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bActorCamOffsets
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@ -292,4 +292,9 @@ typedef struct ActorSounds {
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/* 0x18 */ s16 delay[2]; ///< Number of frames to wait between walk/fly sounds. Negative values are in distance.
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} ActorSounds; // size = 0x20
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typedef struct ActorOffsets {
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/* 0x00 */ Vec3b tattleCam;
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/* 0x03 */ s8 shadow;
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} ActorOffsets; // size = 0x04
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#endif
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@ -653,34 +653,219 @@ MessageID bActorTattles[ACTOR_TYPE_COUNT] = {
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/* 0xD3 */ MSG_actor_slot_machine_start_tattle,
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};
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s32 bActorCamOffsets[] = {
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0x00000000, 0x00000000, 0x00050000, 0x00040000, 0x00040000, 0x00020000, 0x00030000, 0x00050000,
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0x00040000, 0x00040000, 0x00050000, 0x00020000, 0x00030000, 0x00050000, 0x00050000, 0x00000000,
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0x00060000, 0x00FEF100, 0x000E0000, 0x00050000, 0x00000000, 0x00000000, 0x00000000, 0x000A0000,
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0x00000000, 0x00000000, 0x00050000, 0x00050000, 0x00040000, 0x00FEF100, 0x00000000, 0x00050000,
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0x00040000, 0x000F1700, 0x00000000, 0x00000000, 0x00030000, 0x00000000, 0x00060000, 0x00070000,
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0x00050000, 0x00050000, 0x00060000, 0x00000000, 0x00060000, 0x00000000, 0x00000000, 0x00050000,
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0x000E0000, 0x00000000, 0x00020000, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00060000, 0x00020000, 0x00050000, 0x00000000,
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0x00000000, 0x00000000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00060000, 0x00030000,
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0x00030000, 0x00060000, 0x00000000, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00050000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00040000, 0x00040000, 0x00040000, 0x000A0000, 0x00000000, 0x00060000,
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0x00020000, 0x00050000, 0x00000000, 0x00000000, 0x00000000, 0x00080000, 0x00000000, 0x00000000,
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0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00040000,
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0x00040000, 0x00040000, 0x00060A00, 0x080C1100, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00001A1A, 0x00040000, 0x00040000, 0x00040000, 0x00040000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00050000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x19FA3C00, 0x19FA3C00, 0x00E90000, 0x00E90000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x000000F1, 0x000000F1, 0x000000F1, 0xF1132DF1, 0x000000F1, 0xF1132DF1, 0x000000F1, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00E20000, 0x00E20000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000,
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ActorOffsets bActorCamOffsets[ACTOR_TYPE_COUNT] = {
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/* 0x00 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x01 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x02 */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x03 */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x04 */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x05 */ { .tattleCam = { 0, 2, 0 }, .shadow = 0 },
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/* 0x06 */ { .tattleCam = { 0, 3, 0 }, .shadow = 0 },
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/* 0x07 */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x08 */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x09 */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x0A */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x0B */ { .tattleCam = { 0, 2, 0 }, .shadow = 0 },
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/* 0x0C */ { .tattleCam = { 0, 3, 0 }, .shadow = 0 },
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/* 0x0D */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x0E */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x0F */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x10 */ { .tattleCam = { 0, 6, 0 }, .shadow = 0 },
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/* 0x11 */ { .tattleCam = { 0, 254, 241 }, .shadow = 0 },
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/* 0x12 */ { .tattleCam = { 0, 14, 0 }, .shadow = 0 },
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/* 0x13 */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x14 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x15 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x16 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x17 */ { .tattleCam = { 0, 10, 0 }, .shadow = 0 },
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/* 0x18 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x19 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x1A */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x1B */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x1C */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x1D */ { .tattleCam = { 0, 254, 241 }, .shadow = 0 },
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/* 0x1E */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x1F */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x20 */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x21 */ { .tattleCam = { 0, 15, 23 }, .shadow = 0 },
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/* 0x22 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x23 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x24 */ { .tattleCam = { 0, 3, 0 }, .shadow = 0 },
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/* 0x25 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x26 */ { .tattleCam = { 0, 6, 0 }, .shadow = 0 },
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/* 0x27 */ { .tattleCam = { 0, 7, 0 }, .shadow = 0 },
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/* 0x28 */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x29 */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x2A */ { .tattleCam = { 0, 6, 0 }, .shadow = 0 },
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/* 0x2B */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x2C */ { .tattleCam = { 0, 6, 0 }, .shadow = 0 },
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/* 0x2D */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x2E */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x2F */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x30 */ { .tattleCam = { 0, 14, 0 }, .shadow = 0 },
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/* 0x31 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x32 */ { .tattleCam = { 0, 2, 0 }, .shadow = 0 },
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/* 0x33 */ { .tattleCam = { 0, 2, 0 }, .shadow = 0 },
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/* 0x34 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x35 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x36 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x37 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x38 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x39 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x3A */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x3B */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x3C */ { .tattleCam = { 0, 6, 0 }, .shadow = 0 },
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/* 0x3D */ { .tattleCam = { 0, 2, 0 }, .shadow = 0 },
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/* 0x3E */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x3F */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x40 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x41 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x42 */ { .tattleCam = { 0, 8, 0 }, .shadow = 0 },
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/* 0x43 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x44 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x45 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x46 */ { .tattleCam = { 0, 6, 0 }, .shadow = 0 },
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/* 0x47 */ { .tattleCam = { 0, 3, 0 }, .shadow = 0 },
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/* 0x48 */ { .tattleCam = { 0, 3, 0 }, .shadow = 0 },
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/* 0x49 */ { .tattleCam = { 0, 6, 0 }, .shadow = 0 },
