* initial name changes
* hud_element function names
* missing player data fields
* entity cleanup
* missed a few things + starting action states
* some world partner cleanup
* idle/walk/hammer + peach cooking stuff
* clean
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* Make a 224 functions show up in the elf
* fix up appendGfx_model (as an example)
* Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only
* Decompile even more misc battle map funcs (#531)
* decompile misc battle map funcs
* fix warnings
* Decompile misc battle map funcs (#528)
* .
* .
* resolve issues
* Update fx_api.c
* Update fx_api.c
* Make a 224 functions show up in the elf
* fix up appendGfx_model (as an example)
* Changed all L labels to .L for local jump tables. Did not change global jump tables found in /data/ as .L is for local only
* Fix merge issue
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: Alexander Faßbender <31699028+Brotenko@users.noreply.github.com>
* rename every function that is part of evt_funcs.h to have the evtt_ prefix.
* remove old .s files
* fix symbol_addrs error
* add evt_ 'prefix' to the dead functions in dead-h
* fix issue with .s files missing the evt_ prefix
* Decomp jump and most of tidal wave action commands
* More action commands
* stop_leech.c fully decomped.
* flee.c decomped
* cleanup and function name convention fixes
* slight cleanup
* Move ActionCommand enum to enums.h, style changes
* Changed some numbers to decimal
* That one missing newline
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* compile
* improve match
* improve
* ~check_block_input
* match LoadActionCommand
* cleanup
* match SetupMashMeter
* check_block_input much closer
* name action_cmd segments
* make better for great good
* improve again
* revert removing blah
* close
* improve
* match func_80268224
* match func_80268284 wrappers
* improvements
* work on func_80268938
* maide changes to check_block_input
* check_block_input :OK: - thanks Maide!
Co-authored-by: Ethan Roseman <ethteck@gmail.com>