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Merge pull request #8 from nanaian/update-game_status
update game_status struct
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commit
ee38671740
@ -5,63 +5,91 @@
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#include "types.h"
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typedef struct {
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/* 0x000 */ s16 unk_00;
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/* 0x002 */ s16 unk_02;
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/* 0x004 */ char unk_04[0x44];
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/* 0x000 */ u32 currentButtons;
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/* 0x004 */ u32 altCurrentButtons; /* used for battle when flag 80000 set */
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/* 0x008 */ char unk_08[0x8];
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/* 0x010 */ u32 pressedButtons; /* 1 for the frame button begins to be held */
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/* 0x014 */ u32 altPressedButtons; /* used for battle when flag 80000 set */
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/* 0x018 */ char unk_18[0x8];
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/* 0x020 */ u32 heldButtons; /* 1 every 4th frame during hold */
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/* 0x024 */ u32 altHeldButtons; /* used for battle when flag 80000 set */
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/* 0x028 */ char unk_28[0x8];
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/* 0x030 */ u32 prevButtons; /* from previous frame */
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/* 0x034 */ char unk_34[0xC];
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/* 0x040 */ u8 stickX; /* with deadzone */
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/* 0x041 */ u8 altStickX; /* used for battle when flag 80000 set */
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/* 0x042 */ char unk_42[0x2];
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/* 0x044 */ u8 stickY; /* with deadzone */
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/* 0x045 */ u8 altStickY; /* used for battle when flag 80000 set */
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/* 0x046 */ char unk_46[0x2];
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/* 0x048 */ u16 unk_48[4];
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/* 0x050 */ u16 unk_50[4];
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/* 0x058 */ char unk_58[0x10];
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/* 0x068 */ u16 demoButtonInput;
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/* 0x06A */ s8 demoStickX;
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/* 0x06B */ s8 demoStickY;
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/* 0x06C */ char unk_6C[0x4];
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/* 0x070 */ s8 unk_70;
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/* 0x071 */ s8 demoState;
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/* 0x072 */ s8 unk_72;
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/* 0x073 */ char unk_73[2];
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/* 0x06C */ u32* mainScriptID;
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/* 0x070 */ s8 isBattle;
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/* 0x071 */ u8 demoState; /* 0 = not demo, 1 = map demo, 2 = demo transition */
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/* 0x072 */ u8 nextDemoScene;
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/* 0x073 */ char unk_73[0x2];
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/* 0x075 */ s8 unk_75;
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/* 0x076 */ char unk_76[3];
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/* 0x076 */ char unk_76[0x3];
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/* 0x079 */ s8 unk_79;
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/* 0x07A */ s8 musicEnabled;
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/* 0x07B */ char unk_7B;
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/* 0x07C */ s8 unk_7C;
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/* 0x07D */ char unk_7D[4];
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/* 0x07D */ char unk_7D;
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/* 0x07E */ u8 peachFlags; /* 1 = peach, 2 = transformed, 4 = has umbrella */
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/* 0x07F */ u8 peachDisguise; /* 1 = koopatrol, 2 = hammer bros, 3 = clubba */
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/* 0x080 */ char unk_80;
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/* 0x081 */ s8 unk_81;
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/* 0x082 */ s8 unk_82;
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/* 0x083 */ s8 unk_83;
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/* 0x084 */ char unk_84[2];
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/* 0x086 */ s16 unk_86;
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/* 0x088 */ s16 unk_88;
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/* 0x08A */ s16 unk_8A;
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/* 0x084 */ char unk_84[0x2];
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/* 0x086 */ s16 areaID;
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/* 0x088 */ s16 prevArea;
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/* 0x08A */ s16 changedArea;
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/* 0x08C */ s16 mapID;
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/* 0x08E */ char unk_8E[0x1A];
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/* 0x08E */ s16 entryID;
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/* 0x090 */ char unk_90[0x3];
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/* 0x094 */ f32 exitAngle;
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/* 0x098 */ f32 playerPos[3];
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/* 0x0A4 */ f32 playerYaw;
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/* 0x0A8 */ s8 unk_A8;
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/* 0x0A9 */ char unk_A9;
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/* 0x0AA */ s8 unk_AA;
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/* 0x0AB */ char unk_AB[1];
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/* 0x0AC */ s8 unk_AC;
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/* 0x0AD */ char unk_AD[0x09];
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/* 0x0AB */ char unk_AB[0x1];
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/* 0x0AC */ s8 loadMenuState;
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/* 0x0AD */ u8 menuCounter;
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/* 0x0AE */ char unk_AE[0x08];
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/* 0x0B6 */ s16 boot_alpha;
