matched func_801180E8 (#867)

* matched func_801180E8

* fixed braces and field name
This commit is contained in:
Unnunu 2022-11-23 22:06:21 +03:00 committed by GitHub
parent 78c30637f2
commit ff4034651c
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 387 additions and 3014 deletions

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@ -975,17 +975,22 @@ typedef struct BattleStatus {
// alternative name: TileDescriptor // alternative name: TileDescriptor
typedef struct TextureHeader { typedef struct TextureHeader {
/* 0x00 */ s8 name[32]; /* 0x00 */ s8 name[32];
/* 0x20 */ s16 auxW; /* 0x20 */ u16 auxW;
/* 0x22 */ s16 mainW; /* 0x22 */ u16 mainW;
/* 0x24 */ s16 auxH; /* 0x24 */ u16 auxH;
/* 0x26 */ s16 mainH; /* 0x26 */ u16 mainH;
/* 0x28 */ char unk_28; /* 0x28 */ char unk_28;
/* 0x29 */ u8 extraTiles; /* 0x29 */ u8 extraTiles; // 0 - none, 1 - mipmap, 2 - ?, 3 - use aux tile
/* 0x2A */ u8 colorCombine; /* 0x2A */ u8 colorCombineType : 6;
/* 0x2B */ u8 fmt; /* 0x2A */ u8 colorCombineSubType : 2;
/* 0x2C */ u8 bitDepth; /* 0x2B */ u8 auxFmt : 4;
/* 0x2D */ u8 wrapH; /* 0x2B */ u8 mainFmt : 4;
/* 0x2E */ u8 wrapV; /* 0x2C */ u8 auxBitDepth : 4;
/* 0x2C */ u8 mainBitDepth : 4;
/* 0x2D */ u8 auxWrapW : 4;
/* 0x2D */ u8 mainWrapW : 4;
/* 0x2E */ u8 auxWrapH : 4;
/* 0x2E */ u8 mainWrapH : 4;
/* 0x2F */ u8 filtering; /* 0x2F */ u8 filtering;
} TextureHeader; // size = 0x30 } TextureHeader; // size = 0x30

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@ -85,4 +85,118 @@
((height)-1 + scrollt) << G_TEXTURE_IMAGE_FRAC) \ ((height)-1 + scrollt) << G_TEXTURE_IMAGE_FRAC) \
} }
#define gDPScrollMultiTile_4b(pkt, timg, tmem, rtile, fmt, width, height, \
uls, ult, lrs, lrt, pal, \
cms, cmt, masks, maskt, shifts, shiftt,\
scrolls, scrollt) \
{ \
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width)>>1), timg); \
gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \
(((((lrs)-(uls)+1)>>1)+7)>>3), tmem, \
G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \
shifts); \
gDPLoadSync(pkt); \
gDPLoadTile( pkt, G_TX_LOADTILE, \
(uls)<<(G_TEXTURE_IMAGE_FRAC-1), \
(ult)<<(G_TEXTURE_IMAGE_FRAC), \
(lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \
(lrt)<<(G_TEXTURE_IMAGE_FRAC)); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \
(((((lrs)-(uls)+1)>>1)+7)>>3), tmem, \
rtile, pal, cmt, maskt, shiftt, cms, masks, \
shifts); \
gDPSetTileSize(pkt, rtile, \
((uls)<<G_TEXTURE_IMAGE_FRAC) + scrolls, \
((ult)<<G_TEXTURE_IMAGE_FRAC) + scrollt, \
((lrs)<<G_TEXTURE_IMAGE_FRAC) + scrolls, \
((lrt)<<G_TEXTURE_IMAGE_FRAC) + scrollt); \
}
#define gDPScrollMultiTile(pkt, timg, tmem, rtile, fmt, siz, width, height,\
uls, ult, lrs, lrt, pal, \
cms, cmt, masks, maskt, shifts, shiftt, scrolls, scrollt) \
{ \
gDPSetTextureImage(pkt, fmt, siz, width, timg); \
gDPSetTile(pkt, fmt, siz, \
(((((lrs)-(uls)+1) * siz##_TILE_BYTES)+7)>>3), tmem, \
G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \
shifts); \
gDPLoadSync(pkt); \
gDPLoadTile( pkt, G_TX_LOADTILE, \
(uls)<<G_TEXTURE_IMAGE_FRAC, \
(ult)<<G_TEXTURE_IMAGE_FRAC, \
(lrs)<<G_TEXTURE_IMAGE_FRAC, \
(lrt)<<G_TEXTURE_IMAGE_FRAC); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, siz, \
(((((lrs)-(uls)+1) * siz##_LINE_BYTES)+7)>>3), tmem, \
rtile, pal, cmt, maskt, shiftt, cms, masks, \
