_CH6_SPOKE_WITH_THE_SUN) {
return;
}
AwaitPlayerApproach(200, 20, 275);
@ -716,7 +716,7 @@ Script N(80245444) = SCRIPT({
spawn N(802438F8);
sleep 10;
PanToTarget(0, 0, 0);
STORY_PROGRESS = STORY_CH6_LAKILESTER_JOINED_PARTY;
SI_STORY_PROGRESS = STORY_CH6_LAKILESTER_JOINED_PARTY;
EnablePartnerAI();
DisablePlayerInput(FALSE);
await N(80245014);
@ -748,7 +748,7 @@ Script N(defeat_80246038) = SCRIPT({
});
Script N(interact_802461C0) = SCRIPT({
if (STORY_PROGRESS <= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS <= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
SpeakToPlayer(NPC_LAKILULU0, NPC_ANIM(lakilulu, Palette_00, Anim_4), NPC_ANIM(lakilulu, Palette_00, Anim_1), 0,
MESSAGE_ID(0x11, 0x0032));
} else {
@ -764,17 +764,17 @@ Script N(interact_802461C0) = SCRIPT({
});
Script N(init_80246280) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_LAKILESTER_JOINED_PARTY) {
if (SI_STORY_PROGRESS < STORY_CH6_LAKILESTER_JOINED_PARTY) {
BindNpcIdle(NPC_SELF, N(idle_80244BF8));
BindNpcDefeat(NPC_SELF, N(defeat_80246038));
}
});
Script N(init_802462D0) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_BEGAN_PEACH_MISSION) {
if (SI_STORY_PROGRESS < STORY_CH6_BEGAN_PEACH_MISSION) {
BindNpcInteract(NPC_SELF, N(interact_802461C0));
SetNpcCollisionSize(-1, 36, 28);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
SetNpcPos(NPC_SELF, -50, 180, -50);
}
} else {
@ -788,13 +788,13 @@ Script N(init_80246370) = SCRIPT({
});
Script N(init_802463B0) = SCRIPT({
if (STORY_PROGRESS == STORY_CH6_SPOKE_WITH_THE_SUN) {
if (SI_STORY_PROGRESS == STORY_CH6_SPOKE_WITH_THE_SUN) {
RemoveNpc(NPC_SELF);
}
});
Script N(init_802463E8) = SCRIPT({
if (STORY_PROGRESS == STORY_CH6_SPOKE_WITH_THE_SUN) {
if (SI_STORY_PROGRESS == STORY_CH6_SPOKE_WITH_THE_SUN) {
RemoveNpc(NPC_SELF);
}
SetSelfVar(13, 1);

View File

@ -15,7 +15,7 @@ MapConfig N(config) = {
};
Script N(802423F0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -58,7 +58,7 @@ s32 N(lavaResetList_802425FC)[] = {
};
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -133,7 +133,7 @@ Script N(main) = SCRIPT({
SI_VAR(0) = N(802425B4);
spawn EnterWalk;
await N(802423F0);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_8024030C_CCB61C)();
}
});

