* Match check_conversation_trigger
* Delete check_conversation_trigger.s
* Address comments
thanks alex
Co-authored-by: Alex Bates <hi@imalex.xyz>
Co-authored-by: Alex Bates <hi@imalex.xyz>
* add information about dead maps
* link the names of dead maps to their alive counterparts
* decompile several battle maps related functions
* add information about dead maps
* link the names of dead maps to their alive counterparts
* decompile several battle maps related functions
* .
* resolve issues
* .
* rename of chainchomp related structs and functions
* add information about dead maps
* link the names of dead maps to their alive counterparts
* Update EB1170.c
* remove redundant function declaration
* resolve issues
* what is dead may never die
* resolve issues
* fixing dead_gPartnerActionStatus2
* .
* resolve issues
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* Start Spring Work
Progress.
* More WIP
* Still WIP
Spring isn't ready for this yet.
* Decompile some sprite functions
Making progress.
* Partner stuff
More progress.
* PR fixes
* PR fixes
For commenting.
* decomp watt overworld functions
* fix struct that was wrongly changed
* run coverage.py
* requested changes for watt.c and decomp a function from sbk_02
* run coverage.py
* more style changes
* decomp all functions in 92A2B0.c
* run coverage.py
* use map_var instead of hex constant, other style changes
* cleanup
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* Decompile small functions in air_lift.c
* Decompile small functions of 07.c
* Decompile small functions in 0A.c and air_raid.c
* Decompile func_802A96B8_423AA8
* Match func_802A91B0_4235A0 and fix warnings in break_free.c
* Match small functions in dizzy_shell.c
* Match small functions in fire_shell.c
* Match easy functions in hurricane.c
* Match easy functions in spiny_surge.c
* Fix 2 --> DONE2 and leftover redundant assignments.
* Decompile the easy functions of bomb.c
* Deduplicate action command function in bomb.c
* Fully decompile bomb.c
* Remove matched func_802A928C_427CFC.s
* Clean up bomb.c before making a PR.
* Address @nanaian's feedback.
* Convert nonsense function pointer symbol reference to proper BSS var.
* parent d2721ed191
author eperdew <eperdew17@gmail.com> 1632807291 -0700
committer eperdew <eperdew17@gmail.com> 1633221439 -0700
Decompile mega_shock.c.
* Move common stuff to top of variable declaration blocks.
* Address @ethteck's review comments on func_802A92A0_42DCB0.
Also remove an unnecessary shift during a comparison.
* WIP pause_sort_item_list
* Decomp pause_draw_rect and pause_sort_item_list
The match on pause_sort_item_list is very sketchy, there's probably a much simpler way to write the function that I can't find
* Review for 135EE0
* Define gMoveTable
* pause_get_total_equipped_bp_cost
* pause_badges_draw_bp_orbs
* pause_badges_cleanup
* pause_badges_init
* pause_badges_try_remove
* pause_badges_handle_input
* pause_badges_try_equip
* WIP on pause_badges_load_badges, almost perfect match
* Full match on pause_badges_load_badges
* Review changes for pause badges
* A few more pause badge review changes, missing some spaces around add/subtract operators
* More small pause badges fixes
* Pause badges review: remove enum typedefs, add names for ranges in ItemID
* Decompile area_arn/4550D0.c and area_dig/6DE1F0.c.
* Remove covered assembly files for battle/area_arn and battle/area_dig.
* Decompile func_80218808_5B1CB8.
* Address @ethteck's feedback on PR#446, sans the switch on actorType.
* Deduplicate UnkFunc52, and add a switch-based matching decomp.
* Turn ACTOR_TYPE_XXX defines into an ActorType macro.
* Remove erroneously added src/world/common/spiked_goomba.c.
* Decomp a lot of DF950.c
* Rename Sound to SoundInstance
* Rename struct_8014F5A4 to AlternatingSoundSet, and rename the fields.
* Make sure the soundID parameters are typed as SoundID, style changes
* Remove unnecesary empty line