diff --git a/Makefile b/Makefile index 81e2e16563..2d5b9e1045 100644 --- a/Makefile +++ b/Makefile @@ -7,10 +7,10 @@ BUILD_DIR = build WORLD_AREAS := area_dgb area_arn area_dro area_end area_flo area_gv area_hos area_isk area_iwa area_jan area_kgr area_kkj area_kmr area_kpa area_kzn area_mac area_mgm area_mim area_nok area_obk area_omo area_osr area_pra area_sam area_sbk area_tik area_trd area_tst -SRC_DIRS := src src/os src/os/nusys $(foreach area,$(WORLD_AREAS),src/world/$(area)) +SRC_DIRS := $(shell find src -type d) ASM_DIRS := asm asm/os INCLUDE_DIRS := include include/PR src -DATA_DIRS := bin bin/world $(foreach area,$(WORLD_AREAS),bin/world/$(area)) +DATA_DIRS := $(shell find bin -type d -not -name Yay0) YAY0_DIRS := bin/Yay0 ASSETS_FS_DIRS := assets/fs diff --git a/asm/nonmatchings/world/area_kmr/kmr_12/func_80240000_8EB360.s b/asm/nonmatchings/world/area_kmr/kmr_12/func_80240000_8EB360.s deleted file mode 100644 index c7cc344169..0000000000 --- a/asm/nonmatchings/world/area_kmr/kmr_12/func_80240000_8EB360.s +++ /dev/null @@ -1,16 +0,0 @@ -.set noat # allow manual use of $at -.set noreorder # don't insert nops after branches - -glabel func_80240000_8EB360 -/* 8EB360 80240000 27BDFFE8 */ addiu $sp, $sp, -0x18 -/* 8EB364 80240004 AFB00010 */ sw $s0, 0x10($sp) -/* 8EB368 80240008 0080802D */ daddu $s0, $a0, $zero -/* 8EB36C 8024000C AFBF0014 */ sw $ra, 0x14($sp) -/* 8EB370 80240010 0C00FB5A */ jal get_enemy_safe -/* 8EB374 80240014 0000202D */ daddu $a0, $zero, $zero -/* 8EB378 80240018 AE020084 */ sw $v0, 0x84($s0) -/* 8EB37C 8024001C 8FBF0014 */ lw $ra, 0x14($sp) -/* 8EB380 80240020 8FB00010 */ lw $s0, 0x10($sp) -/* 8EB384 80240024 24020002 */ addiu $v0, $zero, 2 -/* 8EB388 80240028 03E00008 */ jr $ra -/* 8EB38C 8024002C 27BD0018 */ addiu $sp, $sp, 0x18 diff --git a/include/common_structs.h b/include/common_structs.h index 0974e618f5..fafa19817e 100644 --- a/include/common_structs.h +++ b/include/common_structs.h @@ -1547,4 +1547,29 @@ typedef struct SaveData { /* 0x1304 */ char unk_1304[0x7C]; } SaveData; // size = 0x1380 +typedef struct MapHeader { + /* 0x00 */ char unk_00[0x10]; + /* 0x10 */ Bytecode* mainScript; + /* 0x14 */ f32* entryList; + /* 0x18 */ s32 entryCount; + /* 0x1C */ char unk_1C[0x1C]; + /* 0x38 */ s32 background; // 0x80200000 if there is one, 0 otherwise + /* 0x3C */ UNK_FUN_PTR(tattle); // or string id +} MapHeader; // size = 0x40 + +typedef struct NpcAISettings { + /* 0x00 */ f32 moveSpeed; + /* 0x04 */ s32 moveTime; + /* 0x08 */ s32 waitTime; + /* 0x0C */ f32 alertRadius; + /* 0x10 */ f32 unk_10; + /* 0x14 */ s32 unk_14; + /* 0x18 */ f32 chaseSpeed; + /* 0x1C */ s32 unk_1C; // chase turn step? + /* 0x20 */ s32 unk_20; + /* 0x24 */ f32 chaseRadius; + /* 0x28 */ f32 unk_28; + /* 0x2C */ s32 unk_2C; // bool +} NpcAISettings; // size = 0x30 + #endif diff --git a/include/enums.h b/include/enums.h index e65654e723..8813df1928 100644 --- a/include/enums.h +++ b/include/enums.h @@ -1259,18 +1259,18 @@ typedef s32 NpcId; #define NpcId_PARTNER 0xFFFFFFFC typedef UNK_TYPE TriggerFlag; -#define TriggerFlag_FLOOR_TOUCH 0x00000080 -#define TriggerFlag_FLOOR_ABOVE 0x00080000 -#define TriggerFlag_FLOOR_PRESS_A 0x00000800 -#define TriggerFlag_FLOOR_JUMP 0x00000200 -#define TriggerFlag_WALL_TOUCH 0x00000400 -#define TriggerFlag_WALL_PUSH 0x00000040 -#define TriggerFlag_WALL_PRESS_A 0x00000100 -#define TriggerFlag_WALL_HAMMER 0x00001000 -#define TriggerFlag_CEILING_TOUCH 0x00040000 -#define TriggerFlag_POINT_BOMB 0x00100000 -#define TriggerFlag_GAME_FLAG_SET 0x00010000 -#define TriggerFlag_AREA_FLAG_SET 0x00020000 +#define TriggerFlag_FLOOR_TOUCH 0x00000080 +#define TriggerFlag_FLOOR_ABOVE 0x00080000 +#define TriggerFlag_FLOOR_INTERACT 0x00000800 +#define TriggerFlag_FLOOR_JUMP 0x00000200 +#define TriggerFlag_WALL_TOUCH 0x00000400 +#define TriggerFlag_WALL_PUSH 0x00000040 +#define TriggerFlag_WALL_INTERACT 0x00000100 +#define TriggerFlag_WALL_HAMMER 0x00001000 +#define TriggerFlag_CEILING_TOUCH 0x00040000 +#define TriggerFlag_BOMB 0x00100000 +#define TriggerFlag_SAVE_FLAG_SET 0x00010000 +#define TriggerFlag_AREA_FLAG_SET 0x00020000 typedef UNK_TYPE Button; #define Button_A 0x00008000 diff --git a/include/script_api/battle.h b/include/script_api/battle.h new file mode 100644 index 0000000000..e0446bb693 --- /dev/null +++ b/include/script_api/battle.h @@ -0,0 +1,334 @@ +#ifndef _SCRIPT_API_BATTLE_H_ +#define _SCRIPT_API_BATTLE_H_ + +#include "common_structs.h" +#include "si.h" + +#include "script_api/common.h" + +ApiStatus EnablePartnerBlur(ScriptInstance* script, s32 isInitialCall); +ApiStatus DisablePartnerBlur(ScriptInstance* script, s32 isInitialCall); +ApiStatus UseCamPreset(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetBattleCamTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetBattleCamOffsetZ(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddBattleCamOffsetZ(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetBattleCamYaw(ScriptInstance* script, s32 isInitialCall); +ApiStatus BattleCamTargetActor(ScriptInstance* script, s32 isInitialCall); +ApiStatus MoveBattleCamOver(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetBattleCamZoom(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddBattleCamZoom(ScriptInstance* script, s32 isInitialCall); +ApiStatus FreezeBattleCam(ScriptInstance* script, s32 isInitialCall); +ApiStatus close_action_command_instruction_popup(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowMessageBox(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowVariableMessageBox(ScriptInstance* script, s32 isInitialCall); +ApiStatus IsMessageBoxDisplayed(ScriptInstance* script, s32 isInitialCall); +ApiStatus WaitForMessageBoxDone(ScriptInstance* script, s32 isInitialCall); +ApiStatus ForceCloseMessageBox(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetMessageBoxDuration(ScriptInstance* script, s32 isInitialCall); +ApiStatus ItemDamageEnemy(ScriptInstance* script, s32 isInitialCall); +ApiStatus ItemAfflictEnemy(ScriptInstance* script, s32 isInitialCall); +ApiStatus ItemCheckHit(ScriptInstance* script, s32 isInitialCall); +ApiStatus ActorSpeak(ScriptInstance* script, s32 isInitialCall); +ApiStatus EndActorSpeech(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowBattleChoice(ScriptInstance* script, s32 isInitialCall); +ApiStatus OverrideBattleDmaDest(ScriptInstance* script, s32 isInitialCall); +ApiStatus LoadBattleDmaData(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlaySoundAtActor(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlaySoundAtPart(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetForegroundModelsVisibleUnchecked(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetForegroundModelsVisible(ScriptInstance* script, s32 isInitialCall); +ApiStatus MakeStatusField(ScriptInstance* script, s32 isInitialCall); +ApiStatus MultiplyByActorScale(ScriptInstance* script, s32 isInitialCall); +ApiStatus MultiplyVec2ByActorScale(ScriptInstance* script, s32 isInitialCall); +ApiStatus MultiplyVec3ByActorScale(ScriptInstance* script, s32 isInitialCall); +ApiStatus ApplyShrinkFromOwner(ScriptInstance* script, s32 isInitialCall); +ApiStatus StartRumble(ScriptInstance* script, s32 isInitialCall); +ApiStatus HasMerleeCastsLeft(ScriptInstance* script, s32 isInitialCall); +ApiStatus FXRecoverHP(ScriptInstance* script, s32 isInitialCall); +ApiStatus FXRecoverFP(ScriptInstance* script, s32 isInitialCall); +ApiStatus IncrementPlayerHP(ScriptInstance* script, s32 isInitialCall); +ApiStatus IncrementPlayerFP(ScriptInstance* script, s32 isInitialCall); +ApiStatus create_actor(ScriptInstance* script, s32 isInitialCall); +ApiStatus StartRumbleWithParams(ScriptInstance* script, s32 isInitialCall); +ApiStatus LoadItemScript(ScriptInstance* script, s32 isInitialCall); +ApiStatus LoadFreeItemScript(ScriptInstance* script, s32 isInitialCall); +ApiStatus LoadMoveScript(ScriptInstance* script, s32 isInitialCall); +ApiStatus LoadActionCommand(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActionSuccess(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActionSuccess(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActionSuccessCopy(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetBlockResult(ScriptInstance* script, s32 