View File

@ -25,7 +25,7 @@ Script N(80240060) = SCRIPT({
if (SI_VAR(0) == 1) {
SetMusicTrack(0, SONG_SUNSHINE_RETURNS, 0, 8);
} else {
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_SUN_TOWER_CLOUDY, 0, 8);
} else {
@ -46,7 +46,7 @@ Script N(8024017C) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -78,7 +78,7 @@ NpcSettings N(npcSettings_80240300) = {
};
Script N(8024032C) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS < STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
SI_VAR(3) = 7;
SI_VAR(4) = 5;
} else {
@ -203,7 +203,7 @@ Script N(8024094C) = SCRIPT({
});
Script N(interact_80240B28) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_SPOKE_WITH_THE_SUN {
SpeakToPlayer(NPC_SUN0, NPC_ANIM(sun, Palette_00, Anim_7), NPC_ANIM(sun, Palette_00, Anim_1), 517, MESSAGE_ID(0x11, 0x009A));
SetPlayerAnimation(ANIM_THINKING);
@ -212,7 +212,7 @@ Script N(interact_80240B28) = SCRIPT({
sleep 20;
SetPlayerAnimation(ANIM_10002);
SpeakToPlayer(NPC_SUN0, NPC_ANIM(sun, Palette_00, Anim_7), NPC_ANIM(sun, Palette_00, Anim_1), 517, MESSAGE_ID(0x11, 0x009B));
STORY_PROGRESS = STORY_CH6_SPOKE_WITH_THE_SUN;
SI_STORY_PROGRESS = STORY_CH6_SPOKE_WITH_THE_SUN;
}
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SpeakToPlayer(NPC_SUN0, NPC_ANIM(sun, Palette_00, Anim_7), NPC_ANIM(sun, Palette_00, Anim_1), 517, MESSAGE_ID(0x11, 0x009C));
@ -237,7 +237,7 @@ Script N(interact_80240B28) = SCRIPT({
Script N(init_80240CD0) = SCRIPT({
SetNpcCollisionSize(10, 64, 40);
EnableNpcShadow(NPC_SUN0, FALSE);
if (STORY_PROGRESS < STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS < STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
SetNpcPos(NPC_SUN0, 0, 270, 0);
BindNpcInteract(NPC_SELF, N(interact_80240B28));
spawn N(8024032C);
@ -256,7 +256,7 @@ Script N(init_80240DB4) = SCRIPT({
SetNpcPaletteSwapMode(11, 3);
SetNpcPaletteSwapping(10, 0, 1, 5, 5, 13, 5, 0, 0);
SetNpcPaletteSwapping(11, 0, 1, 5, 5, 13, 5, 0, 0);
if (STORY_PROGRESS < STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS < STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
SetNpcPos(NPC_SUN1, 0, 270, -5);
} else {
SetNpcPos(NPC_SUN1, 0, 450, -5);

View File

@ -19,7 +19,7 @@ MapConfig N(config) = {
};
Script N(802429D0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -43,7 +43,7 @@ s32 N(lavaResetList_80242B40)[] = {
};
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -88,7 +88,7 @@ Script N(main) = SCRIPT({
SI_VAR(0) = N(80242AF8);
spawn EnterWalk;
await N(802429D0);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240000_CD1E30)();
}
});

View File

@ -26,7 +26,7 @@ MapConfig N(config) = {
};
Script N(80243280) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -97,7 +97,7 @@ s32 N(lavaResetList_8024369C)[] = {
};
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -209,7 +209,7 @@ Script N(main) = SCRIPT({
SI_VAR(0) = N(80243654);
spawn EnterWalk;
await N(80243280);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240000_CD72E0)();
}
});

