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fix EVT_SETUP_CAMERA_DEFAULT (#1162)
This commit is contained in:
parent
0d94b5ed7d
commit
fd9593a7b0
@ -745,7 +745,7 @@
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#define SetUP_CAMERA_MINIMAL() \
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#define SetUP_CAMERA_MINIMAL() \
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Call(SetCamPerspective, CAM_DEFAULT, CAM_UPDATE_FROM_ZONE, 25, 16, 4096)
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Call(SetCamPerspective, CAM_DEFAULT, CAM_UPDATE_FROM_ZONE, 25, 16, 4096)
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#define SetUP_CAMERA_DEFAULT() \
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#define EVT_SETUP_CAMERA_DEFAULT() \
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Call(SetCamPerspective, CAM_DEFAULT, CAM_UPDATE_FROM_ZONE, 25, 16, 4096) \
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Call(SetCamPerspective, CAM_DEFAULT, CAM_UPDATE_FROM_ZONE, 25, 16, 4096) \
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Call(SetCamBGColor, CAM_DEFAULT, 0, 0, 0) \
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Call(SetCamBGColor, CAM_DEFAULT, 0, 0, 0) \
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Call(SetCamEnabled, CAM_DEFAULT, TRUE)
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Call(SetCamEnabled, CAM_DEFAULT, TRUE)
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@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_GUSTY_GULCH)
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Set(GB_WorldLocation, LOCATION_GUSTY_GULCH)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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ExecWait(N(EVS_MakeEntities))
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ExecWait(N(EVS_MakeEntities))
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Exec(N(EVS_SetupMusic))
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Exec(N(EVS_SetupMusic))
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@ -40,7 +40,7 @@ EvtScript N(EVS_EnterMap) = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_GUSTY_GULCH)
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Set(GB_WorldLocation, LOCATION_GUSTY_GULCH)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Set(AF_ARN_03, FALSE)
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Set(AF_ARN_03, FALSE)
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Set(AF_ARN_04, FALSE)
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Set(AF_ARN_04, FALSE)
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Set(AF_ARN_05, FALSE)
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Set(AF_ARN_05, FALSE)
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@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_GUSTY_GULCH)
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Set(GB_WorldLocation, LOCATION_GUSTY_GULCH)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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ExecWait(N(EVS_MakeEntities))
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ExecWait(N(EVS_MakeEntities))
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Exec(N(EVS_SetupMusic))
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Exec(N(EVS_SetupMusic))
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@ -27,7 +27,7 @@ EvtScript N(EVS_EnterMap) = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_GUSTY_GULCH)
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Set(GB_WorldLocation, LOCATION_GUSTY_GULCH)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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IfLt(GB_StoryProgress, STORY_CH3_DEFEATED_TUBBA_BLUBBA)
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IfLt(GB_StoryProgress, STORY_CH3_DEFEATED_TUBBA_BLUBBA)
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Call(MakeNpcs, FALSE, Ref(N(BeforeNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(BeforeNPCs)))
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Else
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Else
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@ -95,7 +95,7 @@ EvtScript N(EVS_EnterMap) = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_TUBBAS_MANOR)
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Set(GB_WorldLocation, LOCATION_TUBBAS_MANOR)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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IfLt(GB_StoryProgress, STORY_CH3_STAR_SPIRIT_RESCUED)
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IfLt(GB_StoryProgress, STORY_CH3_STAR_SPIRIT_RESCUED)
