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Update common_structs.h (#418)
This ones are actually flags used by Power Rush and Mega Rush, I dunno if they're used for something else tho. But if you enter in Danger State (2-5HP) and you have equipped Power Rush dangerFlags will be 0x02 not 0x01.
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@ -683,7 +683,7 @@ typedef struct BattleStatus {
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/* 0x096 */ s8 hammerCharge;
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/* 0x097 */ s8 jumpCharge;
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/* 0x098 */ char unk_98;
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/* 0x099 */ u8 dangerFlags; /* 1 = danger, 2 = peril */
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/* 0x099 */ u8 rushesFlags; /* 1 = mega rush, 2 = power rush */
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/* 0x09A */ s8 outtaSightActive;
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/* 0x09B */ s8 turboChargeTurnsLeft;
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/* 0x09C */ u8 turboChargeAmount; /* unused? */
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