View File

@ -27,7 +27,7 @@ MapConfig N(config) = {
};
Script N(80240830) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_PUFF_PUFF_MACHINE, 0, 8);
PlaySoundAtCollider(20, 0x80000025, 0);
@ -68,7 +68,7 @@ s32 N(lavaResetList_802409E4)[] = {
};
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -135,7 +135,7 @@ Script N(main) = SCRIPT({
spawn N(802409B8);
}
await N(80240830);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_8024030C_CDC9AC)();
}
});
@ -691,7 +691,7 @@ Script N(80242E28) = SCRIPT({
PlaySound(0x1E5);
await N(802413F0);
SI_VAR(0) = SI_VAR(10);
if (STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
if (SI_STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
SI_MAP_FLAG(1) = 1;
return;
}
@ -790,7 +790,7 @@ Script N(80242E28) = SCRIPT({
DisablePlayerPhysics(TRUE);
sleep 30;
await N(80242B18);
STORY_PROGRESS = STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE;
SI_STORY_PROGRESS = STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE;
GotoMap("flo_15", 1);
sleep 70;
return;
@ -809,7 +809,7 @@ Vec4f N(triggerCoord_8024369C) = { 50.0f, 0.0f, -10.0, 0.0f };
Vec4f N(triggerCoord_802436AC) = { 105.0f, 0.0f, -10.0, 0.0f };
Script N(802436BC) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
EnableModel(49, 0);
ModifyColliderFlags(0, 19, 0x7FFFFE00);
EnableModel(31, 0);
@ -1114,7 +1114,7 @@ Script N(80244774) = SCRIPT({
sleep 20;
PutPartnerAway();
ResetCam(0, 4.0);
STORY_PROGRESS = STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS;
SI_STORY_PROGRESS = STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS;
DisablePlayerInput(FALSE);
AwaitPlayerApproach(-250, 0, 50);
DisablePlayerInput(TRUE);
@ -1245,7 +1245,7 @@ Script N(80245004) = SCRIPT({
});
Script N(80245108) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
if (SI_STORY_PROGRESS >= STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
return;
}
DisablePlayerInput(TRUE);
@ -1300,7 +1300,7 @@ Script N(80245324) = SCRIPT({
});
Script N(80245378) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
if (SI_STORY_PROGRESS >= STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
return;
}
DisablePlayerInput(TRUE);
@ -1430,7 +1430,7 @@ Script N(interact_802457D4) = SCRIPT({
});
Script N(init_80245AA8) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
if (SI_STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
BindNpcIdle(NPC_SELF, N(idle_80244B3C));
BindNpcInteract(NPC_SELF, N(interact_802457D4));
BindNpcDefeat(NPC_SELF, N(defeat_80244C84));
@ -1440,7 +1440,7 @@ Script N(init_80245AA8) = SCRIPT({
});
Script N(init_80245B30) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
if (SI_STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
BindNpcDefeat(NPC_SELF, N(defeat_80244C84));
} else {
SetNpcPos(NPC_SELF, 0, -1000, 0);
@ -1448,7 +1448,7 @@ Script N(init_80245B30) = SCRIPT({
});
Script N(init_80245B90) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
if (SI_STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
BindNpcInteract(NPC_SELF, N(interact_802457D4));
BindNpcDefeat(NPC_SELF, N(defeat_80244C84));
} else {
@ -1457,7 +1457,7 @@ Script N(init_80245B90) = SCRIPT({
});
Script N(init_80245C04) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
if (SI_STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
BindNpcInteract(NPC_SELF, N(interact_802457D4));
BindNpcDefeat(NPC_SELF, N(defeat_80244C84));
} else {
@ -1466,7 +1466,7 @@ Script N(init_80245C04) = SCRIPT({
});
Script N(init_80245C78) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
if (SI_STORY_PROGRESS < STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS) {
BindNpcInteract(NPC_SELF, N(interact_802457D4));
BindNpcDefeat(NPC_SELF, N(defeat_80244C84));
} else {

View File

@ -92,7 +92,7 @@ Script N(80240BF8) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_CLOUDY_CLIMB;
SI_WORLD_LOCATION = LOCATION_CLOUDY_CLIMB;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -162,7 +162,7 @@ Script N(main) = SCRIPT({
}
}
await N(802409C0);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_8024030C_CE39FC)();
}
});
@ -650,7 +650,7 @@ Script N(80242A2C) = SCRIPT({
sleep 1;
}
sleep 15;
STORY_PROGRESS = STORY_CH6_GREW_MAGIC_BEANSTALK;
SI_STORY_PROGRESS = STORY_CH6_GREW_MAGIC_BEANSTALK;
GotoMap("flo_00", 7);
});