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Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
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EndIf
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EndIf
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@ -138,7 +138,7 @@ s32 N(KeyList_UpperDoor)[] = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_TUBBAS_MANOR)
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Set(GB_WorldLocation, LOCATION_TUBBAS_MANOR)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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IfLt(GB_StoryProgress, STORY_CH3_STAR_SPIRIT_RESCUED)
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IfLt(GB_StoryProgress, STORY_CH3_STAR_SPIRIT_RESCUED)
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Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
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EndIf
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EndIf
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@ -54,7 +54,7 @@ EvtScript N(EVS_EnterMap) = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_TUBBAS_MANOR)
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Set(GB_WorldLocation, LOCATION_TUBBAS_MANOR)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Switch(GB_StoryProgress)
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Switch(GB_StoryProgress)
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CaseLt(STORY_CH3_TUBBA_SMASHED_THE_BRIDGES)
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CaseLt(STORY_CH3_TUBBA_SMASHED_THE_BRIDGES)
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Call(MakeNpcs, TRUE, Ref(N(BeforeNPCs)))
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Call(MakeNpcs, TRUE, Ref(N(BeforeNPCs)))
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@ -89,7 +89,7 @@ EvtScript N(enterWalk_80243BC4) = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_TUBBAS_MANOR)
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Set(GB_WorldLocation, LOCATION_TUBBAS_MANOR)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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IfLt(GB_StoryProgress, STORY_CH3_STAR_SPIRIT_RESCUED)
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IfLt(GB_StoryProgress, STORY_CH3_STAR_SPIRIT_RESCUED)
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Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
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EndIf
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EndIf
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@ -38,7 +38,7 @@ EvtScript N(EVS_EnterMap) = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_TUBBAS_MANOR)
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Set(GB_WorldLocation, LOCATION_TUBBAS_MANOR)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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IfLt(GB_StoryProgress, STORY_CH3_STAR_SPIRIT_RESCUED)
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IfLt(GB_StoryProgress, STORY_CH3_STAR_SPIRIT_RESCUED)
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Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
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EndIf
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EndIf
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@ -146,7 +146,7 @@ EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Set(GF_MAP_FlowerFields, TRUE)
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Set(GF_MAP_FlowerFields, TRUE)
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IfLt(GB_StoryProgress, STORY_CH6_GREW_MAGIC_BEANSTALK)
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IfLt(GB_StoryProgress, STORY_CH6_GREW_MAGIC_BEANSTALK)
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Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_o351, COLLIDER_FLAGS_UPPER_MASK)
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Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_o351, COLLIDER_FLAGS_UPPER_MASK)
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@ -22,7 +22,7 @@ EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Set(AF_FLO_TreeDrop_RedBerry1, FALSE)
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Set(AF_FLO_TreeDrop_RedBerry1, FALSE)
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Set(AF_FLO_TreeDrop_RedBerry2, FALSE)
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Set(AF_FLO_TreeDrop_RedBerry2, FALSE)
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Set(AB_FLO_PetuniaDialogue, 0)
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Set(AB_FLO_PetuniaDialogue, 0)