isInitialCall); +ApiStatus CloseActionCommandInfo(ScriptInstance* script, s32 isInitialCall); +ApiStatus LoadBattleSection(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetBattlePhase(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetLastElement(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetGoalToHome(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetIdleGoalToHome(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetGoalToIndex(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetIndexFromPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetIndexFromHome(ScriptInstance* script, s32 isInitialCall); +ApiStatus CountPlayerTargets(ScriptInstance* script, s32 isInitialCall); +ApiStatus ForceHomePos(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetHomePos(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetGoalToTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartGoalToTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetGoalToFirstTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetGoalPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetIdleGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddGoalPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetGoalPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetIdleGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActorPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartOffset(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetHomePos(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetEnemyTargetOffset(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetAnimation(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetAnimation(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetAnimationRate(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorYaw(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActorYaw(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartYaw(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartYaw(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorJumpGravity(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorIdleJumpGravity(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorSpeed(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorIdleSpeed(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartJumpGravity(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartMoveSpeed(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetJumpAnimations(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddActorPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorDispOffset(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartDispOffset(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartDispOffset(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddPartDispOffset(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActorVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddActorVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartMovementVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartMovementVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddPartMovementVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorRotation(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorRotationOffset(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActorRotation(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartRotation(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartRotationOffset(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartRotation(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorScale(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorScaleModifier(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActorScale(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartScale(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartScale(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetBattleFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetBattleFlagBits(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetBattleFlags2(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetBattleFlagBits2(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorFlagBits(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActorFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartFlagBits(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartTargetFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartTargetFlagBits(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartTargetFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartEventFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartEventBits(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartEventFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus HPBarToHome(ScriptInstance* script, s32 isInitialCall); +ApiStatus HPBarToCurrent(ScriptInstance* script, s32 isInitialCall); +ApiStatus SummonEnemy(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetOwnerID(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetOwnerID(ScriptInstance* script, s32 isInitialCall); +ApiStatus ActorExists(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetBattleInputMask(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetBattleInputButtons(ScriptInstance* script, s32 isInitialCall); +ApiStatus CheckButtonPress(ScriptInstance* script, s32 isInitialCall); +ApiStatus CheckButtonHeld(ScriptInstance* script, s32 isInitialCall); +ApiStatus CheckButtonDown(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetBattleState(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerCreateTargetList(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnemyCreateTargetList(ScriptInstance* script, s32 isInitialCall); +ApiStatus InitTargetIterator(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetOwnerTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus ChooseNextTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetTargetListLength(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetOwnerTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPlayerActorID(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetDistanceToGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddActorDecoration(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemoveActorDecoration(ScriptInstance* script, s32 isInitialCall); +ApiStatus ModifyActorDecoration(ScriptInstance* script, s32 isInitialCall); +ApiStatus UseIdleAnimation(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetStatusFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemovePlayerBuffs(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartAlpha(ScriptInstance* script, s32 isInitialCall); +ApiStatus CreatePartShadow(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemovePartShadow(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetBattleVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetBattleVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus ResetAllActorSounds(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorSounds(ScriptInstance* script, s32 isInitialCall); +ApiStatus ResetActorSounds(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartSounds(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorType(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowShockEffect(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActorAttackBoost(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActorDefenseBoost(ScriptInstance* script, s32 isInitialCall); +ApiStatus BoostAttack(ScriptInstance* script, s32 isInitialCall); +ApiStatus BoostDefense(ScriptInstance* script, s32 isInitialCall); +ApiStatus VanishActor(ScriptInstance* script, s32 isInitialCall); +ApiStatus ElectrifyActor(ScriptInstance* script, s32 isInitialCall); +ApiStatus HealActor(ScriptInstance* script, s32 isInitialCall); +ApiStatus WaitForBuffDone(ScriptInstance* script, s32 isInitialCall); +ApiStatus CopyBuffs(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetMenuSelection(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerFallToGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerLandJump(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerRunToGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus CancelablePlayerRunToGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPlayerHP(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerDamageEnemy(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerPowerBounceEnemy(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerTestEnemy(ScriptInstance* script, s32 isInitialCall); +ApiStatus DispatchDamagePlayerEvent(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnablePlayerBlur(ScriptInstance* script, s32 isInitialCall); +ApiStatus DidActionSucceed(ScriptInstance* script, s32 isInitialCall); +ApiStatus BindTakeTurn(ScriptInstance* script, s32 isInitialCall); +ApiStatus PauseTakeTurn(ScriptInstance* script, s32 isInitialCall); +ApiStatus ResumeTakeTurn(ScriptInstance* script, s32 isInitialCall); +ApiStatus BindIdle(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableIdleScript(ScriptInstance* script, s32 isInitialCall); +ApiStatus BindHandleEvent(ScriptInstance* script, s32 isInitialCall); +ApiStatus BindNextTurn(ScriptInstance* script, s32 isInitialCall); +ApiStatus JumpToGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus IdleJumpToGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus JumpWithBounce(ScriptInstance* script, s32 isInitialCall); +ApiStatus LandJump(ScriptInstance* script, s32 isInitialCall); +ApiStatus FallToGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus RunToGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus IdleRunToGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus JumpPartTo(ScriptInstance* script, s32 isInitialCall); +ApiStatus FallPartTo(ScriptInstance* script, s32 isInitialCall); +ApiStatus LandJumpPart(ScriptInstance* script, s32 isInitialCall); +ApiStatus RunPartTo(ScriptInstance* script, s32 isInitialCall); +ApiStatus FlyToGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus IdleFlyToGoal(ScriptInstance* script, s32 isInitialCall); +ApiStatus FlyPartTo(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetLastEvent(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetTargetActor(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetEnemyHP(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActorHP(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetEnemyMaxHP(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemoveActor(ScriptInstance* script, s32 isInitialCall); +ApiStatus DropStarPoints(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetDefenseTable(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetStatusTable(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetIdleAnimations(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnemyDamageTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnemyFollowupAfflictTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnemyTestTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus DispatchDamageEvent(ScriptInstance* script, s32 isInitialCall); +ApiStatus DispatchEvent(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetTargetOffset(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableActorBlur(ScriptInstance* script, s32 isInitialCall); +ApiStatus AfflictActor(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetEncounterState(ScriptInstance* script, s32 isInitialCall); +ApiStatus YieldTurn(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetActorSize(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActorSize(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPartSize(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetOriginalActorType(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetCurrentActorType(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetLastDamage(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableActorGlow(ScriptInstance* script, s32 isInitialCall); +ApiStatus WasStatusInflicted(ScriptInstance* script, s32 isInitialCall); +ApiStatus CopyStatusEffects(ScriptInstance* script, s32 isInitialCall); +ApiStatus ClearStatusEffects(ScriptInstance* script, s32 isInitialCall); +ApiStatus MakeOwnerTargetIndex(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetActorLevel(ScriptInstance* script, s32 isInitialCall); +ApiStatus PartnerDamageEnemy(ScriptInstance* script, s32 isInitialCall); +ApiStatus PartnerAfflictEnemy(ScriptInstance* script, s32 isInitialCall); +ApiStatus PartnerPowerBounceEnemy(ScriptInstance* script, s32 isInitialCall); +ApiStatus PartnerTestEnemy(ScriptInstance* script, s32 isInitialCall); +ApiStatus DeletePartner(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetDamageIntensity(ScriptInstance* script, s32 isInitialCall); +ApiStatus ActorAddMovePos(ScriptInstance* script, s32 isInitialCall); +ApiStatus LoadStarPowerScript(ScriptInstance* script, s32 isInitialCall); + +extern Bytecode PlayerScriptDispatcher[]; +extern Bytecode PeachScriptDispatcher[]; +extern Bytecode ExecutePlayerAction[]; +extern Bytecode ExecutePeachAction[]; +extern Bytecode HandleEvent_Player[]; +extern Bytecode BtlPutPartnerAway[]; +extern Bytecode BtlBringPartnerOut[]; +extern Bytecode MarioEnterStage[]; +extern Bytecode PeachEnterStage[]; +extern Bytecode PlayerFirstStrike[]; +extern Bytecode StartDefend[]; +extern Bytecode RunAwayStart[]; +extern Bytecode RunAwayFail[]; +extern Bytecode RunAwayReset[]; +extern Bytecode PlayEatFX[]; +extern Bytecode PlayDrinkFX[]; +extern Bytecode UseLifeShroom[]; +extern Bytecode MerleeRunOut[]; +extern Bytecode MerleeAttackBonus[]; +extern Bytecode MerleeDefenseBonus[]; +extern Bytecode MerleeExpBonus[]; +extern Bytecode PlayerHappy[]; +extern Bytecode DoDizzyAttack[]; +extern Bytecode RegainAbility[]; +extern Bytecode UseMystery[]; +extern Bytecode DoSleepHit[]; +extern Bytecode DoDizzyHit[]; +extern Bytecode DoParalyzeHit[]; +extern Bytecode DoPoisonHit[]; +extern Bytecode DoStopHit[]; +extern Bytecode DoFreezeHit[]; +extern Bytecode DoShinkHit[]; +extern Bytecode ForceNextTarget[]; +extern Bytecode DoNormalHit[]; +extern Bytecode DoBurnHit[]; +extern Bytecode DoShockHit[]; +extern Bytecode DoImmune[]; +extern Bytecode DoDeath[]; +extern Bytecode Collapse[]; +extern Bytecode DoScareAway[]; +extern Bytecode DoSpinSmashHit[]; +extern Bytecode DoJumpBack[]; +extern Bytecode DoReturnHome[]; +extern Bytecode DoRecover[]; +extern Bytecode DoAirLift[]; +extern Bytecode DoBlowAway[]; +extern Bytecode Rumble_1[]; +extern Bytecode Rumble_2[]; +extern Bytecode Rumble_3[]; +extern Bytecode Rumble_4[]; +extern Bytecode Rumble_5[]; +extern Bytecode Rumble_6[]; +extern Bytecode Rumble_7[]; +extern Bytecode Rumble_Unused_1[]; +extern Bytecode Rumble_Unused_2[]; +extern Bytecode Rumble_Unused_3[]; +extern Bytecode Rumble_Unused_4[]; +extern Bytecode CamPreset_A[]; +extern Bytecode CamPreset_B[]; +extern Bytecode CamPreset_C[]; +extern Bytecode CamPreset_D[]; +extern Bytecode CamPreset_E[]; +extern Bytecode CamPreset_F[]; +extern Bytecode CamPreset_G[]; +extern Bytecode CamPreset_H[]; +extern Bytecode CamPreset_I[]; +extern Bytecode CamPreset_J[]; +extern Bytecode CamPreset_K[]; +extern Bytecode CamPreset_L[]; +extern Bytecode CamPreset_M[]; +extern Bytecode CamPreset_N[]; + +#endif diff --git a/include/script_api/common.h b/include/script_api/common.h new file mode 100644 index 0000000000..21d77004b4 --- /dev/null +++ b/include/script_api/common.h @@ -0,0 +1,269 @@ +#ifndef _SCRIPT_API_COMMON_H_ +#define _SCRIPT_API_COMMON_H_ + +#include "common_structs.h" +#include "si.h" + +ApiStatus FadeBackgroundToBlack(ScriptInstance* script, s32 isInitialCall); +ApiStatus UnfadeBackgroundFromBlack(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetCamLookAtObjVector(ScriptInstance* script, s32 isInitialCall); +ApiStatus HasMerleeCasts(ScriptInstance* script, s32 isInitialCall); +ApiStatus OnDefeatEnemy(ScriptInstance* script, s32 isInitialCall); +ApiStatus OnFleeBattleDrops(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetEncounterStatusFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus LoadDemoBattle(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemoveNpc(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemoveEncounter(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetBattleOutcome(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetOwnerEncounterTrigger(ScriptInstance* script, s32 