View File

@ -94,7 +94,7 @@ MapConfig N(config) = {
};
Script N(80240D40) = SCRIPT({
if (STORY_PROGRESS == STORY_CH6_DEFEATED_HUFF_N_PUFF) {
if (SI_STORY_PROGRESS == STORY_CH6_DEFEATED_HUFF_N_PUFF) {
FadeOutMusic(0, 500);
} else {
SetMusicTrack(0, SONG_CLOUDY_CLIMB, 0, 8);
@ -296,13 +296,13 @@ Script N(80240DA0) = SCRIPT({
});
Script N(80240E3C) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
== STORY_CH6_GREW_MAGIC_BEANSTALK {
SI_VAR(0) = 0;
if (SI_MAP_VAR(10) == 0) {
return;
}
STORY_PROGRESS = STORY_CH6_DEFEATED_HUFF_N_PUFF;
SI_STORY_PROGRESS = STORY_CH6_DEFEATED_HUFF_N_PUFF;
}
== STORY_CH6_DEFEATED_HUFF_N_PUFF {
SI_VAR(0) = 1;
@ -369,7 +369,7 @@ Script N(80240E3C) = SCRIPT({
N(func_802405BC_CE6CBC)(3);
PlaySoundAtPlayer(312, 0);
DisablePlayerInput(TRUE);
STORY_PROGRESS = STORY_CH6_STAR_SPIRIT_RESCUED;
SI_STORY_PROGRESS = STORY_CH6_STAR_SPIRIT_RESCUED;
GotoMapSpecial("kmr_23", 5, 14);
sleep 100;
});
@ -381,7 +381,7 @@ Script N(80241350) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_CLOUDY_CLIMB;
SI_WORLD_LOCATION = LOCATION_CLOUDY_CLIMB;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -398,7 +398,7 @@ Script N(main) = SCRIPT({
SI_VAR(0) = N(80241350);
spawn EnterWalk;
await N(80240D40);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240B00_CE7200)();
}
spawn N(80240E3C);
@ -544,7 +544,7 @@ Script N(80241920) = SCRIPT({
});
Script N(80241B98) = SCRIPT({
if (STORY_PROGRESS >= STORY_CH6_DEFEATED_HUFF_N_PUFF) {
if (SI_STORY_PROGRESS >= STORY_CH6_DEFEATED_HUFF_N_PUFF) {
return;
}
AwaitPlayerApproach(650, 0, 30);
@ -966,7 +966,7 @@ Script N(defeat_802435D4) = SCRIPT({
});
Script N(init_802435E4) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_DEFEATED_HUFF_N_PUFF) {
if (SI_STORY_PROGRESS < STORY_CH6_DEFEATED_HUFF_N_PUFF) {
SetEnemyFlagBits(-1, 4194304, 1);
BindNpcIdle(NPC_SELF, N(idle_80243428));
BindNpcDefeat(NPC_SELF, N(defeat_802434D8));
@ -977,7 +977,7 @@ Script N(init_802435E4) = SCRIPT({
});
Script N(init_80243684) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_DEFEATED_HUFF_N_PUFF) {
if (SI_STORY_PROGRESS < STORY_CH6_DEFEATED_HUFF_N_PUFF) {
SetEnemyFlagBits(-1, 4194304, 1);
BindNpcDefeat(NPC_SELF, N(defeat_802435D4));
SetNpcAnimation(NPC_SELF, NPC_ANIM(huff_n_puff, Palette_00, Anim_1));
@ -988,7 +988,7 @@ Script N(init_80243684) = SCRIPT({
});
Script N(init_8024371C) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_DEFEATED_HUFF_N_PUFF) {
if (SI_STORY_PROGRESS < STORY_CH6_DEFEATED_HUFF_N_PUFF) {
SetEnemyFlagBits(-1, 4194304, 1);
BindNpcDefeat(NPC_SELF, N(defeat_802435D4));
SetNpcAnimation(NPC_SELF, NPC_ANIM(huff_n_puff, Palette_00, Anim_19));

View File

@ -21,7 +21,7 @@ MapConfig N(config) = {
};
Script N(802402E0) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -37,7 +37,7 @@ Script N(802403AC) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -52,7 +52,7 @@ Script N(main) = SCRIPT({
spawn EnterWalk;
spawn N(80240E24);
await N(802402E0);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240000_CEC240)();
}
});

View File

@ -28,7 +28,7 @@ MapConfig N(config) = {
};
Script N(80240D30) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -86,7 +86,7 @@ Script N(80241104) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -105,7 +105,7 @@ Script N(main) = SCRIPT({
SI_VAR(0) = N(80241104);
spawn EnterWalk;
await N(80240D30);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240000_CEE260)();
}
});
@ -315,7 +315,7 @@ Script N(interact_80241564) = SCRIPT({
}
sleep 10;
} else {
if (STORY_PROGRESS < STORY_CH6_STAR_SPIRIT_RESCUED) {
if (SI_STORY_PROGRESS < STORY_CH6_STAR_SPIRIT_RESCUED) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(gate_flower, Palette_00, Anim_9), NPC_ANIM(gate_flower, Palette_00, Anim_8), 0,
MESSAGE_ID(0x11, 0x004E));
} else {

