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@ -522,7 +522,7 @@ typedef struct BattleStatus {
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/* 0x0B1 */ char unk_B1[3];
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/* 0x0B4 */ UNK_FUN_PTR(preUpdateCallback);
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/* 0x0B8 */ char unk_B8[4];
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/* 0x0BC */ struct ScriptInstance* controlScript; /* control handed over to this when changing partners, maybe general? */
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/* 0x0BC */ struct ScriptInstance* controlScript; /* control handed over to this when changing partners */
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/* 0x0C0 */ s32 controlScriptID;
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/* 0x0C4 */ struct ScriptInstance* camMovementScript;
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/* 0x0C8 */ s32 camMovementScriptID;
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@ -1,40 +1,40 @@
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/**************************************************************************
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* *
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* Copyright (C) 1994, Silicon Graphics, Inc. *
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* *
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* These coded instructions, statements, and computer programs contain *
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* unpublished proprietary information of Silicon Graphics, Inc., and *
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* are protected by Federal copyright law. They may not be disclosed *
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* to third parties or copied or duplicated in any form, in whole or *
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* in part, without the prior written consent of Silicon Graphics, Inc. *
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* *
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*************************************************************************/
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/**************************************************************************
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*
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* $Revision: 1.10 $
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* $Date: 1997/02/11 08:37:33 $
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* $Source: /hosts/gate3/exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/ultra64.h,v $
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*
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**************************************************************************/
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#ifndef _ULTRA64_H_
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#define _ULTRA64_H_
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#include <PR/ultratypes.h>
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#include <PR/rcp.h>
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#include <PR/os.h>
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#include <PR/region.h>
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#include <PR/rmon.h>
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#include <PR/sptask.h>
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#include <PR/mbi.h>
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#include <PR/libaudio.h>
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#include <PR/gu.h>
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#include <PR/ramrom.h>
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#include <PR/sp.h>
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#include <PR/ucode.h>
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#include <PR/ultraerror.h>
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#include <PR/ultralog.h>
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#endif
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/**************************************************************************
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* *
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* Copyright (C) 1994, Silicon Graphics, Inc. *
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* *
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* These coded instructions, statements, and computer programs contain *
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* unpublished proprietary information of Silicon Graphics, Inc., and *
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* are protected by Federal copyright law. They may not be disclosed *
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* to third parties or copied or duplicated in any form, in whole or *
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* in part, without the prior written consent of Silicon Graphics, Inc. *
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* *
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*************************************************************************/
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/**************************************************************************
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*
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* $Revision: 1.10 $
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* $Date: 1997/02/11 08:37:33 $
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* $Source: /hosts/gate3/exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/ultra64.h,v $
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*
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**************************************************************************/
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#ifndef _ULTRA64_H_
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#define _ULTRA64_H_
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#include <PR/ultratypes.h>
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#include <PR/rcp.h>
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#include <PR/os.h>
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#include <PR/region.h>
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#include <PR/rmon.h>
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#include <PR/sptask.h>
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#include <PR/mbi.h>
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#include <PR/libaudio.h>
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#include <PR/gu.h>
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#include <PR/ramrom.h>
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#include <PR/sp.h>
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#include <PR/ucode.h>
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#include <PR/ultraerror.h>
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#include <PR/ultralog.h>
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#endif
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@ -300,7 +300,7 @@ void update_coin_counter(void) {
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UiStatus* uiStatus = &gUIStatus;
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PlayerData* playerData = &gPlayerData;
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do {} while(0); // Needed to match
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do {} while (0); // Needed to match
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if (uiStatus->unk_6C[1] != 0) {
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uiStatus->unk_6C[1] -= 1;
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@ -354,7 +354,7 @@ void show_coin_counter(void) {
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D_8010CD12 = 0;
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}
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if (uiStatus->unk_6C[0]== 0) {
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if (uiStatus->unk_6C[0] == 0) {
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func_80147CC8(0x14, 0x20, 0xa4, 0x40, 0x14, 0x15, &D_800E92D8, 0, -1);
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func_80147E7C(0x14, &D_80147474);
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index = create_icon(&D_80109270);
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@ -380,7 +380,7 @@ void show_coin_counter(void) {
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void hide_coin_counter(void) {
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UiStatus* uiStatus = &gUIStatus;
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if ((D_8010CD10 != 0) && (uiStatus->unk_6C[0]== 0)) {
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if ((D_8010CD10 != 0) && (uiStatus->unk_6C[0] == 0)) {
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uiStatus->unk_6C[0] = 60;
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}
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}
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@ -388,8 +388,8 @@ void hide_coin_counter(void) {