isInitialCall); +ApiStatus DoNpcDefeat(ScriptInstance* script, s32 isInitialCall); +ApiStatus StartBattle(ScriptInstance* script, s32 isInitialCall); +ApiStatus StartBattleWith(ScriptInstance* script, s32 isInitialCall); +ApiStatus StartBossBattle(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetBattleMusic(ScriptInstance* script, s32 isInitialCall); +ApiStatus BindNpcAI(ScriptInstance* script, s32 isInitialCall); +ApiStatus BindNpcIdle(ScriptInstance* script, s32 isInitialCall); +ApiStatus RestartNpcAI(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableNpcAI(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcAux(ScriptInstance* script, s32 isInitialCall); +ApiStatus BindNpcAux(ScriptInstance* script, s32 isInitialCall); +ApiStatus RestartNpcAux(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableNpcAux(ScriptInstance* script, s32 isInitialCall); +ApiStatus BindNpcInteract(ScriptInstance* script, s32 isInitialCall); +ApiStatus BindNpcHit(ScriptInstance* script, s32 isInitialCall); +ApiStatus BindNpcDefeat(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetSelfVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetSelfVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetNpcVar(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetSelfRotation(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetSelfEnemyFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetSelfEnemyFlagBits(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetSelfNpcID(ScriptInstance* script, s32 isInitialCall); +ApiStatus ClearDefeatedEnemies(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetEnemyFlagBits(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetSelfAnimationFromTable(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowCoinCounter(ScriptInstance* script, s32 isInitialCall); +ApiStatus MakeEntity(ScriptInstance* script, s32 isInitialCall); +ApiStatus AssignScript(ScriptInstance* script, s32 isInitialCall); +ApiStatus AssignAreaFlag(ScriptInstance* script, s32 isInitialCall); +ApiStatus AssignFlag(ScriptInstance* script, s32 isInitialCall); +ApiStatus AssignBlockFlag(ScriptInstance* script, s32 isInitialCall); +ApiStatus AssignPanelFlag(ScriptInstance* script, s32 isInitialCall); +ApiStatus AssignCrateFlag(ScriptInstance* script, s32 isInitialCall); +ApiStatus DeleteTrigger(ScriptInstance* script, s32 isInitialCall); +ApiStatus TranslateModel(ScriptInstance* script, s32 isInitialCall); +ApiStatus RotateModel(ScriptInstance* script, s32 isInitialCall); +ApiStatus ScaleModel(ScriptInstance* script, s32 isInitialCall); +ApiStatus CloneModel(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetModelIndex(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetModelCenter(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetTexPanner(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetModelFlag10(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableTexPanning(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableModel(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetGroupEnabled(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetTexPanOffset(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetModelFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus TranslateGroup(ScriptInstance* script, s32 isInitialCall); +ApiStatus RotateGroup(ScriptInstance* script, s32 isInitialCall); +ApiStatus ScaleGroup(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableGroup(ScriptInstance* script, s32 isInitialCall); +ApiStatus ModifyColliderFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetColliderCenter(ScriptInstance* script, s32 isInitialCall); +ApiStatus ParentColliderToModel(ScriptInstance* script, s32 isInitialCall); +ApiStatus UpdateColliderTransform(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetZoneEnabled(ScriptInstance* script, s32 isInitialCall); +ApiStatus GotoMap(ScriptInstance* script, s32 isInitialCall); +ApiStatus GotoMapSpecial(ScriptInstance* script, s32 isInitialCall); +ApiStatus GotoMapByID(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetEntryID(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetMapID(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetLoadType(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetRenderMode(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlaySoundAtModel(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlaySoundAtCollider(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamEnabled(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamFlag80(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamPerspective(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamViewport(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamBGColor(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShakeCam(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamLeadPlayer(ScriptInstance* script, s32 isInitialCall); +ApiStatus PanToTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus UseSettingsFrom(ScriptInstance* script, s32 isInitialCall); +ApiStatus LoadSettings(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamType(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamPitch(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamDistance(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamPosA(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamPosB(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamPosC(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPanTarget(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamSpeed(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetCamType(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetCamPitch(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetCamDistance(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetCamPosA(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetCamPosB(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetCamPosC(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetCamPosition(ScriptInstance* script, s32 isInitialCall); +ApiStatus WaitForCam(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetCamProperties(ScriptInstance* script, s32 isInitialCall); +ApiStatus AdjustCam(ScriptInstance* script, s32 isInitialCall); +ApiStatus ResetCam(ScriptInstance* script, s32 isInitialCall); +ApiStatus LoadModelAnimation(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayModelAnimation(ScriptInstance* script, s32 isInitialCall); +ApiStatus ChangeModelAnimation(ScriptInstance* script, s32 isInitialCall); +ApiStatus DeleteNpc(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetNpcPointer(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcRotation(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcScale(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcCollisionSize(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcSpeed(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcJumpscale(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcAnimation(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetNpcAnimation(ScriptInstance* script, s32 isInitialCall); +ApiStatus NpcMoveTo(ScriptInstance* script, s32 isInitialCall); +ApiStatus NpcJump0(ScriptInstance* script, s32 isInitialCall); +ApiStatus NpcJump1(ScriptInstance* script, s32 isInitialCall); +ApiStatus NpcFlyTo(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetNpcYaw(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcYaw(ScriptInstance* script, s32 isInitialCall); +ApiStatus InterpNpcYaw(ScriptInstance* script, s32 isInitialCall); +ApiStatus NpcFacePlayer(ScriptInstance* script, s32 isInitialCall); +ApiStatus NpcFaceNpc(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcFlagBits(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetNpcPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableNpcShadow(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableNpcBlur(ScriptInstance* script, s32 isInitialCall); +ApiStatus ClearPartnerMoveHistory(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPartnerPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus DisablePartnerAI(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnablePartnerAI(ScriptInstance* script, s32 isInitialCall); +ApiStatus BringPartnerOut(ScriptInstance* script, s32 isInitialCall); +ApiStatus PutPartnerAway(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetCurrentPartnerID(ScriptInstance* script, s32 isInitialCall); +ApiStatus IsCurrentPartnerFlying(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetNpcEffect(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlaySoundAtNpc(ScriptInstance* script, s32 isInitialCall); +ApiStatus SpeakToPlayer(ScriptInstance* script, s32 isInitialCall); +ApiStatus EndSpeech(ScriptInstance* script, s32 isInitialCall); +ApiStatus ContinueSpeech(ScriptInstance* script, s32 isInitialCall); +ApiStatus SpeakToNpc(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowMessageAtScreenPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowMessageAtWorldPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus CloseMessage(ScriptInstance* script, s32 isInitialCall); +ApiStatus SwitchMessage(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowChoice(ScriptInstance* script, s32 isInitialCall); +ApiStatus CloseChoice(ScriptInstance* script, s32 isInitialCall); +ApiStatus CancelMessage(ScriptInstance* script, s32 isInitialCall); +ApiStatus CancelMessageAndBlock(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetMessageImages(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetMessageString(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetMessageValue(ScriptInstance* script, s32 isInitialCall); +ApiStatus HidePlayerShadow(ScriptInstance* script, s32 isInitialCall); +ApiStatus DisablePlayerPhysics(ScriptInstance* script, s32 isInitialCall); +ApiStatus DisablePlayerInput(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPlayerPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPlayerCollisionSize(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPlayerSpeed(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPlayerJumpscale(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPlayerAnimation(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPlayerActionState(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerMoveTo(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerJump(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerJump1(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerJump2(ScriptInstance* script, s32 isInitialCall); +ApiStatus InterpPlayerYaw(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayerFaceNpc(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPlayerTargetYaw(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPlayerFlagBits(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPlayerActionState(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPlayerPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPlayerAnimation(ScriptInstance* script, s32 isInitialCall); +ApiStatus FullyRestoreHPandFP(ScriptInstance* script, s32 isInitialCall); +ApiStatus FullyRestoreSP(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnablePartner(ScriptInstance* script, s32 isInitialCall); +ApiStatus DisablePartner(ScriptInstance* script, s32 isInitialCall); +ApiStatus UseEntryHeading(ScriptInstance* script, s32 isInitialCall); +ApiStatus UseExitHeading(ScriptInstance* script, s32 isInitialCall); +ApiStatus DisablePulseStone(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetCurrentPartner(ScriptInstance* script, s32 isInitialCall); +ApiStatus Disable8bitMario(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlaySoundAtPlayer(ScriptInstance* script, s32 isInitialCall); +ApiStatus MakeLerp(ScriptInstance* script, s32 isInitialCall); +ApiStatus UpdateLerp(ScriptInstance* script, s32 isInitialCall); +ApiStatus RandInt(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetAngleBetweenNPCs(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetAngleToNPC(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetAngleToPlayer(ScriptInstance* script, s32 isInitialCall); +ApiStatus AwaitPlayerApproach(ScriptInstance* script, s32 isInitialCall); +ApiStatus IsPlayerWithin(ScriptInstance* script, s32 isInitialCall); +ApiStatus AwaitPlayerLeave(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddVectorPolar(ScriptInstance* script, s32 isInitialCall); +ApiStatus LoadPath(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetNextPathPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetDist2D(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetValueByRef(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetValueByRef(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableStatusMenu(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowStatusMenu(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetGameMode(ScriptInstance* script, s32 isInitialCall); +ApiStatus ClampAngleInt(ScriptInstance* script, s32 isInitialCall); +ApiStatus ClampAngleFloat(ScriptInstance* script, s32 isInitialCall); +ApiStatus FadeOutMusic(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetMusicTrack(ScriptInstance* script, s32 isInitialCall); +ApiStatus FadeInMusic(ScriptInstance* script, s32 isInitialCall); +ApiStatus ClearAmbientSounds(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayAmbientSounds(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlaySound(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlaySoundAt(ScriptInstance* script, s32 isInitialCall); +ApiStatus StopSound(ScriptInstance* script, s32 isInitialCall); +ApiStatus UseDoorSounds(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlaySoundAtF(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemoveKeyItemAt(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemoveItemAt(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddKeyItem(ScriptInstance* script, s32 isInitialCall); +ApiStatus HasKeyItem(ScriptInstance* script, s32 isInitialCall); +ApiStatus FindKeyItem(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddItem(ScriptInstance* script, s32 isInitialCall); +ApiStatus FindItem(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemoveItem(ScriptInstance* script, s32 isInitialCall); +ApiStatus CountFortessKeys(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemoveFortressKeys(ScriptInstance* script, s32 isInitialCall); +ApiStatus MakeItemEntity(ScriptInstance* script, s32 isInitialCall); +ApiStatus DropItemEntity(ScriptInstance* script, s32 isInitialCall); +ApiStatus DropItemEntityB(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemoveItemEntity(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddBadge(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemoveBadge(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetItemPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetItemFlags(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddCoin(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddStarPoints(ScriptInstance* script, s32 isInitialCall); +ApiStatus AddStarPieces(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetItemPower(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowGotItem(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowEmote(ScriptInstance* script, s32 isInitialCall); +ApiStatus ShowSleepBubble(ScriptInstance* script, s32 isInitialCall); +ApiStatus RemoveEffect(ScriptInstance* script, s32 isInitialCall); +ApiStatus PlayEffect(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetSpriteShading(ScriptInstance* script, s32 isInitialCall); +ApiStatus EnableSpriteShading(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetDemoState(ScriptInstance* script, s32 isInitialCall); +ApiStatus DemoPressButton(ScriptInstance* script, s32 isInitialCall); +ApiStatus DemoReleaseButton(ScriptInstance* script, s32 isInitialCall); +ApiStatus DemoSetButtons(ScriptInstance* script, s32 isInitialCall); +ApiStatus DemoJoystickRadial(ScriptInstance* script, s32 isInitialCall); +ApiStatus DemoJoystickXY(ScriptInstance* script, s32 isInitialCall); + +ApiStatus func_802CFE2C(ScriptInstance* script, s32 isInitialCall); +ApiStatus func_802CFD30(ScriptInstance* script, s32 isInitialCall); + +extern Bytecode* ShakeCam1; +extern Bytecode* ShakeCamX; + +#endif diff --git a/include/script_api/map.h