View File

@ -16,12 +16,12 @@ MapConfig N(config) = {
};
Script N(80240600) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS < STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
SetMusicTrack(0, SONG_FLOWER_FIELDS_SUNNY, 0, 8);
}
if (STORY_PROGRESS >= STORY_CH6_FILLED_SPRING_WITH_WATER) {
if (SI_STORY_PROGRESS >= STORY_CH6_FILLED_SPRING_WITH_WATER) {
PlaySound(0x80000022);
}
});
@ -75,7 +75,7 @@ Script N(802409F4) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -116,7 +116,7 @@ Script N(main) = SCRIPT({
spawn EnterWalk;
}
await N(80240600);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240000_CF0940)();
}
});
@ -223,7 +223,7 @@ Script N(8024183C) = SCRIPT({
}
}
sleep 30;
STORY_PROGRESS = STORY_CH6_FILLED_SPRING_WITH_WATER;
SI_STORY_PROGRESS = STORY_CH6_FILLED_SPRING_WITH_WATER;
GotoMap("flo_10", 2);
sleep 100;
}
@ -263,7 +263,7 @@ Script N(8024183C) = {
SI_CMD(ScriptOpcode_END_IF),
SI_CMD(ScriptOpcode_END_LOOP),
SI_CMD(ScriptOpcode_SLEEP_FRAMES, 30),
SI_CMD(ScriptOpcode_SET, STORY_PROGRESS, STORY_CH6_FILLED_SPRING_WITH_WATER),
SI_CMD(ScriptOpcode_SET, SI_STORY_PROGRESS, STORY_CH6_FILLED_SPRING_WITH_WATER),
SI_CMD(ScriptOpcode_CALL, GotoMap, N(flo_10_name_hack), 2),
SI_CMD(ScriptOpcode_SLEEP_FRAMES, 100),
SI_CMD(ScriptOpcode_RETURN),
@ -272,7 +272,7 @@ Script N(8024183C) = {
#endif
Script N(80241ABC) = SCRIPT({
if (STORY_PROGRESS < STORY_CH6_FILLED_SPRING_WITH_WATER) {
if (SI_STORY_PROGRESS < STORY_CH6_FILLED_SPRING_WITH_WATER) {
EnableGroup(94, 0);
ModifyColliderFlags(0, 30, 0x7FFFFE00);
} else {

View File

@ -29,7 +29,7 @@ MapConfig N(config) = {
};
Script N(80242330) = SCRIPT({
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
< STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE {
SetMusicTrack(0, SONG_FLOWER_FIELDS_CLOUDY, 0, 8);
} else {
@ -87,7 +87,7 @@ Script N(80242704) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SI_WORLD_LOCATION = LOCATION_FLOWER_FIELDS;
SetSpriteShading(-1);
SetCamLeadPlayer(0, 0);
SetCamPerspective(0, 3, 25, 16, 4096);
@ -108,7 +108,7 @@ Script N(main) = SCRIPT({
SI_VAR(0) = N(80242704);
spawn EnterWalk;
await N(80242330);
if (STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
if (SI_STORY_PROGRESS >= STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE) {
N(func_80240000_CF2BD0)();
}
});
@ -351,7 +351,7 @@ Script N(interact_80242C58) = SCRIPT({
}
sleep 10;
} else {
if (STORY_PROGRESS < STORY_CH6_STAR_SPIRIT_RESCUED) {
if (SI_STORY_PROGRESS < STORY_CH6_STAR_SPIRIT_RESCUED) {
SpeakToPlayer(NPC_SELF, NPC_ANIM(gate_flower, Palette_01, Anim_9), NPC_ANIM(gate_flower, Palette_01, Anim_8), 0,
MESSAGE_ID(0x11, 0x0040));
} else {