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@ -30,7 +30,7 @@ EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Set(AF_FLO_MadeCrystalBerry, FALSE)
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Set(AF_FLO_MadeCrystalBerry, FALSE)
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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ExecWait(N(EVS_SetupFoliage))
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ExecWait(N(EVS_SetupFoliage))
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@ -29,7 +29,7 @@ EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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ExecWait(N(EVS_MakeEntities))
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ExecWait(N(EVS_MakeEntities))
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Exec(N(EVS_SetupVines))
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Exec(N(EVS_SetupVines))
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@ -21,7 +21,7 @@ EvtScript N(EVS_BindExitTriggers) = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Exec(N(EVS_SetupVines))
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Exec(N(EVS_SetupVines))
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Exec(N(EVS_SetupFoliage))
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Exec(N(EVS_SetupFoliage))
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@ -20,7 +20,7 @@ EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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ExecWait(N(EVS_MakeEntities))
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ExecWait(N(EVS_MakeEntities))
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Exec(N(EVS_SetupFoliage))
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Exec(N(EVS_SetupFoliage))
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@ -63,7 +63,7 @@ EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Call(func_80044238, 5)
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Call(func_80044238, 5)
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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ExecWait(N(EVS_MakeEntities))
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ExecWait(N(EVS_MakeEntities))
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@ -20,7 +20,7 @@ EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Set(AF_FLO_GivenCrystalBerry, FALSE)
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Set(AF_FLO_GivenCrystalBerry, FALSE)
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_SURFACE, COLLIDER_o180, SURFACE_TYPE_FLOWERS)
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Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_SURFACE, COLLIDER_o180, SURFACE_TYPE_FLOWERS)
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@ -21,7 +21,7 @@ EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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ExecWait(N(EVS_MakeEntities))
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ExecWait(N(EVS_MakeEntities))
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Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_SURFACE, COLLIDER_o48, SURFACE_TYPE_FLOWERS)
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Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_SURFACE, COLLIDER_o48, SURFACE_TYPE_FLOWERS)
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@ -36,7 +36,7 @@ LavaReset N(SafeFloorColliders)[] = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Exec(N(EVS_MakeEntities))
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Exec(N(EVS_MakeEntities))
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Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_SURFACE, COLLIDER_o114, SURFACE_TYPE_SPIKES)
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Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_SURFACE, COLLIDER_o114, SURFACE_TYPE_SPIKES)
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@ -12,7 +12,7 @@ EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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ExecWait(N(EVS_MakeEntities))
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ExecWait(N(EVS_MakeEntities))
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Call(GetEntryID, LVar0)
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Call(GetEntryID, LVar0)
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@ -25,7 +25,7 @@ LavaReset N(SafeFloorColliders)[] = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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ExecWait(N(EVS_MakeEntities))
