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add misc global vars from SR database
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95e6bddaf8
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@ -10,11 +10,36 @@ extern PlayerData gPlayerData;
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extern PlayerStatus gPlayerStatus;
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extern GameStatus* gGameStatusPtr[1];
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extern StaticItem gItemTable[364];
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extern s16 gMainGameState; /* 0 = battle, 1 = pause, 2 = world */
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extern UNK_FUN_PTR(gCurrentUpdateFunction);
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extern ScriptInstance* gWorldScriptList[128];
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extern ScriptInstance* gBattleScriptList[128];
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extern ScriptInstance** gCurrentScriptListPtr[128];
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extern s32 gScriptIdList[128];
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extern s32 gScriptIndexList[128];
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extern Model* gWorldModelList[256];
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extern Model* gBattleModelList[256];
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extern Model** gCurrentModelListPtr[256];
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extern u32* gWorldModelSpecialDls[32];
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extern u32* gBattleModelSpecialDls[32];
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extern u32** gCurrentModelSpecialDlsPtr[32];
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extern Entity* gWorldEntityList[30];
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extern Entity* gBattleEntityList[30];
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extern Entity** gCurrentEntityListPtr[30];
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extern UNK_TYPE* gWorldDynamicEntityList[16];
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extern UNK_TYPE* gBattleDynamicEntityList[16];
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extern UNK_TYPE** gCurrentDynamicEntityListPtr[16];
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extern Shadow* gWorldShadowList[60];
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extern Shadow* gBattleShadowList[60];
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extern Shadow** gCurrentShadowListPtr[60];
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extern f32 gGlobalTimeSpace;
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extern s8 D_800A0900;
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@ -76,6 +76,32 @@ gCurrentTriggerListPtr = 0x80159390;
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D_801595A0 = 0x801595A0;
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D_8015C7C0 = 0x8015C7C0;
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gWorldModelList = 0x80151770;
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gBattleModelList = 0x80151B70;
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gCurrentModelListPtr = 0x801512CC;
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gWorldModelSpecialDls = 0x8015F90;
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gBattleModelSpecialDls = 0x80152010;
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gCurrentModelSpecialDlsPtr = 0x801512E8;
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gWorldEntityList = 0x80151380;
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gWorldBattleEntityList = 0x801513F8;
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gCurrentEntityListPtr = 0x80151470;
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gWorldShadowList = 0x80151478;
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gBattleShadowList = 0x80151568;
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gCurrentShadowListPtr = 0x80151658;
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gMainGameState = 0x80151700;
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gCurrentUpdateFunction = 0x8015170C;
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gWorldDynamicEntityList = 0x801543A0;
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gBattleDynamicEntityList = 0x801543E0;
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gCurrentDynamicEntityListPtr = 0x80154420;
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gScriptIdList = 0x802D1898;
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gScriptIndexList = 0x802DAA98;
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func_802A91F8 = 0x802A91F8;
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func_802A9208 = 0x802A9208;
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func_802A9228 = 0x802A9228;
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