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/* 0x0B8 */ s16 boot_blue;
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/* 0x0BA */ s16 boot_green;
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/* 0x0BC */ s16 boot_red;
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/* 0x0BE */ char unk_BE[0x76];
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/* 0x134 */ u16 unk_134;
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/* 0x136 */ char unk_136[0x6];
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/* 0x13C */ s16 unk_13C;
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/* 0x13E */ char unk_13E[0xA];
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/* 0x148 */ s16 unk_148;
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/* 0x14A */ s16 unk_14A;
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/* 0x14C */ s16 unk_14C;
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/* 0x14E */ s16 unk_14E;
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/* 0x150 */ s16 unk_150;
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/* 0x152 */ char unk_152[2];
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/* 0x154 */ s32 unk_154;
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/* 0x158 */ s32 unk_158;
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/* 0x0BE */ char unk_BE[0x6A];
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/* 0x128 */ f32 playerTraceNormal[3];
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/* 0x134 */ u16 frameCounter;
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/* 0x138 */ s32 nextRNG;
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/* 0x13A */ char unk_13A[0x4];
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/* 0x140 */ UNK_PTR shopItemData;
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/* 0x144 */ UNK_PTR mapShop;
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/* 0x148 */ s16 backgroundFlags;
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/* 0x14A */ s16 backgroundMinW;
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/* 0x14C */ s16 backgroundMinH;
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/* 0x14E */ s16 backgroundMaxW;
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/* 0x150 */ s16 backgroundMaxH;
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/* 0x152 */ u16 backgroundXOffset;
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/* 0x154 */ UNK_PTR backgroundRaster;
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/* 0x158 */ UNK_PTR backgroundPalette;
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/* 0x15C */ s16 unk_15C;
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/* 0x15E */ char unk_15E[0xA];
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/* 0x168 */ s32 unk_168;
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} game_status;
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/* 0x15E */ char unk_15E[0x2];
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/* 0x160 */ s16 savedPos[3];
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/* 0x166 */ s8 saveSlot;
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/* 0x167 */ u8 loadType; /* 0 = from map, 1 = from main menu */
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/* 0x168 */ s32 saveCount;
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/* 0x16C */ char unk_16C[0x10];
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} game_status; // size = 0x178
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typedef enum eItemEntityState {
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CollisionWithPlayer=3,
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@ -483,8 +511,8 @@ typedef struct {
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} script_context; // size = 0x168;
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typedef struct {
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/* 0x00 */ u32 palette;
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/* 0x04 */ u32 raster;
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/* 0x00 */ u32 raster;
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/* 0x04 */ u32 palette;
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/* 0x08 */ u16 startX;
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/* 0x0A */ u16 startY;
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/* 0x0C */ u16 width;
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@ -16,7 +16,7 @@ INCLUDE_ASM(code_111f0_len_860, func_80035EEC);
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void func_800360FC(void) {
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game_status* gameStatus = *gGameStatusPtr;
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if (gameStatus->unk_AC == 2) {
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if (gameStatus->loadMenuState == 2) {
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func_800E973C();
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}
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}
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@ -28,11 +28,11 @@ void func_80036130(void) {
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D_800A0942 = 0x14;
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D_800A0944 = 0x00;
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if (gameStatus->unk_88 != gameStatus->unk_86) {
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gameStatus->unk_8A = 0x01;
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gameStatus->unk_88 = gameStatus->unk_86;
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if (gameStatus->prevArea != gameStatus->areaID) {
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gameStatus->changedArea = 1;
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gameStatus->prevArea = gameStatus->areaID;
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} else {
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gameStatus->unk_8A = 0;
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gameStatus->changedArea = 0;
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}
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}
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@ -35,7 +35,7 @@ s32 func_8002ACDC(void) {
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}
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s32 heap_malloc(s32 size) {
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if ((*gGameStatusPtr)->unk_70 == 0) {
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if ((*gGameStatusPtr)->isBattle == 0) {
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return general_heap_malloc(size);
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} else {
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return _heap_malloc(&D_803DA800, size);
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@ -43,7 +43,7 @@ s32 heap_malloc(s32 size) {
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}
