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MapHeader -> MapConfig
It ain't a header if it ain't at the top of the data.
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99ac1cf053
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@ -11,7 +11,7 @@
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typedef Vec4f EntryList[];
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typedef struct MapHeader {
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typedef struct MapConfig {
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/* 0x00 */ char unk_00[0x10];
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/* 0x10 */ Script* main;
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/* 0x14 */ EntryList* entryList;
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@ -22,7 +22,7 @@ typedef struct MapHeader {
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MessageID msgID;
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UNK_FUN_PTR(get);
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} tattle;
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} MapHeader; // size = 0x40
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} MapConfig; // size = 0x40
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typedef struct NpcAISettings {
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/* 0x00 */ f32 moveSpeed;
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@ -5,7 +5,7 @@ static EntryList entryList = {
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{ 471.0f, 0.0f, 12.0f, 270.0f }, // east, towards Goomba King's Fortress
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};
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MapHeader header = {
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MapConfig config = {
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.main = kmr_12_main,
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.entryList = entryList,
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.entryCount = ENTRY_COUNT(entryList),
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