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ExecWait(N(EVS_MakeEntities))
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Exec(N(EVS_SetupVines))
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Exec(N(EVS_SetupVines))
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@ -44,7 +44,7 @@ LavaReset N(SafeFloorColliders)[] = {
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EvtScript N(EVS_Main) = {
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EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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SetUP_CAMERA_DEFAULT()
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EVT_SETUP_CAMERA_DEFAULT()
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
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ExecWait(N(EVS_MakeEntities))
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ExecWait(N(EVS_MakeEntities))
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Exec(N(EVS_SetupLogBridges))
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Exec(N(EVS_SetupLogBridges))
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@ -27,7 +27,7 @@ EvtScript N(EVS_Main) = {
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetSpriteShading, SHADING_NONE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
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Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
Exec(N(EVS_SetupFoliage))
|
Exec(N(EVS_SetupFoliage))
|
||||||
Exec(N(EVS_SetupMachine))
|
Exec(N(EVS_SetupMachine))
|
||||||
|
@ -20,7 +20,7 @@ EvtScript N(EVS_Main) = {
|
|||||||
Set(GB_WorldLocation, LOCATION_CLOUDY_CLIMB)
|
Set(GB_WorldLocation, LOCATION_CLOUDY_CLIMB)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Set(GF_MAP_CloudyClimb, TRUE)
|
Set(GF_MAP_CloudyClimb, TRUE)
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Call(ParentColliderToModel, COLLIDER_o117, MODEL_o142)
|
Call(ParentColliderToModel, COLLIDER_o117, MODEL_o142)
|
||||||
|
@ -96,7 +96,7 @@ EvtScript N(EVS_Main) = {
|
|||||||
Set(GB_WorldLocation, LOCATION_CLOUDY_CLIMB)
|
Set(GB_WorldLocation, LOCATION_CLOUDY_CLIMB)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
Exec(N(EVS_Scene_HuffNPuffAmbush))
|
Exec(N(EVS_Scene_HuffNPuffAmbush))
|
||||||
Call(HidePlayerShadow, TRUE)
|
Call(HidePlayerShadow, TRUE)
|
||||||
|
@ -18,7 +18,7 @@ EvtScript N(EVS_Main) = {
|
|||||||
Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
|
Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
Exec(N(EVS_SetupFoliage))
|
Exec(N(EVS_SetupFoliage))
|
||||||
Exec(N(EVS_SetupWell))
|
Exec(N(EVS_SetupWell))
|
||||||
|
@ -22,7 +22,7 @@ EvtScript N(EVS_Main) = {
|
|||||||
Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
|
Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
EVT_FLOWER_SPAWN_REGION( -290, -190, 480, -90, 0)
|
EVT_FLOWER_SPAWN_REGION( -290, -190, 480, -90, 0)
|
||||||
|
@ -22,7 +22,7 @@ EvtScript N(EVS_Main) = {
|
|||||||
Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
|
Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Call(MakeTransformGroup, MODEL_g58)
|
Call(MakeTransformGroup, MODEL_g58)
|
||||||
Call(MakeTransformGroup, MODEL_g73)
|
Call(MakeTransformGroup, MODEL_g73)
|
||||||
|
@ -22,7 +22,7 @@ EvtScript N(EVS_Main) = {
|
|||||||
Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
|
Set(GB_WorldLocation, LOCATION_FLOWER_FIELDS)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupVines))
|
Exec(N(EVS_SetupVines))
|
||||||
|
@ -66,7 +66,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_SHOOTING_STAR_SUMMIT)
|
Set(GB_WorldLocation, LOCATION_SHOOTING_STAR_SUMMIT)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Set(GF_MAP_ShootingStarSummit, TRUE)
|
Set(GF_MAP_ShootingStarSummit, TRUE)
|
||||||
Set(GF_MAC01_RowfBadgesChosen, FALSE)
|
Set(GF_MAC01_RowfBadgesChosen, FALSE)
|
||||||
Call(GetEntryID, LVar0)
|
Call(GetEntryID, LVar0)
|
||||||
|
@ -95,7 +95,7 @@ EvtScript N(EVS_EnterStarBeam) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_STAR_WAY)
|
Set(GB_WorldLocation, LOCATION_STAR_WAY)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Set(GF_MAP_StarWay, TRUE)
|
Set(GF_MAP_StarWay, TRUE)
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
Call(GetEntryID, LVar0)
|
Call(GetEntryID, LVar0)
|
||||||
|
@ -6,7 +6,7 @@ EvtScript N(EVS_Main) = {
|
|||||||
Wait(75)
|
Wait(75)
|
||||||
EndIf
|
EndIf
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(GetEntryID, LVar0)
|
Call(GetEntryID, LVar0)
|
||||||
Switch(LVar0)
|
Switch(LVar0)
|
||||||
CaseEq(hos_10_ENTRY_1)
|
CaseEq(hos_10_ENTRY_1)
|
||||||
|
@ -49,7 +49,7 @@ EvtScript N(EVS_TexPan_MotionLines) = {
|
