HailSanta
9774b26d93
actors and sounds ( #1112 )
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* all sorts of things
* various
* more
* various
* sound space names
* more
* alternating sounds done
* check
* partial jr troopa cleanup
* jr troopas
* fixes
* extract actor levels
* actor levels done
* chan
* the master
* standard names
* named actor vars
* ACTION_RESULT enum
* fix evt names
* fix struct names
* ember
* lava bubble
* goomba bros + flipped enum
* fix other enum
* goomba king battle
* tutorial enemies
* separate lee
* half lee
* lee done
* lee + duplighost
* more actors
* stray comment
* shy guy dedupe
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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-08-22 03:07:08 +09:00
Ethan Roseman
b9cc73472b
Standard names for struct fields ( #1103 )
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* position -> pos
* rotation -> rot
* velocity -> vel
* distance -> dist
* current -> cur
* current -> cur
2023-07-30 14:08:07 +09:00
HailSanta
e41923e55d
image fx ( #1015 )
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* more fold
* fold render modes
* fold rename 1
* fold rename 2
* fold rename 3
* imgfx struct reorg
* post merge
* the rest
* extras
* forgot these
* done
* ImgFx
* ImgFX
* check
* misc cam stuff
* ws
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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-20 17:15:58 +09:00
HailSanta
93ed912319
fold doc 1 ( #1009 )
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* minor fold cleanup
* fold doc I
* enough
* rename
* last
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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-04-08 02:18:12 +09:00
HailSanta
f0145e8541
other world partners ( #981 )
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* watt
* half sushie
* sushie
* laki first pass
* checkpoint
* ok
* PartnerStatus
* enough
* minor
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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-16 15:41:26 +09:00
HailSanta
288bb8511f
world kooper cleanup ( #963 )
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* kooper cleanup
* second pass
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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-03-04 12:20:43 +09:00
HailSanta
e55556ddcb
enemy+npc flags ( #946 )
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* npc flags 1
* enemy & npc flags
* removed item headers
* minor item cleanup
* coverage
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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-18 17:13:07 +09:00
HailSanta
713883c750
world script data ( #933 )
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* nok_01 ok
* nok_01 cleanup
* nok_02 ok
* nok_02 cleanup pt 1
* nok_02 cleanup pt 2
* nok_02 cleanup pt 3
* map api data
* rooms api
* rooms cleanup
* rooms cleanup
* done rooms cleanup
* fix mixed up enemy/npc flags
* tabs
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Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-02-05 19:13:45 -05:00
HailSanta
cbdce77daf
area_spooky ( #894 )
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* obk_01
* obk_02
* obk_03
* obk_06
* obk_05
* checkpoint
* chandelier documentation
* obk_04
* obk_09
* obk_07
* obk done
* tabs
* kmr_22
* kmr_11
* last thing
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-12-25 14:10:23 +09:00
HailSanta
2e8a4efa30
area_mim ( #813 )
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* area_mim
* fixes
* mim is FINISHED, you hear me? FINISHED
* slight improvement
* and this
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-10-10 18:02:54 -04:00
HailSanta
f96542f52a
area_trd ( #807 )
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* EVT_PLAY_EFFECT
* area_trd data
* forgot a flag name
* fix bobomb spelling
* todo note
* fix macros
* fixed a couple more
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-10-07 14:45:58 -04:00
HailSanta
f7e39c0802
player anim + collider surface types ( #769 )
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* player anim + collider surface types
* added default surface type
* remove unused flags and define surface mask
* revised action table
* checkpoint
* player sprite stuff
* remove currentAnim union
* more actions
* enough
* discharged
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-13 02:26:57 -04:00
HailSanta
70d3b7b3a8
msg names and more map data prep ( #768 )
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* minor NPC fixup
* most var type renames
* rest of var names
* remove deprecated
* var types cleanup
* fixed -> float 1
* fixed -> float 2
* fixed -> float 3
* fixed -> float 4
* evt fixed removed
* localvar shorthand
* missing byte names
* missing flag names
* evt var cleanup
* local var shorthand redux
* minor cleanup
* mario anim name
* item ranges cleanup
* player anim names
* all message names
* renames for existing
* remove unused enum
* squash msg ids
* again
* all message refs replaced
* area headers
* idk
* also merged
* remove superfluous parens
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-12 01:23:47 +09:00
HailSanta
c108f11cab
EVT mass renames ( #763 )
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* mapconfig -> mapsettings
* Map/Area -> MapConfig/AreaConfig
* old EVT names
* kmr names
* game byte names
* EVT_SAVE_FLAG names
* removed EVT_WAIT_FRAMES
* including the to_rename files in case they need to be reused
* more npc AI
* battle and stage names
* fixed enum value
* territory substruct refactor
* refactored enemy drops substruct
* refactor NpcGroupList
* adjusted NPC_GROUP for passive NPCs
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00
Unnunu
b4ee2f8a75
intro_state, evt and decoration tables ( #718 )
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* matched appendGfx_intro_logos
* create 38F00.c
* 3 evt functions
* wip
* match func_80259AAC
* match 8 decoration funcs
* fix warnings
* fix merge issue
* cleaning up
* renamed data file
* PR suggestion
2022-05-29 00:15:51 +09:00