View File

@ -178,7 +178,7 @@ ApiStatus N(func_802425E0_A1D6E0)(ScriptInstance *script, s32 isInitialCall) {
set_variable(script, SI_SAVE_FLAG(1768), phi_s0);
set_variable(script, SI_SAVE_FLAG(1769), phi_s7);
temp_s0_2 = get_variable(NULL, SI_SAVE_VAR(352));
temp_v0 = get_variable(NULL, SI_SAVE_VAR(0));
temp_v0 = get_variable(NULL, SI_STORY_PROGRESS);
for (i = 0; i < 8; i++) {
if (temp_v0 < (*(N(quizRequirements) + i)).unk_00) {

View File

@ -229,7 +229,7 @@ ApiStatus N(func_80241750_B2DBC0)(ScriptInstance *script, s32 isInitialCall) {
set_variable(script, SI_SAVE_FLAG(1768), phi_s0);
set_variable(script, SI_SAVE_FLAG(1769), phi_s7);
temp_s0_2 = get_variable(NULL, SI_SAVE_VAR(352));
temp_v0 = get_variable(NULL, SI_SAVE_VAR(0));
temp_v0 = get_variable(NULL, SI_STORY_PROGRESS);
for (i = 0; i < 8; i++) {
if (temp_v0 < (*(N(quizRequirements) + i)).unk_00) {

View File

@ -296,7 +296,7 @@ ApiStatus N(func_80241CD8_B368A8)(ScriptInstance *script, s32 isInitialCall) {
set_variable(script, SI_SAVE_FLAG(1768), phi_s0);
set_variable(script, SI_SAVE_FLAG(1769), phi_s7);
temp_s0_2 = get_variable(NULL, SI_SAVE_VAR(352));
temp_v0 = get_variable(NULL, SI_SAVE_VAR(0));
temp_v0 = get_variable(NULL, SI_STORY_PROGRESS);
for (i = 0; i < 8; i++) {
if (temp_v0 < (*(N(quizRequirements) + i)).unk_00) {

View File

@ -85,7 +85,7 @@ ApiStatus N(func_802404CC_8B053C)(ScriptInstance *script, s32 isInitialCall) {
set_variable(script, SI_SAVE_FLAG(1768), phi_s0);
set_variable(script, SI_SAVE_FLAG(1769), phi_s7);
temp_s0_2 = get_variable(NULL, SI_SAVE_VAR(352));
temp_v0 = get_variable(NULL, SI_SAVE_VAR(0));
temp_v0 = get_variable(NULL, SI_STORY_PROGRESS);
for (i = 0; i < 8; i++) {
if (temp_v0 < (*(N(quizRequirements) + i)).unk_00) {

View File

@ -24,7 +24,7 @@ Script N(802407A8) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_GOOMBA_VILLAGE;
SI_WORLD_LOCATION = LOCATION_GOOMBA_VILLAGE;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);
@ -89,7 +89,7 @@ Script N(8024097C) = SCRIPT({
Script N(npcAI_80240B50) = SCRIPT({
1:
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
== STORY_CH0_FELL_OFF_CLIFF {
89:
N(UnkPositionFunc)(-118, 86, -70, -15);
@ -129,7 +129,7 @@ Script N(npcAI_80240B50) = SCRIPT({
sleep 30;
SpeakToPlayer(NPC_GOOMPA, NPC_ANIM(goompa, Palette_00, Anim_8), NPC_ANIM(goompa, Palette_00, Anim_1), 0, MESSAGE_ID(0x0B, 0x00A8));
N(UnkFunc41)(0, 5);
STORY_PROGRESS = STORY_CH0_GOOMPA_JOINED_PARTY;
SI_STORY_PROGRESS = STORY_CH0_GOOMPA_JOINED_PARTY;
UseSettingsFrom(0, -220, 20, -72);
GetPlayerPos(SI_VAR(0), SI_VAR(1), SI_VAR(2));
SetPanTarget(0, SI_VAR(0), SI_VAR(1), SI_VAR(2));
@ -188,7 +188,7 @@ Script N(init_802411A8) = SCRIPT({
BindNpcIdle(NPC_SELF, N(npcAI_80240B50));
BindNpcAux(-1, N(8024097C));
BindNpcHit(-1, N(hit_80240F64));
match STORY_PROGRESS {
match SI_STORY_PROGRESS {
>= STORY_CH0_GOOMPA_JOINED_PARTY {
SetNpcFlagBits(NPC_SELF, NPC_FLAG_GRAVITY, FALSE);
SetNpcFlagBits(NPC_SELF, NPC_FLAG_ENABLE_HIT_SCRIPT, TRUE);
@ -239,7 +239,7 @@ static s32 N(pad_1468)[] = {
Script N(80241470) = SCRIPT({
ModifyColliderFlags(0, 9, 0x7FFFFE00);
STORY_PROGRESS = STORY_CH0_LEFT_THE_PLAYGROUND;
SI_STORY_PROGRESS = STORY_CH0_LEFT_THE_PLAYGROUND;
});
Script N(802414A8) = SCRIPT({
@ -255,7 +255,7 @@ Script N(802414C8) = SCRIPT({
});
Script N(makeEntities) = SCRIPT({
if (STORY_PROGRESS < STORY_CH0_LEFT_THE_PLAYGROUND) {
if (SI_STORY_PROGRESS < STORY_CH0_LEFT_THE_PLAYGROUND) {
MakeEntity(0x802EA10C, 45, 0, 70, 15, MAKE_ENTITY_END);
AssignScript(N(80241470));
} else {