b/include/script_api/map.h new file mode 100644 index 0000000000..3379911320 --- /dev/null +++ b/include/script_api/map.h @@ -0,0 +1,33 @@ +#ifndef _SCRIPT_API_MAP_H_ +#define _SCRIPT_API_MAP_H_ + +#include "common_structs.h" +#include "si.h" + +#include "script_api/common.h" + +ApiStatus MakeNpcs(ScriptInstance* script, s32 isInitialCall); +ApiStatus DoBasicAI(ScriptInstance* script, s32 isInitialCall); +ApiStatus ResetFromLava(ScriptInstance* script, s32 isInitialCall); +ApiStatus MakeShop(ScriptInstance* script, s32 isInitialCall); +ApiStatus MakeShopOwner(ScriptInstance* script, s32 isInitialCall); +ApiStatus MakeDoorAdvanced(ScriptInstance* script, s32 isInitialCall); +ApiStatus CheckActionState(ScriptInstance* script, s32 isInitialCall); +ApiStatus CreatePushBlockGrid(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPushBlock(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetPushBlock(ScriptInstance* script, s32 isInitialCall); +ApiStatus GetGridIndexFromPos(ScriptInstance* script, s32 isInitialCall); +ApiStatus SetPushBlockFallEffect(ScriptInstance* script, s32 isInitialCall); +ApiStatus TeleportPartnerToPlayer(ScriptInstance* script, s32 isInitialCall); + +extern Bytecode EnterWalk[]; +extern Bytecode EnterWalkShort[]; +extern Bytecode EnterSavePoint[]; +extern Bytecode ExitWalk[]; +extern Bytecode ExitSingleDoor[]; +extern Bytecode EnterSingleDoor[]; +extern Bytecode ExitDoubleDoor[]; +extern Bytecode EnterDoubleDoor[]; + + +#endif diff --git a/include/si.h b/include/si.h index f2dbd3883f..7d5968171f 100644 --- a/include/si.h +++ b/include/si.h @@ -3,7 +3,17 @@ #include "ultra64.h" -#define SI_VAR_0 0xFE363C80 +#define SI_VAR(v) (v - 30000000) +#define SI_MAP_VAR(v) (v - 50000000) +#define SI_FLAG(v) (v - 70000000) +#define SI_MAP_FLAG(v) (v - 90000000) +#define SI_AREA_FLAG(v) (v - 110000000) +#define SI_SAVE_FLAG(v) (v - 130000000) +#define SI_AREA_VAR(v) (v - 150000000) +#define SI_SAVE_VAR(v) (v - 170000000) +#define SI_ARRAY(v) (v - 190000000) +#define SI_ARRAY_FLAG(v) (v - 210000000) +#define SI_FIXED(v) ((s32)(v * 1024.0f) - 230000000) // See float_to_fixed_var /* Return type of si_execute_next_command */ #define SI_CONTINUE 0 /* Continue to next command */ @@ -18,4 +28,125 @@ typedef s32 ApiStatus; #define ApiStatus_REPEAT 3 /* Call again immediately */ #define ApiStatus_FINISH 255 /* Corresponds to SI_FINISH */ +#define SI_CMD(opcode, argv...) \ + opcode, \ + /* argc */ (sizeof((Bytecode[]){argv})/sizeof(Bytecode)), \ + ##argv + +#define SI_END() SI_CMD(0x01) +#define SI_RETURN() SI_CMD(0x02) + +#define SI_LABEL(i) SI_CMD(0x03, i) +#define SI_GOTO(i) SI_CMD(0x04, i) + +#define SI_LOOP(i) SI_CMD(0x05, i) +#define SI_END_LOOP() SI_CMD(0x06) +#define SI_BREAK_LOOP() SI_CMD(0x07) + +#define SI_WAIT_FRAMES(i) SI_CMD(0x08, 1, i) +#define SI_WAIT_SECS(i) SI_CMD(0x09, 1, i) + +#define SI_IF_EQ(a, b) SI_CMD(0x0A, a, b) +#define SI_IF_NE(a, b) SI_CMD(0x0B, a, b) +#define SI_IF_LT(a, b) SI_CMD(0x0C, a, b) +#define SI_IF_GT(a, b) SI_CMD(0x0D, a, b) +#define SI_IF_LE(a, b) SI_CMD(0x0E, a, b) +#define SI_IF_GE(a, b) SI_CMD(0x0F, a, b) +#define SI_IF_BITS_ON(a, b) SI_CMD(0x10, a, b) +#define SI_IF_BITS_OFF(a, b) SI_CMD(0x11, a, b) +#define SI_ELSE() SI_CMD(0x12, 0) +#define SI_END_IF() SI_CMD(0x13, 0) + +#define SI_SWITCH(a) SI_CMD(0x14, a) +#define SI_SWITCH_CONST(a) SI_CMD(0x15, a) // Does not get_variable +#define SI_CASE_EQ(b) SI_CMD(0x16, b) +#define SI_CASE_NE(b) SI_CMD(0x17, b) +#define SI_CASE_LT(b) SI_CMD(0x18, b) +#define SI_CASE_GT(b) SI_CMD(0x19, b) +#define SI_CASE_LE(b) SI_CMD(0x1A, b) +#define SI_CASE_GE(b) SI_CMD(0x1B, b) +#define SI_CASE_DEFAULT() SI_CMD(0x1C) +#define SI_CASE_OR_EQ(b) SI_CMD(0x1D, b) +#define SI_CASE_BITS_ON(b) SI_CMD(0x1F, b) +#define SI_END_MULTI_CASE() SI_CMD(0x20) +#define SI_CASE_RANGE(from, to) SI_CMD(0x21, from, to) +#define SI_BREAK_CASE() SI_CMD(0x22) +#define SI_END_SWITCH() SI_CMD(0x23) + +#define SI_SET(varA, varB) SI_CMD(0x24, varA, varB) +#define SI_SET_CONST(var, value) SI_CMD(0x25, var, value) // Does not get_variable +#define SI_ADD(a, b) SI_CMD(0x27, a, b) // += +#define SI_SUB(a, b) SI_CMD(0x28, a, b) // -= +#define SI_MUL(a, b) SI_CMD(0x29, a, b) // *= +#define SI_DIV(a, b) SI_CMD(0x2A, a, b) // /= +#define SI_MOD(a, b) SI_CMD(0x2B, a, b) // %= + +#define SI_SET_F(var, value) SI_CMD(0x26, var, value) +#define SI_ADD_F(a, b) SI_CMD(0x2C, a, b) // += +#define SI_SUB_F(a, b) SI_CMD(0x2D, a, b) // -= +#define SI_MUL_F(a, b) SI_CMD(0x2E, a, b) // *= +#define SI_DIV_F(a, b) SI_CMD(0x2F, a, b) // /= + +// BUF_READ and BUF_READ_F take 1..4 args only +#define SI_USE_BUFFER(buf_ptr) SI_CMD(0x30, buf_ptr) +#define SI_BUF_READ(vars...) SI_CMD( \ + 0x30 + (sizeof((Bytecode[]){vars})/sizeof(Bytecode)), \ + vars) +#define SI_BUF_PEEK(n, var) SI_CMD(0x35, n, var) +#define SI_USE_BUFFER_F(buf_ptr) SI_CMD(0x36, buf_ptr) +#define SI_BUF_READ_F(vars...) SI_CMD( \ + 0x36 + (sizeof((Bytecode[]){vars})/sizeof(Bytecode)), \ + vars) +#define SI_BUF_PEEK_F(n, var) SI_CMD(0x3B, n, var) + +#define SI_USE_ARRAY(arrPtr) SI_CMD(0x3C, arrPtr) +#define SI_NEW_ARRAY(len, arrPtr) SI_CMD(0x3D, len, arrPtr) +#define SI_USE_FLAGS(arrPtr) SI_CMD(0x3E, arrPtr) + +#define SI_AND(varA, varB) SI_CMD(0x3F, varA, varB) // &= +#define SI_AND_CONST(var, value) SI_CMD(0x40, var, value) // &= +#define SI_OR(varA, varB) SI_CMD(0x41, varA, varB) // |= +#define SI_OR_CONST(var, value) SI_CMD(0x41, var, value) // |= + +#define SI_CALL(func, argv...) SI_CMD(0x43, func, ##argv) +#define SI_EXEC(script) SI_CMD(0x44, script) +#define SI_EXEC_GET_ID(script, outScriptID) SI_CMD(0x45, script, outScriptID) +#define SI_EXEC_WAIT(script) SI_CMD(0x46, script) +#define SI_JUMP(script) SI_CMD(0x4A, script) + +#define SI_BIND(script, trigger, target, outTriggerPtr) SI_CMD(0x47, script, trigger, target, 1, outTriggerPtr) +#define SI_BIND_PADLOCK(script, trigger, target, itemList) SI_CMD(0x4E, script, trigger, target, itemList, 0, 1) +#define SI_UNBIND_ME() SI_CMD(0x48) + +#define SI_PRIORITY(p) SI_CMD(0x4B, p) +#define SI_TIMESCALE(t) SI_CMD(0x4C, t) +#define SI_GROUP(g) SI_CMD(0x4D, g) + +#define SI_SUSPEND_GROUP(group) SI_CMD(0x4F, group) +#define SI_RESUME_GROUP(group) SI_CMD(0x50, group) +#define SI_SUSPEND_GROUP_NOT_ME(group) SI_CMD(0x51, group) +#define SI_RESUME_GROUP_NOT_ME(group) SI_CMD(0x52, group) + +#define SI_KILL(scriptID) SI_CMD(0x49, scriptID) +#define SI_SUSPEND(scriptID) SI_CMD(0x53, scriptID) +#define SI_RESUME(scriptID) SI_CMD(0x54, scriptID) +#define SI_EXISTS(scriptID) SI_CMD(0x55, scriptID) + +#define SI_THREAD() SI_CMD(0x56) +#define SI_END_THREAD() SI_CMD(0x57) + +#define SI_CHILD_THREAD() SI_CMD(0x58) +#define SI_END_CHILD_THREAD() SI_CMD(0x59) + +#define GEN_EXIT_WALK_SCRIPT(name, walkDistance, exitIdx, map, entryIdx) \ + Bytecode name[] = { \ + SI_GROUP(0x1B), \ + SI_CALL(&UseExitHeading, walkDistance, exitIdx), \ + SI_EXEC(&ExitWalk), \ + SI_CALL(&GotoMap, map, entryIdx), \ + SI_WAIT_FRAMES(100), \ + SI_RETURN(), \ + SI_END(), \ + }; + #endif diff --git a/src/code_f8f60_len_1560.c b/src/code_f8f60_len_1560.c index 8672aede22..1378829e47 100644 --- a/src/code_f8f60_len_1560.c +++ b/src/code_f8f60_len_1560.c @@ -119,7 +119,7 @@ ApiStatus IsPlayerWithin(ScriptInstance* script, s32 isInitialCall) { s32* distanceRequired = &script->functionTemp[2]; f32 distance; - Bytecode outVar = SI_VAR_0; + Bytecode outVar = SI_VAR(0); if (isInitialCall) { *targetX = get_variable(script, *ptrReadPos++); diff --git a/src/world/area_kmr/kmr_12.c b/src/world/area_kmr/kmr_12.c deleted file mode 100644 index 563d47f23d..0000000000 --- a/src/world/area_kmr/kmr_12.c +++ /dev/null @@ -1,3 +0,0 @@ -#include "common.h" - -INCLUDE_ASM(s32, "world/area_kmr/kmr_12", func_80240000_8EB360); diff --git a/src/world/area_kmr/kmr_12/events.c b/src/world/area_kmr/kmr_12/events.c new file mode 100644 index 0000000000..501b1c91ac --- /dev/null +++ b/src/world/area_kmr/kmr_12/events.c @@ -0,0 +1,161 @@ +#include "common.h" +#include "script_api/map.h" + +Bytecode kmr_12_play_music[]; +Bytecode make_entities[]; +Bytecode read_sign[]; + +GEN_EXIT_WALK_SCRIPT(exit_west, 60, 0, "kmr_07", 1); +GEN_EXIT_WALK_SCRIPT(exit_east, 60, 1, "kmr_11", 0); + +Bytecode