HailSanta
0e54cd9b30
area kmr ( #898 )
...
* kmr_02 ok
* some cleanup
* foliage EVS
* quiz cleanup
* partners
* cleanup pass ?
* kmr_02 done
* kmr_20 ok
* begin kmr_20 cleanup
* enough kmr_20
* kpa_90+
* more kpa
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2023-01-02 10:58:39 +09:00
HailSanta
703896a7f1
isk+ ( #878 )
...
* isk_01/2/3
* machi
* mac_05
* mac_04 matched
* mac_04
* mac_02 match
* mostly cookin
* mac_02 cleanup
* tayce t cleanup done
* most of isk
* almost done isk
* isk done
* mapconfig 1C
* jump to goal
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-12-06 08:29:22 +09:00
HailSanta
70d3b7b3a8
msg names and more map data prep ( #768 )
...
* minor NPC fixup
* most var type renames
* rest of var names
* remove deprecated
* var types cleanup
* fixed -> float 1
* fixed -> float 2
* fixed -> float 3
* fixed -> float 4
* evt fixed removed
* localvar shorthand
* missing byte names
* missing flag names
* evt var cleanup
* local var shorthand redux
* minor cleanup
* mario anim name
* item ranges cleanup
* player anim names
* all message names
* renames for existing
* remove unused enum
* squash msg ids
* again
* all message refs replaced
* area headers
* idk
* also merged
* remove superfluous parens
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-12 01:23:47 +09:00
HailSanta
c108f11cab
EVT mass renames ( #763 )
...
* mapconfig -> mapsettings
* Map/Area -> MapConfig/AreaConfig
* old EVT names
* kmr names
* game byte names
* EVT_SAVE_FLAG names
* removed EVT_WAIT_FRAMES
* including the to_rename files in case they need to be reused
* more npc AI
* battle and stage names
* fixed enum value
* territory substruct refactor
* refactored enemy drops substruct
* refactor NpcGroupList
* adjusted NPC_GROUP for passive NPCs
Co-authored-by: HailSanta <Hail2Santa@gmail.com>
2022-09-08 21:12:26 +09:00