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void func_800E96C8(void) {
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UiStatus* uiStatus = &gUIStatus;
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if ((D_8010CD10 != 0) && (uiStatus->unk_6C[0]== 0)) {
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uiStatus->unk_6C[0]= 1;
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if ((D_8010CD10 != 0) && (uiStatus->unk_6C[0] == 0)) {
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uiStatus->unk_6C[0] = 1;
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}
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}
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@ -31,7 +31,7 @@ void func_80145DF8(void) {
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gameStatus->enableBackground &= 0xF0;
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}
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void read_background_size(BackgroundHeader *bg) {
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void read_background_size(BackgroundHeader* bg) {
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GameStatus* gameStatus = *gGameStatusPtr;
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gameStatus->backgroundMaxW = bg->width;
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@ -64,7 +64,7 @@ s32 kill_all_scripts(void) {
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s32 i;
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ScriptInstance* scriptContextPtr;
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for(i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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scriptContextPtr = (*gCurrentScriptListPtr)[i];
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if (scriptContextPtr != NULL) {
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kill_script(scriptContextPtr);
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@ -77,7 +77,7 @@ s32 does_script_exist(s32 id) {
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s32 i;
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ScriptInstance* scriptContextPtr;
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for(i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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scriptContextPtr = (*gCurrentScriptListPtr)[i];
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if (scriptContextPtr != NULL && scriptContextPtr->uniqueID == id) {
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return 1;
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@ -89,8 +89,8 @@ s32 does_script_exist(s32 id) {
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s32 does_script_exist_by_ref(ScriptInstance* script) {
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s32 i;
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for(i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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if(script == (*gCurrentScriptListPtr)[i]) {
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for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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if (script == (*gCurrentScriptListPtr)[i]) {
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return 1;
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}
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}
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@ -139,7 +139,7 @@ void suspend_group_script(ScriptInstance* script, s32 groupFlags) {
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suspend_group_script(childScript, groupFlags);
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}
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for(i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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scriptContextPtr = (*gCurrentScriptListPtr)[i];
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if (scriptContextPtr != NULL && scriptContextPtr->parentScript == script) {
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suspend_group_script(scriptContextPtr, groupFlags);
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@ -160,7 +160,7 @@ void resume_group_script(ScriptInstance* script, s32 groupFlags) {
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resume_group_script(childScript, groupFlags);
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}
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for(i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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scriptContextPtr = (*gCurrentScriptListPtr)[i];
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if (scriptContextPtr != NULL && scriptContextPtr->parentScript == script) {
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suspend_group_script(scriptContextPtr, groupFlags);
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@ -298,7 +298,7 @@ void set_script_flags(ScriptInstance* script, s32 flags) {
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set_script_flags(childScript, flags);
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}
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for(i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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for (i = 0; i < ARRAY_COUNT(gCurrentScriptListPtr); i++) {
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scriptContextPtr = (*gCurrentScriptListPtr)[i];
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if (scriptContextPtr != NULL && scriptContextPtr->parentScript == script) {
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set_script_flags(script->parentScript, flags);
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@ -56,7 +56,7 @@ INCLUDE_ASM("code_e92d0_len_5da0", si_handle_if_greater_equal);
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ApiStatus si_handle_if_AND(ScriptInstance* script) {
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s32 var1;
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s32 *ptrReadPos = script->ptrReadPos;
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s32* ptrReadPos = script->ptrReadPos;
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var1 = ptrReadPos[0];
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ptrReadPos++;
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@ -71,7 +71,7 @@ ApiStatus si_handle_if_AND(ScriptInstance* script) {
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//INCLUDE_ASM("code_e92d0_len_5da0", si_handle_if_not_AND);
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ApiStatus si_handle_if_not_AND(ScriptInstance* script) {
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s32 var1;
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s32 *ptrReadPos = script->ptrReadPos;
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s32* ptrReadPos = script->ptrReadPos;
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var1 = ptrReadPos[0];
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ptrReadPos++;
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@ -14,12 +14,12 @@ ApiStatus MakeLerp(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus UpdateLerp(ScriptInstance* script, s32 isInitialCall) {
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script->varTable[0x0] = (s32) update_lerp(
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script->varTable[0xB],
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script->varTable[0xC],
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script->varTable[0xD],
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script->varTable[0xE],
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script->varTable[0xF]
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);
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script->varTable[0xB],
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script->varTable[0xC],
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script->varTable[0xD],
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script->varTable[0xE],
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script->varTable[0xF]
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);
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if (script->varTable[0xE] >= script->varTable[0xF]) {
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script->varTable[0x1] = 0; // finished
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@ -99,9 +99,9 @@ ApiStatus AwaitPlayerApproach(ScriptInstance* script, s32 isInitialCall) {
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}
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distance = dist2D(
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playerStatus->position.x, playerStatus->position.z,
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*targetX, *targetZ
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);
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playerStatus->position.x, playerStatus->position.z,
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*targetX, *targetZ
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);
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if (distance < *distanceRequired) {