|||||||
|
|
||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Exec(N(EVS_TexPan_MotionLines))
|
Exec(N(EVS_TexPan_MotionLines))
|
||||||
Call(GetEntryID, LVar0)
|
Call(GetEntryID, LVar0)
|
||||||
Switch(LVar0)
|
Switch(LVar0)
|
||||||
|
@ -26,7 +26,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_MT_RUGGED)
|
Set(GB_WorldLocation, LOCATION_MT_RUGGED)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_TexPan_Water))
|
Exec(N(EVS_TexPan_Water))
|
||||||
|
@ -50,7 +50,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_MT_RUGGED)
|
Set(GB_WorldLocation, LOCATION_MT_RUGGED)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_TexPan_Water))
|
Exec(N(EVS_TexPan_Water))
|
||||||
|
@ -15,7 +15,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_MT_RUGGED)
|
Set(GB_WorldLocation, LOCATION_MT_RUGGED)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Call(SetMusicTrack, 0, SONG_MT_RUGGED, 0, 8)
|
Call(SetMusicTrack, 0, SONG_MT_RUGGED, 0, 8)
|
||||||
|
@ -11,7 +11,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_MT_RUGGED)
|
Set(GB_WorldLocation, LOCATION_MT_RUGGED)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_BindSlideTriggers))
|
Exec(N(EVS_BindSlideTriggers))
|
||||||
|
@ -21,7 +21,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupFoliage))
|
Exec(N(EVS_SetupFoliage))
|
||||||
|
@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
Exec(N(EVS_SetupTrees))
|
Exec(N(EVS_SetupTrees))
|
||||||
Exec(N(EVS_SetupBushes))
|
Exec(N(EVS_SetupBushes))
|
||||||
|
@ -15,7 +15,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupLogs))
|
Exec(N(EVS_SetupLogs))
|
||||||
|
@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupVines))
|
Exec(N(EVS_SetupVines))
|
||||||
|
@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Exec(N(EVS_MakeEntities))
|
Exec(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupPuzzle))
|
Exec(N(EVS_SetupPuzzle))
|
||||||
Exec(N(EVS_SetupTrees))
|
Exec(N(EVS_SetupTrees))
|
||||||
|
@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
Exec(N(EVS_SetupVines))
|
Exec(N(EVS_SetupVines))
|
||||||
Exec(N(EVS_SetupTrees))
|
Exec(N(EVS_SetupTrees))
|
||||||
|
@ -26,7 +26,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupTrees))
|
Exec(N(EVS_SetupTrees))
|
||||||
|
@ -19,7 +19,7 @@ EvtScript N(EVS_Main) = {
|
|||||||
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
||||||
Call(SetSpriteShading, SHADING_JAN_17)
|
Call(SetSpriteShading, SHADING_JAN_17)
|
||||||
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Call(N(EnableFog))
|
Call(N(EnableFog))
|
||||||
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_deilitw, COLLIDER_FLAGS_UPPER_MASK)
|
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_deilitw, COLLIDER_FLAGS_UPPER_MASK)
|
||||||
|
@ -14,7 +14,7 @@ EvtScript N(EVS_Main) = {
|
|||||||
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_deilitse, COLLIDER_FLAGS_UPPER_MASK)
|
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_deilitse, COLLIDER_FLAGS_UPPER_MASK)
|
||||||
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_deilitn, COLLIDER_FLAGS_UPPER_MASK)
|
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_deilitn, COLLIDER_FLAGS_UPPER_MASK)
|
||||||
|
@ -19,7 +19,7 @@ EvtScript N(EVS_Main) = {
|
|||||||
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
||||||
Call(SetSpriteShading, SHADING_JAN_19)
|
Call(SetSpriteShading, SHADING_JAN_19)
|
||||||
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Call(N(EnableFog))
|
Call(N(EnableFog))
|
||||||
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_deilitw, COLLIDER_FLAGS_UPPER_MASK)
|
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_deilitw, COLLIDER_FLAGS_UPPER_MASK)
|
||||||
|
@ -113,7 +113,7 @@ EvtScript N(D_8024202C_B861AC) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
Set(GB_WorldLocation, LOCATION_JADE_JUNGLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_o304, COLLIDER_FLAGS_UPPER_MASK)
|
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_o304, COLLIDER_FLAGS_UPPER_MASK)
|
||||||
Switch(GB_StoryProgress)
|
Switch(GB_StoryProgress)
|
||||||
CaseLt(STORY_CH5_RAPHAEL_MOVED_ROOT)
|
CaseLt(STORY_CH5_RAPHAEL_MOVED_ROOT)
|
||||||
|
@ -48,7 +48,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_KKJ_12)
|
Call(SetSpriteShading, SHADING_KKJ_12)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
IfEq(GB_StoryProgress, STORY_CH6_BEGAN_PEACH_MISSION)
|
IfEq(GB_StoryProgress, STORY_CH6_BEGAN_PEACH_MISSION)
|
||||||
Call(N(SetAvailableDisguise), PEACH_DISGUISE_KOOPATROL)
|
Call(N(SetAvailableDisguise), PEACH_DISGUISE_KOOPATROL)
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