shifts); \
gDPSetTileSize(pkt, rtile, \
((uls)<<G_TEXTURE_IMAGE_FRAC) + scrolls, \
((ult)<<G_TEXTURE_IMAGE_FRAC) + scrollt, \
((lrs)<<G_TEXTURE_IMAGE_FRAC) + scrolls, \
((lrt)<<G_TEXTURE_IMAGE_FRAC) + scrollt); \
}
#define gDPScrollTextureBlockHalfHeight(pkt, timg, fmt, siz, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt, scrolls, scrollt, shifts2, shiftt2) \
{ \
gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \
gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \
0 , cmt, maskt, shiftt, cms, masks, shifts); \
gDPLoadSync(pkt); \
gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \
(((width)*(height) + siz##_INCR) >> siz##_SHIFT) -1, \
CALC_DXT(width, siz##_BYTES)); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, siz, \
(((width) * siz##_LINE_BYTES)+7)>>3, 0, \
G_TX_RENDERTILE, pal, cmt, maskt - 1, shiftt, cms, masks, \
shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
(((height) >> 1)-1) << G_TEXTURE_IMAGE_FRAC) \
gDPSetTile(pkt, fmt, siz, \
(((width) * siz##_LINE_BYTES)+7)>>3, \
(((width) * ((height) >> 1) * siz##_LINE_BYTES)+7)>>3, \
G_TX_RENDERTILE + 1, pal, cmt, maskt - 1, shiftt2, cms, masks, \
shifts2); \
gDPSetTileSize(pkt, G_TX_RENDERTILE + 1, \
(scrolls),\
(scrollt), \
(((width)-1) << G_TEXTURE_IMAGE_FRAC) + (scrolls), \
((((height) >> 1)-1) << G_TEXTURE_IMAGE_FRAC) + (scrollt) ); \
}
#define gDPScrollTextureBlockHalfHeight_4b(pkt, timg, fmt, width, height, \
pal, cms, cmt, masks, maskt, shifts, shiftt, scrolls, scrollt, shifts2, shiftt2) \
{ \
gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \
gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \
cmt, maskt, shiftt, cms, masks, shifts); \
gDPLoadSync(pkt); \
gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \
(((width)*(height)+3)>>2)-1, \
CALC_DXT_4b(width)); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \
G_TX_RENDERTILE, pal, cmt, maskt - 1, shiftt, cms, masks, \
shifts); \
gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \
((width)-1) << G_TEXTURE_IMAGE_FRAC, \
(((height) >> 1)-1) << G_TEXTURE_IMAGE_FRAC) \
gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \
(((width)>>1)+7)>>3, \
(((width) * ((height) >> 1) / 2)+7)>>3, \
G_TX_RENDERTILE + 1, pal, cmt, maskt - 1, shiftt2, cms, masks, \
shifts2); \
gDPSetTileSize(pkt, G_TX_RENDERTILE + 1, \
scrolls,\
scrollt, \
(((width)-1) << G_TEXTURE_IMAGE_FRAC) + scrolls, \
((((height) >> 1)-1) << G_TEXTURE_IMAGE_FRAC) + scrollt) \
}
#endif #endif

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@ -170,4 +170,6 @@
#define VAR_PROJECTILE_HITBOX_STATE varTable[0] #define VAR_PROJECTILE_HITBOX_STATE varTable[0]
#define AI_PROJECTILE_AMMO_COUNT varTable[3] #define AI_PROJECTILE_AMMO_COUNT varTable[3]
#define INTEGER_LOG2(x) ((x) <= 2 ? 1 : (x) <= 4 ? 2 : (x) <= 8 ? 3 : (x) <= 16 ? 4 : (x) <= 32 ? 5 : (x) <= 64 ? 6 : (x) <= 128 ? 7 : (x) <= 256 ? 8 : (x) <= 512 ? 9 : 10)
#endif #endif

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@ -1097,7 +1097,7 @@ void func_80117D00(Model* model);
void appendGfx_model_group(void* model); void appendGfx_model_group(void* model);
void render_transform_group_node(ModelNode* node); void render_transform_group_node(ModelNode* node);
void render_transform_group(void* group); void render_transform_group(void* group);