bind_exits[] = { + SI_BIND(&exit_west, TriggerFlag_FLOOR_ABOVE, 0 /* deili1 */, NULL), + SI_BIND(&exit_east, TriggerFlag_FLOOR_ABOVE, 3 /* deili2 */, NULL), + SI_RETURN(), + SI_END(), +}; + +Bytecode kmr_12_main[] = { + SI_SET(SI_SAVE_VAR(425), 31), + SI_CALL(&SetSpriteShading, -1), + SI_CALL(&SetCamPerspective, 0, 3, 25, 16, 4096), + SI_CALL(&SetCamBGColor, 0, 0, 0, 0), + SI_CALL(&SetCamEnabled, 0, 1), + SI_CALL(&MakeNpcs, 0, 0x802409A8), + SI_EXEC_WAIT(&make_entities), + SI_EXEC(&kmr_12_play_music), + SI_SET(SI_VAR(0), bind_exits), + SI_EXEC(&EnterWalk), + SI_WAIT_FRAMES(1), + SI_BIND(read_sign, TriggerFlag_WALL_INTERACT, 10, NULL), + SI_RETURN(), + SI_END(), +}; + +NpcAISettings goomba_ai_settings = { + 1.5f, + 30, + 30, + 130.0f, + 0.0f, + 1, + 2.5f, + 180, + 3, + 150.0f, + 0.0f, + TRUE +}; + +Bytecode goomba_ai[] = { + SI_CALL(&DoBasicAI, &goomba_ai_settings), + SI_RETURN(), + SI_END(), +}; + +StaticNpcSettings goomba_npc_settings = { + .radius = 20, + .height = 23, + .aiScript = &goomba_ai, + .hitScript = (Bytecode*)0x80077F70, + .defeatScript = (Bytecode*)0x8007809C, +}; + +ApiStatus get_goomba_ref(ScriptInstance* script, s32 isInitialCall) { + script->varTable[0] = get_enemy_safe(0); + return ApiStatus_DONE2; +} + +Bytecode read_sign[] = { // *INDENT-OFF* + SI_GROUP(0), + + // "Eat a Mushroom to regain your energy!" + SI_SUSPEND_GROUP(1), + SI_CALL(&DisablePlayerInput, TRUE), + SI_CALL(&ShowMessageAtScreenPos, 0x1D0167, 160, 40), + SI_RESUME_GROUP(1), + + SI_SET(SI_FLAG(0), FALSE), + SI_CALL(&get_goomba_ref), + SI_IF_NE(SI_VAR(0), FALSE), + SI_CALL(&GetNpcVar, 0, 0, SI_VAR(0)), + SI_IF_EQ(SI_VAR(0), FALSE), + // Trigger Goomba to peel off + SI_CALL(&SetNpcVar, 0, 0, TRUE), + SI_SET(SI_FLAG(0), TRUE), + SI_WAIT_FRAMES(10), + SI_END_IF(), + SI_END_IF(), + SI_CALL(&DisablePlayerInput, FALSE), + SI_IF_EQ(SI_FLAG(0), TRUE), + SI_UNBIND_ME(), + SI_END_IF(), + + SI_END(), + SI_RETURN(), // Whoops! +}; // *INDENT-ON* + +Bytecode goomba_idle[] = { // *INDENT-OFF* + SI_WAIT_FRAMES(1), + + SI_CALL(&SetSelfVar, 0, FALSE), + SI_CALL(&SetNpcAnimation, NpcId_SELF, 0x26000D), + SI_CALL(&EnableNpcShadow, NpcId_SELF, 0), + SI_CALL(&SetSelfEnemyFlagBits, 32, 1), + + // Wait until read_sign sets NPC var 0 + SI_LABEL(0), + SI_CALL(&GetSelfVar, 0, SI_VAR(0)), + SI_WAIT_FRAMES(1), + SI_IF_EQ(SI_VAR(0), TRUE), + SI_GOTO(0), + SI_END_IF(), + + // Peel and jump off the sign + SI_CALL(&SetNpcFlagBits, NpcId_SELF, 0x240000, 1), + SI_WAIT_FRAMES(3), + SI_SET_F(SI_VAR(0), SI_FIXED(0.0f)), + SI_LOOP(9), + SI_ADD_F(SI_VAR(0), SI_FIXED(10.0f)), + SI_CALL(&SetNpcRotation, NpcId_SELF, 0, SI_VAR(0), 0), + SI_WAIT_FRAMES(1), + SI_END_LOOP(), + SI_CALL(&SetNpcAnimation, NpcId_SELF, 0x260000), + SI_LOOP(9), + SI_ADD_F(SI_VAR(0), SI_FIXED(10.0f)), + SI_CALL(&SetNpcRotation, NpcId_SELF, 0, SI_VAR(0), 0), + SI_WAIT_FRAMES(1), + SI_END_LOOP(), + SI_CALL(&SetNpcAnimation, NpcId_SELF, 0x260007), + SI_WAIT_FRAMES(20), + SI_CALL(&SetNpcAnimation, NpcId_SELF, 0x260001), + SI_CALL(&PlaySoundAtNpc, NpcId_SELF, 248, 0), + SI_CALL(&func_802CFE2C, NpcId_SELF, 8192), + SI_CALL(&func_802CFD30, NpcId_SELF, 5, 6, 1, 1, 0), + SI_WAIT_FRAMES(12), + SI_WAIT_FRAMES(5), + SI_CALL(&PlaySoundAtNpc, NpcId_SELF, 812, 0), + SI_CALL(&EnableNpcShadow, NpcId_SELF, 1), + SI_CALL(&SetNpcJumpscale, NpcId_SELF, SI_FIXED(0.6005859375f)), + SI_CALL(&NpcJump0, NpcId_SELF, 0xFFFFFFDD, 0, 30, 23), + SI_CALL(&func_802CFD30, NpcId_SELF, 0, 0, 0, 0, 0), + SI_CALL(&InterpNpcYaw, NpcId_SELF, 90, 0), + SI_CALL(&SetNpcFlagBits, NpcId_SELF, 0x240000, 0), + SI_CALL(&SetSelfEnemyFlagBits, 32, 0), + SI_CALL(&SetSelfEnemyFlagBits, 0x40000000, 1), + + // We're done jumping off; the player can read the sign again + SI_BIND(read_sign, TriggerFlag_WALL_INTERACT, 10, NULL), + + // Behave like a normal enemy from now on + SI_CALL(&BindNpcAI, NpcId_SELF, &goomba_ai), + + SI_RETURN(), + SI_END(), +}; // *INDENT-ON* + +Bytecode goomba_init[] = { + SI_CALL(&BindNpcIdle, NpcId_SELF, &goomba_idle), + SI_RETURN(), + SI_END(), +}; diff --git a/src/world/area_kmr/kmr_12/header.c b/src/world/area_kmr/kmr_12/header.c new file mode 100644 index 0000000000..39fbac2ab7 --- /dev/null +++ b/src/world/area_kmr/kmr_12/header.c @@ -0,0 +1,22 @@ +#include "common.h" +#include "script_api/map.h" + +Bytecode kmr_12_main[]; + +f32 entryList[][4] = { + { -126.0f, 0.0f, 12.0f, 90.0f }, // west, towards Red/Blue Goomba miniboss room + { 471.0f, 0.0f, 12.0f, 270.0f }, // east, towards Goomba King's Fortress +}; + +MapHeader header = { + .mainScript = &kmr_12_main, + .entryList = entryList, + .background = 0x80200000, + .tattle = 0x00190040, +}; + +Bytecode kmr_12_play_music[] = { + SI_CALL(&SetMusicTrack, 0, Song_PLEASANT_PATH, 0, 8), + SI_RETURN(), + SI_END(), +}; diff --git a/tools/disasm_script.py b/tools/disasm_script.py new file mode 100755 index 0000000000..a72396dedc --- /dev/null +++ b/tools/disasm_script.py @@ -0,0 +1,314 @@ +#! /usr/bin/python3 + +import sys + +_star_rod_lib = None +def star_rod_lib(): + global _star_rod_lib + + if not _star_rod_lib: + _star_rod_lib = {} + + from pathlib import Path + from os import path + import re + + LIB_LINE_RE = re.compile(r"\s+:\s+") + NAME_RE = re.compile(r"({[^}]*})?\s*([a-zA-Z0-9_]+)") + + for filename in Path(path.dirname(__file__), "star-rod", "database").rglob("*.lib"): + with open(filename, "r") as file: + for line in file.readlines(): + parts = LIB_LINE_RE.split(line) + + if len(parts) >= 3: + try: + kind = parts[0] + vaddr = int(parts[1].split(", ")[0], 16) + if name := NAME_RE.match(parts[2]): + name = name.group(2) + + _star_rod_lib[vaddr] = name + + """ + if "map" in str(filename): + if kind == "api": + print(f"ApiStatus {name}(ScriptInstance* script, s32 isInitialCall);") + elif kind == "scr": + print(f"extern Bytecode {name}[];") + """ + except: + pass + + return _star_rod_lib + +def addr_ref(addr): + func_name = star_rod_lib().get(addr) + if func_name: + func_name = "&" + func_name + else: + func_name = f"0x{addr:08X}" + return func_name + +def disassemble(bytes, indent = 0): + out = "" + prefix = "" + + indent += 1 + indent_used = False + + def write_line(line): + nonlocal out, indent, indent_used + if indent < 0: indent = 0 + if indent > 1: indent_used = True + out += " " * indent + out += line + out += "\n" + def prefix_line(line): + nonlocal prefix + prefix += line + prefix += "\n" + + def var(arg): + v = arg - 2**32 # convert to s32 + if v > -250000000: + if v <= -220000000: return f"SI_FIXED({(v + 230000000) / 1024}f)" + elif v <= -200000000: return f"SI_ARRAY_FLAG({v + 210000000})" + elif v <= -180000000: return f"SI_ARRAY({v + 190000000})" + elif v <= -160000000: return f"SI_SAVE_VAR({v + 170000000})" + elif v <= -140000000: return f"SI_AREA_VAR({v + 150000000})" + elif v <= -120000000: return f"SI_SAVE_FLAG({v + 130000000})" + elif v <= -100000000: return f"SI_AREA_FLAG({v + 110000000})" + elif v <= -80000000: return f"SI_MAP_FLAG({v + 90000000})" + elif v <= -60000000: return f"SI_FLAG({v + 70000000})" + elif v <= -40000000: return f"SI_MAP_VAR({v + 50000000})" + elif v <= -20000000: return f"SI_VAR({v + 30000000})" + + if arg == 0xFFFFFFFF: + return "-1" + elif ((arg & 0xFF000000) == 0x80000000) or arg > 10000: + return f"0x{arg:X}" + else: + return f"{arg}" + + def trigger(trigger): + if trigger == 0x00000080: trigger = "TriggerFlag_FLOOR_TOUCH" + if trigger == 0x00800000: trigger = "TriggerFlag_FLOOR_ABOVE" + if trigger == 0x00000800: trigger = "TriggerFlag_FLOOR_INTERACT" + if trigger == 0x00000200: trigger = "TriggerFlag_FLOOR_JUMP" + if trigger == 0x00000400: trigger = "TriggerFlag_WALL_TOUCH" + if trigger == 0x00000040: trigger = "TriggerFlag_WALL_PUSH" + if trigger == 0x00000100: trigger = "TriggerFlag_WALL_INTERACT" + if trigger == 0x00001000: trigger = "TriggerFlag_WALL_HAMMER" + if trigger == 0x00040000: trigger = "TriggerFlag_CEILING_TOUCH" + if trigger == 0x00010000: trigger = "TriggerFlag_SAVE_FLAG_SET" + if trigger == 0x00020000: trigger = "TriggerFlag_AREA_FLAG_SET" + if trigger == 0x00100000: trigger = "TriggerFlag_BOMB" + return trigger + + def read_word(): + return int.from_bytes(bytes.read(4), byteorder="big") + + while True: + opcode = read_word() + argc = read_word() + argv = [] + for i in range(0, argc): + argv.append(read_word()) + + if opcode == 0x01: + write_line("SI_END(),") + indent -= 1 + + if indent_used: + prefix_line("Bytecode script[] = { // *INDENT-OFF*") + write_line("}; // *INDENT-ON*") + else: + prefix_line("Bytecode script[] = {") + write_line("};") + + return prefix + out + elif opcode == 0x02: write_line(f"SI_RETURN(),") + elif opcode == 0x03: write_line(f"SI_LABEL({var(argv[0])}),") + elif opcode == 0x04: write_line(f"SI_GOTO({var(argv[0])}),") + elif opcode == 0x05: + write_line(f"SI_LOOP({var(argv[0])}),") + indent += 1 + elif opcode == 0x06: + indent -= 1 + write_line("SI_END_LOOP(),") + elif opcode == 0x07: write_line(f"SI_BREAK_LOOP(),") + elif opcode == 0x08: write_line(f"SI_WAIT_FRAMES({var(argv[0])}),") + elif opcode == 0x09: write_line(f"SI_WAIT_SECS({var(argv[0])}),") + elif opcode == 0x0A: + write_line(f"SI_IF_EQ({var(argv[0])}, {var(argv[1])}),") + indent += 1 + elif opcode == 0x0B: + write_line(f"SI_IF_NE({var(argv[0])}, {var(argv[1])}),") + indent += 1 + elif opcode == 0x0C: + write_line(f"SI_IF_LT({var(argv[0])}, {var(argv[1])}),") + indent += 1 + elif opcode == 0x0D: + write_line(f"SI_IF_GT({var(argv[0])}, {var(argv[1])}),") + indent += 1 + elif opcode == 0x0E: + write_line(f"SI_IF_LE({var(argv[0])}, {var(argv[1])}),") + indent += 1 + elif opcode == 0x0F: + write_line(f"SI_IF_GE({var(argv[0])}, {var(argv[1])}),") + indent += 1 + elif opcode == 0x10: + write_line(f"SI_IF_BITS_ON({var(argv[0])}, {var(argv[1])}),") + indent += 1 + elif opcode == 0x11: + write_line(f"SI_IF_BITS_OFF({var(argv[0])}, {var(argv[1])}),") + indent += 1 + elif opcode == 0x12: write_line(f"SI_ELSE(),") + elif opcode == 0x13: + indent -= 1 + write_line(f"SI_END_IF(),") + elif opcode == 0x14: + write_line(f"SI_SWITCH({var(argv[0])}),") + indent += 1 + elif opcode == 0x15: + write_line(f"SI_SWITCH_CONST(0x{argv[0]:X}),") + indent += 2 + elif opcode == 0x16: + indent -= 1 + write_line(f"SI_CASE_EQ({var(argv[0])}),") + indent += 1 + elif opcode == 0x17: + indent -= 1 + write_line(f"SI_CASE_NE({var(argv[0])}),") + indent += 1 + elif opcode == 0x18: + indent -= 1 + write_line(f"SI_CASE_LT({var(argv[0])}),") + indent += 1 + elif opcode == 0x19: + indent -= 1 + write_line(f"SI_CASE_GT({var(argv[0])}),") + indent += 1 + elif opcode == 0x1A: + indent -= 1 + write_line(f"SI_CASE_LE({var(argv[0])}),") + indent += 1 + elif opcode == 0x1B: + indent -= 1 + write_line(f"SI_CASE_GE({var(argv[0])}),") + indent += 1 + elif opcode == 0x1C: + indent -= 1 + write_line(f"SI_CASE_DEFAULT({var(argv[0])}),") + indent += 1 + elif opcode == 0x1D: + indent -= 1 + write_line(f"SI_CASE_OR_EQ({var(argv[0])}),") + indent += 1 + # opcode 0x1E? + elif opcode == 0x1F: + indent -= 1 + write_line(f"SI_CASE_BITS_ON({var(argv[0])}),") + indent += 1 + elif opcode == 0x20: + indent -= 1 + write_line(f"SI_END_MULTI_CASE(),") + indent += 1 + elif opcode == 0x21: + indent -= 1 + write_line(f"SI_CASE_RANGE({var(argv[0])}, {var(argv[1])}),") + indent += 1 + elif opcode == 0x22: write_line(f"SI_BREAK_CASE(),") + elif opcode == 0x23: + indent -= 2 + write_line(f"SI_END_SWITCH(),") + elif opcode == 0x24: write_line(f"SI_SET({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x25: write_line(f"SI_SET_CONST({var(argv[0])}, 0x{argv[1]:X}),") + elif opcode == 0x26: write_line(f"SI_SET_F({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x27: write_line(f"SI_ADD({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x28: write_line(f"SI_SUB({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x29: write_line(f"SI_MUL({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x2A: write_line(f"SI_DIV({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x2B: write_line(f"SI_MOD({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x2C: write_line(f"SI_ADD_F({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x2D: write_line(f"SI_SUB_F({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x2E: write_line(f"SI_MUL_F({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x2F: write_line(f"SI_DIV_F({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x30: write_line(f"SI_USE_BUFFER({var(argv[0])}),") + # TODO: SI_BUF commands + elif opcode == 0x3C: write_line(f"SI_USE_ARRAY({var(argv[0])}),") + elif opcode == 0x3D: write_line(f"SI_NEW_ARRAY({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x3E: write_line(f"SI_USE_FLAGS({var(argv[0])}),") + elif opcode == 0x3F: write_line(f"SI_AND({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x40: write_line(f"SI_OR({var(argv[0])}, {var(argv[1])}),") + elif opcode == 0x41: write_line(f"SI_AND_CONST({var(argv[0])}, 0x{argv[1]:X})") + elif opcode == 0x42: write_line(f"SI_OR_CONST({var(argv[0])}, 0x{argv[1]:X})") + elif opcode == 0x43: + argv_str = "" + for arg in argv[1:]: + argv_str += ", " + argv_str += var(arg) + + write_line(f"SI_CALL({addr_ref(argv[0])}{argv_str}),") + elif opcode == 0x44: write_line(f"SI_EXEC({addr_ref(argv[0])}),") + elif opcode == 0x45: write_line(f"SI_EXEC_GET_ID({addr_ref(argv[0])}, {var(argv[1])}),") + elif opcode == 0x46: write_line(f"SI_EXEC_WAIT({addr_ref(argv[0])}),") + elif opcode == 0x47: + if argv[3] != 1: + raise "BIND argv[3] != 1" + + write_line(f"SI_BIND({addr_ref(argv[0])}, {trigger(argv[1])}, {var(argv[2])}, {'NULL' if argv[4] == 0 else var(argv[4])}),") + elif opcode == 0x48: write_line(f"SI_UNBIND_ME(),") + elif opcode == 0x49: write_line(f"SI_KILL({var(argv[0])}),") + elif opcode == 0x4A: write_line(f"SI_JUMP({var(argv[0])}),") + elif opcode == 0x4B: write_line(f"SI_PRIORITY({var(argv[0])}),") + elif opcode == 0x4C: write_line(f"SI_TIMESCALE({var(argv[0])}),") + elif opcode == 0x4D: write_line(f"SI_GROUP({var(argv[0])}),") + elif opcode == 0x4E: + if argv[4] != 0: + raise "BIND_PADLOCK argv[4] != NULL" + if argv[5] != 0: + raise "BIND_PADLOCK argv[5] != 1" + + write_line(f"SI_BIND_PADLOCK({addr_ref(argv[0])}, {trigger(argv[1])}, {var(argv[2])}, {var(argv[3])}),") + elif opcode == 0x4F: write_line(f"SI_SUSPEND_GROUP({var(argv[0])}),") + elif opcode == 0x50: write_line(f"SI_RESUME_GROUP({var(argv[0])}),") + elif opcode == 0x51: write_line(f"SI_SUSPEND_GROUP_NOT_ME({var(argv[0])}),") + elif opcode == 0x52: write_line(f"SI_RESUME_GROUP_NOT_ME({var(argv[0])}),") + elif opcode == 0x53: write_line(f"SI_SUSPEND({var(argv[0])}),") + elif opcode == 0x54: write_line(f"SI_RESUME({var(argv[0])}),") + elif opcode == 0x55: write_line(f"SI_EXISTS({var(argv[0])}),") + elif opcode == 0x56: + write_line("SI_THREAD(),") + indent += 1 + elif opcode == 0x57: + indent -= 1 + write_line("SI_END_THREAD(),") + elif opcode == 0x58: + write_line("SI_CHILD_THREAD(),") + indent += 1 + elif opcode == 0x59: + indent -= 1 + write_line("SI_END_CHILD_THREAD(),") + else: + # unknown opcode + argv_str = "" + for arg in argv: + argv_str += ", " + argv_str += f"0x{arg:X}" + write_line(f"SI_CMD(0x{opcode:02X}{argv_str}),") + + raise "Reached end of data before END command" + +if __name__ == "__main__": + if len(sys.argv) <= 1: + print("usage: ./disasm_script.py [offset]") + exit() + + file = sys.argv[1] + offset = eval(sys.argv[2]) if len(sys.argv) >= 3 else 0 + + with open(file, "rb") as f: + f.seek(offset) + print(disassemble(f), end="") diff --git a/tools/splat.yaml b/tools/splat.yaml index 235a6c2700..87270a8327 100644 --- a/tools/splat.yaml +++ b/tools/splat.yaml @@ -1151,8 +1151,11 @@ segments: start: 0x8EB360 vram: 0x80240000 files: - - [0x8EB360, "c", "world/area_kmr/kmr_12"] - - [0x8EB390, "bin", "world/area_kmr/kmr_12_data"] + - [0x8EB360, "c", "world/area_kmr/kmr_12/events"] + - [0x8EB390, ".data", "world/area_kmr/kmr_12/header"] + - [0x8EB360, "c", "world/area_kmr/kmr_12/events"] + - [0x8EB360, ".data", "world/area_kmr/kmr_12/events"] + - [0x8EBE10, ".rodata", "world/area_kmr/kmr_12/events"] - name: world/area_kmr/kmr_20 type: code start: 0x8EBE20 diff --git a/undefined_syms.txt b/undefined_syms.txt index b00951c360..c8d8177481 100644 --- a/undefined_syms.txt +++ b/undefined_syms.txt @@ -227,6 +227,9 @@ gEffectTable = 0x8007F214; gPauseMenuStrings = 0x8026F778; +EnterWalk = 0x80285960; +ExitWalk = 0x80285CF4; + MarioEnterStage = 0x80284A40; PeachEnterStage = 0x80284D04; HandleEvent_Player = 0x802852D4;