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Minor enhanement ;) (#488)
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149b764045
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@ -4,6 +4,7 @@ import os
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from sys import argv
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from pathlib import Path
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from itertools import tee
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import struct
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def next_multiple(pos, multiple):
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return pos + pos % multiple
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@ -20,7 +21,6 @@ def build_mapfs(out_bin, assets, version):
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# every TOC entry's name field has data after the null terminator made up from all the previous name fields.
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# we probably don't have to do this for the game to read the data properly (it doesn't read past the null terminator
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# of `string`), but the original devs' equivalent of this script had this bug so we need to replicate it to match.
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written_names = []
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with open(out_bin, "wb") as f:
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f.write(get_version_date(version).encode("ascii"))
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@ -28,6 +28,7 @@ def build_mapfs(out_bin, assets, version):
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next_data_pos = (len(assets) + 1) * 0x1C
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asset_idx = 0
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lastname = ""
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for decompressed, compressed in assets:
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toc_entry_pos = 0x20 + asset_idx * 0x1C
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@ -39,17 +40,14 @@ def build_mapfs(out_bin, assets, version):
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#print(f"{name} {offset:08X} {size:08X} {decompressed_size:08X}")
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written_names.append(name)
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# write all previously-written names; required to match
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for prev_name in written_names:
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f.seek(toc_entry_pos)
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f.write(prev_name.encode('ascii'))
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lastname = name + lastname[len(name):]
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f.seek(toc_entry_pos)
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f.write(lastname.encode('ascii'))
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# write TOC entry.
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f.seek(toc_entry_pos + 0x10)
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f.write(offset.to_bytes(4, byteorder="big"))
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f.write(size.to_bytes(4, byteorder="big"))
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f.write(decompressed_size.to_bytes(4, byteorder="big"))
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f.write(struct.pack(">III", offset, size, decompressed_size))
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# write data.
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f.seek(0x20 + next_data_pos)
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@ -61,10 +59,10 @@ def build_mapfs(out_bin, assets, version):
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# end_data
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toc_entry_pos = 0x20 + asset_idx * 0x1C
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written_names.append("end_data\0")
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for prev_name in written_names:
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f.seek(toc_entry_pos)
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f.write(prev_name.encode('ascii'))
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last_name_entry = "end_data\0"
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f.seek(toc_entry_pos)
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lastname = last_name_entry + lastname[len(last_name_entry):]
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f.write(lastname.encode('ascii'))
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f.seek(toc_entry_pos + 0x18)
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f.write((0x903F0000).to_bytes(4, byteorder="big")) # TODO: figure out purpose
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