|
@ -50,7 +50,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_KKJ_13)
|
Call(SetSpriteShading, SHADING_KKJ_13)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
IfEq(GB_StoryProgress, STORY_INTRO)
|
IfEq(GB_StoryProgress, STORY_INTRO)
|
||||||
Call(MakeNpcs, FALSE, Ref(N(IntroNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(IntroNPCs)))
|
||||||
EndIf
|
EndIf
|
||||||
|
@ -163,7 +163,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(GetEntryID, LVar0)
|
Call(GetEntryID, LVar0)
|
||||||
IfGe(LVar0, kkj_14_ENTRY_3)
|
IfGe(LVar0, kkj_14_ENTRY_3)
|
||||||
IfNe(LVar0, kkj_14_ENTRY_B)
|
IfNe(LVar0, kkj_14_ENTRY_B)
|
||||||
|
@ -99,7 +99,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(GetEntryID, LVar0)
|
Call(GetEntryID, LVar0)
|
||||||
Switch(LVar0)
|
Switch(LVar0)
|
||||||
CaseEq(kkj_15_ENTRY_2)
|
CaseEq(kkj_15_ENTRY_2)
|
||||||
|
@ -44,7 +44,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Switch(GB_StoryProgress)
|
Switch(GB_StoryProgress)
|
||||||
CaseOrEq(STORY_CH2_BEGAN_PEACH_MISSION)
|
CaseOrEq(STORY_CH2_BEGAN_PEACH_MISSION)
|
||||||
CaseOrEq(STORY_CH4_BEGAN_PEACH_MISSION)
|
CaseOrEq(STORY_CH4_BEGAN_PEACH_MISSION)
|
||||||
|
@ -30,7 +30,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_KKJ_17)
|
Call(SetSpriteShading, SHADING_KKJ_17)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupMagicChest))
|
Exec(N(EVS_SetupMagicChest))
|
||||||
Call(UseDoorSounds, DOOR_SOUNDS_BASIC)
|
Call(UseDoorSounds, DOOR_SOUNDS_BASIC)
|
||||||
|
@ -106,7 +106,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
IfEq(GB_StoryProgress, STORY_CH4_BEGAN_PEACH_MISSION)
|
IfEq(GB_StoryProgress, STORY_CH4_BEGAN_PEACH_MISSION)
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
EndIf
|
EndIf
|
||||||
|
@ -197,7 +197,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Switch(GB_StoryProgress)
|
Switch(GB_StoryProgress)
|
||||||
CaseEq(STORY_INTRO)
|
CaseEq(STORY_INTRO)
|
||||||
Call(MakeNpcs, FALSE, Ref(N(IntroNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(IntroNPCs)))
|
||||||
|
@ -22,7 +22,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_KKJ_22)
|
Call(SetSpriteShading, SHADING_KKJ_22)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Exec(N(EVS_SetupMusic))
|
Exec(N(EVS_SetupMusic))
|
||||||
Call(UseDoorSounds, DOOR_SOUNDS_LARGE)
|
Call(UseDoorSounds, DOOR_SOUNDS_LARGE)
|
||||||
BindTrigger(Ref(N(EVS_ExitDoor_kkj_13_1)), TRIGGER_WALL_PRESS_A, COLLIDER_ttw, 1, 0)
|
BindTrigger(Ref(N(EVS_ExitDoor_kkj_13_1)), TRIGGER_WALL_PRESS_A, COLLIDER_ttw, 1, 0)
|
||||||
|
@ -54,7 +54,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_KKJ_23)
|
Call(SetSpriteShading, SHADING_KKJ_23)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
IfEq(GB_StoryProgress, STORY_CH6_BEGAN_PEACH_MISSION)
|
IfEq(GB_StoryProgress, STORY_CH6_BEGAN_PEACH_MISSION)
|
||||||
Call(N(SetAvailableDisguise), PEACH_DISGUISE_KOOPATROL)
|
Call(N(SetAvailableDisguise), PEACH_DISGUISE_KOOPATROL)
|
||||||
Call(MakeNpcs, FALSE, Ref(N(PeachNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(PeachNPCs)))
|
||||||
|
@ -96,7 +96,7 @@ EvtScript N(EVS_Main) = {
|
|||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_KKJ_25)
|
Call(SetSpriteShading, SHADING_KKJ_25)
|
||||||
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
Call(SetCamLeadPlayer, CAM_DEFAULT, FALSE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(SetCamSpeed, CAM_DEFAULT, Float(0.75))
|
Call(SetCamSpeed, CAM_DEFAULT, Float(0.75))
|
||||||
IfEq(GF_KKJ25_Defeated_Bowser, FALSE)
|
IfEq(GF_KKJ25_Defeated_Bowser, FALSE)
|
||||||
IfEq(GF_KKJ25_Defeated_Kammy, FALSE)
|
IfEq(GF_KKJ25_Defeated_Kammy, FALSE)
|
||||||
|
@ -55,7 +55,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_KKJ_26)
|
Call(SetSpriteShading, SHADING_KKJ_26)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(GetEntryID, LVar0)
|
Call(GetEntryID, LVar0)
|
||||||
IfEq(LVar0, kkj_26_ENTRY_1)
|
IfEq(LVar0, kkj_26_ENTRY_1)
|
||||||
Set(GB_StoryProgress, STORY_CH7_BEGAN_PEACH_MISSION)
|
Set(GB_StoryProgress, STORY_CH7_BEGAN_PEACH_MISSION)
|
||||||
|
@ -26,7 +26,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_PEACHS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(EnableGroup, MODEL_g40, FALSE)
|
Call(EnableGroup, MODEL_g40, FALSE)
|
||||||
Call(UseDoorSounds, DOOR_SOUNDS_BASIC)
|
Call(UseDoorSounds, DOOR_SOUNDS_BASIC)
|
||||||
BindTrigger(Ref(N(EVS_ExitDoor_kkj_10_2)), TRIGGER_WALL_PRESS_A, COLLIDER_tte, 1, 0)
|
BindTrigger(Ref(N(EVS_ExitDoor_kkj_10_2)), TRIGGER_WALL_PRESS_A, COLLIDER_tte, 1, 0)
|
||||||
|
@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_GOOMBA_VILLAGE)
|