void func_801180E8(TextureHeader*, void**, u8* raster, u16* palette, u8* auxRaster, u16* auxPalette, s32, s32, s32, s32); void func_801180E8(TextureHeader*, Gfx**, IMG_PTR raster, PAL_PTR palette, IMG_PTR auxRaster, PAL_PTR auxPalette, u8, u8, u16, u16);
void load_model_transforms(ModelNode* model, ModelNode* parent, Matrix4f mdlTxMtx, s32 treeDepth); void load_model_transforms(ModelNode* model, ModelNode* parent, Matrix4f mdlTxMtx, s32 treeDepth);
s32 is_identity_fixed_mtx(Mtx* mtx); s32 is_identity_fixed_mtx(Mtx* mtx);
@ -2987,7 +2987,7 @@ void func_80114B58(u32 romOffset, TextureHandle* handle, TextureHeader* header,
handle->gfx = (Gfx*) mdl_nextTextureAddress; handle->gfx = (Gfx*) mdl_nextTextureAddress;
memcpy(&handle->header, header, sizeof(*header)); memcpy(&handle->header, header, sizeof(*header));
func_801180E8(header, &mdl_nextTextureAddress, handle->raster, handle->palette, handle->auxRaster, handle->auxPalette, 0, 0, 0, 0); func_801180E8(header, (Gfx**)&mdl_nextTextureAddress, handle->raster, handle->palette, handle->auxRaster, handle->auxPalette, 0, 0, 0, 0);
gSPEndDisplayList(((Gfx*) mdl_nextTextureAddress)++); gSPEndDisplayList(((Gfx*) mdl_nextTextureAddress)++);
} }
@ -3643,7 +3643,260 @@ void render_transform_group(void* data) {
} }
} }
INCLUDE_ASM(s32, "a5dd0_len_114e0", func_801180E8); void func_801180E8(TextureHeader* header, Gfx** gfxPos, IMG_PTR raster, PAL_PTR palette, IMG_PTR auxRaster, PAL_PTR auxPalette, u8 arg6, u8 arg7, u16 arg8, u16 arg9) {
s32 mainWidth, mainHeight;
s32 auxWidth, auxHeight;
s32 mainFmt;
s32 auxFmt;
s32 mainWrapW, mainWrapH;
s32 auxWrapW, auxWrapH;
s32 extraTileType;
u32 renderType;
s32 lod;
s32 lodDivisor;
IMG_PTR rasterPtr;
s32 filteringMode;
s32 auxPaletteIndex;
s32 lutMode;
s32 lodMode;
s32 mainMasks, mainMaskt;
s32 auxMasks, auxMaskt;
s32 mainBitDepth;
s32 auxBitDepth;
s32 temp;
mainWidth = header->mainW;
mainHeight = header->mainH;
lod = 0;
auxPaletteIndex = 0;
mainMasks = INTEGER_LOG2(mainWidth);
mainMaskt = INTEGER_LOG2(mainHeight);
mainWrapW = header->mainWrapW;
mainWrapH = header->mainWrapH;
mainFmt = header->mainFmt;
mainBitDepth = header->mainBitDepth;
extraTileType = header->extraTiles;
filteringMode = header->filtering << G_MDSFT_TEXTFILT;
auxWidth = header->auxW;
auxHeight = header->auxH;
auxMasks = INTEGER_LOG2(auxWidth);
auxMaskt = INTEGER_LOG2(auxHeight);
auxWrapW = header->auxWrapW;
auxWrapH = header->auxWrapH;
auxFmt = header->auxFmt;
auxBitDepth = header->auxBitDepth;
if (extraTileType == 3) {
if (palette != NULL) {
auxPaletteIndex = 1;
} else {
auxPaletteIndex = 0;
}
}
if (palette != NULL || auxPalette != NULL) {
lutMode = G_TT_RGBA16;
if (palette != NULL) {
if (mainBitDepth == G_IM_SIZ_4b) {
gDPLoadTLUT_pal16((*gfxPos)++, 0, palette);
} else if (mainBitDepth == G_IM_SIZ_8b) {
gDPLoadTLUT_pal256((*gfxPos)++, palette);
}
}
if (auxPalette != NULL) {
if (auxBitDepth == G_IM_SIZ_4b) {
gDPLoadTLUT_pal16((*gfxPos)++, auxPaletteIndex, auxPalette);
} else if (auxBitDepth == G_IM_SIZ_8b) {
gDPLoadTLUT_pal256((*gfxPos)++, auxPalette);
}
}
} else {
lutMode = G_TT_NONE;
}
renderType = header->colorCombineType;
if (renderType >= 3) {
renderType += 10;
} else {
renderType = header->extraTiles * 3 + 1 + header->colorCombineSubType;
}
**gfxPos = D_8014B0B8[renderType][0];
(*gfxPos)++;