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return ApiStatus_DONE2;
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@ -129,9 +129,9 @@ ApiStatus IsPlayerWithin(ScriptInstance* script, s32 isInitialCall) {
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}
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distance = dist2D(
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playerStatus->position.x, playerStatus->position.z,
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*targetX, *targetZ
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);
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playerStatus->position.x, playerStatus->position.z,
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*targetX, *targetZ
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);
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set_variable(script, outVar, 0);
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if (distance < *distanceRequired) {
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@ -158,9 +158,9 @@ ApiStatus AwaitPlayerLeave(ScriptInstance* script, s32 isInitialCall) {
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}
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distance = dist2D(
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playerStatus->position.x, playerStatus->position.z,
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*targetX, *targetZ
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);
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playerStatus->position.x, playerStatus->position.z,
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*targetX, *targetZ
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);
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if (distance > *distanceRequired) {
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return ApiStatus_DONE2;
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@ -264,11 +264,11 @@ ApiStatus GetDist2D(ScriptInstance* script, s32 isInitialCall) {
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Bytecode outVar = *ptrReadPos++;
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set_float_variable(script, outVar, dist2D(
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get_float_variable(script, *ptrReadPos++),
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get_float_variable(script, *ptrReadPos++),
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get_float_variable(script, *ptrReadPos++),
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get_float_variable(script, *ptrReadPos++)
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));
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get_float_variable(script, *ptrReadPos++),
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get_float_variable(script, *ptrReadPos++),
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get_float_variable(script, *ptrReadPos++),
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get_float_variable(script, *ptrReadPos++)
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));
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return ApiStatus_DONE2;
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}
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ApiStatus RemoveKeyItemAt(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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s32 index = get_variable(script, *ptrReadPos++);
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s16* ptrKeyItems = (s16 *) &gPlayerData.keyItems;
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s16* ptrKeyItems = (s16*) &gPlayerData.keyItems;
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ptrKeyItems[index] = 0;
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return ApiStatus_DONE2;
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@ -100,7 +100,7 @@ ApiStatus RemoveKeyItemAt(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus RemoveItemAt(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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s32 index = get_variable(script, *ptrReadPos++);
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s16* ptrInvItems = (s16 *) &gPlayerData.invItems;
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s16* ptrInvItems = (s16*) &gPlayerData.invItems;
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ptrInvItems[index] = 0;
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sort_items();
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@ -146,7 +146,7 @@ ApiStatus HasKeyItem(ScriptInstance* script, s32 isInitialCall) {
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PlayerData* playerData = &gPlayerData;
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s32 i;
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for(i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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if (playerData->keyItems[i] == itemID) {
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break;
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}
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@ -163,7 +163,7 @@ ApiStatus FindKeyItem(ScriptInstance* script, s32 isInitialCall) {
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s32 i;
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s32 itemIndex;
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for(i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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for (i = 0; i < ARRAY_COUNT(playerData->keyItems); i++) {
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if (playerData->keyItems[i] == itemID) {
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break;
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}
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@ -181,7 +181,7 @@ ApiStatus FindKeyItem(ScriptInstance* script, s32 isInitialCall) {
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ApiStatus AddItem(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32* ptrNextPos = (s32 *) *ptrReadPos++;
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s32* ptrNextPos = (s32*) *ptrReadPos++;
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set_variable(script, ptrNextPos, add_item(itemID));
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return ApiStatus_DONE2;
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@ -282,20 +282,20 @@ ApiStatus DropItemEntityB(ScriptInstance* script, s32 isInitialCall) {
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*/
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ApiStatus RemoveItemEntity(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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s32 itemEntityIndex = get_variable(script, *ptrReadPos++);
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Bytecode* ptrReadPos = script->ptrReadPos;
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s32 itemEntityIndex = get_variable(script, *ptrReadPos++);
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remove_item_entity_by_index(itemEntityIndex);
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return ApiStatus_DONE2;
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remove_item_entity_by_index(itemEntityIndex);
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return ApiStatus_DONE2;
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}
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ApiStatus AddBadge(ScriptInstance* script, s32 isInitialCall) {
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Bytecode* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32* ptrNextPos = (s32 *) *ptrReadPos++;
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Bytecode* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32* ptrNextPos = (s32*) *ptrReadPos++;
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set_variable(script, ptrNextPos, add_badge(itemID));
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return ApiStatus_DONE2;
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set_variable(script, ptrNextPos, add_badge(itemID));
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return ApiStatus_DONE2;
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}
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INCLUDE_API_ASM("code_fa4c0_len_3bf0", RemoveBadge);
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@ -311,7 +311,7 @@ ApiStatus SetItemPos(ScriptInstance* script, s32 isInitialCall) {
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y = get_variable(script, *ptrReadPos++);
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z = get_variable(script, *ptrReadPos++);
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ptrItemEntity = (ItemEntity *) get_item_entity(itemEntityIndex);
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ptrItemEntity = (ItemEntity*) get_item_entity(itemEntityIndex);
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ptrItemEntity->position.x = x;
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ptrItemEntity->position.y = y;
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ptrItemEntity->position.z = z;
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