Set(GB_WorldLocation, LOCATION_GOOMBA_VILLAGE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
IfEq(GF_KMR02_ReturnedWithGoompa, FALSE)
|
IfEq(GF_KMR02_ReturnedWithGoompa, FALSE)
|
||||||
Call(MakeNpcs, FALSE, Ref(N(NpcsBefore)))
|
Call(MakeNpcs, FALSE, Ref(N(NpcsBefore)))
|
||||||
Else
|
Else
|
||||||
|
@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_GOOMBA_ROAD)
|
Set(GB_WorldLocation, LOCATION_GOOMBA_ROAD)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupMusic))
|
Exec(N(EVS_SetupMusic))
|
||||||
|
@ -32,7 +32,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_GOOMBA_ROAD)
|
Set(GB_WorldLocation, LOCATION_GOOMBA_ROAD)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupMusic))
|
Exec(N(EVS_SetupMusic))
|
||||||
|
@ -14,7 +14,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_GOOMBA_ROAD)
|
Set(GB_WorldLocation, LOCATION_GOOMBA_ROAD)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Set(GF_MAP_GoombaRoad, TRUE)
|
Set(GF_MAP_GoombaRoad, TRUE)
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
|
@ -22,7 +22,7 @@ EvtScript N(D_80240828_8D8CF8) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_GOOMBA_ROAD)
|
Set(GB_WorldLocation, LOCATION_GOOMBA_ROAD)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
Call(ClearDefeatedEnemies)
|
Call(ClearDefeatedEnemies)
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
|
@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_GOOMBA_ROAD)
|
Set(GB_WorldLocation, LOCATION_GOOMBA_ROAD)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, FALSE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupMusic))
|
Exec(N(EVS_SetupMusic))
|
||||||
|
@ -47,7 +47,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_CreateDarkness))
|
Exec(N(EVS_CreateDarkness))
|
||||||
|
@ -22,7 +22,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_CreateDarkness))
|
Exec(N(EVS_CreateDarkness))
|
||||||
|
@ -30,7 +30,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_EnterMap))
|
Exec(N(EVS_EnterMap))
|
||||||
|
@ -31,7 +31,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_tte, COLLIDER_FLAGS_UPPER_MASK)
|
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_tte, COLLIDER_FLAGS_UPPER_MASK)
|
||||||
|
@ -35,7 +35,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_EnterMap))
|
Exec(N(EVS_EnterMap))
|
||||||
|
@ -33,7 +33,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
Exec(N(EVS_EnterMap))
|
Exec(N(EVS_EnterMap))
|
||||||
Exec(N(EVS_SetupMusic))
|
Exec(N(EVS_SetupMusic))
|
||||||
|
@ -70,7 +70,7 @@ LavaReset N(SafeFloorColliders)[] = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(D_80240F84_A53844))
|
Exec(N(D_80240F84_A53844))
|
||||||
|
@ -31,7 +31,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupStatues))
|
Exec(N(EVS_SetupStatues))
|
||||||
|
@ -14,7 +14,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Exec(N(EVS_SetupMusic))
|
Exec(N(EVS_SetupMusic))
|
||||||
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
||||||
Exec(EnterWalk)
|
Exec(EnterWalk)
|
||||||
|
@ -34,7 +34,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupStatues))
|
Exec(N(EVS_SetupStatues))
|
||||||
|
@ -34,7 +34,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupMusic))
|
Exec(N(EVS_SetupMusic))
|
||||||
Exec(N(EVS_EnterMap))
|
Exec(N(EVS_EnterMap))
|
||||||
|
@ -15,7 +15,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
Exec(N(EVS_SetupStatues))
|
Exec(N(EVS_SetupStatues))
|
||||||
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
||||||
|
@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
||||||
Exec(EnterWalk)
|
Exec(EnterWalk)
|
||||||
Wait(1)
|
Wait(1)
|
||||||
|
@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
||||||
Exec(EnterWalk)
|
Exec(EnterWalk)
|
||||||
Wait(1)
|
Wait(1)
|
||||||
|
@ -73,7 +73,7 @@ LavaReset N(SafeFloorColliders)[] = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
IfEq(GF_KPA16_ShutOffLava, FALSE)
|
IfEq(GF_KPA16_ShutOffLava, FALSE)
|
||||||
Call(EnableGroup, MODEL_after, FALSE)
|
Call(EnableGroup, MODEL_after, FALSE)
|
||||||
Exec(N(EVS_TexPan_Lava))
|
Exec(N(EVS_TexPan_Lava))
|
||||||
|
@ -49,7 +49,7 @@ LavaReset N(SafeFloorColliders)[] = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
IfEq(GF_KPA16_ShutOffLava, FALSE)
|
IfEq(GF_KPA16_ShutOffLava, FALSE)
|
||||||
Call(EnableGroup, MODEL_after, FALSE)
|
Call(EnableGroup, MODEL_after, FALSE)
|
||||||
|
@ -33,7 +33,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_CLEAR_BITS, COLLIDER_ttw, COLLIDER_FLAGS_UPPER_MASK)
|
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_CLEAR_BITS, COLLIDER_ttw, COLLIDER_FLAGS_UPPER_MASK)
|
||||||
Exec(N(EVS_EnterMap))
|
Exec(N(EVS_EnterMap))
|
||||||
