Added some missing notes to common_structs.h (#423)

* Update common_structs.h

This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho.

But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01.

* BattleStatus(0x172-0x177)

Added missing notes from BattleStatus(0x172) & (0x174)

* Update common_structs.h

0x174 declaration is fixed, and now uses currentTurnEnemy instead of currentTurnActor
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eldexterr 2021-09-22 20:26:43 -07:00 committed by GitHub
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commit f0da0b568e
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@ -729,7 +729,8 @@ typedef struct BattleStatus {
/* 0x140 */ s16 enemyIDs[24]; /* 0x140 */ s16 enemyIDs[24];
/* 0x170 */ char unk_170; /* 0x170 */ char unk_170;
/* 0x171 */ s8 numEnemyActors; /* 0x171 */ s8 numEnemyActors;
/* 0x172 */ char unk_172[6]; /* 0x172 */ s16 currentTurnEnemyID;
/* 0x174 */ struct Actor* currentTurnEnemy;
/* 0x178 */ s8 moveCategory; /* 0x178 */ s8 moveCategory;
/* 0x179 */ char unk_179; /* 0x179 */ char unk_179;
/* 0x17A */ s16 selectedItemID; /* 0x17A */ s16 selectedItemID;