Gota7
072a585908
Match some spring, sprite, and pause code ( #472 )
...
* Start Spring Work
Progress.
* More WIP
* Still WIP
Spring isn't ready for this yet.
* Decompile some sprite functions
Making progress.
* Partner stuff
More progress.
* PR fixes
* PR fixes
For commenting.
2021-10-16 18:53:28 +09:00
Ethan Roseman
59050ec3e9
Effects & misc ( #458 )
...
* fx_6_appendGfx
* update_effects
* effect_6 done
* Update diff.py
* update configure for new splat
* git subrepo pull --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "0efa552c5d"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "0efa552c5d"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* nu stuff / undefined_syms org
* Actor struct refactor to match AddActorVar (thanks Josh)
* various cleanup, matched an obfuscation func
* fx_7 work
* is_block_on_ground
* state_*
* create_entity_shadow, update asm macro to fix diff.py
* set_standard_shadow_scale
* set_npc_shadow_scale and set_peach_shadow_scale
* create_shadow_type
* revert macro.inc
* clear_model_data (thanks Josh)
* cleanup
* mdl_get_next_texture_address
* mdl_set_all_fog_mode
* load_model_textures
* fx_7_appendGfx (effect_7 done)
* fx_8_main
* fx_8_render
* fx_8_update
* func_E0010000
* func_E0010104
* effect_8 done
* effect_8 done
* warnings
* cleanup
* try to fix some warnings
* warnings + change Bowser Slug behavior
2021-10-04 00:44:16 +09:00
ThreeMustyFears
c90afde1d8
Match some bow funcs, a laki, and a chest func ( #443 )
2021-09-27 02:00:51 +01:00
JoshDuMan
04bf35bf39
Match entity_Chest_close ( #431 )
...
* Match entity_chest_close
* Delete entity_Chest_close.s
* Formatting, fix tabs
* Remove comment
2021-09-25 21:48:11 +09:00
Alexander Faßbender
ed8f1a9593
Rename string to msg ( #414 )
...
* change all occurences of to unless they are a chaar-array
* resolve pr review
2021-09-02 17:46:27 +02:00
Alexander Faßbender
afab424519
Rename all si_funcs to evt_funcs ( #403 )
...
* resolve #397
* fix libultra
* Match func_80144E4C (#406 )
* Update hud_element.c
* Update hud_element.h
* Update hud_element.h
* Delete func_80144E4C.s
* Trigger funcs (#405 )
* remove old tools, fix warnings
* almost match si_handle_print_debug_var
* si_goto_end_loop and warnings
* is_trigger_bound and create_trigger
* Cleanup + matching 2 non-matchings
* update_triggers (trigger.c complete)
* fix warnings
* PR comments, m2ctx.py fix
* combine PR #398 with #403
* More entity decomp (#402 )
* More entity decomp
* cleanup
* Vec3f instead of 3 floats in structE307C0
* resolve #397
* fix libultra
* combine PR #398 with #403
* decompile evt_goto_end_loop
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
Co-authored-by: JaThePlayer <50085307+JaThePlayer@users.noreply.github.com>
2021-08-29 23:34:42 +09:00
JaThePlayer
4554a46d39
More entity decomp ( #402 )
...
* More entity decomp
* cleanup
* Vec3f instead of 3 floats in structE307C0
2021-08-29 23:09:41 +09:00
JaThePlayer
0bdf15542e
Chest & Heart Block entities ( #393 )
2021-08-25 22:29:43 +01:00
Ethan Roseman
ff2c968335
Getting rid of warnings and removing function decl from INCLUDE_ASM ( #396 )
...
* Fix some fx stuff
* INCLUDE_ASM doesn't emit a function decl anymore
2021-08-26 05:32:48 +09:00
Ethan Roseman
aaf44dceac
effect overlay refactor ( #369 )
...
* fx table work
* fx data
* blah
* render_effects_UI
* split out effects.c
* battle state menu functions
* render_frame
* clean
* clean
* 4 camera funcs
* state_step_end_battle & symbol names
* state_file_select done
* 111f0 done
* .
* the great effect migration
* PR comments
* main func renames
* proper symbols for the effects table! (mostly)
* effect entry table cleanup
* comments
* Remove old asm, fix fx table
* cleanup
* cleanup
2021-08-17 12:24:26 +01:00
Ethan Roseman
c7a7567d68
FX data/funcs, camera funcs, state funcs ( #364 )
...
* fx table work
* fx data
* blah
* render_effects_UI
* split out effects.c
* battle state menu functions
* render_frame
* clean
* clean
* 4 camera funcs
* state_step_end_battle & symbol names
* state_file_select done
* 111f0 done
* .
* PR comments
2021-08-17 03:14:58 +09:00
Ethan Roseman
3c887e6ac3
curtains.c data work, assorted funcs, new file, etc and cleanup: misc decomp ( #360 )
...
* PlayEffect progress, two insane funcs
* PartnerActionStatus struct and some cleanup
* file split
* physics funcs
* data migration, some decomp
* curtains data, etc
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "b8bf80cd07"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "b8bf80cd07"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "265b837554"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "265b837554"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* PR comments
2021-08-14 02:27:57 +09:00
JoshDuMan
763e071b52
Label some time freeze defines. ( #341 )
...
* Create defines for time freezes.
* Update SaveBlock.c
* Update state_pause.c
* Update 3251D0.c
* Update state_file_select.c
* Update HeartBlock.c
* Update goombario.c
* Update state_battle.c
* Update C4DEF0.c
* Update C4DEF0.c
2021-07-25 01:34:55 +09:00
Ethan Roseman
24e32f8b48
Effect code generation ( #338 )
...
* Update symbol_addrs
* effects.h and cleanup
* effect code generation!
2021-07-21 23:46:58 +09:00
alex
d2875030a3
Name files and avoid use of X32 type for functionTemp ( #314 )
...
* name entity files
* name encounter_api
* abolish X32
2021-07-16 21:22:21 +09:00
Ethan Roseman
3315d6010f
Splat refactor ( #257 )
...
* all non-world rodata migrated
* data disasm
* kinda working
* updated yaml
* bloop
* linker header
* configure 2.0
* bin
* mass rename to remove code_
* pause rename
* battle partner stuff
* whew
* more renames
* more renames
* more renaming
* it builds!
* updates
* remove main prefix
* one more thing
* crc, yay0
* .data, .rodata, .bss
* img
* dead_atan2
* it buildsgit add -A
* split battle/partner/6FAD10
* rm &s on sleepy_sheep syms
* sha1sum ninja rule description
* OK but commented out PaperMarioMapFS and PaperMarioNpcSprites
* uncomment
* fix mapfs
* match func_8003CFB4
* .
* clean up and name npc_iter_no_op
* npc.c
* enable cc warnings
* name npc_find_near
* use singular options.asset_path
* smores
* cc_dsl only when needed
* kinda fix configure for splat refactor2
* ok!
* new msg format
* remove old msg format docs
* slight bug fixes, splat adjustment
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "cfc140bb76"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "cfc140bb76"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* git subrepo pull (merge) --force tools/splat
subrepo:
subdir: "tools/splat"
merged: "85349befcd"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "85349befcd"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* Update symbol addrs
* git subrepo pull tools/splat
subrepo:
subdir: "tools/splat"
merged: "a44631e194"
upstream:
origin: "https://github.com/ethteck/splat.git "
branch: "master"
commit: "a44631e194"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
Co-authored-by: Alex Bates <hi@imalex.xyz>
2021-04-13 16:47:52 +09:00