View File

@ -6,7 +6,7 @@ Script N(80242340) = SCRIPT({
SetCamDistance(0, 700.0);
SetCamSpeed(0, 90.0);
PanToTarget(0, 0, 1);
if (STORY_PROGRESS >= STORY_CH0_FOUND_HAMMER) {
if (SI_STORY_PROGRESS >= STORY_CH0_FOUND_HAMMER) {
SetPlayerPos(0, -1000, 0);
DisablePlayerInput(TRUE);
SetPlayerPos(-224, 20, -80);

View File

@ -11,7 +11,7 @@ Script N(BindExits) = SCRIPT({
});
Script N(main) = SCRIPT({
WORLD_LOCATION = LOCATION_GOOMBA_ROAD;
SI_WORLD_LOCATION = LOCATION_GOOMBA_ROAD;
SetSpriteShading(-1);
SetCamPerspective(0, 3, 25, 16, 4096);
SetCamBGColor(0, 0, 0, 0);

View File

@ -64,7 +64,7 @@ ApiStatus N(func_8024076C_7EB47C)(ScriptInstance *script, s32 isInitialCall) {
set_variable(script, SI_SAVE_FLAG(1768), phi_s0);
set_variable(script, SI_SAVE_FLAG(1769), phi_s7);
temp_s0_2 = get_variable(NULL, SI_SAVE_VAR(352));
temp_v0 = get_variable(NULL, SI_SAVE_VAR(0));
temp_v0 = get_variable(NULL, SI_STORY_PROGRESS);
for (i = 0; i < 8; i++) {
if (temp_v0 < (*(N(quizRequirements) + i)).unk_00) {

View File

@ -194,7 +194,7 @@ ApiStatus N(func_8024204C_8028CC)(ScriptInstance *script, s32 isInitialCall) {
set_variable(script, SI_SAVE_FLAG(1768), phi_s0);
set_variable(script, SI_SAVE_FLAG(1769), phi_s7);
temp_s0_2 = get_variable(NULL, SI_SAVE_VAR(352));
temp_v0 = get_variable(NULL, SI_SAVE_VAR(0));
temp_v0 = get_variable(NULL, SI_STORY_PROGRESS);
for (i = 0; i < 8; i++) {
if (temp_v0 < (*(N(quizRequirements) + i)).unk_00) {

View File

@ -173,7 +173,7 @@ ApiStatus N(func_802418FC_824BBC)(ScriptInstance *script, s32 isInitialCall) {
set_variable(script, SI_SAVE_FLAG(1768), phi_s0);
set_variable(script, SI_SAVE_FLAG(1769), phi_s7);
temp_s0_2 = get_variable(NULL, SI_SAVE_VAR(352));
temp_v0 = get_variable(NULL, SI_SAVE_VAR(0));
temp_v0 = get_variable(NULL, SI_STORY_PROGRESS);
for (i = 0; i < 8; i++) {
if (temp_v0 < (*(N(quizRequirements) + i)).unk_00) {

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