|
@ -69,7 +69,7 @@ EvtScript N(EVS_BlastWall) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
IfEq(GF_KPA133_Item_BombedWall, FALSE)
|
IfEq(GF_KPA133_Item_BombedWall, FALSE)
|
||||||
|
@ -42,7 +42,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_SetupChains))
|
Exec(N(EVS_SetupChains))
|
||||||
|
@ -214,7 +214,7 @@ EvtScript N(EVS_SetupLavaFall) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
IfEq(GF_KPA16_ShutOffLava, FALSE)
|
IfEq(GF_KPA16_ShutOffLava, FALSE)
|
||||||
Call(EnableGroup, MODEL_after, FALSE)
|
Call(EnableGroup, MODEL_after, FALSE)
|
||||||
|
@ -35,7 +35,7 @@ EvtScript N(D_80240800_A59B90) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
IfEq(GF_KPA16_ShutOffLava, FALSE)
|
IfEq(GF_KPA16_ShutOffLava, FALSE)
|
||||||
Call(EnableGroup, MODEL_after, FALSE)
|
Call(EnableGroup, MODEL_after, FALSE)
|
||||||
|
@ -108,7 +108,7 @@ LavaReset N(SafeFloorColliders)[] = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
IfEq(GF_KPA16_Defeated_SwitchGuards, TRUE)
|
IfEq(GF_KPA16_Defeated_SwitchGuards, TRUE)
|
||||||
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_o958, COLLIDER_FLAGS_UPPER_MASK)
|
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_o958, COLLIDER_FLAGS_UPPER_MASK)
|
||||||
EndIf
|
EndIf
|
||||||
|
@ -43,7 +43,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Exec(N(EVS_EnterMap))
|
Exec(N(EVS_EnterMap))
|
||||||
Wait(1)
|
Wait(1)
|
||||||
Exec(N(EVS_SetupMusic))
|
Exec(N(EVS_SetupMusic))
|
||||||
|
@ -75,7 +75,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Exec(N(EVS_EnterMap))
|
Exec(N(EVS_EnterMap))
|
||||||
Exec(N(EVS_SetupMusic))
|
Exec(N(EVS_SetupMusic))
|
||||||
Return
|
Return
|
||||||
|
@ -30,7 +30,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
Call(SetGroupVisibility, MODEL_dw1, MODEL_GROUP_HIDDEN)
|
Call(SetGroupVisibility, MODEL_dw1, MODEL_GROUP_HIDDEN)
|
||||||
Call(SetGroupVisibility, MODEL_dw2, MODEL_GROUP_HIDDEN)
|
Call(SetGroupVisibility, MODEL_dw2, MODEL_GROUP_HIDDEN)
|
||||||
|
@ -40,7 +40,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_CLEAR_BITS, COLLIDER_ttw, COLLIDER_FLAGS_UPPER_MASK)
|
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_CLEAR_BITS, COLLIDER_ttw, COLLIDER_FLAGS_UPPER_MASK)
|
||||||
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_CLEAR_BITS, COLLIDER_tte, COLLIDER_FLAGS_UPPER_MASK)
|
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_CLEAR_BITS, COLLIDER_tte, COLLIDER_FLAGS_UPPER_MASK)
|
||||||
|
@ -43,7 +43,7 @@ EvtScript N(EVS_EnterMap) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_EnterMap))
|
Exec(N(EVS_EnterMap))
|
||||||
|
@ -72,7 +72,7 @@ EvtScript N(EVS_TexPan_Clouds) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
ExecWait(N(EVS_MakeEntities))
|
ExecWait(N(EVS_MakeEntities))
|
||||||
Exec(N(EVS_EnterMap))
|
Exec(N(EVS_EnterMap))
|
||||||
|
@ -74,7 +74,7 @@ EvtScript N(EVS_Update_Gears) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
Call(MakeNpcs, TRUE, Ref(N(DefaultNPCs)))
|
||||||
Call(InitAnimatedModels)
|
Call(InitAnimatedModels)
|
||||||
Exec(N(EVS_SetupChainDrive))
|
Exec(N(EVS_SetupChainDrive))
|
||||||
|
@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
||||||
Exec(EnterWalk)
|
Exec(EnterWalk)
|
||||||
Wait(1)
|
Wait(1)
|
||||||
|
@ -13,7 +13,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
Set(GB_WorldLocation, LOCATION_BOWSERS_CASTLE)
|
||||||
Call(SetSpriteShading, SHADING_NONE)
|
Call(SetSpriteShading, SHADING_NONE)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_deilitte, COLLIDER_FLAGS_UPPER_MASK)
|
Call(ModifyColliderFlags, MODIFY_COLLIDER_FLAGS_SET_BITS, COLLIDER_deilitte, COLLIDER_FLAGS_UPPER_MASK)
|
||||||
Call(EnableModel, MODEL_o340, FALSE)
|
Call(EnableModel, MODEL_o340, FALSE)
|
||||||
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
Set(LVar0, Ref(N(EVS_BindExitTriggers)))
|
||||||
|
@ -15,7 +15,7 @@ EvtScript N(EVS_BindExitTriggers) = {
|
|||||||
EvtScript N(EVS_Main) = {
|
EvtScript N(EVS_Main) = {
|
||||||
Set(GB_WorldLocation, LOCATION_MT_LAVALAVA)
|
Set(GB_WorldLocation, LOCATION_MT_LAVALAVA)
|
||||||
Call(SetSpriteShading, SHADING_KZN_01)
|
Call(SetSpriteShading, SHADING_KZN_01)
|
||||||
SetUP_CAMERA_DEFAULT()
|
EVT_SETUP_CAMERA_DEFAULT()
|
||||||
Set(GF_MAP_MtLavalava, TRUE)
|
Set(GF_MAP_MtLavalava, TRUE)
|
||||||
IfLt(GB_StoryProgress, STORY_CH5_ENTERED_MT_LAVA_LAVA)
|
IfLt(GB_StoryProgress, STORY_CH5_ENTERED_MT_LAVA_LAVA)
|
||||||
Set(GB_StoryProgress, STORY_CH5_ENTERED_MT_LAVA_LAVA)
|
Set(GB_StoryProgress, STORY_CH5_ENTERED_MT_LAVA_LAVA)
|
||||||
|
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Reference in New Issue
Block a user