hasBack for player sprites (#1155)

* hasBack for player sprites

* these too

* bump splat requirement

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
This commit is contained in:
HailSanta 2024-01-21 02:44:49 -05:00 committed by GitHub
parent f89df67fe4
commit f1edb83213
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3 changed files with 6 additions and 13 deletions

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@ -13,5 +13,5 @@ rabbitizer
n64img
python-githooks
crunch64>=0.2.0
splat64>=0.21.4
splat64>=0.21.5
requests

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@ -17,6 +17,7 @@ from splat_ext.pm_sprites import (
MAX_COMPONENTS_XML,
NPC_SPRITE_MEDADATA_XML_FILENAME,
PALETTE_GROUPS_XML,
HAS_BACK_XML,
PALETTE_XML,
PLAYER_SPRITE_MEDADATA_XML_FILENAME,
SPECIAL_RASTER,
@ -141,13 +142,12 @@ def player_raster_from_xml(xml: ET.Element, back: bool = False) -> PlayerRaster:
def player_xml_to_bytes(xml: ET.Element, asset_stack: Tuple[Path, ...]) -> List[bytes]:
has_back = False
out_bytes = b""
back_out_bytes = b""
max_components = int(xml.attrib[MAX_COMPONENTS_XML])
num_variations = int(xml.attrib[PALETTE_GROUPS_XML])
has_back = xml.attrib[HAS_BACK_XML] == "true"
# Animations
animations: List[List[AnimComponent]] = []
@ -253,8 +253,6 @@ def player_xml_to_bytes(xml: ET.Element, asset_stack: Tuple[Path, ...]) -> List[
raster_bytes_back: bytes = b""
raster_offset = 0
for raster_xml in xml[1]:
if "back" in raster_xml.attrib:
has_back = True
r = player_raster_from_xml(raster_xml, back=False)
raster_bytes += struct.pack(">IBBBB", raster_offset, r.width, r.height, r.palette_idx, 0xFF)
@ -343,13 +341,6 @@ def player_xml_to_bytes(xml: ET.Element, asset_stack: Tuple[Path, ...]) -> List[
return ret
def xml_has_back(xml: ET.Element) -> bool:
for raster_xml in xml[1]:
if "back" in raster_xml.attrib:
return True
return False
def write_player_sprite_header(
sprite_order: List[str],
out_file: Path,
@ -365,7 +356,7 @@ def write_player_sprite_header(
for sprite_name in sprite_order:
sprite_xml = PLAYER_XML_CACHE[sprite_name]
has_back = xml_has_back(sprite_xml)
has_back = sprite_xml.attrib[HAS_BACK_XML] == "true"
player_sprites[f"SPR_{sprite_name}"] = sprite_id
player_rasters[sprite_name] = {}

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@ -95,6 +95,7 @@ NPC_SPRITE_MEDADATA_XML_FILENAME = "npc.xml"
MAX_COMPONENTS_XML = "maxComponents"
PALETTE_GROUPS_XML = "paletteGroups"
HAS_BACK_XML = "hasBack"
PALETTE_XML = "palette"
BACK_PALETTE_XML = "backPalette"
@ -397,6 +398,7 @@ def write_player_xmls(
{
MAX_COMPONENTS_XML: str(cur_sprite.max_components),
PALETTE_GROUPS_XML: str(cur_sprite.num_variations),
HAS_BACK_XML: str(has_back).lower(),
},
)