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s32 heap_free(s32 size) {
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if ((*gGameStatusPtr)->unk_70 != 0) {
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if ((*gGameStatusPtr)->isBattle != 0) {
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return _heap_free(&D_803DA800, size);
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} else {
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return general_heap_free(size);
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@ -283,7 +283,7 @@ void coin_counter_draw_content(UNK_TYPE arg0, s32 posX, s32 posY) {
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ui_status* uiStatus = &gUIStatus;
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s32 iconIndex;
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if ((gPlayerData.coins != uiStatus->displayCoins) && (((*gGameStatusPtr)->unk_134 % 3) == 0)) {
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if ((gPlayerData.coins != uiStatus->displayCoins) && (((*gGameStatusPtr)->frameCounter % 3) == 0)) {
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play_sound(0x211);
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}
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@ -521,7 +521,7 @@ void status_menu_start_blinking_hp(void) {
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ui_status* uiStatus = &gUIStatus;
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ui_status* uiStatus2 = &gUIStatus;
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if (gameStatus->unk_70 == 0) {
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if (gameStatus->isBattle == 0) {
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uiStatus->hpBlinkTimer = 120;
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}
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@ -546,7 +546,7 @@ void status_menu_start_blinking_fp(void) {
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ui_status* uiStatus = &gUIStatus;
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ui_status* uiStatus2 = &gUIStatus;
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if (gameStatus->unk_70 == 0) {
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if (gameStatus->isBattle == 0) {
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uiStatus->fpBlinkTimer = 120;
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}
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@ -570,7 +570,7 @@ void status_menu_start_blinking_coins(void) {
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ui_status* uiStatus = &gUIStatus;
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ui_status* uiStatus2 = &gUIStatus;
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if (gameStatus->unk_70 == 0) {
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if (gameStatus->isBattle == 0) {
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uiStatus->coinsBlinkTimer = 120;
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}
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@ -9,7 +9,7 @@ INCLUDE_ASM(code_dbd70_len_700, clear_trigger_data);
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//INCLUDE_ASM(code_dbd70_len_700, init_trigger_list);
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void init_trigger_list(void) {
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if ((*gGameStatusPtr)->unk_70 == 0) {
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if ((*gGameStatusPtr)->isBattle == 0) {
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*gCurrentTriggerListPtr = gTriggerList1;
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} else {
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*gCurrentTriggerListPtr = gTriggerList2;
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@ -27,29 +27,29 @@ void func_80145DF8(void) {
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D_8014F12F = 0;
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gameStatus->unk_15C = 0xB4;
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gameStatus->unk_148 &= 0xF0;
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gameStatus->backgroundFlags &= 0xF0;
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}
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void read_background_size(bg_header *bg) {
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game_status* gameStatus = *gGameStatusPtr;
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gameStatus->unk_14E = bg->width;
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gameStatus->unk_150 = bg->height;
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gameStatus->unk_14A = bg->startX;
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gameStatus->unk_14C = bg->startY;
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gameStatus->unk_154 = bg->palette;
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gameStatus->unk_158 = bg->raster;
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gameStatus->unk_148 |= 1;
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gameStatus->backgroundMaxW = bg->width;
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gameStatus->backgroundMaxH = bg->height;
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gameStatus->backgroundMinW = bg->startX;
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gameStatus->backgroundMinH = bg->startY;
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gameStatus->backgroundRaster = bg->raster;
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gameStatus->backgroundPalette = bg->palette;
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gameStatus->backgroundFlags |= 1;
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}
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void set_background_size(s16 startX, s16 startY, s16 sizeX, s16 sizeY) {
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game_status* gameStatus = *gGameStatusPtr;
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gameStatus->unk_148 &= ~1;
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gameStatus->unk_14E = startX;
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gameStatus->unk_150 = startY;
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gameStatus->unk_14A = sizeX;
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gameStatus->unk_14C = sizeY;
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gameStatus->backgroundFlags &= ~1;
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gameStatus->backgroundMaxW = startX;
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gameStatus->backgroundMaxH = startY;
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gameStatus->backgroundMinW = sizeX;
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gameStatus->backgroundMinH = sizeY;
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}
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u16 func_80145E98(s32 arg0, s32 arg1, s32 arg2) {
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