Commit Graph

5 Commits

Author SHA1 Message Date
HailSanta
713883c750
world script data (#933)
* nok_01 ok

* nok_01 cleanup

* nok_02 ok

* nok_02 cleanup pt 1

* nok_02 cleanup pt 2

* nok_02 cleanup pt 3

* map api data

* rooms api

* rooms cleanup

* rooms cleanup

* done rooms cleanup

* fix mixed up enemy/npc flags

* tabs

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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-05 19:13:45 -05:00
HailSanta
18befa1ec6
area sam (#931)
* sam_02

* sam_11 ok

* sam_11 done

* jan progress

* jan_03

* fix

* small

* oops

* spaceman

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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-03 15:16:32 +09:00
HailSanta
b656ab90b4
area_flo (#839)
* some reorg

* minor stuff

* flo_03

* flo_08

* flo_09

* flo_00

* flo_11/12

* flo_10

* flo 24/25

* flo 22/23

* flo 21

* flo_19

* flo 17/23

* flo 16

* flo 15

* flo_14

* flo_13

* area flo

* tik_06

* couple missed things

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-10-31 00:23:13 +09:00
HailSanta
70d3b7b3a8
msg names and more map data prep (#768)
* minor NPC fixup

* most var type renames

* rest of var names

* remove deprecated

* var types cleanup

* fixed -> float 1

* fixed -> float 2

* fixed -> float 3

* fixed -> float 4

* evt fixed removed

* localvar shorthand

* missing byte names

* missing flag names

* evt var cleanup

* local var shorthand redux

* minor cleanup

* mario anim name

* item ranges cleanup

* player anim names

* all message names

* renames for existing

* remove unused enum

* squash msg ids

* again

* all message refs replaced

* area headers

* idk

* also merged

* remove superfluous parens

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-12 01:23:47 +09:00
HailSanta
c108f11cab
EVT mass renames (#763)
* mapconfig -> mapsettings

* Map/Area -> MapConfig/AreaConfig

* old EVT names

* kmr names

* game byte names

* EVT_SAVE_FLAG names

* removed EVT_WAIT_FRAMES

* including the to_rename files in case they need to be reused

* more npc AI

* battle and stage names

* fixed enum value

* territory substruct refactor

* refactored enemy drops substruct

* refactor NpcGroupList

* adjusted NPC_GROUP for passive NPCs

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00