From f67477a9eb71a389abd551f97dca8562b259be5b Mon Sep 17 00:00:00 2001 From: Ethan Roseman Date: Fri, 16 Oct 2020 20:59:49 -0400 Subject: [PATCH] meowp --- .../code_190B20/inflict_partner_ko.s | 32 ------------------- include/common_structs.h | 16 +++++----- src/code_190B20.c | 22 +++++++++++-- 3 files changed, 28 insertions(+), 42 deletions(-) delete mode 100644 asm/nonmatchings/code_190B20/inflict_partner_ko.s diff --git a/asm/nonmatchings/code_190B20/inflict_partner_ko.s b/asm/nonmatchings/code_190B20/inflict_partner_ko.s deleted file mode 100644 index b3fb3ec0d8..0000000000 --- a/asm/nonmatchings/code_190B20/inflict_partner_ko.s +++ /dev/null @@ -1,32 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel inflict_partner_ko -/* 194B34 80266254 27BDFFE8 */ addiu $sp, $sp, -0x18 -/* 194B38 80266258 2402000D */ addiu $v0, $zero, 0xd -/* 194B3C 8026625C 14A20013 */ bne $a1, $v0, .L802662AC -/* 194B40 80266260 AFBF0010 */ sw $ra, 0x10($sp) -/* 194B44 80266264 80820216 */ lb $v0, 0x216($a0) -/* 194B48 80266268 10450007 */ beq $v0, $a1, .L80266288 -/* 194B4C 8026626C 00000000 */ nop -/* 194B50 80266270 0C0997D0 */ jal inflict_status -/* 194B54 80266274 2405000D */ addiu $a1, $zero, 0xd -/* 194B58 80266278 0C05272D */ jal play_sound -/* 194B5C 8026627C 24042107 */ addiu $a0, $zero, 0x2107 -/* 194B60 80266280 080998AB */ j .L802662AC -/* 194B64 80266284 00000000 */ nop -.L80266288: -/* 194B68 80266288 90820217 */ lbu $v0, 0x217($a0) -/* 194B6C 8026628C 00461021 */ addu $v0, $v0, $a2 -/* 194B70 80266290 A0820217 */ sb $v0, 0x217($a0) -/* 194B74 80266294 00021600 */ sll $v0, $v0, 0x18 -/* 194B78 80266298 00021603 */ sra $v0, $v0, 0x18 -/* 194B7C 8026629C 2842000A */ slti $v0, $v0, 0xa -/* 194B80 802662A0 14400002 */ bnez $v0, .L802662AC -/* 194B84 802662A4 24020009 */ addiu $v0, $zero, 9 -/* 194B88 802662A8 A0820217 */ sb $v0, 0x217($a0) -.L802662AC: -/* 194B8C 802662AC 8FBF0010 */ lw $ra, 0x10($sp) -/* 194B90 802662B0 24020001 */ addiu $v0, $zero, 1 -/* 194B94 802662B4 03E00008 */ jr $ra -/* 194B98 802662B8 27BD0018 */ addiu $sp, $sp, 0x18 diff --git a/include/common_structs.h b/include/common_structs.h index 7f706ada01..d22cbdf5b1 100644 --- a/include/common_structs.h +++ b/include/common_structs.h @@ -1284,15 +1284,15 @@ typedef struct Actor { /* 0x208 */ char unk_208[4]; /* 0x20C */ u32* statusTable; /* 0x210 */ u8 debuff; - /* 0x211 */ u8 debuffDuration; - /* 0x212 */ u8 staticStatus; /* 0B = yes */ - /* 0x213 */ u8 staticDuration; + /* 0x211 */ s8 debuffDuration; + /* 0x212 */ s8 staticStatus; /* 0B = yes */ + /* 0x213 */ s8 staticDuration; /* 0x214 */ s8 stoneStatus; /* 0C = yes */ - /* 0x215 */ u8 stoneDuration; - /* 0x216 */ u8 koStatus; /* 0D = yes */ - /* 0x217 */ u8 koDuration; - /* 0x218 */ u8 transStatus; /* 0E = yes */ - /* 0x219 */ u8 transDuration; + /* 0x215 */ s8 stoneDuration; + /* 0x216 */ s8 koStatus; /* 0D = yes */ + /* 0x217 */ s8 koDuration; + /* 0x218 */ s8 transStatus; /* 0E = yes */ + /* 0x219 */ s8 transDuration; /* 0x21A */ char unk_21A[2]; /* 0x21C */ u8 status; /* 0x21D */ char unk_21D[3]; diff --git a/src/code_190B20.c b/src/code_190B20.c index c13e199d55..6cc00012c1 100644 --- a/src/code_190B20.c +++ b/src/code_190B20.c @@ -88,7 +88,21 @@ INCLUDE_ASM(s32, "code_190B20", lookup_status_duration_mod); INCLUDE_ASM(s32, "code_190B20", inflict_status); -INCLUDE_ASM(s32, "code_190B20", inflict_partner_ko); +s32 inflict_partner_ko(Actor* target, s32 statusTypeKey, s32 duration) { + if (statusTypeKey == Status_DAZE) { + if (statusTypeKey != target->koStatus) { + inflict_status(target, Status_DAZE); + play_sound(0x2107); + } else { + target->koDuration += duration; + if (target->koDuration > 9) { + target->koDuration = 9; + } + } + } + + return TRUE; +} INCLUDE_ASM(s32, "code_190B20", get_defense); @@ -161,7 +175,11 @@ void remove_part_shadow(s32 actorId, s32 partIndex) { func_80112328(part->shadow); } -INCLUDE_ASM(s32, "code_190B20", func_802673E4); +void create_part_shadow_by_ptr(UNK_TYPE actor, ActorPart* part) { + part->flags &= ~4; + part->shadow = create_shadow_type(0, part->currentPos.x, part->currentPos.y, part->currentPos.z); + part->shadowScale = part->size[0] / 24.0; +} INCLUDE_ASM(s32, "code_190B20", remove_player_buffs);