switch (extraTileType) {
case 0:
lodMode = G_TL_TILE;
gSPTexture((*gfxPos)++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
switch (mainBitDepth) {
case G_IM_SIZ_4b:
gDPLoadTextureBlock_4b((*gfxPos)++, raster, mainFmt,
mainWidth, mainHeight, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD);
break;
case G_IM_SIZ_8b:
gDPLoadTextureBlock((*gfxPos)++, raster, mainFmt, G_IM_SIZ_8b,
mainWidth, mainHeight, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD);
break;
case G_IM_SIZ_16b:
gDPLoadTextureBlock((*gfxPos)++, raster, mainFmt, G_IM_SIZ_16b,
mainWidth, mainHeight, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD);
break;
case 3:
gDPLoadTextureBlock((*gfxPos)++, raster, mainFmt, G_IM_SIZ_32b,
mainWidth, mainHeight, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD);
break;
}
break;
case 1:
lodMode = G_TL_LOD;
switch (mainBitDepth) {
case G_IM_SIZ_4b:
for (rasterPtr = raster, lod = 0, lodDivisor = 1;
mainWidth / lodDivisor * 4 >= 64 && mainHeight / lodDivisor != 0;
rasterPtr += mainWidth / lodDivisor * mainHeight / lodDivisor / 2, lodDivisor *= 2, lod++)
{
gDPLoadMultiTile_4b((*gfxPos)++, rasterPtr, (u32)(rasterPtr - raster) >> 3, lod, mainFmt,
mainWidth / lodDivisor, mainHeight / lodDivisor,
0, 0, mainWidth / lodDivisor - 1, mainHeight / lodDivisor - 1, 0,
mainWrapW, mainWrapH, mainMasks - lod, mainMaskt - lod, lod, lod);
}
break;
case G_IM_SIZ_8b:
for (rasterPtr = raster, lod = 0, lodDivisor = 1;
mainWidth / lodDivisor * 8 >= 64 && mainHeight / lodDivisor != 0;
rasterPtr += mainWidth / lodDivisor * mainHeight / lodDivisor, lodDivisor *= 2, lod++)
{
gDPLoadMultiTile((*gfxPos)++, rasterPtr, ((u32)(rasterPtr - raster)) >> 3, lod, mainFmt, G_IM_SIZ_8b,
mainWidth / lodDivisor, mainHeight / lodDivisor,
0, 0, mainWidth / lodDivisor - 1, mainHeight / lodDivisor - 1, 0,
mainWrapW, mainWrapH, mainMasks - lod, mainMaskt - lod, lod, lod);
}
break;
case G_IM_SIZ_16b:
for (rasterPtr = raster, lod = 0, lodDivisor = 1;
mainWidth / lodDivisor * 16 >= 64 && mainHeight / lodDivisor != 0;
rasterPtr += mainWidth / lodDivisor * mainHeight / lodDivisor * 2, lodDivisor *= 2, lod++)
{
gDPLoadMultiTile((*gfxPos)++, rasterPtr, ((u32)(rasterPtr - raster)) >> 3, lod, mainFmt, G_IM_SIZ_16b,
mainWidth / lodDivisor, mainHeight / lodDivisor,
0, 0, mainWidth / lodDivisor - 1, mainHeight / lodDivisor - 1, 0,
mainWrapW, mainWrapH, mainMasks - lod, mainMaskt - lod, lod, lod);
}
break;
case G_IM_SIZ_32b:
for (rasterPtr = raster, lod = 0, lodDivisor = 1;
mainWidth / lodDivisor * 32 >= 64 && mainHeight / lodDivisor != 0;
rasterPtr += mainWidth / lodDivisor * mainHeight / lodDivisor * 4, lodDivisor *= 2, lod++)
{
gDPLoadMultiTile((*gfxPos)++, rasterPtr, ((u32)(rasterPtr - raster)) >> 4, lod, mainFmt, G_IM_SIZ_32b,
mainWidth / lodDivisor, mainHeight / lodDivisor,
0, 0, mainWidth / lodDivisor - 1, mainHeight / lodDivisor - 1, 0,
mainWrapW, mainWrapH, mainMasks - lod, mainMaskt - lod, lod, lod);
}
break;
}
// use tile with lowest quality
gSPTexture((*gfxPos)++, 0xFFFF, 0xFFFF, lod - 1, G_TX_RENDERTILE, G_ON);
break;
case 2:
gSPTexture((*gfxPos)++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPPipeSync((*gfxPos)++);
lodMode = G_TL_TILE;
switch (mainBitDepth) {
case G_IM_SIZ_4b:
gDPScrollTextureBlockHalfHeight_4b((*gfxPos)++, raster, mainFmt, mainWidth, mainHeight, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD,
arg8, arg9, arg6, arg7);
break;
case G_IM_SIZ_8b:
gDPScrollTextureBlockHalfHeight((*gfxPos)++, raster, mainFmt, G_IM_SIZ_8b, mainWidth, mainHeight, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD,
arg8, arg9, arg6, arg7);
break;
case G_IM_SIZ_16b:
gDPScrollTextureBlockHalfHeight((*gfxPos)++, raster, mainFmt, G_IM_SIZ_16b, mainWidth, mainHeight, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD,
arg8, arg9, arg6, arg7);
break;
case G_IM_SIZ_32b:
gDPScrollTextureBlockHalfHeight((*gfxPos)++, raster, mainFmt, G_IM_SIZ_32b, mainWidth, mainHeight, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD,
arg8, arg9, arg6, arg7);
break;
}
break;
case 3:
gSPTexture((*gfxPos)++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
lodMode = G_TL_TILE;
switch (mainBitDepth) {
case G_IM_SIZ_4b:
gDPLoadTextureTile_4b((*gfxPos)++, raster, mainFmt, mainWidth, mainHeight,
0, 0, mainWidth - 1, mainHeight - 1, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD);
lodDivisor = (((mainWidth * mainHeight) >> 1) + 7)>>3; // required to use lodDivisor here
break;
case G_IM_SIZ_8b:
gDPLoadTextureTile((*gfxPos)++, raster, mainFmt, G_IM_SIZ_8b, mainWidth, mainHeight,
0, 0, mainWidth - 1, mainHeight - 1, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD);
lodDivisor = ((mainWidth * mainHeight) + 7)>>3;
break;
case G_IM_SIZ_16b:
gDPLoadTextureTile((*gfxPos)++, raster, mainFmt, G_IM_SIZ_16b, mainWidth, mainHeight,
0, 0, mainWidth - 1, mainHeight - 1, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD);
lodDivisor = ((mainWidth * mainHeight) * 2 + 7)>>3;
break;
case G_IM_SIZ_32b:
gDPLoadTextureTile((*gfxPos)++, raster, mainFmt, G_IM_SIZ_32b, mainWidth, mainHeight,
0, 0, mainWidth - 1, mainHeight - 1, 0,
mainWrapW, mainWrapH, mainMasks, mainMaskt, G_TX_NOLOD, G_TX_NOLOD);
lodDivisor = ((mainWidth * mainHeight / 2) * 2 + 7)>>3;
break;
}
switch (auxBitDepth) {
case G_IM_SIZ_4b:
gDPScrollMultiTile_4b((*gfxPos)++, auxRaster, lodDivisor, 1, auxFmt, auxWidth, auxHeight,
0, 0, auxWidth - 1, auxHeight - 1, auxPaletteIndex,
auxWrapW, auxWrapH, auxMasks, auxMaskt,
arg6, arg7, arg8, arg9);
break;
case G_IM_SIZ_8b:
gDPScrollMultiTile((*gfxPos)++, auxRaster, lodDivisor, 1, auxFmt, G_IM_SIZ_8b, auxWidth, auxHeight,
0, 0, auxWidth - 1, auxHeight - 1, auxPaletteIndex,
auxWrapW, auxWrapH, auxMasks, auxMaskt,
arg6, arg7, arg8, arg9);
break;
case G_IM_SIZ_16b:
gDPScrollMultiTile((*gfxPos)++, auxRaster, lodDivisor, 1, auxFmt, G_IM_SIZ_16b, auxWidth, auxHeight,
0, 0, auxWidth - 1, auxHeight - 1, auxPaletteIndex,
auxWrapW, auxWrapH, auxMasks, auxMaskt,
arg6, arg7, arg8, arg9);
break;
case G_IM_SIZ_32b:
gDPScrollMultiTile((*gfxPos)++, auxRaster, lodDivisor, 1, auxFmt, G_IM_SIZ_32b, auxWidth, auxHeight,
0, 0, auxWidth - 1, auxHeight - 1, auxPaletteIndex,
auxWrapW, auxWrapH, auxMasks, auxMaskt,
arg6, arg7, arg8, arg9);
break;
}
}
gSPSetOtherMode((*gfxPos)++, G_SETOTHERMODE_H, 4, 16, filteringMode | G_TC_FILT | lutMode | lodMode | G_TP_PERSP );
}
Model* get_model_from_list_index(s32 listIndex) { Model* get_model_from_list_index(s32 listIndex) {
return (*gCurrentModels)[listIndex]; return (*gCurrentModels)[listIndex];

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