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Added some missing notes to common_structs.h (#423)
* Update common_structs.h This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho. But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01. * BattleStatus(0x172-0x177) Added missing notes from BattleStatus(0x172) & (0x174) * Update common_structs.h 0x174 declaration is fixed, and now uses currentTurnEnemy instead of currentTurnActor
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@ -729,7 +729,8 @@ typedef struct BattleStatus {
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/* 0x140 */ s16 enemyIDs[24];
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/* 0x140 */ s16 enemyIDs[24];
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/* 0x170 */ char unk_170;
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/* 0x170 */ char unk_170;
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/* 0x171 */ s8 numEnemyActors;
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/* 0x171 */ s8 numEnemyActors;
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/* 0x172 */ char unk_172[6];
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/* 0x172 */ s16 currentTurnEnemyID;
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/* 0x174 */ struct Actor* currentTurnEnemy;
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/* 0x178 */ s8 moveCategory;
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/* 0x178 */ s8 moveCategory;
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/* 0x179 */ char unk_179;
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/* 0x179 */ char unk_179;
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/* 0x17A */ s16 selectedItemID;
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/* 0x17A */ s16 selectedItemID;
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