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Fixed some warnings
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56391da10c
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ff2be1cbef
@ -91,7 +91,7 @@ INCLUDE_ASM(code_fa4c0_len_3bf0, PlaySoundAtF);
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s32 RemoveKeyItemAt(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 index = get_variable(script, *ptrReadPos++);
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s16* ptrKeyItems = &gPlayerData.keyItems;
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s16* ptrKeyItems = (s16 *) &gPlayerData.keyItems;
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ptrKeyItems[index] = 0;
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return 2;
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@ -100,7 +100,7 @@ s32 RemoveKeyItemAt(script_context* script, s32 initialCall) {
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s32 RemoveItemAt(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 index = get_variable(script, *ptrReadPos++);
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s16* ptrInvItems = &gPlayerData.invItems;
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s16* ptrInvItems = (s16 *) &gPlayerData.invItems;
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ptrInvItems[index] = 0;
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sort_items();
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@ -181,7 +181,7 @@ s32 FindKeyItem(script_context* script, s32 initialCall) {
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s32 AddItem(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32* ptrNextPos = *ptrReadPos++;
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s32* ptrNextPos = (s32 *) *ptrReadPos++;
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set_variable(script, ptrNextPos, add_item(itemID));
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return 2;
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@ -211,7 +211,7 @@ INCLUDE_ASM(code_fa4c0_len_3bf0, RemoveItemEntity);
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s32 AddBadge(script_context* script, s32 initialCall) {
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s32* ptrReadPos = script->ptrReadPos;
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s32 itemID = get_variable(script, *ptrReadPos++);
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s32* ptrNextPos = *ptrReadPos++;
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s32* ptrNextPos = (s32 *) *ptrReadPos++;
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set_variable(script, ptrNextPos, add_badge(itemID));
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return 2;
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@ -230,7 +230,7 @@ s32 SetItemPos(script_context* script, s32 initialCall) {
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y = get_variable(script, *ptrReadPos++);
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z = get_variable(script, *ptrReadPos++);
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ptrItemEntity = get_item_entity(itemEntityIndex);
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ptrItemEntity = (item_entity *) get_item_entity(itemEntityIndex);
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ptrItemEntity->position[0] = x;
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ptrItemEntity->position[1] = y;
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ptrItemEntity->position[2] = z;
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