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/* 0x4A */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x4B */ { .tattleCam = { 0, 2, 0 }, .shadow = 0 },
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/* 0x4C */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x4D */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x4E */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x4F */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x50 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x51 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x52 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x53 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x54 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x55 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x56 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x57 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x58 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x59 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x5A */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x5B */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x5C */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x5D */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x5E */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x5F */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x60 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x61 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x62 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x63 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x64 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x65 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x66 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x67 */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x68 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x69 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x6A */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x6B */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x6C */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x6D */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x6E */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x6F */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x70 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x71 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x72 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x73 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x74 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x75 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x76 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x77 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x78 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x79 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x7A */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x7B */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x7C */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x7D */ { .tattleCam = { 0, 10, 0 }, .shadow = 0 },
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/* 0x7E */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x7F */ { .tattleCam = { 0, 6, 0 }, .shadow = 0 },
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/* 0x80 */ { .tattleCam = { 0, 2, 0 }, .shadow = 0 },
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/* 0x81 */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0x82 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x83 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x84 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x85 */ { .tattleCam = { 0, 8, 0 }, .shadow = 0 },
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/* 0x86 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x87 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x88 */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x89 */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x8A */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x8B */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x8C */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x8D */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x8E */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x8F */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x90 */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x91 */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x92 */ { .tattleCam = { 0, 6, 10 }, .shadow = 0 },
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/* 0x93 */ { .tattleCam = { 8, 12, 17 }, .shadow = 0 },
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/* 0x94 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x95 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x96 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x97 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x98 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x99 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0x9A */ { .tattleCam = { 0, 0, 26 }, .shadow = 26 },
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/* 0x9B */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x9C */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x9D */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x9E */ { .tattleCam = { 0, 4, 0 }, .shadow = 0 },
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/* 0x9F */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xA0 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xA1 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xA2 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xA3 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xA4 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xA5 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xA6 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xA7 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xA8 */ { .tattleCam = { 0, 5, 0 }, .shadow = 0 },
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/* 0xA9 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xAA */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xAB */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xAC */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xAD */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xAE */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xAF */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xB0 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xB1 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xB2 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xB3 */ { .tattleCam = { 25, 250, 60 }, .shadow = 0 },
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/* 0xB4 */ { .tattleCam = { 25, 250, 60 }, .shadow = 0 },
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/* 0xB5 */ { .tattleCam = { 0, 233, 0 }, .shadow = 0 },
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/* 0xB6 */ { .tattleCam = { 0, 233, 0 }, .shadow = 0 },
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/* 0xB7 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xB8 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xB9 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xBA */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xBB */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xBC */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xBD */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xBE */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xBF */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xC0 */ { .tattleCam = { 0, 0, 0 }, .shadow = 241 },
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/* 0xC1 */ { .tattleCam = { 0, 0, 0 }, .shadow = 241 },
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/* 0xC2 */ { .tattleCam = { 0, 0, 0 }, .shadow = 241 },
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/* 0xC3 */ { .tattleCam = { 241, 19, 45 }, .shadow = 241 },
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/* 0xC4 */ { .tattleCam = { 0, 0, 0 }, .shadow = 241 },
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/* 0xC5 */ { .tattleCam = { 241, 19, 45 }, .shadow = 241 },
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/* 0xC6 */ { .tattleCam = { 0, 0, 0 }, .shadow = 241 },
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/* 0xC7 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xC8 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xC9 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xCA */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xCB */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
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/* 0xCC */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
|
||||
/* 0xCD */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
|
||||
/* 0xCE */ { .tattleCam = { 0, 226, 0 }, .shadow = 0 },
|
||||
/* 0xCF */ { .tattleCam = { 0, 226, 0 }, .shadow = 0 },
|
||||
/* 0xD0 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
|
||||
/* 0xD1 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
|
||||
/* 0xD2 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
|
||||
/* 0xD3 */ { .tattleCam = { 0, 0, 0 }, .shadow = 0 },
|
||||
};
|
||||
|
||||
s32 bMarioIdleAnims[] = {
|
||||
|
Loading…
Reference in New Issue
Block a user